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- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- using System;
- using UnityEngine;
- /// <summary>
- /// 图片轮播组件
- /// </summary>
- public class CarouselImage : UIBehaviour, IBeginDragHandler, IInitializePotentialDragHandler, IDragHandler, IEndDragHandler, ICanvasElement
- {
- /// <summary>
- /// 滚动方向H or V
- /// </summary>
- public enum AxisType
- {
- Horizontal,
- Vertical
- }
- /// <summary>
- /// 图片轮播方向
- /// </summary>
- public enum LoopDirType
- {
- RightOrUp = -1,
- LeftOrDown = 1,
- }
- /// <summary>
- /// 子物体size
- /// </summary>
- public Vector2 mCellSize;
- /// <summary>
- /// 子物体间隔
- /// </summary>
- public Vector2 mSpacing;
- /// <summary>
- /// 方向
- /// </summary>
- public AxisType MMoveAxisType;
- /// <summary>
- /// 轮播方向-- 1为向左移动,-1为向右移动
- /// </summary>
- public LoopDirType mLoopDirType = LoopDirType.LeftOrDown;
- /// <summary>
- /// Tween时的步数
- /// </summary>
- [Range(1, 500)]
- //public int mTweenStepNum = 150;
- public int mTweenStepNum = 3;
- /// <summary>
- /// 自动轮播
- /// </summary>
- public bool mAutoLoop = false;
- /// <summary>
- /// 可否拖动
- /// </summary>
- public bool mDrag = false;
- /// <summary>
- /// 下一次播放间隔时间
- /// </summary>
- public float mLoopSpaceTime = 1;
- /// <summary>
- /// 位于正中的子元素变化的事件,参数为index
- /// </summary>
- [HideInInspector]
- public Action<int> mOnIndexChange;
- /// <summary>
- /// 当前处于正中的元素
- /// </summary>
- public int CurrentIndex
- {
- get
- {
- return m_index;
- }
- }
- private bool m_Dragging = false;
- private bool m_IsNormalizing = false;
- private Vector2 m_CurrentPos;
- private int m_currentStep = 0;
- private RectTransform viewRectTran;
- private Vector2 m_PrePos;
- private int m_index = 0, m_preIndex = 0;
- private RectTransform header;
- private bool contentCheckCache = true;
- private float currTimeDelta = 0;
- private float viewRectXMin
- {
- get
- {
- Vector3[] v = new Vector3[4];
- viewRectTran.GetWorldCorners(v);
- return v[0].x;
- }
- }
- private float viewRectXMax
- {
- get
- {
- Vector3[] v = new Vector3[4];
- viewRectTran.GetWorldCorners(v);
- return v[3].x;
- }
- }
- private float viewRectYMin
- {
- get
- {
- Vector3[] v = new Vector3[4];
- viewRectTran.GetWorldCorners(v);
- return v[0].y;
- }
- }
- private float viewRectYMax
- {
- get
- {
- Vector3[] v = new Vector3[4];
- viewRectTran.GetWorldCorners(v);
- return v[2].y;
- }
- }
- public int CellCount
- {
- get
- {
- return transform.childCount;
- }
- }
- protected override void Awake()
- {
- base.Awake();
- viewRectTran = GetComponent<RectTransform>();
- header = GetChild(viewRectTran, 0);
- }
- public void resizeChildren()
- {
- Vector2 delta;
- if (MMoveAxisType == AxisType.Horizontal)
- {
- delta = new Vector2(mCellSize.x + mSpacing.x, 0);
- }
- else
- {
- delta = new Vector2(0, mCellSize.y + mSpacing.y);
- }
- for (int i = 0; i < CellCount; i++)
- {
- var t = GetChild(viewRectTran, i);
- if (t)
- {
- t.localPosition = delta * i;
- t.sizeDelta = mCellSize;
- }
- }
- m_IsNormalizing = false;
- m_CurrentPos = Vector2.zero;
- m_currentStep = 0;
- }
- /// <summary>
- /// 加子物体到当前列表的最后面
- /// </summary>
- /// <param name="t"></param>
- public virtual void AddChild(RectTransform t)
- {
- if (t != null)
- {
- t.SetParent(viewRectTran, false);
- t.SetAsLastSibling();
- Vector2 delta;
- if (MMoveAxisType == AxisType.Horizontal)
- {
- delta = new Vector2(mCellSize.x + mSpacing.x, 0);
- }
- else
- {
- delta = new Vector2(0, mCellSize.y + mSpacing.y);
- }
- if (CellCount == 0)
- {
- t.localPosition = Vector3.zero;
- header = t;
- }
- else
- {
- t.localPosition = delta + (Vector2)GetChild(viewRectTran, CellCount - 1).localPosition;
- header = GetChild(viewRectTran, 0);
- }
- }
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- mOnIndexChange += OnChangeIndex;
- resizeChildren();
- //return;
- if (Application.isPlaying)
- {
- if (ContentIsLongerThanRect())
- {
- int s;
- do
- {
- s = GetBoundaryState();
- LoopCell(s);
- } while (s != 0);
- }
- }
- }
- protected override void OnDisable()
- {
- base.OnDisable();
- mOnIndexChange -= OnChangeIndex;
- }
- protected virtual void Update()
- {
- if (ContentIsLongerThanRect())
- {
- //实现在必要时loop子元素
- if (Application.isPlaying)
- {
- int s = GetBoundaryState();
- LoopCell(s);
- }
- //缓动回指定位置
- if (m_IsNormalizing && EnsureListCanAdjust())
- {
- if (m_currentStep == mTweenStepNum)
- {
- m_IsNormalizing = false;
- m_currentStep = 0;
- m_CurrentPos = Vector2.zero;
- return;
- }
- Vector2 delta = m_CurrentPos / mTweenStepNum;
- m_currentStep++;
- TweenToCorrect(-delta);
- }
- //自动loop
- if (mAutoLoop && !m_IsNormalizing && EnsureListCanAdjust())
- {
- currTimeDelta += Time.deltaTime;
- if (currTimeDelta > mLoopSpaceTime)
- {
- currTimeDelta = 0;
- MoveToIndex(m_index + (int)mLoopDirType);
- }
- }
- //检测index是否变化
- if (MMoveAxisType == AxisType.Horizontal)
- {
- m_index = (int)(header.localPosition.x / (mCellSize.x + mSpacing.x - 1));
- }
- else
- {
- m_index = (int)(header.localPosition.y / (mCellSize.y + mSpacing.y - 1));
- }
- if (m_index <= 0)
- {
- m_index = Mathf.Abs(m_index);
- }
- else
- {
- m_index = CellCount - m_index;
- }
- if (m_index != m_preIndex)
- {
- if (mOnIndexChange != null)
- {
- mOnIndexChange(m_index);
- }
- }
- m_preIndex = m_index;
- }
- }
- public virtual void OnBeginDrag(PointerEventData eventData)
- {
- if (!mDrag || !contentCheckCache)
- {
- return;
- }
- Vector2 vector;
- if (((eventData.button == PointerEventData.InputButton.Left) && this.IsActive()) && RectTransformUtility.ScreenPointToLocalPointInRectangle(this.viewRectTran, eventData.position, eventData.pressEventCamera, out vector))
- {
- this.m_Dragging = true;
- m_PrePos = vector;
- currTimeDelta = 0;
- }
- }
- public virtual void OnInitializePotentialDrag(PointerEventData eventData)
- {
- if (!mDrag)
- {
- return;
- }
- return;
- }
- public virtual void OnDrag(PointerEventData eventData)
- {
- if (!mDrag || !contentCheckCache)
- {
- return;
- }
- Vector2 vector;
- if (((eventData.button == PointerEventData.InputButton.Left) && this.IsActive()) && RectTransformUtility.ScreenPointToLocalPointInRectangle(this.viewRectTran, eventData.position, eventData.pressEventCamera, out vector))
- {
- m_IsNormalizing = false;
- m_CurrentPos = Vector2.zero;
- m_currentStep = 0;
- Vector2 vector2 = vector - this.m_PrePos;
- Vector2 vec = CalculateOffset(vector2);
- this.SetContentPosition(vec);
- m_PrePos = vector;
- }
- }
- /// <summary>
- /// 移动到指定索引
- /// </summary>
- /// <param name="ind"></param>
- public virtual void MoveToIndex(int ind)
- {
- if (m_IsNormalizing)
- {
- return;
- }
- if (ind == m_index)
- {
- return;
- }
- this.m_IsNormalizing = true;
- Vector2 offset;
- if (MMoveAxisType == AxisType.Horizontal)
- {
- offset = new Vector2(mCellSize.x + mSpacing.x, 0);
- }
- else
- {
- offset = new Vector2(0, mCellSize.y + mSpacing.y);
- }
- var delta = CalcCorrectDeltaPos();
- int vindex = m_index;
- m_CurrentPos = delta + offset * (ind - vindex);
- m_currentStep = 0;
- }
- private Vector2 CalculateOffset(Vector2 delta)
- {
- if (MMoveAxisType == AxisType.Horizontal)
- {
- delta.y = 0;
- }
- else
- {
- delta.x = 0;
- }
- return delta;
- }
- private void SetContentPosition(Vector2 position)
- {
- foreach (RectTransform i in viewRectTran)
- {
- i.localPosition += (Vector3)position;
- }
- return;
- }
- public virtual void OnEndDrag(PointerEventData eventData)
- {
- if (!mDrag || !contentCheckCache)
- {
- return;
- }
- this.m_Dragging = false;
- this.m_IsNormalizing = true;
- m_CurrentPos = CalcCorrectDeltaPos();
- m_currentStep = 0;
- }
- public virtual void Rebuild(CanvasUpdate executing)
- {
- return;
- }
- /// <summary>
- /// List是否处于可自由调整状态
- /// </summary>
- /// <returns></returns>
- public virtual bool EnsureListCanAdjust()
- {
- return !m_Dragging && ContentIsLongerThanRect();
- }
- /// <summary>
- /// 内容是否比显示范围大
- /// </summary>
- /// <returns></returns>
- public virtual bool ContentIsLongerThanRect()
- {
- float contentLen;
- float rectLen;
- if (MMoveAxisType == AxisType.Horizontal)
- {
- contentLen = CellCount * (mCellSize.x + mSpacing.x) - mSpacing.x;
- rectLen = viewRectTran.rect.xMax - viewRectTran.rect.xMin;
- }
- else
- {
- contentLen = CellCount * (mCellSize.y + mSpacing.y) - mSpacing.y;
- rectLen = viewRectTran.rect.yMax - viewRectTran.rect.yMin;
- }
- contentCheckCache = contentLen > rectLen;
- return contentCheckCache;
- }
- /// <summary>
- /// 检测边界情况,分为0未触界,-1左(下)触界,1右(上)触界
- /// </summary>
- /// <returns></returns>
- public virtual int GetBoundaryState()
- {
- RectTransform left;
- RectTransform right;
- left = GetChild(viewRectTran, 0);
- right = GetChild(viewRectTran, CellCount - 1);
- Vector3[] l = new Vector3[4];
- left.GetWorldCorners(l);
- Vector3[] r = new Vector3[4];
- right.GetWorldCorners(r);
- if (MMoveAxisType == AxisType.Horizontal)
- {
- if (l[0].x >= viewRectXMin)
- {
- return -1;
- }
- else if (r[3].x < viewRectXMax)
- {
- return 1;
- }
- }
- else
- {
- if (l[0].y >= viewRectYMin)
- {
- return -1;
- }
- else if (r[1].y < viewRectYMax)
- {
- return 1;
- }
- }
- return 0;
- }
- /// <summary>
- /// Loop列表,分为-1把最右(上)边一个移到最左(下)边,1把最左(下)边一个移到最右(上)边
- /// </summary>
- /// <param name="dir"></param>
- protected virtual void LoopCell(int dir)
- {
- if (dir == 0)
- {
- return;
- }
- RectTransform MoveCell;
- RectTransform Tarborder;
- Vector2 TarPos;
- if (dir == 1)
- {
- MoveCell = GetChild(viewRectTran, 0);
- Tarborder = GetChild(viewRectTran, CellCount - 1);
- MoveCell.SetSiblingIndex(CellCount - 1);
- }
- else
- {
- Tarborder = GetChild(viewRectTran, 0);
- MoveCell = GetChild(viewRectTran, CellCount - 1);
- MoveCell.SetSiblingIndex(0);
- }
- if (MMoveAxisType == AxisType.Horizontal)
- {
- TarPos = Tarborder.localPosition + new Vector3((mCellSize.x + mSpacing.x) * dir, 0, 0);
- }
- else
- {
- TarPos = (Vector2)Tarborder.localPosition + new Vector2(0, (mCellSize.y + mSpacing.y) * dir);
- }
- MoveCell.localPosition = TarPos;
- }
- /// <summary>
- /// 计算一个最近的正确位置
- /// </summary>
- /// <returns></returns>
- public virtual Vector2 CalcCorrectDeltaPos()
- {
- Vector2 delta = Vector2.zero;
- float distance = float.MaxValue;
- foreach (RectTransform i in viewRectTran)
- {
- var td = Mathf.Abs(i.localPosition.x) + Mathf.Abs(i.localPosition.y);
- if (td <= distance)
- {
- distance = td;
- delta = i.localPosition;
- }
- else
- {
- break;
- }
- }
- return delta;
- }
- /// <summary>
- /// 移动指定增量
- /// </summary>
- protected virtual void TweenToCorrect(Vector2 delta)
- {
- foreach (RectTransform i in viewRectTran)
- {
- i.localPosition += (Vector3)delta;
- }
- }
- private static RectTransform GetChild(RectTransform parent, int index)
- {
- if (parent == null || index >= parent.childCount)
- {
- return null;
- }
- return parent.GetChild(index) as RectTransform;
- }
- public void LayoutComplete()
- {
- }
- public void GraphicUpdateComplete()
- {
- }
- /// <summary>
- /// 当前中心位置index回调
- /// </summary>
- /// <param name="index"></param>
- public void OnChangeIndex(int index)
- {
- }
- }
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