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- using UnityEngine;
- [CreateAssetMenu(fileName ="PrefabsAsset",menuName ="ScriptableObject/BluePrefabs",order = 1 )]
- public class BlueObject : ScriptableObject
- {
- //可以包含更多的数据,信息
- public GameObject WarningPopUp;
- public string NetErrorText;
- public string SuccessText;
- public GameObject SpoitName;
- public string DGJ;
- }
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