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- using UnityEngine;
- using System.Collections;
- namespace TMPro.Examples
- {
-
- public class Benchmark04 : MonoBehaviour
- {
- public int SpawnType = 0;
- public int MinPointSize = 12;
- public int MaxPointSize = 64;
- public int Steps = 4;
- private Transform m_Transform;
- //private TextMeshProFloatingText floatingText_Script;
- //public Material material;
- void Start()
- {
- m_Transform = transform;
- float lineHeight = 0;
- float orthoSize = Camera.main.orthographicSize = Screen.height / 2;
- float ratio = (float)Screen.width / Screen.height;
- for (int i = MinPointSize; i <= MaxPointSize; i += Steps)
- {
- if (SpawnType == 0)
- {
- // TextMesh Pro Implementation
- GameObject go = new GameObject("Text - " + i + " Pts");
- if (lineHeight > orthoSize * 2) return;
- go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0);
- TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
- //textMeshPro.fontSharedMaterial = material;
- //textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
- //textMeshPro.anchor = AnchorPositions.Left;
- textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
- textMeshPro.enableWordWrapping = false;
- textMeshPro.extraPadding = true;
- textMeshPro.isOrthographic = true;
- textMeshPro.fontSize = i;
- textMeshPro.text = i + " pts - Lorem ipsum dolor sit...";
- textMeshPro.color = new Color32(255, 255, 255, 255);
- lineHeight += i;
- }
- else
- {
- // TextMesh Implementation
- // Causes crashes since atlas needed exceeds 4096 X 4096
- /*
- GameObject go = new GameObject("Arial " + i);
- //if (lineHeight > orthoSize * 2 * 0.9f) return;
- go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
-
- TextMesh textMesh = go.AddComponent<TextMesh>();
- textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
- textMesh.renderer.sharedMaterial = textMesh.font.material;
- textMesh.anchor = TextAnchor.MiddleLeft;
- textMesh.fontSize = i * 10;
- textMesh.color = new Color32(255, 255, 255, 255);
- textMesh.text = i + " pts - Lorem ipsum dolor sit...";
- lineHeight += i;
- */
- }
- }
- }
- }
- }
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