GameManager.cs 55 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using XRTool.Util;
  10. /*
  11. * 半自动交付/自动交付
  12. * 景点、触发范围、水晶点应保持顺序对应
  13. * 当前场景下景点名称不应重复
  14. * 同一景点下素材名称不应重复
  15. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  16. *
  17. * 新增锚点列表
  18. * 锚点识别图Vuforia XML和DAT文件
  19. * 各个锚点的位置信息
  20. *
  21. * 每次打开都下载vuforia文件
  22. * 自动加载生成ImageTarget
  23. *
  24. */
  25. public class GameManager : MonoSingleton<GameManager>
  26. {
  27. public Text text;
  28. public GameObject Map;
  29. /// <summary>
  30. /// 景点ID与对应的素材组合
  31. /// </summary>
  32. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  33. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  34. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  35. [Header("Spoit")]
  36. [Tooltip("景点对应的显示物体")]
  37. public List<Transform> ListShowObjs;
  38. [Tooltip("景点对应的显示物体,本地添加物体")]
  39. public List<Transform> ListLocalShowObjs;
  40. public bool isShowLoacalShowObjs = false;
  41. [Tooltip("景点对应的物体触发范围")]
  42. public List<Transform> ListColliderBoxs;
  43. private List<MeshRenderer> ListColiderBoxs_Mesh;
  44. [Tooltip("景点对应的水晶点")]
  45. public List<Transform> ListCrystals;
  46. [Tooltip("景点对应的显示物体父物体")]
  47. public Transform ObjsParent;
  48. [Tooltip("触发器父物体")]
  49. public Transform CollidersParent;
  50. [Tooltip("水晶点父物体")]
  51. public Transform CrystalsParent;
  52. [Tooltip("锚点父物体")]
  53. public Transform AnchorsParent;
  54. public GameObject ColliderItem;
  55. public GameObject CrystalItem;
  56. [Space(20)]
  57. [Tooltip("是否显示路径")]
  58. public bool IsShowLuJIng = true;
  59. [Tooltip("是否为编辑模式")]
  60. public bool IsEditor = true;
  61. [Tooltip("是否是全自动显示景点")]
  62. public bool IsAuto = true;
  63. [SerializeField, Tooltip("路径控制器")]
  64. private RouteCtr RouteCtr;
  65. [SerializeField, Tooltip("素材编辑器")]
  66. private EditorPanel m_EditorPanel;
  67. [SerializeField, Tooltip("计算人物在地图上的位置")]
  68. [Header("MinMap")]
  69. private CalMap m_CalMap;
  70. [SerializeField, Tooltip("小地图信息")]
  71. private MinMap m_MinMap;
  72. [Header("Setting")]
  73. [SerializeField, Tooltip("设置面板")]
  74. private SettingPanel m_SettingPanel;
  75. [SerializeField, Tooltip("编辑器面板")]
  76. private Transform m_EditorCanvas;
  77. [SerializeField, Tooltip("设置按钮")]
  78. private Transform m_SetBtn;
  79. [Header("地图比例")]
  80. public Transform PointA;
  81. public Transform PointB;
  82. public Transform PointC;
  83. public Transform PointD;
  84. public bool isStart; // 场景四个点已经确定
  85. public Vector2 WebMapSize;
  86. public Vector2 MapSize;
  87. public Vector2 MinMapSize = new Vector2(320, 135);
  88. public string MapPicUrl;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. public bool IsTriggerExiting
  107. {
  108. get { return m_IsTriggerExiting; }
  109. set { m_IsTriggerExiting = value; }
  110. }
  111. /// <summary>
  112. /// 是否可以开始编辑素材
  113. /// </summary>
  114. private bool m_IsStartEditor;
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. public bool IsStartEditor
  119. {
  120. get { return m_IsStartEditor; }
  121. set { m_IsStartEditor = value; }
  122. }
  123. /// <summary>
  124. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  125. /// </summary>
  126. public bool m_IsRuning;
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool IsRuning
  131. {
  132. get { return m_IsRuning; }
  133. set { m_IsRuning = value; }
  134. }
  135. /// <summary>
  136. /// 当前触发物体的下标
  137. /// </summary>
  138. private int m_SpoitIndex;
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. public int SpoitIndex
  143. {
  144. get { return m_SpoitIndex; }
  145. set { m_SpoitIndex = value; }
  146. }
  147. /// <summary>
  148. /// 当前场景数据
  149. /// </summary>
  150. public SceneValue m_SceneValue;
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue SceneValue
  155. {
  156. get { return m_SceneValue; }
  157. set { m_SceneValue = value; }
  158. }
  159. /// <summary>
  160. /// 当前场景中的景点信息
  161. /// </summary>
  162. private List<SpoitValue> m_SpoitValues;
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. public List<SpoitValue> SpoitValues
  167. {
  168. get { return m_SpoitValues; }
  169. set { m_SpoitValues = value; }
  170. }
  171. /// <summary>
  172. /// 景点详情数据
  173. /// </summary>
  174. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  179. {
  180. get { return m_SpoitsValueDetail; }
  181. set { m_SpoitsValueDetail = value; }
  182. }
  183. public UIAnchorsPanel m_UIAnchorsPanel;
  184. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  185. public Dictionary<Anchor, MeshRenderer> AnchorValue
  186. {
  187. get { return m_AnchorValue; }
  188. set { m_AnchorValue = value; }
  189. }
  190. private Dictionary<Anchor, GameObject> m_AnchorChild;
  191. public Dictionary<Anchor,GameObject> AnchorChild
  192. {
  193. get { return m_AnchorChild; }
  194. set { m_AnchorChild = value; }
  195. }
  196. private void Awake()
  197. {
  198. // Debug.unityLogger.logEnabled = false;
  199. }
  200. private void Start()
  201. {
  202. this.gameObject.AddComponent<TimerMgr>();
  203. // PlayerPrefs.DeleteAll();
  204. isStart = false;
  205. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  206. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  207. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  208. SceneValue = null;
  209. m_IsStartEditor = false;
  210. m_IsRuning = false;
  211. m_SetBtn.gameObject.SetActive(false);
  212. //CalMapSize();
  213. SpoitIndex = -1;
  214. SpoitValues = new List<SpoitValue>();
  215. if (m_EditorPanel == null)
  216. {
  217. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  218. }
  219. if (!IsAuto)
  220. {
  221. //GetObjectValue();
  222. //CreateSpoitValue();
  223. }
  224. else
  225. {
  226. ListShowObjs = new List<Transform>();
  227. ListColliderBoxs = new List<Transform>();
  228. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  229. ListCrystals = new List<Transform>();
  230. // ListLocalShowObjs = new List<Transform>();
  231. }
  232. m_MinMap.gameObject.SetActive(false);
  233. Map.SetActive(false);
  234. }
  235. private void LateUpdate()
  236. {
  237. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  238. // {
  239. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  240. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  241. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  242. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  243. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  244. // }
  245. }
  246. public void Init()
  247. {
  248. }
  249. private void InitCrystals()
  250. {
  251. for (int i = 0; i < ListCrystals.Count; i++)
  252. {
  253. ListCrystals[i].gameObject.SetActive(true);
  254. }
  255. }
  256. private void InitBoxColliders()
  257. {
  258. for (int i = 0; i < ListColliderBoxs.Count; i++)
  259. {
  260. ListColliderBoxs[i].gameObject.SetActive(true);
  261. }
  262. }
  263. public void IntoScene()
  264. {
  265. Map.SetActive(true);
  266. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  267. //ImageTargetManager.Instance.LoadVuforiaDat();
  268. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  269. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  270. StartCoroutine(StartScene(isPlayMRZhanTing));
  271. HttpSocket.Instance.SendIpToElectric();
  272. }
  273. IEnumerator StartScene( bool isPlayMRZhanTing)
  274. {
  275. yield return new WaitForSeconds(0.5f);
  276. if(isPlayMRZhanTing)
  277. {
  278. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  279. //{
  280. MRZhanTing.gameObject.SetActive(true);
  281. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  282. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  283. yield return new WaitForSeconds(18f);
  284. MRZhanTing.gameObject.SetActive(false);
  285. //}
  286. }
  287. m_SettingPanel.gameObject.SetActive(true);
  288. m_EditorPanel.Init();
  289. m_SettingPanel.Init();
  290. if (RouteCtr.CurrentPoints.Count > 0)
  291. {
  292. Player.MovePoints = RouteCtr.CurrentPoints;
  293. //判断选择那个虚拟导游
  294. //int id = ChooseIroBot();
  295. //if (id < 3)
  296. //{
  297. //m_IroBot = Irobots[id - 1];
  298. m_IroBot.gameObject.SetActive(true);
  299. m_IroBot.Points = RouteCtr.CurrentPoints;
  300. yield return new WaitForSeconds(5f);
  301. //}
  302. }
  303. IsRuning = true;
  304. m_SetBtn.gameObject.SetActive(true);
  305. InitCrystals();
  306. InitBoxColliders();
  307. }
  308. private int ChooseIroBot()
  309. {
  310. int id = 3;
  311. var navlines = DataManager.Instance.CurrentScene.navLines;
  312. if (navlines.Count > 0)
  313. {
  314. id = navlines[0].guideMod;
  315. }
  316. return id;
  317. }
  318. /// <summary>
  319. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  320. /// </summary>
  321. private void GetObjectValue()
  322. {
  323. //for (int i = 0; i < ListShowObjs.Count; i++)
  324. //{
  325. // var spoit = ListShowObjs[i];
  326. // List<ObjectValue> values = new List<ObjectValue>();
  327. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  328. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  329. // for (int j = 1; j < editors.Length; j++)
  330. // {
  331. // var obj = editors[j];
  332. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  333. // objectValue.ChildrenObj.Add(value);
  334. // }
  335. // values.Add(objectValue);
  336. // ObjectValues.Add(i, values);
  337. //}
  338. }
  339. /// <summary>
  340. /// 半自动时创建景点信息
  341. /// </summary>
  342. //private void CreateSpoitValue()
  343. //{
  344. // if (SpoitValues == null)
  345. // {
  346. // SpoitValues = new List<SpoitValue>();
  347. // }
  348. // SpoitValues.Clear();
  349. // foreach (int id in ObjectValues.Keys)
  350. // {
  351. // var item = ObjectValues[id];
  352. // SpoitValue spoit = new SpoitValue();
  353. // spoit.id = item[0].ID;
  354. // spoit.name = item[0].matName;
  355. // for (int i = 0; i < item.Count; i++)
  356. // {
  357. // var objs = item[i];
  358. // MaterialObl materialObl = new MaterialObl();
  359. // materialObl.id = objs.ID;
  360. // materialObl.name = objs.matName;
  361. // materialObl.type = 0;
  362. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  363. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  364. // {
  365. // var obj = objs.ChildrenObj[i];
  366. // MaterialObjValue mat = new MaterialObjValue();
  367. // mat.name = obj.matName;
  368. // mat.type = 0;
  369. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  370. // materialObl.materialList.Add(mat);
  371. // }
  372. // spoit.material.Add(materialObl);
  373. // SpoitValues.Add(spoit);
  374. // }
  375. // }
  376. //}
  377. #region 设置功能
  378. public void OnEditorBtnValueChanged(bool ison)
  379. {
  380. m_EditorCanvas.gameObject.SetActive(ison);
  381. m_IsStartEditor = ison;
  382. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  383. {
  384. ListColiderBoxs_Mesh[i].enabled = ison;
  385. }
  386. if (ison)
  387. {
  388. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  389. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  390. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  391. }
  392. else
  393. {
  394. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  395. if (SpoitIndex >= 0 && !IsTriggerExiting)
  396. {
  397. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  398. if (isShowLoacalShowObjs)
  399. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  400. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  401. m_EditorPanel.ClosePanel();
  402. SpoitIndex = -1;
  403. }
  404. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  405. }
  406. }
  407. public void OnSettingBtnValueChanged(bool ison)
  408. {
  409. m_SettingPanel.gameObject.SetActive(ison);
  410. if (ison)
  411. {
  412. Debug.Log(OpenXRCamera.Instance.head.forward);
  413. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  414. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  415. }
  416. }
  417. public void OnAnchorBtnValueChanged(bool ison)
  418. {
  419. foreach (var item in m_AnchorValue)
  420. {
  421. item.Value.enabled = ison;
  422. }
  423. //foreach (var item in m_AnchorChild)
  424. //{
  425. // item.Value.SetActive(ison);
  426. //}
  427. if(ison)
  428. {
  429. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  430. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  431. }
  432. else
  433. {
  434. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  435. }
  436. }
  437. #endregion
  438. #region 获取景点信息--素材编辑模式下
  439. /// <summary>
  440. /// 获取当前景点对应的物体信息
  441. /// </summary>
  442. /// <param name="spoitID"></param>
  443. /// <returns></returns>
  444. public ObjectValue GetSpoitObjs(int spoitID)
  445. {
  446. if (ObjectValues.ContainsKey(spoitID))
  447. {
  448. return ObjectValues[spoitID];
  449. }
  450. else
  451. {
  452. return null;
  453. }
  454. }
  455. /// <summary>
  456. /// 初始化数据
  457. /// 素材编辑模式下
  458. /// </summary>
  459. /// <param name="matObjs"></param>
  460. public void InitSpoitObjs()
  461. {
  462. m_EditorPanel.InitObjTransForm();
  463. }
  464. /// <summary>
  465. /// 保存数据
  466. /// 素材编辑模式下
  467. /// </summary>
  468. /// <param name="matObjs"></param>
  469. public void SaveSpoitObjs()
  470. {
  471. m_EditorPanel.SaveObjTransForm();
  472. }
  473. public void SaveAnchorObjs( string name)
  474. {
  475. foreach (var item in AnchorValue) // 保存所有锚点
  476. {
  477. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  478. }
  479. // 锚点发送后台
  480. m_UIAnchorsPanel.SaveAnchors(name);
  481. }
  482. #endregion
  483. #region 创建水晶点、触发器范围、显示物体
  484. public void CreateScene(SceneValue scene)
  485. {
  486. SceneValue = scene;
  487. if (m_MinMap.Map.sprite == null)
  488. {
  489. GetMinMap(scene );
  490. }
  491. else
  492. {
  493. StartCreateScene(scene);
  494. }
  495. Invoke("MoveScenePatch",1);
  496. }
  497. private void MoveScenePatch()
  498. {
  499. Vector3 temp = ObjsParent.parent.localPosition;
  500. temp.z += MapSize.y;
  501. ObjsParent.parent.localPosition = temp;
  502. }
  503. private void StartCreateScene(SceneValue scene)
  504. {
  505. if (scene.navLines != null && scene.navLines.Count > 0)
  506. SetRouteValue(scene.navLines);
  507. else
  508. Debug.LogError(" 当前场景未设置路径");
  509. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  510. SetSpoitValue(scene.listSpoit);
  511. else
  512. Debug.LogError(" 当前场景未创建景点");
  513. if (scene.listPicture != null && scene.listPicture.Count > 0)
  514. SetAnchor(scene.listPicture);
  515. else
  516. Debug.LogError(" 当前场景未创建锚点");
  517. //设置小地图景点
  518. // m_CalMap.SettingMapPoint(ListCrystals);
  519. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  520. DownloadManager.Instance.UpdataData();
  521. }
  522. /// <summary>
  523. /// 获取小地图
  524. /// </summary>
  525. public void GetMinMap( SceneValue scene )
  526. {
  527. DownloadData data1 = new DownloadData();
  528. string filename = Path.GetFileName(MapPicUrl);
  529. data1.name = filename;
  530. data1.type = 1;
  531. data1.downloadPath = MapPicUrl;
  532. //data1.updateTime = (int)SceneValue.updateTime;
  533. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  534. if(scene.width>0 &&scene.length>0)
  535. {
  536. //Debug.Log(scene.width + " " + scene.length);
  537. isStart = true;
  538. PointB.position = Vector3.zero;
  539. PointB.eulerAngles = Vector3.zero;
  540. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  541. PointA.eulerAngles = Vector3.zero;
  542. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  543. PointC.eulerAngles = Vector3.zero;
  544. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  545. PointD.eulerAngles = Vector3.zero;
  546. m_CalMap.SettingMapPoint(ListCrystals);
  547. }
  548. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  549. {
  550. if (b)
  551. {
  552. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  553. m_MinMap.Map.sprite = sprite;
  554. //m_MinMap.Map.SetNativeSize();
  555. float width = tex.width;
  556. float height = tex.height;
  557. if(width>height)
  558. {
  559. width = width / height;
  560. height = 1;
  561. }
  562. else
  563. {
  564. height = height / width;
  565. width = 1;
  566. }
  567. MinMapSize = new Vector2(width * 150, height * 150);
  568. CalMapSize();
  569. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  570. //获取网页端
  571. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  572. if (SceneValue != null)
  573. {
  574. StartCreateScene(SceneValue);
  575. }
  576. }
  577. });
  578. }
  579. /// <summary>
  580. /// 设置景点素材信息
  581. /// </summary>
  582. /// <param name="spoits"></param>
  583. public void SetSpoitValue(List<SpoitValue> spoits)
  584. {
  585. SpoitValue spoitValue;
  586. for (int i = 0; i < spoits.Count-1; i++)
  587. {
  588. spoitValue = null;
  589. for (int j = 0; j < spoits.Count-1-i; j++)
  590. {
  591. if(spoits[j].id>spoits[j+1].id)
  592. {
  593. spoitValue = spoits[j];
  594. spoits[j] = spoits[j+1];
  595. spoits[j+1] = spoitValue;
  596. }
  597. }
  598. }
  599. SpoitValues.Clear();
  600. for (int i = 0; i < spoits.Count; i++)
  601. {
  602. var spoit = spoits[i];
  603. SpoitValue spoit1 = spoit;
  604. CreateCrystalAndTrigger(spoit);
  605. CreateMaterial(spoit, out spoit1);
  606. spoits[i] = spoit1;
  607. }
  608. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  609. {
  610. ListColiderBoxs_Mesh[i].enabled = false;
  611. }
  612. SpoitValues.AddRange(spoits);
  613. SceneValue.listSpoit = SpoitValues;
  614. DataManager.Instance.Spoits = SpoitValues;
  615. }
  616. /// <summary>
  617. /// 创建水晶点和触发器
  618. /// </summary>
  619. private void CreateCrystalAndTrigger(SpoitValue spoit)
  620. {
  621. var spoitPos = Vector3.zero;
  622. if (spoit.SpoitTransform.Count > 0)
  623. {
  624. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  625. SpoitPos trans = spoit.SpoitTransform[0];
  626. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  627. //创建水晶点
  628. var obj = Instantiate(CrystalItem, CrystalsParent);
  629. CommandSystem.Instance.Send(
  630. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  631. );
  632. obj.name = spoit.name;
  633. obj.transform.localPosition = spoitPos;
  634. ListCrystals.Add(obj.transform);
  635. var spoitobj = CreateSpoit(spoit, spoitPos);
  636. ListShowObjs.Add(spoitobj.transform);
  637. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  638. ObjectValues.Add(spoit.id, spoitvalue);
  639. ////创建触发器
  640. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  641. //{
  642. // var spoitdetail = SpoitsValueDetail[spoit.id];
  643. // var range = spoitdetail.triggerRange;
  644. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  645. // {
  646. // }
  647. // else
  648. // {
  649. // trans = range;
  650. // }
  651. //}
  652. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  653. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  654. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  655. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  656. triggerobj.name = spoit.name;
  657. triggerobj.transform.localPosition = tiggerpos;
  658. triggerobj.transform.localScale = tiggerRange;
  659. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  660. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  661. ColliderObjectValues.Add(boxvalue);
  662. ListColliderBoxs.Add(triggerobj.transform);
  663. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  664. }
  665. else
  666. {
  667. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  668. }
  669. }
  670. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  671. {
  672. //生成景点父物体
  673. GameObject spoitObj = new GameObject(spoit.name);
  674. spoitObj.transform.SetParent(ObjsParent.transform);
  675. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  676. //为景点位置信息赋值
  677. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  678. {
  679. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  680. spoitObj.transform.localRotation = Quaternion.identity;
  681. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  682. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  683. }
  684. else
  685. {
  686. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  687. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  688. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  689. }
  690. return spoitObj;
  691. }
  692. /// <summary>
  693. /// 创建整体素材
  694. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  695. /// </summary>
  696. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  697. {
  698. var spoitValues = ObjectValues[spoit.id];
  699. var spoitObj = spoitValues.Object;
  700. //生成素材组合
  701. for (int i = 0; i < spoit.material.Count; i++)
  702. {
  703. //素材整体
  704. MaterialObl material = spoit.material[i];
  705. //Debug.Log(spoit.material[i].name);
  706. //素材组物体
  707. GameObject matObj = new GameObject(material.name);
  708. matObj.transform.SetParent(spoitValues.Object.transform);
  709. if (!material.select)
  710. {
  711. matObj.transform.localPosition = Vector3.zero;
  712. matObj.transform.localEulerAngles = Vector3.zero;
  713. matObj.transform.localScale = new Vector3(1, 1, 1);
  714. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  715. }
  716. else
  717. {
  718. matObj.transform.localPosition = material.objectTransform.nowPos;
  719. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  720. matObj.transform.localScale = material.objectTransform.nowScale;
  721. }
  722. //素材组合对应ObjectValue的
  723. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  724. //素材组合下的单个素材ObjectValue
  725. List<ObjectValue> objsvalue = null;
  726. MaterialObl newmaterial = material;
  727. //生成素材组合的ObjectValue,是对应景点的
  728. switch (material.type)
  729. {
  730. case (int)MaterialType.None:
  731. break;
  732. case (int)MaterialType.Image:
  733. case (int)MaterialType.Video:
  734. case (int)MaterialType.Model:
  735. case (int)MaterialType.Text:
  736. case (int)MaterialType.LocaImage:
  737. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  738. break;
  739. case (int)MaterialType.Image_Video_Text:
  740. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  741. break;
  742. case (int)MaterialType.Model_Text:
  743. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  744. break;
  745. default:
  746. break;
  747. }
  748. spoit.material[i] = newmaterial;
  749. spoitValue.ChildrenObj.AddRange(objsvalue);
  750. spoitValues.ChildrenObj.Add(spoitValue);
  751. }
  752. newspoit = spoit;
  753. if (ObjectValues.ContainsKey(spoit.id))
  754. {
  755. ObjectValues[spoit.id] = spoitValues;
  756. }
  757. else
  758. {
  759. ObjectValues.Add(spoit.id, spoitValues);
  760. }
  761. spoitObj.gameObject.SetActive(false);
  762. }
  763. /// <summary>
  764. /// 编辑面板添加素材
  765. /// </summary>
  766. /// <param name="material"></param>
  767. public void AddMaterial(MaterialObl material)
  768. {
  769. if (SpoitIndex < 0)
  770. {
  771. return;
  772. }
  773. MaterialObl newmaterial = new MaterialObl();
  774. newmaterial = material;
  775. var spoit = SpoitValues[SpoitIndex];
  776. var spoitValues = ObjectValues[spoit.id];
  777. var spoitObj = spoitValues.Object;
  778. //素材组物体
  779. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  780. newmaterial.name = matObj.name;
  781. matObj.transform.SetParent(spoitValues.Object.transform);
  782. if (!material.select)
  783. {
  784. matObj.transform.localPosition = Vector3.zero;
  785. matObj.transform.localEulerAngles = Vector3.zero;
  786. matObj.transform.localScale = new Vector3(1, 1, 1);
  787. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  788. }
  789. else
  790. {
  791. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  792. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  793. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  794. }
  795. //素材组合对应ObjectValue的
  796. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  797. //素材组合下的单个素材ObjectValue
  798. List<ObjectValue> objsvalue = null;
  799. //生成素材组合的ObjectValue,是对应景点的
  800. switch (material.type)
  801. {
  802. case (int)MaterialType.None:
  803. break;
  804. case (int)MaterialType.Image:
  805. case (int)MaterialType.Video:
  806. case (int)MaterialType.Model:
  807. case (int)MaterialType.Text:
  808. case (int)MaterialType.LocaImage:
  809. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  810. break;
  811. case (int)MaterialType.Image_Video_Text:
  812. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  813. break;
  814. case (int)MaterialType.Model_Text:
  815. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  816. break;
  817. default:
  818. break;
  819. }
  820. newmaterial.select = true;
  821. spoit.material.Add(newmaterial);
  822. spoitValue.ChildrenObj.AddRange(objsvalue);
  823. spoitValues.ChildrenObj.Add(spoitValue);
  824. if (ObjectValues.ContainsKey(spoit.id))
  825. {
  826. ObjectValues[spoit.id] = spoitValues;
  827. }
  828. else
  829. {
  830. ObjectValues.Add(spoit.id, spoitValues);
  831. }
  832. SpoitValues[SpoitIndex] = spoit;
  833. //更新编辑面板Ui
  834. UpdateEditorUI();
  835. }
  836. /// <summary>
  837. /// 创建 1图片 2视频 3模型 4文字
  838. /// </summary>
  839. /// <param name="type">素材类型</param>
  840. /// <param name="material">素材数据</param>
  841. /// <param name="spoit">景点</param>
  842. /// <returns></returns>
  843. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  844. {
  845. List<ObjectValue> objects = new List<ObjectValue>();
  846. List<MaterialObjValue> objs = material.materialList;
  847. newmaterial = material;
  848. //for (int i = 0; i < objs.Count; i++)
  849. //{
  850. // Debug.Log(objs[i].localSavePath);
  851. //}
  852. for (int i = 0; i < objs.Count; i++)
  853. {
  854. var mat = objs[i];
  855. GameObject go = null;
  856. switch (int.Parse(mat.type))
  857. {
  858. case (int)MaterialType.None:
  859. break;
  860. case (int)MaterialType.Image:
  861. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  862. go = Instantiate(pImage, spoit.transform);
  863. var imageitem = go.AddComponent<TemplateImage>();
  864. go.SetActive(true);
  865. imageitem.SetData(mat, material.updateTime);
  866. break;
  867. case (int)MaterialType.Video:
  868. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  869. go = Instantiate(pVideo, spoit.transform);
  870. var videoitem = go.AddComponent<TemplateVideo>();
  871. go.SetActive(true);
  872. videoitem.SetData(mat, material.updateTime);
  873. break;
  874. case (int)MaterialType.Model:
  875. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  876. go = Instantiate(pModel, spoit.transform);
  877. var modelitem = go.AddComponent<TemplateModel>();
  878. go.SetActive(true);
  879. modelitem.SetData(mat, material.updateTime);
  880. Debug.Log(modelitem.Data.localSavePath);
  881. break;
  882. case (int)MaterialType.Text:
  883. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  884. go = Instantiate(pText, spoit.transform);
  885. var textitem = go.AddComponent<TemplateText>();
  886. go.SetActive(true);
  887. textitem.SetData(mat, material.updateTime);
  888. break;
  889. case (int)MaterialType.LocaImage:
  890. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  891. go = Instantiate(pLocaImage, spoit.transform);
  892. var locaImageitem = go.AddComponent<TemplateImage>();
  893. go.SetActive(true);
  894. locaImageitem.SetLocaImageData(mat);
  895. break;
  896. default:
  897. break;
  898. }
  899. if (go != null)
  900. {
  901. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  902. mat.name = go.name;
  903. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  904. if (material.select)
  905. {
  906. go.transform.localPosition = mat.ObjectTransform.nowPos;
  907. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  908. go.transform.localScale = mat.ObjectTransform.nowScale;
  909. }
  910. else
  911. {
  912. go.transform.localEulerAngles = Vector3.zero;
  913. go.transform.localScale = new Vector3(1, 1, 1);
  914. if (int.Parse(mat.type) != (int)MaterialType.Text)
  915. {
  916. go.transform.localPosition = Vector3.zero;
  917. }
  918. else
  919. {
  920. //Set text position
  921. if (mat.textPosition == "top")
  922. {
  923. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  924. }
  925. else if (mat.textPosition == "bottom")
  926. {
  927. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  928. }
  929. }
  930. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  931. }
  932. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  933. objects.Add(objectValue);
  934. }
  935. newmaterial.materialList[i] = mat;
  936. }
  937. return objects;
  938. }
  939. /// <summary>
  940. /// 创建 6模型+文字
  941. /// </summary>
  942. /// <param name="material"></param>
  943. /// <param name="spoit"></param>
  944. /// <returns></returns>
  945. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  946. {
  947. List<ObjectValue> objects = new List<ObjectValue>();
  948. List<MaterialObjValue> objs = material.materialList;
  949. newmaterial = material;
  950. for (int i = 0; i < objs.Count; i++)
  951. {
  952. var mat = objs[i];
  953. GameObject go = null;
  954. switch (int.Parse(mat.type))
  955. {
  956. case (int)MaterialType.None:
  957. break;
  958. case (int)MaterialType.Model:
  959. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  960. go = Instantiate(pModel, spoit.transform);
  961. var modelitem = go.AddComponent<TemplateModel>();
  962. go.SetActive(true);
  963. modelitem.SetData(mat, material.updateTime);
  964. break;
  965. case (int)MaterialType.Text:
  966. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  967. go = Instantiate(pText, spoit.transform);
  968. var textitem = go.AddComponent<TemplateText>();
  969. go.SetActive(true);
  970. textitem.SetData(mat, material.updateTime);
  971. break;
  972. default:
  973. break;
  974. }
  975. if (go != null)
  976. {
  977. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  978. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  979. if (material.select)
  980. {
  981. go.transform.localPosition = mat.ObjectTransform.nowPos;
  982. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  983. go.transform.localScale = mat.ObjectTransform.nowScale;
  984. }
  985. else
  986. {
  987. go.transform.localEulerAngles = Vector3.zero;
  988. go.transform.localScale = new Vector3(1, 1, 1);
  989. if (int.Parse(mat.type) != (int)MaterialType.Text)
  990. {
  991. go.transform.localPosition = Vector3.zero;
  992. }
  993. else
  994. {
  995. //Set text position
  996. if (mat.textPosition == "top")
  997. {
  998. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  999. }
  1000. else if (mat.textPosition == "bottom")
  1001. {
  1002. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1003. }
  1004. else if (mat.textPosition == "left")
  1005. {
  1006. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1007. }
  1008. else if (mat.textPosition == "right")
  1009. {
  1010. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1011. }
  1012. }
  1013. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1014. }
  1015. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1016. objects.Add(objectValue);
  1017. }
  1018. newmaterial.materialList[i] = mat;
  1019. }
  1020. return objects;
  1021. }
  1022. /// <summary>
  1023. /// 创建 5图片+文字/视频+文字
  1024. /// </summary>
  1025. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1026. {
  1027. newmaterial = material;
  1028. List<ObjectValue> objects = new List<ObjectValue>();
  1029. switch (material.typesetting)
  1030. {
  1031. case "1":
  1032. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1033. break;
  1034. case "2":
  1035. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1036. break;
  1037. case "3":
  1038. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1039. break;
  1040. case "4":
  1041. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1042. break;
  1043. case "5":
  1044. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1045. break;
  1046. case "自定义":
  1047. break;
  1048. default:
  1049. break;
  1050. }
  1051. return objects;
  1052. }
  1053. /// <summary>
  1054. /// 创建物体ObjectValue,并赋值位置信息
  1055. /// </summary>
  1056. /// <param name="id"></param>
  1057. /// <param name="parentid"></param>
  1058. /// <param name="go"></param>
  1059. /// <param name="mat"></param>
  1060. /// <returns></returns>
  1061. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1062. {
  1063. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1064. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1065. //为物体位置信息赋值
  1066. if (mat.ObjectTransform != null)
  1067. {
  1068. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1069. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1070. go.transform.localScale = mat.ObjectTransform.nowScale;
  1071. }
  1072. else
  1073. {
  1074. go.transform.localPosition = Vector3.zero;
  1075. go.transform.localEulerAngles = Vector3.zero;
  1076. go.transform.localScale = new Vector3(1, 1, 1);
  1077. }
  1078. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1079. return objectValue;
  1080. }
  1081. #endregion
  1082. #region 路径
  1083. /// <summary>
  1084. /// 设置路线数据
  1085. /// </summary>
  1086. /// <param name="navLines"></param>
  1087. public void SetRouteValue(List<NavLinesItem> navLines)
  1088. {
  1089. if (navLines == null || navLines.Count <= 0)
  1090. {
  1091. Debug.Log("当前景点未绘制路线");
  1092. return;
  1093. }
  1094. RouteCtr.SetRouteValue(navLines);
  1095. }
  1096. #endregion
  1097. #region 锚点
  1098. /// <summary>
  1099. /// 设置场景锚点
  1100. /// </summary>
  1101. /// <param name="listAnchor"></param>
  1102. public void SetAnchor(List<Anchor> listAnchor)
  1103. {
  1104. if (listAnchor == null)
  1105. return;
  1106. Anchor anchor;
  1107. for (int i = 0; i < listAnchor.Count - 1; i++)
  1108. {
  1109. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1110. {
  1111. if (listAnchor[j].id > listAnchor[j + 1].id)
  1112. {
  1113. anchor = listAnchor[j];
  1114. listAnchor[j] = listAnchor[j + 1];
  1115. listAnchor[j + 1] = anchor;
  1116. }
  1117. }
  1118. }
  1119. for (int i = 0; i < listAnchor.Count; i++)
  1120. {
  1121. // 创建锚点
  1122. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1123. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1124. }
  1125. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1126. }
  1127. private MeshRenderer CreateAnchor(Anchor anchor)
  1128. {
  1129. // 创建锚点 给锚点赋值
  1130. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1131. anchorObj.name = "Anchor" + anchor.id;
  1132. /*
  1133. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1134. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1135. if (VuforiaManager.Instance.list_Anchor == null)
  1136. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1137. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1138. var anchorPos = Vector3.zero;
  1139. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1140. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1141. anchorObj.transform.localPosition = anchorPos;
  1142. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1143. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1144. mesh.enabled = false;
  1145. //if(anchor.objectTransform!=null)
  1146. //{
  1147. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1148. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1149. //}
  1150. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1151. {
  1152. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1153. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1154. }
  1155. return mesh;
  1156. }
  1157. #endregion
  1158. #region 触发器判定
  1159. /// <summary>
  1160. /// 当人物进入触发器范围
  1161. /// </summary>
  1162. public void OnColliderTriggerEnter(Collider other)
  1163. {
  1164. IsTriggerExiting = true;
  1165. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1166. {
  1167. if (other.name == ListColliderBoxs[i].name)
  1168. {
  1169. ListShowObjs[i].gameObject.SetActive(true);
  1170. Debug.Log(i);
  1171. if (isShowLoacalShowObjs)
  1172. ListLocalShowObjs[i].gameObject.SetActive(true);
  1173. // 进入景点通知后台
  1174. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1175. if (SpoitIndex == i)
  1176. {
  1177. return;
  1178. }
  1179. //进入新区域前关闭当前显示
  1180. if (SpoitIndex >= 0 && IsStartEditor)
  1181. {
  1182. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1183. if (isShowLoacalShowObjs)
  1184. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1185. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1186. m_EditorPanel.ClosePanel();
  1187. }
  1188. //进入新的出发区域
  1189. SpoitIndex = i;
  1190. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1191. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1192. return;
  1193. }
  1194. }
  1195. }
  1196. /// <summary>
  1197. /// 当人物退出触发器范围
  1198. /// </summary>
  1199. public void OnColliderTriggerExit(Collider other)
  1200. {
  1201. IsTriggerExiting = false;
  1202. if (IsStartEditor)
  1203. {
  1204. return;
  1205. }
  1206. else
  1207. {
  1208. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1209. if (isShowLoacalShowObjs)
  1210. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1211. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1212. m_EditorPanel.ClosePanel();
  1213. SpoitIndex = -1;
  1214. }
  1215. }
  1216. /// <summary>
  1217. /// 更新景点信息
  1218. /// </summary>
  1219. public void UpdateSpoitValue()
  1220. {
  1221. var spoit = SpoitValues[SpoitIndex];
  1222. var objvalues = ObjectValues[spoit.id];
  1223. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1224. //X\Y\W\H
  1225. var collidervalue = ColliderObjectValues[SpoitIndex];
  1226. var collider = collidervalue.Object;
  1227. var pos = collidervalue.nowPos;
  1228. var w = collidervalue.nowScale.x;
  1229. var h = collidervalue.nowScale.z;
  1230. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1231. var webw = w / MapSize.x * WebMapSize.x;
  1232. var webh = h / MapSize.y * WebMapSize.y;
  1233. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1234. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1235. spoit.SpoitTransform[0].areaRelativeW = webw;
  1236. spoit.SpoitTransform[0].areaRelativeH = webh;
  1237. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1238. if (objvalues.Object == null)
  1239. {
  1240. RemoveSpoitObjectValue(spoit.id);
  1241. spoit.material = new List<MaterialObl>();
  1242. }
  1243. else
  1244. {
  1245. var mats = spoit.material;
  1246. var objvalue = objvalues.ChildrenObj;
  1247. for (int j = 0; j < mats.Count; j++)
  1248. {
  1249. var matobj = mats[j];
  1250. var obis = objvalue[j];
  1251. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1252. for (int m = 0; m < matobj.materialList.Count; m++)
  1253. {
  1254. var childrenobj = obis.ChildrenObj[m];
  1255. var mat = matobj.materialList[m];
  1256. if (childrenobj.Object == null)
  1257. {
  1258. obis.ChildrenObj.RemoveAt(m);
  1259. matobj.materialList.RemoveAt(m);
  1260. break;
  1261. }
  1262. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1263. }
  1264. matobj.select = true;
  1265. if (obis.ChildrenObj.Count <= 0)
  1266. {
  1267. mats.RemoveAt(j);
  1268. objvalue.RemoveAt(j);
  1269. Destroy(obis.Object);
  1270. break;
  1271. }
  1272. }
  1273. }
  1274. SpoitValues[SpoitIndex] = spoit;
  1275. }
  1276. public void UpdateEditorUI()
  1277. {
  1278. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1279. }
  1280. #endregion
  1281. public ObjectValue GetCurrentColliderValue()
  1282. {
  1283. return ColliderObjectValues[SpoitIndex];
  1284. }
  1285. public void SaveSpoitObjectValue(ObjectValue value)
  1286. {
  1287. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1288. {
  1289. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1290. }
  1291. }
  1292. public void RemoveSpoitObjectValue(int id)
  1293. {
  1294. if (ObjectValues.ContainsKey(id))
  1295. {
  1296. ObjectValues.Remove(id);
  1297. }
  1298. }
  1299. public void SaveCurrentColliderValue(ObjectValue value)
  1300. {
  1301. if (ColliderObjectValues.Contains(value))
  1302. {
  1303. ColliderObjectValues[SpoitIndex] = value;
  1304. }
  1305. }
  1306. //计算场景中点云地图比例
  1307. public void CalMapSize()
  1308. {
  1309. //场景地图比例
  1310. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1311. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1312. MapSize = new Vector2(disX, disZ);
  1313. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1314. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1315. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1316. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1317. }
  1318. public void CallBack(string message)
  1319. {
  1320. }
  1321. }
  1322. [Serializable]
  1323. public class ObjectValue
  1324. {
  1325. /// <summary>
  1326. /// 景点ID
  1327. /// </summary>
  1328. [SerializeField]
  1329. public int ID;
  1330. /// <summary>
  1331. /// 当前物体名称
  1332. /// </summary>
  1333. [SerializeField]
  1334. public string matName;
  1335. /// <summary>
  1336. /// 父物体ID
  1337. /// -1表示当期物体为景点
  1338. /// </summary>
  1339. [SerializeField]
  1340. public int parentID;
  1341. /// <summary>
  1342. /// 对应的物体
  1343. /// </summary>
  1344. [SerializeField]
  1345. public GameObject Object;
  1346. /// <summary>
  1347. /// 子物体
  1348. /// </summary>
  1349. [SerializeField]
  1350. public List<ObjectValue> ChildrenObj;
  1351. public Vector3 startPos { get; set; }
  1352. public Vector3 startRot { get; set; }
  1353. public Vector3 startScale { get; set; }
  1354. public Vector3 nowPos { get; set; }
  1355. public Vector3 nowRot { get; set; }
  1356. public Vector3 nowScale { get; set; }
  1357. public ObjectValue()
  1358. {
  1359. ChildrenObj = new List<ObjectValue>();
  1360. parentID = -1;
  1361. }
  1362. /// <summary>
  1363. ///
  1364. /// </summary>
  1365. /// <param name="id">景点对应的index</param>
  1366. /// <param name="parentid">景点ID</param>
  1367. /// <param name="name"></param>
  1368. /// <param name="object"></param>
  1369. /// <param name="pos"></param>
  1370. /// <param name="Rot"></param>
  1371. /// <param name="Scale"></param>
  1372. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1373. {
  1374. ID = id;
  1375. parentID = parentid;
  1376. matName = name;
  1377. Object = @object;
  1378. ChildrenObj = new List<ObjectValue>();
  1379. startPos = pos;
  1380. nowPos = pos;
  1381. startRot = Rot;
  1382. nowRot = Rot;
  1383. startScale = Scale;
  1384. nowScale = Scale;
  1385. }
  1386. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1387. {
  1388. ID = id;
  1389. parentID = parentid;
  1390. matName = name;
  1391. Object = @object;
  1392. ChildrenObj = new List<ObjectValue>();
  1393. startPos = @object.transform.localPosition;
  1394. nowPos = startPos;
  1395. startRot = @object.transform.localEulerAngles;
  1396. nowRot = startRot;
  1397. startScale = @object.transform.localScale;
  1398. nowScale = startScale;
  1399. }
  1400. /// <summary>
  1401. /// 初始化时当前位置和初始位置
  1402. /// 此方法只在组合素材时使用
  1403. /// </summary>
  1404. public void InitTransform()
  1405. {
  1406. if (Object != null)
  1407. {
  1408. startPos = Object.transform.localPosition;
  1409. nowPos = Object.transform.localPosition;
  1410. startRot = Object.transform.localEulerAngles;
  1411. nowRot = Object.transform.localEulerAngles;
  1412. startScale = Object.transform.localScale;
  1413. nowScale = Object.transform.localScale;
  1414. }
  1415. }
  1416. /// <summary>
  1417. /// 编辑物体坐标时初始化坐标
  1418. /// </summary>
  1419. public void InitObjTransform()
  1420. {
  1421. Object.transform.localPosition = startPos;
  1422. Object.transform.localEulerAngles = startRot;
  1423. Object.transform.localScale = startScale;
  1424. nowPos = startPos;
  1425. nowRot = startRot;
  1426. nowScale = startScale;
  1427. }
  1428. /// <summary>
  1429. /// 编辑物体坐标时保存坐标信息
  1430. /// </summary>
  1431. public void SaveObjTransfoem()
  1432. {
  1433. if (Object != null)
  1434. {
  1435. nowPos = Object.transform.localPosition;
  1436. nowRot = Object.transform.localEulerAngles;
  1437. nowScale = Object.transform.localScale;
  1438. }
  1439. }
  1440. }