DownloadManager.cs 29 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using System.Text;
  9. using UnityEngine;
  10. using UnityEngine.Networking;
  11. using UnityEngine.UI;
  12. public class DownloadManager : SingletonMono<DownloadManager>
  13. {
  14. /// <summary>
  15. /// 图片集合
  16. /// </summary>
  17. private Dictionary<string, Texture2D> m_ImageDic;
  18. /// <summary>
  19. /// 等待下载
  20. /// </summary>
  21. private List<DownloadData> m_WaitDownload;
  22. private Dictionary<string, List<DownloadData>> m_WaitDownloadData;
  23. /// <summary>
  24. /// 正在下载中的数据
  25. /// </summary>
  26. private List<DownloadData> m_Downloading;
  27. /// <summary>
  28. /// 已下载完成的数据
  29. /// </summary>
  30. private List<DownloadData> m_Downloaded;
  31. /// <summary>
  32. /// 下载失败
  33. /// </summary>
  34. private List<DownloadData> m_FiledDownload;
  35. /// <summary>
  36. /// 本地已下载数据
  37. /// </summary>
  38. //private List<DownloadData> m_LocaData;
  39. private Dictionary<string, List<DownloadData>> m_LocaData;
  40. /// <summary>
  41. /// 本地数据记录表存储路径
  42. /// </summary>
  43. private string m_LocaConfigPath;
  44. /// <summary>
  45. /// 本地数据存储路径
  46. /// </summary>
  47. private string m_LocaDataPath;
  48. public string LocaDataPath
  49. {
  50. get { return m_LocaDataPath; }
  51. private set { m_LocaDataPath = value; }
  52. }
  53. private Dictionary<string, GameObject> m_AbObjs;
  54. public List<DownloadData> GetDownloaded()
  55. {
  56. return m_Downloaded;
  57. }
  58. private void Awake()
  59. {
  60. m_ImageDic = new Dictionary<string, Texture2D>();
  61. m_WaitDownload = new List<DownloadData>();
  62. m_WaitDownloadData = new Dictionary<string, List<DownloadData>>();
  63. m_Downloading = new List<DownloadData>();
  64. m_Downloaded = new List<DownloadData>();
  65. m_FiledDownload = new List<DownloadData>();
  66. m_LocaData = new Dictionary<string, List<DownloadData>>();
  67. m_AbObjs = new Dictionary<string, GameObject>();
  68. m_LocaConfigPath = FileManager.CalFilePath(Path.Combine(Application.persistentDataPath, "DataConfig.Json"));
  69. LocaDataPath = FileManager.CalFilePath(Application.persistentDataPath + "/MaterialData");
  70. if (!Directory.Exists(LocaDataPath))
  71. {
  72. Directory.CreateDirectory(LocaDataPath);
  73. }
  74. //Debug.Log(LocaDataPath);
  75. //Debug.Log(m_LocaConfigPath);
  76. ReadLocaData();
  77. }
  78. /// <summary>
  79. /// 读取本地数据
  80. /// </summary>
  81. private void ReadLocaData()
  82. {
  83. string str = FileManager.ReadFile(m_LocaConfigPath);
  84. foreach (JsonData item in JsonMapper.ToObject(str))
  85. {
  86. DownloadData data = new DownloadData(item);
  87. if (File.Exists(data.localSavePath))
  88. {
  89. if (!m_LocaData.ContainsKey(data.downloadPath))
  90. {
  91. List<DownloadData> datas = new List<DownloadData>();
  92. datas.Add(data);
  93. m_LocaData.Add(data.downloadPath, datas);
  94. }
  95. else
  96. {
  97. var datas = m_LocaData[data.downloadPath];
  98. bool iscontains = false;
  99. for (int i = 0; i < datas.Count; i++)
  100. {
  101. if (datas[i].localSavePath == data.localSavePath)
  102. {
  103. iscontains = true;
  104. }
  105. }
  106. if (!iscontains)
  107. {
  108. datas.Add(data);
  109. m_LocaData[data.downloadPath] = datas;
  110. }
  111. }
  112. //if (!m_LocaData.Contains(data))
  113. //{
  114. // m_LocaData.Add(data);
  115. //}
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// 保存本地数据
  121. /// </summary>
  122. private void SaveLocaData()
  123. {
  124. string str = "[]";
  125. if (m_LocaData.Count > 0)
  126. {
  127. JsonData jsonData = new JsonData();
  128. foreach (string key in m_LocaData.Keys)
  129. {
  130. var data = m_LocaData[key];
  131. for (int i = 0; i < data.Count; i++)
  132. {
  133. jsonData.Add(data[i].ToJsonData());
  134. }
  135. }
  136. str = jsonData.ToJson();
  137. Debug.Log("保存本地数据:" + str);
  138. }
  139. FileManager.WriteFile(str, m_LocaConfigPath);
  140. }
  141. /// <summary>
  142. /// 检查是否已经下载了资源
  143. /// </summary>
  144. public bool CheckDownloadData(DownloadData data)
  145. {
  146. if (string.IsNullOrWhiteSpace(data.downloadPath))
  147. {
  148. return true;
  149. }
  150. if (m_LocaData.ContainsKey(data.downloadPath))
  151. {
  152. var datas = m_LocaData[data.downloadPath];
  153. for (int i = 0; i < datas.Count; i++)
  154. {
  155. if (datas[i].localSavePath == data.localSavePath)
  156. {
  157. var loca = datas[i];
  158. if (!File.Exists(data.localSavePath))
  159. {
  160. datas.RemoveAt(i);
  161. m_LocaData[data.downloadPath] = datas;
  162. return false;
  163. }
  164. else
  165. {
  166. DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
  167. var locatime = startTime.AddSeconds((double)loca.updateTime);
  168. var datatime = startTime.AddSeconds((double)data.updateTime);
  169. if (DateTime.Compare(locatime, datatime) >= 0)
  170. {
  171. //Debug.Log(string.Format("{0}>{1}", locatime, datatime));
  172. return true;
  173. }
  174. else
  175. {
  176. datas.RemoveAt(i);
  177. m_LocaData[data.downloadPath] = datas;
  178. File.Delete(data.localSavePath);
  179. return false;
  180. }
  181. }
  182. }
  183. }
  184. }
  185. else
  186. {
  187. return false;
  188. }
  189. return false;
  190. }
  191. public void AddDownloadData(DownloadData data)
  192. {
  193. if (!m_WaitDownloadData.ContainsKey(data.downloadPath))
  194. {
  195. m_WaitDownload.Add(data);
  196. List<DownloadData> datas = new List<DownloadData>();
  197. datas.Add(data);
  198. m_WaitDownloadData.Add(data.downloadPath, datas);
  199. }
  200. else
  201. {
  202. var datas = m_WaitDownloadData[data.downloadPath];
  203. for (int i = 0; i < datas.Count; i++)
  204. {
  205. if (datas[i].localSavePath == data.localSavePath)
  206. {
  207. return;
  208. }
  209. }
  210. m_WaitDownloadData[data.downloadPath].Add(data);
  211. m_WaitDownload.Add(data);
  212. }
  213. //if (!m_WaitDownloadURL.Contains(data.downloadPath))
  214. //{
  215. // m_WaitDownload.Add(data);
  216. // m_WaitDownloadURL.Add(data.downloadPath);
  217. //}
  218. }
  219. public void UpdataData()
  220. {
  221. m_Downloaded.Clear();
  222. StartCoroutine(StarDownload());
  223. Debug.Log(m_WaitDownload.Count + "===================================");
  224. }
  225. IEnumerator StarDownload()
  226. {
  227. var loadUI = (LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel);
  228. var count = m_WaitDownload.Count;
  229. yield return new WaitForSeconds(2f);
  230. while (true)
  231. {
  232. if (m_Downloading.Count < 1 && m_WaitDownload.Count > 0)
  233. {
  234. var data = m_WaitDownload[0];
  235. m_WaitDownload.RemoveAt(0);
  236. if (CheckDownloadData(data))
  237. {
  238. m_Downloaded.Add(data);
  239. AddLocaData(data);
  240. continue;
  241. }
  242. m_Downloading.Add(data);
  243. loadUI.TextStr = data.downloadPath;
  244. switch (data.type)
  245. {
  246. case (int)MaterialType.Image:
  247. GetImage(data, (Image)null);
  248. //m_Downloading.Remove(data);
  249. //m_Downloaded.Add(data);
  250. //AddLocaData(data);
  251. break;
  252. case (int)MaterialType.Video:
  253. DownloadFile(data);
  254. break;
  255. case (int)MaterialType.Model:
  256. DownloadFile(data);
  257. //GetAssetBundle(data);
  258. break;
  259. case (int)MaterialType.Vuforia:
  260. DownloadFile(data);
  261. break;
  262. default:
  263. break;
  264. }
  265. }
  266. //yield return new WaitForSeconds(1f);
  267. if (m_Downloading.Count <= 0 && m_Downloaded.Count + m_FiledDownload.Count == count)
  268. {
  269. SaveLocaData();
  270. loadUI.ProgressStr = "";
  271. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  272. yield break;
  273. }
  274. loadUI.ProgressStr = ((float)(m_Downloaded.Count + m_FiledDownload.Count) / count).ToString("P");
  275. yield return null;
  276. }
  277. }
  278. #region public 请求方法
  279. /// <summary>
  280. /// 获取图片
  281. /// </summary>
  282. /// <param name="url">图片地址</param>
  283. /// <param name="image">图片类型</param>
  284. public void GetImage(DownloadData data, Image image)
  285. {
  286. if (string.IsNullOrEmpty(data.downloadPath))
  287. {
  288. m_Downloading.Remove(data);
  289. m_FiledDownload.Add(data);
  290. return;
  291. }
  292. StartCoroutine(LoadImage(data, (tex) =>
  293. {
  294. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  295. if (image != null)
  296. {
  297. image.sprite = sprite;
  298. }
  299. image.transform.localScale = new Vector3(1, (float)tex.height / (float)tex.width, 1);
  300. }));
  301. }
  302. /// <summary>
  303. /// 获取图片
  304. /// </summary>
  305. /// <param name="url">图片地址</param>
  306. /// <param name="image">图片类型</param>
  307. public void GetImage(DownloadData data, RawImage image)
  308. {
  309. if (string.IsNullOrEmpty(data.downloadPath))
  310. {
  311. image.texture = null;
  312. return;
  313. }
  314. StartCoroutine(LoadImage(data, (tex) =>
  315. {
  316. if (image == null)
  317. {
  318. return;
  319. }
  320. image.texture = tex;
  321. }));
  322. }
  323. /// <summary>
  324. /// 请求服务器地址上的音效
  325. /// </summary>
  326. /// <param name="url">没有音效地址</param>
  327. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
  328. /// <param name="audioType">音效类型</param>
  329. /// <returns></returns>
  330. public void GetAudioClip(string url, Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
  331. {
  332. StartCoroutine(DownloadAudioClip(url, actionResult, audioType));
  333. }
  334. /// <summary>
  335. /// 请求AssetBundle
  336. /// </summary>
  337. /// <param name="url">AssetBundle地址</param>
  338. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
  339. /// <returns></returns>
  340. public void GetAssetBundle(DownloadData data, Action<AssetBundle> actionResult = null)
  341. {
  342. StartCoroutine(_GetAssetBundle(data, actionResult));
  343. }
  344. /// <summary>
  345. /// 下载文件
  346. /// </summary>
  347. /// <param name="url">请求地址</param>
  348. /// <param name="filePath">储存文件的路径,路径需包含文件名</param>
  349. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
  350. /// <returns></returns>
  351. public void DownloadFile(DownloadData data, Action<UnityWebRequest> actionResult = null)
  352. {
  353. StartCoroutine(_DownloadFile(data, actionResult));
  354. }
  355. #endregion
  356. #region 文件
  357. /// <summary>
  358. /// 下载文件
  359. /// </summary>
  360. /// <param name="url">请求地址</param>
  361. /// <param name="filePath">储存文件的路径</param>
  362. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
  363. /// <returns></returns>
  364. IEnumerator _DownloadFile(DownloadData data, Action<UnityWebRequest> actionResult = null)
  365. {
  366. string url = HttpTool.Instance.BaseUrl + "/file/download";
  367. FileDown file = new FileDown();
  368. if (string.IsNullOrWhiteSpace(data.downloadPath))
  369. {
  370. m_Downloading.Remove(data);
  371. m_FiledDownload.Add(data);
  372. yield break;
  373. }
  374. file.url = data.downloadPath;
  375. string jsonString = JsonConvert.SerializeObject(file);
  376. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  377. if (File.Exists(data.localSavePath))
  378. {
  379. m_Downloading.Remove(data);
  380. m_Downloaded.Add(data);
  381. AddLocaData(data);
  382. //Debug.Log(data.downloadPath + "---------------------------------");
  383. yield break;
  384. }
  385. Debug.LogFormat("{0}:{1}", "文件下载路径为", url);
  386. UnityWebRequest uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
  387. uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  388. uwr.downloadHandler = new DownloadHandlerFile(data.localSavePath);
  389. uwr.SetRequestHeader("authorization", HttpTool.Instance.Token);
  390. foreach (var v in HttpTool.Instance.RequestHeader)
  391. {
  392. uwr.SetRequestHeader(v.Key, v.Value);
  393. }
  394. yield return uwr.SendWebRequest();
  395. while (!uwr.isDone)
  396. {
  397. Debug.Log(uwr.downloadProgress);
  398. }
  399. m_Downloading.Remove(data);
  400. //Debug.Log(data.downloadPath + "---------------------------------");
  401. if (uwr.isNetworkError || uwr.isHttpError)
  402. {
  403. Debug.LogErrorFormat("{0}:{1}", "当前下载发生错误", uwr.error);
  404. m_FiledDownload.Add(data);
  405. }
  406. else
  407. {
  408. AddLocaData(data);
  409. m_Downloaded.Add(data);
  410. }
  411. if (actionResult != null)
  412. {
  413. actionResult(uwr);
  414. }
  415. uwr.Abort();
  416. uwr.Dispose();
  417. }
  418. #endregion
  419. #region 图片下载
  420. public void LoadMap(DownloadData data, Image image, Action<Texture2D> loadEnd)
  421. {
  422. StartCoroutine(LoadImage(data, loadEnd));
  423. }
  424. /// <summary>
  425. /// 加载图片
  426. /// </summary>
  427. /// <param name="url"></param>
  428. /// <param name="loadEnd"></param>
  429. /// <returns></returns>
  430. private IEnumerator LoadImage(DownloadData data, Action<Texture2D> loadEnd)
  431. {
  432. Texture2D texture = null;
  433. //先从内存加载
  434. if (m_ImageDic.TryGetValue(data.downloadPath, out texture))
  435. {
  436. Debug.Log("从内存获取");
  437. //Debug.Log(data.downloadPath + "---------------------------------");
  438. m_Downloading.Remove(data);
  439. m_Downloaded.Add(data);
  440. AddLocaData(data);
  441. loadEnd.Invoke(texture);
  442. yield break;
  443. }
  444. //Debug.Log("下载路径为" + filePath);
  445. //从本地加载
  446. bool hasLoad = false;
  447. if (File.Exists(data.localSavePath))
  448. yield return DownloadTexture(data, (state, localTexture) =>
  449. {
  450. Debug.Log("从本地获取 " + data.localSavePath);
  451. hasLoad = state;
  452. if (state)
  453. {
  454. loadEnd.Invoke(localTexture);
  455. if (!m_ImageDic.ContainsKey(data.downloadPath))
  456. {
  457. m_ImageDic.Add(data.downloadPath, localTexture);
  458. }
  459. //Debug.Log(data.downloadPath + "---------------------------------");
  460. m_Downloading.Remove(data);
  461. m_Downloaded.Add(data);
  462. AddLocaData(data);
  463. }
  464. }, true);
  465. if (hasLoad) yield break; //loaded
  466. //下载
  467. yield return DownloadTexture(data, (state, downloadTexture) =>
  468. {
  469. hasLoad = state;
  470. if (state)
  471. {
  472. Debug.Log("网络下载");
  473. loadEnd.Invoke(downloadTexture);
  474. if (!m_ImageDic.ContainsKey(data.downloadPath))
  475. m_ImageDic.Add(data.downloadPath, downloadTexture);
  476. Save2LocalPath(data.localSavePath, downloadTexture);
  477. AddLocaData(data);
  478. m_Downloaded.Add(data);
  479. }
  480. else
  481. {
  482. m_FiledDownload.Add(data);
  483. }
  484. m_Downloading.Remove(data);
  485. //Debug.Log(data.downloadPath + "---------------------------------");
  486. }, false);
  487. }
  488. /// <summary>
  489. /// 下载图片
  490. /// </summary>
  491. /// <param name="url"></param>
  492. /// <param name="downloadEnd">下载结果</param>
  493. /// <param name="isLoca">判断是从网络下载还是从本地加载</param>
  494. /// <returns></returns>
  495. private IEnumerator DownloadTexture(DownloadData data, Action<bool, Texture2D> downloadEnd, bool isLoca)
  496. {
  497. string realUrl = isLoca ? data.localSavePath : HttpTool.Instance.BaseUrl + data.downloadPath;
  498. //Debug.Log("图片下载地址为" + realUrl);
  499. //if (isLoca)
  500. //{
  501. //string realUrl = data.localSavePath;
  502. if (!isLoca && File.Exists(data.localSavePath))
  503. {
  504. File.Delete(data.localSavePath);
  505. }
  506. if (isLoca)
  507. {
  508. #if UNITY_EDITOR
  509. realUrl = data.localSavePath;
  510. #elif UNITY_ANDROID
  511. realUrl = "file://" + data.localSavePath;
  512. #endif
  513. }
  514. using (UnityWebRequest request = new UnityWebRequest(realUrl))
  515. {
  516. DownloadHandlerTexture downloadHandlerTexture = new DownloadHandlerTexture(true);
  517. request.downloadHandler = downloadHandlerTexture;
  518. yield return request.SendWebRequest();
  519. if (string.IsNullOrEmpty(request.error))
  520. {
  521. Texture2D localTexture = downloadHandlerTexture.texture;
  522. downloadEnd.Invoke(true, localTexture);
  523. Resources.UnloadUnusedAssets();
  524. }
  525. else
  526. {
  527. downloadEnd.Invoke(false, null);
  528. if (File.Exists(data.localSavePath))
  529. {
  530. File.Delete(data.localSavePath);
  531. }
  532. Debug.LogError(request.error);
  533. Debug.LogError(isLoca);
  534. Debug.LogError(realUrl);
  535. Debug.LogError(data.localSavePath);
  536. Debug.LogError(data.downloadPath);
  537. Debug.LogError("图片下载失败");
  538. }
  539. request.Abort();
  540. request.downloadHandler.Dispose();
  541. request.Dispose();
  542. }
  543. //}
  544. //else
  545. //{
  546. // string realUrl = HttpTool.Instance.BaseUrl + "/file/download";
  547. // FileDown file = new FileDown();
  548. // file.url = data.downloadPath;
  549. // string jsonString = JsonMapper.ToJson(file);
  550. // byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  551. // using (UnityWebRequest request = new UnityWebRequest(realUrl, "POST"))
  552. // {
  553. // request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  554. // DownloadHandlerTexture downloadHandlerTexture = new DownloadHandlerTexture(true);
  555. // request.downloadHandler = downloadHandlerTexture;
  556. // request.SetRequestHeader("authorization", HttpTool.Instance.Token);
  557. // foreach (var v in HttpTool.Instance.RequestHeader)
  558. // {
  559. // request.SetRequestHeader(v.Key, v.Value);
  560. // }
  561. // yield return request.SendWebRequest();
  562. // if (string.IsNullOrEmpty(request.error))
  563. // {
  564. // Texture2D localTexture = downloadHandlerTexture.texture;
  565. // downloadEnd.Invoke(true, localTexture);
  566. // }
  567. // else
  568. // {
  569. // downloadEnd.Invoke(false, null);
  570. // if (File.Exists(data.localSavePath))
  571. // {
  572. // File.Delete(data.localSavePath);
  573. // }
  574. // Debug.Log(request.error);
  575. // Debug.Log(data.downloadPath);
  576. // Debug.LogError("图片下载失败");
  577. // }
  578. // request.Abort();
  579. // request.Dispose();
  580. // }
  581. //}
  582. }
  583. public void GetMapImage(DownloadData data, Image image, Action<bool, Texture2D> loadEnd)
  584. {
  585. StartCoroutine(GetMapImage(data, loadEnd));
  586. }
  587. IEnumerator GetMapImage(DownloadData data, Action<bool, Texture2D> downloadEnd)
  588. {
  589. string realUrl = HttpTool.Instance.BaseUrl + "/file/download";
  590. FileDown file = new FileDown();
  591. file.url = data.downloadPath;
  592. string jsonString = JsonConvert.SerializeObject(file);
  593. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  594. using (UnityWebRequest request = new UnityWebRequest(realUrl, "POST"))
  595. {
  596. request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  597. DownloadHandlerTexture downloadHandlerTexture = new DownloadHandlerTexture(true);
  598. request.downloadHandler = downloadHandlerTexture;
  599. request.SetRequestHeader("authorization", HttpTool.Instance.Token);
  600. foreach (var v in HttpTool.Instance.RequestHeader)
  601. {
  602. request.SetRequestHeader(v.Key, v.Value);
  603. }
  604. yield return request.SendWebRequest();
  605. if (string.IsNullOrEmpty(request.error))
  606. {
  607. Texture2D localTexture = downloadHandlerTexture.texture;
  608. downloadEnd.Invoke(true, localTexture);
  609. Resources.UnloadUnusedAssets();
  610. }
  611. else
  612. {
  613. downloadEnd.Invoke(false, null);
  614. if (File.Exists(data.localSavePath))
  615. {
  616. File.Delete(data.localSavePath);
  617. }
  618. Debug.LogError(request.error);
  619. Debug.LogError(data.downloadPath);
  620. Debug.LogError("小地图下载失败");
  621. }
  622. request.Abort();
  623. request.downloadHandler.Dispose();
  624. request.Dispose();
  625. }
  626. }
  627. /// <summary>
  628. /// 保存图片
  629. /// </summary>
  630. /// <param name="url"></param>
  631. /// <param name="texture"></param>
  632. private void Save2LocalPath(string path, Texture2D texture)
  633. {
  634. byte[] bytes = texture.EncodeToPNG();
  635. //string savePath = GetLocalPath();
  636. //string filename = Path.GetFileName(url);
  637. if (!Directory.Exists(path))
  638. {
  639. DirectoryInfo pathInfo = new DirectoryInfo(path);
  640. pathInfo.Parent.Create();
  641. }
  642. if (File.Exists(path))
  643. {
  644. File.Delete(path);
  645. }
  646. try
  647. {
  648. File.WriteAllBytes(path, bytes);
  649. }
  650. catch (Exception ex)
  651. {
  652. Debug.LogError(ex.ToString());
  653. }
  654. }
  655. /// <summary>
  656. /// 获取图片保存路径
  657. /// 是否加入用户/场景目录
  658. /// </summary>
  659. /// <returns></returns>
  660. private string GetLocalPath()
  661. {
  662. string savePath = LocaDataPath + "/" + DataManager.Instance.CurrentScene.id.ToString() + "/pics/";
  663. if (!Directory.Exists(savePath))
  664. {
  665. Directory.CreateDirectory(savePath);
  666. }
  667. return savePath;
  668. }
  669. #endregion
  670. #region 音效
  671. /// <summary>
  672. /// 请求服务器地址上的音效
  673. /// </summary>
  674. /// <param name="url">音效地址</param>
  675. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
  676. /// <param name="audioType">音效类型</param>
  677. /// <returns></returns>
  678. IEnumerator DownloadAudioClip(string url, Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
  679. {
  680. using (var uwr = UnityWebRequestMultimedia.GetAudioClip(url, audioType))
  681. {
  682. yield return uwr.SendWebRequest();
  683. if (!(uwr.isNetworkError || uwr.isHttpError))
  684. {
  685. if (actionResult != null)
  686. {
  687. actionResult(DownloadHandlerAudioClip.GetContent(uwr));
  688. }
  689. }
  690. }
  691. }
  692. #endregion
  693. #region AssetBundle
  694. /// <summary>
  695. /// 请求AssetBundle
  696. /// </summary>
  697. /// <param name="url">AssetBundle地址 </param>
  698. /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
  699. /// <returns></returns>
  700. IEnumerator _GetAssetBundle(DownloadData data, Action<AssetBundle> actionResult = null)
  701. {
  702. if (string.IsNullOrWhiteSpace(data.downloadPath))
  703. {
  704. m_Downloading.Remove(data);
  705. m_FiledDownload.Add(data);
  706. yield break;
  707. }
  708. else
  709. {
  710. if (m_AbObjs.ContainsKey(Util.MD5Encrypt(data.downloadPath)))
  711. {
  712. m_Downloading.Remove(data);
  713. m_Downloaded.Add(data);
  714. //Debug.Log(data.downloadPath + "---------------------------------");
  715. yield break;
  716. }
  717. string baseUrl = HttpTool.Instance.BaseUrl + data.downloadPath;
  718. //Debug.Log(baseUrl + "ABABABABABAB");
  719. AssetBundle ab = null;
  720. UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(baseUrl);
  721. request.SetRequestHeader("authorization", HttpTool.Instance.Token);
  722. yield return request.SendWebRequest();
  723. if (request.isNetworkError || request.isHttpError)
  724. {
  725. m_Downloading.Remove(data);
  726. m_FiledDownload.Add(data);
  727. Debug.LogError(request.error);
  728. }
  729. else
  730. {
  731. ab = DownloadHandlerAssetBundle.GetContent(request);
  732. if (ab == null)
  733. {
  734. request.Dispose();
  735. yield break;
  736. }
  737. AssetBundleRequest abrequest = ab.LoadAssetAsync<GameObject>(data.name);
  738. yield return abrequest;
  739. GameObject obj = abrequest.asset as GameObject;
  740. var @object = Instantiate(obj);
  741. @object.SetActive(false);
  742. m_AbObjs.Add(Util.MD5Encrypt(data.downloadPath), @object);
  743. m_Downloading.Remove(data);
  744. m_Downloaded.Add(data);
  745. AddLocaData(data);
  746. ab.Unload(false);
  747. }
  748. request.Abort();
  749. request.Dispose();
  750. }
  751. }
  752. #endregion
  753. private void AddLocaData(DownloadData data)
  754. {
  755. if (m_LocaData.ContainsKey(data.downloadPath))
  756. {
  757. var datas = m_LocaData[data.downloadPath];
  758. bool iscontains = false;
  759. for (int i = 0; i < datas.Count; i++)
  760. {
  761. if (datas[i].localSavePath == data.localSavePath)
  762. {
  763. iscontains = true;
  764. DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
  765. var time1 = startTime.AddSeconds((double)datas[i].updateTime);
  766. var time2 = startTime.AddSeconds((double)data.updateTime);
  767. if (DateTime.Compare(time1, time2) >= 0)
  768. {
  769. //Debug.Log(string.Format("{0}>{1}", time1, time2));
  770. return;
  771. }
  772. else
  773. {
  774. datas.RemoveAt(i);
  775. datas.Add(data);
  776. m_LocaData[data.downloadPath] = datas;
  777. return;
  778. }
  779. }
  780. }
  781. if (!iscontains)
  782. {
  783. datas.Add(data);
  784. m_LocaData[data.downloadPath] = datas;
  785. }
  786. }
  787. else
  788. {
  789. List<DownloadData> datas = new List<DownloadData>();
  790. datas.Add(data);
  791. m_LocaData.Add(data.downloadPath, datas);
  792. }
  793. }
  794. private void OnApplicationQuit()
  795. {
  796. Debug.Log("退出程序");
  797. }
  798. public GameObject GetAbObj(string DownloadPath)
  799. {
  800. if (m_AbObjs.ContainsKey(DownloadPath))
  801. {
  802. return m_AbObjs[DownloadPath];
  803. }
  804. else
  805. {
  806. return null;
  807. }
  808. }
  809. }
  810. public class FileDown
  811. {
  812. public string url { get; set; }
  813. }