Image.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &227738178650662433
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3665590804991169835}
  12. - component: {fileID: 1186188862250867061}
  13. - component: {fileID: 7223857886156994697}
  14. - component: {fileID: 415156925351255577}
  15. - component: {fileID: 8376925436645686227}
  16. m_Layer: 0
  17. m_Name: Image
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 0
  23. --- !u!4 &3665590804991169835
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 227738178650662433}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 0, y: 0, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_ConstrainProportionsScale: 0
  34. m_Children:
  35. - {fileID: 5709561373420343275}
  36. - {fileID: 6646167737812344050}
  37. - {fileID: 6646167738625722553}
  38. m_Father: {fileID: 0}
  39. m_RootOrder: 0
  40. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  41. --- !u!65 &1186188862250867061
  42. BoxCollider:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 227738178650662433}
  48. m_Material: {fileID: 0}
  49. m_IsTrigger: 1
  50. m_Enabled: 1
  51. serializedVersion: 2
  52. m_Size: {x: 0.497145, y: 0.49857992, z: 0.0027272515}
  53. m_Center: {x: 0.0007523373, y: 0.0019704998, z: -0.0023958068}
  54. --- !u!114 &7223857886156994697
  55. MonoBehaviour:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. m_GameObject: {fileID: 227738178650662433}
  61. m_Enabled: 1
  62. m_EditorHideFlags: 0
  63. m_Script: {fileID: 11500000, guid: 761d3c9fbe9f13f47818f9c59cd6aa03, type: 3}
  64. m_Name:
  65. m_EditorClassIdentifier:
  66. activation: 0
  67. flattenAxis: 0
  68. activeHandle: -2
  69. m_HandlerAssets: {fileID: 0}
  70. activeScaleMinRestrict: 1
  71. scaleMinimum: 0.05
  72. activeScaleMaxRestrict: 0
  73. scaleMaximum: 2
  74. scaleHandleSize: 0.016
  75. BoundBoxCollider: {fileID: 0}
  76. rotationHandleSize: 0.016
  77. showRotationHandleForX: 1
  78. showRotationHandleForY: 1
  79. showRotationHandleForZ: 1
  80. axisScaleHandleSize: 0.016
  81. activeAxis: -2
  82. RotateStartAudio: 4
  83. RotateStopAudio: 3
  84. ScaleStartAudio: 4
  85. ScaleStopAudio: 3
  86. RotateStarted:
  87. m_PersistentCalls:
  88. m_Calls: []
  89. RotateStopped:
  90. m_PersistentCalls:
  91. m_Calls: []
  92. ScaleStarted:
  93. m_PersistentCalls:
  94. m_Calls: []
  95. ScaleStopped:
  96. m_PersistentCalls:
  97. m_Calls: []
  98. Rotating:
  99. m_PersistentCalls:
  100. m_Calls: []
  101. Scaling:
  102. m_PersistentCalls:
  103. m_Calls: []
  104. --- !u!114 &415156925351255577
  105. MonoBehaviour:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 227738178650662433}
  111. m_Enabled: 1
  112. m_EditorHideFlags: 0
  113. m_Script: {fileID: 11500000, guid: 8f8ba16b6be60154694163e1357f21ab, type: 3}
  114. m_Name:
  115. m_EditorClassIdentifier:
  116. GrabbaleTransform: {fileID: 0}
  117. --- !u!114 &8376925436645686227
  118. MonoBehaviour:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 227738178650662433}
  124. m_Enabled: 1
  125. m_EditorHideFlags: 0
  126. m_Script: {fileID: 11500000, guid: 0dbccc4d71ae5b447bab3997600fbdce, type: 3}
  127. m_Name:
  128. m_EditorClassIdentifier:
  129. PointerEnter:
  130. m_PersistentCalls:
  131. m_Calls: []
  132. PointerDown:
  133. m_PersistentCalls:
  134. m_Calls: []
  135. PointerClick:
  136. m_PersistentCalls:
  137. m_Calls: []
  138. PointerUp:
  139. m_PersistentCalls:
  140. m_Calls: []
  141. PointerExit:
  142. m_PersistentCalls:
  143. m_Calls: []
  144. PointerDrag:
  145. m_PersistentCalls:
  146. m_Calls: []
  147. Target: {fileID: 0}
  148. StartAudio: 6
  149. EndAudio: 5
  150. headRotate: 0
  151. oneGameControllerRotate: 0
  152. canOneHandRotate: 0
  153. canTwoHandRotate: 0
  154. canTwoHandScale: 0
  155. minScaleRatio: 0.5
  156. maxScaleRatio: 3
  157. --- !u!1 &5709561373420343274
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 5709561373420343275}
  166. - component: {fileID: 5709561373420343270}
  167. - component: {fileID: 5709561373420343269}
  168. - component: {fileID: 5709561373420343268}
  169. m_Layer: 0
  170. m_Name: Canvas
  171. m_TagString: Untagged
  172. m_Icon: {fileID: 0}
  173. m_NavMeshLayer: 0
  174. m_StaticEditorFlags: 0
  175. m_IsActive: 1
  176. --- !u!224 &5709561373420343275
  177. RectTransform:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 5709561373420343274}
  183. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  184. m_LocalPosition: {x: 0, y: 0, z: -0.001}
  185. m_LocalScale: {x: 0.001, y: 0.001, z: 0.001}
  186. m_ConstrainProportionsScale: 0
  187. m_Children:
  188. - {fileID: 5709561374580594971}
  189. m_Father: {fileID: 3665590804991169835}
  190. m_RootOrder: 0
  191. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  192. m_AnchorMin: {x: 0.5, y: 0.5}
  193. m_AnchorMax: {x: 0.5, y: 0.5}
  194. m_AnchoredPosition: {x: 0, y: 0}
  195. m_SizeDelta: {x: 500, y: 500}
  196. m_Pivot: {x: 0.5, y: 0.5}
  197. --- !u!223 &5709561373420343270
  198. Canvas:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 5709561373420343274}
  204. m_Enabled: 1
  205. serializedVersion: 3
  206. m_RenderMode: 2
  207. m_Camera: {fileID: 0}
  208. m_PlaneDistance: 100
  209. m_PixelPerfect: 0
  210. m_ReceivesEvents: 1
  211. m_OverrideSorting: 0
  212. m_OverridePixelPerfect: 0
  213. m_SortingBucketNormalizedSize: 0
  214. m_AdditionalShaderChannelsFlag: 0
  215. m_SortingLayerID: 0
  216. m_SortingOrder: 0
  217. m_TargetDisplay: 0
  218. --- !u!114 &5709561373420343269
  219. MonoBehaviour:
  220. m_ObjectHideFlags: 0
  221. m_CorrespondingSourceObject: {fileID: 0}
  222. m_PrefabInstance: {fileID: 0}
  223. m_PrefabAsset: {fileID: 0}
  224. m_GameObject: {fileID: 5709561373420343274}
  225. m_Enabled: 1
  226. m_EditorHideFlags: 0
  227. m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
  228. m_Name:
  229. m_EditorClassIdentifier:
  230. m_UiScaleMode: 0
  231. m_ReferencePixelsPerUnit: 100
  232. m_ScaleFactor: 1
  233. m_ReferenceResolution: {x: 800, y: 600}
  234. m_ScreenMatchMode: 0
  235. m_MatchWidthOrHeight: 0
  236. m_PhysicalUnit: 3
  237. m_FallbackScreenDPI: 96
  238. m_DefaultSpriteDPI: 96
  239. m_DynamicPixelsPerUnit: 1
  240. m_PresetInfoIsWorld: 0
  241. --- !u!114 &5709561373420343268
  242. MonoBehaviour:
  243. m_ObjectHideFlags: 0
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInstance: {fileID: 0}
  246. m_PrefabAsset: {fileID: 0}
  247. m_GameObject: {fileID: 5709561373420343274}
  248. m_Enabled: 1
  249. m_EditorHideFlags: 0
  250. m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
  251. m_Name:
  252. m_EditorClassIdentifier:
  253. m_IgnoreReversedGraphics: 1
  254. m_BlockingObjects: 0
  255. m_BlockingMask:
  256. serializedVersion: 2
  257. m_Bits: 4294967295
  258. --- !u!1 &5709561374580594970
  259. GameObject:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. serializedVersion: 6
  265. m_Component:
  266. - component: {fileID: 5709561374580594971}
  267. - component: {fileID: 5709561374580594965}
  268. - component: {fileID: 5709561374580594964}
  269. m_Layer: 0
  270. m_Name: Image
  271. m_TagString: Untagged
  272. m_Icon: {fileID: 0}
  273. m_NavMeshLayer: 0
  274. m_StaticEditorFlags: 0
  275. m_IsActive: 1
  276. --- !u!224 &5709561374580594971
  277. RectTransform:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. m_GameObject: {fileID: 5709561374580594970}
  283. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  284. m_LocalPosition: {x: 0, y: 0, z: 0}
  285. m_LocalScale: {x: 1, y: 1, z: 1}
  286. m_ConstrainProportionsScale: 0
  287. m_Children: []
  288. m_Father: {fileID: 5709561373420343275}
  289. m_RootOrder: 0
  290. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  291. m_AnchorMin: {x: 0, y: 0}
  292. m_AnchorMax: {x: 1, y: 1}
  293. m_AnchoredPosition: {x: 0, y: 0}
  294. m_SizeDelta: {x: 0, y: 0}
  295. m_Pivot: {x: 0.5, y: 0.5}
  296. --- !u!222 &5709561374580594965
  297. CanvasRenderer:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. m_GameObject: {fileID: 5709561374580594970}
  303. m_CullTransparentMesh: 0
  304. --- !u!114 &5709561374580594964
  305. MonoBehaviour:
  306. m_ObjectHideFlags: 0
  307. m_CorrespondingSourceObject: {fileID: 0}
  308. m_PrefabInstance: {fileID: 0}
  309. m_PrefabAsset: {fileID: 0}
  310. m_GameObject: {fileID: 5709561374580594970}
  311. m_Enabled: 1
  312. m_EditorHideFlags: 0
  313. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  314. m_Name:
  315. m_EditorClassIdentifier:
  316. m_Material: {fileID: 0}
  317. m_Color: {r: 1, g: 1, b: 1, a: 1}
  318. m_RaycastTarget: 1
  319. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  320. m_Maskable: 1
  321. m_OnCullStateChanged:
  322. m_PersistentCalls:
  323. m_Calls: []
  324. m_Sprite: {fileID: 0}
  325. m_Type: 0
  326. m_PreserveAspect: 0
  327. m_FillCenter: 1
  328. m_FillMethod: 4
  329. m_FillAmount: 1
  330. m_FillClockwise: 1
  331. m_FillOrigin: 0
  332. m_UseSpriteMesh: 0
  333. m_PixelsPerUnitMultiplier: 1
  334. --- !u!1 &6646167737812344049
  335. GameObject:
  336. m_ObjectHideFlags: 0
  337. m_CorrespondingSourceObject: {fileID: 0}
  338. m_PrefabInstance: {fileID: 0}
  339. m_PrefabAsset: {fileID: 0}
  340. serializedVersion: 6
  341. m_Component:
  342. - component: {fileID: 6646167737812344050}
  343. - component: {fileID: 6646167737812344052}
  344. - component: {fileID: 6646167737812344051}
  345. m_Layer: 11
  346. m_Name: line
  347. m_TagString: Untagged
  348. m_Icon: {fileID: 0}
  349. m_NavMeshLayer: 0
  350. m_StaticEditorFlags: 0
  351. m_IsActive: 1
  352. --- !u!4 &6646167737812344050
  353. Transform:
  354. m_ObjectHideFlags: 0
  355. m_CorrespondingSourceObject: {fileID: 0}
  356. m_PrefabInstance: {fileID: 0}
  357. m_PrefabAsset: {fileID: 0}
  358. m_GameObject: {fileID: 6646167737812344049}
  359. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  360. m_LocalPosition: {x: 0, y: -0.0007, z: 0}
  361. m_LocalScale: {x: 0.86793137, y: 0.36387792, z: 0.8706727}
  362. m_ConstrainProportionsScale: 0
  363. m_Children: []
  364. m_Father: {fileID: 3665590804991169835}
  365. m_RootOrder: 1
  366. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  367. --- !u!33 &6646167737812344052
  368. MeshFilter:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 6646167737812344049}
  374. m_Mesh: {fileID: 8792772743801622726, guid: 4adf8b7c06c62eb4e8c55f8d5d56d884, type: 3}
  375. --- !u!23 &6646167737812344051
  376. MeshRenderer:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 6646167737812344049}
  382. m_Enabled: 1
  383. m_CastShadows: 0
  384. m_ReceiveShadows: 1
  385. m_DynamicOccludee: 1
  386. m_StaticShadowCaster: 0
  387. m_MotionVectors: 1
  388. m_LightProbeUsage: 0
  389. m_ReflectionProbeUsage: 1
  390. m_RayTracingMode: 2
  391. m_RayTraceProcedural: 0
  392. m_RenderingLayerMask: 1
  393. m_RendererPriority: 0
  394. m_Materials:
  395. - {fileID: 2100000, guid: d3501c96de54058448b69f9dade7fa4d, type: 2}
  396. m_StaticBatchInfo:
  397. firstSubMesh: 0
  398. subMeshCount: 0
  399. m_StaticBatchRoot: {fileID: 0}
  400. m_ProbeAnchor: {fileID: 0}
  401. m_LightProbeVolumeOverride: {fileID: 0}
  402. m_ScaleInLightmap: 1
  403. m_ReceiveGI: 1
  404. m_PreserveUVs: 0
  405. m_IgnoreNormalsForChartDetection: 0
  406. m_ImportantGI: 0
  407. m_StitchLightmapSeams: 1
  408. m_SelectedEditorRenderState: 3
  409. m_MinimumChartSize: 4
  410. m_AutoUVMaxDistance: 0.5
  411. m_AutoUVMaxAngle: 89
  412. m_LightmapParameters: {fileID: 0}
  413. m_SortingLayerID: 0
  414. m_SortingLayer: 0
  415. m_SortingOrder: 0
  416. m_AdditionalVertexStreams: {fileID: 0}
  417. --- !u!1 &6646167738625722552
  418. GameObject:
  419. m_ObjectHideFlags: 0
  420. m_CorrespondingSourceObject: {fileID: 0}
  421. m_PrefabInstance: {fileID: 0}
  422. m_PrefabAsset: {fileID: 0}
  423. serializedVersion: 6
  424. m_Component:
  425. - component: {fileID: 6646167738625722553}
  426. - component: {fileID: 6646167738625722556}
  427. - component: {fileID: 6646167738625722555}
  428. m_Layer: 5
  429. m_Name: panel
  430. m_TagString: Untagged
  431. m_Icon: {fileID: 0}
  432. m_NavMeshLayer: 0
  433. m_StaticEditorFlags: 0
  434. m_IsActive: 0
  435. --- !u!4 &6646167738625722553
  436. Transform:
  437. m_ObjectHideFlags: 0
  438. m_CorrespondingSourceObject: {fileID: 0}
  439. m_PrefabInstance: {fileID: 0}
  440. m_PrefabAsset: {fileID: 0}
  441. m_GameObject: {fileID: 6646167738625722552}
  442. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  443. m_LocalPosition: {x: -0, y: 0.0015, z: 0}
  444. m_LocalScale: {x: 0.49526072, y: 0.49817058, z: 0.0995007}
  445. m_ConstrainProportionsScale: 0
  446. m_Children: []
  447. m_Father: {fileID: 3665590804991169835}
  448. m_RootOrder: 2
  449. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  450. --- !u!33 &6646167738625722556
  451. MeshFilter:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 6646167738625722552}
  457. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  458. --- !u!23 &6646167738625722555
  459. MeshRenderer:
  460. m_ObjectHideFlags: 0
  461. m_CorrespondingSourceObject: {fileID: 0}
  462. m_PrefabInstance: {fileID: 0}
  463. m_PrefabAsset: {fileID: 0}
  464. m_GameObject: {fileID: 6646167738625722552}
  465. m_Enabled: 1
  466. m_CastShadows: 0
  467. m_ReceiveShadows: 0
  468. m_DynamicOccludee: 1
  469. m_StaticShadowCaster: 0
  470. m_MotionVectors: 2
  471. m_LightProbeUsage: 0
  472. m_ReflectionProbeUsage: 0
  473. m_RayTracingMode: 2
  474. m_RayTraceProcedural: 0
  475. m_RenderingLayerMask: 1
  476. m_RendererPriority: 0
  477. m_Materials:
  478. - {fileID: 2100000, guid: f6f2e94c81fb0be4fb906d90fbdd5618, type: 2}
  479. m_StaticBatchInfo:
  480. firstSubMesh: 0
  481. subMeshCount: 0
  482. m_StaticBatchRoot: {fileID: 0}
  483. m_ProbeAnchor: {fileID: 0}
  484. m_LightProbeVolumeOverride: {fileID: 0}
  485. m_ScaleInLightmap: 1
  486. m_ReceiveGI: 1
  487. m_PreserveUVs: 0
  488. m_IgnoreNormalsForChartDetection: 0
  489. m_ImportantGI: 0
  490. m_StitchLightmapSeams: 0
  491. m_SelectedEditorRenderState: 3
  492. m_MinimumChartSize: 4
  493. m_AutoUVMaxDistance: 0.5
  494. m_AutoUVMaxAngle: 89
  495. m_LightmapParameters: {fileID: 0}
  496. m_SortingLayerID: 0
  497. m_SortingLayer: 0
  498. m_SortingOrder: 0
  499. m_AdditionalVertexStreams: {fileID: 0}