SceneChoose.cs 15 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. m_OkBtn.interactable = false;
  61. if (m_CurrentData != null)
  62. {
  63. //根据场景数据,下载资源
  64. Debug.Log("选择的场景为:" + m_CurrentData.name);
  65. SendSceneDetail detail = new SendSceneDetail();
  66. detail.id = m_CurrentData.id;
  67. string str = JsonConvert.SerializeObject(detail);
  68. this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
  69. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  70. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  71. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  72. this.SendCommand(new MinMapGetSetCommand());
  73. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  74. {
  75. if (mes == "UnityWebRequest Error") return;
  76. JObject jObject = JObject.Parse(mes);
  77. if (jObject["code"].ToString() == "200")
  78. {
  79. mes = jObject["data"].ToString();
  80. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  81. Debug.Log("scene.backgroundImages===>" + mes);
  82. Debug.Log("scene.backgroundImages===>"+ scene.backgroundImages.Count);
  83. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  84. GameManager.Instance.GetMinMap(scene, (bool back) =>
  85. {
  86. if (back)
  87. {
  88. GetSNInit();
  89. this.SendCommand(new GetReferencePosCommand(detail.id));
  90. }
  91. else
  92. {
  93. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  94. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  95. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  96. Module_Notice.getInstance.StartNotice(3f);
  97. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  98. m_OkBtn.interactable = true;
  99. }
  100. } );
  101. }
  102. else
  103. {
  104. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  105. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  106. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  107. Module_Notice.getInstance.StartNotice(3f);
  108. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  109. m_OkBtn.interactable = true;
  110. }
  111. });
  112. if (!UserInfo.Instance.is20)
  113. {
  114. // StartCoroutine(LoadCRT());
  115. HttpTool.Instance.Get("/user/emqx/authentication", (msg) =>
  116. {
  117. JObject data = JObject.Parse(msg);
  118. Debug.Log("DGJ ===> MQTT Callback " + msg);
  119. if (data["code"].ToString() == "200")
  120. {
  121. //MQTTClinet 连接
  122. MQTTClient.Instance.SetUserName(data["data"]["auth"].ToString());
  123. MQTTClient.Instance.SetFront(data["data"]["topicPrefix"].ToString());
  124. MQTTClient.Instance.Connect();
  125. }
  126. else
  127. {
  128. Debug.LogError("MQTT username 请求失败 " + data["code"].ToString());
  129. }
  130. });
  131. }
  132. }
  133. else
  134. {
  135. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  136. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  137. //Module_Notice.getInstance.StartNotice(3f);
  138. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  139. }
  140. }
  141. private IEnumerator LoadCRT()
  142. {
  143. #if UNITY_ANDROID
  144. string streamingAssetsPath = "jar:file://" + Application.dataPath + "!/assets/";
  145. string fileName = "";
  146. string filePath = Path.Combine(streamingAssetsPath, fileName);
  147. Debug.Log("DGJ ===> filePath " + filePath);
  148. using (WWW www = new WWW(filePath))
  149. {
  150. yield return www;
  151. byte[] bytes = www.bytes;
  152. // MQTTClient.Instance.bytes = bytes;
  153. Debug.Log("DGJ ===> bytes " + bytes.Length);
  154. }
  155. #endif
  156. }
  157. private void GetSNInit()
  158. {
  159. // 选择场景
  160. SendInit send = new SendInit();
  161. send.sn = SendSN.GetSN();
  162. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  163. send.projectId = m_CurrentData.id;
  164. string jsonString = JsonConvert.SerializeObject(send);
  165. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  166. //通过SN获取场景数据
  167. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  168. {
  169. if (message == "UnityWebRequest Error") return;
  170. Debug.Log("SN:" + send.sn);
  171. Debug.Log("通过SN获取场景数据:" + message);
  172. if (!string.IsNullOrWhiteSpace(message))
  173. {
  174. Debug.Log("Hjj 当前选择场景数据 1: " + message);
  175. JsonData jobject = JsonMapper.ToObject(message);
  176. if (!jobject.Keys.Contains("code") ||jobject["code"].ToJson() == "400")
  177. {
  178. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  179. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  180. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  181. //Module_Notice.getInstance.StartNotice(3f);
  182. }
  183. else
  184. {
  185. message = jobject["data"]["info"].ToJson();
  186. // GameManager.Instance.text.text = message;
  187. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  188. Debug.Log("Hjj 当前选择场景数据 : " + message);
  189. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  190. Debug.Log("Hjj 当前选择场景数据: " + scene.width);
  191. Debug.Log("Hjj 当前选择场景数据: " + scene.length);
  192. DataManager.Instance.CurrentScene = scene;
  193. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.width);
  194. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.length);
  195. DataManager.Instance.ProjectID = m_CurrentData.id;
  196. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  197. StartCoroutine(GetSpoitValueDetail(scene));
  198. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  199. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  200. }
  201. }
  202. else
  203. {
  204. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  205. }
  206. });
  207. }
  208. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  209. {
  210. var spoits = scene.listSpoit;
  211. for (int i = 0; i < spoits.Count; i++)
  212. {
  213. //通过ID获取场景详情
  214. SendSceneDetail detail = new SendSceneDetail();
  215. detail.id = spoits[i].id;
  216. string jsonString = JsonConvert.SerializeObject(detail);
  217. yield return StartCoroutine(HttpTool.Instance.SendHttp("/viewpoint/detail", jsonString, (message) =>
  218. {
  219. //Debug.Log("当前选择场景数据: " + message);
  220. JObject jObject = JObject.Parse(message);
  221. if (jObject["code"].ToString() == "200")
  222. {
  223. message = jObject["data"].ToString();
  224. Debug.Log("Hjj jObjectjObjectjObject " + message);
  225. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  226. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  227. }
  228. }));
  229. }
  230. Debug.Log("Hjj scene.vuforiaXML" + scene.vuforiaXML);
  231. if(UserInfo.Instance.is20)
  232. {
  233. string xmlName = Path.GetFileName(scene.vuforiaXML);
  234. if (xmlName != null)
  235. {
  236. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  237. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  238. }
  239. if (scene.vuforiaXML != null)
  240. {
  241. //DownloadData xml = new DownloadData();
  242. //string filename = Path.GetFileName(scene.vuforiaXML);
  243. //xml.name = filename;
  244. //xml.type = 8;
  245. //xml.downloadPath = scene.vuforiaXML;
  246. //xml.updateTime = (int)scene.updateTime;
  247. //xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  248. //DownloadManager.Instance.AddDownloadData(xml);
  249. //DownloadData dat = new DownloadData();
  250. //string filename2 = Path.GetFileName(scene.vuforiaDat);
  251. //dat.name = filename2;
  252. //dat.type = 8;
  253. //dat.downloadPath = scene.vuforiaDat;
  254. //dat.updateTime = (int)scene.updateTime;
  255. //dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  256. //DownloadManager.Instance.AddDownloadData(dat);
  257. DownLoadMaterial xml = new DownLoadMaterial();
  258. string filename = Path.GetFileName(scene.vuforiaXML);
  259. // xml.name = filename;
  260. xml.type = "-2";
  261. xml.downLoadPath = scene.vuforiaXML;
  262. xml.updataTime = scene.updateTime;
  263. xml.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  264. // DownloadManager.Instance.AddDownloadData(xml);
  265. DownloadResManager.Instance.DownLoad(xml);
  266. DownLoadMaterial dat = new DownLoadMaterial();
  267. string filename2 = Path.GetFileName(scene.vuforiaDat);
  268. //dat.name = filename2;
  269. dat.type = "-2";
  270. dat.downLoadPath = scene.vuforiaDat;
  271. dat.updataTime = (int)scene.updateTime;
  272. dat.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  273. DownloadResManager.Instance.DownLoad(dat);
  274. }
  275. }
  276. yield return new WaitForSeconds(1f);
  277. //创建场景
  278. GameManager.Instance.CreateScene(scene);
  279. Hide();
  280. }
  281. private void UpdateSceneItem()
  282. {
  283. if (m_SceneData == null)
  284. {
  285. return;
  286. }
  287. ClearItem();
  288. for (int i = 0; i < m_SceneData.Count; i++)
  289. {
  290. var obj = Instantiate(m_SceneItem);
  291. obj.transform.SetParent(m_ScenePanel);
  292. var item = obj.AddComponent<SChooseItem>();
  293. obj.gameObject.SetActive(true);
  294. obj.transform.localScale = new Vector3(1, 1, 1);
  295. obj.transform.localEulerAngles = Vector3.zero;
  296. item.OnSelectScene += OnClickSceneItem;
  297. item.SceneData = m_SceneData[i];
  298. item.Init();
  299. m_Items.Add(item);
  300. }
  301. if (m_CarImage == null)
  302. {
  303. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  304. }
  305. m_CarImage.mCellSize = new Vector2(400, 150);
  306. m_CarImage.mSpacing = new Vector2(0, 0);
  307. m_CarImage.mAutoLoop = false;
  308. m_CarImage.mDrag = true;
  309. m_CarImage.mLoopSpaceTime = 5f;
  310. m_CarImage.resizeChildren();
  311. }
  312. private void OnClickSceneItem(SceneValue item, bool b)
  313. {
  314. m_CurrentData = b ? item : null;
  315. }
  316. #endregion
  317. protected override void OnInit()
  318. {
  319. base.OnInit();
  320. }
  321. protected override void OnShow(object param)
  322. {
  323. base.OnShow(param);
  324. m_SceneData = (List<SceneValue>)param;
  325. UpdateSceneItem();
  326. }
  327. protected override void OnHide()
  328. {
  329. base.OnHide();
  330. }
  331. /// <summary>
  332. /// 清除所有场景信息
  333. /// </summary>
  334. private void ClearItem()
  335. {
  336. while (m_Items.Count > 0)
  337. {
  338. var item = m_Items[0];
  339. m_Items.RemoveAt(0);
  340. Destroy(item.gameObject);
  341. }
  342. }
  343. }