LoginPanel.cs 26 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. m_AccountStr = PlayerPrefs.GetString("Account", "");
  80. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  81. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  82. m_RemenberPwd.isOn = n > 0 ? true : false;
  83. m_IsRemberPwd = n > 0 ? true : false;
  84. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  85. {
  86. m_Account.text = m_AccountStr;
  87. m_Password.text = m_PasswordStr;
  88. m_Logn.interactable = true;
  89. }
  90. else
  91. {
  92. m_Account.text = "";
  93. m_Password.text = "";
  94. m_AccountStr = "";
  95. m_PasswordStr = "";
  96. m_Logn.interactable = false;
  97. }
  98. }
  99. #region UI监听事件
  100. /// <summary>
  101. /// 账号输入完成
  102. /// </summary>
  103. /// <param name="str"></param>
  104. private void OnAccountEndEdit(string str)
  105. {
  106. m_AccountStr = "";
  107. if (string.IsNullOrWhiteSpace(str))
  108. {
  109. m_AccountError.gameObject.SetActive(true);
  110. m_AccountErrorStr.text = "请输入邮箱账号";
  111. }
  112. else
  113. {
  114. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  115. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  116. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  117. if (Regex.IsMatch(str, pattern))
  118. {
  119. m_AccountStr = str;
  120. m_AccountErrorStr.text = "";
  121. m_AccountError.gameObject.SetActive(false);
  122. }
  123. else
  124. {
  125. m_AccountError.gameObject.SetActive(true);
  126. m_AccountErrorStr.text = "账号不合法";
  127. }
  128. }
  129. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  130. {
  131. m_Logn.interactable = true;
  132. }
  133. }
  134. /// <summary>
  135. /// 清理账号输入
  136. /// </summary>
  137. private void OnclickEmptyAccount()
  138. {
  139. m_AccountErrorStr.text = "账号不能为空";
  140. m_AccountError.gameObject.SetActive(true);
  141. m_AccountStr = "";
  142. m_Account.text = "";
  143. m_Logn.interactable = false;
  144. }
  145. /// <summary>
  146. /// 密码输入完成
  147. /// </summary>
  148. /// <param name="str"></param>
  149. private void OnPasswordEndEdit(string str)
  150. {
  151. m_PasswordStr = "";
  152. if (string.IsNullOrWhiteSpace(str))
  153. {
  154. m_PwdError.gameObject.SetActive(true);
  155. m_PwdErrorStr.text = "请输入密码";
  156. }
  157. else
  158. {
  159. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  160. if (RegCHZN.IsMatch(str))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码不合法";
  164. return;
  165. }
  166. //int n = 0;
  167. ////必须包含小写字母
  168. //string pattern1 = @"(?=.*[a-z])";
  169. ////必须包含大写字母
  170. //string pattern2 = @"(?=.*[A-Z])";
  171. ////必须包含数字
  172. //string pattern3 = @"(?=.*\d)";
  173. ////string pattern3 = @"(?=.*[0 - 9])";
  174. ////必须包含特殊符号
  175. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  176. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  177. //至少8个字符,最多32个字符
  178. string pattern5 = @"^.{8,32}$";
  179. if (!Regex.IsMatch(str, pattern5))
  180. {
  181. m_PwdError.gameObject.SetActive(true);
  182. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  183. return;
  184. }
  185. m_PasswordStr = str;
  186. m_PwdErrorStr.text = "";
  187. m_PwdError.gameObject.SetActive(false);
  188. //if (Regex.IsMatch(str, pattern1))
  189. //{
  190. // n++;
  191. //}
  192. //if (Regex.IsMatch(str, pattern2))
  193. //{
  194. // n++;
  195. //}
  196. //if (Regex.IsMatch(str, pattern3))
  197. //{
  198. // n++;
  199. //}
  200. //if (Regex.IsMatch(str, pattern4))
  201. //{
  202. // n++;
  203. //}
  204. //if (n >= 3)
  205. //{
  206. // m_PasswordStr = str;
  207. // m_PwdErrorStr.text = "";
  208. // m_PwdError.gameObject.SetActive(false);
  209. //}
  210. //else
  211. //{
  212. // m_PwdError.gameObject.SetActive(true);
  213. // m_PasswordStr = "";
  214. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  215. //}
  216. }
  217. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  218. {
  219. m_Logn.interactable = true;
  220. }
  221. }
  222. /// <summary>
  223. /// 清理密码输入
  224. /// </summary>
  225. private void OnClickEmptyPwd()
  226. {
  227. m_PwdErrorStr.text = "密码不能为空";
  228. m_PwdError.gameObject.SetActive(true);
  229. m_PasswordStr = "";
  230. m_Password.text = "";
  231. m_Logn.interactable = false;
  232. }
  233. /// <summary>
  234. /// 是否可以显示密码
  235. /// </summary>
  236. private void OnclickLockPwd()
  237. {
  238. if (m_Islock)
  239. {
  240. m_Password.contentType = SCInputField.ContentType.Password;
  241. }
  242. else
  243. {
  244. m_Password.contentType = SCInputField.ContentType.Standard;
  245. }
  246. m_Islock = !m_Islock;
  247. }
  248. /// <summary>
  249. /// 登录
  250. /// </summary>
  251. private void OnClickLogin()
  252. {
  253. #if UNITY_EDITOR
  254. m_AccountStr = "4444@qq.com";
  255. m_AccountStr = "jiajun.hu@ghz-tech.com";
  256. // m_AccountStr = "1768147286@qq.com";
  257. // m_AccountStr = "bactest1@1.com";
  258. m_AccountStr = "advtest1@1.com";
  259. #endif
  260. if (string.IsNullOrWhiteSpace(m_AccountStr))
  261. {
  262. //m_AccountError.gameObject.SetActive(true);
  263. m_AccountErrorStr.text = "账号不能为空";
  264. return;
  265. }
  266. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  267. {
  268. //m_PwdError.gameObject.SetActive(true);
  269. m_PwdErrorStr.text = "密码不能为空";
  270. return;
  271. }
  272. if (m_IsRemberPwd)
  273. {
  274. PlayerPrefs.SetString("Account", m_AccountStr);
  275. PlayerPrefs.SetString("Password", m_PasswordStr);
  276. PlayerPrefs.SetString("IsremPwd", "1");
  277. }
  278. else
  279. {
  280. PlayerPrefs.SetString("Account", "");
  281. PlayerPrefs.SetString("Password", "");
  282. PlayerPrefs.SetString("IsremPwd", "0");
  283. }
  284. //向服务器发送账号和密码进行验证
  285. Debug.Log("向服务器发送账号和密码进行登录");
  286. SendLogin sendLogin = new SendLogin();
  287. sendLogin.email = m_AccountStr;
  288. sendLogin.password = m_PasswordStr;
  289. sendLogin.remember = m_IsRemberPwd;
  290. if(DeviceType.type =="Phone")
  291. sendLogin.device = "android";
  292. else
  293. sendLogin.device = "glasses";
  294. UserInfo.Instance.Account = m_AccountStr;
  295. UserInfo.Instance.Password = m_PasswordStr;
  296. string jsonLogin = JsonMapper.ToJson(sendLogin);
  297. Debug.Log(jsonLogin);
  298. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  299. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  300. //if (UserInfo.Instance.is20)
  301. //{
  302. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  303. //}
  304. //else
  305. //{
  306. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  307. //}
  308. }
  309. /// <summary>
  310. /// 登录返回数据
  311. /// </summary>
  312. /// <param name="message"></param>
  313. public void LoginCallBack2(string mes)
  314. {
  315. //Debug.Log(mes);
  316. JObject obj = JObject.Parse(mes);
  317. if (obj["code"].ToString() != "200")
  318. {
  319. m_Logn.interactable = true;
  320. m_AccountError.gameObject.SetActive(true);
  321. m_AccountErrorStr.text = obj["message"].ToString();
  322. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  323. UserManager.Instance.loginBack(false);
  324. return;
  325. }
  326. else
  327. {
  328. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  329. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  330. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  331. COSDownLoad.Instance.Credential();
  332. StartCoroutine(LoginCallBack2YS(3f));
  333. }
  334. }
  335. /// <summary>
  336. /// 登录返回数据
  337. /// </summary>
  338. /// <param name="message"></param>
  339. public void LoginCallBack(string mes)
  340. {
  341. //Debug.Log(mes);
  342. JObject obj = JObject.Parse(mes);
  343. if (obj["code"].ToString() != "200")
  344. {
  345. m_Logn.interactable = true;
  346. m_AccountError.gameObject.SetActive(true);
  347. m_AccountErrorStr.text = obj["message"].ToString();
  348. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  349. return;
  350. }
  351. else
  352. {
  353. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  354. COSDownLoad.Instance.Credential();
  355. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  356. // StartCoroutine(LoginCallBackYS(3f));
  357. }
  358. }
  359. public void GetUserInfoCallBack(string msg)
  360. {
  361. JObject jobect = JObject.Parse(msg);
  362. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  363. if(int.Parse( jobect["code"].ToString()) == 200)
  364. {
  365. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  366. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  367. {
  368. Debug.Log(jobect["data"]["type"].ToString());
  369. StartCoroutine( LoginCallBack2YS(2));
  370. UserInfo.Instance.is20 = true;
  371. }
  372. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  373. {
  374. Debug.Log(jobect["data"]["type"].ToString());
  375. StartCoroutine( LoginCallBackYS(2));
  376. UserInfo.Instance.is20 = false;
  377. }
  378. else
  379. return;
  380. }
  381. }
  382. private IEnumerator LoginCallBack2YS( float times)
  383. {
  384. // yield return new WaitForSeconds(times);
  385. yield return new WaitForFixedUpdate();
  386. UserManager.Instance.loginBack(true);
  387. GameManager.Instance.arcamre.SetActive(true);
  388. GameManager.Instance.immser.SetActive(false);
  389. }
  390. private IEnumerator LoginCallBackYS(float times)
  391. {
  392. // yield return new WaitForSeconds(times);
  393. yield return new WaitForFixedUpdate();
  394. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  395. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  396. GameManager.Instance.arcamre.SetActive(false);
  397. GameManager.Instance.immser.SetActive(true);
  398. }
  399. /// <summary>
  400. /// 获取账号下的场景返回数据
  401. /// </summary>
  402. /// <param name="message"></param>
  403. private void GetAllSceneDataCallBack(string message)
  404. {
  405. Debug.Log("账号下的场景返回数据: " + message);
  406. if (!string.IsNullOrWhiteSpace(message))
  407. {
  408. JObject jobject = JObject.Parse(message);
  409. if (jobject["code"].ToString() == "200")
  410. {
  411. message = jobject["data"]["list"].ToString();
  412. if (!string.IsNullOrWhiteSpace(message))
  413. {
  414. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  415. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  416. StartCoroutine(WaitSnInfo(listScenesPage));
  417. return;
  418. }
  419. }
  420. else
  421. {
  422. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  423. m_Logn.interactable = true;
  424. m_AccountError.gameObject.SetActive(true);
  425. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  426. }
  427. }
  428. Debug.LogError("获取场景列表失败");
  429. }
  430. /// <summary>
  431. /// 绑定设备
  432. /// </summary>
  433. /// <param name="scenes"></param>
  434. /// <returns></returns>
  435. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  436. {
  437. List<SceneValue> sucessvalues = new List<SceneValue>();
  438. List<SceneValue> failevalues = new List<SceneValue>();
  439. bool finish = false;
  440. for (int i = 0; i < scenes.Count; i++)
  441. {
  442. SendSnInfo sendNet = new SendSnInfo();
  443. sendNet.sn = SendSN.GetSN();
  444. //sendNet.sn = "Nreal-SN";
  445. //API_GSXR_Slam.SlamManager.plugin.SN;
  446. sendNet.projectId = scenes[i].id;
  447. string jsonData = JsonMapper.ToJson(sendNet);
  448. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  449. {
  450. JObject jobject = JObject.Parse(message);
  451. if (jobject["code"].ToString() == "200")
  452. {
  453. sucessvalues.Add(scenes[i]);
  454. }
  455. else
  456. {
  457. failevalues.Add(scenes[i]);
  458. }
  459. finish = true;
  460. }));
  461. }
  462. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  463. Debug.Log(str);
  464. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  465. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  466. yield return new WaitForSeconds(1f);
  467. yield return finish;
  468. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  469. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  470. Hide();
  471. }
  472. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  473. /// <summary>
  474. /// 获取素材库列表
  475. /// </summary>
  476. /// <param name="mes"></param>
  477. /// <returns></returns>
  478. IEnumerator GetAllMaterials(string mes)
  479. {
  480. yield return new WaitForSeconds(3);
  481. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  482. {
  483. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  484. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  485. if (!string.IsNullOrWhiteSpace(message))
  486. {
  487. JObject jObject = JObject.Parse(message);
  488. if (jObject["code"].ToString() == "200")
  489. {
  490. //处理素材库信息
  491. string data = jObject["data"].ToString();
  492. JObject dataObject = JObject.Parse(data);
  493. string single = dataObject["single"].ToString();
  494. string library = dataObject["library"].ToString();
  495. string combination = dataObject["combination"].ToString();
  496. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  497. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  498. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  499. if (!string.IsNullOrWhiteSpace(single))
  500. {
  501. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  502. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  503. }
  504. if (!string.IsNullOrWhiteSpace(library))
  505. {
  506. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  507. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  508. }
  509. if (!string.IsNullOrWhiteSpace(combination))
  510. {
  511. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  512. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  513. }
  514. //CalMat(singleMaterials);
  515. //CalMat(libraryMaterials);
  516. //CalMat(combinationMaterials);
  517. CalMatCOS(singleMaterials);
  518. CalMatCOS(libraryMaterials);
  519. CalMatCOS(combinationMaterials);
  520. DownloadResManager.Instance.DownLoad(listMaterail);
  521. }
  522. }
  523. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  524. //获取账号下的场景数据
  525. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  526. });
  527. yield return null;
  528. }
  529. private void CalMat(List<MaterialObl> mats)
  530. {
  531. //for (int i = 0; i < mats.Count; i++)
  532. //{
  533. // var mat = mats[i];
  534. // if (!string.IsNullOrWhiteSpace(mat.icon))
  535. // {
  536. // DownloadData data1 = new DownloadData();
  537. // string filename = Path.GetFileName(mat.icon);
  538. // data1.name = filename;
  539. // data1.type = 1;
  540. // data1.downloadPath = mat.icon;
  541. // data1.updateTime = mat.updateTime;
  542. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  543. // DownloadManager.Instance.AddDownloadData(data1);
  544. // }
  545. // if (mat.materialList != null)
  546. // {
  547. // for (int m = 0; m < mat.materialList.Count; m++)
  548. // {
  549. // var matObj = mat.materialList[m];
  550. // if (int.Parse(matObj.type) != 4)
  551. // {
  552. // DownloadData data = new DownloadData(matObj);
  553. // DownloadManager.Instance.AddDownloadData(data);
  554. // }
  555. // }
  556. // }
  557. //}
  558. }
  559. private void CalMatCOS(List<MaterialObl> mats)
  560. {
  561. for (int i = 0; i < mats.Count; i++)
  562. {
  563. var mat = mats[i];
  564. if (!string.IsNullOrWhiteSpace(mat.icon))
  565. {
  566. DownLoadMaterial data1 = new DownLoadMaterial();
  567. string filename = Path.GetFileName(mat.icon);
  568. data1.downLoadPath = mat.icon;
  569. data1.updataTime = mat.updateTime;
  570. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  571. listMaterail.Add(data1);
  572. }
  573. if (mat.materialList != null)
  574. {
  575. for (int m = 0; m < mat.materialList.Count; m++)
  576. {
  577. var matObj = mat.materialList[m];
  578. if (int.Parse(matObj.type) != 4 && int.Parse(matObj.type) != 0)
  579. {
  580. DownLoadMaterial data1 = new DownLoadMaterial();
  581. string filename = Path.GetFileName(matObj.DownloadPath);
  582. data1.downLoadPath = matObj.DownloadPath;
  583. data1.updataTime = mat.updateTime;
  584. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  585. listMaterail.Add(data1);
  586. }
  587. }
  588. }
  589. }
  590. }
  591. /// <summary>
  592. /// 是否记住密码
  593. /// </summary>
  594. /// <param name="b"></param>
  595. private void OnRemPwdValueChange(bool b)
  596. {
  597. m_IsRemberPwd = b;
  598. }
  599. /// <summary>
  600. /// 使用SN进行登录
  601. /// </summary>
  602. private void OnClickSnBtn()
  603. {
  604. string sn = SendSN.GetSN();
  605. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  606. }
  607. #endregion
  608. protected override void OnInit()
  609. {
  610. base.OnInit();
  611. }
  612. protected override void OnShow(object param)
  613. {
  614. base.OnShow(param);
  615. gameObject.transform.localScale = new Vector3(1, 1, 1);
  616. m_Logn.interactable = false;
  617. m_AccountStr = PlayerPrefs.GetString("Account", "");
  618. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  619. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  620. m_RemenberPwd.isOn = n > 0 ? true : false;
  621. m_IsRemberPwd = n > 0 ? true : false;
  622. //m_AccountStr = "test_adv@ghz-tech.com";
  623. //m_PasswordStr = "123456789";
  624. #if UNITY_EDITOR
  625. // m_AccountStr = "1768147286@qq.com";
  626. m_AccountStr = "jiajun.hu@ghz-tech.com";
  627. m_PasswordStr = "123456Aa";
  628. #endif
  629. //m_AccountStr = "2463951@qq.com";
  630. //m_PasswordStr = "123456Aa";
  631. //m_AccountStr = "6555474@qq.com";
  632. //m_PasswordStr = "123456Aa";
  633. m_RemenberPwd.isOn = m_IsRemberPwd;
  634. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  635. {
  636. m_Account.text = m_AccountStr;
  637. m_Password.text = m_PasswordStr;
  638. m_Logn.interactable = true;
  639. }
  640. else
  641. {
  642. m_Account.text = "";
  643. m_Password.text = "";
  644. m_AccountStr = "";
  645. m_PasswordStr = "";
  646. m_Logn.interactable = false;
  647. }
  648. }
  649. private void Update()
  650. {
  651. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  652. {
  653. m_SN.text = SendSN.GetSN();
  654. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  655. }
  656. }
  657. protected override void OnHide()
  658. {
  659. base.OnHide();
  660. }
  661. protected override void OnDestroy()
  662. {
  663. base.OnDestroy();
  664. }
  665. }
  666. public class SendInit
  667. {
  668. public string sn { get; set; }
  669. public int projectId { get; set; }
  670. }
  671. public class SendLogin
  672. {
  673. public string email { get; set; }
  674. public string password { get; set; }
  675. public bool remember { get; set; }
  676. public string device { get; set; }
  677. }
  678. public class SendMaterials
  679. {
  680. public string url { get; set; }
  681. }
  682. public class SendSceneDetail
  683. {
  684. public int id { get; set; }
  685. }