GameManager.cs 65 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. public bool isShowDownTip;
  205. private void Start()
  206. {
  207. this.gameObject.AddComponent<TimerMgr>();
  208. // PlayerPrefs.DeleteAll();
  209. isStart = false;
  210. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  211. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  212. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  213. SceneValue = null;
  214. m_IsStartEditor = false;
  215. m_IsRuning = false;
  216. m_SetBtn.gameObject.SetActive(false);
  217. //CalMapSize();
  218. SpoitIndex = -1;
  219. SpoitValues = new List<SpoitValue>();
  220. if (m_EditorPanel == null)
  221. {
  222. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  223. }
  224. if (!IsAuto)
  225. {
  226. //GetObjectValue();
  227. //CreateSpoitValue();
  228. }
  229. else
  230. {
  231. ListShowObjs = new List<Transform>();
  232. ListColliderBoxs = new List<Transform>();
  233. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  234. ListCrystals = new List<Transform>();
  235. // ListLocalShowObjs = new List<Transform>();
  236. }
  237. m_MinMap.gameObject.SetActive(false);
  238. Map.SetActive(false);
  239. var t = TimerMgr.Instance.CreateTimer(()=> {
  240. if(isShowDownTip)
  241. {
  242. if (downLoadCount == 0)
  243. {
  244. downLoadCount = COSDownLoad.showDownEndLoadCount;
  245. }
  246. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  247. {
  248. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  249. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  250. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  251. }
  252. else
  253. {
  254. if (downLoadCount != 0)
  255. {
  256. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  257. downLoadCount = 0;
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  259. isShowDownTip = false;
  260. // TimerMgr.Instance.DestroyTimer(t);
  261. }
  262. }
  263. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  264. {
  265. Debug.Log("DGJ updateEnd ");
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. // TimerMgr.Instance.DestroyTimer(t);
  269. }
  270. }
  271. },1,-1);
  272. }
  273. int downLoadCount = 0;
  274. private void LateUpdate()
  275. {
  276. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  277. // {
  278. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  279. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  280. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  281. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  282. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  283. // }
  284. }
  285. public void Init()
  286. {
  287. }
  288. private void InitCrystals()
  289. {
  290. for (int i = 0; i < ListCrystals.Count; i++)
  291. {
  292. ListCrystals[i].gameObject.SetActive(true);
  293. }
  294. }
  295. private void InitBoxColliders()
  296. {
  297. for (int i = 0; i < ListColliderBoxs.Count; i++)
  298. {
  299. ListColliderBoxs[i].gameObject.SetActive(true);
  300. }
  301. }
  302. public void IntoScene()
  303. {
  304. Map.SetActive(true);
  305. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  306. //ImageTargetManager.Instance.LoadVuforiaDat();
  307. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  308. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  309. StartCoroutine(StartScene(isPlayMRZhanTing));
  310. HttpSocket.Instance.SendIpToElectric();
  311. if(!UserInfo.Instance.is20)
  312. MQTTClient.Instance.StartSendCameraPos();
  313. }
  314. IEnumerator StartScene( bool isPlayMRZhanTing)
  315. {
  316. yield return new WaitForSeconds(0.5f);
  317. if(isPlayMRZhanTing)
  318. {
  319. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  320. //{
  321. MRZhanTing.gameObject.SetActive(true);
  322. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  323. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  324. yield return new WaitForSeconds(18f);
  325. MRZhanTing.gameObject.SetActive(false);
  326. //}
  327. }
  328. m_SettingPanel.gameObject.SetActive(true);
  329. m_EditorPanel.Init();
  330. m_SettingPanel.Init();
  331. if (RouteCtr.CurrentPoints.Count > 0)
  332. {
  333. Player.MovePoints = RouteCtr.CurrentPoints;
  334. //判断选择那个虚拟导游
  335. //int id = ChooseIroBot();
  336. //if (id < 3)
  337. //{
  338. //m_IroBot = Irobots[id - 1];
  339. m_IroBot.gameObject.SetActive(true);
  340. m_IroBot.Points = RouteCtr.CurrentPoints;
  341. yield return new WaitForSeconds(5f);
  342. //}
  343. }
  344. IsRuning = true;
  345. m_SetBtn.gameObject.SetActive(true);
  346. InitCrystals();
  347. InitBoxColliders();
  348. }
  349. private int ChooseIroBot()
  350. {
  351. int id = 3;
  352. var navlines = DataManager.Instance.CurrentScene.navLines;
  353. if (navlines.Count > 0)
  354. {
  355. id = navlines[0].guideMod;
  356. }
  357. return id;
  358. }
  359. /// <summary>
  360. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  361. /// </summary>
  362. private void GetObjectValue()
  363. {
  364. //for (int i = 0; i < ListShowObjs.Count; i++)
  365. //{
  366. // var spoit = ListShowObjs[i];
  367. // List<ObjectValue> values = new List<ObjectValue>();
  368. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  369. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  370. // for (int j = 1; j < editors.Length; j++)
  371. // {
  372. // var obj = editors[j];
  373. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  374. // objectValue.ChildrenObj.Add(value);
  375. // }
  376. // values.Add(objectValue);
  377. // ObjectValues.Add(i, values);
  378. //}
  379. }
  380. /// <summary>
  381. /// 半自动时创建景点信息
  382. /// </summary>
  383. //private void CreateSpoitValue()
  384. //{
  385. // if (SpoitValues == null)
  386. // {
  387. // SpoitValues = new List<SpoitValue>();
  388. // }
  389. // SpoitValues.Clear();
  390. // foreach (int id in ObjectValues.Keys)
  391. // {
  392. // var item = ObjectValues[id];
  393. // SpoitValue spoit = new SpoitValue();
  394. // spoit.id = item[0].ID;
  395. // spoit.name = item[0].matName;
  396. // for (int i = 0; i < item.Count; i++)
  397. // {
  398. // var objs = item[i];
  399. // MaterialObl materialObl = new MaterialObl();
  400. // materialObl.id = objs.ID;
  401. // materialObl.name = objs.matName;
  402. // materialObl.type = 0;
  403. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  404. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  405. // {
  406. // var obj = objs.ChildrenObj[i];
  407. // MaterialObjValue mat = new MaterialObjValue();
  408. // mat.name = obj.matName;
  409. // mat.type = 0;
  410. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  411. // materialObl.materialList.Add(mat);
  412. // }
  413. // spoit.material.Add(materialObl);
  414. // SpoitValues.Add(spoit);
  415. // }
  416. // }
  417. //}
  418. #region 设置功能
  419. public void OnEditorBtnValueChanged(bool ison)
  420. {
  421. m_EditorCanvas.gameObject.SetActive(ison);
  422. m_IsStartEditor = ison;
  423. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  424. {
  425. ListColiderBoxs_Mesh[i].enabled = ison;
  426. }
  427. if (ison)
  428. {
  429. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  430. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  431. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  432. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  433. }
  434. else
  435. {
  436. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  437. if (SpoitIndex >= 0 && !IsTriggerExiting)
  438. {
  439. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  440. if (isShowLoacalShowObjs)
  441. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  442. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  443. m_EditorPanel.ClosePanel();
  444. SpoitIndex = -1;
  445. }
  446. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  447. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  448. }
  449. }
  450. public static bool m_IsStartEditorJD;
  451. public void open20zuJD(bool ison)
  452. {
  453. m_IsStartEditorJD = ison;
  454. if (!ison)
  455. {
  456. save20All();
  457. }
  458. }
  459. public static bool m_IsStartEditorzu;
  460. public void open20zu(bool ison)
  461. {
  462. m_IsStartEditorzu = ison;
  463. if (!ison)
  464. {
  465. save20All();
  466. }
  467. }
  468. //2.0编辑模式 保存
  469. public void open20Editor(bool ison)
  470. {
  471. m_IsStartEditor = ison;
  472. if(!ison)
  473. {
  474. save20All();
  475. }
  476. }
  477. public void save20All()
  478. {
  479. if (!m_IsStartEditor)
  480. {
  481. List<SendSaveData> saveData = new List<SendSaveData>();
  482. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  483. {
  484. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  485. SendSaveData data = new SendSaveData();
  486. data.id = int.Parse(sp.id);
  487. data.name = sp.name;
  488. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  489. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  490. foreach (var z in sp.modelList.Keys)
  491. {
  492. ObjectTransform objt2 = new ObjectTransform();
  493. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  494. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  495. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  496. sp.modelList[z].objectTransform = objt2;
  497. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  498. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  499. {
  500. ObjectTransform objt3 = new ObjectTransform();
  501. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  502. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  503. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  504. sp.modelList[z].materialList[j].objectTransform = objt3;
  505. MaterialObjValue mov = new MaterialObjValue();
  506. mov.name = sp.modelList[z].materialList[j].name;
  507. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  508. materialList.Add(mov);
  509. }
  510. MaterialObl obj = new MaterialObl();
  511. obj.id = sp.modelList[z].id;
  512. obj.name = sp.modelList[z].name;
  513. obj.objectTransform = sp.modelList[z].objectTransform;
  514. obj.describe = sp.modelList[z].describe;
  515. obj.select = sp.modelList[z].select;
  516. obj.type = sp.modelList[z].type;
  517. obj.materialList = materialList;
  518. MaterialObllsit.Add(obj);
  519. }
  520. data.material = MaterialObllsit;
  521. ObjectTransform objt = new ObjectTransform();
  522. objt.nowPos = sp.SpotsObj.transform.localPosition;
  523. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  524. objt.nowScale = sp.SpotsObj.transform.localScale;
  525. data.spoittf = objt;
  526. //data.triggerRange = spoit.SpoitTransform[0];
  527. saveData.Add(data);
  528. }
  529. string sendData = JsonConvert.SerializeObject(saveData);
  530. //string sendData = JsonMapper.ToJson(saveData);
  531. Debug.Log("更新景点数据: " + sendData);
  532. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  533. Debug.Log("保存回调===》" + str);
  534. });
  535. }
  536. }
  537. public void OnSettingBtnValueChanged(bool ison)
  538. {
  539. m_SettingPanel.gameObject.SetActive(ison);
  540. if (ison)
  541. {
  542. Debug.Log(OpenXRCamera.Instance.head.forward);
  543. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  544. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  545. }
  546. }
  547. public void OnAnchorBtnValueChanged(bool ison)
  548. {
  549. foreach (var item in m_AnchorValue)
  550. {
  551. item.Value.enabled = ison;
  552. }
  553. //foreach (var item in m_AnchorChild)
  554. //{
  555. // item.Value.SetActive(ison);
  556. //}
  557. if(ison)
  558. {
  559. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  560. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  561. }
  562. else
  563. {
  564. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  565. }
  566. }
  567. #endregion
  568. #region 获取景点信息--素材编辑模式下
  569. /// <summary>
  570. /// 获取当前景点对应的物体信息
  571. /// </summary>
  572. /// <param name="spoitID"></param>
  573. /// <returns></returns>
  574. public ObjectValue GetSpoitObjs(int spoitID)
  575. {
  576. if (ObjectValues.ContainsKey(spoitID))
  577. {
  578. return ObjectValues[spoitID];
  579. }
  580. else
  581. {
  582. return null;
  583. }
  584. }
  585. /// <summary>
  586. /// 初始化数据
  587. /// 素材编辑模式下
  588. /// </summary>
  589. /// <param name="matObjs"></param>
  590. public void InitSpoitObjs()
  591. {
  592. m_EditorPanel.InitObjTransForm();
  593. }
  594. /// <summary>
  595. /// 保存数据
  596. /// 素材编辑模式下
  597. /// </summary>
  598. /// <param name="matObjs"></param>
  599. public void SaveSpoitObjs()
  600. {
  601. m_EditorPanel.SaveObjTransForm();
  602. }
  603. public void SaveAnchorObjs( string name)
  604. {
  605. foreach (var item in AnchorValue) // 保存所有锚点
  606. {
  607. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  608. }
  609. // 锚点发送后台
  610. m_UIAnchorsPanel.SaveAnchors(name);
  611. }
  612. #endregion
  613. #region 创建水晶点、触发器范围、显示物体
  614. public void CreateScene(SceneValue scene)
  615. {
  616. SceneValue = scene;
  617. if (m_MinMap.Map.sprite == null)
  618. {
  619. GetMinMap(scene ,null);
  620. }
  621. else
  622. {
  623. StartCreateScene(scene);
  624. }
  625. Invoke("MoveScenePatch",1);
  626. }
  627. private void MoveScenePatch()
  628. {
  629. Vector3 temp = ObjsParent.parent.localPosition;
  630. temp.z += MapSize.y;
  631. ObjsParent.parent.localPosition = temp;
  632. }
  633. private void StartCreateScene(SceneValue scene)
  634. {
  635. if (scene.navLines != null && scene.navLines.Count > 0)
  636. SetRouteValue(scene.navLines);
  637. else
  638. Debug.LogError(" 当前场景未设置路径");
  639. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  640. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  641. SetSpoitValue(scene.listSpoit);
  642. else
  643. Debug.LogError(" 当前场景未创建景点");
  644. if (scene.listPicture != null && scene.listPicture.Count > 0)
  645. SetAnchor(scene.listPicture);
  646. else
  647. Debug.LogError(" 当前场景未创建锚点");
  648. //设置小地图景点
  649. // m_CalMap.SettingMapPoint(ListCrystals);
  650. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  651. // DownloadManager.Instance.UpdataData();
  652. }
  653. Action<bool> GetMinMapBack;
  654. /// <summary>
  655. /// 获取小地图
  656. /// </summary>
  657. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  658. {
  659. GetMinMapBack = getBack;
  660. //DownloadData data1 = new DownloadData();
  661. //string filename = Path.GetFileName(MapPicUrl);
  662. //data1.name = filename;
  663. //data1.type = 1;
  664. //data1.downloadPath = MapPicUrl;
  665. ////data1.updateTime = (int)SceneValue.updateTime;
  666. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  667. if(scene.width>0 &&scene.length>0)
  668. {
  669. //Debug.Log(scene.width + " " + scene.length);
  670. isStart = true;
  671. PointB.position = Vector3.zero;
  672. PointB.eulerAngles = Vector3.zero;
  673. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  674. PointA.eulerAngles = Vector3.zero;
  675. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  676. PointC.eulerAngles = Vector3.zero;
  677. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  678. PointD.eulerAngles = Vector3.zero;
  679. m_CalMap.SettingMapPoint(ListCrystals);
  680. }
  681. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  682. downLoadMaterial.downLoadPath = MapPicUrl;
  683. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  684. downLoadMaterial.updataTime = scene.updateTime;
  685. downLoadMaterial.type = "-1";
  686. Debug.Log("Hjj 开始获取地图大小==》");
  687. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  688. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  689. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  690. //{
  691. // if (b)
  692. // {
  693. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  694. // m_MinMap.Map.sprite = sprite;
  695. // //m_MinMap.Map.SetNativeSize();
  696. // float width = tex.width;
  697. // float height = tex.height;
  698. // if(width>height)
  699. // {
  700. // width = width / height;
  701. // height = 1;
  702. // }
  703. // else
  704. // {
  705. // height = height / width;
  706. // width = 1;
  707. // }
  708. // MinMapSize = new Vector2(width * 150, height * 150);
  709. // CalMapSize();
  710. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  711. // //获取网页端
  712. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  713. // if (SceneValue != null)
  714. // {
  715. // StartCreateScene(SceneValue);
  716. // }
  717. // }
  718. //});
  719. GameManager.Instance.isShowDownTip = true;
  720. DownloadResManager.Instance.StartDownLoad();
  721. }
  722. private void HandleMsg(Msg msg)
  723. {
  724. Debug.Log("Hjj 获取地图大小==》");
  725. // MsgHandler.RemoveListener()
  726. if(msg.Value!=null)
  727. {
  728. Texture2D tex = new Texture2D(1, 1);
  729. tex.LoadImage((byte[])msg.Value);
  730. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  731. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  732. m_MinMap.Map.sprite = sprite;
  733. //m_MinMap.Map.SetNativeSize();
  734. float width = tex.width;
  735. float height = tex.height;
  736. if (width > height)
  737. {
  738. width = width / height;
  739. height = 1;
  740. }
  741. else
  742. {
  743. height = height / width;
  744. width = 1;
  745. }
  746. MinMapSize = new Vector2(width * 150, height * 150);
  747. CalMapSize();
  748. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  749. //获取网页端
  750. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  751. if (SceneValue != null)
  752. {
  753. StartCreateScene(SceneValue);
  754. }
  755. GetMinMapBack?.Invoke(true);
  756. }else
  757. {
  758. GetMinMapBack?.Invoke(false);
  759. }
  760. }
  761. /// <summary>
  762. /// 设置景点素材信息
  763. /// </summary>
  764. /// <param name="spoits"></param>
  765. public void SetSpoitValue(List<SpoitValue> spoits)
  766. {
  767. SpoitValue spoitValue;
  768. for (int i = 0; i < spoits.Count-1; i++)
  769. {
  770. spoitValue = null;
  771. for (int j = 0; j < spoits.Count-1-i; j++)
  772. {
  773. if(spoits[j].id>spoits[j+1].id)
  774. {
  775. spoitValue = spoits[j];
  776. spoits[j] = spoits[j+1];
  777. spoits[j+1] = spoitValue;
  778. }
  779. }
  780. }
  781. SpoitValues.Clear();
  782. for (int i = 0; i < spoits.Count; i++)
  783. {
  784. var spoit = spoits[i];
  785. SpoitValue spoit1 = spoit;
  786. CreateCrystalAndTrigger(spoit);
  787. CreateMaterial(spoit, out spoit1);
  788. spoits[i] = spoit1;
  789. }
  790. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  791. {
  792. ListColiderBoxs_Mesh[i].enabled = false;
  793. }
  794. SpoitValues.AddRange(spoits);
  795. SceneValue.listSpoit = SpoitValues;
  796. DataManager.Instance.Spoits = SpoitValues;
  797. }
  798. /// <summary>
  799. /// 创建水晶点和触发器
  800. /// </summary>
  801. private void CreateCrystalAndTrigger(SpoitValue spoit)
  802. {
  803. var spoitPos = Vector3.zero;
  804. if (spoit.SpoitTransform.Count > 0)
  805. {
  806. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  807. SpoitPos trans = spoit.SpoitTransform[0];
  808. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  809. //创建水晶点
  810. var obj = Instantiate(CrystalItem, CrystalsParent);
  811. CommandSystem.Instance.Send(
  812. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  813. );
  814. obj.name = spoit.name;
  815. obj.transform.localPosition = spoitPos;
  816. ListCrystals.Add(obj.transform);
  817. var spoitobj = CreateSpoit(spoit, spoitPos);
  818. ListShowObjs.Add(spoitobj.transform);
  819. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  820. ObjectValues.Add(spoit.id, spoitvalue);
  821. ////创建触发器
  822. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  823. //{
  824. // var spoitdetail = SpoitsValueDetail[spoit.id];
  825. // var range = spoitdetail.triggerRange;
  826. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  827. // {
  828. // }
  829. // else
  830. // {
  831. // trans = range;
  832. // }
  833. //}
  834. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  835. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  836. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  837. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  838. triggerobj.name = spoit.name;
  839. triggerobj.transform.localPosition = tiggerpos;
  840. triggerobj.transform.localScale = tiggerRange;
  841. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  842. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  843. ColliderObjectValues.Add(boxvalue);
  844. ListColliderBoxs.Add(triggerobj.transform);
  845. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  846. }
  847. else
  848. {
  849. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  850. }
  851. }
  852. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  853. {
  854. //生成景点父物体
  855. GameObject spoitObj = new GameObject(spoit.name);
  856. spoitObj.transform.SetParent(ObjsParent.transform);
  857. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  858. //为景点位置信息赋值
  859. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  860. {
  861. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  862. spoitObj.transform.localRotation = Quaternion.identity;
  863. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  864. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  865. }
  866. else
  867. {
  868. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  869. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  870. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  871. }
  872. return spoitObj;
  873. }
  874. /// <summary>
  875. /// 创建整体素材
  876. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  877. /// </summary>
  878. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  879. {
  880. var spoitValues = ObjectValues[spoit.id];
  881. var spoitObj = spoitValues.Object;
  882. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  883. SyncSpoit syncSpoit = new SyncSpoit();
  884. syncSpoit.spoitId = spoit.name;
  885. syncSpoit.spoitObj = spoitObj;
  886. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  887. if(!UserInfo.Instance.is20)
  888. //生成素材组合
  889. for (int i = 0; i < spoit.material.Count; i++)
  890. {
  891. //素材整体
  892. MaterialObl material = spoit.material[i];
  893. //Debug.Log(spoit.material[i].name);
  894. //素材组物体
  895. GameObject matObj = new GameObject(material.name);
  896. matObj.transform.SetParent(spoitValues.Object.transform);
  897. if (!material.select)
  898. {
  899. matObj.transform.localPosition = Vector3.zero;
  900. matObj.transform.localEulerAngles = Vector3.zero;
  901. matObj.transform.localScale = new Vector3(1, 1, 1);
  902. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  903. }
  904. else
  905. {
  906. matObj.transform.localPosition = material.objectTransform.nowPos;
  907. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  908. matObj.transform.localScale = material.objectTransform.nowScale;
  909. }
  910. //素材组合对应ObjectValue的
  911. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  912. //素材组合下的单个素材ObjectValue
  913. List<ObjectValue> objsvalue = null;
  914. MaterialObl newmaterial = material;
  915. //生成素材组合的ObjectValue,是对应景点的
  916. switch (material.type)
  917. {
  918. case (int)MaterialType.None:
  919. break;
  920. case (int)MaterialType.Image:
  921. case (int)MaterialType.Video:
  922. case (int)MaterialType.Model:
  923. case (int)MaterialType.Text:
  924. case (int)MaterialType.LocaImage:
  925. Debug.Log("DGJ ===> LocalImage " + material.name);
  926. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  927. break;
  928. case (int)MaterialType.Image_Video_Text:
  929. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  930. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  931. break;
  932. case (int)MaterialType.Model_Text:
  933. Debug.Log("DGJ ===> Model_Text " + material.name);
  934. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  935. break;
  936. default:
  937. break;
  938. }
  939. spoit.material[i] = newmaterial;
  940. spoitValue.ChildrenObj.AddRange(objsvalue);
  941. spoitValues.ChildrenObj.Add(spoitValue);
  942. }
  943. newspoit = spoit;
  944. if (ObjectValues.ContainsKey(spoit.id))
  945. {
  946. ObjectValues[spoit.id] = spoitValues;
  947. }
  948. else
  949. {
  950. ObjectValues.Add(spoit.id, spoitValues);
  951. }
  952. spoitObj.gameObject.SetActive(false);
  953. }
  954. /// <summary>
  955. /// 编辑面板添加素材
  956. /// </summary>
  957. /// <param name="material"></param>
  958. public void AddMaterial(MaterialObl material)
  959. {
  960. if (SpoitIndex < 0)
  961. {
  962. return;
  963. }
  964. MaterialObl newmaterial = new MaterialObl();
  965. newmaterial = material;
  966. var spoit = SpoitValues[SpoitIndex];
  967. var spoitValues = ObjectValues[spoit.id];
  968. var spoitObj = spoitValues.Object;
  969. //素材组物体
  970. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  971. newmaterial.name = matObj.name;
  972. matObj.transform.SetParent(spoitValues.Object.transform);
  973. if (!material.select)
  974. {
  975. matObj.transform.localPosition = Vector3.zero;
  976. matObj.transform.localEulerAngles = Vector3.zero;
  977. matObj.transform.localScale = new Vector3(1, 1, 1);
  978. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  979. }
  980. else
  981. {
  982. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  983. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  984. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  985. }
  986. //素材组合对应ObjectValue的
  987. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  988. //素材组合下的单个素材ObjectValue
  989. List<ObjectValue> objsvalue = null;
  990. //生成素材组合的ObjectValue,是对应景点的
  991. switch (material.type)
  992. {
  993. case (int)MaterialType.None:
  994. break;
  995. case (int)MaterialType.Image:
  996. case (int)MaterialType.Video:
  997. case (int)MaterialType.Model:
  998. case (int)MaterialType.Text:
  999. case (int)MaterialType.LocaImage:
  1000. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1001. break;
  1002. case (int)MaterialType.Image_Video_Text:
  1003. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1004. break;
  1005. case (int)MaterialType.Model_Text:
  1006. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1007. break;
  1008. default:
  1009. break;
  1010. }
  1011. newmaterial.select = true;
  1012. spoit.material.Add(newmaterial);
  1013. spoitValue.ChildrenObj.AddRange(objsvalue);
  1014. spoitValues.ChildrenObj.Add(spoitValue);
  1015. if (ObjectValues.ContainsKey(spoit.id))
  1016. {
  1017. ObjectValues[spoit.id] = spoitValues;
  1018. }
  1019. else
  1020. {
  1021. ObjectValues.Add(spoit.id, spoitValues);
  1022. }
  1023. SpoitValues[SpoitIndex] = spoit;
  1024. //更新编辑面板Ui
  1025. UpdateEditorUI();
  1026. }
  1027. /// <summary>
  1028. /// 创建 1图片 2视频 3模型 4文字
  1029. /// </summary>
  1030. /// <param name="type">素材类型</param>
  1031. /// <param name="material">素材数据</param>
  1032. /// <param name="spoit">景点</param>
  1033. /// <returns></returns>
  1034. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1035. {
  1036. List<ObjectValue> objects = new List<ObjectValue>();
  1037. List<MaterialObjValue> objs = material.materialList;
  1038. newmaterial = material;
  1039. //for (int i = 0; i < objs.Count; i++)
  1040. //{
  1041. // Debug.Log(objs[i].localSavePath);
  1042. //}
  1043. for (int i = 0; i < objs.Count; i++)
  1044. {
  1045. var mat = objs[i];
  1046. GameObject go = null;
  1047. switch (int.Parse(mat.type))
  1048. {
  1049. case (int)MaterialType.None:
  1050. break;
  1051. case (int)MaterialType.Image:
  1052. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1053. go = Instantiate(pImage, spoit.transform);
  1054. var imageitem = go.AddComponent<TemplateImage>();
  1055. go.SetActive(true);
  1056. imageitem.SetData(mat, material.updateTime);
  1057. break;
  1058. case (int)MaterialType.Video:
  1059. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1060. go = Instantiate(pVideo, spoit.transform);
  1061. var videoitem = go.AddComponent<TemplateVideo>();
  1062. go.SetActive(true);
  1063. videoitem.SetData(mat, material.updateTime);
  1064. break;
  1065. case (int)MaterialType.Model:
  1066. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1067. go = Instantiate(pModel, spoit.transform);
  1068. var modelitem = go.AddComponent<TemplateModel>();
  1069. go.SetActive(true);
  1070. modelitem.SetData(mat, material.updateTime);
  1071. Debug.Log(modelitem.Data.localLoadPath);
  1072. break;
  1073. case (int)MaterialType.Text:
  1074. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1075. go = Instantiate(pText, spoit.transform);
  1076. var textitem = go.AddComponent<TemplateText>();
  1077. go.SetActive(true);
  1078. textitem.SetData(mat, material.updateTime);
  1079. break;
  1080. case (int)MaterialType.LocaImage:
  1081. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1082. go = Instantiate(pLocaImage, spoit.transform);
  1083. var locaImageitem = go.AddComponent<TemplateImage>();
  1084. go.SetActive(true);
  1085. locaImageitem.SetLocaImageData(mat);
  1086. break;
  1087. default:
  1088. break;
  1089. }
  1090. if (go != null)
  1091. {
  1092. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1093. mat.name = go.name;
  1094. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1095. if (material.select)
  1096. {
  1097. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1098. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1099. go.transform.localScale = mat.ObjectTransform.nowScale;
  1100. }
  1101. else
  1102. {
  1103. go.transform.localEulerAngles = Vector3.zero;
  1104. go.transform.localScale = new Vector3(1, 1, 1);
  1105. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1106. {
  1107. go.transform.localPosition = Vector3.zero;
  1108. }
  1109. else
  1110. {
  1111. //Set text position
  1112. if (mat.textPosition == "top")
  1113. {
  1114. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1115. }
  1116. else if (mat.textPosition == "bottom")
  1117. {
  1118. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1119. }
  1120. }
  1121. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1122. }
  1123. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1124. objects.Add(objectValue);
  1125. }
  1126. newmaterial.materialList[i] = mat;
  1127. }
  1128. return objects;
  1129. }
  1130. /// <summary>
  1131. /// 创建 6模型+文字
  1132. /// </summary>
  1133. /// <param name="material"></param>
  1134. /// <param name="spoit"></param>
  1135. /// <returns></returns>
  1136. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1137. {
  1138. List<ObjectValue> objects = new List<ObjectValue>();
  1139. List<MaterialObjValue> objs = material.materialList;
  1140. newmaterial = material;
  1141. for (int i = 0; i < objs.Count; i++)
  1142. {
  1143. var mat = objs[i];
  1144. GameObject go = null;
  1145. switch (int.Parse(mat.type))
  1146. {
  1147. case (int)MaterialType.None:
  1148. break;
  1149. case (int)MaterialType.Model:
  1150. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1151. go = Instantiate(pModel, spoit.transform);
  1152. var modelitem = go.AddComponent<TemplateModel>();
  1153. go.SetActive(true);
  1154. modelitem.SetData(mat, material.updateTime);
  1155. break;
  1156. case (int)MaterialType.Text:
  1157. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1158. go = Instantiate(pText, spoit.transform);
  1159. var textitem = go.AddComponent<TemplateText>();
  1160. go.SetActive(true);
  1161. textitem.SetData(mat, material.updateTime);
  1162. break;
  1163. default:
  1164. break;
  1165. }
  1166. if (go != null)
  1167. {
  1168. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1169. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1170. if (material.select)
  1171. {
  1172. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1173. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1174. go.transform.localScale = mat.ObjectTransform.nowScale;
  1175. }
  1176. else
  1177. {
  1178. go.transform.localEulerAngles = Vector3.zero;
  1179. go.transform.localScale = new Vector3(1, 1, 1);
  1180. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1181. {
  1182. go.transform.localPosition = Vector3.zero;
  1183. }
  1184. else
  1185. {
  1186. //Set text position
  1187. if (mat.textPosition == "top")
  1188. {
  1189. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1190. }
  1191. else if (mat.textPosition == "bottom")
  1192. {
  1193. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1194. }
  1195. else if (mat.textPosition == "left")
  1196. {
  1197. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1198. }
  1199. else if (mat.textPosition == "right")
  1200. {
  1201. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1202. }
  1203. }
  1204. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1205. }
  1206. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1207. objects.Add(objectValue);
  1208. }
  1209. newmaterial.materialList[i] = mat;
  1210. }
  1211. return objects;
  1212. }
  1213. /// <summary>
  1214. /// 创建 5图片+文字/视频+文字
  1215. /// </summary>
  1216. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1217. {
  1218. newmaterial = material;
  1219. List<ObjectValue> objects = new List<ObjectValue>();
  1220. //switch (material.typesetting)
  1221. //{
  1222. // case "1":
  1223. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1224. // break;
  1225. // case "2":
  1226. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1227. // break;
  1228. // case "3":
  1229. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1230. // break;
  1231. // case "4":
  1232. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1233. // break;
  1234. // case "5":
  1235. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1236. // break;
  1237. // case "自定义":
  1238. // break;
  1239. // default:
  1240. // break;
  1241. //}
  1242. switch (material.typesetting)
  1243. {
  1244. case "1":
  1245. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1246. break;
  1247. case "2":
  1248. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1249. break;
  1250. case "3":
  1251. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1252. break;
  1253. case "4":
  1254. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1255. break;
  1256. case "5":
  1257. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1258. break;
  1259. case "6":
  1260. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1261. break;
  1262. case "7":
  1263. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1264. break;
  1265. case "8":
  1266. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1267. break;
  1268. default:
  1269. break;
  1270. }
  1271. return objects;
  1272. }
  1273. /// <summary>
  1274. /// 创建物体ObjectValue,并赋值位置信息
  1275. /// </summary>
  1276. /// <param name="id"></param>
  1277. /// <param name="parentid"></param>
  1278. /// <param name="go"></param>
  1279. /// <param name="mat"></param>
  1280. /// <returns></returns>
  1281. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1282. {
  1283. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1284. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1285. //为物体位置信息赋值
  1286. if (mat.ObjectTransform != null)
  1287. {
  1288. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1289. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1290. go.transform.localScale = mat.ObjectTransform.nowScale;
  1291. }
  1292. else
  1293. {
  1294. go.transform.localPosition = Vector3.zero;
  1295. go.transform.localEulerAngles = Vector3.zero;
  1296. go.transform.localScale = new Vector3(1, 1, 1);
  1297. }
  1298. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1299. return objectValue;
  1300. }
  1301. #endregion
  1302. #region 路径
  1303. /// <summary>
  1304. /// 设置路线数据
  1305. /// </summary>
  1306. /// <param name="navLines"></param>
  1307. public void SetRouteValue(List<NavLinesItem> navLines)
  1308. {
  1309. if (navLines == null || navLines.Count <= 0)
  1310. {
  1311. Debug.Log("当前景点未绘制路线");
  1312. return;
  1313. }
  1314. RouteCtr.SetRouteValue(navLines);
  1315. }
  1316. #endregion
  1317. #region 锚点
  1318. /// <summary>
  1319. /// 设置场景锚点
  1320. /// </summary>
  1321. /// <param name="listAnchor"></param>
  1322. public void SetAnchor(List<Anchor> listAnchor)
  1323. {
  1324. if (listAnchor == null)
  1325. return;
  1326. Anchor anchor;
  1327. for (int i = 0; i < listAnchor.Count - 1; i++)
  1328. {
  1329. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1330. {
  1331. if (listAnchor[j].id > listAnchor[j + 1].id)
  1332. {
  1333. anchor = listAnchor[j];
  1334. listAnchor[j] = listAnchor[j + 1];
  1335. listAnchor[j + 1] = anchor;
  1336. }
  1337. }
  1338. }
  1339. for (int i = 0; i < listAnchor.Count; i++)
  1340. {
  1341. // 创建锚点
  1342. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1343. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1344. }
  1345. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1346. }
  1347. private MeshRenderer CreateAnchor(Anchor anchor)
  1348. {
  1349. // 创建锚点 给锚点赋值
  1350. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1351. anchorObj.name = "Anchor" + anchor.id;
  1352. /*
  1353. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1354. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1355. if (VuforiaManager.Instance.list_Anchor == null)
  1356. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1357. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1358. var anchorPos = Vector3.zero;
  1359. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1360. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1361. anchorObj.transform.localPosition = anchorPos;
  1362. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1363. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1364. mesh.enabled = false;
  1365. //if(anchor.objectTransform!=null)
  1366. //{
  1367. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1368. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1369. //}
  1370. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1371. {
  1372. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1373. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1374. }
  1375. return mesh;
  1376. }
  1377. #endregion
  1378. #region 触发器判定
  1379. /// <summary>
  1380. /// 当人物进入触发器范围
  1381. /// </summary>
  1382. public void OnColliderTriggerEnter(Collider other)
  1383. {
  1384. IsTriggerExiting = true;
  1385. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1386. {
  1387. if (other.name == ListColliderBoxs[i].name)
  1388. {
  1389. ListShowObjs[i].gameObject.SetActive(true);
  1390. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1391. Debug.Log(i);
  1392. if (isShowLoacalShowObjs)
  1393. ListLocalShowObjs[i].gameObject.SetActive(true);
  1394. // 进入景点通知后台
  1395. // HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1396. if (SpoitIndex == i)
  1397. {
  1398. return;
  1399. }
  1400. //进入新区域前关闭当前显示
  1401. if (SpoitIndex >= 0 && IsStartEditor)
  1402. {
  1403. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1404. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1405. if (isShowLoacalShowObjs)
  1406. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1407. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1408. m_EditorPanel.ClosePanel();
  1409. }
  1410. //进入新的出发区域
  1411. SpoitIndex = i;
  1412. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1413. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1414. return;
  1415. }
  1416. }
  1417. }
  1418. /// <summary>
  1419. /// 当人物退出触发器范围
  1420. /// </summary>
  1421. public void OnColliderTriggerExit(Collider other)
  1422. {
  1423. IsTriggerExiting = false;
  1424. if (IsStartEditor)
  1425. {
  1426. return;
  1427. }
  1428. else
  1429. {
  1430. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1431. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1432. if (isShowLoacalShowObjs)
  1433. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1434. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1435. m_EditorPanel.ClosePanel();
  1436. SpoitIndex = -1;
  1437. }
  1438. }
  1439. /// <summary>
  1440. /// 更新景点信息
  1441. /// </summary>
  1442. public void UpdateSpoitValue()
  1443. {
  1444. var spoit = SpoitValues[SpoitIndex];
  1445. var objvalues = ObjectValues[spoit.id];
  1446. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1447. //X\Y\W\H
  1448. var collidervalue = ColliderObjectValues[SpoitIndex];
  1449. var collider = collidervalue.Object;
  1450. var pos = collidervalue.nowPos;
  1451. var w = collidervalue.nowScale.x;
  1452. var h = collidervalue.nowScale.z;
  1453. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1454. var webw = w / MapSize.x * WebMapSize.x;
  1455. var webh = h / MapSize.y * WebMapSize.y;
  1456. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1457. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1458. spoit.SpoitTransform[0].areaRelativeW = webw;
  1459. spoit.SpoitTransform[0].areaRelativeH = webh;
  1460. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1461. if (objvalues.Object == null)
  1462. {
  1463. RemoveSpoitObjectValue(spoit.id);
  1464. spoit.material = new List<MaterialObl>();
  1465. }
  1466. else
  1467. {
  1468. var mats = spoit.material;
  1469. var objvalue = objvalues.ChildrenObj;
  1470. for (int j = 0; j < mats.Count; j++)
  1471. {
  1472. var matobj = mats[j];
  1473. var obis = objvalue[j];
  1474. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1475. for (int m = 0; m < matobj.materialList.Count; m++)
  1476. {
  1477. var childrenobj = obis.ChildrenObj[m];
  1478. var mat = matobj.materialList[m];
  1479. if (childrenobj.Object == null)
  1480. {
  1481. obis.ChildrenObj.RemoveAt(m);
  1482. matobj.materialList.RemoveAt(m);
  1483. break;
  1484. }
  1485. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1486. }
  1487. matobj.select = true;
  1488. if (obis.ChildrenObj.Count <= 0)
  1489. {
  1490. mats.RemoveAt(j);
  1491. objvalue.RemoveAt(j);
  1492. Destroy(obis.Object);
  1493. break;
  1494. }
  1495. }
  1496. }
  1497. SpoitValues[SpoitIndex] = spoit;
  1498. }
  1499. public void UpdateEditorUI()
  1500. {
  1501. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1502. }
  1503. #endregion
  1504. public ObjectValue GetCurrentColliderValue()
  1505. {
  1506. return ColliderObjectValues[SpoitIndex];
  1507. }
  1508. public void SaveSpoitObjectValue(ObjectValue value)
  1509. {
  1510. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1511. {
  1512. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1513. }
  1514. }
  1515. public void RemoveSpoitObjectValue(int id)
  1516. {
  1517. if (ObjectValues.ContainsKey(id))
  1518. {
  1519. ObjectValues.Remove(id);
  1520. }
  1521. }
  1522. public void SaveCurrentColliderValue(ObjectValue value)
  1523. {
  1524. if (ColliderObjectValues.Contains(value))
  1525. {
  1526. ColliderObjectValues[SpoitIndex] = value;
  1527. }
  1528. }
  1529. //计算场景中点云地图比例
  1530. public void CalMapSize()
  1531. {
  1532. //场景地图比例
  1533. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1534. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1535. MapSize = new Vector2(disX, disZ);
  1536. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1537. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1538. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1539. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1540. }
  1541. public void CallBack(string message)
  1542. {
  1543. }
  1544. }
  1545. [Serializable]
  1546. public class ObjectValue
  1547. {
  1548. /// <summary>
  1549. /// 景点ID
  1550. /// </summary>
  1551. [SerializeField]
  1552. public int ID;
  1553. /// <summary>
  1554. /// 当前物体名称
  1555. /// </summary>
  1556. [SerializeField]
  1557. public string matName;
  1558. /// <summary>
  1559. /// 父物体ID
  1560. /// -1表示当期物体为景点
  1561. /// </summary>
  1562. [SerializeField]
  1563. public int parentID;
  1564. /// <summary>
  1565. /// 对应的物体
  1566. /// </summary>
  1567. [SerializeField]
  1568. public GameObject Object;
  1569. /// <summary>
  1570. /// 子物体
  1571. /// </summary>
  1572. [SerializeField]
  1573. public List<ObjectValue> ChildrenObj;
  1574. public Vector3 startPos { get; set; }
  1575. public Vector3 startRot { get; set; }
  1576. public Vector3 startScale { get; set; }
  1577. public Vector3 nowPos { get; set; }
  1578. public Vector3 nowRot { get; set; }
  1579. public Vector3 nowScale { get; set; }
  1580. public ObjectValue()
  1581. {
  1582. ChildrenObj = new List<ObjectValue>();
  1583. parentID = -1;
  1584. }
  1585. /// <summary>
  1586. ///
  1587. /// </summary>
  1588. /// <param name="id">景点对应的index</param>
  1589. /// <param name="parentid">景点ID</param>
  1590. /// <param name="name"></param>
  1591. /// <param name="object"></param>
  1592. /// <param name="pos"></param>
  1593. /// <param name="Rot"></param>
  1594. /// <param name="Scale"></param>
  1595. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1596. {
  1597. ID = id;
  1598. parentID = parentid;
  1599. matName = name;
  1600. Object = @object;
  1601. ChildrenObj = new List<ObjectValue>();
  1602. startPos = pos;
  1603. nowPos = pos;
  1604. startRot = Rot;
  1605. nowRot = Rot;
  1606. startScale = Scale;
  1607. nowScale = Scale;
  1608. }
  1609. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1610. {
  1611. ID = id;
  1612. parentID = parentid;
  1613. matName = name;
  1614. Object = @object;
  1615. ChildrenObj = new List<ObjectValue>();
  1616. startPos = @object.transform.localPosition;
  1617. nowPos = startPos;
  1618. startRot = @object.transform.localEulerAngles;
  1619. nowRot = startRot;
  1620. startScale = @object.transform.localScale;
  1621. nowScale = startScale;
  1622. }
  1623. /// <summary>
  1624. /// 初始化时当前位置和初始位置
  1625. /// 此方法只在组合素材时使用
  1626. /// </summary>
  1627. public void InitTransform()
  1628. {
  1629. if (Object != null)
  1630. {
  1631. startPos = Object.transform.localPosition;
  1632. nowPos = Object.transform.localPosition;
  1633. startRot = Object.transform.localEulerAngles;
  1634. nowRot = Object.transform.localEulerAngles;
  1635. startScale = Object.transform.localScale;
  1636. nowScale = Object.transform.localScale;
  1637. }
  1638. }
  1639. /// <summary>
  1640. /// 编辑物体坐标时初始化坐标
  1641. /// </summary>
  1642. public void InitObjTransform()
  1643. {
  1644. Object.transform.localPosition = startPos;
  1645. Object.transform.localEulerAngles = startRot;
  1646. Object.transform.localScale = startScale;
  1647. nowPos = startPos;
  1648. nowRot = startRot;
  1649. nowScale = startScale;
  1650. }
  1651. /// <summary>
  1652. /// 编辑物体坐标时保存坐标信息
  1653. /// </summary>
  1654. public void SaveObjTransfoem()
  1655. {
  1656. if (Object != null)
  1657. {
  1658. nowPos = Object.transform.localPosition;
  1659. nowRot = Object.transform.localEulerAngles;
  1660. nowScale = Object.transform.localScale;
  1661. }
  1662. }
  1663. }