ModelList.cs 17 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using UnityEngine;
  6. using XRTool.Util;
  7. public class ModelList: System.ICloneable
  8. {
  9. public int id { get; set; }
  10. public bool select { get; set; }
  11. public string name { get; set; }
  12. public int type { get; set; }
  13. public string describe { get; set; }
  14. public List<ModelItem> materialList { get; set; }
  15. public int updatTime { get; set; }
  16. public string typesetting { get; set; }
  17. public bool autoplay { get; set; }
  18. public ObjectTransform objectTransform { get; set; }
  19. public Transform materalLibrary;
  20. public SpotsItem spotsItem;
  21. private GameObject _model;
  22. //组合模型数据
  23. public GameObject Model
  24. {
  25. get
  26. {
  27. if (_model == null)
  28. {
  29. init(false);
  30. }
  31. return _model;
  32. }
  33. }
  34. public void init(bool isAdd)
  35. {
  36. if (_model==null)
  37. {
  38. _model = new GameObject(name);
  39. _model.transform.parent = materalLibrary;
  40. InitObjectTransform();
  41. initModelObj();
  42. }
  43. if (!isAdd&& spotsItem!=null)
  44. {
  45. //_model = new GameObject("进入场景----" + name);
  46. _model.transform.parent = spotsItem.SpotsObj.transform;
  47. //InitObjectTransform();
  48. initModelObj();
  49. }
  50. _model.SetActive(isAdd);
  51. //for (int i = 0; i < materialList.Count; i++)
  52. //{
  53. // materialList[i].init();
  54. //}
  55. if (isAdd)
  56. {
  57. for (int i = 0; i < materialList.Count; i++)
  58. {
  59. materialList[i].init();
  60. }
  61. }
  62. }
  63. //public void Init()
  64. //{
  65. // _model = new GameObject(name);
  66. // gameObject.SetActive(false);
  67. // InitObjectTransform();
  68. // _model.transform.parent = materalLibrary;
  69. // _model.transform.localPosition = getInfoPos();
  70. // _model.transform.localEulerAngles = getInfoEul();
  71. //}
  72. Vector3 getInfoPos()
  73. {
  74. if(objectTransform==null)
  75. {
  76. return Vector3.zero;
  77. }
  78. //return Vector3.zero;
  79. if (objectTransform.nowPos == Vector3.zero)
  80. return objectTransform.startPos;
  81. else
  82. return objectTransform.nowPos;
  83. }
  84. Vector3 getInfoEul()
  85. {
  86. if (objectTransform == null)
  87. {
  88. return Vector3.zero;
  89. }
  90. if (objectTransform.nowRot == Vector3.zero)
  91. return objectTransform.startRot;
  92. else
  93. return objectTransform.nowRot;
  94. // return Vector3.zero;
  95. }
  96. Vector3 getInfoScale()
  97. {
  98. if (objectTransform.nowScale == Vector3.zero)
  99. return objectTransform.startScale;
  100. else
  101. return objectTransform.nowScale;
  102. }
  103. private void InitObjectTransform()
  104. {
  105. if(objectTransform==null)
  106. {
  107. objectTransform = new ObjectTransform();
  108. objectTransform.startPos = Vector3.zero;
  109. objectTransform.nowPos = Vector3.zero;
  110. objectTransform.startRot = Vector3.zero;
  111. objectTransform.nowRot = Vector3.zero;
  112. objectTransform.startScale = Vector3.one;
  113. objectTransform.nowScale = Vector3.zero;
  114. }
  115. // 处理组合素材
  116. switch (type)
  117. {
  118. case (int)MaterialType.None:
  119. break;
  120. case (int)MaterialType.Image:
  121. case (int)MaterialType.Video:
  122. case (int)MaterialType.Model:
  123. case (int)MaterialType.Text:
  124. case (int)MaterialType.LocaImage:
  125. CreateSuCaiObj(this, Model);
  126. break;
  127. case (int)MaterialType.Image_Video_Text:
  128. CreateImage_Video_Text(this, Model);
  129. break;
  130. case (int)MaterialType.Model_Text:
  131. CreateModel_Text(this, Model);
  132. break;
  133. default:
  134. break;
  135. }
  136. }
  137. /// <summary>
  138. /// 创建 1图片 2视频 3模型 4文字
  139. /// </summary>
  140. /// <param name="type">素材类型</param>
  141. /// <param name="material">素材数据</param>
  142. /// <param name="spoit">景点</param>
  143. /// <returns></returns>
  144. private void CreateSuCaiObj(ModelList material, GameObject spoit)
  145. {
  146. List<ObjectValue> objects = new List<ObjectValue>();
  147. List<ModelItem> objs = material.materialList;
  148. for (int i = 0; i < objs.Count; i++)
  149. {
  150. var mat = objs[i];
  151. GameObject go = null;
  152. switch (mat.type)
  153. {
  154. case (int)MaterialType.None:
  155. break;
  156. case (int)MaterialType.Image:
  157. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  158. go = GameObject.Instantiate(pImage, spoit.transform);
  159. go.SetActive(true);
  160. go.AddComponent<TemplateImage>();
  161. //var imageitem = go.AddComponent<TemplateImage>();
  162. //imageitem.SetData(mat, material.updateTime);
  163. break;
  164. case (int)MaterialType.Video:
  165. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  166. go = GameObject.Instantiate(pVideo, spoit.transform);
  167. go.SetActive(true);
  168. TemplateVideo video = go.AddComponent<TemplateVideo>();
  169. video.localSavePath = Application.persistentDataPath + "/Material/" + Path.GetFileName(objs[i].DownloadPath);
  170. video.autoplay = material.autoplay;
  171. //var videoitem = go.AddComponent<TemplateVideo>();
  172. //videoitem.SetData(mat, material.updateTime);
  173. break;
  174. case (int)MaterialType.Model:
  175. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  176. go = GameObject.Instantiate(pModel, spoit.transform);
  177. go.SetActive(true);
  178. go.AddComponent<TemplateModel>();
  179. //var modelitem = go.AddComponent<TemplateModel>();
  180. //modelitem.SetData(mat, (int)Time.deltaTime);
  181. //Debug.Log(modelitem.Data.localSavePath);
  182. break;
  183. case (int)MaterialType.Text:
  184. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  185. go = GameObject.Instantiate(pText, spoit.transform);
  186. go.SetActive(true);
  187. go.AddComponent<TemplateText>();
  188. //var textitem = go.AddComponent<TemplateText>();
  189. //textitem.SetData(mat, material.updateTime);
  190. break;
  191. case (int)MaterialType.LocaImage:
  192. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  193. go = GameObject.Instantiate(pLocaImage, spoit.transform);
  194. go.SetActive(true);
  195. go.AddComponent<TemplateImage>();
  196. //var locaImageitem = go.AddComponent<TemplateImage>();
  197. //locaImageitem.SetLocaImageData(mat);
  198. break;
  199. default:
  200. break;
  201. }
  202. if (go != null)
  203. {
  204. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  205. mat.name = go.name;
  206. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  207. if (material.select)
  208. {
  209. go.transform.localPosition = mat.objectTransform.nowPos;
  210. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  211. go.transform.localScale = mat.objectTransform.nowScale;
  212. }
  213. else
  214. {
  215. go.transform.localEulerAngles = Vector3.zero;
  216. go.transform.localScale = new Vector3(1, 1, 1);
  217. if (mat.type != (int)MaterialType.Text)
  218. {
  219. go.transform.localPosition = Vector3.zero;
  220. }
  221. else
  222. {
  223. //Set text position
  224. if (mat.textPosition == "top")
  225. {
  226. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  227. }
  228. else if (mat.textPosition == "bottom")
  229. {
  230. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  231. }
  232. }
  233. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  234. }
  235. mat.prefabModel = go;
  236. }
  237. }
  238. }
  239. /// <summary>
  240. /// 创建 6模型+文字
  241. /// </summary>
  242. /// <param name="material"></param>
  243. /// <param name="spoit"></param>
  244. /// <returns></returns>
  245. private void CreateModel_Text(ModelList material, GameObject spoit)
  246. {
  247. List<ObjectValue> objects = new List<ObjectValue>();
  248. List<ModelItem> objs = material.materialList;
  249. for (int i = 0; i < objs.Count; i++)
  250. {
  251. var mat = objs[i];
  252. GameObject go = null;
  253. switch (mat.type)
  254. {
  255. case (int)MaterialType.None:
  256. break;
  257. case (int)MaterialType.Model:
  258. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  259. go = GameObject.Instantiate(pModel, spoit.transform);
  260. go.SetActive(true);
  261. go.AddComponent<TemplateModel>();
  262. //var modelitem = go.AddComponent<TemplateModel>();
  263. //modelitem.SetData(mat, material.updateTime);
  264. break;
  265. case (int)MaterialType.Text:
  266. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  267. go = GameObject.Instantiate(pText, spoit.transform);
  268. go.SetActive(true);
  269. go.AddComponent<TemplateText>();
  270. //var textitem = go.AddComponent<TemplateText>();
  271. //textitem.SetData(mat, material.updateTime);
  272. break;
  273. default:
  274. break;
  275. }
  276. if (go != null)
  277. {
  278. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  279. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  280. if (material.select)
  281. {
  282. go.transform.localPosition = mat.objectTransform.nowPos;
  283. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  284. go.transform.localScale = mat.objectTransform.nowScale;
  285. }
  286. else
  287. {
  288. go.transform.localEulerAngles = Vector3.zero;
  289. go.transform.localScale = new Vector3(1, 1, 1);
  290. if (mat.type != (int)MaterialType.Text)
  291. {
  292. go.transform.localPosition = Vector3.zero;
  293. }
  294. else
  295. {
  296. //Set text position
  297. if (mat.textPosition == "top")
  298. {
  299. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  300. }
  301. else if (mat.textPosition == "bottom")
  302. {
  303. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  304. }
  305. else if (mat.textPosition == "left")
  306. {
  307. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  308. }
  309. else if (mat.textPosition == "right")
  310. {
  311. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  312. }
  313. }
  314. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  315. }
  316. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  317. objects.Add(objectValue);
  318. mat.prefabModel = go;
  319. }
  320. }
  321. }
  322. /// <summary>
  323. /// 创建 5图片+文字/视频+文字
  324. /// </summary>
  325. private void CreateImage_Video_Text(ModelList material, GameObject spoit)
  326. {
  327. List<ObjectValue> objects = new List<ObjectValue>();
  328. //switch (material.typesetting)
  329. //{
  330. // case "1":
  331. // SRTitleLayout.CalLayout(material, spoit);
  332. // break;
  333. // case "2":
  334. // SRSectorLayout.CalLayout(material, spoit);
  335. // break;
  336. // case "3":
  337. // DRTitleLayout.CalLayout(material, spoit);
  338. // break;
  339. // case "4":
  340. // DRFanLayout.CalLayout(material, spoit);
  341. // break;
  342. // case "5":
  343. // SRTitleLayout.CalLayout(material, spoit);
  344. // break;
  345. // case "自定义":
  346. // break;
  347. // default:
  348. // break;
  349. //}
  350. switch (material.typesetting)
  351. {
  352. case "1":
  353. SRTitleLayout.CalLayout(material, spoit);
  354. break;
  355. case "2":
  356. SRTitleLayout.CalLayout(material, spoit);
  357. break;
  358. case "3":
  359. SRTitleLayout.CalLayout(material, spoit);
  360. break;
  361. case "4":
  362. SRSectorLayout.CalLayout(material, spoit);
  363. break;
  364. case "5":
  365. DRTitleLayout.CalLayout(material, spoit);
  366. break;
  367. case "6":
  368. DRTitleLayout.CalLayout(material, spoit);
  369. break;
  370. case "7":
  371. DRTitleLayout.CalLayout(material, spoit);
  372. break;
  373. case "8":
  374. DRFanLayout.CalLayout(material, spoit);
  375. break;
  376. default:
  377. break;
  378. }
  379. }
  380. /// <summary>
  381. /// 创建物体ObjectValue,并赋值位置信息
  382. /// </summary>
  383. /// <param name="id"></param>
  384. /// <param name="parentid"></param>
  385. /// <param name="go"></param>
  386. /// <param name="mat"></param>
  387. /// <returns></returns>
  388. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, ModelItem mat)
  389. {
  390. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  391. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  392. //为物体位置信息赋值
  393. if (mat.objectTransform != null)
  394. {
  395. go.transform.localPosition = mat.objectTransform.nowPos;
  396. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  397. go.transform.localScale = mat.objectTransform.nowScale;
  398. }
  399. else
  400. {
  401. go.transform.localPosition = Vector3.zero;
  402. go.transform.localEulerAngles = Vector3.zero;
  403. go.transform.localScale = new Vector3(1, 1, 1);
  404. }
  405. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  406. return objectValue;
  407. }
  408. public object Clone()
  409. {
  410. ModelList clonedObject = (ModelList)this.MemberwiseClone();
  411. return clonedObject;
  412. }
  413. public void initModelObj()
  414. {
  415. if (getInfoPos() != Vector3.zero)
  416. {
  417. _model.transform.localPosition = getInfoPos();
  418. }
  419. if (getInfoEul() != Vector3.zero)
  420. {
  421. _model.transform.localEulerAngles = getInfoPos();
  422. }
  423. if (!_model.GetComponent<BoxCollider>())
  424. {
  425. BoxCollider box = _model.AddComponent<BoxCollider>();
  426. box.center = new Vector3(0, -0.3f, 0);
  427. box.size = new Vector3(0.5f, 0.5f, 0.01f);
  428. BoundingBox bb = _model.AddComponent<BoundingBox>();
  429. bb.ActiveHandle = BoundingBox.HandleType.None;
  430. _model.AddComponent<NearInterationGrabbable>();
  431. _model.AddComponent<ManipulationHandler>();
  432. GameObject ob =GameObject.Instantiate( Resources.Load<GameObject>("Template/Prefab/Tip"),_model.transform);
  433. ob.transform.localPosition = new Vector3(0, -0.3f, 0);// Vector3.zero;
  434. ob.transform.localEulerAngles = Vector3.zero;
  435. ob.transform.localScale = Vector3.one;
  436. ob.SetActive(false);
  437. TimerMgr.Instance.CreateTimer(()=> {
  438. ob.SetActive(GameManager.m_IsStartEditorzu);
  439. box.enabled = GameManager.m_IsStartEditorzu;
  440. bb.enabled = GameManager.m_IsStartEditorzu;
  441. },1,-1);
  442. }
  443. // _model.transform.localPosition = getInfoPos();
  444. // _model.transform.localEulerAngles = getInfoEul();
  445. }
  446. }