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- using SC.XR.Unity.Module_InputSystem;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using XRTool.Util;
- public class ModelList: System.ICloneable
- {
- public int id { get; set; }
- public bool select { get; set; }
- public string name { get; set; }
- public int type { get; set; }
-
- public string describe { get; set; }
- public List<ModelItem> materialList { get; set; }
- public int updatTime { get; set; }
- public string typesetting { get; set; }
- public bool autoplay { get; set; }
- public ObjectTransform objectTransform { get; set; }
- public Transform materalLibrary;
- public SpotsItem spotsItem;
- private GameObject _model;
-
- public GameObject Model
- {
- get
- {
- if (_model == null)
- {
- init(false);
- }
- return _model;
- }
- }
- public void init(bool isAdd)
- {
- if (_model==null)
- {
- _model = new GameObject(name);
- _model.transform.parent = materalLibrary;
- InitObjectTransform();
- initModelObj();
- }
- if (!isAdd&& spotsItem!=null)
- {
-
- _model.transform.parent = spotsItem.SpotsObj.transform;
-
- initModelObj();
- }
- _model.SetActive(isAdd);
-
-
-
-
- if (isAdd)
- {
- for (int i = 0; i < materialList.Count; i++)
- {
- materialList[i].init();
- }
- }
- }
-
-
-
-
-
-
-
-
-
- Vector3 getInfoPos()
- {
- if(objectTransform==null)
- {
- return Vector3.zero;
- }
-
-
- if (objectTransform.nowPos == Vector3.zero)
- return objectTransform.startPos;
- else
- return objectTransform.nowPos;
- }
- Vector3 getInfoEul()
- {
- if (objectTransform == null)
- {
- return Vector3.zero;
- }
- if (objectTransform.nowRot == Vector3.zero)
- return objectTransform.startRot;
- else
- return objectTransform.nowRot;
-
- }
- Vector3 getInfoScale()
- {
- if (objectTransform.nowScale == Vector3.zero)
- return objectTransform.startScale;
- else
- return objectTransform.nowScale;
- }
- private void InitObjectTransform()
- {
- if(objectTransform==null)
- {
- objectTransform = new ObjectTransform();
-
- objectTransform.startPos = Vector3.zero;
- objectTransform.nowPos = Vector3.zero;
- objectTransform.startRot = Vector3.zero;
- objectTransform.nowRot = Vector3.zero;
- objectTransform.startScale = Vector3.one;
- objectTransform.nowScale = Vector3.zero;
- }
-
- switch (type)
- {
- case (int)MaterialType.None:
- break;
- case (int)MaterialType.Image:
- case (int)MaterialType.Video:
- case (int)MaterialType.Model:
- case (int)MaterialType.Text:
- case (int)MaterialType.LocaImage:
- CreateSuCaiObj(this, Model);
- break;
- case (int)MaterialType.Image_Video_Text:
- CreateImage_Video_Text(this, Model);
- break;
- case (int)MaterialType.Model_Text:
- CreateModel_Text(this, Model);
- break;
- default:
- break;
- }
- }
-
-
-
-
-
-
-
- private void CreateSuCaiObj(ModelList material, GameObject spoit)
- {
- List<ObjectValue> objects = new List<ObjectValue>();
- List<ModelItem> objs = material.materialList;
- for (int i = 0; i < objs.Count; i++)
- {
- var mat = objs[i];
- GameObject go = null;
- switch (mat.type)
- {
- case (int)MaterialType.None:
- break;
- case (int)MaterialType.Image:
- var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
- go = GameObject.Instantiate(pImage, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateImage>();
-
-
- break;
- case (int)MaterialType.Video:
- var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
- go = GameObject.Instantiate(pVideo, spoit.transform);
- go.SetActive(true);
- TemplateVideo video = go.AddComponent<TemplateVideo>();
- video.localSavePath = Application.persistentDataPath + "/Material/" + Path.GetFileName(objs[i].DownloadPath);
- video.autoplay = material.autoplay;
-
-
- break;
- case (int)MaterialType.Model:
- var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
- go = GameObject.Instantiate(pModel, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateModel>();
-
-
-
- break;
- case (int)MaterialType.Text:
- var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
- go = GameObject.Instantiate(pText, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateText>();
-
-
- break;
- case (int)MaterialType.LocaImage:
- var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
- go = GameObject.Instantiate(pLocaImage, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateImage>();
-
-
- break;
- default:
- break;
- }
- if (go != null)
- {
- go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
- mat.name = go.name;
- go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
- if (material.select)
- {
- go.transform.localPosition = mat.objectTransform.nowPos;
- go.transform.localEulerAngles = mat.objectTransform.nowRot;
- go.transform.localScale = mat.objectTransform.nowScale;
- }
- else
- {
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = new Vector3(1, 1, 1);
- if (mat.type != (int)MaterialType.Text)
- {
- go.transform.localPosition = Vector3.zero;
- }
- else
- {
-
- if (mat.textPosition == "top")
- {
- go.transform.localPosition = new Vector3(0, 0.3f, 0);
- }
- else if (mat.textPosition == "bottom")
- {
- go.transform.localPosition = new Vector3(0, -0.3f, 0);
- }
- }
- mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
-
- }
- mat.prefabModel = go;
- }
- }
- }
-
-
-
-
-
-
- private void CreateModel_Text(ModelList material, GameObject spoit)
- {
- List<ObjectValue> objects = new List<ObjectValue>();
- List<ModelItem> objs = material.materialList;
- for (int i = 0; i < objs.Count; i++)
- {
- var mat = objs[i];
- GameObject go = null;
- switch (mat.type)
- {
- case (int)MaterialType.None:
- break;
- case (int)MaterialType.Model:
- var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
- go = GameObject.Instantiate(pModel, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateModel>();
-
-
- break;
- case (int)MaterialType.Text:
- var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
- go = GameObject.Instantiate(pText, spoit.transform);
- go.SetActive(true);
- go.AddComponent<TemplateText>();
-
-
- break;
- default:
- break;
- }
- if (go != null)
- {
- go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
- go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
- if (material.select)
- {
- go.transform.localPosition = mat.objectTransform.nowPos;
- go.transform.localEulerAngles = mat.objectTransform.nowRot;
- go.transform.localScale = mat.objectTransform.nowScale;
- }
- else
- {
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = new Vector3(1, 1, 1);
- if (mat.type != (int)MaterialType.Text)
- {
- go.transform.localPosition = Vector3.zero;
- }
- else
- {
-
- if (mat.textPosition == "top")
- {
- go.transform.localPosition = new Vector3(0, 0.3f, 0);
- }
- else if (mat.textPosition == "bottom")
- {
- go.transform.localPosition = new Vector3(0, -0.3f, 0);
- }
- else if (mat.textPosition == "left")
- {
- go.transform.localPosition = new Vector3(-0.3f, 0, 0);
- }
- else if (mat.textPosition == "right")
- {
- go.transform.localPosition = new Vector3(0.3f, 0f, 0);
- }
- }
- mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
- }
- ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
- objects.Add(objectValue);
- mat.prefabModel = go;
- }
-
- }
- }
-
-
-
- private void CreateImage_Video_Text(ModelList material, GameObject spoit)
- {
-
- List<ObjectValue> objects = new List<ObjectValue>();
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- switch (material.typesetting)
- {
- case "1":
- SRTitleLayout.CalLayout(material, spoit);
- break;
- case "2":
- SRTitleLayout.CalLayout(material, spoit);
- break;
- case "3":
- SRTitleLayout.CalLayout(material, spoit);
- break;
- case "4":
- SRSectorLayout.CalLayout(material, spoit);
- break;
- case "5":
- DRTitleLayout.CalLayout(material, spoit);
- break;
- case "6":
- DRTitleLayout.CalLayout(material, spoit);
- break;
- case "7":
- DRTitleLayout.CalLayout(material, spoit);
- break;
- case "8":
- DRFanLayout.CalLayout(material, spoit);
- break;
- default:
- break;
- }
- }
-
-
-
-
-
-
-
-
- private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, ModelItem mat)
- {
- go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
- go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
-
- if (mat.objectTransform != null)
- {
- go.transform.localPosition = mat.objectTransform.nowPos;
- go.transform.localEulerAngles = mat.objectTransform.nowRot;
- go.transform.localScale = mat.objectTransform.nowScale;
- }
- else
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = new Vector3(1, 1, 1);
- }
- ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
- return objectValue;
- }
- public object Clone()
- {
- ModelList clonedObject = (ModelList)this.MemberwiseClone();
- return clonedObject;
- }
- public void initModelObj()
- {
- if (getInfoPos() != Vector3.zero)
- {
- _model.transform.localPosition = getInfoPos();
- }
- if (getInfoEul() != Vector3.zero)
- {
- _model.transform.localEulerAngles = getInfoPos();
- }
- if (!_model.GetComponent<BoxCollider>())
- {
- BoxCollider box = _model.AddComponent<BoxCollider>();
- box.center = new Vector3(0, -0.3f, 0);
- box.size = new Vector3(0.5f, 0.5f, 0.01f);
- BoundingBox bb = _model.AddComponent<BoundingBox>();
- bb.ActiveHandle = BoundingBox.HandleType.None;
- _model.AddComponent<NearInterationGrabbable>();
- _model.AddComponent<ManipulationHandler>();
- GameObject ob =GameObject.Instantiate( Resources.Load<GameObject>("Template/Prefab/Tip"),_model.transform);
- ob.transform.localPosition = new Vector3(0, -0.3f, 0);
- ob.transform.localEulerAngles = Vector3.zero;
- ob.transform.localScale = Vector3.one;
- ob.SetActive(false);
- TimerMgr.Instance.CreateTimer(()=> {
- ob.SetActive(GameManager.m_IsStartEditorzu);
- box.enabled = GameManager.m_IsStartEditorzu;
- bb.enabled = GameManager.m_IsStartEditorzu;
- },1,-1);
- }
-
-
- }
- }
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