GameManager.cs 88 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. using System.Linq;
  22. /*
  23. * 半自动交付/自动交付
  24. * 景点、触发范围、水晶点应保持顺序对应
  25. * 当前场景下景点名称不应重复
  26. * 同一景点下素材名称不应重复
  27. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  28. *
  29. * 新增锚点列表
  30. * 锚点识别图Vuforia XML和DAT文件
  31. * 各个锚点的位置信息
  32. *
  33. * 每次打开都下载vuforia文件
  34. * 自动加载生成ImageTarget
  35. *
  36. */
  37. public class GameManager : MonoSingleton<GameManager>
  38. {
  39. public LoadReference loadref;
  40. public GameObject armapObj;
  41. public ARMap armap;
  42. public Text text;
  43. public GameObject Map;
  44. /// <summary>
  45. /// 景点ID与对应的素材组合
  46. /// </summary>
  47. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  48. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  49. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  50. [Header("Spoit")]
  51. [Tooltip("景点对应的显示物体")]
  52. public List<Transform> ListShowObjs;
  53. [Tooltip("景点对应的显示物体,本地添加物体")]
  54. public List<Transform> ListLocalShowObjs;
  55. public bool isShowLoacalShowObjs = false;
  56. [Tooltip("景点对应的物体触发范围")]
  57. public List<Transform> ListColliderBoxs;
  58. private List<MeshRenderer> ListColiderBoxs_Mesh;
  59. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  60. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  61. [Tooltip("景点对应的水晶点")]
  62. public List<Transform> ListCrystals;
  63. [Tooltip("景点对应的显示物体父物体")]
  64. public Transform ObjsParent;
  65. [Tooltip("触发器父物体")]
  66. public Transform CollidersParent;
  67. [Tooltip("水晶点父物体")]
  68. public Transform CrystalsParent;
  69. [Tooltip("锚点父物体")]
  70. public Transform AnchorsParent;
  71. public GameObject ColliderItem;
  72. public GameObject CrystalItem;
  73. [Space(20)]
  74. [Tooltip("是否显示路径")]
  75. public bool IsShowLuJIng = true;
  76. [Tooltip("是否为编辑模式")]
  77. public bool IsEditor = true;
  78. [Tooltip("是否是全自动显示景点")]
  79. public bool IsAuto = true;
  80. [SerializeField, Tooltip("路径控制器")]
  81. private RouteCtr RouteCtr;
  82. [SerializeField, Tooltip("素材编辑器")]
  83. private EditorPanel m_EditorPanel;
  84. [SerializeField, Tooltip("计算人物在地图上的位置")]
  85. [Header("MinMap")]
  86. private CalMap m_CalMap;
  87. [SerializeField, Tooltip("小地图信息")]
  88. private MinMap m_MinMap;
  89. [Header("Setting")]
  90. [SerializeField, Tooltip("设置面板")]
  91. public SettingPanel m_SettingPanel;
  92. [SerializeField, Tooltip("编辑器面板")]
  93. private Transform m_EditorCanvas;
  94. [SerializeField, Tooltip("设置按钮")]
  95. private Transform m_SetBtn;
  96. [Header("地图比例")]
  97. public Transform PointA;
  98. public Transform PointB;
  99. public Transform PointC;
  100. public Transform PointD;
  101. public bool isStart; // 场景四个点已经确定
  102. public Vector2 WebMapSize;
  103. public Vector2 MapSize;
  104. public Vector2 MinMapSize = new Vector2(320, 135);
  105. public string MapPicUrl;
  106. [Header("展厅")]
  107. public GameObject MRZhanTing;
  108. public bool isPlayMRZhanTing;
  109. public IrobotMove m_IroBot;
  110. [Header("Player")]
  111. public PlayerTrigger Player;
  112. [Header("Head")]
  113. public Transform m_head;
  114. [Header("虚拟导游")]
  115. public List<IrobotMove> Irobots;
  116. /// <summary>
  117. /// 是否在触发区域内
  118. /// </summary>
  119. private bool m_IsTriggerExiting;
  120. /// <summary>
  121. /// 是否在触发区域内
  122. /// </summary>
  123. ///
  124. public GameObject arcamre;
  125. public GameObject immser;
  126. public bool IsTriggerExiting
  127. {
  128. get { return m_IsTriggerExiting; }
  129. set { m_IsTriggerExiting = value; }
  130. }
  131. /// <summary>
  132. /// 是否可以开始编辑素材
  133. /// </summary>
  134. private bool m_IsStartEditor;
  135. /// <summary>
  136. /// 是否可以开始编辑素材
  137. /// </summary>
  138. public bool IsStartEditor
  139. {
  140. get { return m_IsStartEditor; }
  141. set { m_IsStartEditor = value; }
  142. }
  143. /// <summary>
  144. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  145. /// </summary>
  146. public bool m_IsRuning;
  147. /// <summary>
  148. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  149. /// </summary>
  150. public bool IsRuning
  151. {
  152. get { return m_IsRuning; }
  153. set { m_IsRuning = value; }
  154. }
  155. /// <summary>
  156. /// 当前触发物体的下标
  157. /// </summary>
  158. private int m_SpoitIndex;
  159. /// <summary>
  160. /// 当前触发物体的下标
  161. /// </summary>
  162. public int SpoitIndex
  163. {
  164. get { return m_SpoitIndex; }
  165. set { m_SpoitIndex = value; }
  166. }
  167. /// <summary>
  168. /// 2.0 场景数据
  169. /// </summary>
  170. public UserSceneItem m_scene;
  171. /// <summary>
  172. /// 当前场景数据
  173. /// </summary>
  174. public SceneValue m_SceneValue;
  175. /// <summary>
  176. /// 当前场景数据
  177. /// </summary>
  178. public SceneValue SceneValue
  179. {
  180. get { return m_SceneValue; }
  181. set { m_SceneValue = value; }
  182. }
  183. /// <summary>
  184. /// 当前场景中的景点信息
  185. /// </summary>
  186. private List<SpoitValue> m_SpoitValues;
  187. /// <summary>
  188. /// 当前场景中的景点信息
  189. /// </summary>
  190. public List<SpoitValue> SpoitValues
  191. {
  192. get { return m_SpoitValues; }
  193. set { m_SpoitValues = value; }
  194. }
  195. /// <summary>
  196. /// 景点详情数据
  197. /// </summary>
  198. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  199. /// <summary>
  200. /// 景点详情数据
  201. /// </summary>
  202. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  203. {
  204. get { return m_SpoitsValueDetail; }
  205. set { m_SpoitsValueDetail = value; }
  206. }
  207. public UIAnchorsPanel m_UIAnchorsPanel;
  208. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  209. public Dictionary<Anchor, MeshRenderer> AnchorValue
  210. {
  211. get { return m_AnchorValue; }
  212. set { m_AnchorValue = value; }
  213. }
  214. private Dictionary<Anchor, GameObject> m_AnchorChild;
  215. public Dictionary<Anchor,GameObject> AnchorChild
  216. {
  217. get { return m_AnchorChild; }
  218. set { m_AnchorChild = value; }
  219. }
  220. public Toggle EditorToggle;
  221. private void Awake()
  222. {
  223. // Debug.unityLogger.logEnabled = false;
  224. }
  225. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  226. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  227. public Thread thread;
  228. private ThreadStart tstart;
  229. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  230. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  231. public Queue<long> TheadAcitonsId = new Queue<long>();
  232. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  233. List<long> removeLong = new List<long>();
  234. bool isBack;
  235. public long theadID;
  236. public long AddThead(Action a, Action b)
  237. {
  238. theadID++;
  239. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  240. dic.Add("Thead", a);
  241. dic.Add("callBack", b);
  242. TheadAcitons.Enqueue(dic);
  243. TheadAcitonsId.Enqueue(theadID);
  244. return theadID;
  245. }
  246. private void subThread()
  247. {
  248. Dictionary<string, Action> dic;
  249. long id;
  250. while (true)
  251. {
  252. Thread.Sleep(100);
  253. try
  254. {
  255. if (TheadAcitons.Count > 0 && !isBack)
  256. {
  257. dic = TheadAcitons.Dequeue();
  258. id = TheadAcitonsId.Dequeue();
  259. if (!removeLong.Contains(id))
  260. {
  261. dic["Thead"].Invoke();
  262. if (dic["callBack"] != null && !removeLong.Contains(id))
  263. {
  264. isBack = true;
  265. TheadBackAcitons.Enqueue(dic["callBack"]);
  266. }
  267. }
  268. }
  269. else if (TheadAcitons.Count <= 0)
  270. {
  271. if (removeLong.Count > 0)
  272. removeLong = new List<long>();
  273. if (textureThread.Count > 0)
  274. textureThread = new Dictionary<long, GameObject>();
  275. }
  276. }
  277. catch
  278. {
  279. isBack = false;
  280. Debug.Log("22222222222");
  281. }
  282. }
  283. }
  284. public Text t;
  285. public void foundmap()
  286. {
  287. t.text = "发现地图";
  288. }
  289. public void lostmap()
  290. {
  291. t.text = "地图丢失";
  292. }
  293. public void destroyGo(UnityEngine.Object go)
  294. {
  295. if(go)
  296. {
  297. Debug.Log("destroyGo===>" + go.name);
  298. Destroy(go);
  299. }
  300. }
  301. public GameObject go20exit;
  302. public GameObject go21exit;
  303. public void show20exitpop(bool isshow)
  304. {
  305. go20exit.SetActive(isshow);
  306. }
  307. public void show21exitpop(bool isshow)
  308. {
  309. go21exit.SetActive(isshow);
  310. }
  311. public void exitscene2()
  312. {
  313. GameScene.Instance.o20.SetActive(false);
  314. //m_SetBtn.gameObject.SetActive(false);
  315. destroyGo(LoadManager.Instance.datFileObj);
  316. destroyGo(LoadManager.Instance.xmlFileDownObj);
  317. MsgHandler.ClearAllListeners();
  318. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  319. GameScene.Instance.ShowScenes();
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  321. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  322. }
  323. public List<SceneValue> sucessvalues;
  324. public void exitscene()
  325. {
  326. XRLocalizer.Instance.gameObject.SetActive(true);
  327. m_EditorCanvas.gameObject.SetActive(false);
  328. m_SettingPanel.gameObject.SetActive(false);
  329. Destroy(loadref.goRefrence);
  330. loadref.goRefrence = null;
  331. armapObj.transform.parent.position = Vector3.zero;
  332. armapObj.transform.parent.eulerAngles = Vector3.zero;
  333. t.text = "退出场景后";
  334. MoveChange.isCx = false;
  335. MoveChange.islixian = false;
  336. SetLocalTime.isFind = true;
  337. ARSpace.isFind=false;
  338. SettingPanel.dingweilist.Clear();
  339. allobjs.Clear();
  340. ARSpace.transformToSpace.Clear();
  341. ARSpace.spaceToTransform.Clear();
  342. ARSpace.mapIdToOffset.Clear();
  343. ARSpace.mapIdToMap.Clear();
  344. Immersal.Core.FreeMap(PointFileGetUrlCommand.mapct);
  345. armap.FreeMap();
  346. Destroy(armap);
  347. armap = armapObj.AddComponent<ARMap>();
  348. armap.OnFirstLocalization = new MapLocalizedEvent();
  349. armap.OnFirstLocalization.AddListener(firstfound);
  350. XRLocalizer.Instance.Reset();
  351. m_IroBot.gameObject.SetActive(false);
  352. RouteCtr.CurrentPoints.Clear();
  353. m_SetBtn.gameObject.SetActive(false);
  354. // armap.FreeMap();
  355. m_MinMap.gameObject.SetActive(false);
  356. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  357. {
  358. Destroy(RouteCtr.list_route[i].gameObject);
  359. }
  360. RouteCtr.list_route.Clear();
  361. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  362. {
  363. Destroy(m_MinMap.listAllPoint[i].gameObject);
  364. }
  365. m_MinMap.listAllPoint.Clear();
  366. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  367. {
  368. Destroy(m_MinMap.list_route[i].gameObject);
  369. }
  370. m_MinMap.list_route.Clear();
  371. GameManager.Instance.IsRuning = false;
  372. ObjectValues.Clear();
  373. ColliderObjectValues.Clear();
  374. for (int i = 0; i < ListShowObjs.Count; i++)
  375. {
  376. Destroy(ListShowObjs[i].gameObject);
  377. }
  378. ListShowObjs.Clear();
  379. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  380. {
  381. Destroy(ListLocalShowObjs[i].gameObject);
  382. }
  383. ListLocalShowObjs.Clear();
  384. for (int i = 0; i < ListColliderBoxs.Count; i++)
  385. {
  386. Destroy(ListColliderBoxs[i].gameObject);
  387. }
  388. ListColliderBoxs.Clear();
  389. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  390. {
  391. Destroy(ListColiderBoxs_Mesh[i]);
  392. }
  393. ListColiderBoxs_Mesh.Clear();
  394. for (int i = 0; i < ListCrystals.Count; i++)
  395. {
  396. Destroy(ListCrystals[i].gameObject);
  397. }
  398. ListCrystals.Clear();
  399. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  400. {
  401. Destroy(UIAddMaterialPanel.pfablist[i]);
  402. }
  403. spoitposDic.Clear();
  404. foreach(var i in spoitposObjDic.Values)
  405. {
  406. Destroy(i);
  407. }
  408. spoitposObjDic.Clear();
  409. UIAddMaterialPanel.pfablist.Clear();
  410. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  411. }
  412. public void firstfound(int arg0)
  413. {
  414. t.text = "第一次发现_"+ arg0;
  415. }
  416. public bool isShowDownTip;
  417. private void Start()
  418. {
  419. ARSpace.transformToSpace.Clear();
  420. ARSpace.spaceToTransform.Clear();
  421. ARSpace.mapIdToOffset.Clear();
  422. ARSpace.mapIdToMap.Clear();
  423. armap = armapObj.AddComponent<ARMap>();
  424. armap.OnFirstLocalization = new MapLocalizedEvent();
  425. armap.OnFirstLocalization.AddListener(firstfound);
  426. armapObj.transform.parent.position = Vector3.zero;
  427. armapObj.transform.parent.eulerAngles = Vector3.zero;
  428. // XRLocalizer.Instance.Reset();
  429. #if UNITY_EDITOR
  430. ArchitectureInitiator.Initiate();
  431. #endif
  432. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  433. try
  434. {
  435. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  436. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  437. Utils.texture2DToMat(texture2D, imgMat);
  438. // Destroy(texture2D);
  439. imgMat.release();
  440. }
  441. catch { }
  442. this.gameObject.AddComponent<TimerMgr>();
  443. // PlayerPrefs.DeleteAll();
  444. isStart = false;
  445. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  446. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  447. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  448. SceneValue = null;
  449. m_IsStartEditor = false;
  450. m_IsRuning = false;
  451. m_SetBtn.gameObject.SetActive(false);
  452. //CalMapSize();
  453. SpoitIndex = -1;
  454. SpoitValues = new List<SpoitValue>();
  455. if (m_EditorPanel == null)
  456. {
  457. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  458. }
  459. if (!IsAuto)
  460. {
  461. //GetObjectValue();
  462. //CreateSpoitValue();
  463. }
  464. else
  465. {
  466. ListShowObjs = new List<Transform>();
  467. ListColliderBoxs = new List<Transform>();
  468. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  469. ListCrystals = new List<Transform>();
  470. // ListLocalShowObjs = new List<Transform>();
  471. }
  472. m_MinMap.gameObject.SetActive(false);
  473. Map.SetActive(false);
  474. var t = TimerMgr.Instance.CreateTimer(()=> {
  475. if(isShowDownTip)
  476. {
  477. Debug.Log("HJJ 判断正在下载");
  478. if (downLoadCount == 0)
  479. {
  480. downLoadCount = COSDownLoad.showDownEndLoadCount;
  481. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  482. }
  483. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  484. {
  485. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  486. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  487. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  488. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  489. }
  490. else
  491. {
  492. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  493. TimerMgr.Instance.CreateTimer(()=> {
  494. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  495. {
  496. }else
  497. {
  498. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  499. downLoadCount = 0;
  500. DownloadResManager.Instance.Save();
  501. isShowDownTip = false;
  502. }
  503. },1f);
  504. }
  505. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  506. {
  507. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  508. Debug.Log("DGJ updateEnd ");
  509. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  510. isShowDownTip = false;
  511. }
  512. }
  513. },1,-1);
  514. tstart = new ThreadStart(subThread);
  515. thread = new Thread(tstart);
  516. thread.Start();
  517. StartCoroutine(startSendPos());
  518. }
  519. IEnumerator startSendPos()
  520. {
  521. while(true)
  522. {
  523. if (Player != null && GameManager.Instance.isStart)
  524. {
  525. float rot = Player.transform.localEulerAngles.y - 180;
  526. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  527. JsonData data = new JsonData();
  528. data["sn"] = SendSN.GetSN();
  529. data["position"] = new JsonData();
  530. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  531. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  532. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  533. ;
  534. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  535. }
  536. yield return new WaitForSeconds(3f);
  537. }
  538. }
  539. int downLoadCount = 0;
  540. private void LateUpdate()
  541. {
  542. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  543. {
  544. try
  545. {
  546. TheadBackAcitons.Dequeue().Invoke();
  547. }
  548. catch
  549. {
  550. }
  551. isBack = false;
  552. }
  553. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  554. // {
  555. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  556. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  557. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  558. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  559. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  560. // }
  561. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  562. {
  563. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  564. TemplateVideo.isPlaying = false;
  565. avplayer = null;
  566. }
  567. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  568. {
  569. Debug.Log("HJJVideo 开始播放");
  570. TemplateVideo.isPlaying = true;
  571. TimerMgr.Instance.CreateTimer(()=> {
  572. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  573. TemplateVideo.isPlayLock = false;
  574. },3);
  575. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  576. #if !UNITY_EDITOR
  577. if (!video.localSavePath.Contains("file"))
  578. video.m_Video.SetUrl("file://" + video.localSavePath);
  579. #endif
  580. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  581. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  582. avplayer = video.m_Video;
  583. }
  584. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  585. {
  586. ModelItem mi = ModelItem.loadAB.Dequeue();
  587. if (IsAB(mi))
  588. {
  589. ModelItem.isLoad = true;
  590. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  591. Debug.Log(mi.abByte.Length);
  592. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  593. }else
  594. {
  595. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  596. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  597. }
  598. }
  599. }
  600. public bool IsAB(ModelItem mi)
  601. {
  602. bool finish = false;
  603. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  604. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  605. {
  606. finish = true;
  607. }
  608. return finish;
  609. }
  610. float lockTime = 0;
  611. public AVProVideoPlayer avplayer;
  612. public void Init()
  613. {
  614. }
  615. private void InitCrystals()
  616. {
  617. for (int i = 0; i < ListCrystals.Count; i++)
  618. {
  619. ListCrystals[i].gameObject.SetActive(true);
  620. }
  621. }
  622. private void InitBoxColliders()
  623. {
  624. for (int i = 0; i < ListColliderBoxs.Count; i++)
  625. {
  626. ListColliderBoxs[i].gameObject.SetActive(true);
  627. }
  628. }
  629. public void IntoScene()
  630. {
  631. Map.SetActive(true);
  632. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  633. //ImageTargetManager.Instance.LoadVuforiaDat();
  634. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  635. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  636. StartCoroutine(StartScene(isPlayMRZhanTing));
  637. HttpSocket.Instance.SendIpToElectric();
  638. if(!UserInfo.Instance.is20)
  639. MQTTClient.Instance.StartSendCameraPos();
  640. }
  641. public void saveOldData()
  642. {
  643. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  644. foreach (var i in allobjs.Keys)
  645. {
  646. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  647. foreach (var j in allobjs[i].Keys)
  648. {
  649. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  650. foreach (var k in allobjs[i][j].Keys)
  651. {
  652. PosRotScalePatch p = new PosRotScalePatch();
  653. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  654. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  655. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  656. allOldobjs[i][j].Add(k, p);
  657. }
  658. }
  659. }
  660. }
  661. public void refOldData()
  662. {
  663. foreach (var i in allobjs.Keys)
  664. {
  665. foreach (var j in allobjs[i].Keys)
  666. {
  667. foreach (var k in allobjs[i][j].Keys)
  668. {
  669. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  670. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  671. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  672. }
  673. }
  674. }
  675. }
  676. IEnumerator StartScene( bool isPlayMRZhanTing)
  677. {
  678. yield return new WaitForSeconds(0.5f);
  679. if(isPlayMRZhanTing)
  680. {
  681. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  682. //{
  683. MRZhanTing.gameObject.SetActive(true);
  684. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  685. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  686. yield return new WaitForSeconds(18f);
  687. MRZhanTing.gameObject.SetActive(false);
  688. //}
  689. }
  690. m_SettingPanel.gameObject.SetActive(true);
  691. m_EditorPanel.Init();
  692. m_SettingPanel.Init();
  693. yield return new WaitForSeconds(0.5f);
  694. try
  695. {
  696. if (RouteCtr && RouteCtr.List_route != null && RouteCtr.List_route[0] && RouteCtr.List_route[0].GetComponent<LineRenderer>() && RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount > 0)
  697. {
  698. Vector3[] v3list = new Vector3[RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount];
  699. RouteCtr.List_route[0].GetComponent<LineRenderer>().GetPositions(v3list);
  700. Player.MovePoints = v3list.ToList();// RouteCtr.CurrentPoints;
  701. //判断选择那个虚拟导游
  702. //int id = ChooseIroBot();
  703. //if (id < 3)
  704. //{
  705. //m_IroBot = Irobots[id - 1];
  706. m_IroBot.gameObject.SetActive(true);
  707. m_IroBot.Points = Player.MovePoints;
  708. //}
  709. }
  710. }
  711. catch
  712. {
  713. }
  714. IsRuning = true;
  715. m_SetBtn.gameObject.SetActive(true);
  716. InitCrystals();
  717. InitBoxColliders();
  718. }
  719. private int ChooseIroBot()
  720. {
  721. int id = 3;
  722. var navlines = DataManager.Instance.CurrentScene.navLines;
  723. if (navlines.Count > 0)
  724. {
  725. id = navlines[0].guideMod;
  726. }
  727. return id;
  728. }
  729. /// <summary>
  730. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  731. /// </summary>
  732. private void GetObjectValue()
  733. {
  734. //for (int i = 0; i < ListShowObjs.Count; i++)
  735. //{
  736. // var spoit = ListShowObjs[i];
  737. // List<ObjectValue> values = new List<ObjectValue>();
  738. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  739. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  740. // for (int j = 1; j < editors.Length; j++)
  741. // {
  742. // var obj = editors[j];
  743. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  744. // objectValue.ChildrenObj.Add(value);
  745. // }
  746. // values.Add(objectValue);
  747. // ObjectValues.Add(i, values);
  748. //}
  749. }
  750. /// <summary>
  751. /// 半自动时创建景点信息
  752. /// </summary>
  753. //private void CreateSpoitValue()
  754. //{
  755. // if (SpoitValues == null)
  756. // {
  757. // SpoitValues = new List<SpoitValue>();
  758. // }
  759. // SpoitValues.Clear();
  760. // foreach (int id in ObjectValues.Keys)
  761. // {
  762. // var item = ObjectValues[id];
  763. // SpoitValue spoit = new SpoitValue();
  764. // spoit.id = item[0].ID;
  765. // spoit.name = item[0].matName;
  766. // for (int i = 0; i < item.Count; i++)
  767. // {
  768. // var objs = item[i];
  769. // MaterialObl materialObl = new MaterialObl();
  770. // materialObl.id = objs.ID;
  771. // materialObl.name = objs.matName;
  772. // materialObl.type = 0;
  773. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  774. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  775. // {
  776. // var obj = objs.ChildrenObj[i];
  777. // MaterialObjValue mat = new MaterialObjValue();
  778. // mat.name = obj.matName;
  779. // mat.type = 0;
  780. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  781. // materialObl.materialList.Add(mat);
  782. // }
  783. // spoit.material.Add(materialObl);
  784. // SpoitValues.Add(spoit);
  785. // }
  786. // }
  787. //}
  788. #region 设置功能
  789. public bool needSavePosRotScale = true;
  790. public void OnEditorBtnValueChanged(bool ison)
  791. {
  792. m_EditorCanvas.gameObject.SetActive(ison);
  793. m_IsStartEditor = ison;
  794. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  795. {
  796. ListColiderBoxs_Mesh[i].enabled = ison;
  797. }
  798. if (ison)
  799. {
  800. if (needSavePosRotScale)
  801. {
  802. GetPosRotScale(); // 获取所有物体位置旋转缩放
  803. needSavePosRotScale = false;
  804. }
  805. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  806. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  807. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  808. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  809. }
  810. else
  811. {
  812. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  813. if (SpoitIndex >= 0 && !IsTriggerExiting)
  814. {
  815. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  816. if (isShowLoacalShowObjs)
  817. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  818. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  819. m_EditorPanel.ClosePanel();
  820. SpoitIndex = -1;
  821. }
  822. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  823. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  824. }
  825. }
  826. public SCToggleSwitch3D sc3D20zuJD;
  827. public SCToggleSwitch3D sc3D20zuEditor;
  828. public SCToggleSwitch3D sc3Dopen20zu;
  829. public static bool m_IsStartEditorJD;
  830. public void open20zuJD(bool ison)
  831. {
  832. m_IsStartEditorJD = ison;
  833. if (!ison)
  834. {
  835. // save20All();
  836. }else
  837. {
  838. sc3D20zuEditor.isOn = false;
  839. sc3Dopen20zu.isOn = false;
  840. }
  841. SaveButton.SetActive(ison);
  842. }
  843. public static bool m_IsStartEditorzu;
  844. public void open20zu(bool ison)
  845. {
  846. m_IsStartEditorzu = ison;
  847. if (!ison)
  848. {
  849. // save20All();
  850. }
  851. else
  852. {
  853. sc3D20zuJD.isOn = false;
  854. sc3D20zuEditor.isOn = false;
  855. }
  856. SaveButton.SetActive(ison);
  857. }
  858. public static bool m_IsStart20Editor;
  859. //2.0编辑模式 保存
  860. public void open20Editor(bool ison)
  861. {
  862. m_IsStart20Editor = ison;
  863. if(!ison)
  864. {
  865. // save20All();
  866. }
  867. else
  868. {
  869. // sc3D20zuJD.isOn = false;
  870. // sc3Dopen20zu.isOn = false;
  871. }
  872. SaveButton.SetActive(ison);
  873. }
  874. public GameObject SaveButton;
  875. public void save20All()
  876. {
  877. //if (!m_IsStartEditor)
  878. // {
  879. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  880. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  881. {
  882. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  883. SendSaveDataNew data = new SendSaveDataNew();
  884. data.position = sp.position;
  885. data.triggerImageId = sp.triggerImageId;
  886. data.id = int.Parse(sp.id);
  887. data.name = sp.name;
  888. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  889. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  890. foreach (var z in sp.modelList.Keys)
  891. {
  892. ObjectTransform objt2 = new ObjectTransform();
  893. if(sp.isInitModel)
  894. {
  895. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  896. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  897. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  898. }else
  899. {
  900. objt2 = sp.modelList[z].objectTransform;
  901. }
  902. sp.modelList[z].objectTransform = objt2;
  903. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  904. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  905. {
  906. ObjectTransform objt3 = new ObjectTransform();
  907. if (sp.isInitModel)
  908. {
  909. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  910. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  911. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  912. }
  913. else
  914. {
  915. objt3 = sp.modelList[z].materialList[j].objectTransform;
  916. }
  917. sp.modelList[z].materialList[j].objectTransform = objt3;
  918. MaterialObjValueNew mov = new MaterialObjValueNew();
  919. mov.uid = sp.modelList[z].materialList[j].uid;
  920. mov.id = sp.modelList[z].materialList[j].id;
  921. mov.fileId = sp.modelList[z].materialList[j].fileId;
  922. mov.type = sp.modelList[z].materialList[j].type;
  923. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  924. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  925. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  926. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  927. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  928. mov.name = sp.modelList[z].materialList[j].name;
  929. mov.template = sp.modelList[z].materialList[j].template;
  930. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  931. materialList.Add(mov);
  932. }
  933. MaterialOblNew obj = new MaterialOblNew();
  934. obj.id = sp.modelList[z].id;
  935. obj.name = sp.modelList[z].name;
  936. obj.objectTransform = sp.modelList[z].objectTransform;
  937. obj.describe = sp.modelList[z].describe;
  938. obj.select = true;// sp.modelList[z].select;
  939. obj.type = sp.modelList[z].type;
  940. obj.materialList = materialList;
  941. MaterialObllsit.Add(obj);
  942. }
  943. data.material = MaterialObllsit;
  944. ObjectTransform objt = new ObjectTransform();
  945. objt.nowPos = sp.SpotsObj.transform.localPosition;
  946. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  947. objt.nowScale = sp.SpotsObj.transform.localScale;
  948. data.spoittf = objt;
  949. //data.triggerRange = spoit.SpoitTransform[0];
  950. saveData.Add(data);
  951. }
  952. string sendData = JsonConvert.SerializeObject(saveData);
  953. //string sendData = JsonMapper.ToJson(saveData);
  954. Debug.Log("更新景点数据: " + sendData);
  955. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  956. JsonData jd = JsonMapper.ToObject(str);
  957. if(jd["message"].ToString()=="success")
  958. {
  959. InstantiateCommand Command = new InstantiateCommand(
  960. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  961. InstantiateSystem.Instance.BlueObject.SuccessText);
  962. CommandSystem.Instance.Send(Command);
  963. }else
  964. {
  965. InstantiateCommand Command = new InstantiateCommand(
  966. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  967. InstantiateSystem.Instance.BlueObject.NetErrorText);
  968. CommandSystem.Instance.Send(Command);
  969. }
  970. Debug.Log("保存回调===》" + str);
  971. });
  972. // }
  973. }
  974. public void OnSettingBtnValueChanged(bool ison)
  975. {
  976. m_SettingPanel.gameObject.SetActive(ison);
  977. if (ison)
  978. {
  979. Debug.Log(OpenXRCamera.Instance.head.forward);
  980. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  981. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  982. }
  983. }
  984. public void OnAnchorBtnValueChanged(bool ison)
  985. {
  986. foreach (var item in m_AnchorValue)
  987. {
  988. item.Value.enabled = ison;
  989. }
  990. //foreach (var item in m_AnchorChild)
  991. //{
  992. // item.Value.SetActive(ison);
  993. //}
  994. if(ison)
  995. {
  996. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  997. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  998. }
  999. else
  1000. {
  1001. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  1002. }
  1003. }
  1004. public void GetPosRotScale()
  1005. {
  1006. saveOldData();
  1007. return;
  1008. PosRotScale.PosRotScalePatchList.Clear();
  1009. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1010. {
  1011. if (i != 0)
  1012. {
  1013. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1014. {
  1015. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1016. {
  1017. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1018. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1019. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1020. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1021. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1022. }
  1023. }
  1024. }
  1025. }
  1026. }
  1027. #endregion
  1028. #region 获取景点信息--素材编辑模式下
  1029. /// <summary>
  1030. /// 获取当前景点对应的物体信息
  1031. /// </summary>
  1032. /// <param name="spoitID"></param>
  1033. /// <returns></returns>
  1034. public ObjectValue GetSpoitObjs(int spoitID)
  1035. {
  1036. if (ObjectValues.ContainsKey(spoitID))
  1037. {
  1038. return ObjectValues[spoitID];
  1039. }
  1040. else
  1041. {
  1042. return null;
  1043. }
  1044. }
  1045. /// <summary>
  1046. /// 初始化数据
  1047. /// 素材编辑模式下
  1048. /// </summary>
  1049. /// <param name="matObjs"></param>
  1050. public void InitSpoitObjs()
  1051. {
  1052. m_EditorPanel.InitObjTransForm();
  1053. }
  1054. /// <summary>
  1055. /// 保存数据
  1056. /// 素材编辑模式下
  1057. /// </summary>
  1058. /// <param name="matObjs"></param>
  1059. public void SaveSpoitObjs()
  1060. {
  1061. m_EditorPanel.SaveObjTransForm();
  1062. }
  1063. public void SaveAnchorObjs( string name)
  1064. {
  1065. foreach (var item in AnchorValue) // 保存所有锚点
  1066. {
  1067. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1068. }
  1069. // 锚点发送后台
  1070. m_UIAnchorsPanel.SaveAnchors(name);
  1071. }
  1072. #endregion
  1073. #region 创建水晶点、触发器范围、显示物体
  1074. public IEnumerator CreateScene(SceneValue scene)
  1075. {
  1076. SceneValue = scene;
  1077. if (m_MinMap.Map.sprite == null)
  1078. {
  1079. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1080. GetMinMap(scene ,null);
  1081. }
  1082. else
  1083. {
  1084. yield return StartCoroutine(StartCreateScene(scene));
  1085. }
  1086. yield return new WaitForSeconds(1f);
  1087. MoveScenePatch();
  1088. }
  1089. private void MoveScenePatch()
  1090. {
  1091. Vector3 temp = ObjsParent.parent.localPosition;
  1092. temp.z += MapSize.y;
  1093. ObjsParent.parent.localPosition = temp;
  1094. }
  1095. private IEnumerator StartCreateScene(SceneValue scene)
  1096. {
  1097. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1098. if (scene.navLines != null && scene.navLines.Count > 0)
  1099. SetRouteValue(scene.navLines);
  1100. else
  1101. Debug.LogError(" 当前场景未设置路径");
  1102. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1103. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1104. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1105. else
  1106. Debug.LogError(" 当前场景未创建景点");
  1107. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1108. SetAnchor(scene.listPicture);
  1109. else
  1110. Debug.LogError(" 当前场景未创建锚点");
  1111. //设置小地图景点
  1112. // m_CalMap.SettingMapPoint(ListCrystals);
  1113. yield return null;
  1114. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1115. // DownloadManager.Instance.UpdataData();
  1116. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1117. IntoScene();
  1118. }
  1119. Action<bool> GetMinMapBack;
  1120. /// <summary>
  1121. /// 获取小地图
  1122. /// </summary>
  1123. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1124. {
  1125. GetMinMapBack = getBack;
  1126. //DownloadData data1 = new DownloadData();
  1127. //string filename = Path.GetFileName(MapPicUrl);
  1128. //data1.name = filename;
  1129. //data1.type = 1;
  1130. //data1.downloadPath = MapPicUrl;
  1131. ////data1.updateTime = (int)SceneValue.updateTime;
  1132. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1133. if(scene.width>0 &&scene.length>0)
  1134. {
  1135. Debug.Log("playerPos===>" + isStart);
  1136. //Debug.Log(scene.width + " " + scene.length);
  1137. isStart = true;
  1138. PointB.position = Vector3.zero;
  1139. PointB.eulerAngles = Vector3.zero;
  1140. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1141. PointA.eulerAngles = Vector3.zero;
  1142. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1143. PointC.eulerAngles = Vector3.zero;
  1144. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1145. PointD.eulerAngles = Vector3.zero;
  1146. m_CalMap.SettingMapPoint(ListCrystals);
  1147. }
  1148. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1149. downLoadMaterial.downLoadPath = MapPicUrl;
  1150. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1151. downLoadMaterial.updataTime = scene.updateTime;
  1152. downLoadMaterial.type = "-1";
  1153. Debug.Log("Hjj 开始获取地图大小==》");
  1154. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1155. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1156. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1157. GameManager.Instance.isShowDownTip = true;
  1158. DownloadResManager.Instance.StartDownLoad();
  1159. }
  1160. public static MatOfByte filePathToMatByte(byte[] bytes)
  1161. {
  1162. Debug.Log("加載完成2222");
  1163. MatOfByte matOfByte = new MatOfByte(bytes);
  1164. Debug.Log("加載完成3333");
  1165. //Imgcodecs.imdecode
  1166. return matOfByte;
  1167. }
  1168. /// <summary>
  1169. /// OpenCV生成图片缩略图
  1170. /// </summary>
  1171. /// <param name="path">文件路径</param>
  1172. /// <param name="zoom">缩放值</param>
  1173. /// <returns></returns>
  1174. public static Mat zoomByteByOpenCV(byte[] path)
  1175. {
  1176. Debug.Log("加載完成2222");
  1177. MatOfByte matbytes = filePathToMatByte(path);
  1178. Debug.Log("加載完成3333");
  1179. Mat mat = Imgcodecs.imdecode(matbytes, CvType.CV_8UC4);
  1180. Debug.Log("加載完成4444");
  1181. float zoom = 1;
  1182. float sint = 2048f;
  1183. if (mat.cols() > sint)
  1184. {
  1185. zoom = (float)(sint / mat.cols());
  1186. }
  1187. if (mat.rows() * zoom > sint)
  1188. {
  1189. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1190. }
  1191. Debug.Log("加載完成3333");
  1192. //Debug.Log(mat.cols());
  1193. //Debug.Log(mat.rows());
  1194. //压缩图片
  1195. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1196. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1197. Imgproc.resize(mat, zoomMat, size);
  1198. ////BGR 转RGBAA
  1199. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1200. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGRA2RGBA);
  1201. //RefreshEvent?.Invoke();
  1202. zoomMat.release();
  1203. mat.release();
  1204. matbytes.release();
  1205. Debug.Log("加載完成444");
  1206. return imgRGBMat;
  1207. //return mat;
  1208. }
  1209. public static Texture2D TextureByMat(Mat imgRGBMat)
  1210. {
  1211. //Debug.Log(imgRGBMat.cols());
  1212. //Debug.Log(imgRGBMat.rows());
  1213. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGBA32, false);
  1214. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1215. return _tex;
  1216. }
  1217. private void HandleMsg(Msg msg)
  1218. {
  1219. Debug.Log("Hjj 获取地图大小==》");
  1220. // MsgHandler.RemoveListener()
  1221. if(msg.Value!=null)
  1222. {
  1223. Texture2D tex = new Texture2D(1, 1);
  1224. OpenCVForUnity.CoreModule.Mat _mat = null;
  1225. tex.LoadImage((byte[])msg.Value);
  1226. tex.Apply(); // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1227. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1228. m_MinMap.Map.sprite = sprite;
  1229. //m_MinMap.Map.SetNativeSize();
  1230. float width = tex.width;
  1231. float height = tex.height;
  1232. if (width > height)
  1233. {
  1234. width = width / height;
  1235. height = 1;
  1236. }
  1237. else
  1238. {
  1239. height = height / width;
  1240. width = 1;
  1241. }
  1242. MinMapSize = new Vector2(width * 150, height * 150);
  1243. CalMapSize();
  1244. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1245. //获取网页端
  1246. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1247. if (SceneValue != null)
  1248. {
  1249. // StartCreateScene(SceneValue);
  1250. }
  1251. Debug.Log("playerPos===>GetMinMapBack");
  1252. GetMinMapBack?.Invoke(true);
  1253. /*
  1254. Loom.RunAsync(() =>
  1255. {
  1256. Debug.Log("加載完成222222222222222222");
  1257. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1258. Debug.Log("1111111");
  1259. Loom.QueueOnMainThread(() =>
  1260. {
  1261. Debug.Log("加載完成111111111111");
  1262. tex = TextureByMat(_mat);
  1263. });
  1264. });*/
  1265. }else
  1266. {
  1267. GetMinMapBack?.Invoke(false);
  1268. }
  1269. }
  1270. /// <summary>
  1271. /// 设置景点素材信息
  1272. /// </summary>
  1273. /// <param name="spoits"></param>
  1274. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1275. {
  1276. SpoitValue spoitValue;
  1277. for (int i = 0; i < spoits.Count-1; i++)
  1278. {
  1279. spoitValue = null;
  1280. for (int j = 0; j < spoits.Count-1-i; j++)
  1281. {
  1282. if(spoits[j].id>spoits[j+1].id)
  1283. {
  1284. spoitValue = spoits[j];
  1285. spoits[j] = spoits[j+1];
  1286. spoits[j+1] = spoitValue;
  1287. }
  1288. }
  1289. }
  1290. SpoitValues.Clear();
  1291. for (int i = 0; i < spoits.Count; i++)
  1292. {
  1293. var spoit = spoits[i];
  1294. SpoitValue spoit1 = spoit;
  1295. CreateCrystalAndTrigger(spoit);
  1296. yield return StartCoroutine(CreateMaterial(spoit));
  1297. spoits[i] = SV;
  1298. }
  1299. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1300. {
  1301. ListColiderBoxs_Mesh[i].enabled = false;
  1302. }
  1303. SpoitValues.AddRange(spoits);
  1304. SceneValue.listSpoit = SpoitValues;
  1305. DataManager.Instance.Spoits = SpoitValues;
  1306. }
  1307. /// <summary>
  1308. /// 创建水晶点和触发器
  1309. /// </summary>
  1310. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1311. {
  1312. var spoitPos = Vector3.zero;
  1313. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1314. {
  1315. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1316. SpoitPos trans = spoit.SpoitTransform[0];
  1317. Debug.Log("pointRelativeX_"+trans.pointRelativeX+"_"+ WebMapSize+"_"+ MapSize);
  1318. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, (WebMapSize.y - (float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1319. //创建水晶点
  1320. var obj = Instantiate(CrystalItem, CrystalsParent);
  1321. CommandSystem.Instance.Send(
  1322. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1323. );
  1324. obj.name = spoit.name;
  1325. obj.transform.localPosition = spoitPos;
  1326. ListCrystals.Add(obj.transform);
  1327. var spoitobj = CreateSpoit(spoit, spoitPos);
  1328. ListShowObjs.Add(spoitobj.transform);
  1329. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1330. ObjectValues.Add(spoit.id, spoitvalue);
  1331. ////创建触发器
  1332. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1333. //{
  1334. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1335. // var range = spoitdetail.triggerRange;
  1336. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1337. // {
  1338. // }
  1339. // else
  1340. // {
  1341. // trans = range;
  1342. // }
  1343. //}
  1344. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1345. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, (WebMapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2)) / WebMapSize.y * MapSize.y);
  1346. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1347. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1348. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1349. triggerobj.name = spoit.name;
  1350. triggerobj.transform.localPosition = tiggerpos;
  1351. triggerobj.transform.localScale = tiggerRange;
  1352. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1353. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1354. ColliderObjectValues.Add(boxvalue);
  1355. ListColliderBoxs.Add(triggerobj.transform);
  1356. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1357. }
  1358. else
  1359. {
  1360. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1361. }
  1362. }
  1363. public float wutiH=1.5f;
  1364. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1365. {
  1366. //生成景点父物体
  1367. GameObject spoitObj = new GameObject(spoit.name);
  1368. spoitObj.transform.SetParent(ObjsParent.transform);
  1369. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1370. spoitposObjDic.Add(spoit.id, spoitObj);
  1371. /*
  1372. //为景点位置信息赋值
  1373. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1374. {*/
  1375. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1376. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1377. spoitObj.transform.localRotation = Quaternion.identity;
  1378. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1379. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1380. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1381. {
  1382. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1383. }
  1384. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1385. /* }
  1386. else
  1387. {
  1388. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1389. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1390. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1391. }*/
  1392. return spoitObj;
  1393. }
  1394. SpoitValue SV;
  1395. /// <summary>
  1396. /// 创建整体素材
  1397. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1398. /// </summary>
  1399. private IEnumerator CreateMaterial(SpoitValue spoit)
  1400. {
  1401. MsgHandler.ClearAllListeners();
  1402. if (!ObjectValues.ContainsKey(spoit.id))
  1403. {
  1404. SV = new SpoitValue();
  1405. }
  1406. else
  1407. {
  1408. var spoitValues = ObjectValues[spoit.id];
  1409. var spoitObj = spoitValues.Object;
  1410. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1411. SyncSpoit syncSpoit = new SyncSpoit();
  1412. syncSpoit.spoitId = spoit.name;
  1413. syncSpoit.spoitObj = spoitObj;
  1414. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1415. {
  1416. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1417. }
  1418. else
  1419. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1420. if(!UserInfo.Instance.is20)
  1421. //生成素材组合
  1422. for (int i = 0; i < spoit.material.Count; i++)
  1423. {
  1424. //素材整体
  1425. MaterialObl material = spoit.material[i];
  1426. //Debug.Log(spoit.material[i].name);
  1427. //素材组物体
  1428. GameObject matObj = new GameObject(material.name);
  1429. matObj.transform.SetParent(spoitValues.Object.transform);
  1430. matObj.transform.localPosition = Vector3.zero;
  1431. matObj.transform.localEulerAngles = Vector3.zero;
  1432. matObj.transform.localScale = new Vector3(1, 1, 1);
  1433. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1434. //素材组合对应ObjectValue的
  1435. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1436. //素材组合下的单个素材ObjectValue
  1437. List<ObjectValue> objsvalue = null;
  1438. MaterialObl newmaterial = material;
  1439. //生成素材组合的ObjectValue,是对应景点的
  1440. switch (material.type)
  1441. {
  1442. case (int)MaterialType.None:
  1443. break;
  1444. case (int)MaterialType.Image:
  1445. case (int)MaterialType.Video:
  1446. case (int)MaterialType.Model:
  1447. case (int)MaterialType.Text:
  1448. case (int)MaterialType.LocaImage:
  1449. Debug.Log("DGJ ===> LocalImage " + material.name);
  1450. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1451. break;
  1452. case (int)MaterialType.Image_Video_Text:
  1453. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1454. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1455. break;
  1456. case (int)MaterialType.Model_Text:
  1457. Debug.Log("DGJ ===> Model_Text " + material.name);
  1458. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1459. break;
  1460. default:
  1461. break;
  1462. }
  1463. spoit.material[i] = newmaterial;
  1464. spoitValue.ChildrenObj.AddRange(objsvalue);
  1465. spoitValues.ChildrenObj.Add(spoitValue);
  1466. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1467. }
  1468. SV = spoit;
  1469. if (ObjectValues.ContainsKey(spoit.id))
  1470. {
  1471. ObjectValues[spoit.id] = spoitValues;
  1472. }
  1473. else
  1474. {
  1475. ObjectValues.Add(spoit.id, spoitValues);
  1476. }
  1477. spoitObj.gameObject.SetActive(false);
  1478. }
  1479. yield return null;
  1480. }
  1481. /// <summary>
  1482. /// 编辑面板添加素材
  1483. /// </summary>
  1484. /// <param name="material"></param>
  1485. public void AddMaterial(MaterialObl material)
  1486. {
  1487. if (SpoitIndex < 0)
  1488. {
  1489. return;
  1490. }
  1491. MaterialObl newmaterial = new MaterialObl();
  1492. newmaterial = material;
  1493. var spoit = SpoitValues[SpoitIndex];
  1494. var spoitValues = ObjectValues[spoit.id];
  1495. var spoitObj = spoitValues.Object;
  1496. //素材组物体
  1497. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1498. newmaterial.name = matObj.name;
  1499. matObj.transform.SetParent(spoitValues.Object.transform);
  1500. if (!material.select)
  1501. {
  1502. matObj.transform.localPosition = Vector3.zero;
  1503. matObj.transform.localEulerAngles = Vector3.zero;
  1504. matObj.transform.localScale = new Vector3(1, 1, 1);
  1505. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1506. }
  1507. else
  1508. {
  1509. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1510. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1511. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1512. }
  1513. //素材组合对应ObjectValue的
  1514. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1515. //素材组合下的单个素材ObjectValue
  1516. List<ObjectValue> objsvalue = null;
  1517. //生成素材组合的ObjectValue,是对应景点的
  1518. switch (material.type)
  1519. {
  1520. case (int)MaterialType.None:
  1521. break;
  1522. case (int)MaterialType.Image:
  1523. case (int)MaterialType.Video:
  1524. case (int)MaterialType.Model:
  1525. case (int)MaterialType.Text:
  1526. case (int)MaterialType.LocaImage:
  1527. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1528. break;
  1529. case (int)MaterialType.Image_Video_Text:
  1530. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1531. break;
  1532. case (int)MaterialType.Model_Text:
  1533. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1534. break;
  1535. default:
  1536. break;
  1537. }
  1538. newmaterial.select = true;
  1539. spoit.material.Add(newmaterial);
  1540. spoitValue.ChildrenObj.AddRange(objsvalue);
  1541. spoitValues.ChildrenObj.Add(spoitValue);
  1542. if (ObjectValues.ContainsKey(spoit.id))
  1543. {
  1544. ObjectValues[spoit.id] = spoitValues;
  1545. }
  1546. else
  1547. {
  1548. ObjectValues.Add(spoit.id, spoitValues);
  1549. }
  1550. SpoitValues[SpoitIndex] = spoit;
  1551. //更新编辑面板Ui
  1552. UpdateEditorUI();
  1553. }
  1554. /// <summary>
  1555. /// 创建 1图片 2视频 3模型 4文字
  1556. /// </summary>
  1557. /// <param name="type">素材类型</param>
  1558. /// <param name="material">素材数据</param>
  1559. /// <param name="spoit">景点</param>
  1560. /// <returns></returns>
  1561. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1562. {
  1563. List<ObjectValue> objects = new List<ObjectValue>();
  1564. List<MaterialObjValue> objs = material.materialList;
  1565. newmaterial = material;
  1566. //for (int i = 0; i < objs.Count; i++)
  1567. //{
  1568. // Debug.Log(objs[i].localSavePath);
  1569. //}
  1570. for (int i = 0; i < objs.Count; i++)
  1571. {
  1572. var mat = objs[i];
  1573. GameObject go = null;
  1574. switch (mat.type)
  1575. {
  1576. case (int)MaterialType.None:
  1577. break;
  1578. case (int)MaterialType.Image:
  1579. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1580. go = Instantiate(pImage, spoit.transform);
  1581. var imageitem = go.AddComponent<TemplateImage>();
  1582. go.SetActive(true);
  1583. imageitem.SetData(mat, material.updateTime);
  1584. break;
  1585. case (int)MaterialType.Video:
  1586. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1587. go = Instantiate(pVideo, spoit.transform);
  1588. var videoitem = go.AddComponent<TemplateVideo>();
  1589. videoitem.autoplay = material.autoplay;
  1590. go.SetActive(true);
  1591. videoitem.SetData(mat, material.updateTime);
  1592. break;
  1593. case (int)MaterialType.Model:
  1594. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1595. go = Instantiate(pModel, spoit.transform);
  1596. var modelitem = go.AddComponent<TemplateModel>();
  1597. go.SetActive(true);
  1598. modelitem.SetData(mat, material.updateTime);
  1599. Debug.Log(modelitem.Data.localLoadPath);
  1600. break;
  1601. case (int)MaterialType.Text:
  1602. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1603. go = Instantiate(pText, spoit.transform);
  1604. var textitem = go.AddComponent<TemplateText>();
  1605. go.SetActive(true);
  1606. textitem.SetData(mat, material.updateTime);
  1607. break;
  1608. case (int)MaterialType.LocaImage:
  1609. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1610. go = Instantiate(pLocaImage, spoit.transform);
  1611. var locaImageitem = go.AddComponent<TemplateImage>();
  1612. go.SetActive(true);
  1613. locaImageitem.SetLocaImageData(mat);
  1614. break;
  1615. default:
  1616. break;
  1617. }
  1618. if (go != null)
  1619. {
  1620. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1621. {
  1622. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1623. }
  1624. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1625. {
  1626. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1627. }
  1628. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1629. {
  1630. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1631. }
  1632. else
  1633. {
  1634. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1635. }
  1636. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1637. mat.name = go.name;
  1638. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1639. if (material.select)
  1640. {
  1641. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1642. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1643. go.transform.localScale = mat.ObjectTransform.nowScale;
  1644. }
  1645. else
  1646. {
  1647. go.transform.localEulerAngles = Vector3.zero;
  1648. go.transform.localScale = new Vector3(1, 1, 1);
  1649. if (mat.type != (int)MaterialType.Text)
  1650. {
  1651. go.transform.localPosition = Vector3.zero;
  1652. }
  1653. else
  1654. {
  1655. //Set text position
  1656. if (mat.textPosition == "top")
  1657. {
  1658. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1659. }
  1660. else if (mat.textPosition == "bottom")
  1661. {
  1662. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1663. }
  1664. }
  1665. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1666. }
  1667. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1668. objects.Add(objectValue);
  1669. }
  1670. newmaterial.materialList[i] = mat;
  1671. }
  1672. return objects;
  1673. }
  1674. /// <summary>
  1675. /// 创建 6模型+文字
  1676. /// </summary>
  1677. /// <param name="material"></param>
  1678. /// <param name="spoit"></param>
  1679. /// <returns></returns>
  1680. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1681. {
  1682. List<ObjectValue> objects = new List<ObjectValue>();
  1683. List<MaterialObjValue> objs = material.materialList;
  1684. newmaterial = material;
  1685. for (int i = 0; i < objs.Count; i++)
  1686. {
  1687. var mat = objs[i];
  1688. GameObject go = null;
  1689. switch (mat.type)
  1690. {
  1691. case (int)MaterialType.None:
  1692. break;
  1693. case (int)MaterialType.Model:
  1694. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1695. go = Instantiate(pModel, spoit.transform);
  1696. var modelitem = go.AddComponent<TemplateModel>();
  1697. go.SetActive(true);
  1698. modelitem.SetData(mat, material.updateTime);
  1699. break;
  1700. case (int)MaterialType.Text:
  1701. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1702. go = Instantiate(pText, spoit.transform);
  1703. var textitem = go.AddComponent<TemplateText>();
  1704. go.SetActive(true);
  1705. textitem.SetData(mat, material.updateTime);
  1706. break;
  1707. default:
  1708. break;
  1709. }
  1710. if (go != null)
  1711. {
  1712. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1713. {
  1714. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1715. }
  1716. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1717. {
  1718. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1719. }
  1720. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1721. {
  1722. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1723. }
  1724. else
  1725. {
  1726. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1727. }
  1728. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1729. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1730. if (material.select)
  1731. {
  1732. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1733. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1734. go.transform.localScale = mat.ObjectTransform.nowScale;
  1735. }
  1736. else
  1737. {
  1738. go.transform.localEulerAngles = Vector3.zero;
  1739. go.transform.localScale = new Vector3(1, 1, 1);
  1740. if (mat.type != (int)MaterialType.Text)
  1741. {
  1742. go.transform.localPosition = Vector3.zero;
  1743. }
  1744. else
  1745. {
  1746. //Set text position
  1747. if (mat.textPosition == "top")
  1748. {
  1749. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1750. }
  1751. else if (mat.textPosition == "bottom")
  1752. {
  1753. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1754. }
  1755. else if (mat.textPosition == "left")
  1756. {
  1757. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1758. }
  1759. else if (mat.textPosition == "right")
  1760. {
  1761. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1762. }
  1763. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1764. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1765. }
  1766. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1767. }
  1768. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1769. objects.Add(objectValue);
  1770. }
  1771. newmaterial.materialList[i] = mat;
  1772. }
  1773. return objects;
  1774. }
  1775. /// <summary>
  1776. /// 创建 5图片+文字/视频+文字
  1777. /// </summary>
  1778. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1779. {
  1780. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1781. newmaterial = material;
  1782. List<ObjectValue> objects = new List<ObjectValue>();
  1783. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1784. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1785. return objects;
  1786. }
  1787. /// <summary>
  1788. /// 创建物体ObjectValue,并赋值位置信息
  1789. /// </summary>
  1790. /// <param name="id"></param>
  1791. /// <param name="parentid"></param>
  1792. /// <param name="go"></param>
  1793. /// <param name="mat"></param>
  1794. /// <returns></returns>
  1795. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1796. {
  1797. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1798. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1799. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1800. if (mat.type != (int)MaterialType.Text)
  1801. {
  1802. //为物体位置信息赋值
  1803. if (mat.ObjectTransform != null)
  1804. {
  1805. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1806. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1807. go.transform.localScale = mat.ObjectTransform.nowScale;
  1808. }
  1809. else
  1810. {
  1811. go.transform.localPosition = Vector3.zero;
  1812. go.transform.localEulerAngles = Vector3.zero;
  1813. go.transform.localScale = new Vector3(1, 1, 1);
  1814. }
  1815. }
  1816. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1817. return objectValue;
  1818. }
  1819. #endregion
  1820. #region 路径
  1821. /// <summary>
  1822. /// 设置路线数据
  1823. /// </summary>
  1824. /// <param name="navLines"></param>
  1825. public void SetRouteValue(List<NavLinesItem> navLines)
  1826. {
  1827. if (navLines == null || navLines.Count <= 0)
  1828. {
  1829. Debug.Log("当前景点未绘制路线");
  1830. return;
  1831. }
  1832. RouteCtr.SetRouteValue(navLines);
  1833. }
  1834. #endregion
  1835. #region 锚点
  1836. /// <summary>
  1837. /// 设置场景锚点
  1838. /// </summary>
  1839. /// <param name="listAnchor"></param>
  1840. public void SetAnchor(List<Anchor> listAnchor)
  1841. {
  1842. if (listAnchor == null)
  1843. return;
  1844. Anchor anchor;
  1845. for (int i = 0; i < listAnchor.Count - 1; i++)
  1846. {
  1847. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1848. {
  1849. if (listAnchor[j].id > listAnchor[j + 1].id)
  1850. {
  1851. anchor = listAnchor[j];
  1852. listAnchor[j] = listAnchor[j + 1];
  1853. listAnchor[j + 1] = anchor;
  1854. }
  1855. }
  1856. }
  1857. for (int i = 0; i < listAnchor.Count; i++)
  1858. {
  1859. // 创建锚点
  1860. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1861. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1862. }
  1863. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1864. }
  1865. private MeshRenderer CreateAnchor(Anchor anchor)
  1866. {
  1867. // 创建锚点 给锚点赋值
  1868. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1869. anchorObj.name = "Anchor" + anchor.id;
  1870. /*
  1871. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1872. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1873. if (VuforiaManager.Instance.list_Anchor == null)
  1874. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1875. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1876. var anchorPos = Vector3.zero;
  1877. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1878. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1879. anchorObj.transform.localPosition = anchorPos;
  1880. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1881. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1882. mesh.enabled = false;
  1883. //if(anchor.objectTransform!=null)
  1884. //{
  1885. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1886. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1887. //}
  1888. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1889. {
  1890. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1891. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1892. }
  1893. return mesh;
  1894. }
  1895. #endregion
  1896. #region 触发器判定
  1897. /// <summary>
  1898. /// 当人物进入触发器范围
  1899. /// </summary>
  1900. public void OnColliderTriggerEnter(Collider other)
  1901. {
  1902. IsTriggerExiting = true;
  1903. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1904. {
  1905. if (other.name == ListColliderBoxs[i].name)
  1906. {
  1907. ListShowObjs[i].gameObject.SetActive(true);
  1908. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1909. Debug.Log(i);
  1910. if (isShowLoacalShowObjs)
  1911. ListLocalShowObjs[i].gameObject.SetActive(true);
  1912. // 进入景点通知后台
  1913. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1914. {
  1915. if(SceneValue.listSpoit[i].name == other.name)
  1916. {
  1917. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1918. }
  1919. }
  1920. if (SpoitIndex == i)
  1921. {
  1922. return;
  1923. }
  1924. //进入新区域前关闭当前显示
  1925. if (SpoitIndex >= 0 && IsStartEditor)
  1926. {
  1927. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1928. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1929. if (isShowLoacalShowObjs)
  1930. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1931. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1932. m_EditorPanel.ClosePanel();
  1933. }
  1934. //进入新的出发区域
  1935. SpoitIndex = i;
  1936. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1937. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1938. m_SettingPanel.setMsg(SpoitValues[i]);
  1939. return;
  1940. }
  1941. }
  1942. }
  1943. public void SetPosRotScale()
  1944. {
  1945. refOldData();
  1946. }
  1947. /// <summary>
  1948. /// 当人物退出触发器范围
  1949. /// </summary>
  1950. public void OnColliderTriggerExit(Collider other)
  1951. {
  1952. IsTriggerExiting = false;
  1953. if (IsStartEditor)
  1954. {
  1955. return;
  1956. }
  1957. else
  1958. {
  1959. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1960. {
  1961. if (other.name == ListColliderBoxs[i].name)
  1962. {
  1963. ListShowObjs[i].gameObject.SetActive(false);
  1964. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, false);
  1965. if (isShowLoacalShowObjs)
  1966. ListLocalShowObjs[i].gameObject.SetActive(false);
  1967. ListCrystals[i].gameObject.SetActive(true);
  1968. m_EditorPanel.ClosePanel();
  1969. SpoitIndex = -1;
  1970. }
  1971. }
  1972. }
  1973. m_SettingPanel.setMsg(null);
  1974. }
  1975. /// <summary>
  1976. /// 更新景点信息
  1977. /// </summary>
  1978. public void UpdateSpoitValue()
  1979. {
  1980. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1981. {
  1982. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1983. var spoit = SpoitValues[SpoitIndex];
  1984. var objvalues = ObjectValues[spoit.id];
  1985. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1986. //X\Y\W\H
  1987. var collidervalue = ColliderObjectValues[SpoitIndex];
  1988. var collider = collidervalue.Object;
  1989. var pos = collidervalue.nowPos;
  1990. var w = collidervalue.nowScale.x;
  1991. var h = collidervalue.nowScale.z;
  1992. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1993. var webw = w / MapSize.x * WebMapSize.x;
  1994. var webh = h / MapSize.y * WebMapSize.y;
  1995. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1996. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1997. spoit.SpoitTransform[0].areaRelativeW = webw;
  1998. spoit.SpoitTransform[0].areaRelativeH = webh;
  1999. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  2000. SpoitValues[SpoitIndex] = spoit;
  2001. }
  2002. return;
  2003. /*
  2004. if (objvalues.Object == null)
  2005. {
  2006. RemoveSpoitObjectValue(spoit.id);
  2007. spoit.material = new List<MaterialObl>();
  2008. }
  2009. else
  2010. {
  2011. var mats = spoit.material;
  2012. var objvalue = objvalues.ChildrenObj;
  2013. for (int j = 0; j < mats.Count; j++)
  2014. {
  2015. var matobj = mats[j];
  2016. var obis = objvalue[j];
  2017. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2018. for (int m = 0; m < matobj.materialList.Count; m++)
  2019. {
  2020. var childrenobj = obis.ChildrenObj[m];
  2021. var mat = matobj.materialList[m];
  2022. if (childrenobj.Object == null)
  2023. {
  2024. obis.ChildrenObj.RemoveAt(m);
  2025. matobj.materialList.RemoveAt(m);
  2026. break;
  2027. }
  2028. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2029. }
  2030. matobj.select = true;
  2031. if (obis.ChildrenObj.Count <= 0)
  2032. {
  2033. mats.RemoveAt(j);
  2034. objvalue.RemoveAt(j);
  2035. Destroy(obis.Object);
  2036. break;
  2037. }
  2038. }
  2039. }
  2040. SpoitValues[SpoitIndex] = spoit;*/
  2041. }
  2042. public void UpdateEditorUI()
  2043. {
  2044. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2045. }
  2046. #endregion
  2047. public ObjectValue GetCurrentColliderValue()
  2048. {
  2049. return ColliderObjectValues[SpoitIndex];
  2050. }
  2051. public void SaveSpoitObjectValue(ObjectValue value)
  2052. {
  2053. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2054. {
  2055. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2056. }
  2057. }
  2058. public void RemoveSpoitObjectValue(int id)
  2059. {
  2060. if (ObjectValues.ContainsKey(id))
  2061. {
  2062. ObjectValues.Remove(id);
  2063. }
  2064. }
  2065. public void SaveCurrentColliderValue(ObjectValue value)
  2066. {
  2067. if (ColliderObjectValues.Contains(value))
  2068. {
  2069. ColliderObjectValues[SpoitIndex] = value;
  2070. }
  2071. }
  2072. //计算场景中点云地图比例
  2073. public void CalMapSize()
  2074. {
  2075. //场景地图比例
  2076. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2077. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2078. MapSize = new Vector2(disX, disZ);
  2079. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2080. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2081. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2082. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2083. }
  2084. public void CallBack(string message)
  2085. {
  2086. }
  2087. }
  2088. [Serializable]
  2089. public class ObjectValue
  2090. {
  2091. /// <summary>
  2092. /// 景点ID
  2093. /// </summary>
  2094. [SerializeField]
  2095. public int ID;
  2096. /// <summary>
  2097. /// 当前物体名称
  2098. /// </summary>
  2099. [SerializeField]
  2100. public string matName;
  2101. /// <summary>
  2102. /// 父物体ID
  2103. /// -1表示当期物体为景点
  2104. /// </summary>
  2105. [SerializeField]
  2106. public int parentID;
  2107. /// <summary>
  2108. /// 对应的物体
  2109. /// </summary>
  2110. [SerializeField]
  2111. public GameObject Object;
  2112. /// <summary>
  2113. /// 子物体
  2114. /// </summary>
  2115. [SerializeField]
  2116. public List<ObjectValue> ChildrenObj;
  2117. public Vector3 startPos { get; set; }
  2118. public Vector3 startRot { get; set; }
  2119. public Vector3 startScale { get; set; }
  2120. public Vector3 nowPos { get; set; }
  2121. public Vector3 nowRot { get; set; }
  2122. public Vector3 nowScale { get; set; }
  2123. public ObjectValue()
  2124. {
  2125. ChildrenObj = new List<ObjectValue>();
  2126. parentID = -1;
  2127. }
  2128. /// <summary>
  2129. ///
  2130. /// </summary>
  2131. /// <param name="id">景点对应的index</param>
  2132. /// <param name="parentid">景点ID</param>
  2133. /// <param name="name"></param>
  2134. /// <param name="object"></param>
  2135. /// <param name="pos"></param>
  2136. /// <param name="Rot"></param>
  2137. /// <param name="Scale"></param>
  2138. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2139. {
  2140. ID = id;
  2141. parentID = parentid;
  2142. matName = name;
  2143. Object = @object;
  2144. ChildrenObj = new List<ObjectValue>();
  2145. startPos = pos;
  2146. nowPos = pos;
  2147. startRot = Rot;
  2148. nowRot = Rot;
  2149. startScale = Scale;
  2150. nowScale = Scale;
  2151. }
  2152. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2153. {
  2154. ID = id;
  2155. parentID = parentid;
  2156. matName = name;
  2157. Object = @object;
  2158. ChildrenObj = new List<ObjectValue>();
  2159. startPos = @object.transform.localPosition;
  2160. nowPos = startPos;
  2161. startRot = @object.transform.localEulerAngles;
  2162. nowRot = startRot;
  2163. startScale = @object.transform.localScale;
  2164. nowScale = startScale;
  2165. }
  2166. /// <summary>
  2167. /// 初始化时当前位置和初始位置
  2168. /// 此方法只在组合素材时使用
  2169. /// </summary>
  2170. public void InitTransform()
  2171. {
  2172. if (Object != null)
  2173. {
  2174. startPos = Object.transform.localPosition;
  2175. nowPos = Object.transform.localPosition;
  2176. startRot = Object.transform.localEulerAngles;
  2177. nowRot = Object.transform.localEulerAngles;
  2178. startScale = Object.transform.localScale;
  2179. nowScale = Object.transform.localScale;
  2180. }
  2181. }
  2182. /// <summary>
  2183. /// 编辑物体坐标时初始化坐标
  2184. /// </summary>
  2185. public void InitObjTransform()
  2186. {
  2187. Object.transform.localPosition = startPos;
  2188. Object.transform.localEulerAngles = startRot;
  2189. Object.transform.localScale = startScale;
  2190. nowPos = startPos;
  2191. nowRot = startRot;
  2192. nowScale = startScale;
  2193. }
  2194. /// <summary>
  2195. /// 编辑物体坐标时保存坐标信息
  2196. /// </summary>
  2197. public void SaveObjTransfoem()
  2198. {
  2199. if (Object != null)
  2200. {
  2201. nowPos = Object.transform.localPosition;
  2202. nowRot = Object.transform.localEulerAngles;
  2203. nowScale = Object.transform.localScale;
  2204. }
  2205. }
  2206. }