GameManager.cs 80 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using OpenCVForUnity.CoreModule;
  4. using OpenCVForUnity.ImgcodecsModule;
  5. using OpenCVForUnity.ImgprocModule;
  6. using OpenCVForUnity.UnityUtils;
  7. using SC.XR.Unity;
  8. using System;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. using System.IO;
  12. using System.Threading;
  13. using Unity.VisualScripting;
  14. using UnityEngine;
  15. using UnityEngine.UI;
  16. using XRTool.Util;
  17. /*
  18. * 半自动交付/自动交付
  19. * 景点、触发范围、水晶点应保持顺序对应
  20. * 当前场景下景点名称不应重复
  21. * 同一景点下素材名称不应重复
  22. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  23. *
  24. * 新增锚点列表
  25. * 锚点识别图Vuforia XML和DAT文件
  26. * 各个锚点的位置信息
  27. *
  28. * 每次打开都下载vuforia文件
  29. * 自动加载生成ImageTarget
  30. *
  31. */
  32. public class GameManager : MonoSingleton<GameManager>
  33. {
  34. public Text text;
  35. public GameObject Map;
  36. /// <summary>
  37. /// 景点ID与对应的素材组合
  38. /// </summary>
  39. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  40. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  41. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  42. [Header("Spoit")]
  43. [Tooltip("景点对应的显示物体")]
  44. public List<Transform> ListShowObjs;
  45. [Tooltip("景点对应的显示物体,本地添加物体")]
  46. public List<Transform> ListLocalShowObjs;
  47. public bool isShowLoacalShowObjs = false;
  48. [Tooltip("景点对应的物体触发范围")]
  49. public List<Transform> ListColliderBoxs;
  50. private List<MeshRenderer> ListColiderBoxs_Mesh;
  51. [Tooltip("景点对应的水晶点")]
  52. public List<Transform> ListCrystals;
  53. [Tooltip("景点对应的显示物体父物体")]
  54. public Transform ObjsParent;
  55. [Tooltip("触发器父物体")]
  56. public Transform CollidersParent;
  57. [Tooltip("水晶点父物体")]
  58. public Transform CrystalsParent;
  59. [Tooltip("锚点父物体")]
  60. public Transform AnchorsParent;
  61. public GameObject ColliderItem;
  62. public GameObject CrystalItem;
  63. [Space(20)]
  64. [Tooltip("是否显示路径")]
  65. public bool IsShowLuJIng = true;
  66. [Tooltip("是否为编辑模式")]
  67. public bool IsEditor = true;
  68. [Tooltip("是否是全自动显示景点")]
  69. public bool IsAuto = true;
  70. [SerializeField, Tooltip("路径控制器")]
  71. private RouteCtr RouteCtr;
  72. [SerializeField, Tooltip("素材编辑器")]
  73. private EditorPanel m_EditorPanel;
  74. [SerializeField, Tooltip("计算人物在地图上的位置")]
  75. [Header("MinMap")]
  76. private CalMap m_CalMap;
  77. [SerializeField, Tooltip("小地图信息")]
  78. private MinMap m_MinMap;
  79. [Header("Setting")]
  80. [SerializeField, Tooltip("设置面板")]
  81. private SettingPanel m_SettingPanel;
  82. [SerializeField, Tooltip("编辑器面板")]
  83. private Transform m_EditorCanvas;
  84. [SerializeField, Tooltip("设置按钮")]
  85. private Transform m_SetBtn;
  86. [Header("地图比例")]
  87. public Transform PointA;
  88. public Transform PointB;
  89. public Transform PointC;
  90. public Transform PointD;
  91. public bool isStart; // 场景四个点已经确定
  92. public Vector2 WebMapSize;
  93. public Vector2 MapSize;
  94. public Vector2 MinMapSize = new Vector2(320, 135);
  95. public string MapPicUrl;
  96. [Header("展厅")]
  97. public GameObject MRZhanTing;
  98. public bool isPlayMRZhanTing;
  99. public IrobotMove m_IroBot;
  100. [Header("Player")]
  101. public PlayerTrigger Player;
  102. [Header("Head")]
  103. public Transform m_head;
  104. [Header("虚拟导游")]
  105. public List<IrobotMove> Irobots;
  106. /// <summary>
  107. /// 是否在触发区域内
  108. /// </summary>
  109. private bool m_IsTriggerExiting;
  110. /// <summary>
  111. /// 是否在触发区域内
  112. /// </summary>
  113. ///
  114. public GameObject arcamre;
  115. public GameObject immser;
  116. public bool IsTriggerExiting
  117. {
  118. get { return m_IsTriggerExiting; }
  119. set { m_IsTriggerExiting = value; }
  120. }
  121. /// <summary>
  122. /// 是否可以开始编辑素材
  123. /// </summary>
  124. private bool m_IsStartEditor;
  125. /// <summary>
  126. /// 是否可以开始编辑素材
  127. /// </summary>
  128. public bool IsStartEditor
  129. {
  130. get { return m_IsStartEditor; }
  131. set { m_IsStartEditor = value; }
  132. }
  133. /// <summary>
  134. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  135. /// </summary>
  136. public bool m_IsRuning;
  137. /// <summary>
  138. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  139. /// </summary>
  140. public bool IsRuning
  141. {
  142. get { return m_IsRuning; }
  143. set { m_IsRuning = value; }
  144. }
  145. /// <summary>
  146. /// 当前触发物体的下标
  147. /// </summary>
  148. private int m_SpoitIndex;
  149. /// <summary>
  150. /// 当前触发物体的下标
  151. /// </summary>
  152. public int SpoitIndex
  153. {
  154. get { return m_SpoitIndex; }
  155. set { m_SpoitIndex = value; }
  156. }
  157. /// <summary>
  158. /// 2.0 场景数据
  159. /// </summary>
  160. public UserSceneItem m_scene;
  161. /// <summary>
  162. /// 当前场景数据
  163. /// </summary>
  164. public SceneValue m_SceneValue;
  165. /// <summary>
  166. /// 当前场景数据
  167. /// </summary>
  168. public SceneValue SceneValue
  169. {
  170. get { return m_SceneValue; }
  171. set { m_SceneValue = value; }
  172. }
  173. /// <summary>
  174. /// 当前场景中的景点信息
  175. /// </summary>
  176. private List<SpoitValue> m_SpoitValues;
  177. /// <summary>
  178. /// 当前场景中的景点信息
  179. /// </summary>
  180. public List<SpoitValue> SpoitValues
  181. {
  182. get { return m_SpoitValues; }
  183. set { m_SpoitValues = value; }
  184. }
  185. /// <summary>
  186. /// 景点详情数据
  187. /// </summary>
  188. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  189. /// <summary>
  190. /// 景点详情数据
  191. /// </summary>
  192. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  193. {
  194. get { return m_SpoitsValueDetail; }
  195. set { m_SpoitsValueDetail = value; }
  196. }
  197. public UIAnchorsPanel m_UIAnchorsPanel;
  198. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  199. public Dictionary<Anchor, MeshRenderer> AnchorValue
  200. {
  201. get { return m_AnchorValue; }
  202. set { m_AnchorValue = value; }
  203. }
  204. private Dictionary<Anchor, GameObject> m_AnchorChild;
  205. public Dictionary<Anchor,GameObject> AnchorChild
  206. {
  207. get { return m_AnchorChild; }
  208. set { m_AnchorChild = value; }
  209. }
  210. public Toggle EditorToggle;
  211. private void Awake()
  212. {
  213. // Debug.unityLogger.logEnabled = false;
  214. }
  215. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  216. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  217. public Thread thread;
  218. private ThreadStart tstart;
  219. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  220. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  221. public Queue<long> TheadAcitonsId = new Queue<long>();
  222. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  223. List<long> removeLong = new List<long>();
  224. bool isBack;
  225. public long theadID;
  226. public long AddThead(Action a, Action b)
  227. {
  228. theadID++;
  229. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  230. dic.Add("Thead", a);
  231. dic.Add("callBack", b);
  232. TheadAcitons.Enqueue(dic);
  233. TheadAcitonsId.Enqueue(theadID);
  234. return theadID;
  235. }
  236. private void subThread()
  237. {
  238. Dictionary<string, Action> dic;
  239. long id;
  240. while (true)
  241. {
  242. Thread.Sleep(100);
  243. try
  244. {
  245. if (TheadAcitons.Count > 0 && !isBack)
  246. {
  247. dic = TheadAcitons.Dequeue();
  248. id = TheadAcitonsId.Dequeue();
  249. if (!removeLong.Contains(id))
  250. {
  251. dic["Thead"].Invoke();
  252. if (dic["callBack"] != null && !removeLong.Contains(id))
  253. {
  254. isBack = true;
  255. TheadBackAcitons.Enqueue(dic["callBack"]);
  256. }
  257. }
  258. }
  259. else if (TheadAcitons.Count <= 0)
  260. {
  261. if (removeLong.Count > 0)
  262. removeLong = new List<long>();
  263. if (textureThread.Count > 0)
  264. textureThread = new Dictionary<long, GameObject>();
  265. }
  266. }
  267. catch
  268. {
  269. isBack = false;
  270. Debug.Log("22222222222");
  271. }
  272. }
  273. }
  274. public bool isShowDownTip;
  275. private void Start()
  276. {
  277. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  278. try
  279. {
  280. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  281. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  282. Utils.texture2DToMat(texture2D, imgMat);
  283. // Destroy(texture2D);
  284. imgMat.release();
  285. }
  286. catch { }
  287. this.gameObject.AddComponent<TimerMgr>();
  288. // PlayerPrefs.DeleteAll();
  289. isStart = false;
  290. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  291. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  292. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  293. SceneValue = null;
  294. m_IsStartEditor = false;
  295. m_IsRuning = false;
  296. m_SetBtn.gameObject.SetActive(false);
  297. //CalMapSize();
  298. SpoitIndex = -1;
  299. SpoitValues = new List<SpoitValue>();
  300. if (m_EditorPanel == null)
  301. {
  302. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  303. }
  304. if (!IsAuto)
  305. {
  306. //GetObjectValue();
  307. //CreateSpoitValue();
  308. }
  309. else
  310. {
  311. ListShowObjs = new List<Transform>();
  312. ListColliderBoxs = new List<Transform>();
  313. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  314. ListCrystals = new List<Transform>();
  315. // ListLocalShowObjs = new List<Transform>();
  316. }
  317. m_MinMap.gameObject.SetActive(false);
  318. Map.SetActive(false);
  319. var t = TimerMgr.Instance.CreateTimer(()=> {
  320. if(isShowDownTip)
  321. {
  322. Debug.Log("HJJ 判断正在下载");
  323. if (downLoadCount == 0)
  324. {
  325. downLoadCount = COSDownLoad.showDownEndLoadCount;
  326. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  327. }
  328. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  329. {
  330. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  331. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  332. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  333. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  334. }
  335. else
  336. {
  337. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  338. TimerMgr.Instance.CreateTimer(()=> {
  339. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  340. {
  341. }else
  342. {
  343. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  344. downLoadCount = 0;
  345. DownloadResManager.Instance.Save();
  346. isShowDownTip = false;
  347. }
  348. },1f);
  349. }
  350. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  351. {
  352. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  353. Debug.Log("DGJ updateEnd ");
  354. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  355. isShowDownTip = false;
  356. }
  357. }
  358. },1,-1);
  359. tstart = new ThreadStart(subThread);
  360. thread = new Thread(tstart);
  361. thread.Start();
  362. StartCoroutine(startSendPos());
  363. }
  364. IEnumerator startSendPos()
  365. {
  366. while(true)
  367. {
  368. if (Player != null && GameManager.Instance.isStart)
  369. {
  370. float rot = Player.transform.localEulerAngles.y - 180;
  371. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  372. JsonData data = new JsonData();
  373. data["sn"] = SendSN.GetSN();
  374. data["position"] = new JsonData();
  375. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  376. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  377. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  378. ;
  379. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  380. }
  381. yield return new WaitForSeconds(3f);
  382. }
  383. }
  384. int downLoadCount = 0;
  385. private void LateUpdate()
  386. {
  387. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  388. {
  389. try
  390. {
  391. TheadBackAcitons.Dequeue().Invoke();
  392. }
  393. catch
  394. {
  395. }
  396. isBack = false;
  397. }
  398. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  399. // {
  400. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  401. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  402. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  403. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  404. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  405. // }
  406. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  407. {
  408. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  409. TemplateVideo.isPlaying = false;
  410. avplayer = null;
  411. }
  412. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  413. {
  414. Debug.Log("HJJVideo 开始播放");
  415. TemplateVideo.isPlaying = true;
  416. TimerMgr.Instance.CreateTimer(()=> {
  417. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  418. TemplateVideo.isPlayLock = false;
  419. },3);
  420. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  421. #if !UNITY_EDITOR
  422. if (!video.localSavePath.Contains("file"))
  423. video.m_Video.SetUrl("file://" + video.localSavePath);
  424. #endif
  425. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  426. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  427. avplayer = video.m_Video;
  428. }
  429. }
  430. float lockTime = 0;
  431. public AVProVideoPlayer avplayer;
  432. public void Init()
  433. {
  434. }
  435. private void InitCrystals()
  436. {
  437. for (int i = 0; i < ListCrystals.Count; i++)
  438. {
  439. ListCrystals[i].gameObject.SetActive(true);
  440. }
  441. }
  442. private void InitBoxColliders()
  443. {
  444. for (int i = 0; i < ListColliderBoxs.Count; i++)
  445. {
  446. ListColliderBoxs[i].gameObject.SetActive(true);
  447. }
  448. }
  449. public void IntoScene()
  450. {
  451. Map.SetActive(true);
  452. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  453. //ImageTargetManager.Instance.LoadVuforiaDat();
  454. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  455. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  456. StartCoroutine(StartScene(isPlayMRZhanTing));
  457. HttpSocket.Instance.SendIpToElectric();
  458. if(!UserInfo.Instance.is20)
  459. MQTTClient.Instance.StartSendCameraPos();
  460. }
  461. public void saveOldData()
  462. {
  463. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  464. foreach (var i in allobjs.Keys)
  465. {
  466. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  467. foreach (var j in allobjs[i].Keys)
  468. {
  469. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  470. foreach (var k in allobjs[i][j].Keys)
  471. {
  472. PosRotScalePatch p = new PosRotScalePatch();
  473. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  474. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  475. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  476. allOldobjs[i][j].Add(k, p);
  477. }
  478. }
  479. }
  480. }
  481. public void refOldData()
  482. {
  483. foreach (var i in allobjs.Keys)
  484. {
  485. foreach (var j in allobjs[i].Keys)
  486. {
  487. foreach (var k in allobjs[i][j].Keys)
  488. {
  489. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  490. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  491. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  492. }
  493. }
  494. }
  495. }
  496. IEnumerator StartScene( bool isPlayMRZhanTing)
  497. {
  498. yield return new WaitForSeconds(0.5f);
  499. if(isPlayMRZhanTing)
  500. {
  501. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  502. //{
  503. MRZhanTing.gameObject.SetActive(true);
  504. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  505. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  506. yield return new WaitForSeconds(18f);
  507. MRZhanTing.gameObject.SetActive(false);
  508. //}
  509. }
  510. m_SettingPanel.gameObject.SetActive(true);
  511. m_EditorPanel.Init();
  512. m_SettingPanel.Init();
  513. if (RouteCtr.CurrentPoints.Count > 0)
  514. {
  515. Player.MovePoints = RouteCtr.CurrentPoints;
  516. //判断选择那个虚拟导游
  517. //int id = ChooseIroBot();
  518. //if (id < 3)
  519. //{
  520. //m_IroBot = Irobots[id - 1];
  521. m_IroBot.gameObject.SetActive(true);
  522. m_IroBot.Points = RouteCtr.CurrentPoints;
  523. yield return new WaitForSeconds(5f);
  524. //}
  525. }
  526. IsRuning = true;
  527. m_SetBtn.gameObject.SetActive(true);
  528. InitCrystals();
  529. InitBoxColliders();
  530. }
  531. private int ChooseIroBot()
  532. {
  533. int id = 3;
  534. var navlines = DataManager.Instance.CurrentScene.navLines;
  535. if (navlines.Count > 0)
  536. {
  537. id = navlines[0].guideMod;
  538. }
  539. return id;
  540. }
  541. /// <summary>
  542. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  543. /// </summary>
  544. private void GetObjectValue()
  545. {
  546. //for (int i = 0; i < ListShowObjs.Count; i++)
  547. //{
  548. // var spoit = ListShowObjs[i];
  549. // List<ObjectValue> values = new List<ObjectValue>();
  550. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  551. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  552. // for (int j = 1; j < editors.Length; j++)
  553. // {
  554. // var obj = editors[j];
  555. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  556. // objectValue.ChildrenObj.Add(value);
  557. // }
  558. // values.Add(objectValue);
  559. // ObjectValues.Add(i, values);
  560. //}
  561. }
  562. /// <summary>
  563. /// 半自动时创建景点信息
  564. /// </summary>
  565. //private void CreateSpoitValue()
  566. //{
  567. // if (SpoitValues == null)
  568. // {
  569. // SpoitValues = new List<SpoitValue>();
  570. // }
  571. // SpoitValues.Clear();
  572. // foreach (int id in ObjectValues.Keys)
  573. // {
  574. // var item = ObjectValues[id];
  575. // SpoitValue spoit = new SpoitValue();
  576. // spoit.id = item[0].ID;
  577. // spoit.name = item[0].matName;
  578. // for (int i = 0; i < item.Count; i++)
  579. // {
  580. // var objs = item[i];
  581. // MaterialObl materialObl = new MaterialObl();
  582. // materialObl.id = objs.ID;
  583. // materialObl.name = objs.matName;
  584. // materialObl.type = 0;
  585. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  586. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  587. // {
  588. // var obj = objs.ChildrenObj[i];
  589. // MaterialObjValue mat = new MaterialObjValue();
  590. // mat.name = obj.matName;
  591. // mat.type = 0;
  592. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  593. // materialObl.materialList.Add(mat);
  594. // }
  595. // spoit.material.Add(materialObl);
  596. // SpoitValues.Add(spoit);
  597. // }
  598. // }
  599. //}
  600. #region 设置功能
  601. public bool needSavePosRotScale = true;
  602. public void OnEditorBtnValueChanged(bool ison)
  603. {
  604. m_EditorCanvas.gameObject.SetActive(ison);
  605. m_IsStartEditor = ison;
  606. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  607. {
  608. ListColiderBoxs_Mesh[i].enabled = ison;
  609. }
  610. if (ison)
  611. {
  612. if (needSavePosRotScale)
  613. {
  614. GetPosRotScale(); // 获取所有物体位置旋转缩放
  615. needSavePosRotScale = false;
  616. }
  617. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  618. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  619. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  620. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  621. }
  622. else
  623. {
  624. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  625. if (SpoitIndex >= 0 && !IsTriggerExiting)
  626. {
  627. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  628. if (isShowLoacalShowObjs)
  629. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  630. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  631. m_EditorPanel.ClosePanel();
  632. SpoitIndex = -1;
  633. }
  634. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  635. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  636. }
  637. }
  638. public SCToggleSwitch3D sc3D20zuJD;
  639. public SCToggleSwitch3D sc3D20zuEditor;
  640. public SCToggleSwitch3D sc3Dopen20zu;
  641. public static bool m_IsStartEditorJD;
  642. public void open20zuJD(bool ison)
  643. {
  644. m_IsStartEditorJD = ison;
  645. if (!ison)
  646. {
  647. // save20All();
  648. }else
  649. {
  650. sc3D20zuEditor.isOn = false;
  651. sc3Dopen20zu.isOn = false;
  652. }
  653. SaveButton.SetActive(ison);
  654. }
  655. public static bool m_IsStartEditorzu;
  656. public void open20zu(bool ison)
  657. {
  658. m_IsStartEditorzu = ison;
  659. if (!ison)
  660. {
  661. // save20All();
  662. }
  663. else
  664. {
  665. sc3D20zuJD.isOn = false;
  666. sc3D20zuEditor.isOn = false;
  667. }
  668. SaveButton.SetActive(ison);
  669. }
  670. public static bool m_IsStart20Editor;
  671. //2.0编辑模式 保存
  672. public void open20Editor(bool ison)
  673. {
  674. m_IsStart20Editor = ison;
  675. if(!ison)
  676. {
  677. // save20All();
  678. }
  679. else
  680. {
  681. sc3D20zuJD.isOn = false;
  682. sc3Dopen20zu.isOn = false;
  683. }
  684. SaveButton.SetActive(ison);
  685. }
  686. public GameObject SaveButton;
  687. public void save20All()
  688. {
  689. //if (!m_IsStartEditor)
  690. // {
  691. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  692. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  693. {
  694. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  695. SendSaveDataNew data = new SendSaveDataNew();
  696. data.position = sp.position;
  697. data.triggerImageId = sp.triggerImageId;
  698. data.id = int.Parse(sp.id);
  699. data.name = sp.name;
  700. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  701. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  702. foreach (var z in sp.modelList.Keys)
  703. {
  704. ObjectTransform objt2 = new ObjectTransform();
  705. if(sp.isInitModel)
  706. {
  707. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  708. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  709. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  710. }else
  711. {
  712. objt2 = sp.modelList[z].objectTransform;
  713. }
  714. sp.modelList[z].objectTransform = objt2;
  715. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  716. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  717. {
  718. ObjectTransform objt3 = new ObjectTransform();
  719. if (sp.isInitModel)
  720. {
  721. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  722. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  723. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  724. }
  725. else
  726. {
  727. objt3 = sp.modelList[z].materialList[j].objectTransform;
  728. }
  729. sp.modelList[z].materialList[j].objectTransform = objt3;
  730. MaterialObjValueNew mov = new MaterialObjValueNew();
  731. mov.uid = sp.modelList[z].materialList[j].uid;
  732. mov.id = sp.modelList[z].materialList[j].id;
  733. mov.fileId = sp.modelList[z].materialList[j].fileId;
  734. mov.type = sp.modelList[z].materialList[j].type;
  735. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  736. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  737. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  738. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  739. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  740. mov.name = sp.modelList[z].materialList[j].name;
  741. mov.template = sp.modelList[z].materialList[j].template;
  742. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  743. materialList.Add(mov);
  744. }
  745. MaterialOblNew obj = new MaterialOblNew();
  746. obj.id = sp.modelList[z].id;
  747. obj.name = sp.modelList[z].name;
  748. obj.objectTransform = sp.modelList[z].objectTransform;
  749. obj.describe = sp.modelList[z].describe;
  750. obj.select = true;// sp.modelList[z].select;
  751. obj.type = sp.modelList[z].type;
  752. obj.materialList = materialList;
  753. MaterialObllsit.Add(obj);
  754. }
  755. data.material = MaterialObllsit;
  756. ObjectTransform objt = new ObjectTransform();
  757. objt.nowPos = sp.SpotsObj.transform.localPosition;
  758. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  759. objt.nowScale = sp.SpotsObj.transform.localScale;
  760. data.spoittf = objt;
  761. //data.triggerRange = spoit.SpoitTransform[0];
  762. saveData.Add(data);
  763. }
  764. string sendData = JsonConvert.SerializeObject(saveData);
  765. //string sendData = JsonMapper.ToJson(saveData);
  766. Debug.Log("更新景点数据: " + sendData);
  767. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  768. JsonData jd = JsonMapper.ToObject(str);
  769. if(jd["message"].ToString()=="success")
  770. {
  771. InstantiateCommand Command = new InstantiateCommand(
  772. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  773. InstantiateSystem.Instance.BlueObject.SuccessText);
  774. CommandSystem.Instance.Send(Command);
  775. }else
  776. {
  777. InstantiateCommand Command = new InstantiateCommand(
  778. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  779. InstantiateSystem.Instance.BlueObject.NetErrorText);
  780. CommandSystem.Instance.Send(Command);
  781. }
  782. Debug.Log("保存回调===》" + str);
  783. });
  784. // }
  785. }
  786. public void OnSettingBtnValueChanged(bool ison)
  787. {
  788. m_SettingPanel.gameObject.SetActive(ison);
  789. if (ison)
  790. {
  791. Debug.Log(OpenXRCamera.Instance.head.forward);
  792. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  793. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  794. }
  795. }
  796. public void OnAnchorBtnValueChanged(bool ison)
  797. {
  798. foreach (var item in m_AnchorValue)
  799. {
  800. item.Value.enabled = ison;
  801. }
  802. //foreach (var item in m_AnchorChild)
  803. //{
  804. // item.Value.SetActive(ison);
  805. //}
  806. if(ison)
  807. {
  808. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  809. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  810. }
  811. else
  812. {
  813. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  814. }
  815. }
  816. public void GetPosRotScale()
  817. {
  818. saveOldData();
  819. return;
  820. PosRotScale.PosRotScalePatchList.Clear();
  821. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  822. {
  823. if (i != 0)
  824. {
  825. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  826. {
  827. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  828. {
  829. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  830. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  831. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  832. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  833. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  834. }
  835. }
  836. }
  837. }
  838. }
  839. #endregion
  840. #region 获取景点信息--素材编辑模式下
  841. /// <summary>
  842. /// 获取当前景点对应的物体信息
  843. /// </summary>
  844. /// <param name="spoitID"></param>
  845. /// <returns></returns>
  846. public ObjectValue GetSpoitObjs(int spoitID)
  847. {
  848. if (ObjectValues.ContainsKey(spoitID))
  849. {
  850. return ObjectValues[spoitID];
  851. }
  852. else
  853. {
  854. return null;
  855. }
  856. }
  857. /// <summary>
  858. /// 初始化数据
  859. /// 素材编辑模式下
  860. /// </summary>
  861. /// <param name="matObjs"></param>
  862. public void InitSpoitObjs()
  863. {
  864. m_EditorPanel.InitObjTransForm();
  865. }
  866. /// <summary>
  867. /// 保存数据
  868. /// 素材编辑模式下
  869. /// </summary>
  870. /// <param name="matObjs"></param>
  871. public void SaveSpoitObjs()
  872. {
  873. m_EditorPanel.SaveObjTransForm();
  874. }
  875. public void SaveAnchorObjs( string name)
  876. {
  877. foreach (var item in AnchorValue) // 保存所有锚点
  878. {
  879. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  880. }
  881. // 锚点发送后台
  882. m_UIAnchorsPanel.SaveAnchors(name);
  883. }
  884. #endregion
  885. #region 创建水晶点、触发器范围、显示物体
  886. public IEnumerator CreateScene(SceneValue scene)
  887. {
  888. SceneValue = scene;
  889. if (m_MinMap.Map.sprite == null)
  890. {
  891. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  892. GetMinMap(scene ,null);
  893. }
  894. else
  895. {
  896. yield return StartCoroutine(StartCreateScene(scene));
  897. }
  898. yield return new WaitForSeconds(1f);
  899. MoveScenePatch();
  900. }
  901. private void MoveScenePatch()
  902. {
  903. Vector3 temp = ObjsParent.parent.localPosition;
  904. temp.z += MapSize.y;
  905. ObjsParent.parent.localPosition = temp;
  906. }
  907. private IEnumerator StartCreateScene(SceneValue scene)
  908. {
  909. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  910. if (scene.navLines != null && scene.navLines.Count > 0)
  911. SetRouteValue(scene.navLines);
  912. else
  913. Debug.LogError(" 当前场景未设置路径");
  914. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  915. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  916. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  917. else
  918. Debug.LogError(" 当前场景未创建景点");
  919. if (scene.listPicture != null && scene.listPicture.Count > 0)
  920. SetAnchor(scene.listPicture);
  921. else
  922. Debug.LogError(" 当前场景未创建锚点");
  923. //设置小地图景点
  924. // m_CalMap.SettingMapPoint(ListCrystals);
  925. yield return null;
  926. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  927. // DownloadManager.Instance.UpdataData();
  928. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  929. IntoScene();
  930. }
  931. Action<bool> GetMinMapBack;
  932. /// <summary>
  933. /// 获取小地图
  934. /// </summary>
  935. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  936. {
  937. GetMinMapBack = getBack;
  938. //DownloadData data1 = new DownloadData();
  939. //string filename = Path.GetFileName(MapPicUrl);
  940. //data1.name = filename;
  941. //data1.type = 1;
  942. //data1.downloadPath = MapPicUrl;
  943. ////data1.updateTime = (int)SceneValue.updateTime;
  944. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  945. if(scene.width>0 &&scene.length>0)
  946. {
  947. Debug.Log("playerPos===>" + isStart);
  948. //Debug.Log(scene.width + " " + scene.length);
  949. isStart = true;
  950. PointB.position = Vector3.zero;
  951. PointB.eulerAngles = Vector3.zero;
  952. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  953. PointA.eulerAngles = Vector3.zero;
  954. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  955. PointC.eulerAngles = Vector3.zero;
  956. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  957. PointD.eulerAngles = Vector3.zero;
  958. m_CalMap.SettingMapPoint(ListCrystals);
  959. }
  960. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  961. downLoadMaterial.downLoadPath = MapPicUrl;
  962. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  963. downLoadMaterial.updataTime = scene.updateTime;
  964. downLoadMaterial.type = "-1";
  965. Debug.Log("Hjj 开始获取地图大小==》");
  966. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  967. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  968. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  969. GameManager.Instance.isShowDownTip = true;
  970. DownloadResManager.Instance.StartDownLoad();
  971. }
  972. public static MatOfByte filePathToMatByte(byte[] bytes)
  973. {
  974. MatOfByte matOfByte = new MatOfByte(bytes);
  975. //Imgcodecs.imdecode
  976. return matOfByte;
  977. }
  978. /// <summary>
  979. /// OpenCV生成图片缩略图
  980. /// </summary>
  981. /// <param name="path">文件路径</param>
  982. /// <param name="zoom">缩放值</param>
  983. /// <returns></returns>
  984. public static Mat zoomByteByOpenCV(byte[] path)
  985. {
  986. MatOfByte matbytes = filePathToMatByte(path);
  987. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  988. float zoom = 1;
  989. float sint = 2048f;
  990. if (mat.cols() > sint)
  991. {
  992. zoom = (float)(sint / mat.cols());
  993. }
  994. if (mat.rows() * zoom > sint)
  995. {
  996. zoom = (float)(sint / (float)(mat.rows() * zoom));
  997. }
  998. //Debug.Log(mat.cols());
  999. //Debug.Log(mat.rows());
  1000. //压缩图片
  1001. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1002. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1003. Imgproc.resize(mat, zoomMat, size);
  1004. ////BGR 转RGB
  1005. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1006. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1007. //RefreshEvent?.Invoke();
  1008. zoomMat.release();
  1009. mat.release();
  1010. matbytes.release();
  1011. return imgRGBMat;
  1012. //return mat;
  1013. }
  1014. public static Texture2D TextureByMat(Mat imgRGBMat)
  1015. {
  1016. //Debug.Log(imgRGBMat.cols());
  1017. //Debug.Log(imgRGBMat.rows());
  1018. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1019. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1020. return _tex;
  1021. }
  1022. private void HandleMsg(Msg msg)
  1023. {
  1024. Debug.Log("Hjj 获取地图大小==》");
  1025. // MsgHandler.RemoveListener()
  1026. if(msg.Value!=null)
  1027. {
  1028. Texture2D tex = new Texture2D(1, 1);
  1029. OpenCVForUnity.CoreModule.Mat _mat = null;
  1030. GameManager.Instance.AddThead(() =>
  1031. {
  1032. Debug.Log("加載完成222222222222222222");
  1033. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1034. }, () =>
  1035. {
  1036. Debug.Log("加載完成111111111111");
  1037. tex = TextureByMat(_mat);
  1038. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1039. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1040. m_MinMap.Map.sprite = sprite;
  1041. //m_MinMap.Map.SetNativeSize();
  1042. float width = tex.width;
  1043. float height = tex.height;
  1044. if (width > height)
  1045. {
  1046. width = width / height;
  1047. height = 1;
  1048. }
  1049. else
  1050. {
  1051. height = height / width;
  1052. width = 1;
  1053. }
  1054. MinMapSize = new Vector2(width * 150, height * 150);
  1055. CalMapSize();
  1056. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1057. //获取网页端
  1058. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1059. if (SceneValue != null)
  1060. {
  1061. // StartCreateScene(SceneValue);
  1062. }
  1063. GetMinMapBack?.Invoke(true);
  1064. });
  1065. }else
  1066. {
  1067. GetMinMapBack?.Invoke(false);
  1068. }
  1069. }
  1070. /// <summary>
  1071. /// 设置景点素材信息
  1072. /// </summary>
  1073. /// <param name="spoits"></param>
  1074. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1075. {
  1076. SpoitValue spoitValue;
  1077. for (int i = 0; i < spoits.Count-1; i++)
  1078. {
  1079. spoitValue = null;
  1080. for (int j = 0; j < spoits.Count-1-i; j++)
  1081. {
  1082. if(spoits[j].id>spoits[j+1].id)
  1083. {
  1084. spoitValue = spoits[j];
  1085. spoits[j] = spoits[j+1];
  1086. spoits[j+1] = spoitValue;
  1087. }
  1088. }
  1089. }
  1090. SpoitValues.Clear();
  1091. for (int i = 0; i < spoits.Count; i++)
  1092. {
  1093. var spoit = spoits[i];
  1094. SpoitValue spoit1 = spoit;
  1095. CreateCrystalAndTrigger(spoit);
  1096. yield return StartCoroutine(CreateMaterial(spoit));
  1097. spoits[i] = SV;
  1098. }
  1099. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1100. {
  1101. ListColiderBoxs_Mesh[i].enabled = false;
  1102. }
  1103. SpoitValues.AddRange(spoits);
  1104. SceneValue.listSpoit = SpoitValues;
  1105. DataManager.Instance.Spoits = SpoitValues;
  1106. }
  1107. /// <summary>
  1108. /// 创建水晶点和触发器
  1109. /// </summary>
  1110. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1111. {
  1112. var spoitPos = Vector3.zero;
  1113. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1114. {
  1115. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1116. SpoitPos trans = spoit.SpoitTransform[0];
  1117. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1118. //创建水晶点
  1119. var obj = Instantiate(CrystalItem, CrystalsParent);
  1120. CommandSystem.Instance.Send(
  1121. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1122. );
  1123. obj.name = spoit.name;
  1124. obj.transform.localPosition = spoitPos;
  1125. ListCrystals.Add(obj.transform);
  1126. var spoitobj = CreateSpoit(spoit, spoitPos);
  1127. ListShowObjs.Add(spoitobj.transform);
  1128. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1129. ObjectValues.Add(spoit.id, spoitvalue);
  1130. ////创建触发器
  1131. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1132. //{
  1133. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1134. // var range = spoitdetail.triggerRange;
  1135. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1136. // {
  1137. // }
  1138. // else
  1139. // {
  1140. // trans = range;
  1141. // }
  1142. //}
  1143. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1144. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1145. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1146. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1147. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1148. triggerobj.name = spoit.name;
  1149. triggerobj.transform.localPosition = tiggerpos;
  1150. triggerobj.transform.localScale = tiggerRange;
  1151. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1152. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1153. ColliderObjectValues.Add(boxvalue);
  1154. ListColliderBoxs.Add(triggerobj.transform);
  1155. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1156. }
  1157. else
  1158. {
  1159. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1160. }
  1161. }
  1162. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  1163. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  1164. public float wutiH=1.5f;
  1165. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1166. {
  1167. //生成景点父物体
  1168. GameObject spoitObj = new GameObject(spoit.name);
  1169. spoitObj.transform.SetParent(ObjsParent.transform);
  1170. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1171. spoitposObjDic.Add(spoit.id, spoitObj);
  1172. /*
  1173. //为景点位置信息赋值
  1174. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1175. {*/
  1176. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1177. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1178. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1179. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1180. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1181. spoitObj.transform.localRotation = Quaternion.identity;
  1182. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1183. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1184. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1185. {
  1186. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1187. }
  1188. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1189. /* }
  1190. else
  1191. {
  1192. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1193. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1194. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1195. }*/
  1196. return spoitObj;
  1197. }
  1198. SpoitValue SV;
  1199. /// <summary>
  1200. /// 创建整体素材
  1201. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1202. /// </summary>
  1203. private IEnumerator CreateMaterial(SpoitValue spoit)
  1204. {
  1205. if(!ObjectValues.ContainsKey(spoit.id))
  1206. {
  1207. SV = new SpoitValue();
  1208. }
  1209. else
  1210. {
  1211. var spoitValues = ObjectValues[spoit.id];
  1212. var spoitObj = spoitValues.Object;
  1213. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1214. SyncSpoit syncSpoit = new SyncSpoit();
  1215. syncSpoit.spoitId = spoit.name;
  1216. syncSpoit.spoitObj = spoitObj;
  1217. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1218. if(!UserInfo.Instance.is20)
  1219. //生成素材组合
  1220. for (int i = 0; i < spoit.material.Count; i++)
  1221. {
  1222. //素材整体
  1223. MaterialObl material = spoit.material[i];
  1224. //Debug.Log(spoit.material[i].name);
  1225. //素材组物体
  1226. GameObject matObj = new GameObject(material.name);
  1227. matObj.transform.SetParent(spoitValues.Object.transform);
  1228. matObj.transform.localPosition = Vector3.zero;
  1229. matObj.transform.localEulerAngles = Vector3.zero;
  1230. matObj.transform.localScale = new Vector3(1, 1, 1);
  1231. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1232. //素材组合对应ObjectValue的
  1233. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1234. //素材组合下的单个素材ObjectValue
  1235. List<ObjectValue> objsvalue = null;
  1236. MaterialObl newmaterial = material;
  1237. //生成素材组合的ObjectValue,是对应景点的
  1238. switch (material.type)
  1239. {
  1240. case (int)MaterialType.None:
  1241. break;
  1242. case (int)MaterialType.Image:
  1243. case (int)MaterialType.Video:
  1244. case (int)MaterialType.Model:
  1245. case (int)MaterialType.Text:
  1246. case (int)MaterialType.LocaImage:
  1247. Debug.Log("DGJ ===> LocalImage " + material.name);
  1248. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1249. break;
  1250. case (int)MaterialType.Image_Video_Text:
  1251. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1252. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1253. break;
  1254. case (int)MaterialType.Model_Text:
  1255. Debug.Log("DGJ ===> Model_Text " + material.name);
  1256. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1257. break;
  1258. default:
  1259. break;
  1260. }
  1261. spoit.material[i] = newmaterial;
  1262. spoitValue.ChildrenObj.AddRange(objsvalue);
  1263. spoitValues.ChildrenObj.Add(spoitValue);
  1264. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1265. }
  1266. SV = spoit;
  1267. if (ObjectValues.ContainsKey(spoit.id))
  1268. {
  1269. ObjectValues[spoit.id] = spoitValues;
  1270. }
  1271. else
  1272. {
  1273. ObjectValues.Add(spoit.id, spoitValues);
  1274. }
  1275. spoitObj.gameObject.SetActive(false);
  1276. }
  1277. yield return null;
  1278. }
  1279. /// <summary>
  1280. /// 编辑面板添加素材
  1281. /// </summary>
  1282. /// <param name="material"></param>
  1283. public void AddMaterial(MaterialObl material)
  1284. {
  1285. if (SpoitIndex < 0)
  1286. {
  1287. return;
  1288. }
  1289. MaterialObl newmaterial = new MaterialObl();
  1290. newmaterial = material;
  1291. var spoit = SpoitValues[SpoitIndex];
  1292. var spoitValues = ObjectValues[spoit.id];
  1293. var spoitObj = spoitValues.Object;
  1294. //素材组物体
  1295. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1296. newmaterial.name = matObj.name;
  1297. matObj.transform.SetParent(spoitValues.Object.transform);
  1298. if (!material.select)
  1299. {
  1300. matObj.transform.localPosition = Vector3.zero;
  1301. matObj.transform.localEulerAngles = Vector3.zero;
  1302. matObj.transform.localScale = new Vector3(1, 1, 1);
  1303. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1304. }
  1305. else
  1306. {
  1307. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1308. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1309. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1310. }
  1311. //素材组合对应ObjectValue的
  1312. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1313. //素材组合下的单个素材ObjectValue
  1314. List<ObjectValue> objsvalue = null;
  1315. //生成素材组合的ObjectValue,是对应景点的
  1316. switch (material.type)
  1317. {
  1318. case (int)MaterialType.None:
  1319. break;
  1320. case (int)MaterialType.Image:
  1321. case (int)MaterialType.Video:
  1322. case (int)MaterialType.Model:
  1323. case (int)MaterialType.Text:
  1324. case (int)MaterialType.LocaImage:
  1325. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1326. break;
  1327. case (int)MaterialType.Image_Video_Text:
  1328. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1329. break;
  1330. case (int)MaterialType.Model_Text:
  1331. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1332. break;
  1333. default:
  1334. break;
  1335. }
  1336. newmaterial.select = true;
  1337. spoit.material.Add(newmaterial);
  1338. spoitValue.ChildrenObj.AddRange(objsvalue);
  1339. spoitValues.ChildrenObj.Add(spoitValue);
  1340. if (ObjectValues.ContainsKey(spoit.id))
  1341. {
  1342. ObjectValues[spoit.id] = spoitValues;
  1343. }
  1344. else
  1345. {
  1346. ObjectValues.Add(spoit.id, spoitValues);
  1347. }
  1348. SpoitValues[SpoitIndex] = spoit;
  1349. //更新编辑面板Ui
  1350. UpdateEditorUI();
  1351. }
  1352. /// <summary>
  1353. /// 创建 1图片 2视频 3模型 4文字
  1354. /// </summary>
  1355. /// <param name="type">素材类型</param>
  1356. /// <param name="material">素材数据</param>
  1357. /// <param name="spoit">景点</param>
  1358. /// <returns></returns>
  1359. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1360. {
  1361. List<ObjectValue> objects = new List<ObjectValue>();
  1362. List<MaterialObjValue> objs = material.materialList;
  1363. newmaterial = material;
  1364. //for (int i = 0; i < objs.Count; i++)
  1365. //{
  1366. // Debug.Log(objs[i].localSavePath);
  1367. //}
  1368. for (int i = 0; i < objs.Count; i++)
  1369. {
  1370. var mat = objs[i];
  1371. GameObject go = null;
  1372. switch (mat.type)
  1373. {
  1374. case (int)MaterialType.None:
  1375. break;
  1376. case (int)MaterialType.Image:
  1377. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1378. go = Instantiate(pImage, spoit.transform);
  1379. var imageitem = go.AddComponent<TemplateImage>();
  1380. go.SetActive(true);
  1381. imageitem.SetData(mat, material.updateTime);
  1382. break;
  1383. case (int)MaterialType.Video:
  1384. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1385. go = Instantiate(pVideo, spoit.transform);
  1386. var videoitem = go.AddComponent<TemplateVideo>();
  1387. videoitem.autoplay = material.autoplay;
  1388. go.SetActive(true);
  1389. videoitem.SetData(mat, material.updateTime);
  1390. break;
  1391. case (int)MaterialType.Model:
  1392. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1393. go = Instantiate(pModel, spoit.transform);
  1394. var modelitem = go.AddComponent<TemplateModel>();
  1395. go.SetActive(true);
  1396. modelitem.SetData(mat, material.updateTime);
  1397. Debug.Log(modelitem.Data.localLoadPath);
  1398. break;
  1399. case (int)MaterialType.Text:
  1400. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1401. go = Instantiate(pText, spoit.transform);
  1402. var textitem = go.AddComponent<TemplateText>();
  1403. go.SetActive(true);
  1404. textitem.SetData(mat, material.updateTime);
  1405. break;
  1406. case (int)MaterialType.LocaImage:
  1407. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1408. go = Instantiate(pLocaImage, spoit.transform);
  1409. var locaImageitem = go.AddComponent<TemplateImage>();
  1410. go.SetActive(true);
  1411. locaImageitem.SetLocaImageData(mat);
  1412. break;
  1413. default:
  1414. break;
  1415. }
  1416. if (go != null)
  1417. {
  1418. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1419. {
  1420. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1421. }
  1422. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1423. {
  1424. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1425. }
  1426. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1427. {
  1428. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1429. }
  1430. else
  1431. {
  1432. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1433. }
  1434. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1435. mat.name = go.name;
  1436. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1437. if (material.select)
  1438. {
  1439. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1440. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1441. go.transform.localScale = mat.ObjectTransform.nowScale;
  1442. }
  1443. else
  1444. {
  1445. go.transform.localEulerAngles = Vector3.zero;
  1446. go.transform.localScale = new Vector3(1, 1, 1);
  1447. if (mat.type != (int)MaterialType.Text)
  1448. {
  1449. go.transform.localPosition = Vector3.zero;
  1450. }
  1451. else
  1452. {
  1453. //Set text position
  1454. if (mat.textPosition == "top")
  1455. {
  1456. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1457. }
  1458. else if (mat.textPosition == "bottom")
  1459. {
  1460. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1461. }
  1462. }
  1463. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1464. }
  1465. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1466. objects.Add(objectValue);
  1467. }
  1468. newmaterial.materialList[i] = mat;
  1469. }
  1470. return objects;
  1471. }
  1472. /// <summary>
  1473. /// 创建 6模型+文字
  1474. /// </summary>
  1475. /// <param name="material"></param>
  1476. /// <param name="spoit"></param>
  1477. /// <returns></returns>
  1478. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1479. {
  1480. List<ObjectValue> objects = new List<ObjectValue>();
  1481. List<MaterialObjValue> objs = material.materialList;
  1482. newmaterial = material;
  1483. for (int i = 0; i < objs.Count; i++)
  1484. {
  1485. var mat = objs[i];
  1486. GameObject go = null;
  1487. switch (mat.type)
  1488. {
  1489. case (int)MaterialType.None:
  1490. break;
  1491. case (int)MaterialType.Model:
  1492. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1493. go = Instantiate(pModel, spoit.transform);
  1494. var modelitem = go.AddComponent<TemplateModel>();
  1495. go.SetActive(true);
  1496. modelitem.SetData(mat, material.updateTime);
  1497. break;
  1498. case (int)MaterialType.Text:
  1499. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1500. go = Instantiate(pText, spoit.transform);
  1501. var textitem = go.AddComponent<TemplateText>();
  1502. go.SetActive(true);
  1503. textitem.SetData(mat, material.updateTime);
  1504. break;
  1505. default:
  1506. break;
  1507. }
  1508. if (go != null)
  1509. {
  1510. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1511. {
  1512. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1513. }
  1514. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1515. {
  1516. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1517. }
  1518. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1519. {
  1520. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1521. }
  1522. else
  1523. {
  1524. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1525. }
  1526. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1527. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1528. if (material.select)
  1529. {
  1530. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1531. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1532. go.transform.localScale = mat.ObjectTransform.nowScale;
  1533. }
  1534. else
  1535. {
  1536. go.transform.localEulerAngles = Vector3.zero;
  1537. go.transform.localScale = new Vector3(1, 1, 1);
  1538. if (mat.type != (int)MaterialType.Text)
  1539. {
  1540. go.transform.localPosition = Vector3.zero;
  1541. }
  1542. else
  1543. {
  1544. //Set text position
  1545. if (mat.textPosition == "top")
  1546. {
  1547. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1548. }
  1549. else if (mat.textPosition == "bottom")
  1550. {
  1551. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1552. }
  1553. else if (mat.textPosition == "left")
  1554. {
  1555. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1556. }
  1557. else if (mat.textPosition == "right")
  1558. {
  1559. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1560. }
  1561. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1562. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1563. }
  1564. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1565. }
  1566. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1567. objects.Add(objectValue);
  1568. }
  1569. newmaterial.materialList[i] = mat;
  1570. }
  1571. return objects;
  1572. }
  1573. /// <summary>
  1574. /// 创建 5图片+文字/视频+文字
  1575. /// </summary>
  1576. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1577. {
  1578. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1579. newmaterial = material;
  1580. List<ObjectValue> objects = new List<ObjectValue>();
  1581. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1582. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1583. return objects;
  1584. }
  1585. /// <summary>
  1586. /// 创建物体ObjectValue,并赋值位置信息
  1587. /// </summary>
  1588. /// <param name="id"></param>
  1589. /// <param name="parentid"></param>
  1590. /// <param name="go"></param>
  1591. /// <param name="mat"></param>
  1592. /// <returns></returns>
  1593. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1594. {
  1595. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1596. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1597. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1598. if (mat.type != (int)MaterialType.Text)
  1599. {
  1600. //为物体位置信息赋值
  1601. if (mat.ObjectTransform != null)
  1602. {
  1603. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1604. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1605. go.transform.localScale = mat.ObjectTransform.nowScale;
  1606. }
  1607. else
  1608. {
  1609. go.transform.localPosition = Vector3.zero;
  1610. go.transform.localEulerAngles = Vector3.zero;
  1611. go.transform.localScale = new Vector3(1, 1, 1);
  1612. }
  1613. }
  1614. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1615. return objectValue;
  1616. }
  1617. #endregion
  1618. #region 路径
  1619. /// <summary>
  1620. /// 设置路线数据
  1621. /// </summary>
  1622. /// <param name="navLines"></param>
  1623. public void SetRouteValue(List<NavLinesItem> navLines)
  1624. {
  1625. if (navLines == null || navLines.Count <= 0)
  1626. {
  1627. Debug.Log("当前景点未绘制路线");
  1628. return;
  1629. }
  1630. RouteCtr.SetRouteValue(navLines);
  1631. }
  1632. #endregion
  1633. #region 锚点
  1634. /// <summary>
  1635. /// 设置场景锚点
  1636. /// </summary>
  1637. /// <param name="listAnchor"></param>
  1638. public void SetAnchor(List<Anchor> listAnchor)
  1639. {
  1640. if (listAnchor == null)
  1641. return;
  1642. Anchor anchor;
  1643. for (int i = 0; i < listAnchor.Count - 1; i++)
  1644. {
  1645. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1646. {
  1647. if (listAnchor[j].id > listAnchor[j + 1].id)
  1648. {
  1649. anchor = listAnchor[j];
  1650. listAnchor[j] = listAnchor[j + 1];
  1651. listAnchor[j + 1] = anchor;
  1652. }
  1653. }
  1654. }
  1655. for (int i = 0; i < listAnchor.Count; i++)
  1656. {
  1657. // 创建锚点
  1658. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1659. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1660. }
  1661. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1662. }
  1663. private MeshRenderer CreateAnchor(Anchor anchor)
  1664. {
  1665. // 创建锚点 给锚点赋值
  1666. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1667. anchorObj.name = "Anchor" + anchor.id;
  1668. /*
  1669. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1670. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1671. if (VuforiaManager.Instance.list_Anchor == null)
  1672. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1673. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1674. var anchorPos = Vector3.zero;
  1675. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1676. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1677. anchorObj.transform.localPosition = anchorPos;
  1678. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1679. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1680. mesh.enabled = false;
  1681. //if(anchor.objectTransform!=null)
  1682. //{
  1683. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1684. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1685. //}
  1686. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1687. {
  1688. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1689. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1690. }
  1691. return mesh;
  1692. }
  1693. #endregion
  1694. #region 触发器判定
  1695. /// <summary>
  1696. /// 当人物进入触发器范围
  1697. /// </summary>
  1698. public void OnColliderTriggerEnter(Collider other)
  1699. {
  1700. IsTriggerExiting = true;
  1701. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1702. {
  1703. if (other.name == ListColliderBoxs[i].name)
  1704. {
  1705. ListShowObjs[i].gameObject.SetActive(true);
  1706. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1707. Debug.Log(i);
  1708. if (isShowLoacalShowObjs)
  1709. ListLocalShowObjs[i].gameObject.SetActive(true);
  1710. // 进入景点通知后台
  1711. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1712. {
  1713. if(SceneValue.listSpoit[i].name == other.name)
  1714. {
  1715. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1716. }
  1717. }
  1718. if (SpoitIndex == i)
  1719. {
  1720. return;
  1721. }
  1722. //进入新区域前关闭当前显示
  1723. if (SpoitIndex >= 0 && IsStartEditor)
  1724. {
  1725. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1726. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1727. if (isShowLoacalShowObjs)
  1728. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1729. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1730. m_EditorPanel.ClosePanel();
  1731. }
  1732. //进入新的出发区域
  1733. SpoitIndex = i;
  1734. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1735. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1736. return;
  1737. }
  1738. }
  1739. }
  1740. public void SetPosRotScale()
  1741. {
  1742. refOldData();
  1743. }
  1744. /// <summary>
  1745. /// 当人物退出触发器范围
  1746. /// </summary>
  1747. public void OnColliderTriggerExit(Collider other)
  1748. {
  1749. IsTriggerExiting = false;
  1750. if (IsStartEditor)
  1751. {
  1752. return;
  1753. }
  1754. else
  1755. {
  1756. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1757. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1758. if (isShowLoacalShowObjs)
  1759. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1760. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1761. m_EditorPanel.ClosePanel();
  1762. SpoitIndex = -1;
  1763. }
  1764. }
  1765. /// <summary>
  1766. /// 更新景点信息
  1767. /// </summary>
  1768. public void UpdateSpoitValue()
  1769. {
  1770. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1771. {
  1772. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1773. var spoit = SpoitValues[SpoitIndex];
  1774. var objvalues = ObjectValues[spoit.id];
  1775. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1776. //X\Y\W\H
  1777. var collidervalue = ColliderObjectValues[SpoitIndex];
  1778. var collider = collidervalue.Object;
  1779. var pos = collidervalue.nowPos;
  1780. var w = collidervalue.nowScale.x;
  1781. var h = collidervalue.nowScale.z;
  1782. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1783. var webw = w / MapSize.x * WebMapSize.x;
  1784. var webh = h / MapSize.y * WebMapSize.y;
  1785. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1786. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1787. spoit.SpoitTransform[0].areaRelativeW = webw;
  1788. spoit.SpoitTransform[0].areaRelativeH = webh;
  1789. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1790. SpoitValues[SpoitIndex] = spoit;
  1791. }
  1792. return;
  1793. /*
  1794. if (objvalues.Object == null)
  1795. {
  1796. RemoveSpoitObjectValue(spoit.id);
  1797. spoit.material = new List<MaterialObl>();
  1798. }
  1799. else
  1800. {
  1801. var mats = spoit.material;
  1802. var objvalue = objvalues.ChildrenObj;
  1803. for (int j = 0; j < mats.Count; j++)
  1804. {
  1805. var matobj = mats[j];
  1806. var obis = objvalue[j];
  1807. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1808. for (int m = 0; m < matobj.materialList.Count; m++)
  1809. {
  1810. var childrenobj = obis.ChildrenObj[m];
  1811. var mat = matobj.materialList[m];
  1812. if (childrenobj.Object == null)
  1813. {
  1814. obis.ChildrenObj.RemoveAt(m);
  1815. matobj.materialList.RemoveAt(m);
  1816. break;
  1817. }
  1818. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1819. }
  1820. matobj.select = true;
  1821. if (obis.ChildrenObj.Count <= 0)
  1822. {
  1823. mats.RemoveAt(j);
  1824. objvalue.RemoveAt(j);
  1825. Destroy(obis.Object);
  1826. break;
  1827. }
  1828. }
  1829. }
  1830. SpoitValues[SpoitIndex] = spoit;*/
  1831. }
  1832. public void UpdateEditorUI()
  1833. {
  1834. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1835. }
  1836. #endregion
  1837. public ObjectValue GetCurrentColliderValue()
  1838. {
  1839. return ColliderObjectValues[SpoitIndex];
  1840. }
  1841. public void SaveSpoitObjectValue(ObjectValue value)
  1842. {
  1843. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1844. {
  1845. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1846. }
  1847. }
  1848. public void RemoveSpoitObjectValue(int id)
  1849. {
  1850. if (ObjectValues.ContainsKey(id))
  1851. {
  1852. ObjectValues.Remove(id);
  1853. }
  1854. }
  1855. public void SaveCurrentColliderValue(ObjectValue value)
  1856. {
  1857. if (ColliderObjectValues.Contains(value))
  1858. {
  1859. ColliderObjectValues[SpoitIndex] = value;
  1860. }
  1861. }
  1862. //计算场景中点云地图比例
  1863. public void CalMapSize()
  1864. {
  1865. //场景地图比例
  1866. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1867. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1868. MapSize = new Vector2(disX, disZ);
  1869. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1870. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1871. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1872. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1873. }
  1874. public void CallBack(string message)
  1875. {
  1876. }
  1877. }
  1878. [Serializable]
  1879. public class ObjectValue
  1880. {
  1881. /// <summary>
  1882. /// 景点ID
  1883. /// </summary>
  1884. [SerializeField]
  1885. public int ID;
  1886. /// <summary>
  1887. /// 当前物体名称
  1888. /// </summary>
  1889. [SerializeField]
  1890. public string matName;
  1891. /// <summary>
  1892. /// 父物体ID
  1893. /// -1表示当期物体为景点
  1894. /// </summary>
  1895. [SerializeField]
  1896. public int parentID;
  1897. /// <summary>
  1898. /// 对应的物体
  1899. /// </summary>
  1900. [SerializeField]
  1901. public GameObject Object;
  1902. /// <summary>
  1903. /// 子物体
  1904. /// </summary>
  1905. [SerializeField]
  1906. public List<ObjectValue> ChildrenObj;
  1907. public Vector3 startPos { get; set; }
  1908. public Vector3 startRot { get; set; }
  1909. public Vector3 startScale { get; set; }
  1910. public Vector3 nowPos { get; set; }
  1911. public Vector3 nowRot { get; set; }
  1912. public Vector3 nowScale { get; set; }
  1913. public ObjectValue()
  1914. {
  1915. ChildrenObj = new List<ObjectValue>();
  1916. parentID = -1;
  1917. }
  1918. /// <summary>
  1919. ///
  1920. /// </summary>
  1921. /// <param name="id">景点对应的index</param>
  1922. /// <param name="parentid">景点ID</param>
  1923. /// <param name="name"></param>
  1924. /// <param name="object"></param>
  1925. /// <param name="pos"></param>
  1926. /// <param name="Rot"></param>
  1927. /// <param name="Scale"></param>
  1928. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1929. {
  1930. ID = id;
  1931. parentID = parentid;
  1932. matName = name;
  1933. Object = @object;
  1934. ChildrenObj = new List<ObjectValue>();
  1935. startPos = pos;
  1936. nowPos = pos;
  1937. startRot = Rot;
  1938. nowRot = Rot;
  1939. startScale = Scale;
  1940. nowScale = Scale;
  1941. }
  1942. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1943. {
  1944. ID = id;
  1945. parentID = parentid;
  1946. matName = name;
  1947. Object = @object;
  1948. ChildrenObj = new List<ObjectValue>();
  1949. startPos = @object.transform.localPosition;
  1950. nowPos = startPos;
  1951. startRot = @object.transform.localEulerAngles;
  1952. nowRot = startRot;
  1953. startScale = @object.transform.localScale;
  1954. nowScale = startScale;
  1955. }
  1956. /// <summary>
  1957. /// 初始化时当前位置和初始位置
  1958. /// 此方法只在组合素材时使用
  1959. /// </summary>
  1960. public void InitTransform()
  1961. {
  1962. if (Object != null)
  1963. {
  1964. startPos = Object.transform.localPosition;
  1965. nowPos = Object.transform.localPosition;
  1966. startRot = Object.transform.localEulerAngles;
  1967. nowRot = Object.transform.localEulerAngles;
  1968. startScale = Object.transform.localScale;
  1969. nowScale = Object.transform.localScale;
  1970. }
  1971. }
  1972. /// <summary>
  1973. /// 编辑物体坐标时初始化坐标
  1974. /// </summary>
  1975. public void InitObjTransform()
  1976. {
  1977. Object.transform.localPosition = startPos;
  1978. Object.transform.localEulerAngles = startRot;
  1979. Object.transform.localScale = startScale;
  1980. nowPos = startPos;
  1981. nowRot = startRot;
  1982. nowScale = startScale;
  1983. }
  1984. /// <summary>
  1985. /// 编辑物体坐标时保存坐标信息
  1986. /// </summary>
  1987. public void SaveObjTransfoem()
  1988. {
  1989. if (Object != null)
  1990. {
  1991. nowPos = Object.transform.localPosition;
  1992. nowRot = Object.transform.localEulerAngles;
  1993. nowScale = Object.transform.localScale;
  1994. }
  1995. }
  1996. }