GameManager.cs 63 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. public bool isShowDownTip;
  205. private void Start()
  206. {
  207. this.gameObject.AddComponent<TimerMgr>();
  208. // PlayerPrefs.DeleteAll();
  209. isStart = false;
  210. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  211. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  212. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  213. SceneValue = null;
  214. m_IsStartEditor = false;
  215. m_IsRuning = false;
  216. m_SetBtn.gameObject.SetActive(false);
  217. //CalMapSize();
  218. SpoitIndex = -1;
  219. SpoitValues = new List<SpoitValue>();
  220. if (m_EditorPanel == null)
  221. {
  222. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  223. }
  224. if (!IsAuto)
  225. {
  226. //GetObjectValue();
  227. //CreateSpoitValue();
  228. }
  229. else
  230. {
  231. ListShowObjs = new List<Transform>();
  232. ListColliderBoxs = new List<Transform>();
  233. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  234. ListCrystals = new List<Transform>();
  235. // ListLocalShowObjs = new List<Transform>();
  236. }
  237. m_MinMap.gameObject.SetActive(false);
  238. Map.SetActive(false);
  239. var t = TimerMgr.Instance.CreateTimer(()=> {
  240. if(isShowDownTip)
  241. {
  242. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  243. {
  244. if (downLoadCount == 0)
  245. {
  246. downLoadCount = COSDownLoad.showDownEndLoadCount;
  247. }
  248. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  249. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  250. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  251. }
  252. else
  253. {
  254. if (downLoadCount != 0)
  255. {
  256. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  257. downLoadCount = 0;
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  259. // isShowDownTip = false;
  260. // TimerMgr.Instance.DestroyTimer(t);
  261. }
  262. }
  263. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  264. {
  265. Debug.Log("DGJ updateEnd ");
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. // TimerMgr.Instance.DestroyTimer(t);
  269. }
  270. }
  271. },1,-1);
  272. }
  273. int downLoadCount = 0;
  274. private void LateUpdate()
  275. {
  276. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  277. // {
  278. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  279. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  280. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  281. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  282. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  283. // }
  284. }
  285. public void Init()
  286. {
  287. }
  288. private void InitCrystals()
  289. {
  290. for (int i = 0; i < ListCrystals.Count; i++)
  291. {
  292. ListCrystals[i].gameObject.SetActive(true);
  293. }
  294. }
  295. private void InitBoxColliders()
  296. {
  297. for (int i = 0; i < ListColliderBoxs.Count; i++)
  298. {
  299. ListColliderBoxs[i].gameObject.SetActive(true);
  300. }
  301. }
  302. public void IntoScene()
  303. {
  304. Map.SetActive(true);
  305. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  306. //ImageTargetManager.Instance.LoadVuforiaDat();
  307. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  308. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  309. StartCoroutine(StartScene(isPlayMRZhanTing));
  310. HttpSocket.Instance.SendIpToElectric();
  311. }
  312. IEnumerator StartScene( bool isPlayMRZhanTing)
  313. {
  314. yield return new WaitForSeconds(0.5f);
  315. if(isPlayMRZhanTing)
  316. {
  317. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  318. //{
  319. MRZhanTing.gameObject.SetActive(true);
  320. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  321. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  322. yield return new WaitForSeconds(18f);
  323. MRZhanTing.gameObject.SetActive(false);
  324. //}
  325. }
  326. m_SettingPanel.gameObject.SetActive(true);
  327. m_EditorPanel.Init();
  328. m_SettingPanel.Init();
  329. if (RouteCtr.CurrentPoints.Count > 0)
  330. {
  331. Player.MovePoints = RouteCtr.CurrentPoints;
  332. //判断选择那个虚拟导游
  333. //int id = ChooseIroBot();
  334. //if (id < 3)
  335. //{
  336. //m_IroBot = Irobots[id - 1];
  337. m_IroBot.gameObject.SetActive(true);
  338. m_IroBot.Points = RouteCtr.CurrentPoints;
  339. yield return new WaitForSeconds(5f);
  340. //}
  341. }
  342. IsRuning = true;
  343. m_SetBtn.gameObject.SetActive(true);
  344. InitCrystals();
  345. InitBoxColliders();
  346. }
  347. private int ChooseIroBot()
  348. {
  349. int id = 3;
  350. var navlines = DataManager.Instance.CurrentScene.navLines;
  351. if (navlines.Count > 0)
  352. {
  353. id = navlines[0].guideMod;
  354. }
  355. return id;
  356. }
  357. /// <summary>
  358. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  359. /// </summary>
  360. private void GetObjectValue()
  361. {
  362. //for (int i = 0; i < ListShowObjs.Count; i++)
  363. //{
  364. // var spoit = ListShowObjs[i];
  365. // List<ObjectValue> values = new List<ObjectValue>();
  366. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  367. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  368. // for (int j = 1; j < editors.Length; j++)
  369. // {
  370. // var obj = editors[j];
  371. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  372. // objectValue.ChildrenObj.Add(value);
  373. // }
  374. // values.Add(objectValue);
  375. // ObjectValues.Add(i, values);
  376. //}
  377. }
  378. /// <summary>
  379. /// 半自动时创建景点信息
  380. /// </summary>
  381. //private void CreateSpoitValue()
  382. //{
  383. // if (SpoitValues == null)
  384. // {
  385. // SpoitValues = new List<SpoitValue>();
  386. // }
  387. // SpoitValues.Clear();
  388. // foreach (int id in ObjectValues.Keys)
  389. // {
  390. // var item = ObjectValues[id];
  391. // SpoitValue spoit = new SpoitValue();
  392. // spoit.id = item[0].ID;
  393. // spoit.name = item[0].matName;
  394. // for (int i = 0; i < item.Count; i++)
  395. // {
  396. // var objs = item[i];
  397. // MaterialObl materialObl = new MaterialObl();
  398. // materialObl.id = objs.ID;
  399. // materialObl.name = objs.matName;
  400. // materialObl.type = 0;
  401. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  402. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  403. // {
  404. // var obj = objs.ChildrenObj[i];
  405. // MaterialObjValue mat = new MaterialObjValue();
  406. // mat.name = obj.matName;
  407. // mat.type = 0;
  408. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  409. // materialObl.materialList.Add(mat);
  410. // }
  411. // spoit.material.Add(materialObl);
  412. // SpoitValues.Add(spoit);
  413. // }
  414. // }
  415. //}
  416. #region 设置功能
  417. public void OnEditorBtnValueChanged(bool ison)
  418. {
  419. m_EditorCanvas.gameObject.SetActive(ison);
  420. m_IsStartEditor = ison;
  421. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  422. {
  423. ListColiderBoxs_Mesh[i].enabled = ison;
  424. }
  425. if (ison)
  426. {
  427. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  428. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  429. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  430. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  431. }
  432. else
  433. {
  434. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  435. if (SpoitIndex >= 0 && !IsTriggerExiting)
  436. {
  437. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  438. if (isShowLoacalShowObjs)
  439. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  440. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  441. m_EditorPanel.ClosePanel();
  442. SpoitIndex = -1;
  443. }
  444. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  445. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  446. }
  447. }
  448. public static bool m_IsStartEditorJD;
  449. public void open20zuJD(bool ison)
  450. {
  451. m_IsStartEditorJD = ison;
  452. if (!ison)
  453. {
  454. save20All();
  455. }
  456. }
  457. public static bool m_IsStartEditorzu;
  458. public void open20zu(bool ison)
  459. {
  460. m_IsStartEditorzu = ison;
  461. if (!ison)
  462. {
  463. save20All();
  464. }
  465. }
  466. //2.0编辑模式 保存
  467. public void open20Editor(bool ison)
  468. {
  469. m_IsStartEditor = ison;
  470. if(!ison)
  471. {
  472. save20All();
  473. }
  474. }
  475. public void save20All()
  476. {
  477. if (!m_IsStartEditor)
  478. {
  479. List<SendSaveData> saveData = new List<SendSaveData>();
  480. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  481. {
  482. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  483. SendSaveData data = new SendSaveData();
  484. data.id = int.Parse(sp.id);
  485. data.name = sp.name;
  486. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  487. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  488. foreach (var z in sp.modelList.Keys)
  489. {
  490. ObjectTransform objt2 = new ObjectTransform();
  491. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  492. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  493. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  494. sp.modelList[z].objectTransform = objt2;
  495. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  496. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  497. {
  498. ObjectTransform objt3 = new ObjectTransform();
  499. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  500. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  501. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  502. sp.modelList[z].materialList[j].objectTransform = objt3;
  503. MaterialObjValue mov = new MaterialObjValue();
  504. mov.name = sp.modelList[z].materialList[j].name;
  505. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  506. materialList.Add(mov);
  507. }
  508. MaterialObl obj = new MaterialObl();
  509. obj.id = sp.modelList[z].id;
  510. obj.name = sp.modelList[z].name;
  511. obj.objectTransform = sp.modelList[z].objectTransform;
  512. obj.describe = sp.modelList[z].describe;
  513. obj.select = sp.modelList[z].select;
  514. obj.type = sp.modelList[z].type;
  515. obj.materialList = materialList;
  516. MaterialObllsit.Add(obj);
  517. }
  518. data.material = MaterialObllsit;
  519. ObjectTransform objt = new ObjectTransform();
  520. objt.nowPos = sp.SpotsObj.transform.localPosition;
  521. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  522. objt.nowScale = sp.SpotsObj.transform.localScale;
  523. data.spoittf = objt;
  524. //data.triggerRange = spoit.SpoitTransform[0];
  525. saveData.Add(data);
  526. }
  527. string sendData = JsonConvert.SerializeObject(saveData);
  528. //string sendData = JsonMapper.ToJson(saveData);
  529. Debug.Log("更新景点数据: " + sendData);
  530. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  531. Debug.Log("保存回调===》" + str);
  532. });
  533. }
  534. }
  535. public void OnSettingBtnValueChanged(bool ison)
  536. {
  537. m_SettingPanel.gameObject.SetActive(ison);
  538. if (ison)
  539. {
  540. Debug.Log(OpenXRCamera.Instance.head.forward);
  541. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  542. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  543. }
  544. }
  545. public void OnAnchorBtnValueChanged(bool ison)
  546. {
  547. foreach (var item in m_AnchorValue)
  548. {
  549. item.Value.enabled = ison;
  550. }
  551. //foreach (var item in m_AnchorChild)
  552. //{
  553. // item.Value.SetActive(ison);
  554. //}
  555. if(ison)
  556. {
  557. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  558. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  559. }
  560. else
  561. {
  562. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  563. }
  564. }
  565. #endregion
  566. #region 获取景点信息--素材编辑模式下
  567. /// <summary>
  568. /// 获取当前景点对应的物体信息
  569. /// </summary>
  570. /// <param name="spoitID"></param>
  571. /// <returns></returns>
  572. public ObjectValue GetSpoitObjs(int spoitID)
  573. {
  574. if (ObjectValues.ContainsKey(spoitID))
  575. {
  576. return ObjectValues[spoitID];
  577. }
  578. else
  579. {
  580. return null;
  581. }
  582. }
  583. /// <summary>
  584. /// 初始化数据
  585. /// 素材编辑模式下
  586. /// </summary>
  587. /// <param name="matObjs"></param>
  588. public void InitSpoitObjs()
  589. {
  590. m_EditorPanel.InitObjTransForm();
  591. }
  592. /// <summary>
  593. /// 保存数据
  594. /// 素材编辑模式下
  595. /// </summary>
  596. /// <param name="matObjs"></param>
  597. public void SaveSpoitObjs()
  598. {
  599. m_EditorPanel.SaveObjTransForm();
  600. }
  601. public void SaveAnchorObjs( string name)
  602. {
  603. foreach (var item in AnchorValue) // 保存所有锚点
  604. {
  605. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  606. }
  607. // 锚点发送后台
  608. m_UIAnchorsPanel.SaveAnchors(name);
  609. }
  610. #endregion
  611. #region 创建水晶点、触发器范围、显示物体
  612. public void CreateScene(SceneValue scene)
  613. {
  614. SceneValue = scene;
  615. if (m_MinMap.Map.sprite == null)
  616. {
  617. GetMinMap(scene ,null);
  618. }
  619. else
  620. {
  621. StartCreateScene(scene);
  622. }
  623. Invoke("MoveScenePatch",1);
  624. }
  625. private void MoveScenePatch()
  626. {
  627. Vector3 temp = ObjsParent.parent.localPosition;
  628. temp.z += MapSize.y;
  629. ObjsParent.parent.localPosition = temp;
  630. }
  631. private void StartCreateScene(SceneValue scene)
  632. {
  633. if (scene.navLines != null && scene.navLines.Count > 0)
  634. SetRouteValue(scene.navLines);
  635. else
  636. Debug.LogError(" 当前场景未设置路径");
  637. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  638. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  639. SetSpoitValue(scene.listSpoit);
  640. else
  641. Debug.LogError(" 当前场景未创建景点");
  642. if (scene.listPicture != null && scene.listPicture.Count > 0)
  643. SetAnchor(scene.listPicture);
  644. else
  645. Debug.LogError(" 当前场景未创建锚点");
  646. //设置小地图景点
  647. // m_CalMap.SettingMapPoint(ListCrystals);
  648. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  649. // DownloadManager.Instance.UpdataData();
  650. }
  651. Action<bool> GetMinMapBack;
  652. /// <summary>
  653. /// 获取小地图
  654. /// </summary>
  655. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  656. {
  657. GetMinMapBack = getBack;
  658. //DownloadData data1 = new DownloadData();
  659. //string filename = Path.GetFileName(MapPicUrl);
  660. //data1.name = filename;
  661. //data1.type = 1;
  662. //data1.downloadPath = MapPicUrl;
  663. ////data1.updateTime = (int)SceneValue.updateTime;
  664. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  665. if(scene.width>0 &&scene.length>0)
  666. {
  667. //Debug.Log(scene.width + " " + scene.length);
  668. isStart = true;
  669. PointB.position = Vector3.zero;
  670. PointB.eulerAngles = Vector3.zero;
  671. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  672. PointA.eulerAngles = Vector3.zero;
  673. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  674. PointC.eulerAngles = Vector3.zero;
  675. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  676. PointD.eulerAngles = Vector3.zero;
  677. m_CalMap.SettingMapPoint(ListCrystals);
  678. }
  679. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  680. downLoadMaterial.downLoadPath = MapPicUrl;
  681. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  682. downLoadMaterial.updataTime = scene.updateTime;
  683. downLoadMaterial.type = "-1";
  684. Debug.Log("Hjj 开始获取地图大小==》");
  685. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  686. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  687. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  688. //{
  689. // if (b)
  690. // {
  691. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  692. // m_MinMap.Map.sprite = sprite;
  693. // //m_MinMap.Map.SetNativeSize();
  694. // float width = tex.width;
  695. // float height = tex.height;
  696. // if(width>height)
  697. // {
  698. // width = width / height;
  699. // height = 1;
  700. // }
  701. // else
  702. // {
  703. // height = height / width;
  704. // width = 1;
  705. // }
  706. // MinMapSize = new Vector2(width * 150, height * 150);
  707. // CalMapSize();
  708. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  709. // //获取网页端
  710. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  711. // if (SceneValue != null)
  712. // {
  713. // StartCreateScene(SceneValue);
  714. // }
  715. // }
  716. //});
  717. DownloadResManager.Instance.StartDownLoad();
  718. }
  719. private void HandleMsg(Msg msg)
  720. {
  721. Debug.Log("Hjj 获取地图大小==》");
  722. // MsgHandler.RemoveListener()
  723. if(msg.Value!=null)
  724. {
  725. Texture2D tex = new Texture2D(1, 1);
  726. tex.LoadImage((byte[])msg.Value);
  727. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  728. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  729. m_MinMap.Map.sprite = sprite;
  730. //m_MinMap.Map.SetNativeSize();
  731. float width = tex.width;
  732. float height = tex.height;
  733. if (width > height)
  734. {
  735. width = width / height;
  736. height = 1;
  737. }
  738. else
  739. {
  740. height = height / width;
  741. width = 1;
  742. }
  743. MinMapSize = new Vector2(width * 150, height * 150);
  744. CalMapSize();
  745. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  746. //获取网页端
  747. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  748. if (SceneValue != null)
  749. {
  750. StartCreateScene(SceneValue);
  751. }
  752. GetMinMapBack?.Invoke(true);
  753. }else
  754. {
  755. GetMinMapBack?.Invoke(false);
  756. }
  757. }
  758. /// <summary>
  759. /// 设置景点素材信息
  760. /// </summary>
  761. /// <param name="spoits"></param>
  762. public void SetSpoitValue(List<SpoitValue> spoits)
  763. {
  764. SpoitValue spoitValue;
  765. for (int i = 0; i < spoits.Count-1; i++)
  766. {
  767. spoitValue = null;
  768. for (int j = 0; j < spoits.Count-1-i; j++)
  769. {
  770. if(spoits[j].id>spoits[j+1].id)
  771. {
  772. spoitValue = spoits[j];
  773. spoits[j] = spoits[j+1];
  774. spoits[j+1] = spoitValue;
  775. }
  776. }
  777. }
  778. SpoitValues.Clear();
  779. for (int i = 0; i < spoits.Count; i++)
  780. {
  781. var spoit = spoits[i];
  782. SpoitValue spoit1 = spoit;
  783. CreateCrystalAndTrigger(spoit);
  784. CreateMaterial(spoit, out spoit1);
  785. spoits[i] = spoit1;
  786. }
  787. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  788. {
  789. ListColiderBoxs_Mesh[i].enabled = false;
  790. }
  791. SpoitValues.AddRange(spoits);
  792. SceneValue.listSpoit = SpoitValues;
  793. DataManager.Instance.Spoits = SpoitValues;
  794. }
  795. /// <summary>
  796. /// 创建水晶点和触发器
  797. /// </summary>
  798. private void CreateCrystalAndTrigger(SpoitValue spoit)
  799. {
  800. var spoitPos = Vector3.zero;
  801. if (spoit.SpoitTransform.Count > 0)
  802. {
  803. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  804. SpoitPos trans = spoit.SpoitTransform[0];
  805. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  806. //创建水晶点
  807. var obj = Instantiate(CrystalItem, CrystalsParent);
  808. CommandSystem.Instance.Send(
  809. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  810. );
  811. obj.name = spoit.name;
  812. obj.transform.localPosition = spoitPos;
  813. ListCrystals.Add(obj.transform);
  814. var spoitobj = CreateSpoit(spoit, spoitPos);
  815. ListShowObjs.Add(spoitobj.transform);
  816. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  817. ObjectValues.Add(spoit.id, spoitvalue);
  818. ////创建触发器
  819. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  820. //{
  821. // var spoitdetail = SpoitsValueDetail[spoit.id];
  822. // var range = spoitdetail.triggerRange;
  823. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  824. // {
  825. // }
  826. // else
  827. // {
  828. // trans = range;
  829. // }
  830. //}
  831. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  832. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  833. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  834. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  835. triggerobj.name = spoit.name;
  836. triggerobj.transform.localPosition = tiggerpos;
  837. triggerobj.transform.localScale = tiggerRange;
  838. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  839. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  840. ColliderObjectValues.Add(boxvalue);
  841. ListColliderBoxs.Add(triggerobj.transform);
  842. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  843. }
  844. else
  845. {
  846. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  847. }
  848. }
  849. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  850. {
  851. //生成景点父物体
  852. GameObject spoitObj = new GameObject(spoit.name);
  853. spoitObj.transform.SetParent(ObjsParent.transform);
  854. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  855. //为景点位置信息赋值
  856. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  857. {
  858. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  859. spoitObj.transform.localRotation = Quaternion.identity;
  860. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  861. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  862. }
  863. else
  864. {
  865. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  866. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  867. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  868. }
  869. return spoitObj;
  870. }
  871. /// <summary>
  872. /// 创建整体素材
  873. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  874. /// </summary>
  875. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  876. {
  877. var spoitValues = ObjectValues[spoit.id];
  878. var spoitObj = spoitValues.Object;
  879. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  880. if(!UserInfo.Instance.is20)
  881. //生成素材组合
  882. for (int i = 0; i < spoit.material.Count; i++)
  883. {
  884. //素材整体
  885. MaterialObl material = spoit.material[i];
  886. //Debug.Log(spoit.material[i].name);
  887. //素材组物体
  888. GameObject matObj = new GameObject(material.name);
  889. matObj.transform.SetParent(spoitValues.Object.transform);
  890. if (!material.select)
  891. {
  892. matObj.transform.localPosition = Vector3.zero;
  893. matObj.transform.localEulerAngles = Vector3.zero;
  894. matObj.transform.localScale = new Vector3(1, 1, 1);
  895. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  896. }
  897. else
  898. {
  899. matObj.transform.localPosition = material.objectTransform.nowPos;
  900. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  901. matObj.transform.localScale = material.objectTransform.nowScale;
  902. }
  903. //素材组合对应ObjectValue的
  904. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  905. //素材组合下的单个素材ObjectValue
  906. List<ObjectValue> objsvalue = null;
  907. MaterialObl newmaterial = material;
  908. //生成素材组合的ObjectValue,是对应景点的
  909. switch (material.type)
  910. {
  911. case (int)MaterialType.None:
  912. break;
  913. case (int)MaterialType.Image:
  914. case (int)MaterialType.Video:
  915. case (int)MaterialType.Model:
  916. case (int)MaterialType.Text:
  917. case (int)MaterialType.LocaImage:
  918. Debug.Log("DGJ ===> LocalImage " + material.name);
  919. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  920. break;
  921. case (int)MaterialType.Image_Video_Text:
  922. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  923. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  924. break;
  925. case (int)MaterialType.Model_Text:
  926. Debug.Log("DGJ ===> Model_Text " + material.name);
  927. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  928. break;
  929. default:
  930. break;
  931. }
  932. spoit.material[i] = newmaterial;
  933. spoitValue.ChildrenObj.AddRange(objsvalue);
  934. spoitValues.ChildrenObj.Add(spoitValue);
  935. }
  936. newspoit = spoit;
  937. if (ObjectValues.ContainsKey(spoit.id))
  938. {
  939. ObjectValues[spoit.id] = spoitValues;
  940. }
  941. else
  942. {
  943. ObjectValues.Add(spoit.id, spoitValues);
  944. }
  945. spoitObj.gameObject.SetActive(false);
  946. }
  947. /// <summary>
  948. /// 编辑面板添加素材
  949. /// </summary>
  950. /// <param name="material"></param>
  951. public void AddMaterial(MaterialObl material)
  952. {
  953. if (SpoitIndex < 0)
  954. {
  955. return;
  956. }
  957. MaterialObl newmaterial = new MaterialObl();
  958. newmaterial = material;
  959. var spoit = SpoitValues[SpoitIndex];
  960. var spoitValues = ObjectValues[spoit.id];
  961. var spoitObj = spoitValues.Object;
  962. //素材组物体
  963. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  964. newmaterial.name = matObj.name;
  965. matObj.transform.SetParent(spoitValues.Object.transform);
  966. if (!material.select)
  967. {
  968. matObj.transform.localPosition = Vector3.zero;
  969. matObj.transform.localEulerAngles = Vector3.zero;
  970. matObj.transform.localScale = new Vector3(1, 1, 1);
  971. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  972. }
  973. else
  974. {
  975. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  976. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  977. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  978. }
  979. //素材组合对应ObjectValue的
  980. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  981. //素材组合下的单个素材ObjectValue
  982. List<ObjectValue> objsvalue = null;
  983. //生成素材组合的ObjectValue,是对应景点的
  984. switch (material.type)
  985. {
  986. case (int)MaterialType.None:
  987. break;
  988. case (int)MaterialType.Image:
  989. case (int)MaterialType.Video:
  990. case (int)MaterialType.Model:
  991. case (int)MaterialType.Text:
  992. case (int)MaterialType.LocaImage:
  993. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  994. break;
  995. case (int)MaterialType.Image_Video_Text:
  996. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  997. break;
  998. case (int)MaterialType.Model_Text:
  999. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1000. break;
  1001. default:
  1002. break;
  1003. }
  1004. newmaterial.select = true;
  1005. spoit.material.Add(newmaterial);
  1006. spoitValue.ChildrenObj.AddRange(objsvalue);
  1007. spoitValues.ChildrenObj.Add(spoitValue);
  1008. if (ObjectValues.ContainsKey(spoit.id))
  1009. {
  1010. ObjectValues[spoit.id] = spoitValues;
  1011. }
  1012. else
  1013. {
  1014. ObjectValues.Add(spoit.id, spoitValues);
  1015. }
  1016. SpoitValues[SpoitIndex] = spoit;
  1017. //更新编辑面板Ui
  1018. UpdateEditorUI();
  1019. }
  1020. /// <summary>
  1021. /// 创建 1图片 2视频 3模型 4文字
  1022. /// </summary>
  1023. /// <param name="type">素材类型</param>
  1024. /// <param name="material">素材数据</param>
  1025. /// <param name="spoit">景点</param>
  1026. /// <returns></returns>
  1027. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1028. {
  1029. List<ObjectValue> objects = new List<ObjectValue>();
  1030. List<MaterialObjValue> objs = material.materialList;
  1031. newmaterial = material;
  1032. //for (int i = 0; i < objs.Count; i++)
  1033. //{
  1034. // Debug.Log(objs[i].localSavePath);
  1035. //}
  1036. for (int i = 0; i < objs.Count; i++)
  1037. {
  1038. var mat = objs[i];
  1039. GameObject go = null;
  1040. switch (int.Parse(mat.type))
  1041. {
  1042. case (int)MaterialType.None:
  1043. break;
  1044. case (int)MaterialType.Image:
  1045. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1046. go = Instantiate(pImage, spoit.transform);
  1047. var imageitem = go.AddComponent<TemplateImage>();
  1048. go.SetActive(true);
  1049. imageitem.SetData(mat, material.updateTime);
  1050. break;
  1051. case (int)MaterialType.Video:
  1052. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1053. go = Instantiate(pVideo, spoit.transform);
  1054. var videoitem = go.AddComponent<TemplateVideo>();
  1055. go.SetActive(true);
  1056. videoitem.SetData(mat, material.updateTime);
  1057. break;
  1058. case (int)MaterialType.Model:
  1059. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1060. go = Instantiate(pModel, spoit.transform);
  1061. var modelitem = go.AddComponent<TemplateModel>();
  1062. go.SetActive(true);
  1063. modelitem.SetData(mat, material.updateTime);
  1064. Debug.Log(modelitem.Data.localLoadPath);
  1065. break;
  1066. case (int)MaterialType.Text:
  1067. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1068. go = Instantiate(pText, spoit.transform);
  1069. var textitem = go.AddComponent<TemplateText>();
  1070. go.SetActive(true);
  1071. textitem.SetData(mat, material.updateTime);
  1072. break;
  1073. case (int)MaterialType.LocaImage:
  1074. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1075. go = Instantiate(pLocaImage, spoit.transform);
  1076. var locaImageitem = go.AddComponent<TemplateImage>();
  1077. go.SetActive(true);
  1078. locaImageitem.SetLocaImageData(mat);
  1079. break;
  1080. default:
  1081. break;
  1082. }
  1083. if (go != null)
  1084. {
  1085. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1086. mat.name = go.name;
  1087. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1088. if (material.select)
  1089. {
  1090. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1091. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1092. go.transform.localScale = mat.ObjectTransform.nowScale;
  1093. }
  1094. else
  1095. {
  1096. go.transform.localEulerAngles = Vector3.zero;
  1097. go.transform.localScale = new Vector3(1, 1, 1);
  1098. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1099. {
  1100. go.transform.localPosition = Vector3.zero;
  1101. }
  1102. else
  1103. {
  1104. //Set text position
  1105. if (mat.textPosition == "top")
  1106. {
  1107. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1108. }
  1109. else if (mat.textPosition == "bottom")
  1110. {
  1111. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1112. }
  1113. }
  1114. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1115. }
  1116. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1117. objects.Add(objectValue);
  1118. }
  1119. newmaterial.materialList[i] = mat;
  1120. }
  1121. return objects;
  1122. }
  1123. /// <summary>
  1124. /// 创建 6模型+文字
  1125. /// </summary>
  1126. /// <param name="material"></param>
  1127. /// <param name="spoit"></param>
  1128. /// <returns></returns>
  1129. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1130. {
  1131. List<ObjectValue> objects = new List<ObjectValue>();
  1132. List<MaterialObjValue> objs = material.materialList;
  1133. newmaterial = material;
  1134. for (int i = 0; i < objs.Count; i++)
  1135. {
  1136. var mat = objs[i];
  1137. GameObject go = null;
  1138. switch (int.Parse(mat.type))
  1139. {
  1140. case (int)MaterialType.None:
  1141. break;
  1142. case (int)MaterialType.Model:
  1143. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1144. go = Instantiate(pModel, spoit.transform);
  1145. var modelitem = go.AddComponent<TemplateModel>();
  1146. go.SetActive(true);
  1147. modelitem.SetData(mat, material.updateTime);
  1148. break;
  1149. case (int)MaterialType.Text:
  1150. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1151. go = Instantiate(pText, spoit.transform);
  1152. var textitem = go.AddComponent<TemplateText>();
  1153. go.SetActive(true);
  1154. textitem.SetData(mat, material.updateTime);
  1155. break;
  1156. default:
  1157. break;
  1158. }
  1159. if (go != null)
  1160. {
  1161. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1162. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1163. if (material.select)
  1164. {
  1165. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1166. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1167. go.transform.localScale = mat.ObjectTransform.nowScale;
  1168. }
  1169. else
  1170. {
  1171. go.transform.localEulerAngles = Vector3.zero;
  1172. go.transform.localScale = new Vector3(1, 1, 1);
  1173. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1174. {
  1175. go.transform.localPosition = Vector3.zero;
  1176. }
  1177. else
  1178. {
  1179. //Set text position
  1180. if (mat.textPosition == "top")
  1181. {
  1182. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1183. }
  1184. else if (mat.textPosition == "bottom")
  1185. {
  1186. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1187. }
  1188. else if (mat.textPosition == "left")
  1189. {
  1190. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1191. }
  1192. else if (mat.textPosition == "right")
  1193. {
  1194. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1195. }
  1196. }
  1197. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1198. }
  1199. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1200. objects.Add(objectValue);
  1201. }
  1202. newmaterial.materialList[i] = mat;
  1203. }
  1204. return objects;
  1205. }
  1206. /// <summary>
  1207. /// 创建 5图片+文字/视频+文字
  1208. /// </summary>
  1209. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1210. {
  1211. newmaterial = material;
  1212. List<ObjectValue> objects = new List<ObjectValue>();
  1213. switch (material.typesetting)
  1214. {
  1215. case "1":
  1216. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1217. break;
  1218. case "2":
  1219. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1220. break;
  1221. case "3":
  1222. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1223. break;
  1224. case "4":
  1225. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1226. break;
  1227. case "5":
  1228. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1229. break;
  1230. case "自定义":
  1231. break;
  1232. default:
  1233. break;
  1234. }
  1235. return objects;
  1236. }
  1237. /// <summary>
  1238. /// 创建物体ObjectValue,并赋值位置信息
  1239. /// </summary>
  1240. /// <param name="id"></param>
  1241. /// <param name="parentid"></param>
  1242. /// <param name="go"></param>
  1243. /// <param name="mat"></param>
  1244. /// <returns></returns>
  1245. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1246. {
  1247. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1248. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1249. //为物体位置信息赋值
  1250. if (mat.ObjectTransform != null)
  1251. {
  1252. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1253. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1254. go.transform.localScale = mat.ObjectTransform.nowScale;
  1255. }
  1256. else
  1257. {
  1258. go.transform.localPosition = Vector3.zero;
  1259. go.transform.localEulerAngles = Vector3.zero;
  1260. go.transform.localScale = new Vector3(1, 1, 1);
  1261. }
  1262. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1263. return objectValue;
  1264. }
  1265. #endregion
  1266. #region 路径
  1267. /// <summary>
  1268. /// 设置路线数据
  1269. /// </summary>
  1270. /// <param name="navLines"></param>
  1271. public void SetRouteValue(List<NavLinesItem> navLines)
  1272. {
  1273. if (navLines == null || navLines.Count <= 0)
  1274. {
  1275. Debug.Log("当前景点未绘制路线");
  1276. return;
  1277. }
  1278. RouteCtr.SetRouteValue(navLines);
  1279. }
  1280. #endregion
  1281. #region 锚点
  1282. /// <summary>
  1283. /// 设置场景锚点
  1284. /// </summary>
  1285. /// <param name="listAnchor"></param>
  1286. public void SetAnchor(List<Anchor> listAnchor)
  1287. {
  1288. if (listAnchor == null)
  1289. return;
  1290. Anchor anchor;
  1291. for (int i = 0; i < listAnchor.Count - 1; i++)
  1292. {
  1293. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1294. {
  1295. if (listAnchor[j].id > listAnchor[j + 1].id)
  1296. {
  1297. anchor = listAnchor[j];
  1298. listAnchor[j] = listAnchor[j + 1];
  1299. listAnchor[j + 1] = anchor;
  1300. }
  1301. }
  1302. }
  1303. for (int i = 0; i < listAnchor.Count; i++)
  1304. {
  1305. // 创建锚点
  1306. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1307. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1308. }
  1309. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1310. }
  1311. private MeshRenderer CreateAnchor(Anchor anchor)
  1312. {
  1313. // 创建锚点 给锚点赋值
  1314. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1315. anchorObj.name = "Anchor" + anchor.id;
  1316. /*
  1317. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1318. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1319. if (VuforiaManager.Instance.list_Anchor == null)
  1320. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1321. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1322. var anchorPos = Vector3.zero;
  1323. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1324. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1325. anchorObj.transform.localPosition = anchorPos;
  1326. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1327. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1328. mesh.enabled = false;
  1329. //if(anchor.objectTransform!=null)
  1330. //{
  1331. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1332. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1333. //}
  1334. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1335. {
  1336. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1337. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1338. }
  1339. return mesh;
  1340. }
  1341. #endregion
  1342. #region 触发器判定
  1343. /// <summary>
  1344. /// 当人物进入触发器范围
  1345. /// </summary>
  1346. public void OnColliderTriggerEnter(Collider other)
  1347. {
  1348. IsTriggerExiting = true;
  1349. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1350. {
  1351. if (other.name == ListColliderBoxs[i].name)
  1352. {
  1353. ListShowObjs[i].gameObject.SetActive(true);
  1354. Debug.Log(i);
  1355. if (isShowLoacalShowObjs)
  1356. ListLocalShowObjs[i].gameObject.SetActive(true);
  1357. // 进入景点通知后台
  1358. // HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1359. if (SpoitIndex == i)
  1360. {
  1361. return;
  1362. }
  1363. //进入新区域前关闭当前显示
  1364. if (SpoitIndex >= 0 && IsStartEditor)
  1365. {
  1366. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1367. if (isShowLoacalShowObjs)
  1368. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1369. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1370. m_EditorPanel.ClosePanel();
  1371. }
  1372. //进入新的出发区域
  1373. SpoitIndex = i;
  1374. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1375. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1376. return;
  1377. }
  1378. }
  1379. }
  1380. /// <summary>
  1381. /// 当人物退出触发器范围
  1382. /// </summary>
  1383. public void OnColliderTriggerExit(Collider other)
  1384. {
  1385. IsTriggerExiting = false;
  1386. if (IsStartEditor)
  1387. {
  1388. return;
  1389. }
  1390. else
  1391. {
  1392. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1393. if (isShowLoacalShowObjs)
  1394. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1395. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1396. m_EditorPanel.ClosePanel();
  1397. SpoitIndex = -1;
  1398. }
  1399. }
  1400. /// <summary>
  1401. /// 更新景点信息
  1402. /// </summary>
  1403. public void UpdateSpoitValue()
  1404. {
  1405. var spoit = SpoitValues[SpoitIndex];
  1406. var objvalues = ObjectValues[spoit.id];
  1407. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1408. //X\Y\W\H
  1409. var collidervalue = ColliderObjectValues[SpoitIndex];
  1410. var collider = collidervalue.Object;
  1411. var pos = collidervalue.nowPos;
  1412. var w = collidervalue.nowScale.x;
  1413. var h = collidervalue.nowScale.z;
  1414. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1415. var webw = w / MapSize.x * WebMapSize.x;
  1416. var webh = h / MapSize.y * WebMapSize.y;
  1417. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1418. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1419. spoit.SpoitTransform[0].areaRelativeW = webw;
  1420. spoit.SpoitTransform[0].areaRelativeH = webh;
  1421. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1422. if (objvalues.Object == null)
  1423. {
  1424. RemoveSpoitObjectValue(spoit.id);
  1425. spoit.material = new List<MaterialObl>();
  1426. }
  1427. else
  1428. {
  1429. var mats = spoit.material;
  1430. var objvalue = objvalues.ChildrenObj;
  1431. for (int j = 0; j < mats.Count; j++)
  1432. {
  1433. var matobj = mats[j];
  1434. var obis = objvalue[j];
  1435. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1436. for (int m = 0; m < matobj.materialList.Count; m++)
  1437. {
  1438. var childrenobj = obis.ChildrenObj[m];
  1439. var mat = matobj.materialList[m];
  1440. if (childrenobj.Object == null)
  1441. {
  1442. obis.ChildrenObj.RemoveAt(m);
  1443. matobj.materialList.RemoveAt(m);
  1444. break;
  1445. }
  1446. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1447. }
  1448. matobj.select = true;
  1449. if (obis.ChildrenObj.Count <= 0)
  1450. {
  1451. mats.RemoveAt(j);
  1452. objvalue.RemoveAt(j);
  1453. Destroy(obis.Object);
  1454. break;
  1455. }
  1456. }
  1457. }
  1458. SpoitValues[SpoitIndex] = spoit;
  1459. }
  1460. public void UpdateEditorUI()
  1461. {
  1462. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1463. }
  1464. #endregion
  1465. public ObjectValue GetCurrentColliderValue()
  1466. {
  1467. return ColliderObjectValues[SpoitIndex];
  1468. }
  1469. public void SaveSpoitObjectValue(ObjectValue value)
  1470. {
  1471. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1472. {
  1473. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1474. }
  1475. }
  1476. public void RemoveSpoitObjectValue(int id)
  1477. {
  1478. if (ObjectValues.ContainsKey(id))
  1479. {
  1480. ObjectValues.Remove(id);
  1481. }
  1482. }
  1483. public void SaveCurrentColliderValue(ObjectValue value)
  1484. {
  1485. if (ColliderObjectValues.Contains(value))
  1486. {
  1487. ColliderObjectValues[SpoitIndex] = value;
  1488. }
  1489. }
  1490. //计算场景中点云地图比例
  1491. public void CalMapSize()
  1492. {
  1493. //场景地图比例
  1494. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1495. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1496. MapSize = new Vector2(disX, disZ);
  1497. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1498. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1499. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1500. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1501. }
  1502. public void CallBack(string message)
  1503. {
  1504. }
  1505. }
  1506. [Serializable]
  1507. public class ObjectValue
  1508. {
  1509. /// <summary>
  1510. /// 景点ID
  1511. /// </summary>
  1512. [SerializeField]
  1513. public int ID;
  1514. /// <summary>
  1515. /// 当前物体名称
  1516. /// </summary>
  1517. [SerializeField]
  1518. public string matName;
  1519. /// <summary>
  1520. /// 父物体ID
  1521. /// -1表示当期物体为景点
  1522. /// </summary>
  1523. [SerializeField]
  1524. public int parentID;
  1525. /// <summary>
  1526. /// 对应的物体
  1527. /// </summary>
  1528. [SerializeField]
  1529. public GameObject Object;
  1530. /// <summary>
  1531. /// 子物体
  1532. /// </summary>
  1533. [SerializeField]
  1534. public List<ObjectValue> ChildrenObj;
  1535. public Vector3 startPos { get; set; }
  1536. public Vector3 startRot { get; set; }
  1537. public Vector3 startScale { get; set; }
  1538. public Vector3 nowPos { get; set; }
  1539. public Vector3 nowRot { get; set; }
  1540. public Vector3 nowScale { get; set; }
  1541. public ObjectValue()
  1542. {
  1543. ChildrenObj = new List<ObjectValue>();
  1544. parentID = -1;
  1545. }
  1546. /// <summary>
  1547. ///
  1548. /// </summary>
  1549. /// <param name="id">景点对应的index</param>
  1550. /// <param name="parentid">景点ID</param>
  1551. /// <param name="name"></param>
  1552. /// <param name="object"></param>
  1553. /// <param name="pos"></param>
  1554. /// <param name="Rot"></param>
  1555. /// <param name="Scale"></param>
  1556. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1557. {
  1558. ID = id;
  1559. parentID = parentid;
  1560. matName = name;
  1561. Object = @object;
  1562. ChildrenObj = new List<ObjectValue>();
  1563. startPos = pos;
  1564. nowPos = pos;
  1565. startRot = Rot;
  1566. nowRot = Rot;
  1567. startScale = Scale;
  1568. nowScale = Scale;
  1569. }
  1570. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1571. {
  1572. ID = id;
  1573. parentID = parentid;
  1574. matName = name;
  1575. Object = @object;
  1576. ChildrenObj = new List<ObjectValue>();
  1577. startPos = @object.transform.localPosition;
  1578. nowPos = startPos;
  1579. startRot = @object.transform.localEulerAngles;
  1580. nowRot = startRot;
  1581. startScale = @object.transform.localScale;
  1582. nowScale = startScale;
  1583. }
  1584. /// <summary>
  1585. /// 初始化时当前位置和初始位置
  1586. /// 此方法只在组合素材时使用
  1587. /// </summary>
  1588. public void InitTransform()
  1589. {
  1590. if (Object != null)
  1591. {
  1592. startPos = Object.transform.localPosition;
  1593. nowPos = Object.transform.localPosition;
  1594. startRot = Object.transform.localEulerAngles;
  1595. nowRot = Object.transform.localEulerAngles;
  1596. startScale = Object.transform.localScale;
  1597. nowScale = Object.transform.localScale;
  1598. }
  1599. }
  1600. /// <summary>
  1601. /// 编辑物体坐标时初始化坐标
  1602. /// </summary>
  1603. public void InitObjTransform()
  1604. {
  1605. Object.transform.localPosition = startPos;
  1606. Object.transform.localEulerAngles = startRot;
  1607. Object.transform.localScale = startScale;
  1608. nowPos = startPos;
  1609. nowRot = startRot;
  1610. nowScale = startScale;
  1611. }
  1612. /// <summary>
  1613. /// 编辑物体坐标时保存坐标信息
  1614. /// </summary>
  1615. public void SaveObjTransfoem()
  1616. {
  1617. if (Object != null)
  1618. {
  1619. nowPos = Object.transform.localPosition;
  1620. nowRot = Object.transform.localEulerAngles;
  1621. nowScale = Object.transform.localScale;
  1622. }
  1623. }
  1624. }