MultiPlayerManager.cs 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. using LitJson;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class MultiPlayerManager : MonoSingleton<MultiPlayerManager>
  6. {
  7. public delegate void JoinRoom(SyncObject sycObj);
  8. public delegate void QuitRoom(SyncObject sycObj);
  9. public delegate void SynObject(SyncObject sycObj);
  10. public delegate void SynVideo(SyncVideoData sycVideo);
  11. public JoinRoom OnJoinRoom;
  12. public QuitRoom OnQuitRoom;
  13. public SynObject OnSynObject;
  14. public SynVideo OnSynVideo;
  15. //public Queue<SyncObject> qSyncObject;
  16. //public Queue<SyncVideoData> qSyncVideo;
  17. public Dictionary<string, SyncSpoit> dicSpoitValue;
  18. //public Dictionary<string, SyncVideo> dicVideoValue;
  19. //public List<SyncVideo> listVideoValue;
  20. public Dictionary<string, SynchronizationObject> dicPlayer;
  21. public void ReceivedCamPos(string uid, JsonData data)
  22. {
  23. SyncObject syncData = new SyncObject();
  24. syncData.id = uid;
  25. syncData.pos = new Vector3(float.Parse(data["x"].ToString()), float.Parse(data["y"].ToString()), float.Parse(data["z"].ToString()));
  26. OnSynObject(syncData);
  27. if (!dicPlayer.ContainsKey(uid))
  28. {
  29. // 创建
  30. GameObject player = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Player"));
  31. SynchronizationObject SyncPlayer = player.GetComponent<SynchronizationObject>();
  32. SyncPlayer.uid = uid;
  33. SyncPlayer.InitData(syncData);
  34. dicPlayer.Add(SyncPlayer.uid, SyncPlayer);
  35. }
  36. }
  37. public void ReceivedActiveSp(JsonData data)
  38. {
  39. dicSpoitValue[data["spid"].ToString()].spoitObj.SetActive(bool.Parse(data["isOpen"].ToString()));
  40. }
  41. public void ReceivedActiveVideo(JsonData data)
  42. {
  43. SyncVideoData syncData = new SyncVideoData();
  44. syncData.spid = data["spid"].ToString();
  45. syncData.id = data["videoId"].ToString();
  46. syncData.isPlay = bool.Parse(data["isplay"].ToString());
  47. syncData.times = float.Parse(data["jindu"].ToString());
  48. OnSynVideo(syncData);
  49. }
  50. }
  51. public class SyncSpoit
  52. {
  53. public string spoitId;
  54. public GameObject spoitObj;
  55. }
  56. public class SyncVideo
  57. {
  58. public string spoitId;
  59. public string videoId;
  60. public AVProVideoPlayer aVProVideo;
  61. }
  62. public class SyncObject
  63. {
  64. public string id { get; set; }
  65. // public bool isSelect { get; set; }
  66. // public bool objAction { get; set; }
  67. public Vector3 pos { get; set; }
  68. // public Vector3 rot { get; set; }
  69. }
  70. public class SyncVideoData
  71. {
  72. public string spid { get; set; }
  73. public string id { get; set; }
  74. public bool isPlay { get; set; }
  75. public float times { get; set; }
  76. }
  77. public enum SyncObjectType
  78. {
  79. Object,
  80. Video,
  81. Player
  82. }