ModelList.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497
  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using UnityEngine;
  6. using XRTool.Util;
  7. public class ModelList: System.ICloneable
  8. {
  9. public int id { get; set; }
  10. public bool select { get; set; }
  11. public string name { get; set; }
  12. public int type { get; set; }
  13. public string describe { get; set; }
  14. public List<ModelItem> materialList { get; set; }
  15. public int updateTime { get; set; }
  16. public string typesetting { get; set; }
  17. public bool autoplay { get; set; }
  18. public ObjectTransform objectTransform { get; set; }
  19. public Transform materalLibrary;
  20. public SpotsItem spotsItem;
  21. public GameObject _model;
  22. //组合模型数据
  23. public GameObject Model
  24. {
  25. get
  26. {
  27. if (_model == null)
  28. {
  29. init(false);
  30. }
  31. return _model;
  32. }
  33. }
  34. public void init(bool isAdd)
  35. {
  36. if (_model==null)
  37. {
  38. _model = new GameObject(name);
  39. _model.transform.parent = materalLibrary;
  40. InitObjectTransform();
  41. _model.SetActive(false);
  42. // initModelObj();
  43. }
  44. /*
  45. if (!isAdd&& spotsItem!=null)
  46. {
  47. //_model = new GameObject("进入场景----" + name);
  48. _model.transform.parent = spotsItem.SpotsObj.transform;
  49. //InitObjectTransform();
  50. // initModelObj();
  51. }*/
  52. //for (int i = 0; i < materialList.Count; i++)
  53. //{
  54. // materialList[i].init();
  55. //}
  56. /*
  57. if (isAdd)
  58. {
  59. for (int i = 0; i < materialList.Count; i++)
  60. {
  61. materialList[i].init();
  62. }
  63. _model.transform.parent = spotsItem.SpotsObj.transform;
  64. //initModelObj();
  65. }*/
  66. }
  67. //public void Init()
  68. //{
  69. // _model = new GameObject(name);
  70. // gameObject.SetActive(false);
  71. // InitObjectTransform();
  72. // _model.transform.parent = materalLibrary;
  73. // _model.transform.localPosition = getInfoPos();
  74. // _model.transform.localEulerAngles = getInfoEul();
  75. //}
  76. Vector3 getInfoPos()
  77. {
  78. if(objectTransform==null)
  79. {
  80. return Vector3.zero;
  81. }
  82. //return Vector3.zero;
  83. if (objectTransform.nowPos == Vector3.zero)
  84. return objectTransform.startPos;
  85. else
  86. return objectTransform.nowPos;
  87. }
  88. Vector3 getInfoEul()
  89. {
  90. if (objectTransform == null)
  91. {
  92. return Vector3.zero;
  93. }
  94. if (objectTransform.nowRot == Vector3.zero)
  95. return objectTransform.startRot;
  96. else
  97. return objectTransform.nowRot;
  98. // return Vector3.zero;
  99. }
  100. Vector3 getInfoScale()
  101. {
  102. if (objectTransform.nowScale == Vector3.zero)
  103. return objectTransform.startScale;
  104. else
  105. return objectTransform.nowScale;
  106. }
  107. private void InitObjectTransform()
  108. {
  109. if(objectTransform==null)
  110. {
  111. objectTransform = new ObjectTransform();
  112. objectTransform.startPos = Vector3.zero;
  113. objectTransform.nowPos = Vector3.zero;
  114. objectTransform.startRot = Vector3.zero;
  115. objectTransform.nowRot = Vector3.zero;
  116. objectTransform.startScale = Vector3.one;
  117. objectTransform.nowScale = Vector3.zero;
  118. }
  119. // 处理组合素材
  120. switch (type)
  121. {
  122. case (int)MaterialType.None:
  123. break;
  124. case (int)MaterialType.Image:
  125. case (int)MaterialType.Video:
  126. case (int)MaterialType.Model:
  127. case (int)MaterialType.Text:
  128. case (int)MaterialType.LocaImage:
  129. GameManager.Instance.StartCoroutine( CreateSuCaiObj(this, Model));
  130. break;
  131. case (int)MaterialType.Image_Video_Text:
  132. GameManager.Instance.StartCoroutine(CreateImage_Video_Text(this, Model));
  133. break;
  134. case (int)MaterialType.Model_Text:
  135. GameManager.Instance.StartCoroutine(CreateModel_Text(this, Model));
  136. break;
  137. default:
  138. break;
  139. }
  140. }
  141. /// <summary>
  142. /// 创建 1图片 2视频 3模型 4文字
  143. /// </summary>
  144. /// <param name="type">素材类型</param>
  145. /// <param name="material">素材数据</param>
  146. /// <param name="spoit">景点</param>
  147. /// <returns></returns>
  148. private IEnumerator CreateSuCaiObj(ModelList material, GameObject spoit)
  149. {
  150. List<ObjectValue> objects = new List<ObjectValue>();
  151. List<ModelItem> objs = material.materialList;
  152. for (int i = 0; i < objs.Count; i++)
  153. {
  154. var mat = objs[i];
  155. GameObject go = null;
  156. switch (mat.type)
  157. {
  158. case (int)MaterialType.None:
  159. break;
  160. case (int)MaterialType.Image:
  161. var pImage = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Image");
  162. yield return pImage;
  163. go = GameObject.Instantiate(pImage.asset as GameObject, spoit.transform);
  164. go.SetActive(true);
  165. go.AddComponent<TemplateImage>();
  166. //var imageitem = go.AddComponent<TemplateImage>();
  167. //imageitem.SetData(mat, material.updateTime);
  168. break;
  169. case (int)MaterialType.Video:
  170. var pVideo = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Video");
  171. yield return pVideo;
  172. go = GameObject.Instantiate(pVideo.asset as GameObject, spoit.transform);
  173. go.SetActive(true);
  174. TemplateVideo video = go.AddComponent<TemplateVideo>();
  175. video.localSavePath = Application.persistentDataPath + "/Material/" + Path.GetFileName(objs[i].DownloadPath);
  176. video.autoplay = material.autoplay;
  177. //var videoitem = go.AddComponent<TemplateVideo>();
  178. //videoitem.SetData(mat, material.updateTime);
  179. break;
  180. case (int)MaterialType.Model:
  181. var pModel = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Model");
  182. yield return pModel;
  183. go = GameObject.Instantiate(pModel.asset as GameObject, spoit.transform);
  184. go.SetActive(true);
  185. go.AddComponent<TemplateModel>();
  186. //var modelitem = go.AddComponent<TemplateModel>();
  187. //modelitem.SetData(mat, (int)Time.deltaTime);
  188. //Debug.Log(modelitem.Data.localSavePath);
  189. break;
  190. case (int)MaterialType.Text:
  191. var pText = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Text");
  192. yield return pText;
  193. go = GameObject.Instantiate(pText.asset as GameObject, spoit.transform);
  194. go.SetActive(true);
  195. go.AddComponent<TemplateText>();
  196. //var textitem = go.AddComponent<TemplateText>();
  197. //textitem.SetData(mat, material.updateTime);
  198. break;
  199. case (int)MaterialType.LocaImage:
  200. var pLocaImage = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Image");
  201. yield return pLocaImage;
  202. go = GameObject.Instantiate(pLocaImage.asset as GameObject, spoit.transform);
  203. go.SetActive(true);
  204. go.AddComponent<TemplateImage>();
  205. //var locaImageitem = go.AddComponent<TemplateImage>();
  206. //locaImageitem.SetLocaImageData(mat);
  207. break;
  208. default:
  209. break;
  210. }
  211. if (go != null)
  212. {
  213. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  214. mat.name = go.name;
  215. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  216. if (material.select)
  217. {
  218. go.transform.localPosition = mat.objectTransform.nowPos;
  219. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  220. go.transform.localScale = mat.objectTransform.nowScale;
  221. }
  222. else
  223. {
  224. go.transform.localEulerAngles = Vector3.zero;
  225. go.transform.localScale = new Vector3(1, 1, 1);
  226. if (mat.type != (int)MaterialType.Text)
  227. {
  228. go.transform.localPosition = Vector3.zero;
  229. }
  230. else
  231. {
  232. //Set text position
  233. if (mat.textPosition == "top")
  234. {
  235. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  236. }
  237. else if (mat.textPosition == "bottom")
  238. {
  239. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  240. }
  241. }
  242. //mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  243. }
  244. mat.prefabModel = go;
  245. // mat.initFrist();
  246. }
  247. }
  248. }
  249. /// <summary>
  250. /// 创建 6模型+文字
  251. /// </summary>
  252. /// <param name="material"></param>
  253. /// <param name="spoit"></param>
  254. /// <returns></returns>
  255. private IEnumerator CreateModel_Text(ModelList material, GameObject spoit)
  256. {
  257. List<ObjectValue> objects = new List<ObjectValue>();
  258. List<ModelItem> objs = material.materialList;
  259. for (int i = 0; i < objs.Count; i++)
  260. {
  261. var mat = objs[i];
  262. GameObject go = null;
  263. switch (mat.type)
  264. {
  265. case (int)MaterialType.None:
  266. break;
  267. case (int)MaterialType.Model:
  268. var pModel = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Model");
  269. yield return pModel;
  270. go = GameObject.Instantiate(pModel.asset as GameObject, spoit.transform);
  271. go.SetActive(true);
  272. go.AddComponent<TemplateModel>();
  273. //var modelitem = go.AddComponent<TemplateModel>();
  274. //modelitem.SetData(mat, material.updateTime);
  275. break;
  276. case (int)MaterialType.Text:
  277. var pText = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Text");
  278. yield return pText;
  279. go = GameObject.Instantiate(pText.asset as GameObject, spoit.transform);
  280. go.SetActive(true);
  281. go.AddComponent<TemplateText>();
  282. //var textitem = go.AddComponent<TemplateText>();
  283. //textitem.SetData(mat, material.updateTime);
  284. break;
  285. default:
  286. break;
  287. }
  288. if (go != null)
  289. {
  290. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  291. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  292. if (material.select)
  293. {
  294. go.transform.localPosition = mat.objectTransform.nowPos;
  295. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  296. go.transform.localScale = mat.objectTransform.nowScale;
  297. }
  298. else
  299. {
  300. go.transform.localEulerAngles = Vector3.zero;
  301. go.transform.localScale = new Vector3(1, 1, 1);
  302. if (mat.type != (int)MaterialType.Text)
  303. {
  304. go.transform.localPosition = Vector3.zero;
  305. }
  306. else
  307. {
  308. //Set text position
  309. if (mat.textPosition == "top")
  310. {
  311. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  312. }
  313. else if (mat.textPosition == "bottom")
  314. {
  315. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  316. }
  317. else if (mat.textPosition == "left")
  318. {
  319. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  320. }
  321. else if (mat.textPosition == "right")
  322. {
  323. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  324. }
  325. }
  326. // mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  327. }
  328. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  329. objects.Add(objectValue);
  330. mat.prefabModel = go;
  331. // mat.initFrist();
  332. }
  333. }
  334. }
  335. /// <summary>
  336. /// 创建 5图片+文字/视频+文字
  337. /// </summary>
  338. private IEnumerator CreateImage_Video_Text(ModelList material, GameObject spoit)
  339. {
  340. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  341. /*
  342. List<ObjectValue> objects = new List<ObjectValue>();
  343. //switch (material.typesetting)
  344. //{
  345. // case "1":
  346. // SRTitleLayout.CalLayout(material, spoit);
  347. // break;
  348. // case "2":
  349. // SRSectorLayout.CalLayout(material, spoit);
  350. // break;
  351. // case "3":
  352. // DRTitleLayout.CalLayout(material, spoit);
  353. // break;
  354. // case "4":
  355. // DRFanLayout.CalLayout(material, spoit);
  356. // break;
  357. // case "5":
  358. // SRTitleLayout.CalLayout(material, spoit);
  359. // break;
  360. // case "自定义":
  361. // break;
  362. // default:
  363. // break;
  364. //}
  365. switch (material.typesetting)
  366. {
  367. case "1":
  368. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  369. break;
  370. case "2":
  371. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  372. break;
  373. case "3":
  374. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  375. break;
  376. case "4":
  377. yield return GameManager.Instance.StartCoroutine(SRSectorLayout.CalLayout(material, spoit));
  378. break;
  379. case "5":
  380. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  381. break;
  382. case "6":
  383. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  384. break;
  385. case "7":
  386. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  387. break;
  388. case "8":
  389. yield return GameManager.Instance.StartCoroutine(DRFanLayout.CalLayout(material, spoit));
  390. break;
  391. default:
  392. break;
  393. }
  394. */
  395. }
  396. /// <summary>
  397. /// 创建物体ObjectValue,并赋值位置信息
  398. /// </summary>
  399. /// <param name="id"></param>
  400. /// <param name="parentid"></param>
  401. /// <param name="go"></param>
  402. /// <param name="mat"></param>
  403. /// <returns></returns>
  404. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, ModelItem mat)
  405. {
  406. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  407. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  408. //为物体位置信息赋值
  409. if (mat.objectTransform != null)
  410. {
  411. go.transform.localPosition = mat.objectTransform.nowPos;
  412. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  413. go.transform.localScale = mat.objectTransform.nowScale;
  414. }
  415. else
  416. {
  417. go.transform.localPosition = Vector3.zero;
  418. go.transform.localEulerAngles = Vector3.zero;
  419. go.transform.localScale = new Vector3(1, 1, 1);
  420. }
  421. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  422. return objectValue;
  423. }
  424. public object Clone()
  425. {
  426. ModelList clonedObject = (ModelList)this.MemberwiseClone();
  427. return clonedObject;
  428. }
  429. public void initModelObj()
  430. {
  431. if (getInfoPos() != Vector3.zero)
  432. {
  433. _model.transform.localPosition = getInfoPos();
  434. }
  435. if (getInfoEul() != Vector3.zero)
  436. {
  437. _model.transform.localEulerAngles = getInfoEul();
  438. }
  439. if (getInfoScale() != Vector3.zero)
  440. {
  441. _model.transform.localScale = getInfoScale();
  442. }
  443. if(materialList!=null)
  444. {
  445. for (int i = 0; i < materialList.Count; i++)
  446. {
  447. materialList[i].initModelObj();
  448. }
  449. }
  450. // _model.transform.localPosition = getInfoPos();
  451. // _model.transform.localEulerAngles = getInfoEul();
  452. }
  453. }