UIEditorPanel.cs 12 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Blue;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Assertions.Must;
  9. using UnityEngine.UI;
  10. public class UIEditorPanel : AbstractController, EventObserver
  11. {
  12. public event Action<GameObject> OnClickRemoveBtn;
  13. [SerializeField] private Button UCBtn;
  14. [SerializeField] private Button TicBtn;
  15. [SerializeField] private Button RemoveBtn;
  16. [SerializeField] private Image UCElenemt;
  17. [SerializeField] private Button AddSize;
  18. [SerializeField] private Button SubSize;
  19. [SerializeField] private Button SubY;
  20. [SerializeField] private Button AddY;
  21. [SerializeField] private Button SubX;
  22. [SerializeField] private Button AddX;
  23. [SerializeField] private SCButton SubRot;
  24. [SerializeField] private SCButton AddRot;
  25. [SerializeField] private Image TicElenemt;
  26. [SerializeField] private Button ADDXBtn;
  27. [SerializeField] private Button SubXBtn;
  28. [SerializeField] private Button ADDYBtn;
  29. [SerializeField] private Button SubYBtn;
  30. [SerializeField] private Button AddZBtn;
  31. [SerializeField] private Button SubZBtn;
  32. [SerializeField] private Button InitiativeBtn;
  33. [SerializeField] private Button RevocationBtn;
  34. [SerializeField] private Button SaveBtn;
  35. private Transform MaterialObj;
  36. /// <summary>
  37. /// 当前物体移动旋转缩放的操作步骤
  38. /// </summary>
  39. private List<objectData> listAlter;
  40. /// <summary>
  41. /// 当前景点信息
  42. /// </summary>
  43. private SpoitValue listSpoits;
  44. private void Awake()
  45. {
  46. InitEvent();
  47. MaterialObj = null;
  48. listAlter = new List<objectData>();
  49. listSpoits = new SpoitValue();
  50. EventManager.Instance.Register(this, EventID.EVENT_1);
  51. }
  52. public void Init()
  53. {
  54. }
  55. private void InitEvent()
  56. {
  57. UCBtn.onClick.AddListener(() =>
  58. {
  59. if (UCElenemt.gameObject.activeSelf)
  60. return;
  61. UCElenemt.gameObject.SetActive(true);
  62. TicElenemt.gameObject.SetActive(false);
  63. });
  64. TicBtn.onClick.AddListener(() =>
  65. {
  66. if (TicElenemt.gameObject.activeSelf)
  67. return;
  68. UCElenemt.gameObject.SetActive(false);
  69. TicElenemt.gameObject.SetActive(true);
  70. });
  71. RemoveBtn.onClick.AddListener(() =>
  72. {
  73. if (MaterialObj == null)
  74. return;
  75. if (MaterialObj.tag == "TriggerBox")
  76. return;
  77. if (OnClickRemoveBtn != null)
  78. {
  79. OnClickRemoveBtn(MaterialObj.gameObject);
  80. }
  81. });
  82. //RemoveBtn.gameObject.SetActive(false);
  83. AddSize.onClick.AddListener(() =>
  84. {
  85. if (MaterialObj == null)
  86. return;
  87. SaveAlter();
  88. MaterialObj.localScale += new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  89. });
  90. SubSize.onClick.AddListener(() =>
  91. {
  92. if (MaterialObj == null)
  93. return;
  94. SaveAlter();
  95. MaterialObj.localScale -= new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  96. });
  97. AddRot.onClick.AddListener(() =>
  98. {
  99. if (MaterialObj == null)
  100. return;
  101. SaveAlter();
  102. MaterialObj.localEulerAngles += new Vector3(0, 10, 0);
  103. });
  104. SubRot.onClick.AddListener(() =>
  105. {
  106. if (MaterialObj == null)
  107. return;
  108. SaveAlter();
  109. MaterialObj.localEulerAngles -= new Vector3(0, 10, 0);
  110. });
  111. AddX.onClick.AddListener(() =>
  112. {
  113. if (MaterialObj == null)
  114. return;
  115. SaveAlter();
  116. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  117. });
  118. SubX.onClick.AddListener(() =>
  119. {
  120. if (MaterialObj == null)
  121. return;
  122. SaveAlter();
  123. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  124. });
  125. AddY.onClick.AddListener(() =>
  126. {
  127. if (MaterialObj == null)
  128. return;
  129. SaveAlter();
  130. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  131. });
  132. SubY.onClick.AddListener(() =>
  133. {
  134. if (MaterialObj == null)
  135. return;
  136. SaveAlter();
  137. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  138. });
  139. ADDXBtn.onClick.AddListener(() =>
  140. {
  141. if (MaterialObj == null)
  142. return;
  143. SaveAlter();
  144. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  145. });
  146. SubXBtn.onClick.AddListener(() =>
  147. {
  148. if (MaterialObj == null)
  149. return;
  150. SaveAlter();
  151. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  152. });
  153. ADDYBtn.onClick.AddListener(() =>
  154. {
  155. if (MaterialObj == null)
  156. return;
  157. SaveAlter();
  158. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  159. });
  160. SubYBtn.onClick.AddListener(() =>
  161. {
  162. if (MaterialObj == null)
  163. return;
  164. SaveAlter();
  165. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  166. });
  167. AddZBtn.onClick.AddListener(() =>
  168. {
  169. if (MaterialObj == null)
  170. return;
  171. SaveAlter();
  172. MaterialObj.localPosition += new Vector3(0, 0, 0.1f);
  173. });
  174. SubZBtn.onClick.AddListener(() =>
  175. {
  176. if (MaterialObj == null)
  177. return;
  178. SaveAlter();
  179. MaterialObj.localPosition -= new Vector3(0, 0, 0.1f);
  180. });
  181. InitiativeBtn.onClick.AddListener(() =>
  182. {
  183. if (MaterialObj == null)
  184. return;
  185. InitMaterialObj();
  186. });
  187. RevocationBtn.onClick.AddListener(() =>
  188. {
  189. if (MaterialObj == null)
  190. return;
  191. if (listAlter.Count >= 1)
  192. {
  193. MaterialObj.localPosition = listAlter[listAlter.Count - 1].pos;
  194. MaterialObj.localEulerAngles = listAlter[listAlter.Count - 1].rot;
  195. MaterialObj.localScale = listAlter[listAlter.Count - 1].scale;
  196. listAlter.RemoveAt(listAlter.Count - 1);
  197. }
  198. });
  199. SaveBtn.onClick.AddListener(() =>
  200. {
  201. /*
  202. if (MaterialObj == null)
  203. {
  204. InstantiateCommand Command = new InstantiateCommand(
  205. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  206. "保存失败\n服务器异常,请稍后重试");
  207. CommandSystem.Instance.Send(Command);
  208. //this.GetService<ISendLogService>().SendLog("Blue","请选择素材");
  209. return;
  210. }
  211. GameManager.Instance.SaveSpoitObjs();
  212. */
  213. SetSpoitInfo();
  214. });
  215. }
  216. public void SetSpoitInfo()
  217. {
  218. countCo =0;
  219. int count = GameManager.Instance.ObjsParent.childCount;
  220. for (int i = 1; i <= count-1;i++) // 第一个LocalNULLShowObj是无用的
  221. {
  222. var spoit = GameManager.Instance.SpoitValues[i-1]; // 某个景点
  223. for (int j = 0; j < spoit.material.Count; j++) // 更新 ObjectTransform
  224. {
  225. for (int k = 0;k< spoit.material[j].materialList.Count; k++)
  226. {
  227. spoit.material[j].select = true;
  228. spoit.material[j].materialList[k].ObjectTransform.nowPos = GameManager.Instance.ObjsParent.GetChild(i).GetChild(0).GetChild(k).localPosition;
  229. spoit.material[j].materialList[k].ObjectTransform.nowRot = GameManager.Instance.ObjsParent.GetChild(i).GetChild(0).GetChild(k).localEulerAngles;
  230. spoit.material[j].materialList[k].ObjectTransform.nowScale = GameManager.Instance.ObjsParent.GetChild(i).GetChild(0).GetChild(k).localScale;
  231. }
  232. }
  233. StartCoroutine(SelectTrans(spoit));
  234. }
  235. }
  236. private int countCo =0;
  237. private IEnumerator SelectTrans(SpoitValue spoit)
  238. {
  239. yield return null;
  240. List<SendSaveData> saveData = new List<SendSaveData>();
  241. SendSaveData data = new SendSaveData();
  242. data.id = spoit.id;
  243. data.name = spoit.name;
  244. data.projectId = DataManager.Instance.ProjectID;
  245. data.material = spoit.material;
  246. data.spoittf = spoit.spoitTf;
  247. saveData.Add(data);
  248. string sendData = JsonConvert.SerializeObject(saveData);
  249. HttpTool.Instance.PostTest("/viewpoint/update", sendData, SaveCallBack);
  250. }
  251. private void SaveCallBack(string message)
  252. {
  253. countCo++;
  254. if (message == "UnityWebRequest Error")
  255. {
  256. InstantiateCommand ErrorCommand = new InstantiateCommand(
  257. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  258. InstantiateSystem.Instance.BlueObject.NetErrorText);
  259. CommandSystem.Instance.Send(ErrorCommand);
  260. Debug.LogError("执行协程数:" + countCo);
  261. StopAllCoroutines();
  262. //this.GetService<ISendLogService>().SendLog("Blue","UnityWebRequest Error");
  263. return;
  264. }
  265. //Debug.LogError("SaveCallBack: " + message);
  266. JObject jObject = JObject.Parse(message);
  267. string str = jObject["message"].ToString();
  268. if (str != "更新成功")
  269. {
  270. InstantiateCommand ErrorCommand = new InstantiateCommand(
  271. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  272. InstantiateSystem.Instance.BlueObject.NetErrorText);
  273. CommandSystem.Instance.Send(ErrorCommand);
  274. Debug.LogError("执行协程数:" + countCo);
  275. StopAllCoroutines();
  276. //this.GetService<ISendLogService>().SendLog("Blue","更新成功出现问题");
  277. return;
  278. }
  279. else
  280. {
  281. Debug.Log("更新成功");
  282. }
  283. if (countCo != GameManager.Instance.ObjsParent.childCount-1)
  284. {
  285. Debug.Log("执行协程数:" + countCo);
  286. return;
  287. }
  288. Debug.Log("执行协程数:" + countCo);
  289. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.SaveSpoitDataEnd);
  290. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  291. InstantiateCommand Command = new InstantiateCommand(
  292. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  293. InstantiateSystem.Instance.BlueObject.SuccessText);
  294. CommandSystem.Instance.Send(Command);
  295. }
  296. /// <summary>
  297. /// 选择素材
  298. /// </summary>
  299. /// <param name="MaterialObj"></param>
  300. public void SelectMaterial(Transform MaterialObj)
  301. {
  302. Debug.LogError("MaterialObjName:"+MaterialObj.name);
  303. this.MaterialObj = MaterialObj;
  304. listAlter.Clear();
  305. listAlter = new List<objectData>();
  306. }
  307. /// <summary>
  308. /// 初始化素材
  309. /// 只初始化当前素材
  310. /// </summary>
  311. private void InitMaterialObj()
  312. {
  313. if (MaterialObj == null)
  314. return;
  315. string name = MaterialObj.name;
  316. listAlter.Clear();
  317. listAlter = new List<objectData>();
  318. GameManager.Instance.InitSpoitObjs();
  319. }
  320. private void SaveAlter()
  321. {
  322. objectData data = new objectData();
  323. data.pos = MaterialObj.localPosition;
  324. data.rot = MaterialObj.localEulerAngles;
  325. data.scale = MaterialObj.localScale;
  326. listAlter.Add(data);
  327. }
  328. public void HandleEvent(EventData data)
  329. {
  330. switch (data.ID)
  331. {
  332. case EventID.EVENT_1:
  333. EventData1 data1 = (EventData1)data;
  334. if (data1.SelectObj != null)
  335. {
  336. SelectMaterial(data1.SelectObj.transform);
  337. }
  338. else
  339. {
  340. MaterialObj = null;
  341. listAlter.Clear();
  342. }
  343. break;
  344. case EventID.EVENT_2:
  345. break;
  346. default:
  347. break;
  348. }
  349. }
  350. private void OnDestroy()
  351. {
  352. //EventManager.Instance.Remove(this);
  353. }
  354. }