GameManager.cs 70 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 2.0 场景数据
  153. /// </summary>
  154. public UserSceneItem m_scene;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue m_SceneValue;
  159. /// <summary>
  160. /// 当前场景数据
  161. /// </summary>
  162. public SceneValue SceneValue
  163. {
  164. get { return m_SceneValue; }
  165. set { m_SceneValue = value; }
  166. }
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. private List<SpoitValue> m_SpoitValues;
  171. /// <summary>
  172. /// 当前场景中的景点信息
  173. /// </summary>
  174. public List<SpoitValue> SpoitValues
  175. {
  176. get { return m_SpoitValues; }
  177. set { m_SpoitValues = value; }
  178. }
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  183. /// <summary>
  184. /// 景点详情数据
  185. /// </summary>
  186. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  187. {
  188. get { return m_SpoitsValueDetail; }
  189. set { m_SpoitsValueDetail = value; }
  190. }
  191. public UIAnchorsPanel m_UIAnchorsPanel;
  192. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  193. public Dictionary<Anchor, MeshRenderer> AnchorValue
  194. {
  195. get { return m_AnchorValue; }
  196. set { m_AnchorValue = value; }
  197. }
  198. private Dictionary<Anchor, GameObject> m_AnchorChild;
  199. public Dictionary<Anchor,GameObject> AnchorChild
  200. {
  201. get { return m_AnchorChild; }
  202. set { m_AnchorChild = value; }
  203. }
  204. public Toggle EditorToggle;
  205. private void Awake()
  206. {
  207. // Debug.unityLogger.logEnabled = false;
  208. }
  209. public bool isShowDownTip;
  210. private void Start()
  211. {
  212. this.gameObject.AddComponent<TimerMgr>();
  213. // PlayerPrefs.DeleteAll();
  214. isStart = false;
  215. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  216. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  217. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  218. SceneValue = null;
  219. m_IsStartEditor = false;
  220. m_IsRuning = false;
  221. m_SetBtn.gameObject.SetActive(false);
  222. //CalMapSize();
  223. SpoitIndex = -1;
  224. SpoitValues = new List<SpoitValue>();
  225. if (m_EditorPanel == null)
  226. {
  227. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  228. }
  229. if (!IsAuto)
  230. {
  231. //GetObjectValue();
  232. //CreateSpoitValue();
  233. }
  234. else
  235. {
  236. ListShowObjs = new List<Transform>();
  237. ListColliderBoxs = new List<Transform>();
  238. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  239. ListCrystals = new List<Transform>();
  240. // ListLocalShowObjs = new List<Transform>();
  241. }
  242. m_MinMap.gameObject.SetActive(false);
  243. Map.SetActive(false);
  244. var t = TimerMgr.Instance.CreateTimer(()=> {
  245. if(isShowDownTip)
  246. {
  247. Debug.Log("HJJ 判断正在下载");
  248. if (downLoadCount == 0)
  249. {
  250. downLoadCount = COSDownLoad.showDownEndLoadCount;
  251. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  252. }
  253. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  254. {
  255. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  256. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  257. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  258. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  259. }
  260. else
  261. {
  262. if (downLoadCount != 0)
  263. {
  264. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  265. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  266. downLoadCount = 0;
  267. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  268. isShowDownTip = false;
  269. // TimerMgr.Instance.DestroyTimer(t);
  270. }
  271. }
  272. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  273. {
  274. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  275. Debug.Log("DGJ updateEnd ");
  276. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  277. isShowDownTip = false;
  278. // TimerMgr.Instance.DestroyTimer(t);
  279. }
  280. }
  281. },1,-1);
  282. }
  283. int downLoadCount = 0;
  284. private void LateUpdate()
  285. {
  286. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  287. // {
  288. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  289. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  290. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  291. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  292. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  293. // }
  294. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  295. {
  296. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  297. TemplateVideo.isPlaying = false;
  298. avplayer = null;
  299. }
  300. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  301. {
  302. Debug.Log("HJJVideo 开始播放");
  303. TemplateVideo.isPlaying = true;
  304. TimerMgr.Instance.CreateTimer(()=> {
  305. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  306. TemplateVideo.isPlayLock = false;
  307. },3);
  308. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  309. #if !UNITY_EDITOR
  310. if (!video.localSavePath.Contains("file"))
  311. video.m_Video.SetUrl("file://" + video.localSavePath);
  312. #endif
  313. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  314. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  315. avplayer = video.m_Video;
  316. }
  317. }
  318. float lockTime = 0;
  319. public AVProVideoPlayer avplayer;
  320. public void Init()
  321. {
  322. }
  323. private void InitCrystals()
  324. {
  325. for (int i = 0; i < ListCrystals.Count; i++)
  326. {
  327. ListCrystals[i].gameObject.SetActive(true);
  328. }
  329. }
  330. private void InitBoxColliders()
  331. {
  332. for (int i = 0; i < ListColliderBoxs.Count; i++)
  333. {
  334. ListColliderBoxs[i].gameObject.SetActive(true);
  335. }
  336. }
  337. public void IntoScene()
  338. {
  339. Map.SetActive(true);
  340. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  341. //ImageTargetManager.Instance.LoadVuforiaDat();
  342. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  343. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  344. StartCoroutine(StartScene(isPlayMRZhanTing));
  345. HttpSocket.Instance.SendIpToElectric();
  346. if(!UserInfo.Instance.is20)
  347. MQTTClient.Instance.StartSendCameraPos();
  348. }
  349. IEnumerator StartScene( bool isPlayMRZhanTing)
  350. {
  351. yield return new WaitForSeconds(0.5f);
  352. if(isPlayMRZhanTing)
  353. {
  354. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  355. //{
  356. MRZhanTing.gameObject.SetActive(true);
  357. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  358. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  359. yield return new WaitForSeconds(18f);
  360. MRZhanTing.gameObject.SetActive(false);
  361. //}
  362. }
  363. m_SettingPanel.gameObject.SetActive(true);
  364. m_EditorPanel.Init();
  365. m_SettingPanel.Init();
  366. if (RouteCtr.CurrentPoints.Count > 0)
  367. {
  368. Player.MovePoints = RouteCtr.CurrentPoints;
  369. //判断选择那个虚拟导游
  370. //int id = ChooseIroBot();
  371. //if (id < 3)
  372. //{
  373. //m_IroBot = Irobots[id - 1];
  374. m_IroBot.gameObject.SetActive(true);
  375. m_IroBot.Points = RouteCtr.CurrentPoints;
  376. yield return new WaitForSeconds(5f);
  377. //}
  378. }
  379. IsRuning = true;
  380. m_SetBtn.gameObject.SetActive(true);
  381. InitCrystals();
  382. InitBoxColliders();
  383. }
  384. private int ChooseIroBot()
  385. {
  386. int id = 3;
  387. var navlines = DataManager.Instance.CurrentScene.navLines;
  388. if (navlines.Count > 0)
  389. {
  390. id = navlines[0].guideMod;
  391. }
  392. return id;
  393. }
  394. /// <summary>
  395. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  396. /// </summary>
  397. private void GetObjectValue()
  398. {
  399. //for (int i = 0; i < ListShowObjs.Count; i++)
  400. //{
  401. // var spoit = ListShowObjs[i];
  402. // List<ObjectValue> values = new List<ObjectValue>();
  403. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  404. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  405. // for (int j = 1; j < editors.Length; j++)
  406. // {
  407. // var obj = editors[j];
  408. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  409. // objectValue.ChildrenObj.Add(value);
  410. // }
  411. // values.Add(objectValue);
  412. // ObjectValues.Add(i, values);
  413. //}
  414. }
  415. /// <summary>
  416. /// 半自动时创建景点信息
  417. /// </summary>
  418. //private void CreateSpoitValue()
  419. //{
  420. // if (SpoitValues == null)
  421. // {
  422. // SpoitValues = new List<SpoitValue>();
  423. // }
  424. // SpoitValues.Clear();
  425. // foreach (int id in ObjectValues.Keys)
  426. // {
  427. // var item = ObjectValues[id];
  428. // SpoitValue spoit = new SpoitValue();
  429. // spoit.id = item[0].ID;
  430. // spoit.name = item[0].matName;
  431. // for (int i = 0; i < item.Count; i++)
  432. // {
  433. // var objs = item[i];
  434. // MaterialObl materialObl = new MaterialObl();
  435. // materialObl.id = objs.ID;
  436. // materialObl.name = objs.matName;
  437. // materialObl.type = 0;
  438. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  439. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  440. // {
  441. // var obj = objs.ChildrenObj[i];
  442. // MaterialObjValue mat = new MaterialObjValue();
  443. // mat.name = obj.matName;
  444. // mat.type = 0;
  445. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  446. // materialObl.materialList.Add(mat);
  447. // }
  448. // spoit.material.Add(materialObl);
  449. // SpoitValues.Add(spoit);
  450. // }
  451. // }
  452. //}
  453. #region 设置功能
  454. public bool needSavePosRotScale = true;
  455. public void OnEditorBtnValueChanged(bool ison)
  456. {
  457. m_EditorCanvas.gameObject.SetActive(ison);
  458. m_IsStartEditor = ison;
  459. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  460. {
  461. ListColiderBoxs_Mesh[i].enabled = ison;
  462. }
  463. if (ison)
  464. {
  465. if (needSavePosRotScale)
  466. {
  467. GetPosRotScale(); // 获取所有物体位置旋转缩放
  468. needSavePosRotScale = false;
  469. }
  470. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  471. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  472. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  473. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  474. }
  475. else
  476. {
  477. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  478. if (SpoitIndex >= 0 && !IsTriggerExiting)
  479. {
  480. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  481. if (isShowLoacalShowObjs)
  482. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  483. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  484. m_EditorPanel.ClosePanel();
  485. SpoitIndex = -1;
  486. }
  487. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  488. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  489. }
  490. }
  491. public static bool m_IsStartEditorJD;
  492. public void open20zuJD(bool ison)
  493. {
  494. m_IsStartEditorJD = ison;
  495. if (!ison)
  496. {
  497. save20All();
  498. }
  499. }
  500. public static bool m_IsStartEditorzu;
  501. public void open20zu(bool ison)
  502. {
  503. m_IsStartEditorzu = ison;
  504. if (!ison)
  505. {
  506. save20All();
  507. }
  508. }
  509. //2.0编辑模式 保存
  510. public void open20Editor(bool ison)
  511. {
  512. m_IsStartEditor = ison;
  513. if(!ison)
  514. {
  515. save20All();
  516. }
  517. }
  518. public void save20All()
  519. {
  520. if (!m_IsStartEditor)
  521. {
  522. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  523. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  524. {
  525. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  526. SendSaveDataNew data = new SendSaveDataNew();
  527. data.id = int.Parse(sp.id);
  528. data.name = sp.name;
  529. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  530. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  531. foreach (var z in sp.modelList.Keys)
  532. {
  533. ObjectTransform objt2 = new ObjectTransform();
  534. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  535. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  536. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  537. sp.modelList[z].objectTransform = objt2;
  538. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  539. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  540. {
  541. ObjectTransform objt3 = new ObjectTransform();
  542. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  543. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  544. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  545. sp.modelList[z].materialList[j].objectTransform = objt3;
  546. MaterialObjValueNew mov = new MaterialObjValueNew();
  547. mov.uid = sp.modelList[z].materialList[j].uid;
  548. mov.id = sp.modelList[z].materialList[j].id;
  549. mov.fileId = sp.modelList[z].materialList[j].fileId;
  550. mov.type = sp.modelList[z].materialList[j].type;
  551. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  552. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  553. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  554. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  555. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  556. mov.name = sp.modelList[z].materialList[j].name;
  557. mov.template = sp.modelList[z].materialList[j].template;
  558. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  559. materialList.Add(mov);
  560. }
  561. MaterialOblNew obj = new MaterialOblNew();
  562. obj.id = sp.modelList[z].id;
  563. obj.name = sp.modelList[z].name;
  564. obj.objectTransform = sp.modelList[z].objectTransform;
  565. obj.describe = sp.modelList[z].describe;
  566. obj.select = sp.modelList[z].select;
  567. obj.type = sp.modelList[z].type;
  568. obj.materialList = materialList;
  569. MaterialObllsit.Add(obj);
  570. }
  571. data.material = MaterialObllsit;
  572. ObjectTransform objt = new ObjectTransform();
  573. objt.nowPos = sp.SpotsObj.transform.localPosition;
  574. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  575. objt.nowScale = sp.SpotsObj.transform.localScale;
  576. data.spoittf = objt;
  577. //data.triggerRange = spoit.SpoitTransform[0];
  578. saveData.Add(data);
  579. }
  580. string sendData = JsonConvert.SerializeObject(saveData);
  581. //string sendData = JsonMapper.ToJson(saveData);
  582. Debug.Log("更新景点数据: " + sendData);
  583. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  584. Debug.Log("保存回调===》" + str);
  585. });
  586. }
  587. }
  588. public void OnSettingBtnValueChanged(bool ison)
  589. {
  590. m_SettingPanel.gameObject.SetActive(ison);
  591. if (ison)
  592. {
  593. Debug.Log(OpenXRCamera.Instance.head.forward);
  594. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  595. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  596. }
  597. }
  598. public void OnAnchorBtnValueChanged(bool ison)
  599. {
  600. foreach (var item in m_AnchorValue)
  601. {
  602. item.Value.enabled = ison;
  603. }
  604. //foreach (var item in m_AnchorChild)
  605. //{
  606. // item.Value.SetActive(ison);
  607. //}
  608. if(ison)
  609. {
  610. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  611. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  612. }
  613. else
  614. {
  615. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  616. }
  617. }
  618. public void GetPosRotScale()
  619. {
  620. PosRotScale.PosRotScalePatchList.Clear();
  621. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  622. {
  623. if (i != 0)
  624. {
  625. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  626. {
  627. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  628. {
  629. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  630. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  631. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  632. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  633. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  634. }
  635. }
  636. }
  637. }
  638. }
  639. #endregion
  640. #region 获取景点信息--素材编辑模式下
  641. /// <summary>
  642. /// 获取当前景点对应的物体信息
  643. /// </summary>
  644. /// <param name="spoitID"></param>
  645. /// <returns></returns>
  646. public ObjectValue GetSpoitObjs(int spoitID)
  647. {
  648. if (ObjectValues.ContainsKey(spoitID))
  649. {
  650. return ObjectValues[spoitID];
  651. }
  652. else
  653. {
  654. return null;
  655. }
  656. }
  657. /// <summary>
  658. /// 初始化数据
  659. /// 素材编辑模式下
  660. /// </summary>
  661. /// <param name="matObjs"></param>
  662. public void InitSpoitObjs()
  663. {
  664. m_EditorPanel.InitObjTransForm();
  665. }
  666. /// <summary>
  667. /// 保存数据
  668. /// 素材编辑模式下
  669. /// </summary>
  670. /// <param name="matObjs"></param>
  671. public void SaveSpoitObjs()
  672. {
  673. m_EditorPanel.SaveObjTransForm();
  674. }
  675. public void SaveAnchorObjs( string name)
  676. {
  677. foreach (var item in AnchorValue) // 保存所有锚点
  678. {
  679. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  680. }
  681. // 锚点发送后台
  682. m_UIAnchorsPanel.SaveAnchors(name);
  683. }
  684. #endregion
  685. #region 创建水晶点、触发器范围、显示物体
  686. public void CreateScene(SceneValue scene)
  687. {
  688. SceneValue = scene;
  689. if (m_MinMap.Map.sprite == null)
  690. {
  691. GetMinMap(scene ,null);
  692. }
  693. else
  694. {
  695. StartCreateScene(scene);
  696. }
  697. Invoke("MoveScenePatch",1);
  698. }
  699. private void MoveScenePatch()
  700. {
  701. Vector3 temp = ObjsParent.parent.localPosition;
  702. temp.z += MapSize.y;
  703. ObjsParent.parent.localPosition = temp;
  704. }
  705. private void StartCreateScene(SceneValue scene)
  706. {
  707. if (scene.navLines != null && scene.navLines.Count > 0)
  708. SetRouteValue(scene.navLines);
  709. else
  710. Debug.LogError(" 当前场景未设置路径");
  711. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  712. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  713. SetSpoitValue(scene.listSpoit);
  714. else
  715. Debug.LogError(" 当前场景未创建景点");
  716. if (scene.listPicture != null && scene.listPicture.Count > 0)
  717. SetAnchor(scene.listPicture);
  718. else
  719. Debug.LogError(" 当前场景未创建锚点");
  720. //设置小地图景点
  721. // m_CalMap.SettingMapPoint(ListCrystals);
  722. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  723. // DownloadManager.Instance.UpdataData();
  724. }
  725. Action<bool> GetMinMapBack;
  726. /// <summary>
  727. /// 获取小地图
  728. /// </summary>
  729. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  730. {
  731. GetMinMapBack = getBack;
  732. //DownloadData data1 = new DownloadData();
  733. //string filename = Path.GetFileName(MapPicUrl);
  734. //data1.name = filename;
  735. //data1.type = 1;
  736. //data1.downloadPath = MapPicUrl;
  737. ////data1.updateTime = (int)SceneValue.updateTime;
  738. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  739. if(scene.width>0 &&scene.length>0)
  740. {
  741. //Debug.Log(scene.width + " " + scene.length);
  742. isStart = true;
  743. PointB.position = Vector3.zero;
  744. PointB.eulerAngles = Vector3.zero;
  745. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  746. PointA.eulerAngles = Vector3.zero;
  747. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  748. PointC.eulerAngles = Vector3.zero;
  749. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  750. PointD.eulerAngles = Vector3.zero;
  751. m_CalMap.SettingMapPoint(ListCrystals);
  752. }
  753. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  754. downLoadMaterial.downLoadPath = MapPicUrl;
  755. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  756. downLoadMaterial.updataTime = scene.updateTime;
  757. downLoadMaterial.type = "-1";
  758. Debug.Log("Hjj 开始获取地图大小==》");
  759. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  760. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  761. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  762. //{
  763. // if (b)
  764. // {
  765. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  766. // m_MinMap.Map.sprite = sprite;
  767. // //m_MinMap.Map.SetNativeSize();
  768. // float width = tex.width;
  769. // float height = tex.height;
  770. // if(width>height)
  771. // {
  772. // width = width / height;
  773. // height = 1;
  774. // }
  775. // else
  776. // {
  777. // height = height / width;
  778. // width = 1;
  779. // }
  780. // MinMapSize = new Vector2(width * 150, height * 150);
  781. // CalMapSize();
  782. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  783. // //获取网页端
  784. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  785. // if (SceneValue != null)
  786. // {
  787. // StartCreateScene(SceneValue);
  788. // }
  789. // }
  790. //});
  791. GameManager.Instance.isShowDownTip = true;
  792. DownloadResManager.Instance.StartDownLoad();
  793. }
  794. private void HandleMsg(Msg msg)
  795. {
  796. Debug.Log("Hjj 获取地图大小==》");
  797. // MsgHandler.RemoveListener()
  798. if(msg.Value!=null)
  799. {
  800. Texture2D tex = new Texture2D(1, 1);
  801. tex.LoadImage((byte[])msg.Value);
  802. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  803. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  804. m_MinMap.Map.sprite = sprite;
  805. //m_MinMap.Map.SetNativeSize();
  806. float width = tex.width;
  807. float height = tex.height;
  808. if (width > height)
  809. {
  810. width = width / height;
  811. height = 1;
  812. }
  813. else
  814. {
  815. height = height / width;
  816. width = 1;
  817. }
  818. MinMapSize = new Vector2(width * 150, height * 150);
  819. CalMapSize();
  820. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  821. //获取网页端
  822. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  823. if (SceneValue != null)
  824. {
  825. StartCreateScene(SceneValue);
  826. }
  827. GetMinMapBack?.Invoke(true);
  828. }else
  829. {
  830. GetMinMapBack?.Invoke(false);
  831. }
  832. }
  833. /// <summary>
  834. /// 设置景点素材信息
  835. /// </summary>
  836. /// <param name="spoits"></param>
  837. public void SetSpoitValue(List<SpoitValue> spoits)
  838. {
  839. SpoitValue spoitValue;
  840. for (int i = 0; i < spoits.Count-1; i++)
  841. {
  842. spoitValue = null;
  843. for (int j = 0; j < spoits.Count-1-i; j++)
  844. {
  845. if(spoits[j].id>spoits[j+1].id)
  846. {
  847. spoitValue = spoits[j];
  848. spoits[j] = spoits[j+1];
  849. spoits[j+1] = spoitValue;
  850. }
  851. }
  852. }
  853. SpoitValues.Clear();
  854. for (int i = 0; i < spoits.Count; i++)
  855. {
  856. var spoit = spoits[i];
  857. SpoitValue spoit1 = spoit;
  858. CreateCrystalAndTrigger(spoit);
  859. CreateMaterial(spoit, out spoit1);
  860. spoits[i] = spoit1;
  861. }
  862. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  863. {
  864. ListColiderBoxs_Mesh[i].enabled = false;
  865. }
  866. SpoitValues.AddRange(spoits);
  867. SceneValue.listSpoit = SpoitValues;
  868. DataManager.Instance.Spoits = SpoitValues;
  869. }
  870. /// <summary>
  871. /// 创建水晶点和触发器
  872. /// </summary>
  873. private void CreateCrystalAndTrigger(SpoitValue spoit)
  874. {
  875. var spoitPos = Vector3.zero;
  876. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  877. {
  878. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  879. SpoitPos trans = spoit.SpoitTransform[0];
  880. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  881. //创建水晶点
  882. var obj = Instantiate(CrystalItem, CrystalsParent);
  883. CommandSystem.Instance.Send(
  884. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  885. );
  886. obj.name = spoit.name;
  887. obj.transform.localPosition = spoitPos;
  888. ListCrystals.Add(obj.transform);
  889. var spoitobj = CreateSpoit(spoit, spoitPos);
  890. ListShowObjs.Add(spoitobj.transform);
  891. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  892. ObjectValues.Add(spoit.id, spoitvalue);
  893. ////创建触发器
  894. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  895. //{
  896. // var spoitdetail = SpoitsValueDetail[spoit.id];
  897. // var range = spoitdetail.triggerRange;
  898. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  899. // {
  900. // }
  901. // else
  902. // {
  903. // trans = range;
  904. // }
  905. //}
  906. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  907. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  908. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  909. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  910. triggerobj.name = spoit.name;
  911. triggerobj.transform.localPosition = tiggerpos;
  912. triggerobj.transform.localScale = tiggerRange;
  913. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  914. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  915. ColliderObjectValues.Add(boxvalue);
  916. ListColliderBoxs.Add(triggerobj.transform);
  917. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  918. }
  919. else
  920. {
  921. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  922. }
  923. }
  924. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  925. {
  926. //生成景点父物体
  927. GameObject spoitObj = new GameObject(spoit.name);
  928. spoitObj.transform.SetParent(ObjsParent.transform);
  929. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  930. //为景点位置信息赋值
  931. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  932. {
  933. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  934. spoitObj.transform.localRotation = Quaternion.identity;
  935. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  936. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  937. }
  938. else
  939. {
  940. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  941. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  942. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  943. }
  944. return spoitObj;
  945. }
  946. /// <summary>
  947. /// 创建整体素材
  948. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  949. /// </summary>
  950. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  951. {
  952. if(!ObjectValues.ContainsKey(spoit.id))
  953. {
  954. newspoit = new SpoitValue();
  955. }
  956. else
  957. {
  958. var spoitValues = ObjectValues[spoit.id];
  959. var spoitObj = spoitValues.Object;
  960. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  961. SyncSpoit syncSpoit = new SyncSpoit();
  962. syncSpoit.spoitId = spoit.name;
  963. syncSpoit.spoitObj = spoitObj;
  964. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  965. if(!UserInfo.Instance.is20)
  966. //生成素材组合
  967. for (int i = 0; i < spoit.material.Count; i++)
  968. {
  969. //素材整体
  970. MaterialObl material = spoit.material[i];
  971. //Debug.Log(spoit.material[i].name);
  972. //素材组物体
  973. GameObject matObj = new GameObject(material.name);
  974. matObj.transform.SetParent(spoitValues.Object.transform);
  975. matObj.transform.localPosition = Vector3.zero;
  976. matObj.transform.localEulerAngles = Vector3.zero;
  977. matObj.transform.localScale = new Vector3(1, 1, 1);
  978. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  979. //素材组合对应ObjectValue的
  980. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  981. //素材组合下的单个素材ObjectValue
  982. List<ObjectValue> objsvalue = null;
  983. MaterialObl newmaterial = material;
  984. //生成素材组合的ObjectValue,是对应景点的
  985. switch (material.type)
  986. {
  987. case (int)MaterialType.None:
  988. break;
  989. case (int)MaterialType.Image:
  990. case (int)MaterialType.Video:
  991. case (int)MaterialType.Model:
  992. case (int)MaterialType.Text:
  993. case (int)MaterialType.LocaImage:
  994. Debug.Log("DGJ ===> LocalImage " + material.name);
  995. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  996. break;
  997. case (int)MaterialType.Image_Video_Text:
  998. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  999. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  1000. break;
  1001. case (int)MaterialType.Model_Text:
  1002. Debug.Log("DGJ ===> Model_Text " + material.name);
  1003. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  1004. break;
  1005. default:
  1006. break;
  1007. }
  1008. spoit.material[i] = newmaterial;
  1009. spoitValue.ChildrenObj.AddRange(objsvalue);
  1010. spoitValues.ChildrenObj.Add(spoitValue);
  1011. }
  1012. newspoit = spoit;
  1013. if (ObjectValues.ContainsKey(spoit.id))
  1014. {
  1015. ObjectValues[spoit.id] = spoitValues;
  1016. }
  1017. else
  1018. {
  1019. ObjectValues.Add(spoit.id, spoitValues);
  1020. }
  1021. spoitObj.gameObject.SetActive(false);
  1022. }
  1023. }
  1024. /// <summary>
  1025. /// 编辑面板添加素材
  1026. /// </summary>
  1027. /// <param name="material"></param>
  1028. public void AddMaterial(MaterialObl material)
  1029. {
  1030. if (SpoitIndex < 0)
  1031. {
  1032. return;
  1033. }
  1034. MaterialObl newmaterial = new MaterialObl();
  1035. newmaterial = material;
  1036. var spoit = SpoitValues[SpoitIndex];
  1037. var spoitValues = ObjectValues[spoit.id];
  1038. var spoitObj = spoitValues.Object;
  1039. //素材组物体
  1040. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1041. newmaterial.name = matObj.name;
  1042. matObj.transform.SetParent(spoitValues.Object.transform);
  1043. if (!material.select)
  1044. {
  1045. matObj.transform.localPosition = Vector3.zero;
  1046. matObj.transform.localEulerAngles = Vector3.zero;
  1047. matObj.transform.localScale = new Vector3(1, 1, 1);
  1048. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1049. }
  1050. else
  1051. {
  1052. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1053. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1054. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1055. }
  1056. //素材组合对应ObjectValue的
  1057. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1058. //素材组合下的单个素材ObjectValue
  1059. List<ObjectValue> objsvalue = null;
  1060. //生成素材组合的ObjectValue,是对应景点的
  1061. switch (material.type)
  1062. {
  1063. case (int)MaterialType.None:
  1064. break;
  1065. case (int)MaterialType.Image:
  1066. case (int)MaterialType.Video:
  1067. case (int)MaterialType.Model:
  1068. case (int)MaterialType.Text:
  1069. case (int)MaterialType.LocaImage:
  1070. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1071. break;
  1072. case (int)MaterialType.Image_Video_Text:
  1073. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1074. break;
  1075. case (int)MaterialType.Model_Text:
  1076. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1077. break;
  1078. default:
  1079. break;
  1080. }
  1081. newmaterial.select = true;
  1082. spoit.material.Add(newmaterial);
  1083. spoitValue.ChildrenObj.AddRange(objsvalue);
  1084. spoitValues.ChildrenObj.Add(spoitValue);
  1085. if (ObjectValues.ContainsKey(spoit.id))
  1086. {
  1087. ObjectValues[spoit.id] = spoitValues;
  1088. }
  1089. else
  1090. {
  1091. ObjectValues.Add(spoit.id, spoitValues);
  1092. }
  1093. SpoitValues[SpoitIndex] = spoit;
  1094. //更新编辑面板Ui
  1095. UpdateEditorUI();
  1096. }
  1097. /// <summary>
  1098. /// 创建 1图片 2视频 3模型 4文字
  1099. /// </summary>
  1100. /// <param name="type">素材类型</param>
  1101. /// <param name="material">素材数据</param>
  1102. /// <param name="spoit">景点</param>
  1103. /// <returns></returns>
  1104. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1105. {
  1106. List<ObjectValue> objects = new List<ObjectValue>();
  1107. List<MaterialObjValue> objs = material.materialList;
  1108. newmaterial = material;
  1109. //for (int i = 0; i < objs.Count; i++)
  1110. //{
  1111. // Debug.Log(objs[i].localSavePath);
  1112. //}
  1113. for (int i = 0; i < objs.Count; i++)
  1114. {
  1115. var mat = objs[i];
  1116. GameObject go = null;
  1117. switch (mat.type)
  1118. {
  1119. case (int)MaterialType.None:
  1120. break;
  1121. case (int)MaterialType.Image:
  1122. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1123. go = Instantiate(pImage, spoit.transform);
  1124. var imageitem = go.AddComponent<TemplateImage>();
  1125. go.SetActive(true);
  1126. imageitem.SetData(mat, material.updateTime);
  1127. break;
  1128. case (int)MaterialType.Video:
  1129. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1130. go = Instantiate(pVideo, spoit.transform);
  1131. var videoitem = go.AddComponent<TemplateVideo>();
  1132. videoitem.autoplay = material.autoplay;
  1133. go.SetActive(true);
  1134. videoitem.SetData(mat, material.updateTime);
  1135. break;
  1136. case (int)MaterialType.Model:
  1137. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1138. go = Instantiate(pModel, spoit.transform);
  1139. var modelitem = go.AddComponent<TemplateModel>();
  1140. go.SetActive(true);
  1141. modelitem.SetData(mat, material.updateTime);
  1142. Debug.Log(modelitem.Data.localLoadPath);
  1143. break;
  1144. case (int)MaterialType.Text:
  1145. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1146. go = Instantiate(pText, spoit.transform);
  1147. var textitem = go.AddComponent<TemplateText>();
  1148. go.SetActive(true);
  1149. textitem.SetData(mat, material.updateTime);
  1150. break;
  1151. case (int)MaterialType.LocaImage:
  1152. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1153. go = Instantiate(pLocaImage, spoit.transform);
  1154. var locaImageitem = go.AddComponent<TemplateImage>();
  1155. go.SetActive(true);
  1156. locaImageitem.SetLocaImageData(mat);
  1157. break;
  1158. default:
  1159. break;
  1160. }
  1161. if (go != null)
  1162. {
  1163. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1164. mat.name = go.name;
  1165. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1166. if (material.select)
  1167. {
  1168. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1169. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1170. go.transform.localScale = mat.ObjectTransform.nowScale;
  1171. }
  1172. else
  1173. {
  1174. go.transform.localEulerAngles = Vector3.zero;
  1175. go.transform.localScale = new Vector3(1, 1, 1);
  1176. if (mat.type != (int)MaterialType.Text)
  1177. {
  1178. go.transform.localPosition = Vector3.zero;
  1179. }
  1180. else
  1181. {
  1182. //Set text position
  1183. if (mat.textPosition == "top")
  1184. {
  1185. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1186. }
  1187. else if (mat.textPosition == "bottom")
  1188. {
  1189. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1190. }
  1191. }
  1192. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1193. }
  1194. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1195. objects.Add(objectValue);
  1196. }
  1197. newmaterial.materialList[i] = mat;
  1198. }
  1199. return objects;
  1200. }
  1201. /// <summary>
  1202. /// 创建 6模型+文字
  1203. /// </summary>
  1204. /// <param name="material"></param>
  1205. /// <param name="spoit"></param>
  1206. /// <returns></returns>
  1207. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1208. {
  1209. List<ObjectValue> objects = new List<ObjectValue>();
  1210. List<MaterialObjValue> objs = material.materialList;
  1211. newmaterial = material;
  1212. for (int i = 0; i < objs.Count; i++)
  1213. {
  1214. var mat = objs[i];
  1215. GameObject go = null;
  1216. switch (mat.type)
  1217. {
  1218. case (int)MaterialType.None:
  1219. break;
  1220. case (int)MaterialType.Model:
  1221. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1222. go = Instantiate(pModel, spoit.transform);
  1223. var modelitem = go.AddComponent<TemplateModel>();
  1224. go.SetActive(true);
  1225. modelitem.SetData(mat, material.updateTime);
  1226. break;
  1227. case (int)MaterialType.Text:
  1228. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1229. go = Instantiate(pText, spoit.transform);
  1230. var textitem = go.AddComponent<TemplateText>();
  1231. go.SetActive(true);
  1232. textitem.SetData(mat, material.updateTime);
  1233. break;
  1234. default:
  1235. break;
  1236. }
  1237. if (go != null)
  1238. {
  1239. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1240. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1241. if (material.select)
  1242. {
  1243. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1244. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1245. go.transform.localScale = mat.ObjectTransform.nowScale;
  1246. }
  1247. else
  1248. {
  1249. go.transform.localEulerAngles = Vector3.zero;
  1250. go.transform.localScale = new Vector3(1, 1, 1);
  1251. if (mat.type != (int)MaterialType.Text)
  1252. {
  1253. go.transform.localPosition = Vector3.zero;
  1254. }
  1255. else
  1256. {
  1257. //Set text position
  1258. if (mat.textPosition == "top")
  1259. {
  1260. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1261. }
  1262. else if (mat.textPosition == "bottom")
  1263. {
  1264. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1265. }
  1266. else if (mat.textPosition == "left")
  1267. {
  1268. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1269. }
  1270. else if (mat.textPosition == "right")
  1271. {
  1272. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1273. }
  1274. }
  1275. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1276. }
  1277. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1278. objects.Add(objectValue);
  1279. }
  1280. newmaterial.materialList[i] = mat;
  1281. }
  1282. return objects;
  1283. }
  1284. /// <summary>
  1285. /// 创建 5图片+文字/视频+文字
  1286. /// </summary>
  1287. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1288. {
  1289. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1290. newmaterial = material;
  1291. List<ObjectValue> objects = new List<ObjectValue>();
  1292. //switch (material.typesetting)
  1293. //{
  1294. // case "1":
  1295. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1296. // break;
  1297. // case "2":
  1298. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1299. // break;
  1300. // case "3":
  1301. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1302. // break;
  1303. // case "4":
  1304. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1305. // break;
  1306. // case "5":
  1307. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1308. // break;
  1309. // case "自定义":
  1310. // break;
  1311. // default:
  1312. // break;
  1313. //}
  1314. switch (material.typesetting)
  1315. {
  1316. case "1":
  1317. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1318. break;
  1319. case "2":
  1320. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1321. break;
  1322. case "3":
  1323. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1324. break;
  1325. case "4":
  1326. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1327. break;
  1328. case "5":
  1329. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1330. break;
  1331. case "6":
  1332. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1333. break;
  1334. case "7":
  1335. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1336. break;
  1337. case "8":
  1338. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout ");
  1339. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1340. break;
  1341. default:
  1342. break;
  1343. }
  1344. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1345. return objects;
  1346. }
  1347. /// <summary>
  1348. /// 创建物体ObjectValue,并赋值位置信息
  1349. /// </summary>
  1350. /// <param name="id"></param>
  1351. /// <param name="parentid"></param>
  1352. /// <param name="go"></param>
  1353. /// <param name="mat"></param>
  1354. /// <returns></returns>
  1355. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1356. {
  1357. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1358. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1359. //为物体位置信息赋值
  1360. if (mat.ObjectTransform != null)
  1361. {
  1362. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1363. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1364. go.transform.localScale = mat.ObjectTransform.nowScale;
  1365. }
  1366. else
  1367. {
  1368. go.transform.localPosition = Vector3.zero;
  1369. go.transform.localEulerAngles = Vector3.zero;
  1370. go.transform.localScale = new Vector3(1, 1, 1);
  1371. }
  1372. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1373. return objectValue;
  1374. }
  1375. #endregion
  1376. #region 路径
  1377. /// <summary>
  1378. /// 设置路线数据
  1379. /// </summary>
  1380. /// <param name="navLines"></param>
  1381. public void SetRouteValue(List<NavLinesItem> navLines)
  1382. {
  1383. if (navLines == null || navLines.Count <= 0)
  1384. {
  1385. Debug.Log("当前景点未绘制路线");
  1386. return;
  1387. }
  1388. RouteCtr.SetRouteValue(navLines);
  1389. }
  1390. #endregion
  1391. #region 锚点
  1392. /// <summary>
  1393. /// 设置场景锚点
  1394. /// </summary>
  1395. /// <param name="listAnchor"></param>
  1396. public void SetAnchor(List<Anchor> listAnchor)
  1397. {
  1398. if (listAnchor == null)
  1399. return;
  1400. Anchor anchor;
  1401. for (int i = 0; i < listAnchor.Count - 1; i++)
  1402. {
  1403. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1404. {
  1405. if (listAnchor[j].id > listAnchor[j + 1].id)
  1406. {
  1407. anchor = listAnchor[j];
  1408. listAnchor[j] = listAnchor[j + 1];
  1409. listAnchor[j + 1] = anchor;
  1410. }
  1411. }
  1412. }
  1413. for (int i = 0; i < listAnchor.Count; i++)
  1414. {
  1415. // 创建锚点
  1416. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1417. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1418. }
  1419. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1420. }
  1421. private MeshRenderer CreateAnchor(Anchor anchor)
  1422. {
  1423. // 创建锚点 给锚点赋值
  1424. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1425. anchorObj.name = "Anchor" + anchor.id;
  1426. /*
  1427. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1428. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1429. if (VuforiaManager.Instance.list_Anchor == null)
  1430. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1431. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1432. var anchorPos = Vector3.zero;
  1433. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1434. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1435. anchorObj.transform.localPosition = anchorPos;
  1436. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1437. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1438. mesh.enabled = false;
  1439. //if(anchor.objectTransform!=null)
  1440. //{
  1441. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1442. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1443. //}
  1444. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1445. {
  1446. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1447. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1448. }
  1449. return mesh;
  1450. }
  1451. #endregion
  1452. #region 触发器判定
  1453. /// <summary>
  1454. /// 当人物进入触发器范围
  1455. /// </summary>
  1456. public void OnColliderTriggerEnter(Collider other)
  1457. {
  1458. IsTriggerExiting = true;
  1459. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1460. {
  1461. if (other.name == ListColliderBoxs[i].name)
  1462. {
  1463. ListShowObjs[i].gameObject.SetActive(true);
  1464. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1465. Debug.Log(i);
  1466. if (isShowLoacalShowObjs)
  1467. ListLocalShowObjs[i].gameObject.SetActive(true);
  1468. // 进入景点通知后台
  1469. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1470. {
  1471. if(SceneValue.listSpoit[i].name == other.name)
  1472. {
  1473. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1474. }
  1475. }
  1476. if (SpoitIndex == i)
  1477. {
  1478. return;
  1479. }
  1480. //进入新区域前关闭当前显示
  1481. if (SpoitIndex >= 0 && IsStartEditor)
  1482. {
  1483. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1484. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1485. if (isShowLoacalShowObjs)
  1486. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1487. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1488. m_EditorPanel.ClosePanel();
  1489. }
  1490. //进入新的出发区域
  1491. SpoitIndex = i;
  1492. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1493. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1494. return;
  1495. }
  1496. }
  1497. }
  1498. public void SetPosRotScale()
  1499. {
  1500. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1501. {
  1502. int temp = 0;
  1503. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1504. {
  1505. if (i != 0)
  1506. {
  1507. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1508. {
  1509. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1510. {
  1511. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1512. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1513. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1514. temp++;
  1515. }
  1516. }
  1517. }
  1518. }
  1519. }
  1520. }
  1521. /// <summary>
  1522. /// 当人物退出触发器范围
  1523. /// </summary>
  1524. public void OnColliderTriggerExit(Collider other)
  1525. {
  1526. IsTriggerExiting = false;
  1527. if (IsStartEditor)
  1528. {
  1529. return;
  1530. }
  1531. else
  1532. {
  1533. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1534. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1535. if (isShowLoacalShowObjs)
  1536. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1537. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1538. m_EditorPanel.ClosePanel();
  1539. SpoitIndex = -1;
  1540. }
  1541. }
  1542. /// <summary>
  1543. /// 更新景点信息
  1544. /// </summary>
  1545. public void UpdateSpoitValue()
  1546. {
  1547. var spoit = SpoitValues[SpoitIndex];
  1548. var objvalues = ObjectValues[spoit.id];
  1549. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1550. //X\Y\W\H
  1551. var collidervalue = ColliderObjectValues[SpoitIndex];
  1552. var collider = collidervalue.Object;
  1553. var pos = collidervalue.nowPos;
  1554. var w = collidervalue.nowScale.x;
  1555. var h = collidervalue.nowScale.z;
  1556. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1557. var webw = w / MapSize.x * WebMapSize.x;
  1558. var webh = h / MapSize.y * WebMapSize.y;
  1559. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1560. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1561. spoit.SpoitTransform[0].areaRelativeW = webw;
  1562. spoit.SpoitTransform[0].areaRelativeH = webh;
  1563. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1564. if (objvalues.Object == null)
  1565. {
  1566. RemoveSpoitObjectValue(spoit.id);
  1567. spoit.material = new List<MaterialObl>();
  1568. }
  1569. else
  1570. {
  1571. var mats = spoit.material;
  1572. var objvalue = objvalues.ChildrenObj;
  1573. for (int j = 0; j < mats.Count; j++)
  1574. {
  1575. var matobj = mats[j];
  1576. var obis = objvalue[j];
  1577. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1578. for (int m = 0; m < matobj.materialList.Count; m++)
  1579. {
  1580. var childrenobj = obis.ChildrenObj[m];
  1581. var mat = matobj.materialList[m];
  1582. if (childrenobj.Object == null)
  1583. {
  1584. obis.ChildrenObj.RemoveAt(m);
  1585. matobj.materialList.RemoveAt(m);
  1586. break;
  1587. }
  1588. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1589. }
  1590. matobj.select = true;
  1591. if (obis.ChildrenObj.Count <= 0)
  1592. {
  1593. mats.RemoveAt(j);
  1594. objvalue.RemoveAt(j);
  1595. Destroy(obis.Object);
  1596. break;
  1597. }
  1598. }
  1599. }
  1600. SpoitValues[SpoitIndex] = spoit;
  1601. }
  1602. public void UpdateEditorUI()
  1603. {
  1604. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1605. }
  1606. #endregion
  1607. public ObjectValue GetCurrentColliderValue()
  1608. {
  1609. return ColliderObjectValues[SpoitIndex];
  1610. }
  1611. public void SaveSpoitObjectValue(ObjectValue value)
  1612. {
  1613. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1614. {
  1615. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1616. }
  1617. }
  1618. public void RemoveSpoitObjectValue(int id)
  1619. {
  1620. if (ObjectValues.ContainsKey(id))
  1621. {
  1622. ObjectValues.Remove(id);
  1623. }
  1624. }
  1625. public void SaveCurrentColliderValue(ObjectValue value)
  1626. {
  1627. if (ColliderObjectValues.Contains(value))
  1628. {
  1629. ColliderObjectValues[SpoitIndex] = value;
  1630. }
  1631. }
  1632. //计算场景中点云地图比例
  1633. public void CalMapSize()
  1634. {
  1635. //场景地图比例
  1636. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1637. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1638. MapSize = new Vector2(disX, disZ);
  1639. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1640. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1641. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1642. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1643. }
  1644. public void CallBack(string message)
  1645. {
  1646. }
  1647. }
  1648. [Serializable]
  1649. public class ObjectValue
  1650. {
  1651. /// <summary>
  1652. /// 景点ID
  1653. /// </summary>
  1654. [SerializeField]
  1655. public int ID;
  1656. /// <summary>
  1657. /// 当前物体名称
  1658. /// </summary>
  1659. [SerializeField]
  1660. public string matName;
  1661. /// <summary>
  1662. /// 父物体ID
  1663. /// -1表示当期物体为景点
  1664. /// </summary>
  1665. [SerializeField]
  1666. public int parentID;
  1667. /// <summary>
  1668. /// 对应的物体
  1669. /// </summary>
  1670. [SerializeField]
  1671. public GameObject Object;
  1672. /// <summary>
  1673. /// 子物体
  1674. /// </summary>
  1675. [SerializeField]
  1676. public List<ObjectValue> ChildrenObj;
  1677. public Vector3 startPos { get; set; }
  1678. public Vector3 startRot { get; set; }
  1679. public Vector3 startScale { get; set; }
  1680. public Vector3 nowPos { get; set; }
  1681. public Vector3 nowRot { get; set; }
  1682. public Vector3 nowScale { get; set; }
  1683. public ObjectValue()
  1684. {
  1685. ChildrenObj = new List<ObjectValue>();
  1686. parentID = -1;
  1687. }
  1688. /// <summary>
  1689. ///
  1690. /// </summary>
  1691. /// <param name="id">景点对应的index</param>
  1692. /// <param name="parentid">景点ID</param>
  1693. /// <param name="name"></param>
  1694. /// <param name="object"></param>
  1695. /// <param name="pos"></param>
  1696. /// <param name="Rot"></param>
  1697. /// <param name="Scale"></param>
  1698. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1699. {
  1700. ID = id;
  1701. parentID = parentid;
  1702. matName = name;
  1703. Object = @object;
  1704. ChildrenObj = new List<ObjectValue>();
  1705. startPos = pos;
  1706. nowPos = pos;
  1707. startRot = Rot;
  1708. nowRot = Rot;
  1709. startScale = Scale;
  1710. nowScale = Scale;
  1711. }
  1712. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1713. {
  1714. ID = id;
  1715. parentID = parentid;
  1716. matName = name;
  1717. Object = @object;
  1718. ChildrenObj = new List<ObjectValue>();
  1719. startPos = @object.transform.localPosition;
  1720. nowPos = startPos;
  1721. startRot = @object.transform.localEulerAngles;
  1722. nowRot = startRot;
  1723. startScale = @object.transform.localScale;
  1724. nowScale = startScale;
  1725. }
  1726. /// <summary>
  1727. /// 初始化时当前位置和初始位置
  1728. /// 此方法只在组合素材时使用
  1729. /// </summary>
  1730. public void InitTransform()
  1731. {
  1732. if (Object != null)
  1733. {
  1734. startPos = Object.transform.localPosition;
  1735. nowPos = Object.transform.localPosition;
  1736. startRot = Object.transform.localEulerAngles;
  1737. nowRot = Object.transform.localEulerAngles;
  1738. startScale = Object.transform.localScale;
  1739. nowScale = Object.transform.localScale;
  1740. }
  1741. }
  1742. /// <summary>
  1743. /// 编辑物体坐标时初始化坐标
  1744. /// </summary>
  1745. public void InitObjTransform()
  1746. {
  1747. Object.transform.localPosition = startPos;
  1748. Object.transform.localEulerAngles = startRot;
  1749. Object.transform.localScale = startScale;
  1750. nowPos = startPos;
  1751. nowRot = startRot;
  1752. nowScale = startScale;
  1753. }
  1754. /// <summary>
  1755. /// 编辑物体坐标时保存坐标信息
  1756. /// </summary>
  1757. public void SaveObjTransfoem()
  1758. {
  1759. if (Object != null)
  1760. {
  1761. nowPos = Object.transform.localPosition;
  1762. nowRot = Object.transform.localEulerAngles;
  1763. nowScale = Object.transform.localScale;
  1764. }
  1765. }
  1766. }