GameManager.cs 87 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public LoadReference loadref;
  39. public GameObject armapObj;
  40. public ARMap armap;
  41. public Text text;
  42. public GameObject Map;
  43. /// <summary>
  44. /// 景点ID与对应的素材组合
  45. /// </summary>
  46. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  47. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  48. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  49. [Header("Spoit")]
  50. [Tooltip("景点对应的显示物体")]
  51. public List<Transform> ListShowObjs;
  52. [Tooltip("景点对应的显示物体,本地添加物体")]
  53. public List<Transform> ListLocalShowObjs;
  54. public bool isShowLoacalShowObjs = false;
  55. [Tooltip("景点对应的物体触发范围")]
  56. public List<Transform> ListColliderBoxs;
  57. private List<MeshRenderer> ListColiderBoxs_Mesh;
  58. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  59. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  60. [Tooltip("景点对应的水晶点")]
  61. public List<Transform> ListCrystals;
  62. [Tooltip("景点对应的显示物体父物体")]
  63. public Transform ObjsParent;
  64. [Tooltip("触发器父物体")]
  65. public Transform CollidersParent;
  66. [Tooltip("水晶点父物体")]
  67. public Transform CrystalsParent;
  68. [Tooltip("锚点父物体")]
  69. public Transform AnchorsParent;
  70. public GameObject ColliderItem;
  71. public GameObject CrystalItem;
  72. [Space(20)]
  73. [Tooltip("是否显示路径")]
  74. public bool IsShowLuJIng = true;
  75. [Tooltip("是否为编辑模式")]
  76. public bool IsEditor = true;
  77. [Tooltip("是否是全自动显示景点")]
  78. public bool IsAuto = true;
  79. [SerializeField, Tooltip("路径控制器")]
  80. private RouteCtr RouteCtr;
  81. [SerializeField, Tooltip("素材编辑器")]
  82. private EditorPanel m_EditorPanel;
  83. [SerializeField, Tooltip("计算人物在地图上的位置")]
  84. [Header("MinMap")]
  85. private CalMap m_CalMap;
  86. [SerializeField, Tooltip("小地图信息")]
  87. private MinMap m_MinMap;
  88. [Header("Setting")]
  89. [SerializeField, Tooltip("设置面板")]
  90. public SettingPanel m_SettingPanel;
  91. [SerializeField, Tooltip("编辑器面板")]
  92. private Transform m_EditorCanvas;
  93. [SerializeField, Tooltip("设置按钮")]
  94. private Transform m_SetBtn;
  95. [Header("地图比例")]
  96. public Transform PointA;
  97. public Transform PointB;
  98. public Transform PointC;
  99. public Transform PointD;
  100. public bool isStart; // 场景四个点已经确定
  101. public Vector2 WebMapSize;
  102. public Vector2 MapSize;
  103. public Vector2 MinMapSize = new Vector2(320, 135);
  104. public string MapPicUrl;
  105. [Header("展厅")]
  106. public GameObject MRZhanTing;
  107. public bool isPlayMRZhanTing;
  108. public IrobotMove m_IroBot;
  109. [Header("Player")]
  110. public PlayerTrigger Player;
  111. [Header("Head")]
  112. public Transform m_head;
  113. [Header("虚拟导游")]
  114. public List<IrobotMove> Irobots;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. private bool m_IsTriggerExiting;
  119. /// <summary>
  120. /// 是否在触发区域内
  121. /// </summary>
  122. ///
  123. public GameObject arcamre;
  124. public GameObject immser;
  125. public bool IsTriggerExiting
  126. {
  127. get { return m_IsTriggerExiting; }
  128. set { m_IsTriggerExiting = value; }
  129. }
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. private bool m_IsStartEditor;
  134. /// <summary>
  135. /// 是否可以开始编辑素材
  136. /// </summary>
  137. public bool IsStartEditor
  138. {
  139. get { return m_IsStartEditor; }
  140. set { m_IsStartEditor = value; }
  141. }
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool m_IsRuning;
  146. /// <summary>
  147. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  148. /// </summary>
  149. public bool IsRuning
  150. {
  151. get { return m_IsRuning; }
  152. set { m_IsRuning = value; }
  153. }
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. private int m_SpoitIndex;
  158. /// <summary>
  159. /// 当前触发物体的下标
  160. /// </summary>
  161. public int SpoitIndex
  162. {
  163. get { return m_SpoitIndex; }
  164. set { m_SpoitIndex = value; }
  165. }
  166. /// <summary>
  167. /// 2.0 场景数据
  168. /// </summary>
  169. public UserSceneItem m_scene;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue m_SceneValue;
  174. /// <summary>
  175. /// 当前场景数据
  176. /// </summary>
  177. public SceneValue SceneValue
  178. {
  179. get { return m_SceneValue; }
  180. set { m_SceneValue = value; }
  181. }
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. private List<SpoitValue> m_SpoitValues;
  186. /// <summary>
  187. /// 当前场景中的景点信息
  188. /// </summary>
  189. public List<SpoitValue> SpoitValues
  190. {
  191. get { return m_SpoitValues; }
  192. set { m_SpoitValues = value; }
  193. }
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  198. /// <summary>
  199. /// 景点详情数据
  200. /// </summary>
  201. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  202. {
  203. get { return m_SpoitsValueDetail; }
  204. set { m_SpoitsValueDetail = value; }
  205. }
  206. public UIAnchorsPanel m_UIAnchorsPanel;
  207. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  208. public Dictionary<Anchor, MeshRenderer> AnchorValue
  209. {
  210. get { return m_AnchorValue; }
  211. set { m_AnchorValue = value; }
  212. }
  213. private Dictionary<Anchor, GameObject> m_AnchorChild;
  214. public Dictionary<Anchor,GameObject> AnchorChild
  215. {
  216. get { return m_AnchorChild; }
  217. set { m_AnchorChild = value; }
  218. }
  219. public Toggle EditorToggle;
  220. private void Awake()
  221. {
  222. // Debug.unityLogger.logEnabled = false;
  223. }
  224. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  225. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  226. public Thread thread;
  227. private ThreadStart tstart;
  228. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  229. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  230. public Queue<long> TheadAcitonsId = new Queue<long>();
  231. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  232. List<long> removeLong = new List<long>();
  233. bool isBack;
  234. public long theadID;
  235. public long AddThead(Action a, Action b)
  236. {
  237. theadID++;
  238. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  239. dic.Add("Thead", a);
  240. dic.Add("callBack", b);
  241. TheadAcitons.Enqueue(dic);
  242. TheadAcitonsId.Enqueue(theadID);
  243. return theadID;
  244. }
  245. private void subThread()
  246. {
  247. Dictionary<string, Action> dic;
  248. long id;
  249. while (true)
  250. {
  251. Thread.Sleep(100);
  252. try
  253. {
  254. if (TheadAcitons.Count > 0 && !isBack)
  255. {
  256. dic = TheadAcitons.Dequeue();
  257. id = TheadAcitonsId.Dequeue();
  258. if (!removeLong.Contains(id))
  259. {
  260. dic["Thead"].Invoke();
  261. if (dic["callBack"] != null && !removeLong.Contains(id))
  262. {
  263. isBack = true;
  264. TheadBackAcitons.Enqueue(dic["callBack"]);
  265. }
  266. }
  267. }
  268. else if (TheadAcitons.Count <= 0)
  269. {
  270. if (removeLong.Count > 0)
  271. removeLong = new List<long>();
  272. if (textureThread.Count > 0)
  273. textureThread = new Dictionary<long, GameObject>();
  274. }
  275. }
  276. catch
  277. {
  278. isBack = false;
  279. Debug.Log("22222222222");
  280. }
  281. }
  282. }
  283. public Text t;
  284. public void foundmap()
  285. {
  286. t.text = "发现地图";
  287. }
  288. public void lostmap()
  289. {
  290. t.text = "地图丢失";
  291. }
  292. public void destroyGo(UnityEngine.Object go)
  293. {
  294. if(go)
  295. {
  296. Debug.Log("destroyGo===>" + go.name);
  297. Destroy(go);
  298. }
  299. }
  300. public GameObject go20exit;
  301. public GameObject go21exit;
  302. public void show20exitpop(bool isshow)
  303. {
  304. go20exit.SetActive(isshow);
  305. }
  306. public void show21exitpop(bool isshow)
  307. {
  308. go21exit.SetActive(isshow);
  309. }
  310. public void exitscene2()
  311. {
  312. GameScene.Instance.o20.SetActive(false);
  313. //m_SetBtn.gameObject.SetActive(false);
  314. destroyGo(LoadManager.Instance.datFileObj);
  315. destroyGo(LoadManager.Instance.xmlFileDownObj);
  316. MsgHandler.ClearAllListeners();
  317. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  318. GameScene.Instance.ShowScenes();
  319. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  321. }
  322. public List<SceneValue> sucessvalues;
  323. public void exitscene()
  324. {
  325. XRLocalizer.Instance.gameObject.SetActive(true);
  326. m_EditorCanvas.gameObject.SetActive(false);
  327. m_SettingPanel.gameObject.SetActive(false);
  328. Destroy(loadref.goRefrence);
  329. loadref.goRefrence = null;
  330. armapObj.transform.parent.position = Vector3.zero;
  331. armapObj.transform.parent.eulerAngles = Vector3.zero;
  332. t.text = "退出场景后";
  333. MoveChange.isCx = false;
  334. MoveChange.islixian = false;
  335. SetLocalTime.isFind = true;
  336. ARSpace.isFind=false;
  337. SettingPanel.dingweilist.Clear();
  338. allobjs.Clear();
  339. ARSpace.transformToSpace.Clear();
  340. ARSpace.spaceToTransform.Clear();
  341. ARSpace.mapIdToOffset.Clear();
  342. ARSpace.mapIdToMap.Clear();
  343. Immersal.Core.FreeMap(PointFileGetUrlCommand.mapct);
  344. armap.FreeMap();
  345. Destroy(armap);
  346. armap = armapObj.AddComponent<ARMap>();
  347. armap.OnFirstLocalization = new MapLocalizedEvent();
  348. armap.OnFirstLocalization.AddListener(firstfound);
  349. XRLocalizer.Instance.Reset();
  350. m_IroBot.gameObject.SetActive(false);
  351. RouteCtr.CurrentPoints.Clear();
  352. m_SetBtn.gameObject.SetActive(false);
  353. // armap.FreeMap();
  354. m_MinMap.gameObject.SetActive(false);
  355. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  356. {
  357. Destroy(RouteCtr.list_route[i].gameObject);
  358. }
  359. RouteCtr.list_route.Clear();
  360. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  361. {
  362. Destroy(m_MinMap.listAllPoint[i].gameObject);
  363. }
  364. m_MinMap.listAllPoint.Clear();
  365. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  366. {
  367. Destroy(m_MinMap.list_route[i].gameObject);
  368. }
  369. m_MinMap.list_route.Clear();
  370. GameManager.Instance.IsRuning = false;
  371. ObjectValues.Clear();
  372. ColliderObjectValues.Clear();
  373. for (int i = 0; i < ListShowObjs.Count; i++)
  374. {
  375. Destroy(ListShowObjs[i].gameObject);
  376. }
  377. ListShowObjs.Clear();
  378. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  379. {
  380. Destroy(ListLocalShowObjs[i].gameObject);
  381. }
  382. ListLocalShowObjs.Clear();
  383. for (int i = 0; i < ListColliderBoxs.Count; i++)
  384. {
  385. Destroy(ListColliderBoxs[i].gameObject);
  386. }
  387. ListColliderBoxs.Clear();
  388. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  389. {
  390. Destroy(ListColiderBoxs_Mesh[i]);
  391. }
  392. ListColiderBoxs_Mesh.Clear();
  393. for (int i = 0; i < ListCrystals.Count; i++)
  394. {
  395. Destroy(ListCrystals[i].gameObject);
  396. }
  397. ListCrystals.Clear();
  398. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  399. {
  400. Destroy(UIAddMaterialPanel.pfablist[i]);
  401. }
  402. spoitposDic.Clear();
  403. foreach(var i in spoitposObjDic.Values)
  404. {
  405. Destroy(i);
  406. }
  407. spoitposObjDic.Clear();
  408. UIAddMaterialPanel.pfablist.Clear();
  409. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  410. }
  411. public void firstfound(int arg0)
  412. {
  413. t.text = "第一次发现_"+ arg0;
  414. }
  415. public bool isShowDownTip;
  416. private void Start()
  417. {
  418. ARSpace.transformToSpace.Clear();
  419. ARSpace.spaceToTransform.Clear();
  420. ARSpace.mapIdToOffset.Clear();
  421. ARSpace.mapIdToMap.Clear();
  422. armap = armapObj.AddComponent<ARMap>();
  423. armap.OnFirstLocalization = new MapLocalizedEvent();
  424. armap.OnFirstLocalization.AddListener(firstfound);
  425. armapObj.transform.parent.position = Vector3.zero;
  426. armapObj.transform.parent.eulerAngles = Vector3.zero;
  427. // XRLocalizer.Instance.Reset();
  428. #if UNITY_EDITOR
  429. ArchitectureInitiator.Initiate();
  430. #endif
  431. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  432. try
  433. {
  434. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  435. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  436. Utils.texture2DToMat(texture2D, imgMat);
  437. // Destroy(texture2D);
  438. imgMat.release();
  439. }
  440. catch { }
  441. this.gameObject.AddComponent<TimerMgr>();
  442. // PlayerPrefs.DeleteAll();
  443. isStart = false;
  444. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  445. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  446. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  447. SceneValue = null;
  448. m_IsStartEditor = false;
  449. m_IsRuning = false;
  450. m_SetBtn.gameObject.SetActive(false);
  451. //CalMapSize();
  452. SpoitIndex = -1;
  453. SpoitValues = new List<SpoitValue>();
  454. if (m_EditorPanel == null)
  455. {
  456. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  457. }
  458. if (!IsAuto)
  459. {
  460. //GetObjectValue();
  461. //CreateSpoitValue();
  462. }
  463. else
  464. {
  465. ListShowObjs = new List<Transform>();
  466. ListColliderBoxs = new List<Transform>();
  467. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  468. ListCrystals = new List<Transform>();
  469. // ListLocalShowObjs = new List<Transform>();
  470. }
  471. m_MinMap.gameObject.SetActive(false);
  472. Map.SetActive(false);
  473. var t = TimerMgr.Instance.CreateTimer(()=> {
  474. if(isShowDownTip)
  475. {
  476. Debug.Log("HJJ 判断正在下载");
  477. if (downLoadCount == 0)
  478. {
  479. downLoadCount = COSDownLoad.showDownEndLoadCount;
  480. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  481. }
  482. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  483. {
  484. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  485. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  486. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  487. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  488. }
  489. else
  490. {
  491. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  492. TimerMgr.Instance.CreateTimer(()=> {
  493. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  494. {
  495. }else
  496. {
  497. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  498. downLoadCount = 0;
  499. DownloadResManager.Instance.Save();
  500. isShowDownTip = false;
  501. }
  502. },1f);
  503. }
  504. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  505. {
  506. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  507. Debug.Log("DGJ updateEnd ");
  508. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  509. isShowDownTip = false;
  510. }
  511. }
  512. },1,-1);
  513. tstart = new ThreadStart(subThread);
  514. thread = new Thread(tstart);
  515. thread.Start();
  516. StartCoroutine(startSendPos());
  517. }
  518. IEnumerator startSendPos()
  519. {
  520. while(true)
  521. {
  522. if (Player != null && GameManager.Instance.isStart)
  523. {
  524. float rot = Player.transform.localEulerAngles.y - 180;
  525. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  526. JsonData data = new JsonData();
  527. data["sn"] = SendSN.GetSN();
  528. data["position"] = new JsonData();
  529. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  530. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  531. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  532. ;
  533. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  534. }
  535. yield return new WaitForSeconds(3f);
  536. }
  537. }
  538. int downLoadCount = 0;
  539. private void LateUpdate()
  540. {
  541. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  542. {
  543. try
  544. {
  545. TheadBackAcitons.Dequeue().Invoke();
  546. }
  547. catch
  548. {
  549. }
  550. isBack = false;
  551. }
  552. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  553. // {
  554. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  555. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  556. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  557. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  558. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  559. // }
  560. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  561. {
  562. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  563. TemplateVideo.isPlaying = false;
  564. avplayer = null;
  565. }
  566. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  567. {
  568. Debug.Log("HJJVideo 开始播放");
  569. TemplateVideo.isPlaying = true;
  570. TimerMgr.Instance.CreateTimer(()=> {
  571. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  572. TemplateVideo.isPlayLock = false;
  573. },3);
  574. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  575. #if !UNITY_EDITOR
  576. if (!video.localSavePath.Contains("file"))
  577. video.m_Video.SetUrl("file://" + video.localSavePath);
  578. #endif
  579. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  580. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  581. avplayer = video.m_Video;
  582. }
  583. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  584. {
  585. ModelItem mi = ModelItem.loadAB.Dequeue();
  586. if (IsAB(mi))
  587. {
  588. ModelItem.isLoad = true;
  589. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  590. Debug.Log(mi.abByte.Length);
  591. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  592. }else
  593. {
  594. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  595. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  596. }
  597. }
  598. }
  599. public bool IsAB(ModelItem mi)
  600. {
  601. bool finish = false;
  602. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  603. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  604. {
  605. finish = true;
  606. }
  607. return finish;
  608. }
  609. float lockTime = 0;
  610. public AVProVideoPlayer avplayer;
  611. public void Init()
  612. {
  613. }
  614. private void InitCrystals()
  615. {
  616. for (int i = 0; i < ListCrystals.Count; i++)
  617. {
  618. ListCrystals[i].gameObject.SetActive(true);
  619. }
  620. }
  621. private void InitBoxColliders()
  622. {
  623. for (int i = 0; i < ListColliderBoxs.Count; i++)
  624. {
  625. ListColliderBoxs[i].gameObject.SetActive(true);
  626. }
  627. }
  628. public void IntoScene()
  629. {
  630. Map.SetActive(true);
  631. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  632. //ImageTargetManager.Instance.LoadVuforiaDat();
  633. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  634. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  635. StartCoroutine(StartScene(isPlayMRZhanTing));
  636. HttpSocket.Instance.SendIpToElectric();
  637. if(!UserInfo.Instance.is20)
  638. MQTTClient.Instance.StartSendCameraPos();
  639. }
  640. public void saveOldData()
  641. {
  642. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  643. foreach (var i in allobjs.Keys)
  644. {
  645. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  646. foreach (var j in allobjs[i].Keys)
  647. {
  648. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  649. foreach (var k in allobjs[i][j].Keys)
  650. {
  651. PosRotScalePatch p = new PosRotScalePatch();
  652. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  653. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  654. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  655. allOldobjs[i][j].Add(k, p);
  656. }
  657. }
  658. }
  659. }
  660. public void refOldData()
  661. {
  662. foreach (var i in allobjs.Keys)
  663. {
  664. foreach (var j in allobjs[i].Keys)
  665. {
  666. foreach (var k in allobjs[i][j].Keys)
  667. {
  668. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  669. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  670. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  671. }
  672. }
  673. }
  674. }
  675. IEnumerator StartScene( bool isPlayMRZhanTing)
  676. {
  677. yield return new WaitForSeconds(0.5f);
  678. if(isPlayMRZhanTing)
  679. {
  680. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  681. //{
  682. MRZhanTing.gameObject.SetActive(true);
  683. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  684. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  685. yield return new WaitForSeconds(18f);
  686. MRZhanTing.gameObject.SetActive(false);
  687. //}
  688. }
  689. m_SettingPanel.gameObject.SetActive(true);
  690. m_EditorPanel.Init();
  691. m_SettingPanel.Init();
  692. if (RouteCtr.CurrentPoints.Count > 0)
  693. {
  694. Player.MovePoints = RouteCtr.CurrentPoints;
  695. //判断选择那个虚拟导游
  696. //int id = ChooseIroBot();
  697. //if (id < 3)
  698. //{
  699. //m_IroBot = Irobots[id - 1];
  700. m_IroBot.gameObject.SetActive(true);
  701. m_IroBot.Points = RouteCtr.CurrentPoints;
  702. yield return new WaitForSeconds(5f);
  703. //}
  704. }
  705. IsRuning = true;
  706. m_SetBtn.gameObject.SetActive(true);
  707. InitCrystals();
  708. InitBoxColliders();
  709. }
  710. private int ChooseIroBot()
  711. {
  712. int id = 3;
  713. var navlines = DataManager.Instance.CurrentScene.navLines;
  714. if (navlines.Count > 0)
  715. {
  716. id = navlines[0].guideMod;
  717. }
  718. return id;
  719. }
  720. /// <summary>
  721. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  722. /// </summary>
  723. private void GetObjectValue()
  724. {
  725. //for (int i = 0; i < ListShowObjs.Count; i++)
  726. //{
  727. // var spoit = ListShowObjs[i];
  728. // List<ObjectValue> values = new List<ObjectValue>();
  729. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  730. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  731. // for (int j = 1; j < editors.Length; j++)
  732. // {
  733. // var obj = editors[j];
  734. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  735. // objectValue.ChildrenObj.Add(value);
  736. // }
  737. // values.Add(objectValue);
  738. // ObjectValues.Add(i, values);
  739. //}
  740. }
  741. /// <summary>
  742. /// 半自动时创建景点信息
  743. /// </summary>
  744. //private void CreateSpoitValue()
  745. //{
  746. // if (SpoitValues == null)
  747. // {
  748. // SpoitValues = new List<SpoitValue>();
  749. // }
  750. // SpoitValues.Clear();
  751. // foreach (int id in ObjectValues.Keys)
  752. // {
  753. // var item = ObjectValues[id];
  754. // SpoitValue spoit = new SpoitValue();
  755. // spoit.id = item[0].ID;
  756. // spoit.name = item[0].matName;
  757. // for (int i = 0; i < item.Count; i++)
  758. // {
  759. // var objs = item[i];
  760. // MaterialObl materialObl = new MaterialObl();
  761. // materialObl.id = objs.ID;
  762. // materialObl.name = objs.matName;
  763. // materialObl.type = 0;
  764. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  765. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  766. // {
  767. // var obj = objs.ChildrenObj[i];
  768. // MaterialObjValue mat = new MaterialObjValue();
  769. // mat.name = obj.matName;
  770. // mat.type = 0;
  771. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  772. // materialObl.materialList.Add(mat);
  773. // }
  774. // spoit.material.Add(materialObl);
  775. // SpoitValues.Add(spoit);
  776. // }
  777. // }
  778. //}
  779. #region 设置功能
  780. public bool needSavePosRotScale = true;
  781. public void OnEditorBtnValueChanged(bool ison)
  782. {
  783. m_EditorCanvas.gameObject.SetActive(ison);
  784. m_IsStartEditor = ison;
  785. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  786. {
  787. ListColiderBoxs_Mesh[i].enabled = ison;
  788. }
  789. if (ison)
  790. {
  791. if (needSavePosRotScale)
  792. {
  793. GetPosRotScale(); // 获取所有物体位置旋转缩放
  794. needSavePosRotScale = false;
  795. }
  796. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  797. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  798. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  799. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  800. }
  801. else
  802. {
  803. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  804. if (SpoitIndex >= 0 && !IsTriggerExiting)
  805. {
  806. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  807. if (isShowLoacalShowObjs)
  808. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  809. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  810. m_EditorPanel.ClosePanel();
  811. SpoitIndex = -1;
  812. }
  813. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  814. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  815. }
  816. }
  817. public SCToggleSwitch3D sc3D20zuJD;
  818. public SCToggleSwitch3D sc3D20zuEditor;
  819. public SCToggleSwitch3D sc3Dopen20zu;
  820. public static bool m_IsStartEditorJD;
  821. public void open20zuJD(bool ison)
  822. {
  823. m_IsStartEditorJD = ison;
  824. if (!ison)
  825. {
  826. // save20All();
  827. }else
  828. {
  829. sc3D20zuEditor.isOn = false;
  830. sc3Dopen20zu.isOn = false;
  831. }
  832. SaveButton.SetActive(ison);
  833. }
  834. public static bool m_IsStartEditorzu;
  835. public void open20zu(bool ison)
  836. {
  837. m_IsStartEditorzu = ison;
  838. if (!ison)
  839. {
  840. // save20All();
  841. }
  842. else
  843. {
  844. sc3D20zuJD.isOn = false;
  845. sc3D20zuEditor.isOn = false;
  846. }
  847. SaveButton.SetActive(ison);
  848. }
  849. public static bool m_IsStart20Editor;
  850. //2.0编辑模式 保存
  851. public void open20Editor(bool ison)
  852. {
  853. m_IsStart20Editor = ison;
  854. if(!ison)
  855. {
  856. // save20All();
  857. }
  858. else
  859. {
  860. // sc3D20zuJD.isOn = false;
  861. // sc3Dopen20zu.isOn = false;
  862. }
  863. SaveButton.SetActive(ison);
  864. }
  865. public GameObject SaveButton;
  866. public void save20All()
  867. {
  868. //if (!m_IsStartEditor)
  869. // {
  870. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  871. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  872. {
  873. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  874. SendSaveDataNew data = new SendSaveDataNew();
  875. data.position = sp.position;
  876. data.triggerImageId = sp.triggerImageId;
  877. data.id = int.Parse(sp.id);
  878. data.name = sp.name;
  879. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  880. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  881. foreach (var z in sp.modelList.Keys)
  882. {
  883. ObjectTransform objt2 = new ObjectTransform();
  884. if(sp.isInitModel)
  885. {
  886. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  887. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  888. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  889. }else
  890. {
  891. objt2 = sp.modelList[z].objectTransform;
  892. }
  893. sp.modelList[z].objectTransform = objt2;
  894. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  895. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  896. {
  897. ObjectTransform objt3 = new ObjectTransform();
  898. if (sp.isInitModel)
  899. {
  900. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  901. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  902. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  903. }
  904. else
  905. {
  906. objt3 = sp.modelList[z].materialList[j].objectTransform;
  907. }
  908. sp.modelList[z].materialList[j].objectTransform = objt3;
  909. MaterialObjValueNew mov = new MaterialObjValueNew();
  910. mov.uid = sp.modelList[z].materialList[j].uid;
  911. mov.id = sp.modelList[z].materialList[j].id;
  912. mov.fileId = sp.modelList[z].materialList[j].fileId;
  913. mov.type = sp.modelList[z].materialList[j].type;
  914. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  915. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  916. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  917. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  918. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  919. mov.name = sp.modelList[z].materialList[j].name;
  920. mov.template = sp.modelList[z].materialList[j].template;
  921. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  922. materialList.Add(mov);
  923. }
  924. MaterialOblNew obj = new MaterialOblNew();
  925. obj.id = sp.modelList[z].id;
  926. obj.name = sp.modelList[z].name;
  927. obj.objectTransform = sp.modelList[z].objectTransform;
  928. obj.describe = sp.modelList[z].describe;
  929. obj.select = true;// sp.modelList[z].select;
  930. obj.type = sp.modelList[z].type;
  931. obj.materialList = materialList;
  932. MaterialObllsit.Add(obj);
  933. }
  934. data.material = MaterialObllsit;
  935. ObjectTransform objt = new ObjectTransform();
  936. objt.nowPos = sp.SpotsObj.transform.localPosition;
  937. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  938. objt.nowScale = sp.SpotsObj.transform.localScale;
  939. data.spoittf = objt;
  940. //data.triggerRange = spoit.SpoitTransform[0];
  941. saveData.Add(data);
  942. }
  943. string sendData = JsonConvert.SerializeObject(saveData);
  944. //string sendData = JsonMapper.ToJson(saveData);
  945. Debug.Log("更新景点数据: " + sendData);
  946. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  947. JsonData jd = JsonMapper.ToObject(str);
  948. if(jd["message"].ToString()=="success")
  949. {
  950. InstantiateCommand Command = new InstantiateCommand(
  951. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  952. InstantiateSystem.Instance.BlueObject.SuccessText);
  953. CommandSystem.Instance.Send(Command);
  954. }else
  955. {
  956. InstantiateCommand Command = new InstantiateCommand(
  957. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  958. InstantiateSystem.Instance.BlueObject.NetErrorText);
  959. CommandSystem.Instance.Send(Command);
  960. }
  961. Debug.Log("保存回调===》" + str);
  962. });
  963. // }
  964. }
  965. public void OnSettingBtnValueChanged(bool ison)
  966. {
  967. m_SettingPanel.gameObject.SetActive(ison);
  968. if (ison)
  969. {
  970. Debug.Log(OpenXRCamera.Instance.head.forward);
  971. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  972. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  973. }
  974. }
  975. public void OnAnchorBtnValueChanged(bool ison)
  976. {
  977. foreach (var item in m_AnchorValue)
  978. {
  979. item.Value.enabled = ison;
  980. }
  981. //foreach (var item in m_AnchorChild)
  982. //{
  983. // item.Value.SetActive(ison);
  984. //}
  985. if(ison)
  986. {
  987. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  988. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  989. }
  990. else
  991. {
  992. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  993. }
  994. }
  995. public void GetPosRotScale()
  996. {
  997. saveOldData();
  998. return;
  999. PosRotScale.PosRotScalePatchList.Clear();
  1000. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1001. {
  1002. if (i != 0)
  1003. {
  1004. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1005. {
  1006. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1007. {
  1008. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1009. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1010. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1011. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1012. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1013. }
  1014. }
  1015. }
  1016. }
  1017. }
  1018. #endregion
  1019. #region 获取景点信息--素材编辑模式下
  1020. /// <summary>
  1021. /// 获取当前景点对应的物体信息
  1022. /// </summary>
  1023. /// <param name="spoitID"></param>
  1024. /// <returns></returns>
  1025. public ObjectValue GetSpoitObjs(int spoitID)
  1026. {
  1027. if (ObjectValues.ContainsKey(spoitID))
  1028. {
  1029. return ObjectValues[spoitID];
  1030. }
  1031. else
  1032. {
  1033. return null;
  1034. }
  1035. }
  1036. /// <summary>
  1037. /// 初始化数据
  1038. /// 素材编辑模式下
  1039. /// </summary>
  1040. /// <param name="matObjs"></param>
  1041. public void InitSpoitObjs()
  1042. {
  1043. m_EditorPanel.InitObjTransForm();
  1044. }
  1045. /// <summary>
  1046. /// 保存数据
  1047. /// 素材编辑模式下
  1048. /// </summary>
  1049. /// <param name="matObjs"></param>
  1050. public void SaveSpoitObjs()
  1051. {
  1052. m_EditorPanel.SaveObjTransForm();
  1053. }
  1054. public void SaveAnchorObjs( string name)
  1055. {
  1056. foreach (var item in AnchorValue) // 保存所有锚点
  1057. {
  1058. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1059. }
  1060. // 锚点发送后台
  1061. m_UIAnchorsPanel.SaveAnchors(name);
  1062. }
  1063. #endregion
  1064. #region 创建水晶点、触发器范围、显示物体
  1065. public IEnumerator CreateScene(SceneValue scene)
  1066. {
  1067. SceneValue = scene;
  1068. if (m_MinMap.Map.sprite == null)
  1069. {
  1070. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1071. GetMinMap(scene ,null);
  1072. }
  1073. else
  1074. {
  1075. yield return StartCoroutine(StartCreateScene(scene));
  1076. }
  1077. yield return new WaitForSeconds(1f);
  1078. MoveScenePatch();
  1079. }
  1080. private void MoveScenePatch()
  1081. {
  1082. Vector3 temp = ObjsParent.parent.localPosition;
  1083. temp.z += MapSize.y;
  1084. ObjsParent.parent.localPosition = temp;
  1085. }
  1086. private IEnumerator StartCreateScene(SceneValue scene)
  1087. {
  1088. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1089. if (scene.navLines != null && scene.navLines.Count > 0)
  1090. SetRouteValue(scene.navLines);
  1091. else
  1092. Debug.LogError(" 当前场景未设置路径");
  1093. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1094. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1095. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1096. else
  1097. Debug.LogError(" 当前场景未创建景点");
  1098. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1099. SetAnchor(scene.listPicture);
  1100. else
  1101. Debug.LogError(" 当前场景未创建锚点");
  1102. //设置小地图景点
  1103. // m_CalMap.SettingMapPoint(ListCrystals);
  1104. yield return null;
  1105. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1106. // DownloadManager.Instance.UpdataData();
  1107. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1108. IntoScene();
  1109. }
  1110. Action<bool> GetMinMapBack;
  1111. /// <summary>
  1112. /// 获取小地图
  1113. /// </summary>
  1114. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1115. {
  1116. GetMinMapBack = getBack;
  1117. //DownloadData data1 = new DownloadData();
  1118. //string filename = Path.GetFileName(MapPicUrl);
  1119. //data1.name = filename;
  1120. //data1.type = 1;
  1121. //data1.downloadPath = MapPicUrl;
  1122. ////data1.updateTime = (int)SceneValue.updateTime;
  1123. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1124. if(scene.width>0 &&scene.length>0)
  1125. {
  1126. Debug.Log("playerPos===>" + isStart);
  1127. //Debug.Log(scene.width + " " + scene.length);
  1128. isStart = true;
  1129. PointB.position = Vector3.zero;
  1130. PointB.eulerAngles = Vector3.zero;
  1131. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1132. PointA.eulerAngles = Vector3.zero;
  1133. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1134. PointC.eulerAngles = Vector3.zero;
  1135. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1136. PointD.eulerAngles = Vector3.zero;
  1137. m_CalMap.SettingMapPoint(ListCrystals);
  1138. }
  1139. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1140. downLoadMaterial.downLoadPath = MapPicUrl;
  1141. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1142. downLoadMaterial.updataTime = scene.updateTime;
  1143. downLoadMaterial.type = "-1";
  1144. Debug.Log("Hjj 开始获取地图大小==》");
  1145. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1146. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1147. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1148. GameManager.Instance.isShowDownTip = true;
  1149. DownloadResManager.Instance.StartDownLoad();
  1150. }
  1151. public static MatOfByte filePathToMatByte(byte[] bytes)
  1152. {
  1153. Debug.Log("加載完成2222");
  1154. MatOfByte matOfByte = new MatOfByte(bytes);
  1155. Debug.Log("加載完成3333");
  1156. //Imgcodecs.imdecode
  1157. return matOfByte;
  1158. }
  1159. /// <summary>
  1160. /// OpenCV生成图片缩略图
  1161. /// </summary>
  1162. /// <param name="path">文件路径</param>
  1163. /// <param name="zoom">缩放值</param>
  1164. /// <returns></returns>
  1165. public static Mat zoomByteByOpenCV(byte[] path)
  1166. {
  1167. Debug.Log("加載完成2222");
  1168. MatOfByte matbytes = filePathToMatByte(path);
  1169. Debug.Log("加載完成3333");
  1170. Mat mat = Imgcodecs.imdecode(matbytes, CvType.CV_8UC4);
  1171. Debug.Log("加載完成4444");
  1172. float zoom = 1;
  1173. float sint = 2048f;
  1174. if (mat.cols() > sint)
  1175. {
  1176. zoom = (float)(sint / mat.cols());
  1177. }
  1178. if (mat.rows() * zoom > sint)
  1179. {
  1180. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1181. }
  1182. Debug.Log("加載完成3333");
  1183. //Debug.Log(mat.cols());
  1184. //Debug.Log(mat.rows());
  1185. //压缩图片
  1186. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1187. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1188. Imgproc.resize(mat, zoomMat, size);
  1189. ////BGR 转RGBAA
  1190. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1191. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGRA2RGBA);
  1192. //RefreshEvent?.Invoke();
  1193. zoomMat.release();
  1194. mat.release();
  1195. matbytes.release();
  1196. Debug.Log("加載完成444");
  1197. return imgRGBMat;
  1198. //return mat;
  1199. }
  1200. public static Texture2D TextureByMat(Mat imgRGBMat)
  1201. {
  1202. //Debug.Log(imgRGBMat.cols());
  1203. //Debug.Log(imgRGBMat.rows());
  1204. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGBA32, false);
  1205. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1206. return _tex;
  1207. }
  1208. private void HandleMsg(Msg msg)
  1209. {
  1210. Debug.Log("Hjj 获取地图大小==》");
  1211. // MsgHandler.RemoveListener()
  1212. if(msg.Value!=null)
  1213. {
  1214. Texture2D tex = new Texture2D(1, 1);
  1215. OpenCVForUnity.CoreModule.Mat _mat = null;
  1216. Loom.RunAsync(() =>
  1217. {
  1218. Debug.Log("加載完成222222222222222222");
  1219. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1220. Debug.Log("1111111");
  1221. Loom.QueueOnMainThread(() =>
  1222. {
  1223. Debug.Log("加載完成111111111111");
  1224. tex = TextureByMat(_mat);
  1225. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1226. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1227. m_MinMap.Map.sprite = sprite;
  1228. //m_MinMap.Map.SetNativeSize();
  1229. float width = tex.width;
  1230. float height = tex.height;
  1231. if (width > height)
  1232. {
  1233. width = width / height;
  1234. height = 1;
  1235. }
  1236. else
  1237. {
  1238. height = height / width;
  1239. width = 1;
  1240. }
  1241. MinMapSize = new Vector2(width * 150, height * 150);
  1242. CalMapSize();
  1243. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1244. //获取网页端
  1245. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1246. if (SceneValue != null)
  1247. {
  1248. // StartCreateScene(SceneValue);
  1249. }
  1250. Debug.Log("playerPos===>GetMinMapBack");
  1251. GetMinMapBack?.Invoke(true);
  1252. });
  1253. });
  1254. }else
  1255. {
  1256. GetMinMapBack?.Invoke(false);
  1257. }
  1258. }
  1259. /// <summary>
  1260. /// 设置景点素材信息
  1261. /// </summary>
  1262. /// <param name="spoits"></param>
  1263. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1264. {
  1265. SpoitValue spoitValue;
  1266. for (int i = 0; i < spoits.Count-1; i++)
  1267. {
  1268. spoitValue = null;
  1269. for (int j = 0; j < spoits.Count-1-i; j++)
  1270. {
  1271. if(spoits[j].id>spoits[j+1].id)
  1272. {
  1273. spoitValue = spoits[j];
  1274. spoits[j] = spoits[j+1];
  1275. spoits[j+1] = spoitValue;
  1276. }
  1277. }
  1278. }
  1279. SpoitValues.Clear();
  1280. for (int i = 0; i < spoits.Count; i++)
  1281. {
  1282. var spoit = spoits[i];
  1283. SpoitValue spoit1 = spoit;
  1284. CreateCrystalAndTrigger(spoit);
  1285. yield return StartCoroutine(CreateMaterial(spoit));
  1286. spoits[i] = SV;
  1287. }
  1288. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1289. {
  1290. ListColiderBoxs_Mesh[i].enabled = false;
  1291. }
  1292. SpoitValues.AddRange(spoits);
  1293. SceneValue.listSpoit = SpoitValues;
  1294. DataManager.Instance.Spoits = SpoitValues;
  1295. }
  1296. /// <summary>
  1297. /// 创建水晶点和触发器
  1298. /// </summary>
  1299. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1300. {
  1301. var spoitPos = Vector3.zero;
  1302. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1303. {
  1304. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1305. SpoitPos trans = spoit.SpoitTransform[0];
  1306. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1307. //创建水晶点
  1308. var obj = Instantiate(CrystalItem, CrystalsParent);
  1309. CommandSystem.Instance.Send(
  1310. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1311. );
  1312. obj.name = spoit.name;
  1313. obj.transform.localPosition = spoitPos;
  1314. ListCrystals.Add(obj.transform);
  1315. var spoitobj = CreateSpoit(spoit, spoitPos);
  1316. ListShowObjs.Add(spoitobj.transform);
  1317. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1318. ObjectValues.Add(spoit.id, spoitvalue);
  1319. ////创建触发器
  1320. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1321. //{
  1322. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1323. // var range = spoitdetail.triggerRange;
  1324. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1325. // {
  1326. // }
  1327. // else
  1328. // {
  1329. // trans = range;
  1330. // }
  1331. //}
  1332. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1333. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1334. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1335. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1336. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1337. triggerobj.name = spoit.name;
  1338. triggerobj.transform.localPosition = tiggerpos;
  1339. triggerobj.transform.localScale = tiggerRange;
  1340. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1341. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1342. ColliderObjectValues.Add(boxvalue);
  1343. ListColliderBoxs.Add(triggerobj.transform);
  1344. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1345. }
  1346. else
  1347. {
  1348. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1349. }
  1350. }
  1351. public float wutiH=1.5f;
  1352. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1353. {
  1354. //生成景点父物体
  1355. GameObject spoitObj = new GameObject(spoit.name);
  1356. spoitObj.transform.SetParent(ObjsParent.transform);
  1357. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1358. spoitposObjDic.Add(spoit.id, spoitObj);
  1359. /*
  1360. //为景点位置信息赋值
  1361. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1362. {*/
  1363. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1364. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1365. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1366. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1367. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1368. spoitObj.transform.localRotation = Quaternion.identity;
  1369. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1370. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1371. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1372. {
  1373. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1374. }
  1375. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1376. /* }
  1377. else
  1378. {
  1379. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1380. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1381. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1382. }*/
  1383. return spoitObj;
  1384. }
  1385. SpoitValue SV;
  1386. /// <summary>
  1387. /// 创建整体素材
  1388. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1389. /// </summary>
  1390. private IEnumerator CreateMaterial(SpoitValue spoit)
  1391. {
  1392. MsgHandler.ClearAllListeners();
  1393. if (!ObjectValues.ContainsKey(spoit.id))
  1394. {
  1395. SV = new SpoitValue();
  1396. }
  1397. else
  1398. {
  1399. var spoitValues = ObjectValues[spoit.id];
  1400. var spoitObj = spoitValues.Object;
  1401. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1402. SyncSpoit syncSpoit = new SyncSpoit();
  1403. syncSpoit.spoitId = spoit.name;
  1404. syncSpoit.spoitObj = spoitObj;
  1405. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1406. {
  1407. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1408. }
  1409. else
  1410. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1411. if(!UserInfo.Instance.is20)
  1412. //生成素材组合
  1413. for (int i = 0; i < spoit.material.Count; i++)
  1414. {
  1415. //素材整体
  1416. MaterialObl material = spoit.material[i];
  1417. //Debug.Log(spoit.material[i].name);
  1418. //素材组物体
  1419. GameObject matObj = new GameObject(material.name);
  1420. matObj.transform.SetParent(spoitValues.Object.transform);
  1421. matObj.transform.localPosition = Vector3.zero;
  1422. matObj.transform.localEulerAngles = Vector3.zero;
  1423. matObj.transform.localScale = new Vector3(1, 1, 1);
  1424. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1425. //素材组合对应ObjectValue的
  1426. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1427. //素材组合下的单个素材ObjectValue
  1428. List<ObjectValue> objsvalue = null;
  1429. MaterialObl newmaterial = material;
  1430. //生成素材组合的ObjectValue,是对应景点的
  1431. switch (material.type)
  1432. {
  1433. case (int)MaterialType.None:
  1434. break;
  1435. case (int)MaterialType.Image:
  1436. case (int)MaterialType.Video:
  1437. case (int)MaterialType.Model:
  1438. case (int)MaterialType.Text:
  1439. case (int)MaterialType.LocaImage:
  1440. Debug.Log("DGJ ===> LocalImage " + material.name);
  1441. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1442. break;
  1443. case (int)MaterialType.Image_Video_Text:
  1444. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1445. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1446. break;
  1447. case (int)MaterialType.Model_Text:
  1448. Debug.Log("DGJ ===> Model_Text " + material.name);
  1449. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1450. break;
  1451. default:
  1452. break;
  1453. }
  1454. spoit.material[i] = newmaterial;
  1455. spoitValue.ChildrenObj.AddRange(objsvalue);
  1456. spoitValues.ChildrenObj.Add(spoitValue);
  1457. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1458. }
  1459. SV = spoit;
  1460. if (ObjectValues.ContainsKey(spoit.id))
  1461. {
  1462. ObjectValues[spoit.id] = spoitValues;
  1463. }
  1464. else
  1465. {
  1466. ObjectValues.Add(spoit.id, spoitValues);
  1467. }
  1468. spoitObj.gameObject.SetActive(false);
  1469. }
  1470. yield return null;
  1471. }
  1472. /// <summary>
  1473. /// 编辑面板添加素材
  1474. /// </summary>
  1475. /// <param name="material"></param>
  1476. public void AddMaterial(MaterialObl material)
  1477. {
  1478. if (SpoitIndex < 0)
  1479. {
  1480. return;
  1481. }
  1482. MaterialObl newmaterial = new MaterialObl();
  1483. newmaterial = material;
  1484. var spoit = SpoitValues[SpoitIndex];
  1485. var spoitValues = ObjectValues[spoit.id];
  1486. var spoitObj = spoitValues.Object;
  1487. //素材组物体
  1488. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1489. newmaterial.name = matObj.name;
  1490. matObj.transform.SetParent(spoitValues.Object.transform);
  1491. if (!material.select)
  1492. {
  1493. matObj.transform.localPosition = Vector3.zero;
  1494. matObj.transform.localEulerAngles = Vector3.zero;
  1495. matObj.transform.localScale = new Vector3(1, 1, 1);
  1496. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1497. }
  1498. else
  1499. {
  1500. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1501. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1502. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1503. }
  1504. //素材组合对应ObjectValue的
  1505. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1506. //素材组合下的单个素材ObjectValue
  1507. List<ObjectValue> objsvalue = null;
  1508. //生成素材组合的ObjectValue,是对应景点的
  1509. switch (material.type)
  1510. {
  1511. case (int)MaterialType.None:
  1512. break;
  1513. case (int)MaterialType.Image:
  1514. case (int)MaterialType.Video:
  1515. case (int)MaterialType.Model:
  1516. case (int)MaterialType.Text:
  1517. case (int)MaterialType.LocaImage:
  1518. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1519. break;
  1520. case (int)MaterialType.Image_Video_Text:
  1521. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1522. break;
  1523. case (int)MaterialType.Model_Text:
  1524. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1525. break;
  1526. default:
  1527. break;
  1528. }
  1529. newmaterial.select = true;
  1530. spoit.material.Add(newmaterial);
  1531. spoitValue.ChildrenObj.AddRange(objsvalue);
  1532. spoitValues.ChildrenObj.Add(spoitValue);
  1533. if (ObjectValues.ContainsKey(spoit.id))
  1534. {
  1535. ObjectValues[spoit.id] = spoitValues;
  1536. }
  1537. else
  1538. {
  1539. ObjectValues.Add(spoit.id, spoitValues);
  1540. }
  1541. SpoitValues[SpoitIndex] = spoit;
  1542. //更新编辑面板Ui
  1543. UpdateEditorUI();
  1544. }
  1545. /// <summary>
  1546. /// 创建 1图片 2视频 3模型 4文字
  1547. /// </summary>
  1548. /// <param name="type">素材类型</param>
  1549. /// <param name="material">素材数据</param>
  1550. /// <param name="spoit">景点</param>
  1551. /// <returns></returns>
  1552. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1553. {
  1554. List<ObjectValue> objects = new List<ObjectValue>();
  1555. List<MaterialObjValue> objs = material.materialList;
  1556. newmaterial = material;
  1557. //for (int i = 0; i < objs.Count; i++)
  1558. //{
  1559. // Debug.Log(objs[i].localSavePath);
  1560. //}
  1561. for (int i = 0; i < objs.Count; i++)
  1562. {
  1563. var mat = objs[i];
  1564. GameObject go = null;
  1565. switch (mat.type)
  1566. {
  1567. case (int)MaterialType.None:
  1568. break;
  1569. case (int)MaterialType.Image:
  1570. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1571. go = Instantiate(pImage, spoit.transform);
  1572. var imageitem = go.AddComponent<TemplateImage>();
  1573. go.SetActive(true);
  1574. imageitem.SetData(mat, material.updateTime);
  1575. break;
  1576. case (int)MaterialType.Video:
  1577. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1578. go = Instantiate(pVideo, spoit.transform);
  1579. var videoitem = go.AddComponent<TemplateVideo>();
  1580. videoitem.autoplay = material.autoplay;
  1581. go.SetActive(true);
  1582. videoitem.SetData(mat, material.updateTime);
  1583. break;
  1584. case (int)MaterialType.Model:
  1585. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1586. go = Instantiate(pModel, spoit.transform);
  1587. var modelitem = go.AddComponent<TemplateModel>();
  1588. go.SetActive(true);
  1589. modelitem.SetData(mat, material.updateTime);
  1590. Debug.Log(modelitem.Data.localLoadPath);
  1591. break;
  1592. case (int)MaterialType.Text:
  1593. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1594. go = Instantiate(pText, spoit.transform);
  1595. var textitem = go.AddComponent<TemplateText>();
  1596. go.SetActive(true);
  1597. textitem.SetData(mat, material.updateTime);
  1598. break;
  1599. case (int)MaterialType.LocaImage:
  1600. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1601. go = Instantiate(pLocaImage, spoit.transform);
  1602. var locaImageitem = go.AddComponent<TemplateImage>();
  1603. go.SetActive(true);
  1604. locaImageitem.SetLocaImageData(mat);
  1605. break;
  1606. default:
  1607. break;
  1608. }
  1609. if (go != null)
  1610. {
  1611. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1612. {
  1613. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1614. }
  1615. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1616. {
  1617. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1618. }
  1619. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1620. {
  1621. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1622. }
  1623. else
  1624. {
  1625. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1626. }
  1627. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1628. mat.name = go.name;
  1629. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1630. if (material.select)
  1631. {
  1632. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1633. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1634. go.transform.localScale = mat.ObjectTransform.nowScale;
  1635. }
  1636. else
  1637. {
  1638. go.transform.localEulerAngles = Vector3.zero;
  1639. go.transform.localScale = new Vector3(1, 1, 1);
  1640. if (mat.type != (int)MaterialType.Text)
  1641. {
  1642. go.transform.localPosition = Vector3.zero;
  1643. }
  1644. else
  1645. {
  1646. //Set text position
  1647. if (mat.textPosition == "top")
  1648. {
  1649. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1650. }
  1651. else if (mat.textPosition == "bottom")
  1652. {
  1653. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1654. }
  1655. }
  1656. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1657. }
  1658. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1659. objects.Add(objectValue);
  1660. }
  1661. newmaterial.materialList[i] = mat;
  1662. }
  1663. return objects;
  1664. }
  1665. /// <summary>
  1666. /// 创建 6模型+文字
  1667. /// </summary>
  1668. /// <param name="material"></param>
  1669. /// <param name="spoit"></param>
  1670. /// <returns></returns>
  1671. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1672. {
  1673. List<ObjectValue> objects = new List<ObjectValue>();
  1674. List<MaterialObjValue> objs = material.materialList;
  1675. newmaterial = material;
  1676. for (int i = 0; i < objs.Count; i++)
  1677. {
  1678. var mat = objs[i];
  1679. GameObject go = null;
  1680. switch (mat.type)
  1681. {
  1682. case (int)MaterialType.None:
  1683. break;
  1684. case (int)MaterialType.Model:
  1685. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1686. go = Instantiate(pModel, spoit.transform);
  1687. var modelitem = go.AddComponent<TemplateModel>();
  1688. go.SetActive(true);
  1689. modelitem.SetData(mat, material.updateTime);
  1690. break;
  1691. case (int)MaterialType.Text:
  1692. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1693. go = Instantiate(pText, spoit.transform);
  1694. var textitem = go.AddComponent<TemplateText>();
  1695. go.SetActive(true);
  1696. textitem.SetData(mat, material.updateTime);
  1697. break;
  1698. default:
  1699. break;
  1700. }
  1701. if (go != null)
  1702. {
  1703. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1704. {
  1705. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1706. }
  1707. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1708. {
  1709. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1710. }
  1711. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1712. {
  1713. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1714. }
  1715. else
  1716. {
  1717. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1718. }
  1719. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1720. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1721. if (material.select)
  1722. {
  1723. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1724. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1725. go.transform.localScale = mat.ObjectTransform.nowScale;
  1726. }
  1727. else
  1728. {
  1729. go.transform.localEulerAngles = Vector3.zero;
  1730. go.transform.localScale = new Vector3(1, 1, 1);
  1731. if (mat.type != (int)MaterialType.Text)
  1732. {
  1733. go.transform.localPosition = Vector3.zero;
  1734. }
  1735. else
  1736. {
  1737. //Set text position
  1738. if (mat.textPosition == "top")
  1739. {
  1740. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1741. }
  1742. else if (mat.textPosition == "bottom")
  1743. {
  1744. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1745. }
  1746. else if (mat.textPosition == "left")
  1747. {
  1748. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1749. }
  1750. else if (mat.textPosition == "right")
  1751. {
  1752. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1753. }
  1754. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1755. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1756. }
  1757. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1758. }
  1759. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1760. objects.Add(objectValue);
  1761. }
  1762. newmaterial.materialList[i] = mat;
  1763. }
  1764. return objects;
  1765. }
  1766. /// <summary>
  1767. /// 创建 5图片+文字/视频+文字
  1768. /// </summary>
  1769. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1770. {
  1771. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1772. newmaterial = material;
  1773. List<ObjectValue> objects = new List<ObjectValue>();
  1774. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1775. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1776. return objects;
  1777. }
  1778. /// <summary>
  1779. /// 创建物体ObjectValue,并赋值位置信息
  1780. /// </summary>
  1781. /// <param name="id"></param>
  1782. /// <param name="parentid"></param>
  1783. /// <param name="go"></param>
  1784. /// <param name="mat"></param>
  1785. /// <returns></returns>
  1786. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1787. {
  1788. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1789. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1790. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1791. if (mat.type != (int)MaterialType.Text)
  1792. {
  1793. //为物体位置信息赋值
  1794. if (mat.ObjectTransform != null)
  1795. {
  1796. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1797. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1798. go.transform.localScale = mat.ObjectTransform.nowScale;
  1799. }
  1800. else
  1801. {
  1802. go.transform.localPosition = Vector3.zero;
  1803. go.transform.localEulerAngles = Vector3.zero;
  1804. go.transform.localScale = new Vector3(1, 1, 1);
  1805. }
  1806. }
  1807. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1808. return objectValue;
  1809. }
  1810. #endregion
  1811. #region 路径
  1812. /// <summary>
  1813. /// 设置路线数据
  1814. /// </summary>
  1815. /// <param name="navLines"></param>
  1816. public void SetRouteValue(List<NavLinesItem> navLines)
  1817. {
  1818. if (navLines == null || navLines.Count <= 0)
  1819. {
  1820. Debug.Log("当前景点未绘制路线");
  1821. return;
  1822. }
  1823. RouteCtr.SetRouteValue(navLines);
  1824. }
  1825. #endregion
  1826. #region 锚点
  1827. /// <summary>
  1828. /// 设置场景锚点
  1829. /// </summary>
  1830. /// <param name="listAnchor"></param>
  1831. public void SetAnchor(List<Anchor> listAnchor)
  1832. {
  1833. if (listAnchor == null)
  1834. return;
  1835. Anchor anchor;
  1836. for (int i = 0; i < listAnchor.Count - 1; i++)
  1837. {
  1838. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1839. {
  1840. if (listAnchor[j].id > listAnchor[j + 1].id)
  1841. {
  1842. anchor = listAnchor[j];
  1843. listAnchor[j] = listAnchor[j + 1];
  1844. listAnchor[j + 1] = anchor;
  1845. }
  1846. }
  1847. }
  1848. for (int i = 0; i < listAnchor.Count; i++)
  1849. {
  1850. // 创建锚点
  1851. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1852. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1853. }
  1854. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1855. }
  1856. private MeshRenderer CreateAnchor(Anchor anchor)
  1857. {
  1858. // 创建锚点 给锚点赋值
  1859. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1860. anchorObj.name = "Anchor" + anchor.id;
  1861. /*
  1862. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1863. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1864. if (VuforiaManager.Instance.list_Anchor == null)
  1865. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1866. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1867. var anchorPos = Vector3.zero;
  1868. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1869. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1870. anchorObj.transform.localPosition = anchorPos;
  1871. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1872. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1873. mesh.enabled = false;
  1874. //if(anchor.objectTransform!=null)
  1875. //{
  1876. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1877. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1878. //}
  1879. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1880. {
  1881. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1882. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1883. }
  1884. return mesh;
  1885. }
  1886. #endregion
  1887. #region 触发器判定
  1888. /// <summary>
  1889. /// 当人物进入触发器范围
  1890. /// </summary>
  1891. public void OnColliderTriggerEnter(Collider other)
  1892. {
  1893. IsTriggerExiting = true;
  1894. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1895. {
  1896. if (other.name == ListColliderBoxs[i].name)
  1897. {
  1898. ListShowObjs[i].gameObject.SetActive(true);
  1899. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1900. Debug.Log(i);
  1901. if (isShowLoacalShowObjs)
  1902. ListLocalShowObjs[i].gameObject.SetActive(true);
  1903. // 进入景点通知后台
  1904. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1905. {
  1906. if(SceneValue.listSpoit[i].name == other.name)
  1907. {
  1908. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1909. }
  1910. }
  1911. if (SpoitIndex == i)
  1912. {
  1913. return;
  1914. }
  1915. //进入新区域前关闭当前显示
  1916. if (SpoitIndex >= 0 && IsStartEditor)
  1917. {
  1918. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1919. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1920. if (isShowLoacalShowObjs)
  1921. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1922. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1923. m_EditorPanel.ClosePanel();
  1924. }
  1925. //进入新的出发区域
  1926. SpoitIndex = i;
  1927. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1928. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1929. m_SettingPanel.setMsg(SpoitValues[i]);
  1930. return;
  1931. }
  1932. }
  1933. }
  1934. public void SetPosRotScale()
  1935. {
  1936. refOldData();
  1937. }
  1938. /// <summary>
  1939. /// 当人物退出触发器范围
  1940. /// </summary>
  1941. public void OnColliderTriggerExit(Collider other)
  1942. {
  1943. IsTriggerExiting = false;
  1944. if (IsStartEditor)
  1945. {
  1946. return;
  1947. }
  1948. else
  1949. {
  1950. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1951. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1952. if (isShowLoacalShowObjs)
  1953. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1954. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1955. m_EditorPanel.ClosePanel();
  1956. SpoitIndex = -1;
  1957. }
  1958. m_SettingPanel.setMsg(null);
  1959. }
  1960. /// <summary>
  1961. /// 更新景点信息
  1962. /// </summary>
  1963. public void UpdateSpoitValue()
  1964. {
  1965. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1966. {
  1967. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1968. var spoit = SpoitValues[SpoitIndex];
  1969. var objvalues = ObjectValues[spoit.id];
  1970. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1971. //X\Y\W\H
  1972. var collidervalue = ColliderObjectValues[SpoitIndex];
  1973. var collider = collidervalue.Object;
  1974. var pos = collidervalue.nowPos;
  1975. var w = collidervalue.nowScale.x;
  1976. var h = collidervalue.nowScale.z;
  1977. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1978. var webw = w / MapSize.x * WebMapSize.x;
  1979. var webh = h / MapSize.y * WebMapSize.y;
  1980. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1981. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1982. spoit.SpoitTransform[0].areaRelativeW = webw;
  1983. spoit.SpoitTransform[0].areaRelativeH = webh;
  1984. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1985. SpoitValues[SpoitIndex] = spoit;
  1986. }
  1987. return;
  1988. /*
  1989. if (objvalues.Object == null)
  1990. {
  1991. RemoveSpoitObjectValue(spoit.id);
  1992. spoit.material = new List<MaterialObl>();
  1993. }
  1994. else
  1995. {
  1996. var mats = spoit.material;
  1997. var objvalue = objvalues.ChildrenObj;
  1998. for (int j = 0; j < mats.Count; j++)
  1999. {
  2000. var matobj = mats[j];
  2001. var obis = objvalue[j];
  2002. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2003. for (int m = 0; m < matobj.materialList.Count; m++)
  2004. {
  2005. var childrenobj = obis.ChildrenObj[m];
  2006. var mat = matobj.materialList[m];
  2007. if (childrenobj.Object == null)
  2008. {
  2009. obis.ChildrenObj.RemoveAt(m);
  2010. matobj.materialList.RemoveAt(m);
  2011. break;
  2012. }
  2013. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2014. }
  2015. matobj.select = true;
  2016. if (obis.ChildrenObj.Count <= 0)
  2017. {
  2018. mats.RemoveAt(j);
  2019. objvalue.RemoveAt(j);
  2020. Destroy(obis.Object);
  2021. break;
  2022. }
  2023. }
  2024. }
  2025. SpoitValues[SpoitIndex] = spoit;*/
  2026. }
  2027. public void UpdateEditorUI()
  2028. {
  2029. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2030. }
  2031. #endregion
  2032. public ObjectValue GetCurrentColliderValue()
  2033. {
  2034. return ColliderObjectValues[SpoitIndex];
  2035. }
  2036. public void SaveSpoitObjectValue(ObjectValue value)
  2037. {
  2038. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2039. {
  2040. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2041. }
  2042. }
  2043. public void RemoveSpoitObjectValue(int id)
  2044. {
  2045. if (ObjectValues.ContainsKey(id))
  2046. {
  2047. ObjectValues.Remove(id);
  2048. }
  2049. }
  2050. public void SaveCurrentColliderValue(ObjectValue value)
  2051. {
  2052. if (ColliderObjectValues.Contains(value))
  2053. {
  2054. ColliderObjectValues[SpoitIndex] = value;
  2055. }
  2056. }
  2057. //计算场景中点云地图比例
  2058. public void CalMapSize()
  2059. {
  2060. //场景地图比例
  2061. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2062. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2063. MapSize = new Vector2(disX, disZ);
  2064. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2065. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2066. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2067. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2068. }
  2069. public void CallBack(string message)
  2070. {
  2071. }
  2072. }
  2073. [Serializable]
  2074. public class ObjectValue
  2075. {
  2076. /// <summary>
  2077. /// 景点ID
  2078. /// </summary>
  2079. [SerializeField]
  2080. public int ID;
  2081. /// <summary>
  2082. /// 当前物体名称
  2083. /// </summary>
  2084. [SerializeField]
  2085. public string matName;
  2086. /// <summary>
  2087. /// 父物体ID
  2088. /// -1表示当期物体为景点
  2089. /// </summary>
  2090. [SerializeField]
  2091. public int parentID;
  2092. /// <summary>
  2093. /// 对应的物体
  2094. /// </summary>
  2095. [SerializeField]
  2096. public GameObject Object;
  2097. /// <summary>
  2098. /// 子物体
  2099. /// </summary>
  2100. [SerializeField]
  2101. public List<ObjectValue> ChildrenObj;
  2102. public Vector3 startPos { get; set; }
  2103. public Vector3 startRot { get; set; }
  2104. public Vector3 startScale { get; set; }
  2105. public Vector3 nowPos { get; set; }
  2106. public Vector3 nowRot { get; set; }
  2107. public Vector3 nowScale { get; set; }
  2108. public ObjectValue()
  2109. {
  2110. ChildrenObj = new List<ObjectValue>();
  2111. parentID = -1;
  2112. }
  2113. /// <summary>
  2114. ///
  2115. /// </summary>
  2116. /// <param name="id">景点对应的index</param>
  2117. /// <param name="parentid">景点ID</param>
  2118. /// <param name="name"></param>
  2119. /// <param name="object"></param>
  2120. /// <param name="pos"></param>
  2121. /// <param name="Rot"></param>
  2122. /// <param name="Scale"></param>
  2123. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2124. {
  2125. ID = id;
  2126. parentID = parentid;
  2127. matName = name;
  2128. Object = @object;
  2129. ChildrenObj = new List<ObjectValue>();
  2130. startPos = pos;
  2131. nowPos = pos;
  2132. startRot = Rot;
  2133. nowRot = Rot;
  2134. startScale = Scale;
  2135. nowScale = Scale;
  2136. }
  2137. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2138. {
  2139. ID = id;
  2140. parentID = parentid;
  2141. matName = name;
  2142. Object = @object;
  2143. ChildrenObj = new List<ObjectValue>();
  2144. startPos = @object.transform.localPosition;
  2145. nowPos = startPos;
  2146. startRot = @object.transform.localEulerAngles;
  2147. nowRot = startRot;
  2148. startScale = @object.transform.localScale;
  2149. nowScale = startScale;
  2150. }
  2151. /// <summary>
  2152. /// 初始化时当前位置和初始位置
  2153. /// 此方法只在组合素材时使用
  2154. /// </summary>
  2155. public void InitTransform()
  2156. {
  2157. if (Object != null)
  2158. {
  2159. startPos = Object.transform.localPosition;
  2160. nowPos = Object.transform.localPosition;
  2161. startRot = Object.transform.localEulerAngles;
  2162. nowRot = Object.transform.localEulerAngles;
  2163. startScale = Object.transform.localScale;
  2164. nowScale = Object.transform.localScale;
  2165. }
  2166. }
  2167. /// <summary>
  2168. /// 编辑物体坐标时初始化坐标
  2169. /// </summary>
  2170. public void InitObjTransform()
  2171. {
  2172. Object.transform.localPosition = startPos;
  2173. Object.transform.localEulerAngles = startRot;
  2174. Object.transform.localScale = startScale;
  2175. nowPos = startPos;
  2176. nowRot = startRot;
  2177. nowScale = startScale;
  2178. }
  2179. /// <summary>
  2180. /// 编辑物体坐标时保存坐标信息
  2181. /// </summary>
  2182. public void SaveObjTransfoem()
  2183. {
  2184. if (Object != null)
  2185. {
  2186. nowPos = Object.transform.localPosition;
  2187. nowRot = Object.transform.localEulerAngles;
  2188. nowScale = Object.transform.localScale;
  2189. }
  2190. }
  2191. }