GameManager.cs 70 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 2.0 场景数据
  153. /// </summary>
  154. public UserSceneItem m_scene;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue m_SceneValue;
  159. /// <summary>
  160. /// 当前场景数据
  161. /// </summary>
  162. public SceneValue SceneValue
  163. {
  164. get { return m_SceneValue; }
  165. set { m_SceneValue = value; }
  166. }
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. private List<SpoitValue> m_SpoitValues;
  171. /// <summary>
  172. /// 当前场景中的景点信息
  173. /// </summary>
  174. public List<SpoitValue> SpoitValues
  175. {
  176. get { return m_SpoitValues; }
  177. set { m_SpoitValues = value; }
  178. }
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  183. /// <summary>
  184. /// 景点详情数据
  185. /// </summary>
  186. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  187. {
  188. get { return m_SpoitsValueDetail; }
  189. set { m_SpoitsValueDetail = value; }
  190. }
  191. public UIAnchorsPanel m_UIAnchorsPanel;
  192. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  193. public Dictionary<Anchor, MeshRenderer> AnchorValue
  194. {
  195. get { return m_AnchorValue; }
  196. set { m_AnchorValue = value; }
  197. }
  198. private Dictionary<Anchor, GameObject> m_AnchorChild;
  199. public Dictionary<Anchor,GameObject> AnchorChild
  200. {
  201. get { return m_AnchorChild; }
  202. set { m_AnchorChild = value; }
  203. }
  204. public Toggle EditorToggle;
  205. private void Awake()
  206. {
  207. // Debug.unityLogger.logEnabled = false;
  208. }
  209. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  210. public bool isShowDownTip;
  211. private void Start()
  212. {
  213. this.gameObject.AddComponent<TimerMgr>();
  214. // PlayerPrefs.DeleteAll();
  215. isStart = false;
  216. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  217. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  218. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  219. SceneValue = null;
  220. m_IsStartEditor = false;
  221. m_IsRuning = false;
  222. m_SetBtn.gameObject.SetActive(false);
  223. //CalMapSize();
  224. SpoitIndex = -1;
  225. SpoitValues = new List<SpoitValue>();
  226. if (m_EditorPanel == null)
  227. {
  228. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  229. }
  230. if (!IsAuto)
  231. {
  232. //GetObjectValue();
  233. //CreateSpoitValue();
  234. }
  235. else
  236. {
  237. ListShowObjs = new List<Transform>();
  238. ListColliderBoxs = new List<Transform>();
  239. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  240. ListCrystals = new List<Transform>();
  241. // ListLocalShowObjs = new List<Transform>();
  242. }
  243. m_MinMap.gameObject.SetActive(false);
  244. Map.SetActive(false);
  245. var t = TimerMgr.Instance.CreateTimer(()=> {
  246. if(isShowDownTip)
  247. {
  248. Debug.Log("HJJ 判断正在下载");
  249. if (downLoadCount == 0)
  250. {
  251. downLoadCount = COSDownLoad.showDownEndLoadCount;
  252. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  253. }
  254. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  255. {
  256. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  257. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  259. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  260. }
  261. else
  262. {
  263. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  264. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  265. downLoadCount = 0;
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. }
  269. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  270. {
  271. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  272. Debug.Log("DGJ updateEnd ");
  273. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  274. isShowDownTip = false;
  275. // TimerMgr.Instance.DestroyTimer(t);
  276. }
  277. }
  278. },1,-1);
  279. }
  280. int downLoadCount = 0;
  281. private void LateUpdate()
  282. {
  283. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  284. // {
  285. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  286. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  287. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  288. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  289. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  290. // }
  291. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  292. {
  293. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  294. TemplateVideo.isPlaying = false;
  295. avplayer = null;
  296. }
  297. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  298. {
  299. Debug.Log("HJJVideo 开始播放");
  300. TemplateVideo.isPlaying = true;
  301. TimerMgr.Instance.CreateTimer(()=> {
  302. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  303. TemplateVideo.isPlayLock = false;
  304. },3);
  305. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  306. #if !UNITY_EDITOR
  307. if (!video.localSavePath.Contains("file"))
  308. video.m_Video.SetUrl("file://" + video.localSavePath);
  309. #endif
  310. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  311. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  312. avplayer = video.m_Video;
  313. }
  314. }
  315. float lockTime = 0;
  316. public AVProVideoPlayer avplayer;
  317. public void Init()
  318. {
  319. }
  320. private void InitCrystals()
  321. {
  322. for (int i = 0; i < ListCrystals.Count; i++)
  323. {
  324. ListCrystals[i].gameObject.SetActive(true);
  325. }
  326. }
  327. private void InitBoxColliders()
  328. {
  329. for (int i = 0; i < ListColliderBoxs.Count; i++)
  330. {
  331. ListColliderBoxs[i].gameObject.SetActive(true);
  332. }
  333. }
  334. public void IntoScene()
  335. {
  336. Map.SetActive(true);
  337. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  338. //ImageTargetManager.Instance.LoadVuforiaDat();
  339. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  340. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  341. StartCoroutine(StartScene(isPlayMRZhanTing));
  342. HttpSocket.Instance.SendIpToElectric();
  343. if(!UserInfo.Instance.is20)
  344. MQTTClient.Instance.StartSendCameraPos();
  345. }
  346. IEnumerator StartScene( bool isPlayMRZhanTing)
  347. {
  348. yield return new WaitForSeconds(0.5f);
  349. if(isPlayMRZhanTing)
  350. {
  351. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  352. //{
  353. MRZhanTing.gameObject.SetActive(true);
  354. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  355. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  356. yield return new WaitForSeconds(18f);
  357. MRZhanTing.gameObject.SetActive(false);
  358. //}
  359. }
  360. m_SettingPanel.gameObject.SetActive(true);
  361. m_EditorPanel.Init();
  362. m_SettingPanel.Init();
  363. if (RouteCtr.CurrentPoints.Count > 0)
  364. {
  365. Player.MovePoints = RouteCtr.CurrentPoints;
  366. //判断选择那个虚拟导游
  367. //int id = ChooseIroBot();
  368. //if (id < 3)
  369. //{
  370. //m_IroBot = Irobots[id - 1];
  371. m_IroBot.gameObject.SetActive(true);
  372. m_IroBot.Points = RouteCtr.CurrentPoints;
  373. yield return new WaitForSeconds(5f);
  374. //}
  375. }
  376. IsRuning = true;
  377. m_SetBtn.gameObject.SetActive(true);
  378. InitCrystals();
  379. InitBoxColliders();
  380. }
  381. private int ChooseIroBot()
  382. {
  383. int id = 3;
  384. var navlines = DataManager.Instance.CurrentScene.navLines;
  385. if (navlines.Count > 0)
  386. {
  387. id = navlines[0].guideMod;
  388. }
  389. return id;
  390. }
  391. /// <summary>
  392. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  393. /// </summary>
  394. private void GetObjectValue()
  395. {
  396. //for (int i = 0; i < ListShowObjs.Count; i++)
  397. //{
  398. // var spoit = ListShowObjs[i];
  399. // List<ObjectValue> values = new List<ObjectValue>();
  400. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  401. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  402. // for (int j = 1; j < editors.Length; j++)
  403. // {
  404. // var obj = editors[j];
  405. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  406. // objectValue.ChildrenObj.Add(value);
  407. // }
  408. // values.Add(objectValue);
  409. // ObjectValues.Add(i, values);
  410. //}
  411. }
  412. /// <summary>
  413. /// 半自动时创建景点信息
  414. /// </summary>
  415. //private void CreateSpoitValue()
  416. //{
  417. // if (SpoitValues == null)
  418. // {
  419. // SpoitValues = new List<SpoitValue>();
  420. // }
  421. // SpoitValues.Clear();
  422. // foreach (int id in ObjectValues.Keys)
  423. // {
  424. // var item = ObjectValues[id];
  425. // SpoitValue spoit = new SpoitValue();
  426. // spoit.id = item[0].ID;
  427. // spoit.name = item[0].matName;
  428. // for (int i = 0; i < item.Count; i++)
  429. // {
  430. // var objs = item[i];
  431. // MaterialObl materialObl = new MaterialObl();
  432. // materialObl.id = objs.ID;
  433. // materialObl.name = objs.matName;
  434. // materialObl.type = 0;
  435. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  436. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  437. // {
  438. // var obj = objs.ChildrenObj[i];
  439. // MaterialObjValue mat = new MaterialObjValue();
  440. // mat.name = obj.matName;
  441. // mat.type = 0;
  442. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  443. // materialObl.materialList.Add(mat);
  444. // }
  445. // spoit.material.Add(materialObl);
  446. // SpoitValues.Add(spoit);
  447. // }
  448. // }
  449. //}
  450. #region 设置功能
  451. public bool needSavePosRotScale = true;
  452. public void OnEditorBtnValueChanged(bool ison)
  453. {
  454. m_EditorCanvas.gameObject.SetActive(ison);
  455. m_IsStartEditor = ison;
  456. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  457. {
  458. ListColiderBoxs_Mesh[i].enabled = ison;
  459. }
  460. if (ison)
  461. {
  462. if (needSavePosRotScale)
  463. {
  464. GetPosRotScale(); // 获取所有物体位置旋转缩放
  465. needSavePosRotScale = false;
  466. }
  467. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  468. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  469. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  470. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  471. }
  472. else
  473. {
  474. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  475. if (SpoitIndex >= 0 && !IsTriggerExiting)
  476. {
  477. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  478. if (isShowLoacalShowObjs)
  479. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  480. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  481. m_EditorPanel.ClosePanel();
  482. SpoitIndex = -1;
  483. }
  484. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  485. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  486. }
  487. }
  488. public static bool m_IsStartEditorJD;
  489. public void open20zuJD(bool ison)
  490. {
  491. m_IsStartEditorJD = ison;
  492. if (!ison)
  493. {
  494. save20All();
  495. }
  496. }
  497. public static bool m_IsStartEditorzu;
  498. public void open20zu(bool ison)
  499. {
  500. m_IsStartEditorzu = ison;
  501. if (!ison)
  502. {
  503. save20All();
  504. }
  505. }
  506. //2.0编辑模式 保存
  507. public void open20Editor(bool ison)
  508. {
  509. m_IsStartEditor = ison;
  510. if(!ison)
  511. {
  512. save20All();
  513. }
  514. }
  515. public void save20All()
  516. {
  517. if (!m_IsStartEditor)
  518. {
  519. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  520. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  521. {
  522. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  523. SendSaveDataNew data = new SendSaveDataNew();
  524. data.id = int.Parse(sp.id);
  525. data.name = sp.name;
  526. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  527. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  528. foreach (var z in sp.modelList.Keys)
  529. {
  530. ObjectTransform objt2 = new ObjectTransform();
  531. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  532. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  533. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  534. sp.modelList[z].objectTransform = objt2;
  535. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  536. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  537. {
  538. ObjectTransform objt3 = new ObjectTransform();
  539. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  540. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  541. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  542. sp.modelList[z].materialList[j].objectTransform = objt3;
  543. MaterialObjValueNew mov = new MaterialObjValueNew();
  544. mov.uid = sp.modelList[z].materialList[j].uid;
  545. mov.id = sp.modelList[z].materialList[j].id;
  546. mov.fileId = sp.modelList[z].materialList[j].fileId;
  547. mov.type = sp.modelList[z].materialList[j].type;
  548. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  549. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  550. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  551. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  552. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  553. mov.name = sp.modelList[z].materialList[j].name;
  554. mov.template = sp.modelList[z].materialList[j].template;
  555. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  556. materialList.Add(mov);
  557. }
  558. MaterialOblNew obj = new MaterialOblNew();
  559. obj.id = sp.modelList[z].id;
  560. obj.name = sp.modelList[z].name;
  561. obj.objectTransform = sp.modelList[z].objectTransform;
  562. obj.describe = sp.modelList[z].describe;
  563. obj.select = sp.modelList[z].select;
  564. obj.type = sp.modelList[z].type;
  565. obj.materialList = materialList;
  566. MaterialObllsit.Add(obj);
  567. }
  568. data.material = MaterialObllsit;
  569. ObjectTransform objt = new ObjectTransform();
  570. objt.nowPos = sp.SpotsObj.transform.localPosition;
  571. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  572. objt.nowScale = sp.SpotsObj.transform.localScale;
  573. data.spoittf = objt;
  574. //data.triggerRange = spoit.SpoitTransform[0];
  575. saveData.Add(data);
  576. }
  577. string sendData = JsonConvert.SerializeObject(saveData);
  578. //string sendData = JsonMapper.ToJson(saveData);
  579. Debug.Log("更新景点数据: " + sendData);
  580. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  581. Debug.Log("保存回调===》" + str);
  582. });
  583. }
  584. }
  585. public void OnSettingBtnValueChanged(bool ison)
  586. {
  587. m_SettingPanel.gameObject.SetActive(ison);
  588. if (ison)
  589. {
  590. Debug.Log(OpenXRCamera.Instance.head.forward);
  591. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  592. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  593. }
  594. }
  595. public void OnAnchorBtnValueChanged(bool ison)
  596. {
  597. foreach (var item in m_AnchorValue)
  598. {
  599. item.Value.enabled = ison;
  600. }
  601. //foreach (var item in m_AnchorChild)
  602. //{
  603. // item.Value.SetActive(ison);
  604. //}
  605. if(ison)
  606. {
  607. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  608. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  609. }
  610. else
  611. {
  612. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  613. }
  614. }
  615. public void GetPosRotScale()
  616. {
  617. PosRotScale.PosRotScalePatchList.Clear();
  618. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  619. {
  620. if (i != 0)
  621. {
  622. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  623. {
  624. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  625. {
  626. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  627. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  628. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  629. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  630. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  631. }
  632. }
  633. }
  634. }
  635. }
  636. #endregion
  637. #region 获取景点信息--素材编辑模式下
  638. /// <summary>
  639. /// 获取当前景点对应的物体信息
  640. /// </summary>
  641. /// <param name="spoitID"></param>
  642. /// <returns></returns>
  643. public ObjectValue GetSpoitObjs(int spoitID)
  644. {
  645. if (ObjectValues.ContainsKey(spoitID))
  646. {
  647. return ObjectValues[spoitID];
  648. }
  649. else
  650. {
  651. return null;
  652. }
  653. }
  654. /// <summary>
  655. /// 初始化数据
  656. /// 素材编辑模式下
  657. /// </summary>
  658. /// <param name="matObjs"></param>
  659. public void InitSpoitObjs()
  660. {
  661. m_EditorPanel.InitObjTransForm();
  662. }
  663. /// <summary>
  664. /// 保存数据
  665. /// 素材编辑模式下
  666. /// </summary>
  667. /// <param name="matObjs"></param>
  668. public void SaveSpoitObjs()
  669. {
  670. m_EditorPanel.SaveObjTransForm();
  671. }
  672. public void SaveAnchorObjs( string name)
  673. {
  674. foreach (var item in AnchorValue) // 保存所有锚点
  675. {
  676. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  677. }
  678. // 锚点发送后台
  679. m_UIAnchorsPanel.SaveAnchors(name);
  680. }
  681. #endregion
  682. #region 创建水晶点、触发器范围、显示物体
  683. public IEnumerator CreateScene(SceneValue scene)
  684. {
  685. SceneValue = scene;
  686. if (m_MinMap.Map.sprite == null)
  687. {
  688. GetMinMap(scene ,null);
  689. }
  690. else
  691. {
  692. yield return StartCoroutine(StartCreateScene(scene));
  693. }
  694. yield return new WaitForSeconds(1f);
  695. MoveScenePatch();
  696. }
  697. private void MoveScenePatch()
  698. {
  699. Vector3 temp = ObjsParent.parent.localPosition;
  700. temp.z += MapSize.y;
  701. ObjsParent.parent.localPosition = temp;
  702. }
  703. private IEnumerator StartCreateScene(SceneValue scene)
  704. {
  705. if (scene.navLines != null && scene.navLines.Count > 0)
  706. SetRouteValue(scene.navLines);
  707. else
  708. Debug.LogError(" 当前场景未设置路径");
  709. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  710. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  711. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  712. else
  713. Debug.LogError(" 当前场景未创建景点");
  714. if (scene.listPicture != null && scene.listPicture.Count > 0)
  715. SetAnchor(scene.listPicture);
  716. else
  717. Debug.LogError(" 当前场景未创建锚点");
  718. //设置小地图景点
  719. // m_CalMap.SettingMapPoint(ListCrystals);
  720. yield return null;
  721. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  722. // DownloadManager.Instance.UpdataData();
  723. }
  724. Action<bool> GetMinMapBack;
  725. /// <summary>
  726. /// 获取小地图
  727. /// </summary>
  728. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  729. {
  730. GetMinMapBack = getBack;
  731. //DownloadData data1 = new DownloadData();
  732. //string filename = Path.GetFileName(MapPicUrl);
  733. //data1.name = filename;
  734. //data1.type = 1;
  735. //data1.downloadPath = MapPicUrl;
  736. ////data1.updateTime = (int)SceneValue.updateTime;
  737. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  738. if(scene.width>0 &&scene.length>0)
  739. {
  740. //Debug.Log(scene.width + " " + scene.length);
  741. isStart = true;
  742. PointB.position = Vector3.zero;
  743. PointB.eulerAngles = Vector3.zero;
  744. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  745. PointA.eulerAngles = Vector3.zero;
  746. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  747. PointC.eulerAngles = Vector3.zero;
  748. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  749. PointD.eulerAngles = Vector3.zero;
  750. m_CalMap.SettingMapPoint(ListCrystals);
  751. }
  752. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  753. downLoadMaterial.downLoadPath = MapPicUrl;
  754. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  755. downLoadMaterial.updataTime = scene.updateTime;
  756. downLoadMaterial.type = "-1";
  757. Debug.Log("Hjj 开始获取地图大小==》");
  758. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  759. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  760. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  761. //{
  762. // if (b)
  763. // {
  764. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  765. // m_MinMap.Map.sprite = sprite;
  766. // //m_MinMap.Map.SetNativeSize();
  767. // float width = tex.width;
  768. // float height = tex.height;
  769. // if(width>height)
  770. // {
  771. // width = width / height;
  772. // height = 1;
  773. // }
  774. // else
  775. // {
  776. // height = height / width;
  777. // width = 1;
  778. // }
  779. // MinMapSize = new Vector2(width * 150, height * 150);
  780. // CalMapSize();
  781. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  782. // //获取网页端
  783. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  784. // if (SceneValue != null)
  785. // {
  786. // StartCreateScene(SceneValue);
  787. // }
  788. // }
  789. //});
  790. GameManager.Instance.isShowDownTip = true;
  791. DownloadResManager.Instance.StartDownLoad();
  792. }
  793. private void HandleMsg(Msg msg)
  794. {
  795. Debug.Log("Hjj 获取地图大小==》");
  796. // MsgHandler.RemoveListener()
  797. if(msg.Value!=null)
  798. {
  799. Texture2D tex = new Texture2D(1, 1);
  800. tex.LoadImage((byte[])msg.Value);
  801. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  802. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  803. m_MinMap.Map.sprite = sprite;
  804. //m_MinMap.Map.SetNativeSize();
  805. float width = tex.width;
  806. float height = tex.height;
  807. if (width > height)
  808. {
  809. width = width / height;
  810. height = 1;
  811. }
  812. else
  813. {
  814. height = height / width;
  815. width = 1;
  816. }
  817. MinMapSize = new Vector2(width * 150, height * 150);
  818. CalMapSize();
  819. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  820. //获取网页端
  821. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  822. if (SceneValue != null)
  823. {
  824. StartCreateScene(SceneValue);
  825. }
  826. GetMinMapBack?.Invoke(true);
  827. }else
  828. {
  829. GetMinMapBack?.Invoke(false);
  830. }
  831. }
  832. /// <summary>
  833. /// 设置景点素材信息
  834. /// </summary>
  835. /// <param name="spoits"></param>
  836. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  837. {
  838. SpoitValue spoitValue;
  839. for (int i = 0; i < spoits.Count-1; i++)
  840. {
  841. spoitValue = null;
  842. for (int j = 0; j < spoits.Count-1-i; j++)
  843. {
  844. if(spoits[j].id>spoits[j+1].id)
  845. {
  846. spoitValue = spoits[j];
  847. spoits[j] = spoits[j+1];
  848. spoits[j+1] = spoitValue;
  849. }
  850. }
  851. }
  852. SpoitValues.Clear();
  853. for (int i = 0; i < spoits.Count; i++)
  854. {
  855. var spoit = spoits[i];
  856. SpoitValue spoit1 = spoit;
  857. CreateCrystalAndTrigger(spoit);
  858. yield return StartCoroutine(CreateMaterial(spoit));
  859. spoits[i] = SV;
  860. }
  861. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  862. {
  863. ListColiderBoxs_Mesh[i].enabled = false;
  864. }
  865. SpoitValues.AddRange(spoits);
  866. SceneValue.listSpoit = SpoitValues;
  867. DataManager.Instance.Spoits = SpoitValues;
  868. }
  869. /// <summary>
  870. /// 创建水晶点和触发器
  871. /// </summary>
  872. private void CreateCrystalAndTrigger(SpoitValue spoit)
  873. {
  874. var spoitPos = Vector3.zero;
  875. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  876. {
  877. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  878. SpoitPos trans = spoit.SpoitTransform[0];
  879. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  880. //创建水晶点
  881. var obj = Instantiate(CrystalItem, CrystalsParent);
  882. CommandSystem.Instance.Send(
  883. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  884. );
  885. obj.name = spoit.name;
  886. obj.transform.localPosition = spoitPos;
  887. ListCrystals.Add(obj.transform);
  888. var spoitobj = CreateSpoit(spoit, spoitPos);
  889. ListShowObjs.Add(spoitobj.transform);
  890. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  891. ObjectValues.Add(spoit.id, spoitvalue);
  892. ////创建触发器
  893. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  894. //{
  895. // var spoitdetail = SpoitsValueDetail[spoit.id];
  896. // var range = spoitdetail.triggerRange;
  897. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  898. // {
  899. // }
  900. // else
  901. // {
  902. // trans = range;
  903. // }
  904. //}
  905. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  906. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  907. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  908. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  909. triggerobj.name = spoit.name;
  910. triggerobj.transform.localPosition = tiggerpos;
  911. triggerobj.transform.localScale = tiggerRange;
  912. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  913. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  914. ColliderObjectValues.Add(boxvalue);
  915. ListColliderBoxs.Add(triggerobj.transform);
  916. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  917. }
  918. else
  919. {
  920. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  921. }
  922. }
  923. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  924. {
  925. //生成景点父物体
  926. GameObject spoitObj = new GameObject(spoit.name);
  927. spoitObj.transform.SetParent(ObjsParent.transform);
  928. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  929. //为景点位置信息赋值
  930. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  931. {
  932. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  933. spoitObj.transform.localRotation = Quaternion.identity;
  934. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  935. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  936. }
  937. else
  938. {
  939. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  940. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  941. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  942. }
  943. return spoitObj;
  944. }
  945. SpoitValue SV;
  946. /// <summary>
  947. /// 创建整体素材
  948. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  949. /// </summary>
  950. private IEnumerator CreateMaterial(SpoitValue spoit)
  951. {
  952. if(!ObjectValues.ContainsKey(spoit.id))
  953. {
  954. SV = new SpoitValue();
  955. }
  956. else
  957. {
  958. var spoitValues = ObjectValues[spoit.id];
  959. var spoitObj = spoitValues.Object;
  960. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  961. SyncSpoit syncSpoit = new SyncSpoit();
  962. syncSpoit.spoitId = spoit.name;
  963. syncSpoit.spoitObj = spoitObj;
  964. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  965. if(!UserInfo.Instance.is20)
  966. //生成素材组合
  967. for (int i = 0; i < spoit.material.Count; i++)
  968. {
  969. //素材整体
  970. MaterialObl material = spoit.material[i];
  971. //Debug.Log(spoit.material[i].name);
  972. //素材组物体
  973. GameObject matObj = new GameObject(material.name);
  974. matObj.transform.SetParent(spoitValues.Object.transform);
  975. matObj.transform.localPosition = Vector3.zero;
  976. matObj.transform.localEulerAngles = Vector3.zero;
  977. matObj.transform.localScale = new Vector3(1, 1, 1);
  978. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  979. //素材组合对应ObjectValue的
  980. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  981. //素材组合下的单个素材ObjectValue
  982. List<ObjectValue> objsvalue = null;
  983. MaterialObl newmaterial = material;
  984. //生成素材组合的ObjectValue,是对应景点的
  985. switch (material.type)
  986. {
  987. case (int)MaterialType.None:
  988. break;
  989. case (int)MaterialType.Image:
  990. case (int)MaterialType.Video:
  991. case (int)MaterialType.Model:
  992. case (int)MaterialType.Text:
  993. case (int)MaterialType.LocaImage:
  994. Debug.Log("DGJ ===> LocalImage " + material.name);
  995. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  996. break;
  997. case (int)MaterialType.Image_Video_Text:
  998. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  999. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1000. break;
  1001. case (int)MaterialType.Model_Text:
  1002. Debug.Log("DGJ ===> Model_Text " + material.name);
  1003. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1004. break;
  1005. default:
  1006. break;
  1007. }
  1008. spoit.material[i] = newmaterial;
  1009. spoitValue.ChildrenObj.AddRange(objsvalue);
  1010. spoitValues.ChildrenObj.Add(spoitValue);
  1011. }
  1012. SV = spoit;
  1013. if (ObjectValues.ContainsKey(spoit.id))
  1014. {
  1015. ObjectValues[spoit.id] = spoitValues;
  1016. }
  1017. else
  1018. {
  1019. ObjectValues.Add(spoit.id, spoitValues);
  1020. }
  1021. spoitObj.gameObject.SetActive(false);
  1022. }
  1023. yield return null;
  1024. }
  1025. /// <summary>
  1026. /// 编辑面板添加素材
  1027. /// </summary>
  1028. /// <param name="material"></param>
  1029. public void AddMaterial(MaterialObl material)
  1030. {
  1031. if (SpoitIndex < 0)
  1032. {
  1033. return;
  1034. }
  1035. MaterialObl newmaterial = new MaterialObl();
  1036. newmaterial = material;
  1037. var spoit = SpoitValues[SpoitIndex];
  1038. var spoitValues = ObjectValues[spoit.id];
  1039. var spoitObj = spoitValues.Object;
  1040. //素材组物体
  1041. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1042. newmaterial.name = matObj.name;
  1043. matObj.transform.SetParent(spoitValues.Object.transform);
  1044. if (!material.select)
  1045. {
  1046. matObj.transform.localPosition = Vector3.zero;
  1047. matObj.transform.localEulerAngles = Vector3.zero;
  1048. matObj.transform.localScale = new Vector3(1, 1, 1);
  1049. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1050. }
  1051. else
  1052. {
  1053. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1054. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1055. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1056. }
  1057. //素材组合对应ObjectValue的
  1058. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1059. //素材组合下的单个素材ObjectValue
  1060. List<ObjectValue> objsvalue = null;
  1061. //生成素材组合的ObjectValue,是对应景点的
  1062. switch (material.type)
  1063. {
  1064. case (int)MaterialType.None:
  1065. break;
  1066. case (int)MaterialType.Image:
  1067. case (int)MaterialType.Video:
  1068. case (int)MaterialType.Model:
  1069. case (int)MaterialType.Text:
  1070. case (int)MaterialType.LocaImage:
  1071. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1072. break;
  1073. case (int)MaterialType.Image_Video_Text:
  1074. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1075. break;
  1076. case (int)MaterialType.Model_Text:
  1077. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1078. break;
  1079. default:
  1080. break;
  1081. }
  1082. newmaterial.select = true;
  1083. spoit.material.Add(newmaterial);
  1084. spoitValue.ChildrenObj.AddRange(objsvalue);
  1085. spoitValues.ChildrenObj.Add(spoitValue);
  1086. if (ObjectValues.ContainsKey(spoit.id))
  1087. {
  1088. ObjectValues[spoit.id] = spoitValues;
  1089. }
  1090. else
  1091. {
  1092. ObjectValues.Add(spoit.id, spoitValues);
  1093. }
  1094. SpoitValues[SpoitIndex] = spoit;
  1095. //更新编辑面板Ui
  1096. UpdateEditorUI();
  1097. }
  1098. /// <summary>
  1099. /// 创建 1图片 2视频 3模型 4文字
  1100. /// </summary>
  1101. /// <param name="type">素材类型</param>
  1102. /// <param name="material">素材数据</param>
  1103. /// <param name="spoit">景点</param>
  1104. /// <returns></returns>
  1105. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1106. {
  1107. List<ObjectValue> objects = new List<ObjectValue>();
  1108. List<MaterialObjValue> objs = material.materialList;
  1109. newmaterial = material;
  1110. //for (int i = 0; i < objs.Count; i++)
  1111. //{
  1112. // Debug.Log(objs[i].localSavePath);
  1113. //}
  1114. for (int i = 0; i < objs.Count; i++)
  1115. {
  1116. var mat = objs[i];
  1117. GameObject go = null;
  1118. switch (mat.type)
  1119. {
  1120. case (int)MaterialType.None:
  1121. break;
  1122. case (int)MaterialType.Image:
  1123. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1124. go = Instantiate(pImage, spoit.transform);
  1125. var imageitem = go.AddComponent<TemplateImage>();
  1126. go.SetActive(true);
  1127. imageitem.SetData(mat, material.updateTime);
  1128. break;
  1129. case (int)MaterialType.Video:
  1130. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1131. go = Instantiate(pVideo, spoit.transform);
  1132. var videoitem = go.AddComponent<TemplateVideo>();
  1133. videoitem.autoplay = material.autoplay;
  1134. go.SetActive(true);
  1135. videoitem.SetData(mat, material.updateTime);
  1136. break;
  1137. case (int)MaterialType.Model:
  1138. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1139. go = Instantiate(pModel, spoit.transform);
  1140. var modelitem = go.AddComponent<TemplateModel>();
  1141. go.SetActive(true);
  1142. modelitem.SetData(mat, material.updateTime);
  1143. Debug.Log(modelitem.Data.localLoadPath);
  1144. break;
  1145. case (int)MaterialType.Text:
  1146. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1147. go = Instantiate(pText, spoit.transform);
  1148. var textitem = go.AddComponent<TemplateText>();
  1149. go.SetActive(true);
  1150. textitem.SetData(mat, material.updateTime);
  1151. break;
  1152. case (int)MaterialType.LocaImage:
  1153. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1154. go = Instantiate(pLocaImage, spoit.transform);
  1155. var locaImageitem = go.AddComponent<TemplateImage>();
  1156. go.SetActive(true);
  1157. locaImageitem.SetLocaImageData(mat);
  1158. break;
  1159. default:
  1160. break;
  1161. }
  1162. if (go != null)
  1163. {
  1164. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1165. {
  1166. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1167. }
  1168. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1169. {
  1170. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1171. }
  1172. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1173. {
  1174. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1175. }
  1176. else
  1177. {
  1178. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1179. }
  1180. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1181. mat.name = go.name;
  1182. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1183. if (material.select)
  1184. {
  1185. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1186. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1187. go.transform.localScale = mat.ObjectTransform.nowScale;
  1188. }
  1189. else
  1190. {
  1191. go.transform.localEulerAngles = Vector3.zero;
  1192. go.transform.localScale = new Vector3(1, 1, 1);
  1193. if (mat.type != (int)MaterialType.Text)
  1194. {
  1195. go.transform.localPosition = Vector3.zero;
  1196. }
  1197. else
  1198. {
  1199. //Set text position
  1200. if (mat.textPosition == "top")
  1201. {
  1202. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1203. }
  1204. else if (mat.textPosition == "bottom")
  1205. {
  1206. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1207. }
  1208. }
  1209. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1210. }
  1211. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1212. objects.Add(objectValue);
  1213. }
  1214. newmaterial.materialList[i] = mat;
  1215. }
  1216. return objects;
  1217. }
  1218. /// <summary>
  1219. /// 创建 6模型+文字
  1220. /// </summary>
  1221. /// <param name="material"></param>
  1222. /// <param name="spoit"></param>
  1223. /// <returns></returns>
  1224. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1225. {
  1226. List<ObjectValue> objects = new List<ObjectValue>();
  1227. List<MaterialObjValue> objs = material.materialList;
  1228. newmaterial = material;
  1229. for (int i = 0; i < objs.Count; i++)
  1230. {
  1231. var mat = objs[i];
  1232. GameObject go = null;
  1233. switch (mat.type)
  1234. {
  1235. case (int)MaterialType.None:
  1236. break;
  1237. case (int)MaterialType.Model:
  1238. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1239. go = Instantiate(pModel, spoit.transform);
  1240. var modelitem = go.AddComponent<TemplateModel>();
  1241. go.SetActive(true);
  1242. modelitem.SetData(mat, material.updateTime);
  1243. break;
  1244. case (int)MaterialType.Text:
  1245. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1246. go = Instantiate(pText, spoit.transform);
  1247. var textitem = go.AddComponent<TemplateText>();
  1248. go.SetActive(true);
  1249. textitem.SetData(mat, material.updateTime);
  1250. break;
  1251. default:
  1252. break;
  1253. }
  1254. if (go != null)
  1255. {
  1256. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1257. {
  1258. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1259. }
  1260. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1261. {
  1262. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1263. }
  1264. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1265. {
  1266. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1267. }
  1268. else
  1269. {
  1270. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1271. }
  1272. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1273. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1274. if (material.select)
  1275. {
  1276. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1277. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1278. go.transform.localScale = mat.ObjectTransform.nowScale;
  1279. }
  1280. else
  1281. {
  1282. go.transform.localEulerAngles = Vector3.zero;
  1283. go.transform.localScale = new Vector3(1, 1, 1);
  1284. if (mat.type != (int)MaterialType.Text)
  1285. {
  1286. go.transform.localPosition = Vector3.zero;
  1287. }
  1288. else
  1289. {
  1290. //Set text position
  1291. if (mat.textPosition == "top")
  1292. {
  1293. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1294. }
  1295. else if (mat.textPosition == "bottom")
  1296. {
  1297. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1298. }
  1299. else if (mat.textPosition == "left")
  1300. {
  1301. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1302. }
  1303. else if (mat.textPosition == "right")
  1304. {
  1305. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1306. }
  1307. }
  1308. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1309. }
  1310. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1311. objects.Add(objectValue);
  1312. }
  1313. newmaterial.materialList[i] = mat;
  1314. }
  1315. return objects;
  1316. }
  1317. /// <summary>
  1318. /// 创建 5图片+文字/视频+文字
  1319. /// </summary>
  1320. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1321. {
  1322. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1323. newmaterial = material;
  1324. List<ObjectValue> objects = new List<ObjectValue>();
  1325. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1326. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1327. return objects;
  1328. }
  1329. /// <summary>
  1330. /// 创建物体ObjectValue,并赋值位置信息
  1331. /// </summary>
  1332. /// <param name="id"></param>
  1333. /// <param name="parentid"></param>
  1334. /// <param name="go"></param>
  1335. /// <param name="mat"></param>
  1336. /// <returns></returns>
  1337. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1338. {
  1339. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1340. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1341. //为物体位置信息赋值
  1342. if (mat.ObjectTransform != null)
  1343. {
  1344. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1345. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1346. go.transform.localScale = mat.ObjectTransform.nowScale;
  1347. }
  1348. else
  1349. {
  1350. go.transform.localPosition = Vector3.zero;
  1351. go.transform.localEulerAngles = Vector3.zero;
  1352. go.transform.localScale = new Vector3(1, 1, 1);
  1353. }
  1354. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1355. return objectValue;
  1356. }
  1357. #endregion
  1358. #region 路径
  1359. /// <summary>
  1360. /// 设置路线数据
  1361. /// </summary>
  1362. /// <param name="navLines"></param>
  1363. public void SetRouteValue(List<NavLinesItem> navLines)
  1364. {
  1365. if (navLines == null || navLines.Count <= 0)
  1366. {
  1367. Debug.Log("当前景点未绘制路线");
  1368. return;
  1369. }
  1370. RouteCtr.SetRouteValue(navLines);
  1371. }
  1372. #endregion
  1373. #region 锚点
  1374. /// <summary>
  1375. /// 设置场景锚点
  1376. /// </summary>
  1377. /// <param name="listAnchor"></param>
  1378. public void SetAnchor(List<Anchor> listAnchor)
  1379. {
  1380. if (listAnchor == null)
  1381. return;
  1382. Anchor anchor;
  1383. for (int i = 0; i < listAnchor.Count - 1; i++)
  1384. {
  1385. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1386. {
  1387. if (listAnchor[j].id > listAnchor[j + 1].id)
  1388. {
  1389. anchor = listAnchor[j];
  1390. listAnchor[j] = listAnchor[j + 1];
  1391. listAnchor[j + 1] = anchor;
  1392. }
  1393. }
  1394. }
  1395. for (int i = 0; i < listAnchor.Count; i++)
  1396. {
  1397. // 创建锚点
  1398. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1399. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1400. }
  1401. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1402. }
  1403. private MeshRenderer CreateAnchor(Anchor anchor)
  1404. {
  1405. // 创建锚点 给锚点赋值
  1406. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1407. anchorObj.name = "Anchor" + anchor.id;
  1408. /*
  1409. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1410. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1411. if (VuforiaManager.Instance.list_Anchor == null)
  1412. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1413. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1414. var anchorPos = Vector3.zero;
  1415. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1416. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1417. anchorObj.transform.localPosition = anchorPos;
  1418. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1419. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1420. mesh.enabled = false;
  1421. //if(anchor.objectTransform!=null)
  1422. //{
  1423. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1424. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1425. //}
  1426. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1427. {
  1428. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1429. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1430. }
  1431. return mesh;
  1432. }
  1433. #endregion
  1434. #region 触发器判定
  1435. /// <summary>
  1436. /// 当人物进入触发器范围
  1437. /// </summary>
  1438. public void OnColliderTriggerEnter(Collider other)
  1439. {
  1440. IsTriggerExiting = true;
  1441. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1442. {
  1443. if (other.name == ListColliderBoxs[i].name)
  1444. {
  1445. ListShowObjs[i].gameObject.SetActive(true);
  1446. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1447. Debug.Log(i);
  1448. if (isShowLoacalShowObjs)
  1449. ListLocalShowObjs[i].gameObject.SetActive(true);
  1450. // 进入景点通知后台
  1451. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1452. {
  1453. if(SceneValue.listSpoit[i].name == other.name)
  1454. {
  1455. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1456. }
  1457. }
  1458. if (SpoitIndex == i)
  1459. {
  1460. return;
  1461. }
  1462. //进入新区域前关闭当前显示
  1463. if (SpoitIndex >= 0 && IsStartEditor)
  1464. {
  1465. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1466. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1467. if (isShowLoacalShowObjs)
  1468. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1469. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1470. m_EditorPanel.ClosePanel();
  1471. }
  1472. //进入新的出发区域
  1473. SpoitIndex = i;
  1474. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1475. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1476. return;
  1477. }
  1478. }
  1479. }
  1480. public void SetPosRotScale()
  1481. {
  1482. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1483. {
  1484. int temp = 0;
  1485. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1486. {
  1487. if (i != 0)
  1488. {
  1489. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1490. {
  1491. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1492. {
  1493. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1494. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1495. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1496. temp++;
  1497. }
  1498. }
  1499. }
  1500. }
  1501. }
  1502. }
  1503. /// <summary>
  1504. /// 当人物退出触发器范围
  1505. /// </summary>
  1506. public void OnColliderTriggerExit(Collider other)
  1507. {
  1508. IsTriggerExiting = false;
  1509. if (IsStartEditor)
  1510. {
  1511. return;
  1512. }
  1513. else
  1514. {
  1515. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1516. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1517. if (isShowLoacalShowObjs)
  1518. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1519. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1520. m_EditorPanel.ClosePanel();
  1521. SpoitIndex = -1;
  1522. }
  1523. }
  1524. /// <summary>
  1525. /// 更新景点信息
  1526. /// </summary>
  1527. public void UpdateSpoitValue()
  1528. {
  1529. var spoit = SpoitValues[SpoitIndex];
  1530. var objvalues = ObjectValues[spoit.id];
  1531. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1532. //X\Y\W\H
  1533. var collidervalue = ColliderObjectValues[SpoitIndex];
  1534. var collider = collidervalue.Object;
  1535. var pos = collidervalue.nowPos;
  1536. var w = collidervalue.nowScale.x;
  1537. var h = collidervalue.nowScale.z;
  1538. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1539. var webw = w / MapSize.x * WebMapSize.x;
  1540. var webh = h / MapSize.y * WebMapSize.y;
  1541. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1542. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1543. spoit.SpoitTransform[0].areaRelativeW = webw;
  1544. spoit.SpoitTransform[0].areaRelativeH = webh;
  1545. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1546. if (objvalues.Object == null)
  1547. {
  1548. RemoveSpoitObjectValue(spoit.id);
  1549. spoit.material = new List<MaterialObl>();
  1550. }
  1551. else
  1552. {
  1553. var mats = spoit.material;
  1554. var objvalue = objvalues.ChildrenObj;
  1555. for (int j = 0; j < mats.Count; j++)
  1556. {
  1557. var matobj = mats[j];
  1558. var obis = objvalue[j];
  1559. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1560. for (int m = 0; m < matobj.materialList.Count; m++)
  1561. {
  1562. var childrenobj = obis.ChildrenObj[m];
  1563. var mat = matobj.materialList[m];
  1564. if (childrenobj.Object == null)
  1565. {
  1566. obis.ChildrenObj.RemoveAt(m);
  1567. matobj.materialList.RemoveAt(m);
  1568. break;
  1569. }
  1570. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1571. }
  1572. matobj.select = true;
  1573. if (obis.ChildrenObj.Count <= 0)
  1574. {
  1575. mats.RemoveAt(j);
  1576. objvalue.RemoveAt(j);
  1577. Destroy(obis.Object);
  1578. break;
  1579. }
  1580. }
  1581. }
  1582. SpoitValues[SpoitIndex] = spoit;
  1583. }
  1584. public void UpdateEditorUI()
  1585. {
  1586. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1587. }
  1588. #endregion
  1589. public ObjectValue GetCurrentColliderValue()
  1590. {
  1591. return ColliderObjectValues[SpoitIndex];
  1592. }
  1593. public void SaveSpoitObjectValue(ObjectValue value)
  1594. {
  1595. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1596. {
  1597. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1598. }
  1599. }
  1600. public void RemoveSpoitObjectValue(int id)
  1601. {
  1602. if (ObjectValues.ContainsKey(id))
  1603. {
  1604. ObjectValues.Remove(id);
  1605. }
  1606. }
  1607. public void SaveCurrentColliderValue(ObjectValue value)
  1608. {
  1609. if (ColliderObjectValues.Contains(value))
  1610. {
  1611. ColliderObjectValues[SpoitIndex] = value;
  1612. }
  1613. }
  1614. //计算场景中点云地图比例
  1615. public void CalMapSize()
  1616. {
  1617. //场景地图比例
  1618. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1619. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1620. MapSize = new Vector2(disX, disZ);
  1621. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1622. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1623. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1624. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1625. }
  1626. public void CallBack(string message)
  1627. {
  1628. }
  1629. }
  1630. [Serializable]
  1631. public class ObjectValue
  1632. {
  1633. /// <summary>
  1634. /// 景点ID
  1635. /// </summary>
  1636. [SerializeField]
  1637. public int ID;
  1638. /// <summary>
  1639. /// 当前物体名称
  1640. /// </summary>
  1641. [SerializeField]
  1642. public string matName;
  1643. /// <summary>
  1644. /// 父物体ID
  1645. /// -1表示当期物体为景点
  1646. /// </summary>
  1647. [SerializeField]
  1648. public int parentID;
  1649. /// <summary>
  1650. /// 对应的物体
  1651. /// </summary>
  1652. [SerializeField]
  1653. public GameObject Object;
  1654. /// <summary>
  1655. /// 子物体
  1656. /// </summary>
  1657. [SerializeField]
  1658. public List<ObjectValue> ChildrenObj;
  1659. public Vector3 startPos { get; set; }
  1660. public Vector3 startRot { get; set; }
  1661. public Vector3 startScale { get; set; }
  1662. public Vector3 nowPos { get; set; }
  1663. public Vector3 nowRot { get; set; }
  1664. public Vector3 nowScale { get; set; }
  1665. public ObjectValue()
  1666. {
  1667. ChildrenObj = new List<ObjectValue>();
  1668. parentID = -1;
  1669. }
  1670. /// <summary>
  1671. ///
  1672. /// </summary>
  1673. /// <param name="id">景点对应的index</param>
  1674. /// <param name="parentid">景点ID</param>
  1675. /// <param name="name"></param>
  1676. /// <param name="object"></param>
  1677. /// <param name="pos"></param>
  1678. /// <param name="Rot"></param>
  1679. /// <param name="Scale"></param>
  1680. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1681. {
  1682. ID = id;
  1683. parentID = parentid;
  1684. matName = name;
  1685. Object = @object;
  1686. ChildrenObj = new List<ObjectValue>();
  1687. startPos = pos;
  1688. nowPos = pos;
  1689. startRot = Rot;
  1690. nowRot = Rot;
  1691. startScale = Scale;
  1692. nowScale = Scale;
  1693. }
  1694. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1695. {
  1696. ID = id;
  1697. parentID = parentid;
  1698. matName = name;
  1699. Object = @object;
  1700. ChildrenObj = new List<ObjectValue>();
  1701. startPos = @object.transform.localPosition;
  1702. nowPos = startPos;
  1703. startRot = @object.transform.localEulerAngles;
  1704. nowRot = startRot;
  1705. startScale = @object.transform.localScale;
  1706. nowScale = startScale;
  1707. }
  1708. /// <summary>
  1709. /// 初始化时当前位置和初始位置
  1710. /// 此方法只在组合素材时使用
  1711. /// </summary>
  1712. public void InitTransform()
  1713. {
  1714. if (Object != null)
  1715. {
  1716. startPos = Object.transform.localPosition;
  1717. nowPos = Object.transform.localPosition;
  1718. startRot = Object.transform.localEulerAngles;
  1719. nowRot = Object.transform.localEulerAngles;
  1720. startScale = Object.transform.localScale;
  1721. nowScale = Object.transform.localScale;
  1722. }
  1723. }
  1724. /// <summary>
  1725. /// 编辑物体坐标时初始化坐标
  1726. /// </summary>
  1727. public void InitObjTransform()
  1728. {
  1729. Object.transform.localPosition = startPos;
  1730. Object.transform.localEulerAngles = startRot;
  1731. Object.transform.localScale = startScale;
  1732. nowPos = startPos;
  1733. nowRot = startRot;
  1734. nowScale = startScale;
  1735. }
  1736. /// <summary>
  1737. /// 编辑物体坐标时保存坐标信息
  1738. /// </summary>
  1739. public void SaveObjTransfoem()
  1740. {
  1741. if (Object != null)
  1742. {
  1743. nowPos = Object.transform.localPosition;
  1744. nowRot = Object.transform.localEulerAngles;
  1745. nowScale = Object.transform.localScale;
  1746. }
  1747. }
  1748. }