PlayerTrigger.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayerTrigger : MonoBehaviour
  5. {
  6. private Vector3 m_LastPos;
  7. //public GameObject MovePanel;
  8. private bool m_IsDown;
  9. private string m_Dir;
  10. [Range(0.1f, 10f)]
  11. public float Speed = 0.4f;
  12. public List<Vector3> MovePoints
  13. {
  14. get; set;
  15. }
  16. private int m_MoveIndex;
  17. private void Start()
  18. {
  19. m_LastPos = Vector3.zero;
  20. //MovePanel.SetActive(false);
  21. m_IsDown = false;
  22. m_MoveIndex = 0;
  23. MovePoints = new List<Vector3>();
  24. }
  25. private float times = 0;
  26. private void LateUpdate()
  27. {
  28. /*
  29. if (API_GSXR_Slam.GSXR_Get_Head() != null)
  30. {
  31. transform.position = new Vector3(API_GSXR_Slam.GSXR_Get_Head().position.x, transform.position.y, API_GSXR_Slam.GSXR_Get_Head().position.z);
  32. transform.eulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  33. if (GameManager.Instance.IsRuning)
  34. {
  35. //MovePanel.SetActive(true);
  36. //MovePanel.transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, 0);
  37. //MovePanel.transform.localPosition = transform.localPosition + transform.forward * 0.8f + new Vector3(0, -1f, 0);
  38. if (Vector3.Distance(m_LastPos, transform.position) < 0.1f)
  39. {
  40. return;
  41. }
  42. m_LastPos = transform.position;
  43. float x = transform.localPosition.x / GameManager.Instance.MapSize.x * GameManager.Instance.WebMapSize.x;
  44. float y = transform.localPosition.z / GameManager.Instance.MapSize.y * GameManager.Instance.WebMapSize.y;
  45. var pos = new Vector3(x, -y, 0);
  46. HttpSocket.Instance.SendIpToPointPos(pos, (message) =>
  47. {
  48. //Debug.Log(message);
  49. });
  50. }
  51. }
  52. */
  53. if (OpenXRCamera.Instance.head != null)
  54. {
  55. times += Time.deltaTime;
  56. transform.position = new Vector3(OpenXRCamera.Instance.head.position.x, OpenXRCamera.Instance.head.position.y, OpenXRCamera.Instance.head.position.z);
  57. transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  58. if (GameManager.Instance.IsRuning&& !UserInfo.Instance.is20&& times>14)
  59. {
  60. times = 0;
  61. m_LastPos = transform.position;
  62. float x = transform.localPosition.x / GameManager.Instance.MapSize.x * GameManager.Instance.WebMapSize.x;
  63. float y = transform.localPosition.z / GameManager.Instance.MapSize.y * GameManager.Instance.WebMapSize.y;
  64. var pos = new Vector3(x, -y, 0);
  65. HttpSocket.Instance.SendIpToPointPos(pos, (message) =>
  66. {
  67. });
  68. }
  69. }
  70. }
  71. private void OnTriggerEnter(Collider other)
  72. {
  73. if (other.gameObject.tag == "TriggerBox")
  74. {
  75. GameManager.Instance.OnColliderTriggerEnter(other);
  76. Debug.Log("OnTriggerEnter " + other.name);
  77. }
  78. }
  79. private void OnTriggerExit(Collider other)
  80. {
  81. if (other.gameObject.tag == "TriggerBox")
  82. {
  83. GameManager.Instance.OnColliderTriggerExit(other);
  84. Debug.Log("OnTriggerExit " + other.name);
  85. }
  86. }
  87. #region Player Move
  88. public void PlayerMove(string dir)
  89. {
  90. m_IsDown = true;
  91. m_Dir = dir;
  92. StartCoroutine(CalMove());
  93. }
  94. public void StopMove()
  95. {
  96. m_IsDown = false;
  97. //StopCoroutine(CalMove());
  98. StopAllCoroutines();
  99. m_Dir = null;
  100. }
  101. IEnumerator CalMove()
  102. {
  103. while (m_IsDown)
  104. {
  105. //yield return new WaitForSeconds(0.05f);
  106. yield return new WaitForFixedUpdate();
  107. Vector3 pos = Vector3.zero;
  108. switch (m_Dir)
  109. {
  110. case "Front":
  111. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.forward * Time.deltaTime * Speed);
  112. pos = transform.forward * Time.deltaTime * Speed;
  113. break;
  114. case "After":
  115. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.back * Time.deltaTime * Speed);
  116. pos = -transform.forward * Time.deltaTime * Speed;
  117. break;
  118. case "Left":
  119. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.left * Time.deltaTime * Speed);
  120. pos = -transform.right * Time.deltaTime * Speed;
  121. break;
  122. case "Right":
  123. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.right * Time.deltaTime * Speed);
  124. pos = transform.right * Time.deltaTime * Speed;
  125. break;
  126. default:
  127. break;
  128. }
  129. var position = transform.localPosition + pos;
  130. position = transform.parent.TransformPoint(position);
  131. Debug.Log(position);
  132. #if UNITY_EDITOR
  133. API_GSXR_Slam.GSXR_Get_Head().position = position;
  134. #elif UNITY_ANDROID
  135. API_GSXR_Slam.GSXR_Get_Head().position = position;
  136. #endif
  137. Debug.Log("m_Dir:" + m_Dir.ToString() + "=====" + API_GSXR_Slam.GSXR_Get_Head().localPosition.ToString());
  138. }
  139. }
  140. public void MoveNextPoint()
  141. {
  142. if (MovePoints.Count > 0)
  143. {
  144. m_MoveIndex++;
  145. m_MoveIndex = m_MoveIndex < MovePoints.Count ? m_MoveIndex : 0;
  146. var position = transform.parent.TransformPoint(new Vector3(MovePoints[m_MoveIndex].x, transform.localPosition.y, MovePoints[m_MoveIndex].z));
  147. #if UNITY_EDITOR
  148. API_GSXR_Slam.GSXR_Get_Head().position = position;
  149. #elif UNITY_ANDROID
  150. API_GSXR_Slam.GSXR_Get_Head().position = position;
  151. #endif
  152. }
  153. Debug.Log("m_MoveIndex:" + m_MoveIndex.ToString() + "=====" + API_GSXR_Slam.GSXR_Get_Head().localPosition.ToString());
  154. Debug.Log(transform.position);
  155. }
  156. #endregion
  157. }