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- using LitJson;
- using Newtonsoft.Json;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class UserSceneManager : XRTool.Util.Singleton<UserSceneManager>
- {
- public delegate void UserSceneInitEnd(bool b);
-
- public UserSceneInitEnd callback;
- int max;
- int now;
-
- public Dictionary<string, UserSceneItem> SceneList = new Dictionary<string, UserSceneItem>();
-
- public void initScene(string msg)
- {
- SceneList.Clear();
- JsonData data = JsonMapper.ToObject(msg);
- Debug.Log("initScene init"+ msg);
- if (data["data"]["list"].IsArray)
- {
- max = data["data"]["list"].Count;
- Debug.Log("initScene IsArray");
- for (int i = 0; i < data["data"]["list"].Count; i++)
- {
- init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString());
- }
-
- }
- else
- {
- callback?.Invoke(true);
- }
- }
- public void init(string id, string name)
- {
- SendSnInfo sendNet = new SendSnInfo();
- sendNet.sn = SendSN.GetSN();
- sendNet.projectId = int.Parse(id);
- string jsonData = JsonMapper.ToJson(sendNet);
- GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) =>
- {
- Debug.Log(" 初始化场景 client_snInfo==》" + message);
- SendInit detail = new SendInit();
- detail.projectId = int.Parse(id);
- detail.sn = SendSN.GetSN();
- string str = JsonConvert.SerializeObject(detail);
- HttpTool
- .Instance.PostTest(HttpAction.sn_init, str, (mes) =>
- {
- Debug.Log(" 初始化场景 sn_init==》" + mes+"===>id"+ detail.projectId.ToString());
- JsonData data = JsonMapper.ToObject(mes);
- if (data["data"].ToString() != null)
- {
- CreateItem(data["data"]["info"], detail.projectId.ToString());
- }
- });
- }));
- }
- void CreateItem(JsonData msg,string id)
- {
-
- UserSceneItem usi = new UserSceneItem();
- usi.id = id;
- usi.name = msg["name"].ToString();
- if(msg["sentiment"]!=null)
- usi.sentiment = msg["sentiment"].ToString();
- if (msg["updateTime"] != null)
- usi.updateTime = msg["updateTime"].ToString();
- if (msg["navLines"] != null)
- usi.navLines = msg["navLines"].ToString();
- if (msg["status"] != null)
- usi.status = msg["status"].ToString();
- if (msg["describe"] != null)
- usi.describe = msg["describe"].ToString();
- if (msg["image"] != null)
- usi.image = msg["image"].ToString();
- if (msg["map"] != null)
- usi.map = msg["map"].ToString();
- if (msg["sandTable"] != null)
- usi.sandTable = msg["sandTable"].ToString();
- GameManager.Instance.m_scene = usi;
- if (msg["listSpoit"] != null)
- {
- if(msg["listSpoit"].IsArray)
- {
- for (int i = 0; i < msg["listSpoit"].Count; i++)
- {
- SpotsItem si = new SpotsItem();
- si.usi = usi;
- si.position = JsonConvert.DeserializeObject<List<sspos>>(msg["listSpoit"][i]["spoitTransform"].ToJson());
- si.id = msg["listSpoit"][i]["id"].ToString();
- si.name = msg["listSpoit"][i]["name"].ToString();
- si.triggerImageMark = msg["listSpoit"][i]["triggerImageMark"].ToString();
- if (msg["listSpoit"][i]["spoittf"]!=null)
- {
- si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]);
- }
- else
- {
- si.SpotsObj.transform.localPosition = Vector3.zero;
- si.SpotsObj.transform.localEulerAngles = Vector3.zero;
- si.SpotsObj.transform.localScale = Vector3.one;
- }
- si.updateTime = msg["listSpoit"][i]["updateTime"].ToString();
- if ( msg["listSpoit"][i].Keys.Contains("triggerImage"))
- si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString();
- if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray)
- {
- for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++)
- {
- if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())))
- {
- ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
- Debug.Log("DGJ ====> " +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
- modellist.objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson());
-
- modellist.spotsItem = si;
- modellist.init(false);
- for (int l = 0; l < modellist.materialList.Count; l++)
- {
- modellist.materialList[l].modelList = modellist.Model;
- }
- si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist);
-
- if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray)
- {
- for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++)
- {
- modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson());
- modellist.materialList[z].initModelObj();
- }
- }
- si.init();
- }
- }
- }
- usi.SpotsList.Add(si.id,si);
- }
- }
- }
- usi.vufroiaTrigger = new VufroiaTrigger();
-
- usi.vufroiaTrigger.msg = msg;
- usi.vufroiaTrigger.usi = usi;
-
- SceneList.Add(usi.id, usi);
- Debug.Log("UI Data 添加场景===>"+ usi.id);
- now++;
- if(max<=now)
- {
- callback?.Invoke(true);
- }
- }
- public string nowId;
- public void gotoScene(string id)
- {
- nowId = id;
- if (SceneList.ContainsKey(id))
- SceneList[id].load();
- DataManager.Instance.ProjectID = int.Parse(id);
-
- }
- public Dictionary<string, UserSceneItem> GetScenes()
- {
- return SceneList;
- }
-
- }
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