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- using UnityEngine;
- using UnityEngine.UI;
- public class SavePanel : AbstractController
- {
- public Button saveBtn;
- public Button cancleBtn;
- public Transform meshTest;
- public Transform parent;
- private void Start()
- {
- meshTest = GameObject.Find("ARSpaceForAll/mesh_test").gameObject.transform;
- parent = GameObject.Find("ARSpaceForAll").transform;
- saveBtn.onClick.AddListener(Save);
- cancleBtn.onClick.AddListener(Cancle);
- }
- private void Save()
- {
- PlayerPrefs.SetFloat("meshTest_PosX", meshTest.localPosition.x);
- PlayerPrefs.SetFloat("meshTest_PosZ", meshTest.localPosition.z);
- PlayerPrefs.SetFloat("meshTest_RotY", meshTest.localEulerAngles.y);
- gameObject.SetActive(false);
- }
- private void Cancle()
- {
- meshTest.transform.parent = parent;
- float posX = PlayerPrefs.GetFloat("meshTest_PosX");
- float posZ = PlayerPrefs.GetFloat("meshTest_PosZ");
- Vector3 pos = new Vector3(posX, 0, posZ);
- meshTest.localPosition = pos;
- float rotY = PlayerPrefs.GetFloat("meshTest_RotY");
- meshTest.localEulerAngles = new Vector3(0, rotY, 0);
- gameObject.SetActive(false);
- }
- private void OnEnable()
- {
- SetSceneActive.active = true;
- }
- private void OnDisable()
- {
- SetSceneActive.active = false;
- }
- }
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