LoginPanel.cs 28 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. private Text m_Versaion;
  33. Toggle Choose21;
  34. Toggle Choose20;
  35. protected override void OnAwake()
  36. {
  37. base.OnAwake();
  38. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  39. Choose21.onValueChanged.AddListener((bool b) => {
  40. UserInfo.Instance.is20 = !b;
  41. });
  42. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  43. Choose20.onValueChanged.AddListener((bool b) => {
  44. UserInfo.Instance.is20 = b;
  45. });
  46. UserInfo.Instance.is20 = Choose20.isOn;
  47. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  48. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  49. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  50. m_AccountError = CacheTransform.Find("Error/AccountError");
  51. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  52. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  53. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  54. //m_Islock = false;
  55. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  56. m_PwdError = CacheTransform.Find("Error/PasswordError");
  57. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  58. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  59. m_RemenberPwd.isOn = false;
  60. m_IsRemberPwd = false;
  61. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  62. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  63. m_Versaion = CacheTransform.Find("SNAndVersion/Versaion/Text").GetComponent<Text>();
  64. AddUIListenEvent();
  65. }
  66. /// <summary>
  67. /// 添加UI的监听事件
  68. /// </summary>
  69. private void AddUIListenEvent()
  70. {
  71. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  72. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  73. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  74. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  75. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  76. //m_Password.contentType = SCInputField.ContentType.Standard;
  77. m_Logn.onClick.AddListener(OnClickLogin);
  78. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  79. m_Versaion.text = Application.version;
  80. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  81. // OnClickLogin();
  82. if (PlayerPrefs.HasKey("Account") && PlayerPrefs.HasKey("Password"))
  83. {
  84. m_AccountStr = PlayerPrefs.GetString("Account", "");
  85. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  86. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  87. {
  88. m_Account.text = m_AccountStr;
  89. m_Password.text = m_PasswordStr;
  90. m_Logn.interactable = true;
  91. }
  92. else
  93. {
  94. m_Account.text = "";
  95. m_Password.text = "";
  96. m_AccountStr = "";
  97. m_PasswordStr = "";
  98. m_Logn.interactable = false;
  99. }
  100. }
  101. if(PlayerPrefs.HasKey("IsremPwd"))
  102. {
  103. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  104. m_RemenberPwd.isOn = n > 0 ? true : false;
  105. m_IsRemberPwd = n > 0 ? true : false;
  106. }
  107. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  108. {
  109. m_Account.text = m_AccountStr;
  110. m_Password.text = m_PasswordStr;
  111. m_Logn.interactable = true;
  112. }
  113. else
  114. {
  115. m_Account.text = "";
  116. m_Password.text = "";
  117. m_AccountStr = "";
  118. m_PasswordStr = "";
  119. m_Logn.interactable = false;
  120. }
  121. }
  122. #region UI监听事件
  123. /// <summary>
  124. /// 账号输入完成
  125. /// </summary>
  126. /// <param name="str"></param>
  127. private void OnAccountEndEdit(string str)
  128. {
  129. m_AccountStr = "";
  130. if (string.IsNullOrWhiteSpace(str))
  131. {
  132. m_AccountError.gameObject.SetActive(true);
  133. m_AccountErrorStr.text = "请输入邮箱账号";
  134. }
  135. else
  136. {
  137. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  138. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  139. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  140. if (Regex.IsMatch(str, pattern))
  141. {
  142. m_AccountStr = str;
  143. m_AccountErrorStr.text = "";
  144. m_AccountError.gameObject.SetActive(false);
  145. }
  146. else
  147. {
  148. m_AccountError.gameObject.SetActive(true);
  149. m_AccountErrorStr.text = "账号不合法";
  150. }
  151. }
  152. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  153. {
  154. m_Logn.interactable = true;
  155. }
  156. }
  157. /// <summary>
  158. /// 清理账号输入
  159. /// </summary>
  160. private void OnclickEmptyAccount()
  161. {
  162. m_AccountErrorStr.text = "账号不能为空";
  163. m_AccountError.gameObject.SetActive(true);
  164. m_AccountStr = "";
  165. m_Account.text = "";
  166. m_Logn.interactable = false;
  167. }
  168. /// <summary>
  169. /// 密码输入完成
  170. /// </summary>
  171. /// <param name="str"></param>
  172. private void OnPasswordEndEdit(string str)
  173. {
  174. m_PasswordStr = "";
  175. if (string.IsNullOrWhiteSpace(str))
  176. {
  177. m_PwdError.gameObject.SetActive(true);
  178. m_PwdErrorStr.text = "请输入密码";
  179. }
  180. else
  181. {
  182. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  183. if (RegCHZN.IsMatch(str))
  184. {
  185. m_PwdError.gameObject.SetActive(true);
  186. m_PwdErrorStr.text = "密码不合法";
  187. return;
  188. }
  189. //int n = 0;
  190. ////必须包含小写字母
  191. //string pattern1 = @"(?=.*[a-z])";
  192. ////必须包含大写字母
  193. //string pattern2 = @"(?=.*[A-Z])";
  194. ////必须包含数字
  195. //string pattern3 = @"(?=.*\d)";
  196. ////string pattern3 = @"(?=.*[0 - 9])";
  197. ////必须包含特殊符号
  198. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  199. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  200. //至少8个字符,最多32个字符
  201. string pattern5 = @"^.{8,32}$";
  202. if (!Regex.IsMatch(str, pattern5))
  203. {
  204. m_PwdError.gameObject.SetActive(true);
  205. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  206. return;
  207. }
  208. m_PasswordStr = str;
  209. m_PwdErrorStr.text = "";
  210. m_PwdError.gameObject.SetActive(false);
  211. //if (Regex.IsMatch(str, pattern1))
  212. //{
  213. // n++;
  214. //}
  215. //if (Regex.IsMatch(str, pattern2))
  216. //{
  217. // n++;
  218. //}
  219. //if (Regex.IsMatch(str, pattern3))
  220. //{
  221. // n++;
  222. //}
  223. //if (Regex.IsMatch(str, pattern4))
  224. //{
  225. // n++;
  226. //}
  227. //if (n >= 3)
  228. //{
  229. // m_PasswordStr = str;
  230. // m_PwdErrorStr.text = "";
  231. // m_PwdError.gameObject.SetActive(false);
  232. //}
  233. //else
  234. //{
  235. // m_PwdError.gameObject.SetActive(true);
  236. // m_PasswordStr = "";
  237. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  238. //}
  239. }
  240. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  241. {
  242. m_Logn.interactable = true;
  243. }
  244. }
  245. /// <summary>
  246. /// 清理密码输入
  247. /// </summary>
  248. private void OnClickEmptyPwd()
  249. {
  250. m_PwdErrorStr.text = "密码不能为空";
  251. m_PwdError.gameObject.SetActive(true);
  252. m_PasswordStr = "";
  253. m_Password.text = "";
  254. m_Logn.interactable = false;
  255. }
  256. /// <summary>
  257. /// 是否可以显示密码
  258. /// </summary>
  259. private void OnclickLockPwd()
  260. {
  261. if (m_Islock)
  262. {
  263. m_Password.contentType = SCInputField.ContentType.Password;
  264. }
  265. else
  266. {
  267. m_Password.contentType = SCInputField.ContentType.Standard;
  268. }
  269. m_Islock = !m_Islock;
  270. }
  271. /// <summary>
  272. /// 登录
  273. /// </summary>
  274. private void OnClickLogin()
  275. {
  276. #if UNITY_EDITOR
  277. m_AccountStr = "4444@qq.com";
  278. m_AccountStr = "jiajun.hu@ghz-tech.com";
  279. // m_AccountStr = "1768147286@qq.com";
  280. m_AccountStr = "bactest1@1.com";
  281. m_AccountStr = "1768147286@qq.com";
  282. // m_AccountStr = "advtest1@1.com";
  283. #endif
  284. if (string.IsNullOrWhiteSpace(m_AccountStr))
  285. {
  286. //m_AccountError.gameObject.SetActive(true);
  287. m_AccountErrorStr.text = "账号不能为空";
  288. return;
  289. }
  290. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  291. {
  292. //m_PwdError.gameObject.SetActive(true);
  293. m_PwdErrorStr.text = "密码不能为空";
  294. return;
  295. }
  296. if (m_RemenberPwd.isOn)
  297. {
  298. PlayerPrefs.SetString("Account", m_AccountStr);
  299. PlayerPrefs.SetString("Password", m_PasswordStr);
  300. PlayerPrefs.SetString("IsremPwd", "1");
  301. }
  302. else
  303. {
  304. PlayerPrefs.SetString("Account", "");
  305. PlayerPrefs.SetString("Password", "");
  306. PlayerPrefs.SetString("IsremPwd", "0");
  307. }
  308. //向服务器发送账号和密码进行验证
  309. Debug.Log("向服务器发送账号和密码进行登录");
  310. SendLogin sendLogin = new SendLogin();
  311. sendLogin.email = m_AccountStr;
  312. sendLogin.password = m_PasswordStr;
  313. sendLogin.remember = m_IsRemberPwd;
  314. if(DeviceType.type =="Phone")
  315. sendLogin.device = "android";
  316. else
  317. sendLogin.device = "glasses";
  318. UserInfo.Instance.Account = m_AccountStr;
  319. UserInfo.Instance.Password = m_PasswordStr;
  320. string jsonLogin = JsonMapper.ToJson(sendLogin);
  321. Debug.Log(jsonLogin);
  322. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  323. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  324. //if (UserInfo.Instance.is20)
  325. //{
  326. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  327. //}
  328. //else
  329. //{
  330. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  331. //}
  332. }
  333. /// <summary>
  334. /// 登录返回数据
  335. /// </summary>
  336. /// <param name="message"></param>
  337. public void LoginCallBack2(string mes)
  338. {
  339. //Debug.Log(mes);
  340. JObject obj = JObject.Parse(mes);
  341. if (obj["code"].ToString() != "200")
  342. {
  343. m_Logn.interactable = true;
  344. m_AccountError.gameObject.SetActive(true);
  345. m_AccountErrorStr.text = obj["message"].ToString();
  346. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  347. UserManager.Instance.loginBack(false);
  348. return;
  349. }
  350. else
  351. {
  352. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  353. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  354. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  355. COSDownLoad.Instance.Credential();
  356. StartCoroutine(LoginCallBack2YS(3f));
  357. }
  358. }
  359. /// <summary>
  360. /// 登录返回数据
  361. /// </summary>
  362. /// <param name="message"></param>
  363. public void LoginCallBack(string mes)
  364. {
  365. //Debug.Log(mes);
  366. JObject obj = JObject.Parse(mes);
  367. if (obj["code"].ToString() != "200")
  368. {
  369. m_Logn.interactable = true;
  370. m_AccountError.gameObject.SetActive(true);
  371. m_AccountErrorStr.text = obj["message"].ToString();
  372. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  373. return;
  374. }
  375. else
  376. {
  377. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  378. COSDownLoad.Instance.Credential();
  379. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  380. // StartCoroutine(LoginCallBackYS(3f));
  381. }
  382. }
  383. public void GetUserInfoCallBack(string msg)
  384. {
  385. JObject jobect = JObject.Parse(msg);
  386. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  387. if(int.Parse( jobect["code"].ToString()) == 200)
  388. {
  389. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  390. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  391. {
  392. Debug.Log(jobect["data"]["type"].ToString());
  393. StartCoroutine( LoginCallBack2YS(2));
  394. UserInfo.Instance.is20 = true;
  395. }
  396. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  397. {
  398. Debug.Log(jobect["data"]["type"].ToString());
  399. StartCoroutine( LoginCallBackYS(2));
  400. UserInfo.Instance.is20 = false;
  401. }
  402. else
  403. return;
  404. }
  405. }
  406. private IEnumerator LoginCallBack2YS( float times)
  407. {
  408. // yield return new WaitForSeconds(times);
  409. yield return new WaitForFixedUpdate();
  410. UserManager.Instance.loginBack(true);
  411. GameManager.Instance.arcamre.SetActive(true);
  412. GameManager.Instance.immser.SetActive(false);
  413. }
  414. private IEnumerator LoginCallBackYS(float times)
  415. {
  416. // yield return new WaitForSeconds(times);
  417. yield return new WaitForFixedUpdate();
  418. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  419. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  420. GameManager.Instance.arcamre.SetActive(false);
  421. GameManager.Instance.immser.SetActive(true);
  422. }
  423. /// <summary>
  424. /// 获取账号下的场景返回数据
  425. /// </summary>
  426. /// <param name="message"></param>
  427. private void GetAllSceneDataCallBack(string message)
  428. {
  429. Debug.Log("账号下的场景返回数据: " + message);
  430. if (!string.IsNullOrWhiteSpace(message))
  431. {
  432. JObject jobject = JObject.Parse(message);
  433. if (jobject["code"].ToString() == "200")
  434. {
  435. message = jobject["data"]["list"].ToString();
  436. if (!string.IsNullOrWhiteSpace(message))
  437. {
  438. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  439. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  440. StartCoroutine(WaitSnInfo(listScenesPage));
  441. return;
  442. }
  443. }
  444. else
  445. {
  446. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  447. m_Logn.interactable = true;
  448. m_AccountError.gameObject.SetActive(true);
  449. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  450. }
  451. }
  452. Debug.LogError("获取场景列表失败");
  453. }
  454. /// <summary>
  455. /// 绑定设备
  456. /// </summary>
  457. /// <param name="scenes"></param>
  458. /// <returns></returns>
  459. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  460. {
  461. List<SceneValue> sucessvalues = new List<SceneValue>();
  462. List<SceneValue> failevalues = new List<SceneValue>();
  463. bool finish = false;
  464. for (int i = 0; i < scenes.Count; i++)
  465. {
  466. SendSnInfo sendNet = new SendSnInfo();
  467. sendNet.sn = SendSN.GetSN();
  468. //sendNet.sn = "Nreal-SN";
  469. //API_GSXR_Slam.SlamManager.plugin.SN;
  470. sendNet.projectId = scenes[i].id;
  471. string jsonData = JsonMapper.ToJson(sendNet);
  472. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  473. {
  474. JObject jobject = JObject.Parse(message);
  475. if (jobject["code"].ToString() == "200")
  476. {
  477. sucessvalues.Add(scenes[i]);
  478. }
  479. else
  480. {
  481. failevalues.Add(scenes[i]);
  482. }
  483. finish = true;
  484. }));
  485. }
  486. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  487. Debug.Log(str);
  488. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  489. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  490. yield return new WaitForSeconds(1f);
  491. yield return finish;
  492. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  493. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  494. Hide();
  495. }
  496. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  497. /// <summary>
  498. /// 获取素材库列表
  499. /// </summary>
  500. /// <param name="mes"></param>
  501. /// <returns></returns>
  502. IEnumerator GetAllMaterials(string mes)
  503. {
  504. yield return new WaitForSeconds(3);
  505. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  506. {
  507. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  508. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  509. if (!string.IsNullOrWhiteSpace(message))
  510. {
  511. JObject jObject = JObject.Parse(message);
  512. if (jObject["code"].ToString() == "200")
  513. {
  514. //处理素材库信息
  515. string data = jObject["data"].ToString();
  516. JObject dataObject = JObject.Parse(data);
  517. string single = dataObject["single"].ToString();
  518. string library = dataObject["library"].ToString();
  519. string combination = dataObject["combination"].ToString();
  520. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  521. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  522. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  523. if (!string.IsNullOrWhiteSpace(single))
  524. {
  525. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  526. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  527. }
  528. if (!string.IsNullOrWhiteSpace(library))
  529. {
  530. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  531. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  532. }
  533. if (!string.IsNullOrWhiteSpace(combination))
  534. {
  535. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  536. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  537. }
  538. //CalMat(singleMaterials);
  539. //CalMat(libraryMaterials);
  540. //CalMat(combinationMaterials);
  541. CalMatCOS(singleMaterials);
  542. CalMatCOS(libraryMaterials);
  543. CalMatCOS(combinationMaterials);
  544. DownloadResManager.Instance.DownLoad(listMaterail);
  545. }
  546. }
  547. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  548. //获取账号下的场景数据
  549. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  550. });
  551. yield return null;
  552. }
  553. private void CalMat(List<MaterialObl> mats)
  554. {
  555. //for (int i = 0; i < mats.Count; i++)
  556. //{
  557. // var mat = mats[i];
  558. // if (!string.IsNullOrWhiteSpace(mat.icon))
  559. // {
  560. // DownloadData data1 = new DownloadData();
  561. // string filename = Path.GetFileName(mat.icon);
  562. // data1.name = filename;
  563. // data1.type = 1;
  564. // data1.downloadPath = mat.icon;
  565. // data1.updateTime = mat.updateTime;
  566. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  567. // DownloadManager.Instance.AddDownloadData(data1);
  568. // }
  569. // if (mat.materialList != null)
  570. // {
  571. // for (int m = 0; m < mat.materialList.Count; m++)
  572. // {
  573. // var matObj = mat.materialList[m];
  574. // if (int.Parse(matObj.type) != 4)
  575. // {
  576. // DownloadData data = new DownloadData(matObj);
  577. // DownloadManager.Instance.AddDownloadData(data);
  578. // }
  579. // }
  580. // }
  581. //}
  582. }
  583. private void CalMatCOS(List<MaterialObl> mats)
  584. {
  585. for (int i = 0; i < mats.Count; i++)
  586. {
  587. var mat = mats[i];
  588. if (!string.IsNullOrWhiteSpace(mat.icon))
  589. {
  590. DownLoadMaterial data1 = new DownLoadMaterial();
  591. string filename = Path.GetFileName(mat.icon);
  592. data1.downLoadPath = mat.icon;
  593. data1.updataTime = mat.updateTime;
  594. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  595. listMaterail.Add(data1);
  596. }
  597. if (mat.materialList != null)
  598. {
  599. for (int m = 0; m < mat.materialList.Count; m++)
  600. {
  601. var matObj = mat.materialList[m];
  602. if (int.Parse(matObj.type) != 4 && int.Parse(matObj.type) != 0)
  603. {
  604. DownLoadMaterial data1 = new DownLoadMaterial();
  605. string filename = Path.GetFileName(matObj.DownloadPath);
  606. data1.downLoadPath = matObj.DownloadPath;
  607. data1.updataTime = mat.updateTime;
  608. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  609. listMaterail.Add(data1);
  610. }
  611. }
  612. }
  613. }
  614. }
  615. /// <summary>
  616. /// 是否记住密码
  617. /// </summary>
  618. /// <param name="b"></param>
  619. private void OnRemPwdValueChange(bool b)
  620. {
  621. m_IsRemberPwd = b;
  622. }
  623. /// <summary>
  624. /// 使用SN进行登录
  625. /// </summary>
  626. private void OnClickSnBtn()
  627. {
  628. string sn = SendSN.GetSN();
  629. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  630. }
  631. #endregion
  632. protected override void OnInit()
  633. {
  634. base.OnInit();
  635. }
  636. protected override void OnShow(object param)
  637. {
  638. base.OnShow(param);
  639. gameObject.transform.localScale = new Vector3(1, 1, 1);
  640. m_Logn.interactable = false;
  641. //m_AccountStr = PlayerPrefs.GetString("Account", "");
  642. //m_PasswordStr = PlayerPrefs.GetString("Password", "");
  643. //int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  644. //m_RemenberPwd.isOn = n > 0 ? true : false;
  645. //m_IsRemberPwd = n > 0 ? true : false;
  646. //m_AccountStr = "test_adv@ghz-tech.com";
  647. //m_PasswordStr = "123456789";
  648. if (PlayerPrefs.HasKey("Account") && PlayerPrefs.HasKey("Password"))
  649. {
  650. m_AccountStr = PlayerPrefs.GetString("Account", "");
  651. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  652. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  653. {
  654. m_Account.text = m_AccountStr;
  655. m_Password.text = m_PasswordStr;
  656. m_Logn.interactable = true;
  657. }
  658. else
  659. {
  660. m_Account.text = "";
  661. m_Password.text = "";
  662. m_AccountStr = "";
  663. m_PasswordStr = "";
  664. m_Logn.interactable = false;
  665. }
  666. }
  667. if (PlayerPrefs.HasKey("IsremPwd"))
  668. {
  669. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  670. m_RemenberPwd.isOn = n > 0 ? true : false;
  671. m_IsRemberPwd = n > 0 ? true : false;
  672. }
  673. #if UNITY_EDITOR
  674. m_AccountStr = "1768147286@qq.com";
  675. // m_AccountStr = "jiajun.hu@ghz-tech.com";
  676. m_PasswordStr = "123456Aa";
  677. #endif
  678. //m_AccountStr = "2463951@qq.com";
  679. //m_PasswordStr = "123456Aa";
  680. //m_AccountStr = "6555474@qq.com";
  681. //m_PasswordStr = "123456Aa";
  682. m_RemenberPwd.isOn = m_IsRemberPwd;
  683. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  684. {
  685. m_Account.text = m_AccountStr;
  686. m_Password.text = m_PasswordStr;
  687. m_Logn.interactable = true;
  688. }
  689. else
  690. {
  691. m_Account.text = "";
  692. m_Password.text = "";
  693. m_AccountStr = "";
  694. m_PasswordStr = "";
  695. m_Logn.interactable = false;
  696. }
  697. }
  698. private void Update()
  699. {
  700. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  701. {
  702. m_SN.text = SendSN.GetSN();
  703. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  704. }
  705. }
  706. protected override void OnHide()
  707. {
  708. base.OnHide();
  709. }
  710. protected override void OnDestroy()
  711. {
  712. base.OnDestroy();
  713. }
  714. }
  715. public class SendInit
  716. {
  717. public string sn { get; set; }
  718. public int projectId { get; set; }
  719. }
  720. public class SendLogin
  721. {
  722. public string email { get; set; }
  723. public string password { get; set; }
  724. public bool remember { get; set; }
  725. public string device { get; set; }
  726. }
  727. public class SendMaterials
  728. {
  729. public string url { get; set; }
  730. }
  731. public class SendSceneDetail
  732. {
  733. public int id { get; set; }
  734. }