ModelItem.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ModelItem
  5. {
  6. public enum ModelType
  7. {
  8. Image,
  9. Video,
  10. ABModel,
  11. Text
  12. }
  13. //模型所在组合素材内
  14. public GameObject modelList;
  15. private GameObject _model;
  16. //模型数据
  17. public GameObject Model
  18. {
  19. get {
  20. if(_model==null)
  21. {
  22. _model = new GameObject(name);
  23. _model.transform.parent = modelList.transform;
  24. _model.transform.localPosition = getInfoPos();
  25. _model.transform.localEulerAngles = getInfoEul();
  26. LoadManager.Instance.load(this, (float f)=> {
  27. //显示加载
  28. },(GameObject obj)=> {
  29. obj.transform.transform.parent = _model.transform;
  30. obj.transform.localPosition = Vector3.zero;
  31. obj.transform.localEulerAngles = Vector3.zero;
  32. });
  33. }
  34. return _model; }
  35. }
  36. //模型地址
  37. public string url;
  38. //模型类型
  39. public ModelType modelType;
  40. ////模型原始信息
  41. //public string info;
  42. //模型版本
  43. public string Version { get; set; }
  44. Vector3 getInfoPos()
  45. {
  46. //return Vector3.zero;
  47. if (objectTransform.nowPos == Vector3.zero)
  48. return objectTransform.startPos;
  49. else
  50. return objectTransform.nowPos;
  51. }
  52. Vector3 getInfoEul()
  53. {
  54. if (objectTransform.nowRot == Vector3.zero)
  55. return objectTransform.startRot;
  56. else
  57. return objectTransform.nowRot;
  58. // return Vector3.zero;
  59. }
  60. Vector3 getInfoScale()
  61. {
  62. if (objectTransform.nowScale == Vector3.zero)
  63. return objectTransform.startScale;
  64. else
  65. return objectTransform.nowScale;
  66. }
  67. //模型id
  68. public string uid { get; set; }
  69. //模型name
  70. public string name { get; set; }
  71. /// <summary>
  72. /// 模型类型
  73. /// </summary>
  74. public int type { get; set; }
  75. /// <summary>
  76. /// 文本内容
  77. /// </summary>
  78. public string textContent { get; set; }
  79. /// <summary>
  80. /// 下载地址
  81. /// </summary>
  82. public string DownloadPath { get; set; }
  83. /// <summary>
  84. /// 本地保存地址
  85. /// </summary>
  86. public string localSavePath { get; set; }
  87. /// <summary>
  88. /// 坐标
  89. /// </summary>
  90. public ObjectTransform objectTransform { get; set; }
  91. public void init(GameObject modelList)
  92. {
  93. switch (type)
  94. {
  95. case 1: // 图片
  96. modelType = ModelType.Image;
  97. break;
  98. case 2: // 视频
  99. modelType = ModelType.Video;
  100. break;
  101. case 3: // 模型
  102. modelType = ModelType.ABModel;
  103. break;
  104. case 4: // 文字
  105. modelType = ModelType.Text;
  106. break;
  107. default:
  108. Debug.LogError(name + " 素材结构类型异常!!!");
  109. break;
  110. }
  111. url = DownloadPath;
  112. this.modelList = modelList;
  113. if (Model != null)
  114. Debug.Log(" 添加模型 " + name);
  115. }
  116. }