GameManager.cs 69 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 2.0 场景数据
  153. /// </summary>
  154. public UserSceneItem m_scene;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue m_SceneValue;
  159. /// <summary>
  160. /// 当前场景数据
  161. /// </summary>
  162. public SceneValue SceneValue
  163. {
  164. get { return m_SceneValue; }
  165. set { m_SceneValue = value; }
  166. }
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. private List<SpoitValue> m_SpoitValues;
  171. /// <summary>
  172. /// 当前场景中的景点信息
  173. /// </summary>
  174. public List<SpoitValue> SpoitValues
  175. {
  176. get { return m_SpoitValues; }
  177. set { m_SpoitValues = value; }
  178. }
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  183. /// <summary>
  184. /// 景点详情数据
  185. /// </summary>
  186. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  187. {
  188. get { return m_SpoitsValueDetail; }
  189. set { m_SpoitsValueDetail = value; }
  190. }
  191. public UIAnchorsPanel m_UIAnchorsPanel;
  192. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  193. public Dictionary<Anchor, MeshRenderer> AnchorValue
  194. {
  195. get { return m_AnchorValue; }
  196. set { m_AnchorValue = value; }
  197. }
  198. private Dictionary<Anchor, GameObject> m_AnchorChild;
  199. public Dictionary<Anchor,GameObject> AnchorChild
  200. {
  201. get { return m_AnchorChild; }
  202. set { m_AnchorChild = value; }
  203. }
  204. public Toggle EditorToggle;
  205. private void Awake()
  206. {
  207. // Debug.unityLogger.logEnabled = false;
  208. }
  209. public bool isShowDownTip;
  210. private void Start()
  211. {
  212. this.gameObject.AddComponent<TimerMgr>();
  213. // PlayerPrefs.DeleteAll();
  214. isStart = false;
  215. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  216. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  217. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  218. SceneValue = null;
  219. m_IsStartEditor = false;
  220. m_IsRuning = false;
  221. m_SetBtn.gameObject.SetActive(false);
  222. //CalMapSize();
  223. SpoitIndex = -1;
  224. SpoitValues = new List<SpoitValue>();
  225. if (m_EditorPanel == null)
  226. {
  227. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  228. }
  229. if (!IsAuto)
  230. {
  231. //GetObjectValue();
  232. //CreateSpoitValue();
  233. }
  234. else
  235. {
  236. ListShowObjs = new List<Transform>();
  237. ListColliderBoxs = new List<Transform>();
  238. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  239. ListCrystals = new List<Transform>();
  240. // ListLocalShowObjs = new List<Transform>();
  241. }
  242. m_MinMap.gameObject.SetActive(false);
  243. Map.SetActive(false);
  244. var t = TimerMgr.Instance.CreateTimer(()=> {
  245. if(isShowDownTip)
  246. {
  247. Debug.Log("HJJ 判断正在下载");
  248. if (downLoadCount == 0)
  249. {
  250. downLoadCount = COSDownLoad.showDownEndLoadCount;
  251. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  252. }
  253. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  254. {
  255. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  256. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  257. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  258. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  259. }
  260. else
  261. {
  262. if (downLoadCount != 0)
  263. {
  264. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  265. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  266. downLoadCount = 0;
  267. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  268. isShowDownTip = false;
  269. // TimerMgr.Instance.DestroyTimer(t);
  270. }
  271. }
  272. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  273. {
  274. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  275. Debug.Log("DGJ updateEnd ");
  276. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  277. isShowDownTip = false;
  278. // TimerMgr.Instance.DestroyTimer(t);
  279. }
  280. }
  281. },1,-1);
  282. }
  283. int downLoadCount = 0;
  284. private void LateUpdate()
  285. {
  286. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  287. // {
  288. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  289. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  290. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  291. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  292. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  293. // }
  294. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  295. {
  296. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  297. TemplateVideo.isPlaying = false;
  298. avplayer = null;
  299. }
  300. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  301. {
  302. Debug.Log("HJJVideo 开始播放");
  303. TemplateVideo.isPlaying = true;
  304. TimerMgr.Instance.CreateTimer(()=> {
  305. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  306. TemplateVideo.isPlayLock = false;
  307. },3);
  308. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  309. #if !UNITY_EDITOR
  310. if (!video.localSavePath.Contains("file"))
  311. video.m_Video.SetUrl("file://" + video.localSavePath);
  312. #endif
  313. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  314. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  315. avplayer = video.m_Video;
  316. }
  317. }
  318. float lockTime = 0;
  319. public AVProVideoPlayer avplayer;
  320. public void Init()
  321. {
  322. }
  323. private void InitCrystals()
  324. {
  325. for (int i = 0; i < ListCrystals.Count; i++)
  326. {
  327. ListCrystals[i].gameObject.SetActive(true);
  328. }
  329. }
  330. private void InitBoxColliders()
  331. {
  332. for (int i = 0; i < ListColliderBoxs.Count; i++)
  333. {
  334. ListColliderBoxs[i].gameObject.SetActive(true);
  335. }
  336. }
  337. public void IntoScene()
  338. {
  339. Map.SetActive(true);
  340. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  341. //ImageTargetManager.Instance.LoadVuforiaDat();
  342. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  343. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  344. StartCoroutine(StartScene(isPlayMRZhanTing));
  345. HttpSocket.Instance.SendIpToElectric();
  346. if(!UserInfo.Instance.is20)
  347. MQTTClient.Instance.StartSendCameraPos();
  348. }
  349. IEnumerator StartScene( bool isPlayMRZhanTing)
  350. {
  351. yield return new WaitForSeconds(0.5f);
  352. if(isPlayMRZhanTing)
  353. {
  354. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  355. //{
  356. MRZhanTing.gameObject.SetActive(true);
  357. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  358. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  359. yield return new WaitForSeconds(18f);
  360. MRZhanTing.gameObject.SetActive(false);
  361. //}
  362. }
  363. m_SettingPanel.gameObject.SetActive(true);
  364. m_EditorPanel.Init();
  365. m_SettingPanel.Init();
  366. if (RouteCtr.CurrentPoints.Count > 0)
  367. {
  368. Player.MovePoints = RouteCtr.CurrentPoints;
  369. //判断选择那个虚拟导游
  370. //int id = ChooseIroBot();
  371. //if (id < 3)
  372. //{
  373. //m_IroBot = Irobots[id - 1];
  374. m_IroBot.gameObject.SetActive(true);
  375. m_IroBot.Points = RouteCtr.CurrentPoints;
  376. yield return new WaitForSeconds(5f);
  377. //}
  378. }
  379. IsRuning = true;
  380. m_SetBtn.gameObject.SetActive(true);
  381. InitCrystals();
  382. InitBoxColliders();
  383. }
  384. private int ChooseIroBot()
  385. {
  386. int id = 3;
  387. var navlines = DataManager.Instance.CurrentScene.navLines;
  388. if (navlines.Count > 0)
  389. {
  390. id = navlines[0].guideMod;
  391. }
  392. return id;
  393. }
  394. /// <summary>
  395. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  396. /// </summary>
  397. private void GetObjectValue()
  398. {
  399. //for (int i = 0; i < ListShowObjs.Count; i++)
  400. //{
  401. // var spoit = ListShowObjs[i];
  402. // List<ObjectValue> values = new List<ObjectValue>();
  403. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  404. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  405. // for (int j = 1; j < editors.Length; j++)
  406. // {
  407. // var obj = editors[j];
  408. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  409. // objectValue.ChildrenObj.Add(value);
  410. // }
  411. // values.Add(objectValue);
  412. // ObjectValues.Add(i, values);
  413. //}
  414. }
  415. /// <summary>
  416. /// 半自动时创建景点信息
  417. /// </summary>
  418. //private void CreateSpoitValue()
  419. //{
  420. // if (SpoitValues == null)
  421. // {
  422. // SpoitValues = new List<SpoitValue>();
  423. // }
  424. // SpoitValues.Clear();
  425. // foreach (int id in ObjectValues.Keys)
  426. // {
  427. // var item = ObjectValues[id];
  428. // SpoitValue spoit = new SpoitValue();
  429. // spoit.id = item[0].ID;
  430. // spoit.name = item[0].matName;
  431. // for (int i = 0; i < item.Count; i++)
  432. // {
  433. // var objs = item[i];
  434. // MaterialObl materialObl = new MaterialObl();
  435. // materialObl.id = objs.ID;
  436. // materialObl.name = objs.matName;
  437. // materialObl.type = 0;
  438. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  439. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  440. // {
  441. // var obj = objs.ChildrenObj[i];
  442. // MaterialObjValue mat = new MaterialObjValue();
  443. // mat.name = obj.matName;
  444. // mat.type = 0;
  445. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  446. // materialObl.materialList.Add(mat);
  447. // }
  448. // spoit.material.Add(materialObl);
  449. // SpoitValues.Add(spoit);
  450. // }
  451. // }
  452. //}
  453. #region 设置功能
  454. public void OnEditorBtnValueChanged(bool ison)
  455. {
  456. m_EditorCanvas.gameObject.SetActive(ison);
  457. m_IsStartEditor = ison;
  458. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  459. {
  460. ListColiderBoxs_Mesh[i].enabled = ison;
  461. }
  462. if (ison)
  463. {
  464. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  465. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  466. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  467. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  468. }
  469. else
  470. {
  471. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  472. if (SpoitIndex >= 0 && !IsTriggerExiting)
  473. {
  474. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  475. if (isShowLoacalShowObjs)
  476. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  477. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  478. m_EditorPanel.ClosePanel();
  479. SpoitIndex = -1;
  480. }
  481. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  482. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  483. }
  484. }
  485. public static bool m_IsStartEditorJD;
  486. public void open20zuJD(bool ison)
  487. {
  488. m_IsStartEditorJD = ison;
  489. if (!ison)
  490. {
  491. save20All();
  492. }
  493. }
  494. public static bool m_IsStartEditorzu;
  495. public void open20zu(bool ison)
  496. {
  497. m_IsStartEditorzu = ison;
  498. if (!ison)
  499. {
  500. save20All();
  501. }
  502. }
  503. //2.0编辑模式 保存
  504. public void open20Editor(bool ison)
  505. {
  506. m_IsStartEditor = ison;
  507. if(!ison)
  508. {
  509. save20All();
  510. }
  511. }
  512. public void save20All()
  513. {
  514. if (!m_IsStartEditor)
  515. {
  516. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  517. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  518. {
  519. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  520. SendSaveDataNew data = new SendSaveDataNew();
  521. data.id = int.Parse(sp.id);
  522. data.name = sp.name;
  523. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  524. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  525. foreach (var z in sp.modelList.Keys)
  526. {
  527. ObjectTransform objt2 = new ObjectTransform();
  528. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  529. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  530. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  531. sp.modelList[z].objectTransform = objt2;
  532. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  533. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  534. {
  535. ObjectTransform objt3 = new ObjectTransform();
  536. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  537. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  538. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  539. sp.modelList[z].materialList[j].objectTransform = objt3;
  540. MaterialObjValueNew mov = new MaterialObjValueNew();
  541. mov.uid = sp.modelList[z].materialList[j].uid;
  542. mov.id = sp.modelList[z].materialList[j].id;
  543. mov.fileId = sp.modelList[z].materialList[j].fileId;
  544. mov.type = sp.modelList[z].materialList[j].type;
  545. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  546. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  547. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  548. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  549. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  550. mov.name = sp.modelList[z].materialList[j].name;
  551. mov.template = sp.modelList[z].materialList[j].template;
  552. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  553. materialList.Add(mov);
  554. }
  555. MaterialOblNew obj = new MaterialOblNew();
  556. obj.id = sp.modelList[z].id;
  557. obj.name = sp.modelList[z].name;
  558. obj.objectTransform = sp.modelList[z].objectTransform;
  559. obj.describe = sp.modelList[z].describe;
  560. obj.select = sp.modelList[z].select;
  561. obj.type = sp.modelList[z].type;
  562. obj.materialList = materialList;
  563. MaterialObllsit.Add(obj);
  564. }
  565. data.material = MaterialObllsit;
  566. ObjectTransform objt = new ObjectTransform();
  567. objt.nowPos = sp.SpotsObj.transform.localPosition;
  568. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  569. objt.nowScale = sp.SpotsObj.transform.localScale;
  570. data.spoittf = objt;
  571. //data.triggerRange = spoit.SpoitTransform[0];
  572. saveData.Add(data);
  573. }
  574. string sendData = JsonConvert.SerializeObject(saveData);
  575. //string sendData = JsonMapper.ToJson(saveData);
  576. Debug.Log("更新景点数据: " + sendData);
  577. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  578. Debug.Log("保存回调===》" + str);
  579. });
  580. }
  581. }
  582. public void OnSettingBtnValueChanged(bool ison)
  583. {
  584. m_SettingPanel.gameObject.SetActive(ison);
  585. if (ison)
  586. {
  587. Debug.Log(OpenXRCamera.Instance.head.forward);
  588. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  589. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  590. }
  591. }
  592. public void OnAnchorBtnValueChanged(bool ison)
  593. {
  594. foreach (var item in m_AnchorValue)
  595. {
  596. item.Value.enabled = ison;
  597. }
  598. //foreach (var item in m_AnchorChild)
  599. //{
  600. // item.Value.SetActive(ison);
  601. //}
  602. if(ison)
  603. {
  604. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  605. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  606. }
  607. else
  608. {
  609. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  610. }
  611. }
  612. #endregion
  613. #region 获取景点信息--素材编辑模式下
  614. /// <summary>
  615. /// 获取当前景点对应的物体信息
  616. /// </summary>
  617. /// <param name="spoitID"></param>
  618. /// <returns></returns>
  619. public ObjectValue GetSpoitObjs(int spoitID)
  620. {
  621. if (ObjectValues.ContainsKey(spoitID))
  622. {
  623. return ObjectValues[spoitID];
  624. }
  625. else
  626. {
  627. return null;
  628. }
  629. }
  630. /// <summary>
  631. /// 初始化数据
  632. /// 素材编辑模式下
  633. /// </summary>
  634. /// <param name="matObjs"></param>
  635. public void InitSpoitObjs()
  636. {
  637. m_EditorPanel.InitObjTransForm();
  638. }
  639. /// <summary>
  640. /// 保存数据
  641. /// 素材编辑模式下
  642. /// </summary>
  643. /// <param name="matObjs"></param>
  644. public void SaveSpoitObjs()
  645. {
  646. m_EditorPanel.SaveObjTransForm();
  647. }
  648. public void SaveAnchorObjs( string name)
  649. {
  650. foreach (var item in AnchorValue) // 保存所有锚点
  651. {
  652. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  653. }
  654. // 锚点发送后台
  655. m_UIAnchorsPanel.SaveAnchors(name);
  656. }
  657. #endregion
  658. #region 创建水晶点、触发器范围、显示物体
  659. public void CreateScene(SceneValue scene)
  660. {
  661. SceneValue = scene;
  662. if (m_MinMap.Map.sprite == null)
  663. {
  664. GetMinMap(scene ,null);
  665. }
  666. else
  667. {
  668. StartCreateScene(scene);
  669. }
  670. Invoke("MoveScenePatch",1);
  671. }
  672. private void MoveScenePatch()
  673. {
  674. Vector3 temp = ObjsParent.parent.localPosition;
  675. temp.z += MapSize.y;
  676. ObjsParent.parent.localPosition = temp;
  677. }
  678. private void StartCreateScene(SceneValue scene)
  679. {
  680. if (scene.navLines != null && scene.navLines.Count > 0)
  681. SetRouteValue(scene.navLines);
  682. else
  683. Debug.LogError(" 当前场景未设置路径");
  684. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  685. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  686. SetSpoitValue(scene.listSpoit);
  687. else
  688. Debug.LogError(" 当前场景未创建景点");
  689. if (scene.listPicture != null && scene.listPicture.Count > 0)
  690. SetAnchor(scene.listPicture);
  691. else
  692. Debug.LogError(" 当前场景未创建锚点");
  693. //设置小地图景点
  694. // m_CalMap.SettingMapPoint(ListCrystals);
  695. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  696. // DownloadManager.Instance.UpdataData();
  697. }
  698. Action<bool> GetMinMapBack;
  699. /// <summary>
  700. /// 获取小地图
  701. /// </summary>
  702. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  703. {
  704. GetMinMapBack = getBack;
  705. //DownloadData data1 = new DownloadData();
  706. //string filename = Path.GetFileName(MapPicUrl);
  707. //data1.name = filename;
  708. //data1.type = 1;
  709. //data1.downloadPath = MapPicUrl;
  710. ////data1.updateTime = (int)SceneValue.updateTime;
  711. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  712. if(scene.width>0 &&scene.length>0)
  713. {
  714. //Debug.Log(scene.width + " " + scene.length);
  715. isStart = true;
  716. PointB.position = Vector3.zero;
  717. PointB.eulerAngles = Vector3.zero;
  718. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  719. PointA.eulerAngles = Vector3.zero;
  720. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  721. PointC.eulerAngles = Vector3.zero;
  722. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  723. PointD.eulerAngles = Vector3.zero;
  724. m_CalMap.SettingMapPoint(ListCrystals);
  725. }
  726. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  727. downLoadMaterial.downLoadPath = MapPicUrl;
  728. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  729. downLoadMaterial.updataTime = scene.updateTime;
  730. downLoadMaterial.type = "-1";
  731. Debug.Log("Hjj 开始获取地图大小==》");
  732. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  733. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  734. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  735. //{
  736. // if (b)
  737. // {
  738. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  739. // m_MinMap.Map.sprite = sprite;
  740. // //m_MinMap.Map.SetNativeSize();
  741. // float width = tex.width;
  742. // float height = tex.height;
  743. // if(width>height)
  744. // {
  745. // width = width / height;
  746. // height = 1;
  747. // }
  748. // else
  749. // {
  750. // height = height / width;
  751. // width = 1;
  752. // }
  753. // MinMapSize = new Vector2(width * 150, height * 150);
  754. // CalMapSize();
  755. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  756. // //获取网页端
  757. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  758. // if (SceneValue != null)
  759. // {
  760. // StartCreateScene(SceneValue);
  761. // }
  762. // }
  763. //});
  764. GameManager.Instance.isShowDownTip = true;
  765. DownloadResManager.Instance.StartDownLoad();
  766. }
  767. private void HandleMsg(Msg msg)
  768. {
  769. Debug.Log("Hjj 获取地图大小==》");
  770. // MsgHandler.RemoveListener()
  771. if(msg.Value!=null)
  772. {
  773. Texture2D tex = new Texture2D(1, 1);
  774. tex.LoadImage((byte[])msg.Value);
  775. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  776. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  777. m_MinMap.Map.sprite = sprite;
  778. //m_MinMap.Map.SetNativeSize();
  779. float width = tex.width;
  780. float height = tex.height;
  781. if (width > height)
  782. {
  783. width = width / height;
  784. height = 1;
  785. }
  786. else
  787. {
  788. height = height / width;
  789. width = 1;
  790. }
  791. MinMapSize = new Vector2(width * 150, height * 150);
  792. CalMapSize();
  793. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  794. //获取网页端
  795. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  796. if (SceneValue != null)
  797. {
  798. StartCreateScene(SceneValue);
  799. }
  800. GetMinMapBack?.Invoke(true);
  801. }else
  802. {
  803. GetMinMapBack?.Invoke(false);
  804. }
  805. }
  806. /// <summary>
  807. /// 设置景点素材信息
  808. /// </summary>
  809. /// <param name="spoits"></param>
  810. public void SetSpoitValue(List<SpoitValue> spoits)
  811. {
  812. SpoitValue spoitValue;
  813. for (int i = 0; i < spoits.Count-1; i++)
  814. {
  815. spoitValue = null;
  816. for (int j = 0; j < spoits.Count-1-i; j++)
  817. {
  818. if(spoits[j].id>spoits[j+1].id)
  819. {
  820. spoitValue = spoits[j];
  821. spoits[j] = spoits[j+1];
  822. spoits[j+1] = spoitValue;
  823. }
  824. }
  825. }
  826. SpoitValues.Clear();
  827. for (int i = 0; i < spoits.Count; i++)
  828. {
  829. var spoit = spoits[i];
  830. SpoitValue spoit1 = spoit;
  831. CreateCrystalAndTrigger(spoit);
  832. CreateMaterial(spoit, out spoit1);
  833. spoits[i] = spoit1;
  834. }
  835. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  836. {
  837. ListColiderBoxs_Mesh[i].enabled = false;
  838. }
  839. SpoitValues.AddRange(spoits);
  840. SceneValue.listSpoit = SpoitValues;
  841. DataManager.Instance.Spoits = SpoitValues;
  842. }
  843. /// <summary>
  844. /// 创建水晶点和触发器
  845. /// </summary>
  846. private void CreateCrystalAndTrigger(SpoitValue spoit)
  847. {
  848. var spoitPos = Vector3.zero;
  849. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  850. {
  851. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  852. SpoitPos trans = spoit.SpoitTransform[0];
  853. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  854. //创建水晶点
  855. var obj = Instantiate(CrystalItem, CrystalsParent);
  856. CommandSystem.Instance.Send(
  857. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  858. );
  859. obj.name = spoit.name;
  860. obj.transform.localPosition = spoitPos;
  861. ListCrystals.Add(obj.transform);
  862. var spoitobj = CreateSpoit(spoit, spoitPos);
  863. ListShowObjs.Add(spoitobj.transform);
  864. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  865. ObjectValues.Add(spoit.id, spoitvalue);
  866. ////创建触发器
  867. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  868. //{
  869. // var spoitdetail = SpoitsValueDetail[spoit.id];
  870. // var range = spoitdetail.triggerRange;
  871. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  872. // {
  873. // }
  874. // else
  875. // {
  876. // trans = range;
  877. // }
  878. //}
  879. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  880. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  881. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  882. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  883. triggerobj.name = spoit.name;
  884. triggerobj.transform.localPosition = tiggerpos;
  885. triggerobj.transform.localScale = tiggerRange;
  886. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  887. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  888. ColliderObjectValues.Add(boxvalue);
  889. ListColliderBoxs.Add(triggerobj.transform);
  890. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  891. }
  892. else
  893. {
  894. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  895. }
  896. }
  897. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  898. {
  899. //生成景点父物体
  900. GameObject spoitObj = new GameObject(spoit.name);
  901. spoitObj.transform.SetParent(ObjsParent.transform);
  902. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  903. //为景点位置信息赋值
  904. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  905. {
  906. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  907. spoitObj.transform.localRotation = Quaternion.identity;
  908. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  909. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  910. }
  911. else
  912. {
  913. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  914. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  915. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  916. }
  917. return spoitObj;
  918. }
  919. /// <summary>
  920. /// 创建整体素材
  921. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  922. /// </summary>
  923. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  924. {
  925. if(!ObjectValues.ContainsKey(spoit.id))
  926. {
  927. newspoit = new SpoitValue();
  928. }
  929. else
  930. {
  931. var spoitValues = ObjectValues[spoit.id];
  932. var spoitObj = spoitValues.Object;
  933. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  934. SyncSpoit syncSpoit = new SyncSpoit();
  935. syncSpoit.spoitId = spoit.name;
  936. syncSpoit.spoitObj = spoitObj;
  937. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  938. if(!UserInfo.Instance.is20)
  939. //生成素材组合
  940. for (int i = 0; i < spoit.material.Count; i++)
  941. {
  942. //素材整体
  943. MaterialObl material = spoit.material[i];
  944. //Debug.Log(spoit.material[i].name);
  945. //素材组物体
  946. GameObject matObj = new GameObject(material.name);
  947. matObj.transform.SetParent(spoitValues.Object.transform);
  948. if (!material.select)
  949. {
  950. matObj.transform.localPosition = Vector3.zero;
  951. matObj.transform.localEulerAngles = Vector3.zero;
  952. matObj.transform.localScale = new Vector3(1, 1, 1);
  953. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  954. }
  955. else
  956. {
  957. matObj.transform.localPosition = material.objectTransform.nowPos;
  958. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  959. matObj.transform.localScale = material.objectTransform.nowScale;
  960. }
  961. //素材组合对应ObjectValue的
  962. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  963. //素材组合下的单个素材ObjectValue
  964. List<ObjectValue> objsvalue = null;
  965. MaterialObl newmaterial = material;
  966. //生成素材组合的ObjectValue,是对应景点的
  967. switch (material.type)
  968. {
  969. case (int)MaterialType.None:
  970. break;
  971. case (int)MaterialType.Image:
  972. case (int)MaterialType.Video:
  973. case (int)MaterialType.Model:
  974. case (int)MaterialType.Text:
  975. case (int)MaterialType.LocaImage:
  976. Debug.Log("DGJ ===> LocalImage " + material.name);
  977. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  978. break;
  979. case (int)MaterialType.Image_Video_Text:
  980. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  981. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  982. break;
  983. case (int)MaterialType.Model_Text:
  984. Debug.Log("DGJ ===> Model_Text " + material.name);
  985. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  986. break;
  987. default:
  988. break;
  989. }
  990. spoit.material[i] = newmaterial;
  991. spoitValue.ChildrenObj.AddRange(objsvalue);
  992. spoitValues.ChildrenObj.Add(spoitValue);
  993. }
  994. newspoit = spoit;
  995. if (ObjectValues.ContainsKey(spoit.id))
  996. {
  997. ObjectValues[spoit.id] = spoitValues;
  998. }
  999. else
  1000. {
  1001. ObjectValues.Add(spoit.id, spoitValues);
  1002. }
  1003. spoitObj.gameObject.SetActive(false);
  1004. }
  1005. }
  1006. /// <summary>
  1007. /// 编辑面板添加素材
  1008. /// </summary>
  1009. /// <param name="material"></param>
  1010. public void AddMaterial(MaterialObl material)
  1011. {
  1012. if (SpoitIndex < 0)
  1013. {
  1014. return;
  1015. }
  1016. MaterialObl newmaterial = new MaterialObl();
  1017. newmaterial = material;
  1018. var spoit = SpoitValues[SpoitIndex];
  1019. var spoitValues = ObjectValues[spoit.id];
  1020. var spoitObj = spoitValues.Object;
  1021. //素材组物体
  1022. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1023. newmaterial.name = matObj.name;
  1024. matObj.transform.SetParent(spoitValues.Object.transform);
  1025. if (!material.select)
  1026. {
  1027. matObj.transform.localPosition = Vector3.zero;
  1028. matObj.transform.localEulerAngles = Vector3.zero;
  1029. matObj.transform.localScale = new Vector3(1, 1, 1);
  1030. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1031. }
  1032. else
  1033. {
  1034. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1035. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1036. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1037. }
  1038. //素材组合对应ObjectValue的
  1039. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1040. //素材组合下的单个素材ObjectValue
  1041. List<ObjectValue> objsvalue = null;
  1042. //生成素材组合的ObjectValue,是对应景点的
  1043. switch (material.type)
  1044. {
  1045. case (int)MaterialType.None:
  1046. break;
  1047. case (int)MaterialType.Image:
  1048. case (int)MaterialType.Video:
  1049. case (int)MaterialType.Model:
  1050. case (int)MaterialType.Text:
  1051. case (int)MaterialType.LocaImage:
  1052. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1053. break;
  1054. case (int)MaterialType.Image_Video_Text:
  1055. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1056. break;
  1057. case (int)MaterialType.Model_Text:
  1058. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1059. break;
  1060. default:
  1061. break;
  1062. }
  1063. newmaterial.select = true;
  1064. spoit.material.Add(newmaterial);
  1065. spoitValue.ChildrenObj.AddRange(objsvalue);
  1066. spoitValues.ChildrenObj.Add(spoitValue);
  1067. if (ObjectValues.ContainsKey(spoit.id))
  1068. {
  1069. ObjectValues[spoit.id] = spoitValues;
  1070. }
  1071. else
  1072. {
  1073. ObjectValues.Add(spoit.id, spoitValues);
  1074. }
  1075. SpoitValues[SpoitIndex] = spoit;
  1076. //更新编辑面板Ui
  1077. UpdateEditorUI();
  1078. }
  1079. /// <summary>
  1080. /// 创建 1图片 2视频 3模型 4文字
  1081. /// </summary>
  1082. /// <param name="type">素材类型</param>
  1083. /// <param name="material">素材数据</param>
  1084. /// <param name="spoit">景点</param>
  1085. /// <returns></returns>
  1086. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1087. {
  1088. List<ObjectValue> objects = new List<ObjectValue>();
  1089. List<MaterialObjValue> objs = material.materialList;
  1090. newmaterial = material;
  1091. //for (int i = 0; i < objs.Count; i++)
  1092. //{
  1093. // Debug.Log(objs[i].localSavePath);
  1094. //}
  1095. for (int i = 0; i < objs.Count; i++)
  1096. {
  1097. var mat = objs[i];
  1098. GameObject go = null;
  1099. switch (mat.type)
  1100. {
  1101. case (int)MaterialType.None:
  1102. break;
  1103. case (int)MaterialType.Image:
  1104. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1105. go = Instantiate(pImage, spoit.transform);
  1106. var imageitem = go.AddComponent<TemplateImage>();
  1107. go.SetActive(true);
  1108. imageitem.SetData(mat, material.updateTime);
  1109. break;
  1110. case (int)MaterialType.Video:
  1111. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1112. go = Instantiate(pVideo, spoit.transform);
  1113. var videoitem = go.AddComponent<TemplateVideo>();
  1114. videoitem.autoplay = material.autoplay;
  1115. go.SetActive(true);
  1116. videoitem.SetData(mat, material.updateTime);
  1117. break;
  1118. case (int)MaterialType.Model:
  1119. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1120. go = Instantiate(pModel, spoit.transform);
  1121. var modelitem = go.AddComponent<TemplateModel>();
  1122. go.SetActive(true);
  1123. modelitem.SetData(mat, material.updateTime);
  1124. Debug.Log(modelitem.Data.localLoadPath);
  1125. break;
  1126. case (int)MaterialType.Text:
  1127. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1128. go = Instantiate(pText, spoit.transform);
  1129. var textitem = go.AddComponent<TemplateText>();
  1130. go.SetActive(true);
  1131. textitem.SetData(mat, material.updateTime);
  1132. break;
  1133. case (int)MaterialType.LocaImage:
  1134. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1135. go = Instantiate(pLocaImage, spoit.transform);
  1136. var locaImageitem = go.AddComponent<TemplateImage>();
  1137. go.SetActive(true);
  1138. locaImageitem.SetLocaImageData(mat);
  1139. break;
  1140. default:
  1141. break;
  1142. }
  1143. if (go != null)
  1144. {
  1145. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1146. mat.name = go.name;
  1147. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1148. if (material.select)
  1149. {
  1150. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1151. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1152. go.transform.localScale = mat.ObjectTransform.nowScale;
  1153. }
  1154. else
  1155. {
  1156. go.transform.localEulerAngles = Vector3.zero;
  1157. go.transform.localScale = new Vector3(1, 1, 1);
  1158. if (mat.type != (int)MaterialType.Text)
  1159. {
  1160. go.transform.localPosition = Vector3.zero;
  1161. }
  1162. else
  1163. {
  1164. //Set text position
  1165. if (mat.textPosition == "top")
  1166. {
  1167. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1168. }
  1169. else if (mat.textPosition == "bottom")
  1170. {
  1171. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1172. }
  1173. }
  1174. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1175. }
  1176. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1177. objects.Add(objectValue);
  1178. }
  1179. newmaterial.materialList[i] = mat;
  1180. }
  1181. return objects;
  1182. }
  1183. /// <summary>
  1184. /// 创建 6模型+文字
  1185. /// </summary>
  1186. /// <param name="material"></param>
  1187. /// <param name="spoit"></param>
  1188. /// <returns></returns>
  1189. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1190. {
  1191. List<ObjectValue> objects = new List<ObjectValue>();
  1192. List<MaterialObjValue> objs = material.materialList;
  1193. newmaterial = material;
  1194. for (int i = 0; i < objs.Count; i++)
  1195. {
  1196. var mat = objs[i];
  1197. GameObject go = null;
  1198. switch (mat.type)
  1199. {
  1200. case (int)MaterialType.None:
  1201. break;
  1202. case (int)MaterialType.Model:
  1203. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1204. go = Instantiate(pModel, spoit.transform);
  1205. var modelitem = go.AddComponent<TemplateModel>();
  1206. go.SetActive(true);
  1207. modelitem.SetData(mat, material.updateTime);
  1208. break;
  1209. case (int)MaterialType.Text:
  1210. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1211. go = Instantiate(pText, spoit.transform);
  1212. var textitem = go.AddComponent<TemplateText>();
  1213. go.SetActive(true);
  1214. textitem.SetData(mat, material.updateTime);
  1215. break;
  1216. default:
  1217. break;
  1218. }
  1219. if (go != null)
  1220. {
  1221. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1222. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1223. if (material.select)
  1224. {
  1225. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1226. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1227. go.transform.localScale = mat.ObjectTransform.nowScale;
  1228. }
  1229. else
  1230. {
  1231. go.transform.localEulerAngles = Vector3.zero;
  1232. go.transform.localScale = new Vector3(1, 1, 1);
  1233. if (mat.type != (int)MaterialType.Text)
  1234. {
  1235. go.transform.localPosition = Vector3.zero;
  1236. }
  1237. else
  1238. {
  1239. //Set text position
  1240. if (mat.textPosition == "top")
  1241. {
  1242. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1243. }
  1244. else if (mat.textPosition == "bottom")
  1245. {
  1246. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1247. }
  1248. else if (mat.textPosition == "left")
  1249. {
  1250. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1251. }
  1252. else if (mat.textPosition == "right")
  1253. {
  1254. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1255. }
  1256. }
  1257. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1258. }
  1259. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1260. objects.Add(objectValue);
  1261. }
  1262. newmaterial.materialList[i] = mat;
  1263. }
  1264. return objects;
  1265. }
  1266. /// <summary>
  1267. /// 创建 5图片+文字/视频+文字
  1268. /// </summary>
  1269. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1270. {
  1271. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1272. newmaterial = material;
  1273. List<ObjectValue> objects = new List<ObjectValue>();
  1274. //switch (material.typesetting)
  1275. //{
  1276. // case "1":
  1277. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1278. // break;
  1279. // case "2":
  1280. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1281. // break;
  1282. // case "3":
  1283. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1284. // break;
  1285. // case "4":
  1286. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1287. // break;
  1288. // case "5":
  1289. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1290. // break;
  1291. // case "自定义":
  1292. // break;
  1293. // default:
  1294. // break;
  1295. //}
  1296. switch (material.typesetting)
  1297. {
  1298. case "1":
  1299. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1300. break;
  1301. case "2":
  1302. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1303. break;
  1304. case "3":
  1305. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1306. break;
  1307. case "4":
  1308. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1309. break;
  1310. case "5":
  1311. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1312. break;
  1313. case "6":
  1314. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1315. break;
  1316. case "7":
  1317. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1318. break;
  1319. case "8":
  1320. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout ");
  1321. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1322. break;
  1323. default:
  1324. break;
  1325. }
  1326. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1327. return objects;
  1328. }
  1329. /// <summary>
  1330. /// 创建物体ObjectValue,并赋值位置信息
  1331. /// </summary>
  1332. /// <param name="id"></param>
  1333. /// <param name="parentid"></param>
  1334. /// <param name="go"></param>
  1335. /// <param name="mat"></param>
  1336. /// <returns></returns>
  1337. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1338. {
  1339. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1340. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1341. //为物体位置信息赋值
  1342. if (mat.ObjectTransform != null)
  1343. {
  1344. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1345. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1346. go.transform.localScale = mat.ObjectTransform.nowScale;
  1347. }
  1348. else
  1349. {
  1350. go.transform.localPosition = Vector3.zero;
  1351. go.transform.localEulerAngles = Vector3.zero;
  1352. go.transform.localScale = new Vector3(1, 1, 1);
  1353. }
  1354. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1355. return objectValue;
  1356. }
  1357. #endregion
  1358. #region 路径
  1359. /// <summary>
  1360. /// 设置路线数据
  1361. /// </summary>
  1362. /// <param name="navLines"></param>
  1363. public void SetRouteValue(List<NavLinesItem> navLines)
  1364. {
  1365. if (navLines == null || navLines.Count <= 0)
  1366. {
  1367. Debug.Log("当前景点未绘制路线");
  1368. return;
  1369. }
  1370. RouteCtr.SetRouteValue(navLines);
  1371. }
  1372. #endregion
  1373. #region 锚点
  1374. /// <summary>
  1375. /// 设置场景锚点
  1376. /// </summary>
  1377. /// <param name="listAnchor"></param>
  1378. public void SetAnchor(List<Anchor> listAnchor)
  1379. {
  1380. if (listAnchor == null)
  1381. return;
  1382. Anchor anchor;
  1383. for (int i = 0; i < listAnchor.Count - 1; i++)
  1384. {
  1385. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1386. {
  1387. if (listAnchor[j].id > listAnchor[j + 1].id)
  1388. {
  1389. anchor = listAnchor[j];
  1390. listAnchor[j] = listAnchor[j + 1];
  1391. listAnchor[j + 1] = anchor;
  1392. }
  1393. }
  1394. }
  1395. for (int i = 0; i < listAnchor.Count; i++)
  1396. {
  1397. // 创建锚点
  1398. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1399. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1400. }
  1401. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1402. }
  1403. private MeshRenderer CreateAnchor(Anchor anchor)
  1404. {
  1405. // 创建锚点 给锚点赋值
  1406. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1407. anchorObj.name = "Anchor" + anchor.id;
  1408. /*
  1409. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1410. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1411. if (VuforiaManager.Instance.list_Anchor == null)
  1412. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1413. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1414. var anchorPos = Vector3.zero;
  1415. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1416. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1417. anchorObj.transform.localPosition = anchorPos;
  1418. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1419. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1420. mesh.enabled = false;
  1421. //if(anchor.objectTransform!=null)
  1422. //{
  1423. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1424. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1425. //}
  1426. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1427. {
  1428. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1429. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1430. }
  1431. return mesh;
  1432. }
  1433. #endregion
  1434. #region 触发器判定
  1435. /// <summary>
  1436. /// 当人物进入触发器范围
  1437. /// </summary>
  1438. public void OnColliderTriggerEnter(Collider other)
  1439. {
  1440. IsTriggerExiting = true;
  1441. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1442. {
  1443. if (other.name == ListColliderBoxs[i].name)
  1444. {
  1445. ListShowObjs[i].gameObject.SetActive(true);
  1446. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1447. Debug.Log(i);
  1448. if (isShowLoacalShowObjs)
  1449. ListLocalShowObjs[i].gameObject.SetActive(true);
  1450. // 进入景点通知后台
  1451. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1452. {
  1453. if(SceneValue.listSpoit[i].name == other.name)
  1454. {
  1455. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1456. }
  1457. }
  1458. if (SpoitIndex == i)
  1459. {
  1460. return;
  1461. }
  1462. //进入新区域前关闭当前显示
  1463. if (SpoitIndex >= 0 && IsStartEditor)
  1464. {
  1465. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1466. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1467. if (isShowLoacalShowObjs)
  1468. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1469. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1470. m_EditorPanel.ClosePanel();
  1471. }
  1472. //进入新的出发区域
  1473. SpoitIndex = i;
  1474. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1475. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1476. StartCoroutine(patch());
  1477. return;
  1478. }
  1479. }
  1480. StartCoroutine(patch());
  1481. }
  1482. private IEnumerator patch()
  1483. {
  1484. yield return new WaitForSeconds(0.005f);
  1485. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1486. {
  1487. int temp = 0;
  1488. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1489. {
  1490. if (i != 0)
  1491. {
  1492. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1493. {
  1494. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1495. {
  1496. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1497. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1498. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1499. temp++;
  1500. }
  1501. }
  1502. }
  1503. }
  1504. }
  1505. }
  1506. /// <summary>
  1507. /// 当人物退出触发器范围
  1508. /// </summary>
  1509. public void OnColliderTriggerExit(Collider other)
  1510. {
  1511. IsTriggerExiting = false;
  1512. if (IsStartEditor)
  1513. {
  1514. return;
  1515. }
  1516. else
  1517. {
  1518. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1519. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1520. if (isShowLoacalShowObjs)
  1521. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1522. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1523. m_EditorPanel.ClosePanel();
  1524. SpoitIndex = -1;
  1525. }
  1526. }
  1527. /// <summary>
  1528. /// 更新景点信息
  1529. /// </summary>
  1530. public void UpdateSpoitValue()
  1531. {
  1532. var spoit = SpoitValues[SpoitIndex];
  1533. var objvalues = ObjectValues[spoit.id];
  1534. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1535. //X\Y\W\H
  1536. var collidervalue = ColliderObjectValues[SpoitIndex];
  1537. var collider = collidervalue.Object;
  1538. var pos = collidervalue.nowPos;
  1539. var w = collidervalue.nowScale.x;
  1540. var h = collidervalue.nowScale.z;
  1541. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1542. var webw = w / MapSize.x * WebMapSize.x;
  1543. var webh = h / MapSize.y * WebMapSize.y;
  1544. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1545. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1546. spoit.SpoitTransform[0].areaRelativeW = webw;
  1547. spoit.SpoitTransform[0].areaRelativeH = webh;
  1548. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1549. if (objvalues.Object == null)
  1550. {
  1551. RemoveSpoitObjectValue(spoit.id);
  1552. spoit.material = new List<MaterialObl>();
  1553. }
  1554. else
  1555. {
  1556. var mats = spoit.material;
  1557. var objvalue = objvalues.ChildrenObj;
  1558. for (int j = 0; j < mats.Count; j++)
  1559. {
  1560. var matobj = mats[j];
  1561. var obis = objvalue[j];
  1562. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1563. for (int m = 0; m < matobj.materialList.Count; m++)
  1564. {
  1565. var childrenobj = obis.ChildrenObj[m];
  1566. var mat = matobj.materialList[m];
  1567. if (childrenobj.Object == null)
  1568. {
  1569. obis.ChildrenObj.RemoveAt(m);
  1570. matobj.materialList.RemoveAt(m);
  1571. break;
  1572. }
  1573. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1574. }
  1575. matobj.select = true;
  1576. if (obis.ChildrenObj.Count <= 0)
  1577. {
  1578. mats.RemoveAt(j);
  1579. objvalue.RemoveAt(j);
  1580. Destroy(obis.Object);
  1581. break;
  1582. }
  1583. }
  1584. }
  1585. SpoitValues[SpoitIndex] = spoit;
  1586. }
  1587. public void UpdateEditorUI()
  1588. {
  1589. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1590. }
  1591. #endregion
  1592. public ObjectValue GetCurrentColliderValue()
  1593. {
  1594. return ColliderObjectValues[SpoitIndex];
  1595. }
  1596. public void SaveSpoitObjectValue(ObjectValue value)
  1597. {
  1598. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1599. {
  1600. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1601. }
  1602. }
  1603. public void RemoveSpoitObjectValue(int id)
  1604. {
  1605. if (ObjectValues.ContainsKey(id))
  1606. {
  1607. ObjectValues.Remove(id);
  1608. }
  1609. }
  1610. public void SaveCurrentColliderValue(ObjectValue value)
  1611. {
  1612. if (ColliderObjectValues.Contains(value))
  1613. {
  1614. ColliderObjectValues[SpoitIndex] = value;
  1615. }
  1616. }
  1617. //计算场景中点云地图比例
  1618. public void CalMapSize()
  1619. {
  1620. //场景地图比例
  1621. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1622. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1623. MapSize = new Vector2(disX, disZ);
  1624. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1625. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1626. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1627. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1628. }
  1629. public void CallBack(string message)
  1630. {
  1631. }
  1632. }
  1633. [Serializable]
  1634. public class ObjectValue
  1635. {
  1636. /// <summary>
  1637. /// 景点ID
  1638. /// </summary>
  1639. [SerializeField]
  1640. public int ID;
  1641. /// <summary>
  1642. /// 当前物体名称
  1643. /// </summary>
  1644. [SerializeField]
  1645. public string matName;
  1646. /// <summary>
  1647. /// 父物体ID
  1648. /// -1表示当期物体为景点
  1649. /// </summary>
  1650. [SerializeField]
  1651. public int parentID;
  1652. /// <summary>
  1653. /// 对应的物体
  1654. /// </summary>
  1655. [SerializeField]
  1656. public GameObject Object;
  1657. /// <summary>
  1658. /// 子物体
  1659. /// </summary>
  1660. [SerializeField]
  1661. public List<ObjectValue> ChildrenObj;
  1662. public Vector3 startPos { get; set; }
  1663. public Vector3 startRot { get; set; }
  1664. public Vector3 startScale { get; set; }
  1665. public Vector3 nowPos { get; set; }
  1666. public Vector3 nowRot { get; set; }
  1667. public Vector3 nowScale { get; set; }
  1668. public ObjectValue()
  1669. {
  1670. ChildrenObj = new List<ObjectValue>();
  1671. parentID = -1;
  1672. }
  1673. /// <summary>
  1674. ///
  1675. /// </summary>
  1676. /// <param name="id">景点对应的index</param>
  1677. /// <param name="parentid">景点ID</param>
  1678. /// <param name="name"></param>
  1679. /// <param name="object"></param>
  1680. /// <param name="pos"></param>
  1681. /// <param name="Rot"></param>
  1682. /// <param name="Scale"></param>
  1683. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1684. {
  1685. ID = id;
  1686. parentID = parentid;
  1687. matName = name;
  1688. Object = @object;
  1689. ChildrenObj = new List<ObjectValue>();
  1690. startPos = pos;
  1691. nowPos = pos;
  1692. startRot = Rot;
  1693. nowRot = Rot;
  1694. startScale = Scale;
  1695. nowScale = Scale;
  1696. }
  1697. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1698. {
  1699. ID = id;
  1700. parentID = parentid;
  1701. matName = name;
  1702. Object = @object;
  1703. ChildrenObj = new List<ObjectValue>();
  1704. startPos = @object.transform.localPosition;
  1705. nowPos = startPos;
  1706. startRot = @object.transform.localEulerAngles;
  1707. nowRot = startRot;
  1708. startScale = @object.transform.localScale;
  1709. nowScale = startScale;
  1710. }
  1711. /// <summary>
  1712. /// 初始化时当前位置和初始位置
  1713. /// 此方法只在组合素材时使用
  1714. /// </summary>
  1715. public void InitTransform()
  1716. {
  1717. if (Object != null)
  1718. {
  1719. startPos = Object.transform.localPosition;
  1720. nowPos = Object.transform.localPosition;
  1721. startRot = Object.transform.localEulerAngles;
  1722. nowRot = Object.transform.localEulerAngles;
  1723. startScale = Object.transform.localScale;
  1724. nowScale = Object.transform.localScale;
  1725. }
  1726. }
  1727. /// <summary>
  1728. /// 编辑物体坐标时初始化坐标
  1729. /// </summary>
  1730. public void InitObjTransform()
  1731. {
  1732. Object.transform.localPosition = startPos;
  1733. Object.transform.localEulerAngles = startRot;
  1734. Object.transform.localScale = startScale;
  1735. nowPos = startPos;
  1736. nowRot = startRot;
  1737. nowScale = startScale;
  1738. }
  1739. /// <summary>
  1740. /// 编辑物体坐标时保存坐标信息
  1741. /// </summary>
  1742. public void SaveObjTransfoem()
  1743. {
  1744. if (Object != null)
  1745. {
  1746. nowPos = Object.transform.localPosition;
  1747. nowRot = Object.transform.localEulerAngles;
  1748. nowScale = Object.transform.localScale;
  1749. }
  1750. }
  1751. }