UserSceneManager.cs 7.2 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class UserSceneManager : XRTool.Util.Singleton<UserSceneManager>
  7. {
  8. public delegate void UserSceneInitEnd(bool b);
  9. //下载回调
  10. public UserSceneInitEnd callback;
  11. int max;
  12. int now;
  13. //场景中的模型
  14. public Dictionary<string, UserSceneItem> SceneList = new Dictionary<string, UserSceneItem>();
  15. //初始化场景
  16. public void initScene(string msg)
  17. {
  18. SceneList.Clear();
  19. JsonData data = JsonMapper.ToObject(msg);
  20. Debug.Log("initScene init"+ msg);
  21. if (data["data"]["list"].IsArray)
  22. {
  23. max = data["data"]["list"].Count;
  24. Debug.Log("initScene IsArray");
  25. for (int i = 0; i < data["data"]["list"].Count; i++)
  26. {
  27. init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString());
  28. }
  29. }
  30. else
  31. {
  32. callback?.Invoke(true);
  33. }
  34. }
  35. public void init(string id, string name)
  36. {
  37. SendSnInfo sendNet = new SendSnInfo();
  38. sendNet.sn = SendSN.GetSN();
  39. sendNet.projectId = int.Parse(id);
  40. string jsonData = JsonMapper.ToJson(sendNet);
  41. GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) =>
  42. {
  43. Debug.Log(" 初始化场景 client_snInfo==》" + message);
  44. SendInit detail = new SendInit();
  45. detail.projectId = int.Parse(id);
  46. detail.sn = SendSN.GetSN();
  47. string str = JsonConvert.SerializeObject(detail);
  48. HttpTool
  49. .Instance.PostTest(HttpAction.sn_init, str, (mes) =>
  50. {
  51. Debug.Log(" 初始化场景 sn_init==》" + mes+"===>id"+ detail.projectId.ToString());
  52. JsonData data = JsonMapper.ToObject(mes);
  53. if (data["data"].ToString() != null)
  54. {
  55. CreateItem(data["data"]["info"], detail.projectId.ToString());
  56. }
  57. });
  58. }));
  59. }
  60. void CreateItem(JsonData msg,string id)
  61. {
  62. // JsonConvert.DeserializeObject<UserSceneItem>(msg.ToJson());
  63. UserSceneItem usi = new UserSceneItem();//
  64. usi.id = id;
  65. usi.name = msg["name"].ToString();
  66. if(msg["sentiment"]!=null)
  67. usi.sentiment = msg["sentiment"].ToString();
  68. if (msg["updateTime"] != null)
  69. usi.updateTime = msg["updateTime"].ToString();
  70. if (msg["navLines"] != null)
  71. usi.navLines = msg["navLines"].ToString();
  72. if (msg["status"] != null)
  73. usi.status = msg["status"].ToString();
  74. if (msg["describe"] != null)
  75. usi.describe = msg["describe"].ToString();
  76. if (msg["image"] != null)
  77. usi.image = msg["image"].ToString();
  78. if (msg["map"] != null)
  79. usi.map = msg["map"].ToString();
  80. if (msg["sandTable"] != null)
  81. usi.sandTable = msg["sandTable"].ToString();
  82. GameManager.Instance.m_scene = usi;
  83. if (msg["listSpoit"] != null)
  84. {
  85. if(msg["listSpoit"].IsArray)
  86. {
  87. for (int i = 0; i < msg["listSpoit"].Count; i++)
  88. {
  89. SpotsItem si = new SpotsItem();
  90. si.usi = usi;
  91. si.id = msg["listSpoit"][i]["id"].ToString();
  92. si.name = msg["listSpoit"][i]["name"].ToString();
  93. si.triggerImageMark = msg["listSpoit"][i]["triggerImageMark"].ToString();
  94. if (msg["listSpoit"][i]["spoittf"]!=null)
  95. {
  96. si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]);
  97. }
  98. else
  99. {
  100. si.SpotsObj.transform.localPosition = Vector3.zero;
  101. si.SpotsObj.transform.localEulerAngles = Vector3.zero;
  102. si.SpotsObj.transform.localScale = Vector3.one;
  103. }
  104. si.updateTime = msg["listSpoit"][i]["updateTime"].ToString();
  105. si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString();
  106. if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray)
  107. {
  108. for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++)
  109. {
  110. if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())))
  111. {
  112. ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
  113. Debug.Log("DGJ ====> " +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
  114. modellist.objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson());
  115. modellist.spotsItem = si;
  116. modellist.init(false);
  117. for (int l = 0; l < modellist.materialList.Count; l++)
  118. {
  119. modellist.materialList[l].modelList = modellist.Model;
  120. }
  121. si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist);
  122. if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray)
  123. {
  124. for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++)
  125. {
  126. modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson());
  127. modellist.materialList[z].initModelObj();
  128. }
  129. }
  130. si.init();
  131. }
  132. }
  133. }
  134. usi.SpotsList.Add(si.id,si);
  135. }
  136. }
  137. }
  138. usi.vufroiaTrigger = new VufroiaTrigger();
  139. // usi.vufroiaTrigger.init(msg);
  140. usi.vufroiaTrigger.msg = msg;
  141. usi.vufroiaTrigger.usi = usi;
  142. SceneList.Add(usi.id, usi);
  143. Debug.Log("UI Data 添加场景===>"+ usi.id);
  144. now++;
  145. if(max<=now)
  146. {
  147. callback?.Invoke(true);
  148. }
  149. }
  150. public string nowId;
  151. public void gotoScene(string id)
  152. {
  153. nowId = id;
  154. if (SceneList.ContainsKey(id))
  155. SceneList[id].load();
  156. DataManager.Instance.ProjectID = int.Parse(id);
  157. }
  158. public Dictionary<string, UserSceneItem> GetScenes()
  159. {
  160. return SceneList;
  161. }
  162. }