GameManager.cs 82 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public ARMap armap;
  39. public Text text;
  40. public GameObject Map;
  41. /// <summary>
  42. /// 景点ID与对应的素材组合
  43. /// </summary>
  44. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  45. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  46. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  47. [Header("Spoit")]
  48. [Tooltip("景点对应的显示物体")]
  49. public List<Transform> ListShowObjs;
  50. [Tooltip("景点对应的显示物体,本地添加物体")]
  51. public List<Transform> ListLocalShowObjs;
  52. public bool isShowLoacalShowObjs = false;
  53. [Tooltip("景点对应的物体触发范围")]
  54. public List<Transform> ListColliderBoxs;
  55. private List<MeshRenderer> ListColiderBoxs_Mesh;
  56. [Tooltip("景点对应的水晶点")]
  57. public List<Transform> ListCrystals;
  58. [Tooltip("景点对应的显示物体父物体")]
  59. public Transform ObjsParent;
  60. [Tooltip("触发器父物体")]
  61. public Transform CollidersParent;
  62. [Tooltip("水晶点父物体")]
  63. public Transform CrystalsParent;
  64. [Tooltip("锚点父物体")]
  65. public Transform AnchorsParent;
  66. public GameObject ColliderItem;
  67. public GameObject CrystalItem;
  68. [Space(20)]
  69. [Tooltip("是否显示路径")]
  70. public bool IsShowLuJIng = true;
  71. [Tooltip("是否为编辑模式")]
  72. public bool IsEditor = true;
  73. [Tooltip("是否是全自动显示景点")]
  74. public bool IsAuto = true;
  75. [SerializeField, Tooltip("路径控制器")]
  76. private RouteCtr RouteCtr;
  77. [SerializeField, Tooltip("素材编辑器")]
  78. private EditorPanel m_EditorPanel;
  79. [SerializeField, Tooltip("计算人物在地图上的位置")]
  80. [Header("MinMap")]
  81. private CalMap m_CalMap;
  82. [SerializeField, Tooltip("小地图信息")]
  83. private MinMap m_MinMap;
  84. [Header("Setting")]
  85. [SerializeField, Tooltip("设置面板")]
  86. private SettingPanel m_SettingPanel;
  87. [SerializeField, Tooltip("编辑器面板")]
  88. private Transform m_EditorCanvas;
  89. [SerializeField, Tooltip("设置按钮")]
  90. private Transform m_SetBtn;
  91. [Header("地图比例")]
  92. public Transform PointA;
  93. public Transform PointB;
  94. public Transform PointC;
  95. public Transform PointD;
  96. public bool isStart; // 场景四个点已经确定
  97. public Vector2 WebMapSize;
  98. public Vector2 MapSize;
  99. public Vector2 MinMapSize = new Vector2(320, 135);
  100. public string MapPicUrl;
  101. [Header("展厅")]
  102. public GameObject MRZhanTing;
  103. public bool isPlayMRZhanTing;
  104. public IrobotMove m_IroBot;
  105. [Header("Player")]
  106. public PlayerTrigger Player;
  107. [Header("Head")]
  108. public Transform m_head;
  109. [Header("虚拟导游")]
  110. public List<IrobotMove> Irobots;
  111. /// <summary>
  112. /// 是否在触发区域内
  113. /// </summary>
  114. private bool m_IsTriggerExiting;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. ///
  119. public GameObject arcamre;
  120. public GameObject immser;
  121. public bool IsTriggerExiting
  122. {
  123. get { return m_IsTriggerExiting; }
  124. set { m_IsTriggerExiting = value; }
  125. }
  126. /// <summary>
  127. /// 是否可以开始编辑素材
  128. /// </summary>
  129. private bool m_IsStartEditor;
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. public bool IsStartEditor
  134. {
  135. get { return m_IsStartEditor; }
  136. set { m_IsStartEditor = value; }
  137. }
  138. /// <summary>
  139. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  140. /// </summary>
  141. public bool m_IsRuning;
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool IsRuning
  146. {
  147. get { return m_IsRuning; }
  148. set { m_IsRuning = value; }
  149. }
  150. /// <summary>
  151. /// 当前触发物体的下标
  152. /// </summary>
  153. private int m_SpoitIndex;
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. public int SpoitIndex
  158. {
  159. get { return m_SpoitIndex; }
  160. set { m_SpoitIndex = value; }
  161. }
  162. /// <summary>
  163. /// 2.0 场景数据
  164. /// </summary>
  165. public UserSceneItem m_scene;
  166. /// <summary>
  167. /// 当前场景数据
  168. /// </summary>
  169. public SceneValue m_SceneValue;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue SceneValue
  174. {
  175. get { return m_SceneValue; }
  176. set { m_SceneValue = value; }
  177. }
  178. /// <summary>
  179. /// 当前场景中的景点信息
  180. /// </summary>
  181. private List<SpoitValue> m_SpoitValues;
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. public List<SpoitValue> SpoitValues
  186. {
  187. get { return m_SpoitValues; }
  188. set { m_SpoitValues = value; }
  189. }
  190. /// <summary>
  191. /// 景点详情数据
  192. /// </summary>
  193. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  198. {
  199. get { return m_SpoitsValueDetail; }
  200. set { m_SpoitsValueDetail = value; }
  201. }
  202. public UIAnchorsPanel m_UIAnchorsPanel;
  203. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  204. public Dictionary<Anchor, MeshRenderer> AnchorValue
  205. {
  206. get { return m_AnchorValue; }
  207. set { m_AnchorValue = value; }
  208. }
  209. private Dictionary<Anchor, GameObject> m_AnchorChild;
  210. public Dictionary<Anchor,GameObject> AnchorChild
  211. {
  212. get { return m_AnchorChild; }
  213. set { m_AnchorChild = value; }
  214. }
  215. public Toggle EditorToggle;
  216. private void Awake()
  217. {
  218. // Debug.unityLogger.logEnabled = false;
  219. }
  220. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  221. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  222. public Thread thread;
  223. private ThreadStart tstart;
  224. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  225. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  226. public Queue<long> TheadAcitonsId = new Queue<long>();
  227. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  228. List<long> removeLong = new List<long>();
  229. bool isBack;
  230. public long theadID;
  231. public long AddThead(Action a, Action b)
  232. {
  233. theadID++;
  234. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  235. dic.Add("Thead", a);
  236. dic.Add("callBack", b);
  237. TheadAcitons.Enqueue(dic);
  238. TheadAcitonsId.Enqueue(theadID);
  239. return theadID;
  240. }
  241. private void subThread()
  242. {
  243. Dictionary<string, Action> dic;
  244. long id;
  245. while (true)
  246. {
  247. Thread.Sleep(100);
  248. try
  249. {
  250. if (TheadAcitons.Count > 0 && !isBack)
  251. {
  252. dic = TheadAcitons.Dequeue();
  253. id = TheadAcitonsId.Dequeue();
  254. if (!removeLong.Contains(id))
  255. {
  256. dic["Thead"].Invoke();
  257. if (dic["callBack"] != null && !removeLong.Contains(id))
  258. {
  259. isBack = true;
  260. TheadBackAcitons.Enqueue(dic["callBack"]);
  261. }
  262. }
  263. }
  264. else if (TheadAcitons.Count <= 0)
  265. {
  266. if (removeLong.Count > 0)
  267. removeLong = new List<long>();
  268. if (textureThread.Count > 0)
  269. textureThread = new Dictionary<long, GameObject>();
  270. }
  271. }
  272. catch
  273. {
  274. isBack = false;
  275. Debug.Log("22222222222");
  276. }
  277. }
  278. }
  279. public List<SceneValue> sucessvalues;
  280. public void exitscene()
  281. {
  282. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  283. }
  284. public bool isShowDownTip;
  285. private void Start()
  286. {
  287. #if UNITY_EDITOR
  288. ArchitectureInitiator.Initiate();
  289. #endif
  290. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  291. try
  292. {
  293. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  294. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  295. Utils.texture2DToMat(texture2D, imgMat);
  296. // Destroy(texture2D);
  297. imgMat.release();
  298. }
  299. catch { }
  300. this.gameObject.AddComponent<TimerMgr>();
  301. // PlayerPrefs.DeleteAll();
  302. isStart = false;
  303. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  304. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  305. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  306. SceneValue = null;
  307. m_IsStartEditor = false;
  308. m_IsRuning = false;
  309. m_SetBtn.gameObject.SetActive(false);
  310. //CalMapSize();
  311. SpoitIndex = -1;
  312. SpoitValues = new List<SpoitValue>();
  313. if (m_EditorPanel == null)
  314. {
  315. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  316. }
  317. if (!IsAuto)
  318. {
  319. //GetObjectValue();
  320. //CreateSpoitValue();
  321. }
  322. else
  323. {
  324. ListShowObjs = new List<Transform>();
  325. ListColliderBoxs = new List<Transform>();
  326. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  327. ListCrystals = new List<Transform>();
  328. // ListLocalShowObjs = new List<Transform>();
  329. }
  330. m_MinMap.gameObject.SetActive(false);
  331. Map.SetActive(false);
  332. var t = TimerMgr.Instance.CreateTimer(()=> {
  333. if(isShowDownTip)
  334. {
  335. Debug.Log("HJJ 判断正在下载");
  336. if (downLoadCount == 0)
  337. {
  338. downLoadCount = COSDownLoad.showDownEndLoadCount;
  339. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  340. }
  341. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  342. {
  343. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  344. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  345. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  346. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  347. }
  348. else
  349. {
  350. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  351. TimerMgr.Instance.CreateTimer(()=> {
  352. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  353. {
  354. }else
  355. {
  356. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  357. downLoadCount = 0;
  358. DownloadResManager.Instance.Save();
  359. isShowDownTip = false;
  360. }
  361. },1f);
  362. }
  363. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  364. {
  365. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  366. Debug.Log("DGJ updateEnd ");
  367. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  368. isShowDownTip = false;
  369. }
  370. }
  371. },1,-1);
  372. tstart = new ThreadStart(subThread);
  373. thread = new Thread(tstart);
  374. thread.Start();
  375. StartCoroutine(startSendPos());
  376. }
  377. IEnumerator startSendPos()
  378. {
  379. while(true)
  380. {
  381. if (Player != null && GameManager.Instance.isStart)
  382. {
  383. float rot = Player.transform.localEulerAngles.y - 180;
  384. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  385. JsonData data = new JsonData();
  386. data["sn"] = SendSN.GetSN();
  387. data["position"] = new JsonData();
  388. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  389. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  390. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  391. ;
  392. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  393. }
  394. yield return new WaitForSeconds(3f);
  395. }
  396. }
  397. int downLoadCount = 0;
  398. private void LateUpdate()
  399. {
  400. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  401. {
  402. try
  403. {
  404. TheadBackAcitons.Dequeue().Invoke();
  405. }
  406. catch
  407. {
  408. }
  409. isBack = false;
  410. }
  411. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  412. // {
  413. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  414. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  415. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  416. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  417. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  418. // }
  419. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  420. {
  421. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  422. TemplateVideo.isPlaying = false;
  423. avplayer = null;
  424. }
  425. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  426. {
  427. Debug.Log("HJJVideo 开始播放");
  428. TemplateVideo.isPlaying = true;
  429. TimerMgr.Instance.CreateTimer(()=> {
  430. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  431. TemplateVideo.isPlayLock = false;
  432. },3);
  433. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  434. #if !UNITY_EDITOR
  435. if (!video.localSavePath.Contains("file"))
  436. video.m_Video.SetUrl("file://" + video.localSavePath);
  437. #endif
  438. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  439. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  440. avplayer = video.m_Video;
  441. }
  442. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  443. {
  444. ModelItem mi = ModelItem.loadAB.Dequeue();
  445. if (IsAB(mi))
  446. {
  447. ModelItem.isLoad = true;
  448. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  449. Debug.Log(mi.abByte.Length);
  450. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  451. }else
  452. {
  453. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  454. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  455. }
  456. }
  457. }
  458. public bool IsAB(ModelItem mi)
  459. {
  460. bool finish = false;
  461. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  462. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  463. {
  464. finish = true;
  465. }
  466. return finish;
  467. }
  468. float lockTime = 0;
  469. public AVProVideoPlayer avplayer;
  470. public void Init()
  471. {
  472. }
  473. private void InitCrystals()
  474. {
  475. for (int i = 0; i < ListCrystals.Count; i++)
  476. {
  477. ListCrystals[i].gameObject.SetActive(true);
  478. }
  479. }
  480. private void InitBoxColliders()
  481. {
  482. for (int i = 0; i < ListColliderBoxs.Count; i++)
  483. {
  484. ListColliderBoxs[i].gameObject.SetActive(true);
  485. }
  486. }
  487. public void IntoScene()
  488. {
  489. Map.SetActive(true);
  490. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  491. //ImageTargetManager.Instance.LoadVuforiaDat();
  492. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  493. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  494. StartCoroutine(StartScene(isPlayMRZhanTing));
  495. HttpSocket.Instance.SendIpToElectric();
  496. if(!UserInfo.Instance.is20)
  497. MQTTClient.Instance.StartSendCameraPos();
  498. }
  499. public void saveOldData()
  500. {
  501. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  502. foreach (var i in allobjs.Keys)
  503. {
  504. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  505. foreach (var j in allobjs[i].Keys)
  506. {
  507. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  508. foreach (var k in allobjs[i][j].Keys)
  509. {
  510. PosRotScalePatch p = new PosRotScalePatch();
  511. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  512. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  513. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  514. allOldobjs[i][j].Add(k, p);
  515. }
  516. }
  517. }
  518. }
  519. public void refOldData()
  520. {
  521. foreach (var i in allobjs.Keys)
  522. {
  523. foreach (var j in allobjs[i].Keys)
  524. {
  525. foreach (var k in allobjs[i][j].Keys)
  526. {
  527. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  528. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  529. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  530. }
  531. }
  532. }
  533. }
  534. IEnumerator StartScene( bool isPlayMRZhanTing)
  535. {
  536. yield return new WaitForSeconds(0.5f);
  537. if(isPlayMRZhanTing)
  538. {
  539. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  540. //{
  541. MRZhanTing.gameObject.SetActive(true);
  542. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  543. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  544. yield return new WaitForSeconds(18f);
  545. MRZhanTing.gameObject.SetActive(false);
  546. //}
  547. }
  548. m_SettingPanel.gameObject.SetActive(true);
  549. m_EditorPanel.Init();
  550. m_SettingPanel.Init();
  551. if (RouteCtr.CurrentPoints.Count > 0)
  552. {
  553. Player.MovePoints = RouteCtr.CurrentPoints;
  554. //判断选择那个虚拟导游
  555. //int id = ChooseIroBot();
  556. //if (id < 3)
  557. //{
  558. //m_IroBot = Irobots[id - 1];
  559. m_IroBot.gameObject.SetActive(true);
  560. m_IroBot.Points = RouteCtr.CurrentPoints;
  561. yield return new WaitForSeconds(5f);
  562. //}
  563. }
  564. IsRuning = true;
  565. m_SetBtn.gameObject.SetActive(true);
  566. InitCrystals();
  567. InitBoxColliders();
  568. }
  569. private int ChooseIroBot()
  570. {
  571. int id = 3;
  572. var navlines = DataManager.Instance.CurrentScene.navLines;
  573. if (navlines.Count > 0)
  574. {
  575. id = navlines[0].guideMod;
  576. }
  577. return id;
  578. }
  579. /// <summary>
  580. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  581. /// </summary>
  582. private void GetObjectValue()
  583. {
  584. //for (int i = 0; i < ListShowObjs.Count; i++)
  585. //{
  586. // var spoit = ListShowObjs[i];
  587. // List<ObjectValue> values = new List<ObjectValue>();
  588. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  589. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  590. // for (int j = 1; j < editors.Length; j++)
  591. // {
  592. // var obj = editors[j];
  593. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  594. // objectValue.ChildrenObj.Add(value);
  595. // }
  596. // values.Add(objectValue);
  597. // ObjectValues.Add(i, values);
  598. //}
  599. }
  600. /// <summary>
  601. /// 半自动时创建景点信息
  602. /// </summary>
  603. //private void CreateSpoitValue()
  604. //{
  605. // if (SpoitValues == null)
  606. // {
  607. // SpoitValues = new List<SpoitValue>();
  608. // }
  609. // SpoitValues.Clear();
  610. // foreach (int id in ObjectValues.Keys)
  611. // {
  612. // var item = ObjectValues[id];
  613. // SpoitValue spoit = new SpoitValue();
  614. // spoit.id = item[0].ID;
  615. // spoit.name = item[0].matName;
  616. // for (int i = 0; i < item.Count; i++)
  617. // {
  618. // var objs = item[i];
  619. // MaterialObl materialObl = new MaterialObl();
  620. // materialObl.id = objs.ID;
  621. // materialObl.name = objs.matName;
  622. // materialObl.type = 0;
  623. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  624. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  625. // {
  626. // var obj = objs.ChildrenObj[i];
  627. // MaterialObjValue mat = new MaterialObjValue();
  628. // mat.name = obj.matName;
  629. // mat.type = 0;
  630. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  631. // materialObl.materialList.Add(mat);
  632. // }
  633. // spoit.material.Add(materialObl);
  634. // SpoitValues.Add(spoit);
  635. // }
  636. // }
  637. //}
  638. #region 设置功能
  639. public bool needSavePosRotScale = true;
  640. public void OnEditorBtnValueChanged(bool ison)
  641. {
  642. m_EditorCanvas.gameObject.SetActive(ison);
  643. m_IsStartEditor = ison;
  644. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  645. {
  646. ListColiderBoxs_Mesh[i].enabled = ison;
  647. }
  648. if (ison)
  649. {
  650. if (needSavePosRotScale)
  651. {
  652. GetPosRotScale(); // 获取所有物体位置旋转缩放
  653. needSavePosRotScale = false;
  654. }
  655. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  656. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  657. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  658. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  659. }
  660. else
  661. {
  662. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  663. if (SpoitIndex >= 0 && !IsTriggerExiting)
  664. {
  665. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  666. if (isShowLoacalShowObjs)
  667. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  668. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  669. m_EditorPanel.ClosePanel();
  670. SpoitIndex = -1;
  671. }
  672. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  673. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  674. }
  675. }
  676. public SCToggleSwitch3D sc3D20zuJD;
  677. public SCToggleSwitch3D sc3D20zuEditor;
  678. public SCToggleSwitch3D sc3Dopen20zu;
  679. public static bool m_IsStartEditorJD;
  680. public void open20zuJD(bool ison)
  681. {
  682. m_IsStartEditorJD = ison;
  683. if (!ison)
  684. {
  685. // save20All();
  686. }else
  687. {
  688. sc3D20zuEditor.isOn = false;
  689. sc3Dopen20zu.isOn = false;
  690. }
  691. SaveButton.SetActive(ison);
  692. }
  693. public static bool m_IsStartEditorzu;
  694. public void open20zu(bool ison)
  695. {
  696. m_IsStartEditorzu = ison;
  697. if (!ison)
  698. {
  699. // save20All();
  700. }
  701. else
  702. {
  703. sc3D20zuJD.isOn = false;
  704. sc3D20zuEditor.isOn = false;
  705. }
  706. SaveButton.SetActive(ison);
  707. }
  708. public static bool m_IsStart20Editor;
  709. //2.0编辑模式 保存
  710. public void open20Editor(bool ison)
  711. {
  712. m_IsStart20Editor = ison;
  713. if(!ison)
  714. {
  715. // save20All();
  716. }
  717. else
  718. {
  719. sc3D20zuJD.isOn = false;
  720. sc3Dopen20zu.isOn = false;
  721. }
  722. SaveButton.SetActive(ison);
  723. }
  724. public GameObject SaveButton;
  725. public void save20All()
  726. {
  727. //if (!m_IsStartEditor)
  728. // {
  729. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  730. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  731. {
  732. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  733. SendSaveDataNew data = new SendSaveDataNew();
  734. data.position = sp.position;
  735. data.triggerImageId = sp.triggerImageId;
  736. data.id = int.Parse(sp.id);
  737. data.name = sp.name;
  738. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  739. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  740. foreach (var z in sp.modelList.Keys)
  741. {
  742. ObjectTransform objt2 = new ObjectTransform();
  743. if(sp.isInitModel)
  744. {
  745. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  746. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  747. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  748. }else
  749. {
  750. objt2 = sp.modelList[z].objectTransform;
  751. }
  752. sp.modelList[z].objectTransform = objt2;
  753. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  754. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  755. {
  756. ObjectTransform objt3 = new ObjectTransform();
  757. if (sp.isInitModel)
  758. {
  759. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  760. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  761. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  762. }
  763. else
  764. {
  765. objt3 = sp.modelList[z].materialList[j].objectTransform;
  766. }
  767. sp.modelList[z].materialList[j].objectTransform = objt3;
  768. MaterialObjValueNew mov = new MaterialObjValueNew();
  769. mov.uid = sp.modelList[z].materialList[j].uid;
  770. mov.id = sp.modelList[z].materialList[j].id;
  771. mov.fileId = sp.modelList[z].materialList[j].fileId;
  772. mov.type = sp.modelList[z].materialList[j].type;
  773. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  774. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  775. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  776. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  777. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  778. mov.name = sp.modelList[z].materialList[j].name;
  779. mov.template = sp.modelList[z].materialList[j].template;
  780. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  781. materialList.Add(mov);
  782. }
  783. MaterialOblNew obj = new MaterialOblNew();
  784. obj.id = sp.modelList[z].id;
  785. obj.name = sp.modelList[z].name;
  786. obj.objectTransform = sp.modelList[z].objectTransform;
  787. obj.describe = sp.modelList[z].describe;
  788. obj.select = true;// sp.modelList[z].select;
  789. obj.type = sp.modelList[z].type;
  790. obj.materialList = materialList;
  791. MaterialObllsit.Add(obj);
  792. }
  793. data.material = MaterialObllsit;
  794. ObjectTransform objt = new ObjectTransform();
  795. objt.nowPos = sp.SpotsObj.transform.localPosition;
  796. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  797. objt.nowScale = sp.SpotsObj.transform.localScale;
  798. data.spoittf = objt;
  799. //data.triggerRange = spoit.SpoitTransform[0];
  800. saveData.Add(data);
  801. }
  802. string sendData = JsonConvert.SerializeObject(saveData);
  803. //string sendData = JsonMapper.ToJson(saveData);
  804. Debug.Log("更新景点数据: " + sendData);
  805. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  806. JsonData jd = JsonMapper.ToObject(str);
  807. if(jd["message"].ToString()=="success")
  808. {
  809. InstantiateCommand Command = new InstantiateCommand(
  810. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  811. InstantiateSystem.Instance.BlueObject.SuccessText);
  812. CommandSystem.Instance.Send(Command);
  813. }else
  814. {
  815. InstantiateCommand Command = new InstantiateCommand(
  816. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  817. InstantiateSystem.Instance.BlueObject.NetErrorText);
  818. CommandSystem.Instance.Send(Command);
  819. }
  820. Debug.Log("保存回调===》" + str);
  821. });
  822. // }
  823. }
  824. public void OnSettingBtnValueChanged(bool ison)
  825. {
  826. m_SettingPanel.gameObject.SetActive(ison);
  827. if (ison)
  828. {
  829. Debug.Log(OpenXRCamera.Instance.head.forward);
  830. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  831. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  832. }
  833. }
  834. public void OnAnchorBtnValueChanged(bool ison)
  835. {
  836. foreach (var item in m_AnchorValue)
  837. {
  838. item.Value.enabled = ison;
  839. }
  840. //foreach (var item in m_AnchorChild)
  841. //{
  842. // item.Value.SetActive(ison);
  843. //}
  844. if(ison)
  845. {
  846. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  847. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  848. }
  849. else
  850. {
  851. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  852. }
  853. }
  854. public void GetPosRotScale()
  855. {
  856. saveOldData();
  857. return;
  858. PosRotScale.PosRotScalePatchList.Clear();
  859. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  860. {
  861. if (i != 0)
  862. {
  863. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  864. {
  865. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  866. {
  867. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  868. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  869. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  870. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  871. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  872. }
  873. }
  874. }
  875. }
  876. }
  877. #endregion
  878. #region 获取景点信息--素材编辑模式下
  879. /// <summary>
  880. /// 获取当前景点对应的物体信息
  881. /// </summary>
  882. /// <param name="spoitID"></param>
  883. /// <returns></returns>
  884. public ObjectValue GetSpoitObjs(int spoitID)
  885. {
  886. if (ObjectValues.ContainsKey(spoitID))
  887. {
  888. return ObjectValues[spoitID];
  889. }
  890. else
  891. {
  892. return null;
  893. }
  894. }
  895. /// <summary>
  896. /// 初始化数据
  897. /// 素材编辑模式下
  898. /// </summary>
  899. /// <param name="matObjs"></param>
  900. public void InitSpoitObjs()
  901. {
  902. m_EditorPanel.InitObjTransForm();
  903. }
  904. /// <summary>
  905. /// 保存数据
  906. /// 素材编辑模式下
  907. /// </summary>
  908. /// <param name="matObjs"></param>
  909. public void SaveSpoitObjs()
  910. {
  911. m_EditorPanel.SaveObjTransForm();
  912. }
  913. public void SaveAnchorObjs( string name)
  914. {
  915. foreach (var item in AnchorValue) // 保存所有锚点
  916. {
  917. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  918. }
  919. // 锚点发送后台
  920. m_UIAnchorsPanel.SaveAnchors(name);
  921. }
  922. #endregion
  923. #region 创建水晶点、触发器范围、显示物体
  924. public IEnumerator CreateScene(SceneValue scene)
  925. {
  926. SceneValue = scene;
  927. if (m_MinMap.Map.sprite == null)
  928. {
  929. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  930. GetMinMap(scene ,null);
  931. }
  932. else
  933. {
  934. yield return StartCoroutine(StartCreateScene(scene));
  935. }
  936. yield return new WaitForSeconds(1f);
  937. MoveScenePatch();
  938. }
  939. private void MoveScenePatch()
  940. {
  941. Vector3 temp = ObjsParent.parent.localPosition;
  942. temp.z += MapSize.y;
  943. ObjsParent.parent.localPosition = temp;
  944. }
  945. private IEnumerator StartCreateScene(SceneValue scene)
  946. {
  947. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  948. if (scene.navLines != null && scene.navLines.Count > 0)
  949. SetRouteValue(scene.navLines);
  950. else
  951. Debug.LogError(" 当前场景未设置路径");
  952. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  953. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  954. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  955. else
  956. Debug.LogError(" 当前场景未创建景点");
  957. if (scene.listPicture != null && scene.listPicture.Count > 0)
  958. SetAnchor(scene.listPicture);
  959. else
  960. Debug.LogError(" 当前场景未创建锚点");
  961. //设置小地图景点
  962. // m_CalMap.SettingMapPoint(ListCrystals);
  963. yield return null;
  964. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  965. // DownloadManager.Instance.UpdataData();
  966. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  967. IntoScene();
  968. }
  969. Action<bool> GetMinMapBack;
  970. /// <summary>
  971. /// 获取小地图
  972. /// </summary>
  973. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  974. {
  975. GetMinMapBack = getBack;
  976. //DownloadData data1 = new DownloadData();
  977. //string filename = Path.GetFileName(MapPicUrl);
  978. //data1.name = filename;
  979. //data1.type = 1;
  980. //data1.downloadPath = MapPicUrl;
  981. ////data1.updateTime = (int)SceneValue.updateTime;
  982. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  983. if(scene.width>0 &&scene.length>0)
  984. {
  985. Debug.Log("playerPos===>" + isStart);
  986. //Debug.Log(scene.width + " " + scene.length);
  987. isStart = true;
  988. PointB.position = Vector3.zero;
  989. PointB.eulerAngles = Vector3.zero;
  990. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  991. PointA.eulerAngles = Vector3.zero;
  992. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  993. PointC.eulerAngles = Vector3.zero;
  994. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  995. PointD.eulerAngles = Vector3.zero;
  996. m_CalMap.SettingMapPoint(ListCrystals);
  997. }
  998. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  999. downLoadMaterial.downLoadPath = MapPicUrl;
  1000. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1001. downLoadMaterial.updataTime = scene.updateTime;
  1002. downLoadMaterial.type = "-1";
  1003. Debug.Log("Hjj 开始获取地图大小==》");
  1004. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1005. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1006. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1007. GameManager.Instance.isShowDownTip = true;
  1008. DownloadResManager.Instance.StartDownLoad();
  1009. }
  1010. public static MatOfByte filePathToMatByte(byte[] bytes)
  1011. {
  1012. Debug.Log("加載完成2222");
  1013. MatOfByte matOfByte = new MatOfByte(bytes);
  1014. Debug.Log("加載完成3333");
  1015. //Imgcodecs.imdecode
  1016. return matOfByte;
  1017. }
  1018. /// <summary>
  1019. /// OpenCV生成图片缩略图
  1020. /// </summary>
  1021. /// <param name="path">文件路径</param>
  1022. /// <param name="zoom">缩放值</param>
  1023. /// <returns></returns>
  1024. public static Mat zoomByteByOpenCV(byte[] path)
  1025. {
  1026. Debug.Log("加載完成2222");
  1027. MatOfByte matbytes = filePathToMatByte(path);
  1028. Debug.Log("加載完成3333");
  1029. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  1030. Debug.Log("加載完成4444");
  1031. float zoom = 1;
  1032. float sint = 2048f;
  1033. if (mat.cols() > sint)
  1034. {
  1035. zoom = (float)(sint / mat.cols());
  1036. }
  1037. if (mat.rows() * zoom > sint)
  1038. {
  1039. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1040. }
  1041. Debug.Log("加載完成3333");
  1042. //Debug.Log(mat.cols());
  1043. //Debug.Log(mat.rows());
  1044. //压缩图片
  1045. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1046. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1047. Imgproc.resize(mat, zoomMat, size);
  1048. ////BGR 转RGB
  1049. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1050. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1051. //RefreshEvent?.Invoke();
  1052. zoomMat.release();
  1053. mat.release();
  1054. matbytes.release();
  1055. Debug.Log("加載完成444");
  1056. return imgRGBMat;
  1057. //return mat;
  1058. }
  1059. public static Texture2D TextureByMat(Mat imgRGBMat)
  1060. {
  1061. //Debug.Log(imgRGBMat.cols());
  1062. //Debug.Log(imgRGBMat.rows());
  1063. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1064. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1065. return _tex;
  1066. }
  1067. private void HandleMsg(Msg msg)
  1068. {
  1069. Debug.Log("Hjj 获取地图大小==》");
  1070. // MsgHandler.RemoveListener()
  1071. if(msg.Value!=null)
  1072. {
  1073. Texture2D tex = new Texture2D(1, 1);
  1074. OpenCVForUnity.CoreModule.Mat _mat = null;
  1075. Loom.RunAsync(() =>
  1076. {
  1077. Debug.Log("加載完成222222222222222222");
  1078. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1079. Debug.Log("1111111");
  1080. Loom.QueueOnMainThread(() =>
  1081. {
  1082. Debug.Log("加載完成111111111111");
  1083. tex = TextureByMat(_mat);
  1084. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1085. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1086. m_MinMap.Map.sprite = sprite;
  1087. //m_MinMap.Map.SetNativeSize();
  1088. float width = tex.width;
  1089. float height = tex.height;
  1090. if (width > height)
  1091. {
  1092. width = width / height;
  1093. height = 1;
  1094. }
  1095. else
  1096. {
  1097. height = height / width;
  1098. width = 1;
  1099. }
  1100. MinMapSize = new Vector2(width * 150, height * 150);
  1101. CalMapSize();
  1102. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1103. //获取网页端
  1104. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1105. if (SceneValue != null)
  1106. {
  1107. // StartCreateScene(SceneValue);
  1108. }
  1109. Debug.Log("playerPos===>GetMinMapBack");
  1110. GetMinMapBack?.Invoke(true);
  1111. });
  1112. });
  1113. }else
  1114. {
  1115. GetMinMapBack?.Invoke(false);
  1116. }
  1117. }
  1118. /// <summary>
  1119. /// 设置景点素材信息
  1120. /// </summary>
  1121. /// <param name="spoits"></param>
  1122. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1123. {
  1124. SpoitValue spoitValue;
  1125. for (int i = 0; i < spoits.Count-1; i++)
  1126. {
  1127. spoitValue = null;
  1128. for (int j = 0; j < spoits.Count-1-i; j++)
  1129. {
  1130. if(spoits[j].id>spoits[j+1].id)
  1131. {
  1132. spoitValue = spoits[j];
  1133. spoits[j] = spoits[j+1];
  1134. spoits[j+1] = spoitValue;
  1135. }
  1136. }
  1137. }
  1138. SpoitValues.Clear();
  1139. for (int i = 0; i < spoits.Count; i++)
  1140. {
  1141. var spoit = spoits[i];
  1142. SpoitValue spoit1 = spoit;
  1143. CreateCrystalAndTrigger(spoit);
  1144. yield return StartCoroutine(CreateMaterial(spoit));
  1145. spoits[i] = SV;
  1146. }
  1147. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1148. {
  1149. ListColiderBoxs_Mesh[i].enabled = false;
  1150. }
  1151. SpoitValues.AddRange(spoits);
  1152. SceneValue.listSpoit = SpoitValues;
  1153. DataManager.Instance.Spoits = SpoitValues;
  1154. }
  1155. /// <summary>
  1156. /// 创建水晶点和触发器
  1157. /// </summary>
  1158. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1159. {
  1160. var spoitPos = Vector3.zero;
  1161. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1162. {
  1163. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1164. SpoitPos trans = spoit.SpoitTransform[0];
  1165. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1166. //创建水晶点
  1167. var obj = Instantiate(CrystalItem, CrystalsParent);
  1168. CommandSystem.Instance.Send(
  1169. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1170. );
  1171. obj.name = spoit.name;
  1172. obj.transform.localPosition = spoitPos;
  1173. ListCrystals.Add(obj.transform);
  1174. var spoitobj = CreateSpoit(spoit, spoitPos);
  1175. ListShowObjs.Add(spoitobj.transform);
  1176. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1177. ObjectValues.Add(spoit.id, spoitvalue);
  1178. ////创建触发器
  1179. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1180. //{
  1181. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1182. // var range = spoitdetail.triggerRange;
  1183. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1184. // {
  1185. // }
  1186. // else
  1187. // {
  1188. // trans = range;
  1189. // }
  1190. //}
  1191. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1192. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1193. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1194. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1195. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1196. triggerobj.name = spoit.name;
  1197. triggerobj.transform.localPosition = tiggerpos;
  1198. triggerobj.transform.localScale = tiggerRange;
  1199. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1200. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1201. ColliderObjectValues.Add(boxvalue);
  1202. ListColliderBoxs.Add(triggerobj.transform);
  1203. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1204. }
  1205. else
  1206. {
  1207. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1208. }
  1209. }
  1210. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  1211. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  1212. public float wutiH=1.5f;
  1213. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1214. {
  1215. //生成景点父物体
  1216. GameObject spoitObj = new GameObject(spoit.name);
  1217. spoitObj.transform.SetParent(ObjsParent.transform);
  1218. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1219. spoitposObjDic.Add(spoit.id, spoitObj);
  1220. /*
  1221. //为景点位置信息赋值
  1222. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1223. {*/
  1224. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1225. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1226. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1227. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1228. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1229. spoitObj.transform.localRotation = Quaternion.identity;
  1230. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1231. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1232. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1233. {
  1234. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1235. }
  1236. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1237. /* }
  1238. else
  1239. {
  1240. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1241. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1242. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1243. }*/
  1244. return spoitObj;
  1245. }
  1246. SpoitValue SV;
  1247. /// <summary>
  1248. /// 创建整体素材
  1249. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1250. /// </summary>
  1251. private IEnumerator CreateMaterial(SpoitValue spoit)
  1252. {
  1253. if(!ObjectValues.ContainsKey(spoit.id))
  1254. {
  1255. SV = new SpoitValue();
  1256. }
  1257. else
  1258. {
  1259. var spoitValues = ObjectValues[spoit.id];
  1260. var spoitObj = spoitValues.Object;
  1261. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1262. SyncSpoit syncSpoit = new SyncSpoit();
  1263. syncSpoit.spoitId = spoit.name;
  1264. syncSpoit.spoitObj = spoitObj;
  1265. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1266. if(!UserInfo.Instance.is20)
  1267. //生成素材组合
  1268. for (int i = 0; i < spoit.material.Count; i++)
  1269. {
  1270. //素材整体
  1271. MaterialObl material = spoit.material[i];
  1272. //Debug.Log(spoit.material[i].name);
  1273. //素材组物体
  1274. GameObject matObj = new GameObject(material.name);
  1275. matObj.transform.SetParent(spoitValues.Object.transform);
  1276. matObj.transform.localPosition = Vector3.zero;
  1277. matObj.transform.localEulerAngles = Vector3.zero;
  1278. matObj.transform.localScale = new Vector3(1, 1, 1);
  1279. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1280. //素材组合对应ObjectValue的
  1281. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1282. //素材组合下的单个素材ObjectValue
  1283. List<ObjectValue> objsvalue = null;
  1284. MaterialObl newmaterial = material;
  1285. //生成素材组合的ObjectValue,是对应景点的
  1286. switch (material.type)
  1287. {
  1288. case (int)MaterialType.None:
  1289. break;
  1290. case (int)MaterialType.Image:
  1291. case (int)MaterialType.Video:
  1292. case (int)MaterialType.Model:
  1293. case (int)MaterialType.Text:
  1294. case (int)MaterialType.LocaImage:
  1295. Debug.Log("DGJ ===> LocalImage " + material.name);
  1296. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1297. break;
  1298. case (int)MaterialType.Image_Video_Text:
  1299. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1300. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1301. break;
  1302. case (int)MaterialType.Model_Text:
  1303. Debug.Log("DGJ ===> Model_Text " + material.name);
  1304. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1305. break;
  1306. default:
  1307. break;
  1308. }
  1309. spoit.material[i] = newmaterial;
  1310. spoitValue.ChildrenObj.AddRange(objsvalue);
  1311. spoitValues.ChildrenObj.Add(spoitValue);
  1312. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1313. }
  1314. SV = spoit;
  1315. if (ObjectValues.ContainsKey(spoit.id))
  1316. {
  1317. ObjectValues[spoit.id] = spoitValues;
  1318. }
  1319. else
  1320. {
  1321. ObjectValues.Add(spoit.id, spoitValues);
  1322. }
  1323. spoitObj.gameObject.SetActive(false);
  1324. }
  1325. yield return null;
  1326. }
  1327. /// <summary>
  1328. /// 编辑面板添加素材
  1329. /// </summary>
  1330. /// <param name="material"></param>
  1331. public void AddMaterial(MaterialObl material)
  1332. {
  1333. if (SpoitIndex < 0)
  1334. {
  1335. return;
  1336. }
  1337. MaterialObl newmaterial = new MaterialObl();
  1338. newmaterial = material;
  1339. var spoit = SpoitValues[SpoitIndex];
  1340. var spoitValues = ObjectValues[spoit.id];
  1341. var spoitObj = spoitValues.Object;
  1342. //素材组物体
  1343. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1344. newmaterial.name = matObj.name;
  1345. matObj.transform.SetParent(spoitValues.Object.transform);
  1346. if (!material.select)
  1347. {
  1348. matObj.transform.localPosition = Vector3.zero;
  1349. matObj.transform.localEulerAngles = Vector3.zero;
  1350. matObj.transform.localScale = new Vector3(1, 1, 1);
  1351. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1352. }
  1353. else
  1354. {
  1355. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1356. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1357. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1358. }
  1359. //素材组合对应ObjectValue的
  1360. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1361. //素材组合下的单个素材ObjectValue
  1362. List<ObjectValue> objsvalue = null;
  1363. //生成素材组合的ObjectValue,是对应景点的
  1364. switch (material.type)
  1365. {
  1366. case (int)MaterialType.None:
  1367. break;
  1368. case (int)MaterialType.Image:
  1369. case (int)MaterialType.Video:
  1370. case (int)MaterialType.Model:
  1371. case (int)MaterialType.Text:
  1372. case (int)MaterialType.LocaImage:
  1373. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1374. break;
  1375. case (int)MaterialType.Image_Video_Text:
  1376. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1377. break;
  1378. case (int)MaterialType.Model_Text:
  1379. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1380. break;
  1381. default:
  1382. break;
  1383. }
  1384. newmaterial.select = true;
  1385. spoit.material.Add(newmaterial);
  1386. spoitValue.ChildrenObj.AddRange(objsvalue);
  1387. spoitValues.ChildrenObj.Add(spoitValue);
  1388. if (ObjectValues.ContainsKey(spoit.id))
  1389. {
  1390. ObjectValues[spoit.id] = spoitValues;
  1391. }
  1392. else
  1393. {
  1394. ObjectValues.Add(spoit.id, spoitValues);
  1395. }
  1396. SpoitValues[SpoitIndex] = spoit;
  1397. //更新编辑面板Ui
  1398. UpdateEditorUI();
  1399. }
  1400. /// <summary>
  1401. /// 创建 1图片 2视频 3模型 4文字
  1402. /// </summary>
  1403. /// <param name="type">素材类型</param>
  1404. /// <param name="material">素材数据</param>
  1405. /// <param name="spoit">景点</param>
  1406. /// <returns></returns>
  1407. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1408. {
  1409. List<ObjectValue> objects = new List<ObjectValue>();
  1410. List<MaterialObjValue> objs = material.materialList;
  1411. newmaterial = material;
  1412. //for (int i = 0; i < objs.Count; i++)
  1413. //{
  1414. // Debug.Log(objs[i].localSavePath);
  1415. //}
  1416. for (int i = 0; i < objs.Count; i++)
  1417. {
  1418. var mat = objs[i];
  1419. GameObject go = null;
  1420. switch (mat.type)
  1421. {
  1422. case (int)MaterialType.None:
  1423. break;
  1424. case (int)MaterialType.Image:
  1425. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1426. go = Instantiate(pImage, spoit.transform);
  1427. var imageitem = go.AddComponent<TemplateImage>();
  1428. go.SetActive(true);
  1429. imageitem.SetData(mat, material.updateTime);
  1430. break;
  1431. case (int)MaterialType.Video:
  1432. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1433. go = Instantiate(pVideo, spoit.transform);
  1434. var videoitem = go.AddComponent<TemplateVideo>();
  1435. videoitem.autoplay = material.autoplay;
  1436. go.SetActive(true);
  1437. videoitem.SetData(mat, material.updateTime);
  1438. break;
  1439. case (int)MaterialType.Model:
  1440. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1441. go = Instantiate(pModel, spoit.transform);
  1442. var modelitem = go.AddComponent<TemplateModel>();
  1443. go.SetActive(true);
  1444. modelitem.SetData(mat, material.updateTime);
  1445. Debug.Log(modelitem.Data.localLoadPath);
  1446. break;
  1447. case (int)MaterialType.Text:
  1448. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1449. go = Instantiate(pText, spoit.transform);
  1450. var textitem = go.AddComponent<TemplateText>();
  1451. go.SetActive(true);
  1452. textitem.SetData(mat, material.updateTime);
  1453. break;
  1454. case (int)MaterialType.LocaImage:
  1455. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1456. go = Instantiate(pLocaImage, spoit.transform);
  1457. var locaImageitem = go.AddComponent<TemplateImage>();
  1458. go.SetActive(true);
  1459. locaImageitem.SetLocaImageData(mat);
  1460. break;
  1461. default:
  1462. break;
  1463. }
  1464. if (go != null)
  1465. {
  1466. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1467. {
  1468. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1469. }
  1470. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1471. {
  1472. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1473. }
  1474. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1475. {
  1476. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1477. }
  1478. else
  1479. {
  1480. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1481. }
  1482. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1483. mat.name = go.name;
  1484. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1485. if (material.select)
  1486. {
  1487. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1488. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1489. go.transform.localScale = mat.ObjectTransform.nowScale;
  1490. }
  1491. else
  1492. {
  1493. go.transform.localEulerAngles = Vector3.zero;
  1494. go.transform.localScale = new Vector3(1, 1, 1);
  1495. if (mat.type != (int)MaterialType.Text)
  1496. {
  1497. go.transform.localPosition = Vector3.zero;
  1498. }
  1499. else
  1500. {
  1501. //Set text position
  1502. if (mat.textPosition == "top")
  1503. {
  1504. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1505. }
  1506. else if (mat.textPosition == "bottom")
  1507. {
  1508. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1509. }
  1510. }
  1511. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1512. }
  1513. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1514. objects.Add(objectValue);
  1515. }
  1516. newmaterial.materialList[i] = mat;
  1517. }
  1518. return objects;
  1519. }
  1520. /// <summary>
  1521. /// 创建 6模型+文字
  1522. /// </summary>
  1523. /// <param name="material"></param>
  1524. /// <param name="spoit"></param>
  1525. /// <returns></returns>
  1526. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1527. {
  1528. List<ObjectValue> objects = new List<ObjectValue>();
  1529. List<MaterialObjValue> objs = material.materialList;
  1530. newmaterial = material;
  1531. for (int i = 0; i < objs.Count; i++)
  1532. {
  1533. var mat = objs[i];
  1534. GameObject go = null;
  1535. switch (mat.type)
  1536. {
  1537. case (int)MaterialType.None:
  1538. break;
  1539. case (int)MaterialType.Model:
  1540. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1541. go = Instantiate(pModel, spoit.transform);
  1542. var modelitem = go.AddComponent<TemplateModel>();
  1543. go.SetActive(true);
  1544. modelitem.SetData(mat, material.updateTime);
  1545. break;
  1546. case (int)MaterialType.Text:
  1547. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1548. go = Instantiate(pText, spoit.transform);
  1549. var textitem = go.AddComponent<TemplateText>();
  1550. go.SetActive(true);
  1551. textitem.SetData(mat, material.updateTime);
  1552. break;
  1553. default:
  1554. break;
  1555. }
  1556. if (go != null)
  1557. {
  1558. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1559. {
  1560. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1561. }
  1562. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1563. {
  1564. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1565. }
  1566. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1567. {
  1568. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1569. }
  1570. else
  1571. {
  1572. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1573. }
  1574. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1575. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1576. if (material.select)
  1577. {
  1578. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1579. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1580. go.transform.localScale = mat.ObjectTransform.nowScale;
  1581. }
  1582. else
  1583. {
  1584. go.transform.localEulerAngles = Vector3.zero;
  1585. go.transform.localScale = new Vector3(1, 1, 1);
  1586. if (mat.type != (int)MaterialType.Text)
  1587. {
  1588. go.transform.localPosition = Vector3.zero;
  1589. }
  1590. else
  1591. {
  1592. //Set text position
  1593. if (mat.textPosition == "top")
  1594. {
  1595. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1596. }
  1597. else if (mat.textPosition == "bottom")
  1598. {
  1599. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1600. }
  1601. else if (mat.textPosition == "left")
  1602. {
  1603. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1604. }
  1605. else if (mat.textPosition == "right")
  1606. {
  1607. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1608. }
  1609. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1610. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1611. }
  1612. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1613. }
  1614. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1615. objects.Add(objectValue);
  1616. }
  1617. newmaterial.materialList[i] = mat;
  1618. }
  1619. return objects;
  1620. }
  1621. /// <summary>
  1622. /// 创建 5图片+文字/视频+文字
  1623. /// </summary>
  1624. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1625. {
  1626. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1627. newmaterial = material;
  1628. List<ObjectValue> objects = new List<ObjectValue>();
  1629. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1630. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1631. return objects;
  1632. }
  1633. /// <summary>
  1634. /// 创建物体ObjectValue,并赋值位置信息
  1635. /// </summary>
  1636. /// <param name="id"></param>
  1637. /// <param name="parentid"></param>
  1638. /// <param name="go"></param>
  1639. /// <param name="mat"></param>
  1640. /// <returns></returns>
  1641. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1642. {
  1643. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1644. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1645. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1646. if (mat.type != (int)MaterialType.Text)
  1647. {
  1648. //为物体位置信息赋值
  1649. if (mat.ObjectTransform != null)
  1650. {
  1651. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1652. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1653. go.transform.localScale = mat.ObjectTransform.nowScale;
  1654. }
  1655. else
  1656. {
  1657. go.transform.localPosition = Vector3.zero;
  1658. go.transform.localEulerAngles = Vector3.zero;
  1659. go.transform.localScale = new Vector3(1, 1, 1);
  1660. }
  1661. }
  1662. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1663. return objectValue;
  1664. }
  1665. #endregion
  1666. #region 路径
  1667. /// <summary>
  1668. /// 设置路线数据
  1669. /// </summary>
  1670. /// <param name="navLines"></param>
  1671. public void SetRouteValue(List<NavLinesItem> navLines)
  1672. {
  1673. if (navLines == null || navLines.Count <= 0)
  1674. {
  1675. Debug.Log("当前景点未绘制路线");
  1676. return;
  1677. }
  1678. RouteCtr.SetRouteValue(navLines);
  1679. }
  1680. #endregion
  1681. #region 锚点
  1682. /// <summary>
  1683. /// 设置场景锚点
  1684. /// </summary>
  1685. /// <param name="listAnchor"></param>
  1686. public void SetAnchor(List<Anchor> listAnchor)
  1687. {
  1688. if (listAnchor == null)
  1689. return;
  1690. Anchor anchor;
  1691. for (int i = 0; i < listAnchor.Count - 1; i++)
  1692. {
  1693. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1694. {
  1695. if (listAnchor[j].id > listAnchor[j + 1].id)
  1696. {
  1697. anchor = listAnchor[j];
  1698. listAnchor[j] = listAnchor[j + 1];
  1699. listAnchor[j + 1] = anchor;
  1700. }
  1701. }
  1702. }
  1703. for (int i = 0; i < listAnchor.Count; i++)
  1704. {
  1705. // 创建锚点
  1706. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1707. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1708. }
  1709. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1710. }
  1711. private MeshRenderer CreateAnchor(Anchor anchor)
  1712. {
  1713. // 创建锚点 给锚点赋值
  1714. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1715. anchorObj.name = "Anchor" + anchor.id;
  1716. /*
  1717. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1718. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1719. if (VuforiaManager.Instance.list_Anchor == null)
  1720. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1721. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1722. var anchorPos = Vector3.zero;
  1723. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1724. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1725. anchorObj.transform.localPosition = anchorPos;
  1726. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1727. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1728. mesh.enabled = false;
  1729. //if(anchor.objectTransform!=null)
  1730. //{
  1731. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1732. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1733. //}
  1734. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1735. {
  1736. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1737. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1738. }
  1739. return mesh;
  1740. }
  1741. #endregion
  1742. #region 触发器判定
  1743. /// <summary>
  1744. /// 当人物进入触发器范围
  1745. /// </summary>
  1746. public void OnColliderTriggerEnter(Collider other)
  1747. {
  1748. IsTriggerExiting = true;
  1749. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1750. {
  1751. if (other.name == ListColliderBoxs[i].name)
  1752. {
  1753. ListShowObjs[i].gameObject.SetActive(true);
  1754. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1755. Debug.Log(i);
  1756. if (isShowLoacalShowObjs)
  1757. ListLocalShowObjs[i].gameObject.SetActive(true);
  1758. // 进入景点通知后台
  1759. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1760. {
  1761. if(SceneValue.listSpoit[i].name == other.name)
  1762. {
  1763. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1764. }
  1765. }
  1766. if (SpoitIndex == i)
  1767. {
  1768. return;
  1769. }
  1770. //进入新区域前关闭当前显示
  1771. if (SpoitIndex >= 0 && IsStartEditor)
  1772. {
  1773. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1774. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1775. if (isShowLoacalShowObjs)
  1776. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1777. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1778. m_EditorPanel.ClosePanel();
  1779. }
  1780. //进入新的出发区域
  1781. SpoitIndex = i;
  1782. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1783. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1784. return;
  1785. }
  1786. }
  1787. }
  1788. public void SetPosRotScale()
  1789. {
  1790. refOldData();
  1791. }
  1792. /// <summary>
  1793. /// 当人物退出触发器范围
  1794. /// </summary>
  1795. public void OnColliderTriggerExit(Collider other)
  1796. {
  1797. IsTriggerExiting = false;
  1798. if (IsStartEditor)
  1799. {
  1800. return;
  1801. }
  1802. else
  1803. {
  1804. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1805. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1806. if (isShowLoacalShowObjs)
  1807. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1808. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1809. m_EditorPanel.ClosePanel();
  1810. SpoitIndex = -1;
  1811. }
  1812. }
  1813. /// <summary>
  1814. /// 更新景点信息
  1815. /// </summary>
  1816. public void UpdateSpoitValue()
  1817. {
  1818. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1819. {
  1820. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1821. var spoit = SpoitValues[SpoitIndex];
  1822. var objvalues = ObjectValues[spoit.id];
  1823. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1824. //X\Y\W\H
  1825. var collidervalue = ColliderObjectValues[SpoitIndex];
  1826. var collider = collidervalue.Object;
  1827. var pos = collidervalue.nowPos;
  1828. var w = collidervalue.nowScale.x;
  1829. var h = collidervalue.nowScale.z;
  1830. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1831. var webw = w / MapSize.x * WebMapSize.x;
  1832. var webh = h / MapSize.y * WebMapSize.y;
  1833. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1834. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1835. spoit.SpoitTransform[0].areaRelativeW = webw;
  1836. spoit.SpoitTransform[0].areaRelativeH = webh;
  1837. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1838. SpoitValues[SpoitIndex] = spoit;
  1839. }
  1840. return;
  1841. /*
  1842. if (objvalues.Object == null)
  1843. {
  1844. RemoveSpoitObjectValue(spoit.id);
  1845. spoit.material = new List<MaterialObl>();
  1846. }
  1847. else
  1848. {
  1849. var mats = spoit.material;
  1850. var objvalue = objvalues.ChildrenObj;
  1851. for (int j = 0; j < mats.Count; j++)
  1852. {
  1853. var matobj = mats[j];
  1854. var obis = objvalue[j];
  1855. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1856. for (int m = 0; m < matobj.materialList.Count; m++)
  1857. {
  1858. var childrenobj = obis.ChildrenObj[m];
  1859. var mat = matobj.materialList[m];
  1860. if (childrenobj.Object == null)
  1861. {
  1862. obis.ChildrenObj.RemoveAt(m);
  1863. matobj.materialList.RemoveAt(m);
  1864. break;
  1865. }
  1866. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1867. }
  1868. matobj.select = true;
  1869. if (obis.ChildrenObj.Count <= 0)
  1870. {
  1871. mats.RemoveAt(j);
  1872. objvalue.RemoveAt(j);
  1873. Destroy(obis.Object);
  1874. break;
  1875. }
  1876. }
  1877. }
  1878. SpoitValues[SpoitIndex] = spoit;*/
  1879. }
  1880. public void UpdateEditorUI()
  1881. {
  1882. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1883. }
  1884. #endregion
  1885. public ObjectValue GetCurrentColliderValue()
  1886. {
  1887. return ColliderObjectValues[SpoitIndex];
  1888. }
  1889. public void SaveSpoitObjectValue(ObjectValue value)
  1890. {
  1891. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1892. {
  1893. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1894. }
  1895. }
  1896. public void RemoveSpoitObjectValue(int id)
  1897. {
  1898. if (ObjectValues.ContainsKey(id))
  1899. {
  1900. ObjectValues.Remove(id);
  1901. }
  1902. }
  1903. public void SaveCurrentColliderValue(ObjectValue value)
  1904. {
  1905. if (ColliderObjectValues.Contains(value))
  1906. {
  1907. ColliderObjectValues[SpoitIndex] = value;
  1908. }
  1909. }
  1910. //计算场景中点云地图比例
  1911. public void CalMapSize()
  1912. {
  1913. //场景地图比例
  1914. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1915. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1916. MapSize = new Vector2(disX, disZ);
  1917. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1918. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1919. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1920. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1921. }
  1922. public void CallBack(string message)
  1923. {
  1924. }
  1925. }
  1926. [Serializable]
  1927. public class ObjectValue
  1928. {
  1929. /// <summary>
  1930. /// 景点ID
  1931. /// </summary>
  1932. [SerializeField]
  1933. public int ID;
  1934. /// <summary>
  1935. /// 当前物体名称
  1936. /// </summary>
  1937. [SerializeField]
  1938. public string matName;
  1939. /// <summary>
  1940. /// 父物体ID
  1941. /// -1表示当期物体为景点
  1942. /// </summary>
  1943. [SerializeField]
  1944. public int parentID;
  1945. /// <summary>
  1946. /// 对应的物体
  1947. /// </summary>
  1948. [SerializeField]
  1949. public GameObject Object;
  1950. /// <summary>
  1951. /// 子物体
  1952. /// </summary>
  1953. [SerializeField]
  1954. public List<ObjectValue> ChildrenObj;
  1955. public Vector3 startPos { get; set; }
  1956. public Vector3 startRot { get; set; }
  1957. public Vector3 startScale { get; set; }
  1958. public Vector3 nowPos { get; set; }
  1959. public Vector3 nowRot { get; set; }
  1960. public Vector3 nowScale { get; set; }
  1961. public ObjectValue()
  1962. {
  1963. ChildrenObj = new List<ObjectValue>();
  1964. parentID = -1;
  1965. }
  1966. /// <summary>
  1967. ///
  1968. /// </summary>
  1969. /// <param name="id">景点对应的index</param>
  1970. /// <param name="parentid">景点ID</param>
  1971. /// <param name="name"></param>
  1972. /// <param name="object"></param>
  1973. /// <param name="pos"></param>
  1974. /// <param name="Rot"></param>
  1975. /// <param name="Scale"></param>
  1976. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1977. {
  1978. ID = id;
  1979. parentID = parentid;
  1980. matName = name;
  1981. Object = @object;
  1982. ChildrenObj = new List<ObjectValue>();
  1983. startPos = pos;
  1984. nowPos = pos;
  1985. startRot = Rot;
  1986. nowRot = Rot;
  1987. startScale = Scale;
  1988. nowScale = Scale;
  1989. }
  1990. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1991. {
  1992. ID = id;
  1993. parentID = parentid;
  1994. matName = name;
  1995. Object = @object;
  1996. ChildrenObj = new List<ObjectValue>();
  1997. startPos = @object.transform.localPosition;
  1998. nowPos = startPos;
  1999. startRot = @object.transform.localEulerAngles;
  2000. nowRot = startRot;
  2001. startScale = @object.transform.localScale;
  2002. nowScale = startScale;
  2003. }
  2004. /// <summary>
  2005. /// 初始化时当前位置和初始位置
  2006. /// 此方法只在组合素材时使用
  2007. /// </summary>
  2008. public void InitTransform()
  2009. {
  2010. if (Object != null)
  2011. {
  2012. startPos = Object.transform.localPosition;
  2013. nowPos = Object.transform.localPosition;
  2014. startRot = Object.transform.localEulerAngles;
  2015. nowRot = Object.transform.localEulerAngles;
  2016. startScale = Object.transform.localScale;
  2017. nowScale = Object.transform.localScale;
  2018. }
  2019. }
  2020. /// <summary>
  2021. /// 编辑物体坐标时初始化坐标
  2022. /// </summary>
  2023. public void InitObjTransform()
  2024. {
  2025. Object.transform.localPosition = startPos;
  2026. Object.transform.localEulerAngles = startRot;
  2027. Object.transform.localScale = startScale;
  2028. nowPos = startPos;
  2029. nowRot = startRot;
  2030. nowScale = startScale;
  2031. }
  2032. /// <summary>
  2033. /// 编辑物体坐标时保存坐标信息
  2034. /// </summary>
  2035. public void SaveObjTransfoem()
  2036. {
  2037. if (Object != null)
  2038. {
  2039. nowPos = Object.transform.localPosition;
  2040. nowRot = Object.transform.localEulerAngles;
  2041. nowScale = Object.transform.localScale;
  2042. }
  2043. }
  2044. }