LoginPanel.cs 27 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. using Vuforia;
  14. public class LoginPanel : BaseUI
  15. {
  16. private SCInputField m_Account;
  17. private Button m_EmptyAccountBtn;
  18. private Text m_AccountErrorStr;
  19. private Transform m_AccountError;
  20. private string m_AccountStr;
  21. private SCInputField m_Password;
  22. private Button m_EmptyPwdBtn;
  23. //private Button m_LockPwdBtn;
  24. private bool m_Islock;
  25. private Text m_PwdErrorStr;
  26. private Transform m_PwdError;
  27. private string m_PasswordStr;
  28. private Button m_Logn;
  29. private Toggle m_RemenberPwd;
  30. private bool m_IsRemberPwd;
  31. private Button m_SNBtn;
  32. private Text m_SN;
  33. private Text m_Versaion;
  34. Toggle Choose21;
  35. Toggle Choose20;
  36. protected override void OnAwake()
  37. {
  38. base.OnAwake();
  39. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  40. Choose21.onValueChanged.AddListener((bool b) => {
  41. UserInfo.Instance.is20 = !b;
  42. });
  43. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  44. Choose20.onValueChanged.AddListener((bool b) => {
  45. UserInfo.Instance.is20 = b;
  46. });
  47. UserInfo.Instance.is20 = Choose20.isOn;
  48. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  49. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  50. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  51. m_AccountError = CacheTransform.Find("Error/AccountError");
  52. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  53. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  54. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  55. //m_Islock = false;
  56. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  57. m_PwdError = CacheTransform.Find("Error/PasswordError");
  58. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  59. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  60. m_RemenberPwd.isOn = false;
  61. m_IsRemberPwd = false;
  62. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  63. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  64. m_Versaion = CacheTransform.Find("SNAndVersion/Versaion/Text").GetComponent<Text>();
  65. AddUIListenEvent();
  66. }
  67. /// <summary>
  68. /// 添加UI的监听事件
  69. /// </summary>
  70. private void AddUIListenEvent()
  71. {
  72. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  73. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  74. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  75. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  76. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  77. //m_Password.contentType = SCInputField.ContentType.Standard;
  78. Debug.Log("1111111111111111111111111111111111111111111111111111");
  79. m_Logn.onClick.AddListener(OnClickLogin);
  80. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  81. m_Versaion.text = Application.version;
  82. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  83. // OnClickLogin();
  84. string path = Application.persistentDataPath + "/Login/";
  85. LoginAcct la = new LoginAcct();
  86. la.acc = "";
  87. la.isre = false;
  88. la.pw = "";
  89. if (File.Exists(path + "Login.txt"))
  90. {
  91. string msg = File.ReadAllText(path + "Login.txt");
  92. la = JsonConvert.DeserializeObject<LoginAcct>(msg);
  93. }
  94. else
  95. {
  96. Directory.CreateDirectory(Application.persistentDataPath + "/Login");
  97. }
  98. m_Account.text = la.acc;
  99. m_Password.text = la.pw;
  100. m_Logn.interactable = la.isre;
  101. m_RemenberPwd.isOn = la.isre;
  102. m_IsRemberPwd = la.isre;
  103. m_AccountStr = la.acc;
  104. m_PasswordStr = la.pw;
  105. }
  106. #region UI监听事件
  107. /// <summary>
  108. /// 账号输入完成
  109. /// </summary>
  110. /// <param name="str"></param>
  111. private void OnAccountEndEdit(string str)
  112. {
  113. m_AccountStr = "";
  114. if (string.IsNullOrWhiteSpace(str))
  115. {
  116. m_AccountError.gameObject.SetActive(true);
  117. m_AccountErrorStr.text = "请输入邮箱账号";
  118. }
  119. else
  120. {
  121. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  122. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  123. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  124. if (Regex.IsMatch(str, pattern))
  125. {
  126. m_AccountStr = str;
  127. m_AccountErrorStr.text = "";
  128. m_AccountError.gameObject.SetActive(false);
  129. }
  130. else
  131. {
  132. m_AccountError.gameObject.SetActive(true);
  133. m_AccountErrorStr.text = "账号不合法";
  134. }
  135. }
  136. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  137. {
  138. m_Logn.interactable = true;
  139. }
  140. }
  141. /// <summary>
  142. /// 清理账号输入
  143. /// </summary>
  144. private void OnclickEmptyAccount()
  145. {
  146. m_AccountErrorStr.text = "账号不能为空";
  147. m_AccountError.gameObject.SetActive(true);
  148. m_AccountStr = "";
  149. m_Account.text = "";
  150. m_Logn.interactable = false;
  151. }
  152. /// <summary>
  153. /// 密码输入完成
  154. /// </summary>
  155. /// <param name="str"></param>
  156. private void OnPasswordEndEdit(string str)
  157. {
  158. m_PasswordStr = "";
  159. if (string.IsNullOrWhiteSpace(str))
  160. {
  161. m_PwdError.gameObject.SetActive(true);
  162. m_PwdErrorStr.text = "请输入密码";
  163. }
  164. else
  165. {
  166. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  167. if (RegCHZN.IsMatch(str))
  168. {
  169. m_PwdError.gameObject.SetActive(true);
  170. m_PwdErrorStr.text = "密码不合法";
  171. return;
  172. }
  173. //int n = 0;
  174. ////必须包含小写字母
  175. //string pattern1 = @"(?=.*[a-z])";
  176. ////必须包含大写字母
  177. //string pattern2 = @"(?=.*[A-Z])";
  178. ////必须包含数字
  179. //string pattern3 = @"(?=.*\d)";
  180. ////string pattern3 = @"(?=.*[0 - 9])";
  181. ////必须包含特殊符号
  182. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  183. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  184. //至少8个字符,最多32个字符
  185. string pattern5 = @"^.{8,32}$";
  186. if (!Regex.IsMatch(str, pattern5))
  187. {
  188. m_PwdError.gameObject.SetActive(true);
  189. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  190. return;
  191. }
  192. m_PasswordStr = str;
  193. m_PwdErrorStr.text = "";
  194. m_PwdError.gameObject.SetActive(false);
  195. //if (Regex.IsMatch(str, pattern1))
  196. //{
  197. // n++;
  198. //}
  199. //if (Regex.IsMatch(str, pattern2))
  200. //{
  201. // n++;
  202. //}
  203. //if (Regex.IsMatch(str, pattern3))
  204. //{
  205. // n++;
  206. //}
  207. //if (Regex.IsMatch(str, pattern4))
  208. //{
  209. // n++;
  210. //}
  211. //if (n >= 3)
  212. //{
  213. // m_PasswordStr = str;
  214. // m_PwdErrorStr.text = "";
  215. // m_PwdError.gameObject.SetActive(false);
  216. //}
  217. //else
  218. //{
  219. // m_PwdError.gameObject.SetActive(true);
  220. // m_PasswordStr = "";
  221. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  222. //}
  223. }
  224. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  225. {
  226. m_Logn.interactable = true;
  227. }
  228. }
  229. /// <summary>
  230. /// 清理密码输入
  231. /// </summary>
  232. private void OnClickEmptyPwd()
  233. {
  234. m_PwdErrorStr.text = "密码不能为空";
  235. m_PwdError.gameObject.SetActive(true);
  236. m_PasswordStr = "";
  237. m_Password.text = "";
  238. m_Logn.interactable = false;
  239. }
  240. /// <summary>
  241. /// 是否可以显示密码
  242. /// </summary>
  243. private void OnclickLockPwd()
  244. {
  245. if (m_Islock)
  246. {
  247. m_Password.contentType = SCInputField.ContentType.Password;
  248. }
  249. else
  250. {
  251. m_Password.contentType = SCInputField.ContentType.Standard;
  252. }
  253. m_Islock = !m_Islock;
  254. }
  255. public class LoginAcct
  256. {
  257. public string acc;
  258. public string pw;
  259. public bool isre;
  260. }
  261. /// <summary>
  262. /// 登录
  263. /// </summary>
  264. private void OnClickLogin()
  265. {
  266. Debug.Log("22222222222222222222222222222222222");
  267. if (string.IsNullOrWhiteSpace(m_AccountStr))
  268. {
  269. //m_AccountError.gameObject.SetActive(true);
  270. m_AccountErrorStr.text = "账号不能为空";
  271. return;
  272. }
  273. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  274. {
  275. //m_PwdError.gameObject.SetActive(true);
  276. m_PwdErrorStr.text = "密码不能为空";
  277. return;
  278. }
  279. if (m_RemenberPwd.isOn)
  280. {
  281. LoginAcct la = new LoginAcct();
  282. la.acc = m_AccountStr;
  283. la.pw = m_PasswordStr;
  284. la.isre = true;
  285. string msg = JsonConvert.SerializeObject(la);
  286. string path = Application.persistentDataPath + "/Login/";
  287. using (System.IO.StreamWriter writer = System.IO.File.CreateText(path + "Login.txt"))
  288. {
  289. writer.Write(msg);
  290. //writer.
  291. }
  292. }
  293. else
  294. {
  295. LoginAcct la = new LoginAcct();
  296. la.acc = "";
  297. la.pw = "";
  298. la.isre = false;
  299. string msg = JsonConvert.SerializeObject(la);
  300. string path = Application.persistentDataPath + "/Login/";
  301. using (System.IO.StreamWriter writer = System.IO.File.CreateText(path + "Login.txt"))
  302. {
  303. writer.Write(msg);
  304. //writer.
  305. }
  306. }
  307. //向服务器发送账号和密码进行验证
  308. // Debug.Log("向服务器发送账号和密码进行登录");
  309. SendLogin sendLogin = new SendLogin();
  310. sendLogin.email = m_AccountStr;
  311. sendLogin.password = m_PasswordStr;
  312. sendLogin.remember = m_IsRemberPwd;
  313. if(DeviceType.type =="Phone")
  314. sendLogin.device = "android";
  315. else
  316. sendLogin.device = "glasses";
  317. UserInfo.Instance.Account = m_AccountStr;
  318. UserInfo.Instance.Password = m_PasswordStr;
  319. string jsonLogin = JsonMapper.ToJson(sendLogin);
  320. // Debug.Log(jsonLogin);
  321. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  322. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  323. //if (UserInfo.Instance.is20)
  324. //{
  325. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  326. //}
  327. //else
  328. //{
  329. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  330. //}
  331. }
  332. /// <summary>
  333. /// 登录返回数据
  334. /// </summary>
  335. /// <param name="message"></param>
  336. public void LoginCallBack(string mes)
  337. {
  338. //Debug.Log(mes);
  339. JObject obj = JObject.Parse(mes);
  340. if (obj["code"].ToString() != "200")
  341. {
  342. m_Logn.interactable = true;
  343. m_AccountError.gameObject.SetActive(true);
  344. m_AccountErrorStr.text = obj["message"].ToString();
  345. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  346. return;
  347. }
  348. else
  349. {
  350. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getUserInfo);
  351. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  352. COSDownLoad.Instance.Credential();
  353. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  354. initMQtt();
  355. // StartCoroutine(LoginCallBackYS(3f));
  356. }
  357. }
  358. private void initMQtt()
  359. {
  360. HttpTool.Instance.Get("/user/emqx/authentication", (msg) =>
  361. {
  362. Debug.Log("DGJ ===> MQTT Callback " + msg);
  363. JsonData data = JsonMapper.ToObject(msg);
  364. if (data["code"].ToString() == "200")
  365. {
  366. MQTTClient.Instance.setData(data["data"]);
  367. MQTTClient.Instance.Connect();
  368. }
  369. else
  370. {
  371. Debug.LogError("MQTT username 请求失败 " + data["code"].ToString());
  372. }
  373. });
  374. }
  375. public void GetUserInfoCallBack(string msg)
  376. {
  377. JObject jobect = JObject.Parse(msg);
  378. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  379. if(int.Parse( jobect["code"].ToString()) == 200)
  380. {
  381. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  382. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  383. {
  384. Debug.Log(jobect["data"]["type"].ToString());
  385. UserInfo.Instance.is20 = true;
  386. StartCoroutine( LoginCallBack2YS(2));
  387. }
  388. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  389. {
  390. Debug.Log(jobect["data"]["type"].ToString());
  391. UserInfo.Instance.is20 = false;
  392. StartCoroutine( LoginCallBackYS(2));
  393. }
  394. else
  395. return;
  396. }
  397. else
  398. {
  399. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/user/getUserInfo 通讯出错 请尝试重启应用");
  400. }
  401. }
  402. private IEnumerator LoginCallBack2YS( float times)
  403. {
  404. // yield return new WaitForSeconds(times);
  405. yield return new WaitForFixedUpdate();
  406. UserManager.Instance.loginBack(true);
  407. if (DeviceType.type != "Phone")
  408. GameManager.Instance.arcamre.SetActive(true);
  409. else
  410. {
  411. OpenXRCamera.Instance.head.gameObject.AddComponent<VuforiaBehaviour>();
  412. OpenXRCamera.Instance.head.gameObject.AddComponent<DefaultInitializationErrorHandler>();
  413. }
  414. GameManager.Instance.immser.SetActive(false);
  415. }
  416. private IEnumerator LoginCallBackYS(float times)
  417. {
  418. // yield return new WaitForSeconds(times);
  419. yield return new WaitForFixedUpdate();
  420. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  421. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  422. if (DeviceType.type =="Phone")
  423. GameManager.Instance.arcamre.SetActive(false);
  424. GameManager.Instance.immser.SetActive(true);
  425. }
  426. /// <summary>
  427. /// 获取账号下的场景返回数据
  428. /// </summary>
  429. /// <param name="message"></param>
  430. private IEnumerator GetAllSceneDataCallBack(string message)
  431. {
  432. Debug.Log("账号下的场景返回数据: " + message);
  433. if (!string.IsNullOrWhiteSpace(message))
  434. {
  435. JObject jobject = JObject.Parse(message);
  436. if (jobject["code"].ToString() == "200")
  437. {
  438. message = jobject["data"]["list"].ToString();
  439. if (!string.IsNullOrWhiteSpace(message))
  440. {
  441. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  442. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  443. yield return StartCoroutine(WaitSnInfo(listScenesPage));
  444. }
  445. }
  446. else
  447. {
  448. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  449. m_Logn.interactable = true;
  450. m_AccountError.gameObject.SetActive(true);
  451. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  452. }
  453. }
  454. Debug.LogError("获取场景列表失败");
  455. }
  456. /// <summary>
  457. /// 获取账号下的场景返回数据
  458. /// </summary>
  459. /// <param name="message"></param>
  460. private void GetAllSceneDataCallBack2(string message)
  461. {
  462. Debug.Log("账号下的场景返回数据: " + message);
  463. if (!string.IsNullOrWhiteSpace(message))
  464. {
  465. JObject jobject = JObject.Parse(message);
  466. if (jobject["code"].ToString() == "200")
  467. {
  468. message = jobject["data"]["list"].ToString();
  469. if (!string.IsNullOrWhiteSpace(message))
  470. {
  471. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  472. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  473. StartCoroutine(WaitSnInfo(listScenesPage));
  474. }
  475. }
  476. else
  477. {
  478. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  479. m_Logn.interactable = true;
  480. m_AccountError.gameObject.SetActive(true);
  481. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  482. }
  483. }
  484. Debug.LogError("获取场景列表失败");
  485. }
  486. /// <summary>
  487. /// 绑定设备
  488. /// </summary>
  489. /// <param name="scenes"></param>
  490. /// <returns></returns>
  491. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  492. {
  493. List<SceneValue> sucessvalues = new List<SceneValue>();
  494. List<SceneValue> failevalues = new List<SceneValue>();
  495. bool finish = false;
  496. for (int i = 0; i < scenes.Count; i++)
  497. {
  498. SendSnInfo sendNet = new SendSnInfo();
  499. sendNet.sn = SendSN.GetSN();
  500. //sendNet.sn = "Nreal-SN";
  501. //API_GSXR_Slam.SlamManager.plugin.SN;
  502. sendNet.projectId = scenes[i].id;
  503. string jsonData = JsonMapper.ToJson(sendNet);
  504. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  505. {
  506. JObject jobject = JObject.Parse(message);
  507. if (jobject["code"].ToString() == "200")
  508. {
  509. sucessvalues.Add(scenes[i]);
  510. }
  511. else
  512. {
  513. failevalues.Add(scenes[i]);
  514. }
  515. finish = true;
  516. }));
  517. }
  518. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.initscene);
  519. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  520. // Debug.Log(str);
  521. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  522. yield return new WaitForSeconds(1f);
  523. yield return finish;
  524. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  525. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  526. Hide();
  527. }
  528. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  529. /// <summary>
  530. /// 获取素材库列表
  531. /// </summary>
  532. /// <param name="mes"></param>
  533. /// <returns></returns>
  534. IEnumerator GetAllMaterials(string mes)
  535. {
  536. string message = "";
  537. yield return StartCoroutine(HttpTool.Instance.SendHttp("/material/init", mes, (m) =>
  538. {
  539. message = m;
  540. },false));
  541. yield return null;
  542. if (!string.IsNullOrWhiteSpace(message))
  543. {
  544. JObject jObject = JObject.Parse(message);
  545. if (jObject["code"].ToString() == "200")
  546. {
  547. //处理素材库信息
  548. string data = jObject["data"].ToString();
  549. JObject dataObject = JObject.Parse(data);
  550. string single = dataObject["single"].ToString();
  551. string library = dataObject["library"].ToString();
  552. string combination = dataObject["combination"].ToString();
  553. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  554. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  555. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  556. if (!string.IsNullOrWhiteSpace(single))
  557. {
  558. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  559. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  560. yield return null;
  561. }
  562. if (!string.IsNullOrWhiteSpace(library))
  563. {
  564. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  565. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  566. yield return null;
  567. }
  568. if (!string.IsNullOrWhiteSpace(combination))
  569. {
  570. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  571. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  572. yield return null;
  573. }
  574. //CalMat(singleMaterials);
  575. //CalMat(libraryMaterials);
  576. //CalMat(combinationMaterials);
  577. CalMatCOS(singleMaterials);
  578. CalMatCOS(libraryMaterials);
  579. CalMatCOS(combinationMaterials);
  580. DownloadResManager.Instance.DownLoad(listMaterail);
  581. }
  582. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  583. // HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack2);
  584. // StartCoroutine(HttpTool.Instance.SendHttp("/project/index", "", GetAllSceneDataCallBack2, false));
  585. string indexmsg = "";
  586. //获取账号下的场景数据
  587. yield return StartCoroutine( HttpTool.Instance.SendHttp("/project/index","", (string msg)=> {
  588. indexmsg = msg;
  589. },false));
  590. if(indexmsg =="")
  591. {
  592. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/project/index 通讯出错 请尝试重启应用");
  593. }
  594. else
  595. {
  596. yield return null;
  597. yield return StartCoroutine(GetAllSceneDataCallBack(indexmsg));
  598. }
  599. }
  600. else
  601. {
  602. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/material/init 通讯出错 请尝试重启应用");
  603. }
  604. }
  605. private void CalMat(List<MaterialObl> mats)
  606. {
  607. //for (int i = 0; i < mats.Count; i++)
  608. //{
  609. // var mat = mats[i];
  610. // if (!string.IsNullOrWhiteSpace(mat.icon))
  611. // {
  612. // DownloadData data1 = new DownloadData();
  613. // string filename = Path.GetFileName(mat.icon);
  614. // data1.name = filename;
  615. // data1.type = 1;
  616. // data1.downloadPath = mat.icon;
  617. // data1.updateTime = mat.updateTime;
  618. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  619. // DownloadManager.Instance.AddDownloadData(data1);
  620. // }
  621. // if (mat.materialList != null)
  622. // {
  623. // for (int m = 0; m < mat.materialList.Count; m++)
  624. // {
  625. // var matObj = mat.materialList[m];
  626. // if (int.Parse(matObj.type) != 4)
  627. // {
  628. // DownloadData data = new DownloadData(matObj);
  629. // DownloadManager.Instance.AddDownloadData(data);
  630. // }
  631. // }
  632. // }
  633. //}
  634. }
  635. private void CalMatCOS(List<MaterialObl> mats)
  636. {
  637. for (int i = 0; i < mats.Count; i++)
  638. {
  639. var mat = mats[i];
  640. if (!string.IsNullOrWhiteSpace(mat.icon))
  641. {
  642. DownLoadMaterial data1 = new DownLoadMaterial();
  643. string filename = Path.GetFileName(mat.icon);
  644. data1.downLoadPath = mat.icon;
  645. data1.updataTime = mat.updateTime;
  646. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  647. listMaterail.Add(data1);
  648. }
  649. if (mat.materialList != null)
  650. {
  651. for (int m = 0; m < mat.materialList.Count; m++)
  652. {
  653. var matObj = mat.materialList[m];
  654. if (matObj.type != 4 && matObj.type != 0)
  655. {
  656. DownLoadMaterial data1 = new DownLoadMaterial();
  657. string filename = Path.GetFileName(matObj.DownloadPath);
  658. data1.downLoadPath = matObj.DownloadPath;
  659. data1.updataTime = mat.updateTime;
  660. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  661. listMaterail.Add(data1);
  662. }
  663. }
  664. }
  665. }
  666. }
  667. /// <summary>
  668. /// 是否记住密码
  669. /// </summary>
  670. /// <param name="b"></param>
  671. private void OnRemPwdValueChange(bool b)
  672. {
  673. m_IsRemberPwd = b;
  674. }
  675. /// <summary>
  676. /// 使用SN进行登录
  677. /// </summary>
  678. private void OnClickSnBtn()
  679. {
  680. string sn = SendSN.GetSN();
  681. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  682. }
  683. #endregion
  684. protected override void OnInit()
  685. {
  686. base.OnInit();
  687. }
  688. protected override void OnShow(object param)
  689. {
  690. base.OnShow(param);
  691. gameObject.transform.localScale = new Vector3(1, 1, 1);
  692. }
  693. private void Update()
  694. {
  695. if (true)
  696. {
  697. m_SN.text = SendSN.GetSN();
  698. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  699. }
  700. }
  701. protected override void OnHide()
  702. {
  703. base.OnHide();
  704. }
  705. protected override void OnDestroy()
  706. {
  707. base.OnDestroy();
  708. }
  709. }
  710. public class SendInit
  711. {
  712. public string sn { get; set; }
  713. public int projectId { get; set; }
  714. }
  715. public class SendLogin
  716. {
  717. public string email { get; set; }
  718. public string password { get; set; }
  719. public bool remember { get; set; }
  720. public string device { get; set; }
  721. }
  722. public class SendMaterials
  723. {
  724. public string url { get; set; }
  725. }
  726. public class SendSceneDetail
  727. {
  728. public int id { get; set; }
  729. }