GameManager.cs 87 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public LoadReference loadref;
  39. public GameObject armapObj;
  40. public ARMap armap;
  41. public Text text;
  42. public GameObject Map;
  43. /// <summary>
  44. /// 景点ID与对应的素材组合
  45. /// </summary>
  46. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  47. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  48. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  49. [Header("Spoit")]
  50. [Tooltip("景点对应的显示物体")]
  51. public List<Transform> ListShowObjs;
  52. [Tooltip("景点对应的显示物体,本地添加物体")]
  53. public List<Transform> ListLocalShowObjs;
  54. public bool isShowLoacalShowObjs = false;
  55. [Tooltip("景点对应的物体触发范围")]
  56. public List<Transform> ListColliderBoxs;
  57. private List<MeshRenderer> ListColiderBoxs_Mesh;
  58. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  59. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  60. [Tooltip("景点对应的水晶点")]
  61. public List<Transform> ListCrystals;
  62. [Tooltip("景点对应的显示物体父物体")]
  63. public Transform ObjsParent;
  64. [Tooltip("触发器父物体")]
  65. public Transform CollidersParent;
  66. [Tooltip("水晶点父物体")]
  67. public Transform CrystalsParent;
  68. [Tooltip("锚点父物体")]
  69. public Transform AnchorsParent;
  70. public GameObject ColliderItem;
  71. public GameObject CrystalItem;
  72. [Space(20)]
  73. [Tooltip("是否显示路径")]
  74. public bool IsShowLuJIng = true;
  75. [Tooltip("是否为编辑模式")]
  76. public bool IsEditor = true;
  77. [Tooltip("是否是全自动显示景点")]
  78. public bool IsAuto = true;
  79. [SerializeField, Tooltip("路径控制器")]
  80. private RouteCtr RouteCtr;
  81. [SerializeField, Tooltip("素材编辑器")]
  82. private EditorPanel m_EditorPanel;
  83. [SerializeField, Tooltip("计算人物在地图上的位置")]
  84. [Header("MinMap")]
  85. private CalMap m_CalMap;
  86. [SerializeField, Tooltip("小地图信息")]
  87. private MinMap m_MinMap;
  88. [Header("Setting")]
  89. [SerializeField, Tooltip("设置面板")]
  90. private SettingPanel m_SettingPanel;
  91. [SerializeField, Tooltip("编辑器面板")]
  92. private Transform m_EditorCanvas;
  93. [SerializeField, Tooltip("设置按钮")]
  94. private Transform m_SetBtn;
  95. [Header("地图比例")]
  96. public Transform PointA;
  97. public Transform PointB;
  98. public Transform PointC;
  99. public Transform PointD;
  100. public bool isStart; // 场景四个点已经确定
  101. public Vector2 WebMapSize;
  102. public Vector2 MapSize;
  103. public Vector2 MinMapSize = new Vector2(320, 135);
  104. public string MapPicUrl;
  105. [Header("展厅")]
  106. public GameObject MRZhanTing;
  107. public bool isPlayMRZhanTing;
  108. public IrobotMove m_IroBot;
  109. [Header("Player")]
  110. public PlayerTrigger Player;
  111. [Header("Head")]
  112. public Transform m_head;
  113. [Header("虚拟导游")]
  114. public List<IrobotMove> Irobots;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. private bool m_IsTriggerExiting;
  119. /// <summary>
  120. /// 是否在触发区域内
  121. /// </summary>
  122. ///
  123. public GameObject arcamre;
  124. public GameObject immser;
  125. public bool IsTriggerExiting
  126. {
  127. get { return m_IsTriggerExiting; }
  128. set { m_IsTriggerExiting = value; }
  129. }
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. private bool m_IsStartEditor;
  134. /// <summary>
  135. /// 是否可以开始编辑素材
  136. /// </summary>
  137. public bool IsStartEditor
  138. {
  139. get { return m_IsStartEditor; }
  140. set { m_IsStartEditor = value; }
  141. }
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool m_IsRuning;
  146. /// <summary>
  147. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  148. /// </summary>
  149. public bool IsRuning
  150. {
  151. get { return m_IsRuning; }
  152. set { m_IsRuning = value; }
  153. }
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. private int m_SpoitIndex;
  158. /// <summary>
  159. /// 当前触发物体的下标
  160. /// </summary>
  161. public int SpoitIndex
  162. {
  163. get { return m_SpoitIndex; }
  164. set { m_SpoitIndex = value; }
  165. }
  166. /// <summary>
  167. /// 2.0 场景数据
  168. /// </summary>
  169. public UserSceneItem m_scene;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue m_SceneValue;
  174. /// <summary>
  175. /// 当前场景数据
  176. /// </summary>
  177. public SceneValue SceneValue
  178. {
  179. get { return m_SceneValue; }
  180. set { m_SceneValue = value; }
  181. }
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. private List<SpoitValue> m_SpoitValues;
  186. /// <summary>
  187. /// 当前场景中的景点信息
  188. /// </summary>
  189. public List<SpoitValue> SpoitValues
  190. {
  191. get { return m_SpoitValues; }
  192. set { m_SpoitValues = value; }
  193. }
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  198. /// <summary>
  199. /// 景点详情数据
  200. /// </summary>
  201. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  202. {
  203. get { return m_SpoitsValueDetail; }
  204. set { m_SpoitsValueDetail = value; }
  205. }
  206. public UIAnchorsPanel m_UIAnchorsPanel;
  207. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  208. public Dictionary<Anchor, MeshRenderer> AnchorValue
  209. {
  210. get { return m_AnchorValue; }
  211. set { m_AnchorValue = value; }
  212. }
  213. private Dictionary<Anchor, GameObject> m_AnchorChild;
  214. public Dictionary<Anchor,GameObject> AnchorChild
  215. {
  216. get { return m_AnchorChild; }
  217. set { m_AnchorChild = value; }
  218. }
  219. public Toggle EditorToggle;
  220. private void Awake()
  221. {
  222. // Debug.unityLogger.logEnabled = false;
  223. }
  224. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  225. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  226. public Thread thread;
  227. private ThreadStart tstart;
  228. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  229. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  230. public Queue<long> TheadAcitonsId = new Queue<long>();
  231. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  232. List<long> removeLong = new List<long>();
  233. bool isBack;
  234. public long theadID;
  235. public long AddThead(Action a, Action b)
  236. {
  237. theadID++;
  238. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  239. dic.Add("Thead", a);
  240. dic.Add("callBack", b);
  241. TheadAcitons.Enqueue(dic);
  242. TheadAcitonsId.Enqueue(theadID);
  243. return theadID;
  244. }
  245. private void subThread()
  246. {
  247. Dictionary<string, Action> dic;
  248. long id;
  249. while (true)
  250. {
  251. Thread.Sleep(100);
  252. try
  253. {
  254. if (TheadAcitons.Count > 0 && !isBack)
  255. {
  256. dic = TheadAcitons.Dequeue();
  257. id = TheadAcitonsId.Dequeue();
  258. if (!removeLong.Contains(id))
  259. {
  260. dic["Thead"].Invoke();
  261. if (dic["callBack"] != null && !removeLong.Contains(id))
  262. {
  263. isBack = true;
  264. TheadBackAcitons.Enqueue(dic["callBack"]);
  265. }
  266. }
  267. }
  268. else if (TheadAcitons.Count <= 0)
  269. {
  270. if (removeLong.Count > 0)
  271. removeLong = new List<long>();
  272. if (textureThread.Count > 0)
  273. textureThread = new Dictionary<long, GameObject>();
  274. }
  275. }
  276. catch
  277. {
  278. isBack = false;
  279. Debug.Log("22222222222");
  280. }
  281. }
  282. }
  283. public Text t;
  284. public void foundmap()
  285. {
  286. t.text = "发现地图";
  287. }
  288. public void lostmap()
  289. {
  290. t.text = "地图丢失";
  291. }
  292. public void destroyGo(UnityEngine.Object go)
  293. {
  294. if(go)
  295. {
  296. Debug.Log("destroyGo===>" + go.name);
  297. Destroy(go);
  298. }
  299. }
  300. public GameObject go20exit;
  301. public GameObject go21exit;
  302. public void show20exitpop(bool isshow)
  303. {
  304. go20exit.SetActive(isshow);
  305. }
  306. public void show21exitpop(bool isshow)
  307. {
  308. go21exit.SetActive(isshow);
  309. }
  310. public void exitscene2()
  311. {
  312. GameScene.Instance.o20.SetActive(false);
  313. //m_SetBtn.gameObject.SetActive(false);
  314. destroyGo(LoadManager.Instance.datFileObj);
  315. destroyGo(LoadManager.Instance.xmlFileDownObj);
  316. MsgHandler.ClearAllListeners();
  317. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  318. GameScene.Instance.ShowScenes();
  319. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  321. }
  322. public List<SceneValue> sucessvalues;
  323. public void exitscene()
  324. {
  325. Destroy(loadref.goRefrence);
  326. loadref.goRefrence = null;
  327. armapObj.transform.parent.position = Vector3.zero;
  328. armapObj.transform.parent.eulerAngles = Vector3.zero;
  329. t.text = "退出场景后";
  330. MoveChange.isCx = false;
  331. MoveChange.islixian = false;
  332. SetLocalTime.isFind = true;
  333. ARSpace.isFind=false;
  334. SettingPanel.dingweilist.Clear();
  335. allobjs.Clear();
  336. ARSpace.transformToSpace.Clear();
  337. ARSpace.spaceToTransform.Clear();
  338. ARSpace.mapIdToOffset.Clear();
  339. ARSpace.mapIdToMap.Clear();
  340. armap.FreeMap();
  341. Destroy(armap);
  342. armap = armapObj.AddComponent<ARMap>();
  343. armap.OnFirstLocalization = new MapLocalizedEvent();
  344. armap.OnFirstLocalization.AddListener(firstfound);
  345. XRLocalizer.Instance.Reset();
  346. m_IroBot.gameObject.SetActive(false);
  347. RouteCtr.CurrentPoints.Clear();
  348. m_SetBtn.gameObject.SetActive(false);
  349. // armap.FreeMap();
  350. m_MinMap.gameObject.SetActive(false);
  351. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  352. {
  353. Destroy(RouteCtr.list_route[i].gameObject);
  354. }
  355. RouteCtr.list_route.Clear();
  356. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  357. {
  358. Destroy(m_MinMap.listAllPoint[i].gameObject);
  359. }
  360. m_MinMap.listAllPoint.Clear();
  361. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  362. {
  363. Destroy(m_MinMap.list_route[i].gameObject);
  364. }
  365. m_MinMap.list_route.Clear();
  366. GameManager.Instance.IsRuning = false;
  367. ObjectValues.Clear();
  368. ColliderObjectValues.Clear();
  369. for (int i = 0; i < ListShowObjs.Count; i++)
  370. {
  371. Destroy(ListShowObjs[i].gameObject);
  372. }
  373. ListShowObjs.Clear();
  374. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  375. {
  376. Destroy(ListLocalShowObjs[i].gameObject);
  377. }
  378. ListLocalShowObjs.Clear();
  379. for (int i = 0; i < ListColliderBoxs.Count; i++)
  380. {
  381. Destroy(ListColliderBoxs[i].gameObject);
  382. }
  383. ListColliderBoxs.Clear();
  384. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  385. {
  386. Destroy(ListColiderBoxs_Mesh[i]);
  387. }
  388. ListColiderBoxs_Mesh.Clear();
  389. for (int i = 0; i < ListCrystals.Count; i++)
  390. {
  391. Destroy(ListCrystals[i].gameObject);
  392. }
  393. ListCrystals.Clear();
  394. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  395. {
  396. Destroy(UIAddMaterialPanel.pfablist[i]);
  397. }
  398. spoitposDic.Clear();
  399. foreach(var i in spoitposObjDic.Values)
  400. {
  401. Destroy(i);
  402. }
  403. spoitposObjDic.Clear();
  404. UIAddMaterialPanel.pfablist.Clear();
  405. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  406. }
  407. public void firstfound(int arg0)
  408. {
  409. t.text = "第一次发现_"+ arg0;
  410. }
  411. public bool isShowDownTip;
  412. private void Start()
  413. {
  414. ARSpace.transformToSpace.Clear();
  415. ARSpace.spaceToTransform.Clear();
  416. ARSpace.mapIdToOffset.Clear();
  417. ARSpace.mapIdToMap.Clear();
  418. armap = armapObj.AddComponent<ARMap>();
  419. armap.OnFirstLocalization = new MapLocalizedEvent();
  420. armap.OnFirstLocalization.AddListener(firstfound);
  421. armapObj.transform.parent.position = Vector3.zero;
  422. armapObj.transform.parent.eulerAngles = Vector3.zero;
  423. // XRLocalizer.Instance.Reset();
  424. #if UNITY_EDITOR
  425. ArchitectureInitiator.Initiate();
  426. #endif
  427. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  428. try
  429. {
  430. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  431. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  432. Utils.texture2DToMat(texture2D, imgMat);
  433. // Destroy(texture2D);
  434. imgMat.release();
  435. }
  436. catch { }
  437. this.gameObject.AddComponent<TimerMgr>();
  438. // PlayerPrefs.DeleteAll();
  439. isStart = false;
  440. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  441. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  442. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  443. SceneValue = null;
  444. m_IsStartEditor = false;
  445. m_IsRuning = false;
  446. m_SetBtn.gameObject.SetActive(false);
  447. //CalMapSize();
  448. SpoitIndex = -1;
  449. SpoitValues = new List<SpoitValue>();
  450. if (m_EditorPanel == null)
  451. {
  452. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  453. }
  454. if (!IsAuto)
  455. {
  456. //GetObjectValue();
  457. //CreateSpoitValue();
  458. }
  459. else
  460. {
  461. ListShowObjs = new List<Transform>();
  462. ListColliderBoxs = new List<Transform>();
  463. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  464. ListCrystals = new List<Transform>();
  465. // ListLocalShowObjs = new List<Transform>();
  466. }
  467. m_MinMap.gameObject.SetActive(false);
  468. Map.SetActive(false);
  469. var t = TimerMgr.Instance.CreateTimer(()=> {
  470. if(isShowDownTip)
  471. {
  472. Debug.Log("HJJ 判断正在下载");
  473. if (downLoadCount == 0)
  474. {
  475. downLoadCount = COSDownLoad.showDownEndLoadCount;
  476. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  477. }
  478. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  479. {
  480. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  481. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  482. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  483. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  484. }
  485. else
  486. {
  487. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  488. TimerMgr.Instance.CreateTimer(()=> {
  489. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  490. {
  491. }else
  492. {
  493. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  494. downLoadCount = 0;
  495. DownloadResManager.Instance.Save();
  496. isShowDownTip = false;
  497. }
  498. },1f);
  499. }
  500. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  501. {
  502. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  503. Debug.Log("DGJ updateEnd ");
  504. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  505. isShowDownTip = false;
  506. }
  507. }
  508. },1,-1);
  509. tstart = new ThreadStart(subThread);
  510. thread = new Thread(tstart);
  511. thread.Start();
  512. StartCoroutine(startSendPos());
  513. TimerMgr.Instance.CreateTimer(()=> {
  514. if(GameManager.Instance.armap.enabled&& !XRLocalizer.Instance.isLocalizing)
  515. {
  516. // XRLocalizer.Instance.isLocalizing = true;
  517. // XRLocalizer.Instance.Localize();
  518. }
  519. },0.5f,-1);
  520. }
  521. IEnumerator startSendPos()
  522. {
  523. while(true)
  524. {
  525. if (Player != null && GameManager.Instance.isStart)
  526. {
  527. float rot = Player.transform.localEulerAngles.y - 180;
  528. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  529. JsonData data = new JsonData();
  530. data["sn"] = SendSN.GetSN();
  531. data["position"] = new JsonData();
  532. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  533. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  534. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  535. ;
  536. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  537. }
  538. yield return new WaitForSeconds(3f);
  539. }
  540. }
  541. int downLoadCount = 0;
  542. private void LateUpdate()
  543. {
  544. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  545. {
  546. try
  547. {
  548. TheadBackAcitons.Dequeue().Invoke();
  549. }
  550. catch
  551. {
  552. }
  553. isBack = false;
  554. }
  555. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  556. // {
  557. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  558. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  559. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  560. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  561. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  562. // }
  563. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  564. {
  565. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  566. TemplateVideo.isPlaying = false;
  567. avplayer = null;
  568. }
  569. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  570. {
  571. Debug.Log("HJJVideo 开始播放");
  572. TemplateVideo.isPlaying = true;
  573. TimerMgr.Instance.CreateTimer(()=> {
  574. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  575. TemplateVideo.isPlayLock = false;
  576. },3);
  577. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  578. #if !UNITY_EDITOR
  579. if (!video.localSavePath.Contains("file"))
  580. video.m_Video.SetUrl("file://" + video.localSavePath);
  581. #endif
  582. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  583. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  584. avplayer = video.m_Video;
  585. }
  586. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  587. {
  588. ModelItem mi = ModelItem.loadAB.Dequeue();
  589. if (IsAB(mi))
  590. {
  591. ModelItem.isLoad = true;
  592. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  593. Debug.Log(mi.abByte.Length);
  594. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  595. }else
  596. {
  597. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  598. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  599. }
  600. }
  601. }
  602. public bool IsAB(ModelItem mi)
  603. {
  604. bool finish = false;
  605. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  606. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  607. {
  608. finish = true;
  609. }
  610. return finish;
  611. }
  612. float lockTime = 0;
  613. public AVProVideoPlayer avplayer;
  614. public void Init()
  615. {
  616. }
  617. private void InitCrystals()
  618. {
  619. for (int i = 0; i < ListCrystals.Count; i++)
  620. {
  621. ListCrystals[i].gameObject.SetActive(true);
  622. }
  623. }
  624. private void InitBoxColliders()
  625. {
  626. for (int i = 0; i < ListColliderBoxs.Count; i++)
  627. {
  628. ListColliderBoxs[i].gameObject.SetActive(true);
  629. }
  630. }
  631. public void IntoScene()
  632. {
  633. Map.SetActive(true);
  634. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  635. //ImageTargetManager.Instance.LoadVuforiaDat();
  636. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  637. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  638. StartCoroutine(StartScene(isPlayMRZhanTing));
  639. HttpSocket.Instance.SendIpToElectric();
  640. if(!UserInfo.Instance.is20)
  641. MQTTClient.Instance.StartSendCameraPos();
  642. }
  643. public void saveOldData()
  644. {
  645. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  646. foreach (var i in allobjs.Keys)
  647. {
  648. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  649. foreach (var j in allobjs[i].Keys)
  650. {
  651. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  652. foreach (var k in allobjs[i][j].Keys)
  653. {
  654. PosRotScalePatch p = new PosRotScalePatch();
  655. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  656. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  657. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  658. allOldobjs[i][j].Add(k, p);
  659. }
  660. }
  661. }
  662. }
  663. public void refOldData()
  664. {
  665. foreach (var i in allobjs.Keys)
  666. {
  667. foreach (var j in allobjs[i].Keys)
  668. {
  669. foreach (var k in allobjs[i][j].Keys)
  670. {
  671. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  672. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  673. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  674. }
  675. }
  676. }
  677. }
  678. IEnumerator StartScene( bool isPlayMRZhanTing)
  679. {
  680. yield return new WaitForSeconds(0.5f);
  681. if(isPlayMRZhanTing)
  682. {
  683. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  684. //{
  685. MRZhanTing.gameObject.SetActive(true);
  686. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  687. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  688. yield return new WaitForSeconds(18f);
  689. MRZhanTing.gameObject.SetActive(false);
  690. //}
  691. }
  692. m_SettingPanel.gameObject.SetActive(true);
  693. m_EditorPanel.Init();
  694. m_SettingPanel.Init();
  695. if (RouteCtr.CurrentPoints.Count > 0)
  696. {
  697. Player.MovePoints = RouteCtr.CurrentPoints;
  698. //判断选择那个虚拟导游
  699. //int id = ChooseIroBot();
  700. //if (id < 3)
  701. //{
  702. //m_IroBot = Irobots[id - 1];
  703. m_IroBot.gameObject.SetActive(true);
  704. m_IroBot.Points = RouteCtr.CurrentPoints;
  705. yield return new WaitForSeconds(5f);
  706. //}
  707. }
  708. IsRuning = true;
  709. m_SetBtn.gameObject.SetActive(true);
  710. InitCrystals();
  711. InitBoxColliders();
  712. }
  713. private int ChooseIroBot()
  714. {
  715. int id = 3;
  716. var navlines = DataManager.Instance.CurrentScene.navLines;
  717. if (navlines.Count > 0)
  718. {
  719. id = navlines[0].guideMod;
  720. }
  721. return id;
  722. }
  723. /// <summary>
  724. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  725. /// </summary>
  726. private void GetObjectValue()
  727. {
  728. //for (int i = 0; i < ListShowObjs.Count; i++)
  729. //{
  730. // var spoit = ListShowObjs[i];
  731. // List<ObjectValue> values = new List<ObjectValue>();
  732. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  733. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  734. // for (int j = 1; j < editors.Length; j++)
  735. // {
  736. // var obj = editors[j];
  737. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  738. // objectValue.ChildrenObj.Add(value);
  739. // }
  740. // values.Add(objectValue);
  741. // ObjectValues.Add(i, values);
  742. //}
  743. }
  744. /// <summary>
  745. /// 半自动时创建景点信息
  746. /// </summary>
  747. //private void CreateSpoitValue()
  748. //{
  749. // if (SpoitValues == null)
  750. // {
  751. // SpoitValues = new List<SpoitValue>();
  752. // }
  753. // SpoitValues.Clear();
  754. // foreach (int id in ObjectValues.Keys)
  755. // {
  756. // var item = ObjectValues[id];
  757. // SpoitValue spoit = new SpoitValue();
  758. // spoit.id = item[0].ID;
  759. // spoit.name = item[0].matName;
  760. // for (int i = 0; i < item.Count; i++)
  761. // {
  762. // var objs = item[i];
  763. // MaterialObl materialObl = new MaterialObl();
  764. // materialObl.id = objs.ID;
  765. // materialObl.name = objs.matName;
  766. // materialObl.type = 0;
  767. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  768. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  769. // {
  770. // var obj = objs.ChildrenObj[i];
  771. // MaterialObjValue mat = new MaterialObjValue();
  772. // mat.name = obj.matName;
  773. // mat.type = 0;
  774. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  775. // materialObl.materialList.Add(mat);
  776. // }
  777. // spoit.material.Add(materialObl);
  778. // SpoitValues.Add(spoit);
  779. // }
  780. // }
  781. //}
  782. #region 设置功能
  783. public bool needSavePosRotScale = true;
  784. public void OnEditorBtnValueChanged(bool ison)
  785. {
  786. m_EditorCanvas.gameObject.SetActive(ison);
  787. m_IsStartEditor = ison;
  788. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  789. {
  790. ListColiderBoxs_Mesh[i].enabled = ison;
  791. }
  792. if (ison)
  793. {
  794. if (needSavePosRotScale)
  795. {
  796. GetPosRotScale(); // 获取所有物体位置旋转缩放
  797. needSavePosRotScale = false;
  798. }
  799. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  800. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  801. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  802. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  803. }
  804. else
  805. {
  806. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  807. if (SpoitIndex >= 0 && !IsTriggerExiting)
  808. {
  809. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  810. if (isShowLoacalShowObjs)
  811. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  812. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  813. m_EditorPanel.ClosePanel();
  814. SpoitIndex = -1;
  815. }
  816. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  817. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  818. }
  819. }
  820. public SCToggleSwitch3D sc3D20zuJD;
  821. public SCToggleSwitch3D sc3D20zuEditor;
  822. public SCToggleSwitch3D sc3Dopen20zu;
  823. public static bool m_IsStartEditorJD;
  824. public void open20zuJD(bool ison)
  825. {
  826. m_IsStartEditorJD = ison;
  827. if (!ison)
  828. {
  829. // save20All();
  830. }else
  831. {
  832. sc3D20zuEditor.isOn = false;
  833. sc3Dopen20zu.isOn = false;
  834. }
  835. SaveButton.SetActive(ison);
  836. }
  837. public static bool m_IsStartEditorzu;
  838. public void open20zu(bool ison)
  839. {
  840. m_IsStartEditorzu = ison;
  841. if (!ison)
  842. {
  843. // save20All();
  844. }
  845. else
  846. {
  847. sc3D20zuJD.isOn = false;
  848. sc3D20zuEditor.isOn = false;
  849. }
  850. SaveButton.SetActive(ison);
  851. }
  852. public static bool m_IsStart20Editor;
  853. //2.0编辑模式 保存
  854. public void open20Editor(bool ison)
  855. {
  856. m_IsStart20Editor = ison;
  857. if(!ison)
  858. {
  859. // save20All();
  860. }
  861. else
  862. {
  863. // sc3D20zuJD.isOn = false;
  864. // sc3Dopen20zu.isOn = false;
  865. }
  866. SaveButton.SetActive(ison);
  867. }
  868. public GameObject SaveButton;
  869. public void save20All()
  870. {
  871. //if (!m_IsStartEditor)
  872. // {
  873. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  874. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  875. {
  876. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  877. SendSaveDataNew data = new SendSaveDataNew();
  878. data.position = sp.position;
  879. data.triggerImageId = sp.triggerImageId;
  880. data.id = int.Parse(sp.id);
  881. data.name = sp.name;
  882. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  883. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  884. foreach (var z in sp.modelList.Keys)
  885. {
  886. ObjectTransform objt2 = new ObjectTransform();
  887. if(sp.isInitModel)
  888. {
  889. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  890. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  891. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  892. }else
  893. {
  894. objt2 = sp.modelList[z].objectTransform;
  895. }
  896. sp.modelList[z].objectTransform = objt2;
  897. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  898. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  899. {
  900. ObjectTransform objt3 = new ObjectTransform();
  901. if (sp.isInitModel)
  902. {
  903. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  904. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  905. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  906. }
  907. else
  908. {
  909. objt3 = sp.modelList[z].materialList[j].objectTransform;
  910. }
  911. sp.modelList[z].materialList[j].objectTransform = objt3;
  912. MaterialObjValueNew mov = new MaterialObjValueNew();
  913. mov.uid = sp.modelList[z].materialList[j].uid;
  914. mov.id = sp.modelList[z].materialList[j].id;
  915. mov.fileId = sp.modelList[z].materialList[j].fileId;
  916. mov.type = sp.modelList[z].materialList[j].type;
  917. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  918. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  919. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  920. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  921. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  922. mov.name = sp.modelList[z].materialList[j].name;
  923. mov.template = sp.modelList[z].materialList[j].template;
  924. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  925. materialList.Add(mov);
  926. }
  927. MaterialOblNew obj = new MaterialOblNew();
  928. obj.id = sp.modelList[z].id;
  929. obj.name = sp.modelList[z].name;
  930. obj.objectTransform = sp.modelList[z].objectTransform;
  931. obj.describe = sp.modelList[z].describe;
  932. obj.select = true;// sp.modelList[z].select;
  933. obj.type = sp.modelList[z].type;
  934. obj.materialList = materialList;
  935. MaterialObllsit.Add(obj);
  936. }
  937. data.material = MaterialObllsit;
  938. ObjectTransform objt = new ObjectTransform();
  939. objt.nowPos = sp.SpotsObj.transform.localPosition;
  940. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  941. objt.nowScale = sp.SpotsObj.transform.localScale;
  942. data.spoittf = objt;
  943. //data.triggerRange = spoit.SpoitTransform[0];
  944. saveData.Add(data);
  945. }
  946. string sendData = JsonConvert.SerializeObject(saveData);
  947. //string sendData = JsonMapper.ToJson(saveData);
  948. Debug.Log("更新景点数据: " + sendData);
  949. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  950. JsonData jd = JsonMapper.ToObject(str);
  951. if(jd["message"].ToString()=="success")
  952. {
  953. InstantiateCommand Command = new InstantiateCommand(
  954. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  955. InstantiateSystem.Instance.BlueObject.SuccessText);
  956. CommandSystem.Instance.Send(Command);
  957. }else
  958. {
  959. InstantiateCommand Command = new InstantiateCommand(
  960. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  961. InstantiateSystem.Instance.BlueObject.NetErrorText);
  962. CommandSystem.Instance.Send(Command);
  963. }
  964. Debug.Log("保存回调===》" + str);
  965. });
  966. // }
  967. }
  968. public void OnSettingBtnValueChanged(bool ison)
  969. {
  970. m_SettingPanel.gameObject.SetActive(ison);
  971. if (ison)
  972. {
  973. Debug.Log(OpenXRCamera.Instance.head.forward);
  974. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  975. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  976. }
  977. }
  978. public void OnAnchorBtnValueChanged(bool ison)
  979. {
  980. foreach (var item in m_AnchorValue)
  981. {
  982. item.Value.enabled = ison;
  983. }
  984. //foreach (var item in m_AnchorChild)
  985. //{
  986. // item.Value.SetActive(ison);
  987. //}
  988. if(ison)
  989. {
  990. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  991. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  992. }
  993. else
  994. {
  995. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  996. }
  997. }
  998. public void GetPosRotScale()
  999. {
  1000. saveOldData();
  1001. return;
  1002. PosRotScale.PosRotScalePatchList.Clear();
  1003. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1004. {
  1005. if (i != 0)
  1006. {
  1007. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1008. {
  1009. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1010. {
  1011. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1012. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1013. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1014. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1015. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1016. }
  1017. }
  1018. }
  1019. }
  1020. }
  1021. #endregion
  1022. #region 获取景点信息--素材编辑模式下
  1023. /// <summary>
  1024. /// 获取当前景点对应的物体信息
  1025. /// </summary>
  1026. /// <param name="spoitID"></param>
  1027. /// <returns></returns>
  1028. public ObjectValue GetSpoitObjs(int spoitID)
  1029. {
  1030. if (ObjectValues.ContainsKey(spoitID))
  1031. {
  1032. return ObjectValues[spoitID];
  1033. }
  1034. else
  1035. {
  1036. return null;
  1037. }
  1038. }
  1039. /// <summary>
  1040. /// 初始化数据
  1041. /// 素材编辑模式下
  1042. /// </summary>
  1043. /// <param name="matObjs"></param>
  1044. public void InitSpoitObjs()
  1045. {
  1046. m_EditorPanel.InitObjTransForm();
  1047. }
  1048. /// <summary>
  1049. /// 保存数据
  1050. /// 素材编辑模式下
  1051. /// </summary>
  1052. /// <param name="matObjs"></param>
  1053. public void SaveSpoitObjs()
  1054. {
  1055. m_EditorPanel.SaveObjTransForm();
  1056. }
  1057. public void SaveAnchorObjs( string name)
  1058. {
  1059. foreach (var item in AnchorValue) // 保存所有锚点
  1060. {
  1061. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1062. }
  1063. // 锚点发送后台
  1064. m_UIAnchorsPanel.SaveAnchors(name);
  1065. }
  1066. #endregion
  1067. #region 创建水晶点、触发器范围、显示物体
  1068. public IEnumerator CreateScene(SceneValue scene)
  1069. {
  1070. SceneValue = scene;
  1071. if (m_MinMap.Map.sprite == null)
  1072. {
  1073. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1074. GetMinMap(scene ,null);
  1075. }
  1076. else
  1077. {
  1078. yield return StartCoroutine(StartCreateScene(scene));
  1079. }
  1080. yield return new WaitForSeconds(1f);
  1081. MoveScenePatch();
  1082. }
  1083. private void MoveScenePatch()
  1084. {
  1085. Vector3 temp = ObjsParent.parent.localPosition;
  1086. temp.z += MapSize.y;
  1087. ObjsParent.parent.localPosition = temp;
  1088. }
  1089. private IEnumerator StartCreateScene(SceneValue scene)
  1090. {
  1091. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1092. if (scene.navLines != null && scene.navLines.Count > 0)
  1093. SetRouteValue(scene.navLines);
  1094. else
  1095. Debug.LogError(" 当前场景未设置路径");
  1096. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1097. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1098. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1099. else
  1100. Debug.LogError(" 当前场景未创建景点");
  1101. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1102. SetAnchor(scene.listPicture);
  1103. else
  1104. Debug.LogError(" 当前场景未创建锚点");
  1105. //设置小地图景点
  1106. // m_CalMap.SettingMapPoint(ListCrystals);
  1107. yield return null;
  1108. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1109. // DownloadManager.Instance.UpdataData();
  1110. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1111. IntoScene();
  1112. }
  1113. Action<bool> GetMinMapBack;
  1114. /// <summary>
  1115. /// 获取小地图
  1116. /// </summary>
  1117. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1118. {
  1119. GetMinMapBack = getBack;
  1120. //DownloadData data1 = new DownloadData();
  1121. //string filename = Path.GetFileName(MapPicUrl);
  1122. //data1.name = filename;
  1123. //data1.type = 1;
  1124. //data1.downloadPath = MapPicUrl;
  1125. ////data1.updateTime = (int)SceneValue.updateTime;
  1126. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1127. if(scene.width>0 &&scene.length>0)
  1128. {
  1129. Debug.Log("playerPos===>" + isStart);
  1130. //Debug.Log(scene.width + " " + scene.length);
  1131. isStart = true;
  1132. PointB.position = Vector3.zero;
  1133. PointB.eulerAngles = Vector3.zero;
  1134. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1135. PointA.eulerAngles = Vector3.zero;
  1136. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1137. PointC.eulerAngles = Vector3.zero;
  1138. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1139. PointD.eulerAngles = Vector3.zero;
  1140. m_CalMap.SettingMapPoint(ListCrystals);
  1141. }
  1142. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1143. downLoadMaterial.downLoadPath = MapPicUrl;
  1144. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1145. downLoadMaterial.updataTime = scene.updateTime;
  1146. downLoadMaterial.type = "-1";
  1147. Debug.Log("Hjj 开始获取地图大小==》");
  1148. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1149. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1150. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1151. GameManager.Instance.isShowDownTip = true;
  1152. DownloadResManager.Instance.StartDownLoad();
  1153. }
  1154. public static MatOfByte filePathToMatByte(byte[] bytes)
  1155. {
  1156. Debug.Log("加載完成2222");
  1157. MatOfByte matOfByte = new MatOfByte(bytes);
  1158. Debug.Log("加載完成3333");
  1159. //Imgcodecs.imdecode
  1160. return matOfByte;
  1161. }
  1162. /// <summary>
  1163. /// OpenCV生成图片缩略图
  1164. /// </summary>
  1165. /// <param name="path">文件路径</param>
  1166. /// <param name="zoom">缩放值</param>
  1167. /// <returns></returns>
  1168. public static Mat zoomByteByOpenCV(byte[] path)
  1169. {
  1170. Debug.Log("加載完成2222");
  1171. MatOfByte matbytes = filePathToMatByte(path);
  1172. Debug.Log("加載完成3333");
  1173. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  1174. Debug.Log("加載完成4444");
  1175. float zoom = 1;
  1176. float sint = 2048f;
  1177. if (mat.cols() > sint)
  1178. {
  1179. zoom = (float)(sint / mat.cols());
  1180. }
  1181. if (mat.rows() * zoom > sint)
  1182. {
  1183. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1184. }
  1185. Debug.Log("加載完成3333");
  1186. //Debug.Log(mat.cols());
  1187. //Debug.Log(mat.rows());
  1188. //压缩图片
  1189. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1190. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1191. Imgproc.resize(mat, zoomMat, size);
  1192. ////BGR 转RGB
  1193. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1194. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1195. //RefreshEvent?.Invoke();
  1196. zoomMat.release();
  1197. mat.release();
  1198. matbytes.release();
  1199. Debug.Log("加載完成444");
  1200. return imgRGBMat;
  1201. //return mat;
  1202. }
  1203. public static Texture2D TextureByMat(Mat imgRGBMat)
  1204. {
  1205. //Debug.Log(imgRGBMat.cols());
  1206. //Debug.Log(imgRGBMat.rows());
  1207. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1208. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1209. return _tex;
  1210. }
  1211. private void HandleMsg(Msg msg)
  1212. {
  1213. Debug.Log("Hjj 获取地图大小==》");
  1214. // MsgHandler.RemoveListener()
  1215. if(msg.Value!=null)
  1216. {
  1217. Texture2D tex = new Texture2D(1, 1);
  1218. OpenCVForUnity.CoreModule.Mat _mat = null;
  1219. Loom.RunAsync(() =>
  1220. {
  1221. Debug.Log("加載完成222222222222222222");
  1222. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1223. Debug.Log("1111111");
  1224. Loom.QueueOnMainThread(() =>
  1225. {
  1226. Debug.Log("加載完成111111111111");
  1227. tex = TextureByMat(_mat);
  1228. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1229. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1230. m_MinMap.Map.sprite = sprite;
  1231. //m_MinMap.Map.SetNativeSize();
  1232. float width = tex.width;
  1233. float height = tex.height;
  1234. if (width > height)
  1235. {
  1236. width = width / height;
  1237. height = 1;
  1238. }
  1239. else
  1240. {
  1241. height = height / width;
  1242. width = 1;
  1243. }
  1244. MinMapSize = new Vector2(width * 150, height * 150);
  1245. CalMapSize();
  1246. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1247. //获取网页端
  1248. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1249. if (SceneValue != null)
  1250. {
  1251. // StartCreateScene(SceneValue);
  1252. }
  1253. Debug.Log("playerPos===>GetMinMapBack");
  1254. GetMinMapBack?.Invoke(true);
  1255. });
  1256. });
  1257. }else
  1258. {
  1259. GetMinMapBack?.Invoke(false);
  1260. }
  1261. }
  1262. /// <summary>
  1263. /// 设置景点素材信息
  1264. /// </summary>
  1265. /// <param name="spoits"></param>
  1266. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1267. {
  1268. SpoitValue spoitValue;
  1269. for (int i = 0; i < spoits.Count-1; i++)
  1270. {
  1271. spoitValue = null;
  1272. for (int j = 0; j < spoits.Count-1-i; j++)
  1273. {
  1274. if(spoits[j].id>spoits[j+1].id)
  1275. {
  1276. spoitValue = spoits[j];
  1277. spoits[j] = spoits[j+1];
  1278. spoits[j+1] = spoitValue;
  1279. }
  1280. }
  1281. }
  1282. SpoitValues.Clear();
  1283. for (int i = 0; i < spoits.Count; i++)
  1284. {
  1285. var spoit = spoits[i];
  1286. SpoitValue spoit1 = spoit;
  1287. CreateCrystalAndTrigger(spoit);
  1288. yield return StartCoroutine(CreateMaterial(spoit));
  1289. spoits[i] = SV;
  1290. }
  1291. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1292. {
  1293. ListColiderBoxs_Mesh[i].enabled = false;
  1294. }
  1295. SpoitValues.AddRange(spoits);
  1296. SceneValue.listSpoit = SpoitValues;
  1297. DataManager.Instance.Spoits = SpoitValues;
  1298. }
  1299. /// <summary>
  1300. /// 创建水晶点和触发器
  1301. /// </summary>
  1302. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1303. {
  1304. var spoitPos = Vector3.zero;
  1305. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1306. {
  1307. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1308. SpoitPos trans = spoit.SpoitTransform[0];
  1309. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1310. //创建水晶点
  1311. var obj = Instantiate(CrystalItem, CrystalsParent);
  1312. CommandSystem.Instance.Send(
  1313. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1314. );
  1315. obj.name = spoit.name;
  1316. obj.transform.localPosition = spoitPos;
  1317. ListCrystals.Add(obj.transform);
  1318. var spoitobj = CreateSpoit(spoit, spoitPos);
  1319. ListShowObjs.Add(spoitobj.transform);
  1320. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1321. ObjectValues.Add(spoit.id, spoitvalue);
  1322. ////创建触发器
  1323. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1324. //{
  1325. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1326. // var range = spoitdetail.triggerRange;
  1327. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1328. // {
  1329. // }
  1330. // else
  1331. // {
  1332. // trans = range;
  1333. // }
  1334. //}
  1335. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1336. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1337. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1338. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1339. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1340. triggerobj.name = spoit.name;
  1341. triggerobj.transform.localPosition = tiggerpos;
  1342. triggerobj.transform.localScale = tiggerRange;
  1343. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1344. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1345. ColliderObjectValues.Add(boxvalue);
  1346. ListColliderBoxs.Add(triggerobj.transform);
  1347. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1348. }
  1349. else
  1350. {
  1351. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1352. }
  1353. }
  1354. public float wutiH=1.5f;
  1355. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1356. {
  1357. //生成景点父物体
  1358. GameObject spoitObj = new GameObject(spoit.name);
  1359. spoitObj.transform.SetParent(ObjsParent.transform);
  1360. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1361. spoitposObjDic.Add(spoit.id, spoitObj);
  1362. /*
  1363. //为景点位置信息赋值
  1364. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1365. {*/
  1366. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1367. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1368. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1369. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1370. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1371. spoitObj.transform.localRotation = Quaternion.identity;
  1372. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1373. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1374. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1375. {
  1376. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1377. }
  1378. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1379. /* }
  1380. else
  1381. {
  1382. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1383. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1384. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1385. }*/
  1386. return spoitObj;
  1387. }
  1388. SpoitValue SV;
  1389. /// <summary>
  1390. /// 创建整体素材
  1391. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1392. /// </summary>
  1393. private IEnumerator CreateMaterial(SpoitValue spoit)
  1394. {
  1395. MsgHandler.ClearAllListeners();
  1396. if (!ObjectValues.ContainsKey(spoit.id))
  1397. {
  1398. SV = new SpoitValue();
  1399. }
  1400. else
  1401. {
  1402. var spoitValues = ObjectValues[spoit.id];
  1403. var spoitObj = spoitValues.Object;
  1404. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1405. SyncSpoit syncSpoit = new SyncSpoit();
  1406. syncSpoit.spoitId = spoit.name;
  1407. syncSpoit.spoitObj = spoitObj;
  1408. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1409. {
  1410. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1411. }
  1412. else
  1413. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1414. if(!UserInfo.Instance.is20)
  1415. //生成素材组合
  1416. for (int i = 0; i < spoit.material.Count; i++)
  1417. {
  1418. //素材整体
  1419. MaterialObl material = spoit.material[i];
  1420. //Debug.Log(spoit.material[i].name);
  1421. //素材组物体
  1422. GameObject matObj = new GameObject(material.name);
  1423. matObj.transform.SetParent(spoitValues.Object.transform);
  1424. matObj.transform.localPosition = Vector3.zero;
  1425. matObj.transform.localEulerAngles = Vector3.zero;
  1426. matObj.transform.localScale = new Vector3(1, 1, 1);
  1427. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1428. //素材组合对应ObjectValue的
  1429. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1430. //素材组合下的单个素材ObjectValue
  1431. List<ObjectValue> objsvalue = null;
  1432. MaterialObl newmaterial = material;
  1433. //生成素材组合的ObjectValue,是对应景点的
  1434. switch (material.type)
  1435. {
  1436. case (int)MaterialType.None:
  1437. break;
  1438. case (int)MaterialType.Image:
  1439. case (int)MaterialType.Video:
  1440. case (int)MaterialType.Model:
  1441. case (int)MaterialType.Text:
  1442. case (int)MaterialType.LocaImage:
  1443. Debug.Log("DGJ ===> LocalImage " + material.name);
  1444. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1445. break;
  1446. case (int)MaterialType.Image_Video_Text:
  1447. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1448. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1449. break;
  1450. case (int)MaterialType.Model_Text:
  1451. Debug.Log("DGJ ===> Model_Text " + material.name);
  1452. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1453. break;
  1454. default:
  1455. break;
  1456. }
  1457. spoit.material[i] = newmaterial;
  1458. spoitValue.ChildrenObj.AddRange(objsvalue);
  1459. spoitValues.ChildrenObj.Add(spoitValue);
  1460. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1461. }
  1462. SV = spoit;
  1463. if (ObjectValues.ContainsKey(spoit.id))
  1464. {
  1465. ObjectValues[spoit.id] = spoitValues;
  1466. }
  1467. else
  1468. {
  1469. ObjectValues.Add(spoit.id, spoitValues);
  1470. }
  1471. spoitObj.gameObject.SetActive(false);
  1472. }
  1473. yield return null;
  1474. }
  1475. /// <summary>
  1476. /// 编辑面板添加素材
  1477. /// </summary>
  1478. /// <param name="material"></param>
  1479. public void AddMaterial(MaterialObl material)
  1480. {
  1481. if (SpoitIndex < 0)
  1482. {
  1483. return;
  1484. }
  1485. MaterialObl newmaterial = new MaterialObl();
  1486. newmaterial = material;
  1487. var spoit = SpoitValues[SpoitIndex];
  1488. var spoitValues = ObjectValues[spoit.id];
  1489. var spoitObj = spoitValues.Object;
  1490. //素材组物体
  1491. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1492. newmaterial.name = matObj.name;
  1493. matObj.transform.SetParent(spoitValues.Object.transform);
  1494. if (!material.select)
  1495. {
  1496. matObj.transform.localPosition = Vector3.zero;
  1497. matObj.transform.localEulerAngles = Vector3.zero;
  1498. matObj.transform.localScale = new Vector3(1, 1, 1);
  1499. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1500. }
  1501. else
  1502. {
  1503. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1504. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1505. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1506. }
  1507. //素材组合对应ObjectValue的
  1508. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1509. //素材组合下的单个素材ObjectValue
  1510. List<ObjectValue> objsvalue = null;
  1511. //生成素材组合的ObjectValue,是对应景点的
  1512. switch (material.type)
  1513. {
  1514. case (int)MaterialType.None:
  1515. break;
  1516. case (int)MaterialType.Image:
  1517. case (int)MaterialType.Video:
  1518. case (int)MaterialType.Model:
  1519. case (int)MaterialType.Text:
  1520. case (int)MaterialType.LocaImage:
  1521. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1522. break;
  1523. case (int)MaterialType.Image_Video_Text:
  1524. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1525. break;
  1526. case (int)MaterialType.Model_Text:
  1527. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1528. break;
  1529. default:
  1530. break;
  1531. }
  1532. newmaterial.select = true;
  1533. spoit.material.Add(newmaterial);
  1534. spoitValue.ChildrenObj.AddRange(objsvalue);
  1535. spoitValues.ChildrenObj.Add(spoitValue);
  1536. if (ObjectValues.ContainsKey(spoit.id))
  1537. {
  1538. ObjectValues[spoit.id] = spoitValues;
  1539. }
  1540. else
  1541. {
  1542. ObjectValues.Add(spoit.id, spoitValues);
  1543. }
  1544. SpoitValues[SpoitIndex] = spoit;
  1545. //更新编辑面板Ui
  1546. UpdateEditorUI();
  1547. }
  1548. /// <summary>
  1549. /// 创建 1图片 2视频 3模型 4文字
  1550. /// </summary>
  1551. /// <param name="type">素材类型</param>
  1552. /// <param name="material">素材数据</param>
  1553. /// <param name="spoit">景点</param>
  1554. /// <returns></returns>
  1555. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1556. {
  1557. List<ObjectValue> objects = new List<ObjectValue>();
  1558. List<MaterialObjValue> objs = material.materialList;
  1559. newmaterial = material;
  1560. //for (int i = 0; i < objs.Count; i++)
  1561. //{
  1562. // Debug.Log(objs[i].localSavePath);
  1563. //}
  1564. for (int i = 0; i < objs.Count; i++)
  1565. {
  1566. var mat = objs[i];
  1567. GameObject go = null;
  1568. switch (mat.type)
  1569. {
  1570. case (int)MaterialType.None:
  1571. break;
  1572. case (int)MaterialType.Image:
  1573. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1574. go = Instantiate(pImage, spoit.transform);
  1575. var imageitem = go.AddComponent<TemplateImage>();
  1576. go.SetActive(true);
  1577. imageitem.SetData(mat, material.updateTime);
  1578. break;
  1579. case (int)MaterialType.Video:
  1580. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1581. go = Instantiate(pVideo, spoit.transform);
  1582. var videoitem = go.AddComponent<TemplateVideo>();
  1583. videoitem.autoplay = material.autoplay;
  1584. go.SetActive(true);
  1585. videoitem.SetData(mat, material.updateTime);
  1586. break;
  1587. case (int)MaterialType.Model:
  1588. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1589. go = Instantiate(pModel, spoit.transform);
  1590. var modelitem = go.AddComponent<TemplateModel>();
  1591. go.SetActive(true);
  1592. modelitem.SetData(mat, material.updateTime);
  1593. Debug.Log(modelitem.Data.localLoadPath);
  1594. break;
  1595. case (int)MaterialType.Text:
  1596. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1597. go = Instantiate(pText, spoit.transform);
  1598. var textitem = go.AddComponent<TemplateText>();
  1599. go.SetActive(true);
  1600. textitem.SetData(mat, material.updateTime);
  1601. break;
  1602. case (int)MaterialType.LocaImage:
  1603. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1604. go = Instantiate(pLocaImage, spoit.transform);
  1605. var locaImageitem = go.AddComponent<TemplateImage>();
  1606. go.SetActive(true);
  1607. locaImageitem.SetLocaImageData(mat);
  1608. break;
  1609. default:
  1610. break;
  1611. }
  1612. if (go != null)
  1613. {
  1614. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1615. {
  1616. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1617. }
  1618. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1619. {
  1620. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1621. }
  1622. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1623. {
  1624. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1625. }
  1626. else
  1627. {
  1628. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1629. }
  1630. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1631. mat.name = go.name;
  1632. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1633. if (material.select)
  1634. {
  1635. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1636. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1637. go.transform.localScale = mat.ObjectTransform.nowScale;
  1638. }
  1639. else
  1640. {
  1641. go.transform.localEulerAngles = Vector3.zero;
  1642. go.transform.localScale = new Vector3(1, 1, 1);
  1643. if (mat.type != (int)MaterialType.Text)
  1644. {
  1645. go.transform.localPosition = Vector3.zero;
  1646. }
  1647. else
  1648. {
  1649. //Set text position
  1650. if (mat.textPosition == "top")
  1651. {
  1652. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1653. }
  1654. else if (mat.textPosition == "bottom")
  1655. {
  1656. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1657. }
  1658. }
  1659. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1660. }
  1661. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1662. objects.Add(objectValue);
  1663. }
  1664. newmaterial.materialList[i] = mat;
  1665. }
  1666. return objects;
  1667. }
  1668. /// <summary>
  1669. /// 创建 6模型+文字
  1670. /// </summary>
  1671. /// <param name="material"></param>
  1672. /// <param name="spoit"></param>
  1673. /// <returns></returns>
  1674. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1675. {
  1676. List<ObjectValue> objects = new List<ObjectValue>();
  1677. List<MaterialObjValue> objs = material.materialList;
  1678. newmaterial = material;
  1679. for (int i = 0; i < objs.Count; i++)
  1680. {
  1681. var mat = objs[i];
  1682. GameObject go = null;
  1683. switch (mat.type)
  1684. {
  1685. case (int)MaterialType.None:
  1686. break;
  1687. case (int)MaterialType.Model:
  1688. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1689. go = Instantiate(pModel, spoit.transform);
  1690. var modelitem = go.AddComponent<TemplateModel>();
  1691. go.SetActive(true);
  1692. modelitem.SetData(mat, material.updateTime);
  1693. break;
  1694. case (int)MaterialType.Text:
  1695. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1696. go = Instantiate(pText, spoit.transform);
  1697. var textitem = go.AddComponent<TemplateText>();
  1698. go.SetActive(true);
  1699. textitem.SetData(mat, material.updateTime);
  1700. break;
  1701. default:
  1702. break;
  1703. }
  1704. if (go != null)
  1705. {
  1706. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1707. {
  1708. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1709. }
  1710. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1711. {
  1712. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1713. }
  1714. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1715. {
  1716. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1717. }
  1718. else
  1719. {
  1720. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1721. }
  1722. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1723. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1724. if (material.select)
  1725. {
  1726. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1727. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1728. go.transform.localScale = mat.ObjectTransform.nowScale;
  1729. }
  1730. else
  1731. {
  1732. go.transform.localEulerAngles = Vector3.zero;
  1733. go.transform.localScale = new Vector3(1, 1, 1);
  1734. if (mat.type != (int)MaterialType.Text)
  1735. {
  1736. go.transform.localPosition = Vector3.zero;
  1737. }
  1738. else
  1739. {
  1740. //Set text position
  1741. if (mat.textPosition == "top")
  1742. {
  1743. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1744. }
  1745. else if (mat.textPosition == "bottom")
  1746. {
  1747. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1748. }
  1749. else if (mat.textPosition == "left")
  1750. {
  1751. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1752. }
  1753. else if (mat.textPosition == "right")
  1754. {
  1755. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1756. }
  1757. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1758. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1759. }
  1760. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1761. }
  1762. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1763. objects.Add(objectValue);
  1764. }
  1765. newmaterial.materialList[i] = mat;
  1766. }
  1767. return objects;
  1768. }
  1769. /// <summary>
  1770. /// 创建 5图片+文字/视频+文字
  1771. /// </summary>
  1772. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1773. {
  1774. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1775. newmaterial = material;
  1776. List<ObjectValue> objects = new List<ObjectValue>();
  1777. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1778. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1779. return objects;
  1780. }
  1781. /// <summary>
  1782. /// 创建物体ObjectValue,并赋值位置信息
  1783. /// </summary>
  1784. /// <param name="id"></param>
  1785. /// <param name="parentid"></param>
  1786. /// <param name="go"></param>
  1787. /// <param name="mat"></param>
  1788. /// <returns></returns>
  1789. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1790. {
  1791. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1792. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1793. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1794. if (mat.type != (int)MaterialType.Text)
  1795. {
  1796. //为物体位置信息赋值
  1797. if (mat.ObjectTransform != null)
  1798. {
  1799. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1800. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1801. go.transform.localScale = mat.ObjectTransform.nowScale;
  1802. }
  1803. else
  1804. {
  1805. go.transform.localPosition = Vector3.zero;
  1806. go.transform.localEulerAngles = Vector3.zero;
  1807. go.transform.localScale = new Vector3(1, 1, 1);
  1808. }
  1809. }
  1810. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1811. return objectValue;
  1812. }
  1813. #endregion
  1814. #region 路径
  1815. /// <summary>
  1816. /// 设置路线数据
  1817. /// </summary>
  1818. /// <param name="navLines"></param>
  1819. public void SetRouteValue(List<NavLinesItem> navLines)
  1820. {
  1821. if (navLines == null || navLines.Count <= 0)
  1822. {
  1823. Debug.Log("当前景点未绘制路线");
  1824. return;
  1825. }
  1826. RouteCtr.SetRouteValue(navLines);
  1827. }
  1828. #endregion
  1829. #region 锚点
  1830. /// <summary>
  1831. /// 设置场景锚点
  1832. /// </summary>
  1833. /// <param name="listAnchor"></param>
  1834. public void SetAnchor(List<Anchor> listAnchor)
  1835. {
  1836. if (listAnchor == null)
  1837. return;
  1838. Anchor anchor;
  1839. for (int i = 0; i < listAnchor.Count - 1; i++)
  1840. {
  1841. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1842. {
  1843. if (listAnchor[j].id > listAnchor[j + 1].id)
  1844. {
  1845. anchor = listAnchor[j];
  1846. listAnchor[j] = listAnchor[j + 1];
  1847. listAnchor[j + 1] = anchor;
  1848. }
  1849. }
  1850. }
  1851. for (int i = 0; i < listAnchor.Count; i++)
  1852. {
  1853. // 创建锚点
  1854. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1855. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1856. }
  1857. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1858. }
  1859. private MeshRenderer CreateAnchor(Anchor anchor)
  1860. {
  1861. // 创建锚点 给锚点赋值
  1862. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1863. anchorObj.name = "Anchor" + anchor.id;
  1864. /*
  1865. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1866. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1867. if (VuforiaManager.Instance.list_Anchor == null)
  1868. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1869. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1870. var anchorPos = Vector3.zero;
  1871. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1872. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1873. anchorObj.transform.localPosition = anchorPos;
  1874. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1875. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1876. mesh.enabled = false;
  1877. //if(anchor.objectTransform!=null)
  1878. //{
  1879. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1880. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1881. //}
  1882. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1883. {
  1884. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1885. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1886. }
  1887. return mesh;
  1888. }
  1889. #endregion
  1890. #region 触发器判定
  1891. /// <summary>
  1892. /// 当人物进入触发器范围
  1893. /// </summary>
  1894. public void OnColliderTriggerEnter(Collider other)
  1895. {
  1896. IsTriggerExiting = true;
  1897. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1898. {
  1899. if (other.name == ListColliderBoxs[i].name)
  1900. {
  1901. ListShowObjs[i].gameObject.SetActive(true);
  1902. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1903. Debug.Log(i);
  1904. if (isShowLoacalShowObjs)
  1905. ListLocalShowObjs[i].gameObject.SetActive(true);
  1906. // 进入景点通知后台
  1907. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1908. {
  1909. if(SceneValue.listSpoit[i].name == other.name)
  1910. {
  1911. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1912. }
  1913. }
  1914. if (SpoitIndex == i)
  1915. {
  1916. return;
  1917. }
  1918. //进入新区域前关闭当前显示
  1919. if (SpoitIndex >= 0 && IsStartEditor)
  1920. {
  1921. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1922. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1923. if (isShowLoacalShowObjs)
  1924. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1925. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1926. m_EditorPanel.ClosePanel();
  1927. }
  1928. //进入新的出发区域
  1929. SpoitIndex = i;
  1930. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1931. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1932. m_SettingPanel.setMsg(SpoitValues[i]);
  1933. return;
  1934. }
  1935. }
  1936. }
  1937. public void SetPosRotScale()
  1938. {
  1939. refOldData();
  1940. }
  1941. /// <summary>
  1942. /// 当人物退出触发器范围
  1943. /// </summary>
  1944. public void OnColliderTriggerExit(Collider other)
  1945. {
  1946. IsTriggerExiting = false;
  1947. if (IsStartEditor)
  1948. {
  1949. return;
  1950. }
  1951. else
  1952. {
  1953. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1954. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1955. if (isShowLoacalShowObjs)
  1956. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1957. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1958. m_EditorPanel.ClosePanel();
  1959. SpoitIndex = -1;
  1960. }
  1961. m_SettingPanel.setMsg(null);
  1962. }
  1963. /// <summary>
  1964. /// 更新景点信息
  1965. /// </summary>
  1966. public void UpdateSpoitValue()
  1967. {
  1968. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1969. {
  1970. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1971. var spoit = SpoitValues[SpoitIndex];
  1972. var objvalues = ObjectValues[spoit.id];
  1973. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1974. //X\Y\W\H
  1975. var collidervalue = ColliderObjectValues[SpoitIndex];
  1976. var collider = collidervalue.Object;
  1977. var pos = collidervalue.nowPos;
  1978. var w = collidervalue.nowScale.x;
  1979. var h = collidervalue.nowScale.z;
  1980. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1981. var webw = w / MapSize.x * WebMapSize.x;
  1982. var webh = h / MapSize.y * WebMapSize.y;
  1983. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1984. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1985. spoit.SpoitTransform[0].areaRelativeW = webw;
  1986. spoit.SpoitTransform[0].areaRelativeH = webh;
  1987. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1988. SpoitValues[SpoitIndex] = spoit;
  1989. }
  1990. return;
  1991. /*
  1992. if (objvalues.Object == null)
  1993. {
  1994. RemoveSpoitObjectValue(spoit.id);
  1995. spoit.material = new List<MaterialObl>();
  1996. }
  1997. else
  1998. {
  1999. var mats = spoit.material;
  2000. var objvalue = objvalues.ChildrenObj;
  2001. for (int j = 0; j < mats.Count; j++)
  2002. {
  2003. var matobj = mats[j];
  2004. var obis = objvalue[j];
  2005. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2006. for (int m = 0; m < matobj.materialList.Count; m++)
  2007. {
  2008. var childrenobj = obis.ChildrenObj[m];
  2009. var mat = matobj.materialList[m];
  2010. if (childrenobj.Object == null)
  2011. {
  2012. obis.ChildrenObj.RemoveAt(m);
  2013. matobj.materialList.RemoveAt(m);
  2014. break;
  2015. }
  2016. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2017. }
  2018. matobj.select = true;
  2019. if (obis.ChildrenObj.Count <= 0)
  2020. {
  2021. mats.RemoveAt(j);
  2022. objvalue.RemoveAt(j);
  2023. Destroy(obis.Object);
  2024. break;
  2025. }
  2026. }
  2027. }
  2028. SpoitValues[SpoitIndex] = spoit;*/
  2029. }
  2030. public void UpdateEditorUI()
  2031. {
  2032. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2033. }
  2034. #endregion
  2035. public ObjectValue GetCurrentColliderValue()
  2036. {
  2037. return ColliderObjectValues[SpoitIndex];
  2038. }
  2039. public void SaveSpoitObjectValue(ObjectValue value)
  2040. {
  2041. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2042. {
  2043. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2044. }
  2045. }
  2046. public void RemoveSpoitObjectValue(int id)
  2047. {
  2048. if (ObjectValues.ContainsKey(id))
  2049. {
  2050. ObjectValues.Remove(id);
  2051. }
  2052. }
  2053. public void SaveCurrentColliderValue(ObjectValue value)
  2054. {
  2055. if (ColliderObjectValues.Contains(value))
  2056. {
  2057. ColliderObjectValues[SpoitIndex] = value;
  2058. }
  2059. }
  2060. //计算场景中点云地图比例
  2061. public void CalMapSize()
  2062. {
  2063. //场景地图比例
  2064. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2065. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2066. MapSize = new Vector2(disX, disZ);
  2067. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2068. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2069. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2070. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2071. }
  2072. public void CallBack(string message)
  2073. {
  2074. }
  2075. }
  2076. [Serializable]
  2077. public class ObjectValue
  2078. {
  2079. /// <summary>
  2080. /// 景点ID
  2081. /// </summary>
  2082. [SerializeField]
  2083. public int ID;
  2084. /// <summary>
  2085. /// 当前物体名称
  2086. /// </summary>
  2087. [SerializeField]
  2088. public string matName;
  2089. /// <summary>
  2090. /// 父物体ID
  2091. /// -1表示当期物体为景点
  2092. /// </summary>
  2093. [SerializeField]
  2094. public int parentID;
  2095. /// <summary>
  2096. /// 对应的物体
  2097. /// </summary>
  2098. [SerializeField]
  2099. public GameObject Object;
  2100. /// <summary>
  2101. /// 子物体
  2102. /// </summary>
  2103. [SerializeField]
  2104. public List<ObjectValue> ChildrenObj;
  2105. public Vector3 startPos { get; set; }
  2106. public Vector3 startRot { get; set; }
  2107. public Vector3 startScale { get; set; }
  2108. public Vector3 nowPos { get; set; }
  2109. public Vector3 nowRot { get; set; }
  2110. public Vector3 nowScale { get; set; }
  2111. public ObjectValue()
  2112. {
  2113. ChildrenObj = new List<ObjectValue>();
  2114. parentID = -1;
  2115. }
  2116. /// <summary>
  2117. ///
  2118. /// </summary>
  2119. /// <param name="id">景点对应的index</param>
  2120. /// <param name="parentid">景点ID</param>
  2121. /// <param name="name"></param>
  2122. /// <param name="object"></param>
  2123. /// <param name="pos"></param>
  2124. /// <param name="Rot"></param>
  2125. /// <param name="Scale"></param>
  2126. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2127. {
  2128. ID = id;
  2129. parentID = parentid;
  2130. matName = name;
  2131. Object = @object;
  2132. ChildrenObj = new List<ObjectValue>();
  2133. startPos = pos;
  2134. nowPos = pos;
  2135. startRot = Rot;
  2136. nowRot = Rot;
  2137. startScale = Scale;
  2138. nowScale = Scale;
  2139. }
  2140. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2141. {
  2142. ID = id;
  2143. parentID = parentid;
  2144. matName = name;
  2145. Object = @object;
  2146. ChildrenObj = new List<ObjectValue>();
  2147. startPos = @object.transform.localPosition;
  2148. nowPos = startPos;
  2149. startRot = @object.transform.localEulerAngles;
  2150. nowRot = startRot;
  2151. startScale = @object.transform.localScale;
  2152. nowScale = startScale;
  2153. }
  2154. /// <summary>
  2155. /// 初始化时当前位置和初始位置
  2156. /// 此方法只在组合素材时使用
  2157. /// </summary>
  2158. public void InitTransform()
  2159. {
  2160. if (Object != null)
  2161. {
  2162. startPos = Object.transform.localPosition;
  2163. nowPos = Object.transform.localPosition;
  2164. startRot = Object.transform.localEulerAngles;
  2165. nowRot = Object.transform.localEulerAngles;
  2166. startScale = Object.transform.localScale;
  2167. nowScale = Object.transform.localScale;
  2168. }
  2169. }
  2170. /// <summary>
  2171. /// 编辑物体坐标时初始化坐标
  2172. /// </summary>
  2173. public void InitObjTransform()
  2174. {
  2175. Object.transform.localPosition = startPos;
  2176. Object.transform.localEulerAngles = startRot;
  2177. Object.transform.localScale = startScale;
  2178. nowPos = startPos;
  2179. nowRot = startRot;
  2180. nowScale = startScale;
  2181. }
  2182. /// <summary>
  2183. /// 编辑物体坐标时保存坐标信息
  2184. /// </summary>
  2185. public void SaveObjTransfoem()
  2186. {
  2187. if (Object != null)
  2188. {
  2189. nowPos = Object.transform.localPosition;
  2190. nowRot = Object.transform.localEulerAngles;
  2191. nowScale = Object.transform.localScale;
  2192. }
  2193. }
  2194. }