ClickEventTriggerListener.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using UnityEngine.EventSystems;
  6. public class ClickEventTriggerListener : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IEventSystemHandler
  7. {
  8. public delegate void PointDelegate(PointerEventData eventData);
  9. public delegate void BoolDelegate(bool isPressed);
  10. public ClickEventTriggerListener.PointDelegate onPointerClick;
  11. public ClickEventTriggerListener.PointDelegate onPointerDown;
  12. public ClickEventTriggerListener.PointDelegate onPointerUp;
  13. public ClickEventTriggerListener.BoolDelegate onPress;
  14. public static ClickEventTriggerListener Get(GameObject go)
  15. {
  16. ClickEventTriggerListener clickEventTriggerListener = go.GetComponent<ClickEventTriggerListener>();
  17. if (clickEventTriggerListener == null)
  18. {
  19. clickEventTriggerListener = go.AddComponent<ClickEventTriggerListener>();
  20. }
  21. return clickEventTriggerListener;
  22. }
  23. public void OnPointerDown(PointerEventData eventData)
  24. {
  25. if (this.onPress != null)
  26. {
  27. this.onPress(true);
  28. }
  29. if (this.onPointerDown != null)
  30. {
  31. this.onPointerDown(eventData);
  32. }
  33. }
  34. public void OnPointerUp(PointerEventData eventData)
  35. {
  36. if (this.onPress != null)
  37. {
  38. this.onPress(false);
  39. }
  40. if (this.onPointerUp != null)
  41. {
  42. this.onPointerUp(eventData);
  43. }
  44. }
  45. public void OnPointerClick(PointerEventData eventData)
  46. {
  47. if (this.onPointerClick != null)
  48. {
  49. this.onPointerClick(eventData);
  50. }
  51. }
  52. }