SpotsItem.cs 10 KB

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  1. using LitJson;
  2. using SC.XR.Unity.Module_InputSystem;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using Vuforia;
  7. using XRTool.Util;
  8. public class SpotsItem
  9. {
  10. public List<sspos> position;
  11. public string id;
  12. public string name;
  13. public string triggerImageMark;
  14. public Vector3 pos;
  15. public Vector3 eul;
  16. public string updateTime;
  17. public string triggerImage;
  18. public int triggerImageId;
  19. public UserSceneItem usi;
  20. //景点中的模型
  21. public Dictionary<string, ModelList> modelList = new Dictionary<string, ModelList>();
  22. public GameObject VuforiaItem;
  23. GameObject _spotsObj;
  24. public GameObject SpotsObj
  25. {
  26. get
  27. {
  28. if (_spotsObj == null)
  29. {
  30. VuforiaItem = new GameObject("Vufroia--"+name);
  31. VuforiaItem.transform.parent = usi.SceneModel.transform;
  32. VuforiaItem.transform.localPosition = Vector3.zero;
  33. VuforiaItem.transform.localEulerAngles = Vector3.zero;
  34. VuforiaItem.SetActive(false);
  35. _spotsObj = new GameObject("景点--"+name);
  36. _spotsObj.transform.parent = VuforiaItem.transform;
  37. }
  38. return _spotsObj;
  39. }
  40. }
  41. public ObserverBehaviour obVuforia;
  42. public bool isInitModel;
  43. public void setObVuforia(ObserverBehaviour obVuforia)
  44. {
  45. this.obVuforia = obVuforia;
  46. Debug.Log("添加Vuforia监听" + obVuforia.TargetName+" 景点===》"+name);
  47. this.obVuforia.OnTargetStatusChanged += OnTargetStatusChanged;
  48. obVuforia.gameObject.name = "ImageTarget_" + obVuforia.TargetName;
  49. obVuforia.gameObject.AddComponent<TurnOffBehaviour>();
  50. if (obVuforia.gameObject.GetComponent<DefaultObserverEventHandler>())
  51. {
  52. GameObject.Destroy(obVuforia.gameObject.GetComponent<DefaultObserverEventHandler>());
  53. }
  54. obVuforia.gameObject.AddComponent<DefaultObserverEventHandler>();
  55. DefaultObserverEventHandler imageaction = obVuforia.gameObject.GetComponent<DefaultObserverEventHandler>();
  56. obj = new GameObject("Cube");
  57. obj.transform.parent = imageaction.transform;
  58. obj.transform.localEulerAngles = new Vector3(90, 0, 0);
  59. obj.transform.localPosition = Vector3.zero;
  60. }
  61. GameObject obj;
  62. void OnTargetStatusChanged(ObserverBehaviour behaviour, TargetStatus status)
  63. {
  64. if (status.Status == Status.TRACKED)
  65. {
  66. Debug.Log("OnTargetStatusChanged 发现 " + behaviour.TargetName + "status ==>" + status.Status.ToString());
  67. if(obVuforia.TargetName == behaviour.TargetName)
  68. {
  69. VuforiaItem.SetActive(true);
  70. Debug.Log("OnTargetStatusChanged 发现 VuforiaItem " + VuforiaItem.name);
  71. TimerMgr.Instance.CreateTimer(()=> {
  72. VuforiaItem.transform.position = obj.transform.position;
  73. VuforiaItem.transform.eulerAngles = obj.transform.eulerAngles;
  74. Debug.Log("OnTargetStatusChanged 发现 " + obj.transform.position + "status ==>" + obj.transform.eulerAngles);
  75. }, 0.1f,10);
  76. if(!isInitModel)
  77. {
  78. Dictionary<string, ModelList> NewmodelList = new Dictionary<string, ModelList>();
  79. foreach (var mlkeys in modelList.Keys)
  80. {
  81. ModelList ml = modelList[mlkeys];
  82. ml._model = GameObject.Instantiate<GameObject>(ml.Model);
  83. NewmodelList.Add(mlkeys, ml);
  84. for (int i = 0; i < ml.materialList.Count; i++)
  85. {
  86. if (ml._model.transform.GetChild(0).GetComponent<YangShiManager>())
  87. {
  88. if (ml.materialList[i]._model)
  89. {
  90. ml.materialList[i]._model = ml._model.transform.GetChild(0).GetComponent<YangShiManager>().yangshiList[i].useObj;
  91. ml.materialList[i].prefabModel = ml.materialList[i]._model;
  92. }else
  93. {
  94. ml.materialList[i]._model = ml._model.transform.GetChild(0).GetComponent<YangShiManager>().yangshiText.gameObject;
  95. ml.materialList[i].prefabModel = ml.materialList[i]._model;
  96. }
  97. }
  98. else
  99. {
  100. ml.materialList[i]._model = ml._model.transform.GetChild(i).gameObject;
  101. ml.materialList[i].prefabModel = ml._model.transform.GetChild(i).gameObject;
  102. }
  103. }
  104. ml.Model.SetActive(true);
  105. ml.Model.transform.parent = _spotsObj.transform;
  106. GameObject modelList2 = ml.Model;
  107. BoundingBox bb = modelList2.GetComponent<BoundingBox>();
  108. if (bb)
  109. {
  110. GameObject.Destroy(bb);
  111. }
  112. NearInterationGrabbable ng = modelList2.GetComponent<NearInterationGrabbable>();
  113. if (ng)
  114. {
  115. GameObject.Destroy(ng);
  116. }
  117. ManipulationHandler mh = modelList2.GetComponent<ManipulationHandler>();
  118. if (mh)
  119. {
  120. GameObject.Destroy(mh);
  121. }
  122. BoxCollider bc = modelList2.GetComponent<BoxCollider>();
  123. if (!bc)
  124. {
  125. bc = modelList2.AddComponent<BoxCollider>();
  126. bc.size = new Vector3(bc.size.x, bc.size.y, 0.01f);
  127. }
  128. bb = modelList2.AddComponent<BoundingBox>();
  129. bb.FlattenAxis = BoundingBox.FlattenModeType.FlattenZ;
  130. bb.ActiveHandle = BoundingBox.HandleType.Rotation | BoundingBox.HandleType.Scale;
  131. ng= modelList2.AddComponent<NearInterationGrabbable>();
  132. mh= modelList2.AddComponent<ManipulationHandler>();
  133. TimerMgr.Instance.CreateTimer(() => {
  134. bb.enabled = GameManager.m_IsStartEditorzu;
  135. if (modelList2.transform.Find("BoundingBox") && modelList2.transform.Find("BoundingBox").gameObject != null)
  136. modelList2.transform.Find("BoundingBox").gameObject.SetActive(GameManager.m_IsStartEditorzu);
  137. if (bc)
  138. {
  139. bc.enabled = GameManager.m_IsStartEditorzu;
  140. }
  141. if (mh)
  142. mh.enabled = GameManager.m_IsStartEditorzu;
  143. if (ng)
  144. ng.enabled = GameManager.m_IsStartEditorzu;
  145. }, 1, -1);
  146. ml.initModelObj();
  147. }
  148. modelList = NewmodelList;
  149. isInitModel = true;
  150. }
  151. }
  152. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  153. SendNetConnectPointTrigger sendNet = new SendNetConnectPointTrigger();
  154. sendNet.sn = SendSN.GetSN();
  155. //sendNet.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  156. sendNet.projectId = int.Parse(usi.id);
  157. sendNet.id =int.Parse(id);
  158. string jsonData = JsonMapper.ToJson(sendNet);
  159. Debug.Log(jsonData);
  160. HttpTool.Instance.Post(HttpAction.sn_viewpoint, jsonData, (string msg)=> { });
  161. }
  162. else
  163. {
  164. Debug.Log("OnTargetStatusChanged 消失 " + behaviour.TargetName + "status ==>" + status.Status.ToString());
  165. // if (obVuforia.TargetName == behaviour.TargetName)
  166. // SpotsObj.SetActive(false);
  167. }
  168. }
  169. public void initSpoitTfInfo(JsonData data)
  170. {
  171. if (data["nowScale"] != null && (data["nowScale"]["x"].ToString() != "0" || data["nowScale"]["y"].ToString() != "0" || data["nowScale"]["z"].ToString() != "0"))
  172. {
  173. SpotsObj.transform.localScale = new Vector3(float.Parse(data["nowScale"]["x"].ToString()), float.Parse(data["nowScale"]["y"].ToString()), float.Parse(data["nowScale"]["z"].ToString()));
  174. }
  175. else
  176. {
  177. SpotsObj.transform.localScale = Vector3.one;
  178. }
  179. if (data["nowPos"] != null && (data["nowPos"]["x"].ToString() != "0" || data["nowPos"]["y"].ToString() != "0" || data["nowPos"]["z"].ToString() != "0"))
  180. {
  181. SpotsObj.transform.localPosition = new Vector3(float.Parse(data["nowPos"]["x"].ToString()), float.Parse(data["nowPos"]["y"].ToString()), float.Parse(data["nowPos"]["z"].ToString()));
  182. }
  183. else
  184. {
  185. SpotsObj.transform.localPosition = Vector3.zero;
  186. }
  187. if (data["nowRot"] != null && (data["nowRot"]["x"].ToString() != "0" || data["nowRot"]["y"].ToString() != "0" || data["nowRot"]["z"].ToString() != "0"))
  188. {
  189. SpotsObj.transform.localEulerAngles = new Vector3(float.Parse(data["nowRot"]["x"].ToString()), float.Parse(data["nowRot"]["y"].ToString()), float.Parse(data["nowRot"]["z"].ToString()));
  190. }
  191. else
  192. {
  193. SpotsObj.transform.localEulerAngles = Vector3.zero;
  194. }
  195. }
  196. public void init()
  197. {
  198. VuforiaItem.transform.parent = usi.SceneModel.transform;
  199. VuforiaItem.transform.localPosition = Vector3.zero;
  200. VuforiaItem.transform.localEulerAngles = Vector3.zero;
  201. VuforiaItem.SetActive(false);
  202. }
  203. public void show()
  204. {
  205. foreach(var v in modelList.Values)
  206. {
  207. v.init(true);
  208. }
  209. }
  210. }