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- using Immersal.AR;
- using UnityEngine;
- using Blue;
- public class ImmersalLocalizerController: AbstractController
- {
- [SerializeField] private XRLocalizer XRLocalizer;
- [SerializeField] private float rateTime = 2f;
- private float time = 0f;
- private bool startLocalizer=false;
- private void Awake()
- {
- this.RegisterEvent<StartImmersalLocalizerEvent>(e=>
- {
- XRLocalizer = GameObject.Find("ImmersalSDK").GetComponent<XRLocalizer>();
- this.enabled = true;
- startLocalizer = true;
- }).UnRegisterWhenGameObjectDestroyed(gameObject);
- }
- void Update()
- {
- time += Time.deltaTime;
- if(time > rateTime && startLocalizer && !SetSceneActive.Instance.active)
- {
- XRLocalizer.Localize();
- time= 0;
- }
- }
- }
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