GameManager.cs 66 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. public bool isShowDownTip;
  205. private void Start()
  206. {
  207. this.gameObject.AddComponent<TimerMgr>();
  208. // PlayerPrefs.DeleteAll();
  209. isStart = false;
  210. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  211. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  212. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  213. SceneValue = null;
  214. m_IsStartEditor = false;
  215. m_IsRuning = false;
  216. m_SetBtn.gameObject.SetActive(false);
  217. //CalMapSize();
  218. SpoitIndex = -1;
  219. SpoitValues = new List<SpoitValue>();
  220. if (m_EditorPanel == null)
  221. {
  222. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  223. }
  224. if (!IsAuto)
  225. {
  226. //GetObjectValue();
  227. //CreateSpoitValue();
  228. }
  229. else
  230. {
  231. ListShowObjs = new List<Transform>();
  232. ListColliderBoxs = new List<Transform>();
  233. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  234. ListCrystals = new List<Transform>();
  235. // ListLocalShowObjs = new List<Transform>();
  236. }
  237. m_MinMap.gameObject.SetActive(false);
  238. Map.SetActive(false);
  239. var t = TimerMgr.Instance.CreateTimer(()=> {
  240. if(isShowDownTip)
  241. {
  242. if (downLoadCount == 0)
  243. {
  244. downLoadCount = COSDownLoad.showDownEndLoadCount;
  245. }
  246. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  247. {
  248. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  249. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  250. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  251. }
  252. else
  253. {
  254. if (downLoadCount != 0)
  255. {
  256. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  257. downLoadCount = 0;
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  259. isShowDownTip = false;
  260. // TimerMgr.Instance.DestroyTimer(t);
  261. }
  262. }
  263. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  264. {
  265. Debug.Log("DGJ updateEnd ");
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. // TimerMgr.Instance.DestroyTimer(t);
  269. }
  270. }
  271. },1,-1);
  272. }
  273. int downLoadCount = 0;
  274. private void LateUpdate()
  275. {
  276. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  277. // {
  278. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  279. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  280. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  281. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  282. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  283. // }
  284. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  285. {
  286. TemplateVideo.isPlaying = false;
  287. avplayer = null;
  288. }
  289. if(TemplateVideo.isPlayLock)
  290. {
  291. lockTime += Time.time;
  292. if(lockTime>1)
  293. {
  294. TemplateVideo.isPlayLock = false;
  295. lockTime = 0;
  296. }
  297. }
  298. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying)
  299. {
  300. TemplateVideo.isPlaying = true;
  301. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  302. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  303. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  304. avplayer = video.m_Video;
  305. }
  306. }
  307. float lockTime = 0;
  308. public AVProVideoPlayer avplayer;
  309. public void Init()
  310. {
  311. }
  312. private void InitCrystals()
  313. {
  314. for (int i = 0; i < ListCrystals.Count; i++)
  315. {
  316. ListCrystals[i].gameObject.SetActive(true);
  317. }
  318. }
  319. private void InitBoxColliders()
  320. {
  321. for (int i = 0; i < ListColliderBoxs.Count; i++)
  322. {
  323. ListColliderBoxs[i].gameObject.SetActive(true);
  324. }
  325. }
  326. public void IntoScene()
  327. {
  328. Map.SetActive(true);
  329. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  330. //ImageTargetManager.Instance.LoadVuforiaDat();
  331. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  332. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  333. StartCoroutine(StartScene(isPlayMRZhanTing));
  334. HttpSocket.Instance.SendIpToElectric();
  335. if(!UserInfo.Instance.is20)
  336. MQTTClient.Instance.StartSendCameraPos();
  337. }
  338. IEnumerator StartScene( bool isPlayMRZhanTing)
  339. {
  340. yield return new WaitForSeconds(0.5f);
  341. if(isPlayMRZhanTing)
  342. {
  343. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  344. //{
  345. MRZhanTing.gameObject.SetActive(true);
  346. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  347. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  348. yield return new WaitForSeconds(18f);
  349. MRZhanTing.gameObject.SetActive(false);
  350. //}
  351. }
  352. m_SettingPanel.gameObject.SetActive(true);
  353. m_EditorPanel.Init();
  354. m_SettingPanel.Init();
  355. if (RouteCtr.CurrentPoints.Count > 0)
  356. {
  357. Player.MovePoints = RouteCtr.CurrentPoints;
  358. //判断选择那个虚拟导游
  359. //int id = ChooseIroBot();
  360. //if (id < 3)
  361. //{
  362. //m_IroBot = Irobots[id - 1];
  363. m_IroBot.gameObject.SetActive(true);
  364. m_IroBot.Points = RouteCtr.CurrentPoints;
  365. yield return new WaitForSeconds(5f);
  366. //}
  367. }
  368. IsRuning = true;
  369. m_SetBtn.gameObject.SetActive(true);
  370. InitCrystals();
  371. InitBoxColliders();
  372. }
  373. private int ChooseIroBot()
  374. {
  375. int id = 3;
  376. var navlines = DataManager.Instance.CurrentScene.navLines;
  377. if (navlines.Count > 0)
  378. {
  379. id = navlines[0].guideMod;
  380. }
  381. return id;
  382. }
  383. /// <summary>
  384. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  385. /// </summary>
  386. private void GetObjectValue()
  387. {
  388. //for (int i = 0; i < ListShowObjs.Count; i++)
  389. //{
  390. // var spoit = ListShowObjs[i];
  391. // List<ObjectValue> values = new List<ObjectValue>();
  392. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  393. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  394. // for (int j = 1; j < editors.Length; j++)
  395. // {
  396. // var obj = editors[j];
  397. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  398. // objectValue.ChildrenObj.Add(value);
  399. // }
  400. // values.Add(objectValue);
  401. // ObjectValues.Add(i, values);
  402. //}
  403. }
  404. /// <summary>
  405. /// 半自动时创建景点信息
  406. /// </summary>
  407. //private void CreateSpoitValue()
  408. //{
  409. // if (SpoitValues == null)
  410. // {
  411. // SpoitValues = new List<SpoitValue>();
  412. // }
  413. // SpoitValues.Clear();
  414. // foreach (int id in ObjectValues.Keys)
  415. // {
  416. // var item = ObjectValues[id];
  417. // SpoitValue spoit = new SpoitValue();
  418. // spoit.id = item[0].ID;
  419. // spoit.name = item[0].matName;
  420. // for (int i = 0; i < item.Count; i++)
  421. // {
  422. // var objs = item[i];
  423. // MaterialObl materialObl = new MaterialObl();
  424. // materialObl.id = objs.ID;
  425. // materialObl.name = objs.matName;
  426. // materialObl.type = 0;
  427. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  428. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  429. // {
  430. // var obj = objs.ChildrenObj[i];
  431. // MaterialObjValue mat = new MaterialObjValue();
  432. // mat.name = obj.matName;
  433. // mat.type = 0;
  434. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  435. // materialObl.materialList.Add(mat);
  436. // }
  437. // spoit.material.Add(materialObl);
  438. // SpoitValues.Add(spoit);
  439. // }
  440. // }
  441. //}
  442. #region 设置功能
  443. public void OnEditorBtnValueChanged(bool ison)
  444. {
  445. m_EditorCanvas.gameObject.SetActive(ison);
  446. m_IsStartEditor = ison;
  447. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  448. {
  449. ListColiderBoxs_Mesh[i].enabled = ison;
  450. }
  451. if (ison)
  452. {
  453. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  454. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  455. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  456. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  457. }
  458. else
  459. {
  460. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  461. if (SpoitIndex >= 0 && !IsTriggerExiting)
  462. {
  463. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  464. if (isShowLoacalShowObjs)
  465. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  466. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  467. m_EditorPanel.ClosePanel();
  468. SpoitIndex = -1;
  469. }
  470. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  471. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  472. }
  473. }
  474. public static bool m_IsStartEditorJD;
  475. public void open20zuJD(bool ison)
  476. {
  477. m_IsStartEditorJD = ison;
  478. if (!ison)
  479. {
  480. save20All();
  481. }
  482. }
  483. public static bool m_IsStartEditorzu;
  484. public void open20zu(bool ison)
  485. {
  486. m_IsStartEditorzu = ison;
  487. if (!ison)
  488. {
  489. save20All();
  490. }
  491. }
  492. //2.0编辑模式 保存
  493. public void open20Editor(bool ison)
  494. {
  495. m_IsStartEditor = ison;
  496. if(!ison)
  497. {
  498. save20All();
  499. }
  500. }
  501. public void save20All()
  502. {
  503. if (!m_IsStartEditor)
  504. {
  505. List<SendSaveData> saveData = new List<SendSaveData>();
  506. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  507. {
  508. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  509. SendSaveData data = new SendSaveData();
  510. data.id = int.Parse(sp.id);
  511. data.name = sp.name;
  512. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  513. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  514. foreach (var z in sp.modelList.Keys)
  515. {
  516. ObjectTransform objt2 = new ObjectTransform();
  517. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  518. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  519. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  520. sp.modelList[z].objectTransform = objt2;
  521. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  522. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  523. {
  524. ObjectTransform objt3 = new ObjectTransform();
  525. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  526. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  527. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  528. sp.modelList[z].materialList[j].objectTransform = objt3;
  529. MaterialObjValue mov = new MaterialObjValue();
  530. mov.name = sp.modelList[z].materialList[j].name;
  531. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  532. materialList.Add(mov);
  533. }
  534. MaterialObl obj = new MaterialObl();
  535. obj.id = sp.modelList[z].id;
  536. obj.name = sp.modelList[z].name;
  537. obj.objectTransform = sp.modelList[z].objectTransform;
  538. obj.describe = sp.modelList[z].describe;
  539. obj.select = sp.modelList[z].select;
  540. obj.type = sp.modelList[z].type;
  541. obj.materialList = materialList;
  542. MaterialObllsit.Add(obj);
  543. }
  544. data.material = MaterialObllsit;
  545. ObjectTransform objt = new ObjectTransform();
  546. objt.nowPos = sp.SpotsObj.transform.localPosition;
  547. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  548. objt.nowScale = sp.SpotsObj.transform.localScale;
  549. data.spoittf = objt;
  550. //data.triggerRange = spoit.SpoitTransform[0];
  551. saveData.Add(data);
  552. }
  553. string sendData = JsonConvert.SerializeObject(saveData);
  554. //string sendData = JsonMapper.ToJson(saveData);
  555. Debug.Log("更新景点数据: " + sendData);
  556. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  557. Debug.Log("保存回调===》" + str);
  558. });
  559. }
  560. }
  561. public void OnSettingBtnValueChanged(bool ison)
  562. {
  563. m_SettingPanel.gameObject.SetActive(ison);
  564. if (ison)
  565. {
  566. Debug.Log(OpenXRCamera.Instance.head.forward);
  567. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  568. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  569. }
  570. }
  571. public void OnAnchorBtnValueChanged(bool ison)
  572. {
  573. foreach (var item in m_AnchorValue)
  574. {
  575. item.Value.enabled = ison;
  576. }
  577. //foreach (var item in m_AnchorChild)
  578. //{
  579. // item.Value.SetActive(ison);
  580. //}
  581. if(ison)
  582. {
  583. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  584. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  585. }
  586. else
  587. {
  588. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  589. }
  590. }
  591. #endregion
  592. #region 获取景点信息--素材编辑模式下
  593. /// <summary>
  594. /// 获取当前景点对应的物体信息
  595. /// </summary>
  596. /// <param name="spoitID"></param>
  597. /// <returns></returns>
  598. public ObjectValue GetSpoitObjs(int spoitID)
  599. {
  600. if (ObjectValues.ContainsKey(spoitID))
  601. {
  602. return ObjectValues[spoitID];
  603. }
  604. else
  605. {
  606. return null;
  607. }
  608. }
  609. /// <summary>
  610. /// 初始化数据
  611. /// 素材编辑模式下
  612. /// </summary>
  613. /// <param name="matObjs"></param>
  614. public void InitSpoitObjs()
  615. {
  616. m_EditorPanel.InitObjTransForm();
  617. }
  618. /// <summary>
  619. /// 保存数据
  620. /// 素材编辑模式下
  621. /// </summary>
  622. /// <param name="matObjs"></param>
  623. public void SaveSpoitObjs()
  624. {
  625. m_EditorPanel.SaveObjTransForm();
  626. }
  627. public void SaveAnchorObjs( string name)
  628. {
  629. foreach (var item in AnchorValue) // 保存所有锚点
  630. {
  631. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  632. }
  633. // 锚点发送后台
  634. m_UIAnchorsPanel.SaveAnchors(name);
  635. }
  636. #endregion
  637. #region 创建水晶点、触发器范围、显示物体
  638. public void CreateScene(SceneValue scene)
  639. {
  640. SceneValue = scene;
  641. if (m_MinMap.Map.sprite == null)
  642. {
  643. GetMinMap(scene ,null);
  644. }
  645. else
  646. {
  647. StartCreateScene(scene);
  648. }
  649. Invoke("MoveScenePatch",1);
  650. }
  651. private void MoveScenePatch()
  652. {
  653. Vector3 temp = ObjsParent.parent.localPosition;
  654. temp.z += MapSize.y;
  655. ObjsParent.parent.localPosition = temp;
  656. }
  657. private void StartCreateScene(SceneValue scene)
  658. {
  659. if (scene.navLines != null && scene.navLines.Count > 0)
  660. SetRouteValue(scene.navLines);
  661. else
  662. Debug.LogError(" 当前场景未设置路径");
  663. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  664. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  665. SetSpoitValue(scene.listSpoit);
  666. else
  667. Debug.LogError(" 当前场景未创建景点");
  668. if (scene.listPicture != null && scene.listPicture.Count > 0)
  669. SetAnchor(scene.listPicture);
  670. else
  671. Debug.LogError(" 当前场景未创建锚点");
  672. //设置小地图景点
  673. // m_CalMap.SettingMapPoint(ListCrystals);
  674. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  675. // DownloadManager.Instance.UpdataData();
  676. }
  677. Action<bool> GetMinMapBack;
  678. /// <summary>
  679. /// 获取小地图
  680. /// </summary>
  681. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  682. {
  683. GetMinMapBack = getBack;
  684. //DownloadData data1 = new DownloadData();
  685. //string filename = Path.GetFileName(MapPicUrl);
  686. //data1.name = filename;
  687. //data1.type = 1;
  688. //data1.downloadPath = MapPicUrl;
  689. ////data1.updateTime = (int)SceneValue.updateTime;
  690. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  691. if(scene.width>0 &&scene.length>0)
  692. {
  693. //Debug.Log(scene.width + " " + scene.length);
  694. isStart = true;
  695. PointB.position = Vector3.zero;
  696. PointB.eulerAngles = Vector3.zero;
  697. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  698. PointA.eulerAngles = Vector3.zero;
  699. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  700. PointC.eulerAngles = Vector3.zero;
  701. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  702. PointD.eulerAngles = Vector3.zero;
  703. m_CalMap.SettingMapPoint(ListCrystals);
  704. }
  705. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  706. downLoadMaterial.downLoadPath = MapPicUrl;
  707. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  708. downLoadMaterial.updataTime = scene.updateTime;
  709. downLoadMaterial.type = "-1";
  710. Debug.Log("Hjj 开始获取地图大小==》");
  711. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  712. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  713. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  714. //{
  715. // if (b)
  716. // {
  717. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  718. // m_MinMap.Map.sprite = sprite;
  719. // //m_MinMap.Map.SetNativeSize();
  720. // float width = tex.width;
  721. // float height = tex.height;
  722. // if(width>height)
  723. // {
  724. // width = width / height;
  725. // height = 1;
  726. // }
  727. // else
  728. // {
  729. // height = height / width;
  730. // width = 1;
  731. // }
  732. // MinMapSize = new Vector2(width * 150, height * 150);
  733. // CalMapSize();
  734. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  735. // //获取网页端
  736. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  737. // if (SceneValue != null)
  738. // {
  739. // StartCreateScene(SceneValue);
  740. // }
  741. // }
  742. //});
  743. GameManager.Instance.isShowDownTip = true;
  744. DownloadResManager.Instance.StartDownLoad();
  745. }
  746. private void HandleMsg(Msg msg)
  747. {
  748. Debug.Log("Hjj 获取地图大小==》");
  749. // MsgHandler.RemoveListener()
  750. if(msg.Value!=null)
  751. {
  752. Texture2D tex = new Texture2D(1, 1);
  753. tex.LoadImage((byte[])msg.Value);
  754. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  755. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  756. m_MinMap.Map.sprite = sprite;
  757. //m_MinMap.Map.SetNativeSize();
  758. float width = tex.width;
  759. float height = tex.height;
  760. if (width > height)
  761. {
  762. width = width / height;
  763. height = 1;
  764. }
  765. else
  766. {
  767. height = height / width;
  768. width = 1;
  769. }
  770. MinMapSize = new Vector2(width * 150, height * 150);
  771. CalMapSize();
  772. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  773. //获取网页端
  774. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  775. if (SceneValue != null)
  776. {
  777. StartCreateScene(SceneValue);
  778. }
  779. GetMinMapBack?.Invoke(true);
  780. }else
  781. {
  782. GetMinMapBack?.Invoke(false);
  783. }
  784. }
  785. /// <summary>
  786. /// 设置景点素材信息
  787. /// </summary>
  788. /// <param name="spoits"></param>
  789. public void SetSpoitValue(List<SpoitValue> spoits)
  790. {
  791. SpoitValue spoitValue;
  792. for (int i = 0; i < spoits.Count-1; i++)
  793. {
  794. spoitValue = null;
  795. for (int j = 0; j < spoits.Count-1-i; j++)
  796. {
  797. if(spoits[j].id>spoits[j+1].id)
  798. {
  799. spoitValue = spoits[j];
  800. spoits[j] = spoits[j+1];
  801. spoits[j+1] = spoitValue;
  802. }
  803. }
  804. }
  805. SpoitValues.Clear();
  806. for (int i = 0; i < spoits.Count; i++)
  807. {
  808. var spoit = spoits[i];
  809. SpoitValue spoit1 = spoit;
  810. CreateCrystalAndTrigger(spoit);
  811. CreateMaterial(spoit, out spoit1);
  812. spoits[i] = spoit1;
  813. }
  814. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  815. {
  816. ListColiderBoxs_Mesh[i].enabled = false;
  817. }
  818. SpoitValues.AddRange(spoits);
  819. SceneValue.listSpoit = SpoitValues;
  820. DataManager.Instance.Spoits = SpoitValues;
  821. }
  822. /// <summary>
  823. /// 创建水晶点和触发器
  824. /// </summary>
  825. private void CreateCrystalAndTrigger(SpoitValue spoit)
  826. {
  827. var spoitPos = Vector3.zero;
  828. if (spoit.SpoitTransform.Count > 0)
  829. {
  830. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  831. SpoitPos trans = spoit.SpoitTransform[0];
  832. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  833. //创建水晶点
  834. var obj = Instantiate(CrystalItem, CrystalsParent);
  835. CommandSystem.Instance.Send(
  836. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  837. );
  838. obj.name = spoit.name;
  839. obj.transform.localPosition = spoitPos;
  840. ListCrystals.Add(obj.transform);
  841. var spoitobj = CreateSpoit(spoit, spoitPos);
  842. ListShowObjs.Add(spoitobj.transform);
  843. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  844. ObjectValues.Add(spoit.id, spoitvalue);
  845. ////创建触发器
  846. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  847. //{
  848. // var spoitdetail = SpoitsValueDetail[spoit.id];
  849. // var range = spoitdetail.triggerRange;
  850. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  851. // {
  852. // }
  853. // else
  854. // {
  855. // trans = range;
  856. // }
  857. //}
  858. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  859. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  860. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  861. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  862. triggerobj.name = spoit.name;
  863. triggerobj.transform.localPosition = tiggerpos;
  864. triggerobj.transform.localScale = tiggerRange;
  865. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  866. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  867. ColliderObjectValues.Add(boxvalue);
  868. ListColliderBoxs.Add(triggerobj.transform);
  869. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  870. }
  871. else
  872. {
  873. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  874. }
  875. }
  876. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  877. {
  878. //生成景点父物体
  879. GameObject spoitObj = new GameObject(spoit.name);
  880. spoitObj.transform.SetParent(ObjsParent.transform);
  881. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  882. //为景点位置信息赋值
  883. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  884. {
  885. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  886. spoitObj.transform.localRotation = Quaternion.identity;
  887. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  888. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  889. }
  890. else
  891. {
  892. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  893. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  894. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  895. }
  896. return spoitObj;
  897. }
  898. /// <summary>
  899. /// 创建整体素材
  900. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  901. /// </summary>
  902. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  903. {
  904. var spoitValues = ObjectValues[spoit.id];
  905. var spoitObj = spoitValues.Object;
  906. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  907. SyncSpoit syncSpoit = new SyncSpoit();
  908. syncSpoit.spoitId = spoit.name;
  909. syncSpoit.spoitObj = spoitObj;
  910. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  911. if(!UserInfo.Instance.is20)
  912. //生成素材组合
  913. for (int i = 0; i < spoit.material.Count; i++)
  914. {
  915. //素材整体
  916. MaterialObl material = spoit.material[i];
  917. //Debug.Log(spoit.material[i].name);
  918. //素材组物体
  919. GameObject matObj = new GameObject(material.name);
  920. matObj.transform.SetParent(spoitValues.Object.transform);
  921. if (!material.select)
  922. {
  923. matObj.transform.localPosition = Vector3.zero;
  924. matObj.transform.localEulerAngles = Vector3.zero;
  925. matObj.transform.localScale = new Vector3(1, 1, 1);
  926. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  927. }
  928. else
  929. {
  930. matObj.transform.localPosition = material.objectTransform.nowPos;
  931. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  932. matObj.transform.localScale = material.objectTransform.nowScale;
  933. }
  934. //素材组合对应ObjectValue的
  935. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  936. //素材组合下的单个素材ObjectValue
  937. List<ObjectValue> objsvalue = null;
  938. MaterialObl newmaterial = material;
  939. //生成素材组合的ObjectValue,是对应景点的
  940. switch (material.type)
  941. {
  942. case (int)MaterialType.None:
  943. break;
  944. case (int)MaterialType.Image:
  945. case (int)MaterialType.Video:
  946. case (int)MaterialType.Model:
  947. case (int)MaterialType.Text:
  948. case (int)MaterialType.LocaImage:
  949. Debug.Log("DGJ ===> LocalImage " + material.name);
  950. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  951. break;
  952. case (int)MaterialType.Image_Video_Text:
  953. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  954. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  955. break;
  956. case (int)MaterialType.Model_Text:
  957. Debug.Log("DGJ ===> Model_Text " + material.name);
  958. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  959. break;
  960. default:
  961. break;
  962. }
  963. spoit.material[i] = newmaterial;
  964. spoitValue.ChildrenObj.AddRange(objsvalue);
  965. spoitValues.ChildrenObj.Add(spoitValue);
  966. }
  967. newspoit = spoit;
  968. if (ObjectValues.ContainsKey(spoit.id))
  969. {
  970. ObjectValues[spoit.id] = spoitValues;
  971. }
  972. else
  973. {
  974. ObjectValues.Add(spoit.id, spoitValues);
  975. }
  976. spoitObj.gameObject.SetActive(false);
  977. }
  978. /// <summary>
  979. /// 编辑面板添加素材
  980. /// </summary>
  981. /// <param name="material"></param>
  982. public void AddMaterial(MaterialObl material)
  983. {
  984. if (SpoitIndex < 0)
  985. {
  986. return;
  987. }
  988. MaterialObl newmaterial = new MaterialObl();
  989. newmaterial = material;
  990. var spoit = SpoitValues[SpoitIndex];
  991. var spoitValues = ObjectValues[spoit.id];
  992. var spoitObj = spoitValues.Object;
  993. //素材组物体
  994. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  995. newmaterial.name = matObj.name;
  996. matObj.transform.SetParent(spoitValues.Object.transform);
  997. if (!material.select)
  998. {
  999. matObj.transform.localPosition = Vector3.zero;
  1000. matObj.transform.localEulerAngles = Vector3.zero;
  1001. matObj.transform.localScale = new Vector3(1, 1, 1);
  1002. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1003. }
  1004. else
  1005. {
  1006. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1007. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1008. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1009. }
  1010. //素材组合对应ObjectValue的
  1011. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1012. //素材组合下的单个素材ObjectValue
  1013. List<ObjectValue> objsvalue = null;
  1014. //生成素材组合的ObjectValue,是对应景点的
  1015. switch (material.type)
  1016. {
  1017. case (int)MaterialType.None:
  1018. break;
  1019. case (int)MaterialType.Image:
  1020. case (int)MaterialType.Video:
  1021. case (int)MaterialType.Model:
  1022. case (int)MaterialType.Text:
  1023. case (int)MaterialType.LocaImage:
  1024. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1025. break;
  1026. case (int)MaterialType.Image_Video_Text:
  1027. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1028. break;
  1029. case (int)MaterialType.Model_Text:
  1030. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1031. break;
  1032. default:
  1033. break;
  1034. }
  1035. newmaterial.select = true;
  1036. spoit.material.Add(newmaterial);
  1037. spoitValue.ChildrenObj.AddRange(objsvalue);
  1038. spoitValues.ChildrenObj.Add(spoitValue);
  1039. if (ObjectValues.ContainsKey(spoit.id))
  1040. {
  1041. ObjectValues[spoit.id] = spoitValues;
  1042. }
  1043. else
  1044. {
  1045. ObjectValues.Add(spoit.id, spoitValues);
  1046. }
  1047. SpoitValues[SpoitIndex] = spoit;
  1048. //更新编辑面板Ui
  1049. UpdateEditorUI();
  1050. }
  1051. /// <summary>
  1052. /// 创建 1图片 2视频 3模型 4文字
  1053. /// </summary>
  1054. /// <param name="type">素材类型</param>
  1055. /// <param name="material">素材数据</param>
  1056. /// <param name="spoit">景点</param>
  1057. /// <returns></returns>
  1058. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1059. {
  1060. List<ObjectValue> objects = new List<ObjectValue>();
  1061. List<MaterialObjValue> objs = material.materialList;
  1062. newmaterial = material;
  1063. //for (int i = 0; i < objs.Count; i++)
  1064. //{
  1065. // Debug.Log(objs[i].localSavePath);
  1066. //}
  1067. for (int i = 0; i < objs.Count; i++)
  1068. {
  1069. var mat = objs[i];
  1070. GameObject go = null;
  1071. switch (int.Parse(mat.type))
  1072. {
  1073. case (int)MaterialType.None:
  1074. break;
  1075. case (int)MaterialType.Image:
  1076. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1077. go = Instantiate(pImage, spoit.transform);
  1078. var imageitem = go.AddComponent<TemplateImage>();
  1079. go.SetActive(true);
  1080. imageitem.SetData(mat, material.updateTime);
  1081. break;
  1082. case (int)MaterialType.Video:
  1083. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1084. go = Instantiate(pVideo, spoit.transform);
  1085. var videoitem = go.AddComponent<TemplateVideo>();
  1086. videoitem.autoplay = material.autoplay;
  1087. go.SetActive(true);
  1088. videoitem.SetData(mat, material.updateTime);
  1089. break;
  1090. case (int)MaterialType.Model:
  1091. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1092. go = Instantiate(pModel, spoit.transform);
  1093. var modelitem = go.AddComponent<TemplateModel>();
  1094. go.SetActive(true);
  1095. modelitem.SetData(mat, material.updateTime);
  1096. Debug.Log(modelitem.Data.localLoadPath);
  1097. break;
  1098. case (int)MaterialType.Text:
  1099. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1100. go = Instantiate(pText, spoit.transform);
  1101. var textitem = go.AddComponent<TemplateText>();
  1102. go.SetActive(true);
  1103. textitem.SetData(mat, material.updateTime);
  1104. break;
  1105. case (int)MaterialType.LocaImage:
  1106. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1107. go = Instantiate(pLocaImage, spoit.transform);
  1108. var locaImageitem = go.AddComponent<TemplateImage>();
  1109. go.SetActive(true);
  1110. locaImageitem.SetLocaImageData(mat);
  1111. break;
  1112. default:
  1113. break;
  1114. }
  1115. if (go != null)
  1116. {
  1117. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1118. mat.name = go.name;
  1119. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1120. if (material.select)
  1121. {
  1122. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1123. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1124. go.transform.localScale = mat.ObjectTransform.nowScale;
  1125. }
  1126. else
  1127. {
  1128. go.transform.localEulerAngles = Vector3.zero;
  1129. go.transform.localScale = new Vector3(1, 1, 1);
  1130. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1131. {
  1132. go.transform.localPosition = Vector3.zero;
  1133. }
  1134. else
  1135. {
  1136. //Set text position
  1137. if (mat.textPosition == "top")
  1138. {
  1139. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1140. }
  1141. else if (mat.textPosition == "bottom")
  1142. {
  1143. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1144. }
  1145. }
  1146. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1147. }
  1148. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1149. objects.Add(objectValue);
  1150. }
  1151. newmaterial.materialList[i] = mat;
  1152. }
  1153. return objects;
  1154. }
  1155. /// <summary>
  1156. /// 创建 6模型+文字
  1157. /// </summary>
  1158. /// <param name="material"></param>
  1159. /// <param name="spoit"></param>
  1160. /// <returns></returns>
  1161. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1162. {
  1163. List<ObjectValue> objects = new List<ObjectValue>();
  1164. List<MaterialObjValue> objs = material.materialList;
  1165. newmaterial = material;
  1166. for (int i = 0; i < objs.Count; i++)
  1167. {
  1168. var mat = objs[i];
  1169. GameObject go = null;
  1170. switch (int.Parse(mat.type))
  1171. {
  1172. case (int)MaterialType.None:
  1173. break;
  1174. case (int)MaterialType.Model:
  1175. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1176. go = Instantiate(pModel, spoit.transform);
  1177. var modelitem = go.AddComponent<TemplateModel>();
  1178. go.SetActive(true);
  1179. modelitem.SetData(mat, material.updateTime);
  1180. break;
  1181. case (int)MaterialType.Text:
  1182. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1183. go = Instantiate(pText, spoit.transform);
  1184. var textitem = go.AddComponent<TemplateText>();
  1185. go.SetActive(true);
  1186. textitem.SetData(mat, material.updateTime);
  1187. break;
  1188. default:
  1189. break;
  1190. }
  1191. if (go != null)
  1192. {
  1193. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1194. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1195. if (material.select)
  1196. {
  1197. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1198. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1199. go.transform.localScale = mat.ObjectTransform.nowScale;
  1200. }
  1201. else
  1202. {
  1203. go.transform.localEulerAngles = Vector3.zero;
  1204. go.transform.localScale = new Vector3(1, 1, 1);
  1205. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1206. {
  1207. go.transform.localPosition = Vector3.zero;
  1208. }
  1209. else
  1210. {
  1211. //Set text position
  1212. if (mat.textPosition == "top")
  1213. {
  1214. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1215. }
  1216. else if (mat.textPosition == "bottom")
  1217. {
  1218. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1219. }
  1220. else if (mat.textPosition == "left")
  1221. {
  1222. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1223. }
  1224. else if (mat.textPosition == "right")
  1225. {
  1226. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1227. }
  1228. }
  1229. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1230. }
  1231. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1232. objects.Add(objectValue);
  1233. }
  1234. newmaterial.materialList[i] = mat;
  1235. }
  1236. return objects;
  1237. }
  1238. /// <summary>
  1239. /// 创建 5图片+文字/视频+文字
  1240. /// </summary>
  1241. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1242. {
  1243. newmaterial = material;
  1244. List<ObjectValue> objects = new List<ObjectValue>();
  1245. //switch (material.typesetting)
  1246. //{
  1247. // case "1":
  1248. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1249. // break;
  1250. // case "2":
  1251. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1252. // break;
  1253. // case "3":
  1254. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1255. // break;
  1256. // case "4":
  1257. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1258. // break;
  1259. // case "5":
  1260. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1261. // break;
  1262. // case "自定义":
  1263. // break;
  1264. // default:
  1265. // break;
  1266. //}
  1267. switch (material.typesetting)
  1268. {
  1269. case "1":
  1270. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1271. break;
  1272. case "2":
  1273. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1274. break;
  1275. case "3":
  1276. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1277. break;
  1278. case "4":
  1279. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1280. break;
  1281. case "5":
  1282. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1283. break;
  1284. case "6":
  1285. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1286. break;
  1287. case "7":
  1288. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1289. break;
  1290. case "8":
  1291. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1292. break;
  1293. default:
  1294. break;
  1295. }
  1296. return objects;
  1297. }
  1298. /// <summary>
  1299. /// 创建物体ObjectValue,并赋值位置信息
  1300. /// </summary>
  1301. /// <param name="id"></param>
  1302. /// <param name="parentid"></param>
  1303. /// <param name="go"></param>
  1304. /// <param name="mat"></param>
  1305. /// <returns></returns>
  1306. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1307. {
  1308. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1309. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1310. //为物体位置信息赋值
  1311. if (mat.ObjectTransform != null)
  1312. {
  1313. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1314. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1315. go.transform.localScale = mat.ObjectTransform.nowScale;
  1316. }
  1317. else
  1318. {
  1319. go.transform.localPosition = Vector3.zero;
  1320. go.transform.localEulerAngles = Vector3.zero;
  1321. go.transform.localScale = new Vector3(1, 1, 1);
  1322. }
  1323. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1324. return objectValue;
  1325. }
  1326. #endregion
  1327. #region 路径
  1328. /// <summary>
  1329. /// 设置路线数据
  1330. /// </summary>
  1331. /// <param name="navLines"></param>
  1332. public void SetRouteValue(List<NavLinesItem> navLines)
  1333. {
  1334. if (navLines == null || navLines.Count <= 0)
  1335. {
  1336. Debug.Log("当前景点未绘制路线");
  1337. return;
  1338. }
  1339. RouteCtr.SetRouteValue(navLines);
  1340. }
  1341. #endregion
  1342. #region 锚点
  1343. /// <summary>
  1344. /// 设置场景锚点
  1345. /// </summary>
  1346. /// <param name="listAnchor"></param>
  1347. public void SetAnchor(List<Anchor> listAnchor)
  1348. {
  1349. if (listAnchor == null)
  1350. return;
  1351. Anchor anchor;
  1352. for (int i = 0; i < listAnchor.Count - 1; i++)
  1353. {
  1354. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1355. {
  1356. if (listAnchor[j].id > listAnchor[j + 1].id)
  1357. {
  1358. anchor = listAnchor[j];
  1359. listAnchor[j] = listAnchor[j + 1];
  1360. listAnchor[j + 1] = anchor;
  1361. }
  1362. }
  1363. }
  1364. for (int i = 0; i < listAnchor.Count; i++)
  1365. {
  1366. // 创建锚点
  1367. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1368. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1369. }
  1370. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1371. }
  1372. private MeshRenderer CreateAnchor(Anchor anchor)
  1373. {
  1374. // 创建锚点 给锚点赋值
  1375. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1376. anchorObj.name = "Anchor" + anchor.id;
  1377. /*
  1378. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1379. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1380. if (VuforiaManager.Instance.list_Anchor == null)
  1381. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1382. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1383. var anchorPos = Vector3.zero;
  1384. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1385. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1386. anchorObj.transform.localPosition = anchorPos;
  1387. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1388. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1389. mesh.enabled = false;
  1390. //if(anchor.objectTransform!=null)
  1391. //{
  1392. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1393. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1394. //}
  1395. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1396. {
  1397. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1398. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1399. }
  1400. return mesh;
  1401. }
  1402. #endregion
  1403. #region 触发器判定
  1404. /// <summary>
  1405. /// 当人物进入触发器范围
  1406. /// </summary>
  1407. public void OnColliderTriggerEnter(Collider other)
  1408. {
  1409. IsTriggerExiting = true;
  1410. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1411. {
  1412. if (other.name == ListColliderBoxs[i].name)
  1413. {
  1414. ListShowObjs[i].gameObject.SetActive(true);
  1415. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1416. Debug.Log(i);
  1417. if (isShowLoacalShowObjs)
  1418. ListLocalShowObjs[i].gameObject.SetActive(true);
  1419. // 进入景点通知后台
  1420. // HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1421. if (SpoitIndex == i)
  1422. {
  1423. return;
  1424. }
  1425. //进入新区域前关闭当前显示
  1426. if (SpoitIndex >= 0 && IsStartEditor)
  1427. {
  1428. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1429. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1430. if (isShowLoacalShowObjs)
  1431. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1432. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1433. m_EditorPanel.ClosePanel();
  1434. }
  1435. //进入新的出发区域
  1436. SpoitIndex = i;
  1437. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1438. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1439. return;
  1440. }
  1441. }
  1442. }
  1443. /// <summary>
  1444. /// 当人物退出触发器范围
  1445. /// </summary>
  1446. public void OnColliderTriggerExit(Collider other)
  1447. {
  1448. IsTriggerExiting = false;
  1449. if (IsStartEditor)
  1450. {
  1451. return;
  1452. }
  1453. else
  1454. {
  1455. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1456. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1457. if (isShowLoacalShowObjs)
  1458. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1459. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1460. m_EditorPanel.ClosePanel();
  1461. SpoitIndex = -1;
  1462. }
  1463. }
  1464. /// <summary>
  1465. /// 更新景点信息
  1466. /// </summary>
  1467. public void UpdateSpoitValue()
  1468. {
  1469. var spoit = SpoitValues[SpoitIndex];
  1470. var objvalues = ObjectValues[spoit.id];
  1471. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1472. //X\Y\W\H
  1473. var collidervalue = ColliderObjectValues[SpoitIndex];
  1474. var collider = collidervalue.Object;
  1475. var pos = collidervalue.nowPos;
  1476. var w = collidervalue.nowScale.x;
  1477. var h = collidervalue.nowScale.z;
  1478. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1479. var webw = w / MapSize.x * WebMapSize.x;
  1480. var webh = h / MapSize.y * WebMapSize.y;
  1481. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1482. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1483. spoit.SpoitTransform[0].areaRelativeW = webw;
  1484. spoit.SpoitTransform[0].areaRelativeH = webh;
  1485. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1486. if (objvalues.Object == null)
  1487. {
  1488. RemoveSpoitObjectValue(spoit.id);
  1489. spoit.material = new List<MaterialObl>();
  1490. }
  1491. else
  1492. {
  1493. var mats = spoit.material;
  1494. var objvalue = objvalues.ChildrenObj;
  1495. for (int j = 0; j < mats.Count; j++)
  1496. {
  1497. var matobj = mats[j];
  1498. var obis = objvalue[j];
  1499. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1500. for (int m = 0; m < matobj.materialList.Count; m++)
  1501. {
  1502. var childrenobj = obis.ChildrenObj[m];
  1503. var mat = matobj.materialList[m];
  1504. if (childrenobj.Object == null)
  1505. {
  1506. obis.ChildrenObj.RemoveAt(m);
  1507. matobj.materialList.RemoveAt(m);
  1508. break;
  1509. }
  1510. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1511. }
  1512. matobj.select = true;
  1513. if (obis.ChildrenObj.Count <= 0)
  1514. {
  1515. mats.RemoveAt(j);
  1516. objvalue.RemoveAt(j);
  1517. Destroy(obis.Object);
  1518. break;
  1519. }
  1520. }
  1521. }
  1522. SpoitValues[SpoitIndex] = spoit;
  1523. }
  1524. public void UpdateEditorUI()
  1525. {
  1526. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1527. }
  1528. #endregion
  1529. public ObjectValue GetCurrentColliderValue()
  1530. {
  1531. return ColliderObjectValues[SpoitIndex];
  1532. }
  1533. public void SaveSpoitObjectValue(ObjectValue value)
  1534. {
  1535. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1536. {
  1537. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1538. }
  1539. }
  1540. public void RemoveSpoitObjectValue(int id)
  1541. {
  1542. if (ObjectValues.ContainsKey(id))
  1543. {
  1544. ObjectValues.Remove(id);
  1545. }
  1546. }
  1547. public void SaveCurrentColliderValue(ObjectValue value)
  1548. {
  1549. if (ColliderObjectValues.Contains(value))
  1550. {
  1551. ColliderObjectValues[SpoitIndex] = value;
  1552. }
  1553. }
  1554. //计算场景中点云地图比例
  1555. public void CalMapSize()
  1556. {
  1557. //场景地图比例
  1558. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1559. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1560. MapSize = new Vector2(disX, disZ);
  1561. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1562. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1563. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1564. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1565. }
  1566. public void CallBack(string message)
  1567. {
  1568. }
  1569. }
  1570. [Serializable]
  1571. public class ObjectValue
  1572. {
  1573. /// <summary>
  1574. /// 景点ID
  1575. /// </summary>
  1576. [SerializeField]
  1577. public int ID;
  1578. /// <summary>
  1579. /// 当前物体名称
  1580. /// </summary>
  1581. [SerializeField]
  1582. public string matName;
  1583. /// <summary>
  1584. /// 父物体ID
  1585. /// -1表示当期物体为景点
  1586. /// </summary>
  1587. [SerializeField]
  1588. public int parentID;
  1589. /// <summary>
  1590. /// 对应的物体
  1591. /// </summary>
  1592. [SerializeField]
  1593. public GameObject Object;
  1594. /// <summary>
  1595. /// 子物体
  1596. /// </summary>
  1597. [SerializeField]
  1598. public List<ObjectValue> ChildrenObj;
  1599. public Vector3 startPos { get; set; }
  1600. public Vector3 startRot { get; set; }
  1601. public Vector3 startScale { get; set; }
  1602. public Vector3 nowPos { get; set; }
  1603. public Vector3 nowRot { get; set; }
  1604. public Vector3 nowScale { get; set; }
  1605. public ObjectValue()
  1606. {
  1607. ChildrenObj = new List<ObjectValue>();
  1608. parentID = -1;
  1609. }
  1610. /// <summary>
  1611. ///
  1612. /// </summary>
  1613. /// <param name="id">景点对应的index</param>
  1614. /// <param name="parentid">景点ID</param>
  1615. /// <param name="name"></param>
  1616. /// <param name="object"></param>
  1617. /// <param name="pos"></param>
  1618. /// <param name="Rot"></param>
  1619. /// <param name="Scale"></param>
  1620. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1621. {
  1622. ID = id;
  1623. parentID = parentid;
  1624. matName = name;
  1625. Object = @object;
  1626. ChildrenObj = new List<ObjectValue>();
  1627. startPos = pos;
  1628. nowPos = pos;
  1629. startRot = Rot;
  1630. nowRot = Rot;
  1631. startScale = Scale;
  1632. nowScale = Scale;
  1633. }
  1634. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1635. {
  1636. ID = id;
  1637. parentID = parentid;
  1638. matName = name;
  1639. Object = @object;
  1640. ChildrenObj = new List<ObjectValue>();
  1641. startPos = @object.transform.localPosition;
  1642. nowPos = startPos;
  1643. startRot = @object.transform.localEulerAngles;
  1644. nowRot = startRot;
  1645. startScale = @object.transform.localScale;
  1646. nowScale = startScale;
  1647. }
  1648. /// <summary>
  1649. /// 初始化时当前位置和初始位置
  1650. /// 此方法只在组合素材时使用
  1651. /// </summary>
  1652. public void InitTransform()
  1653. {
  1654. if (Object != null)
  1655. {
  1656. startPos = Object.transform.localPosition;
  1657. nowPos = Object.transform.localPosition;
  1658. startRot = Object.transform.localEulerAngles;
  1659. nowRot = Object.transform.localEulerAngles;
  1660. startScale = Object.transform.localScale;
  1661. nowScale = Object.transform.localScale;
  1662. }
  1663. }
  1664. /// <summary>
  1665. /// 编辑物体坐标时初始化坐标
  1666. /// </summary>
  1667. public void InitObjTransform()
  1668. {
  1669. Object.transform.localPosition = startPos;
  1670. Object.transform.localEulerAngles = startRot;
  1671. Object.transform.localScale = startScale;
  1672. nowPos = startPos;
  1673. nowRot = startRot;
  1674. nowScale = startScale;
  1675. }
  1676. /// <summary>
  1677. /// 编辑物体坐标时保存坐标信息
  1678. /// </summary>
  1679. public void SaveObjTransfoem()
  1680. {
  1681. if (Object != null)
  1682. {
  1683. nowPos = Object.transform.localPosition;
  1684. nowRot = Object.transform.localEulerAngles;
  1685. nowScale = Object.transform.localScale;
  1686. }
  1687. }
  1688. }