ModelList.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ModelList
  5. {
  6. public int id { get; set; }
  7. public bool select { get; set; }
  8. public string name { get; set; }
  9. public int type { get; set; }
  10. public string describe { get; set; }
  11. public List<ModelItem> materialList { get; set; }
  12. public int updatTime { get; set; }
  13. public string typesetting { get; set; }
  14. public ObjectTransform objectTransform { get; set; }
  15. public Transform materalLibrary;
  16. private GameObject _model;
  17. //组合模型数据
  18. public GameObject Model
  19. {
  20. get
  21. {
  22. if (_model == null)
  23. {
  24. _model = new GameObject(name);
  25. _model.SetActive(false);
  26. InitObjectTransform();
  27. _model.transform.parent = materalLibrary;
  28. _model.transform.localPosition = getInfoPos();
  29. _model.transform.localEulerAngles = getInfoEul();
  30. }
  31. return _model;
  32. }
  33. }
  34. //public void Init()
  35. //{
  36. // _model = new GameObject(name);
  37. // gameObject.SetActive(false);
  38. // InitObjectTransform();
  39. // _model.transform.parent = materalLibrary;
  40. // _model.transform.localPosition = getInfoPos();
  41. // _model.transform.localEulerAngles = getInfoEul();
  42. //}
  43. Vector3 getInfoPos()
  44. {
  45. //return Vector3.zero;
  46. if (objectTransform.nowPos == Vector3.zero)
  47. return objectTransform.startPos;
  48. else
  49. return objectTransform.nowPos;
  50. }
  51. Vector3 getInfoEul()
  52. {
  53. if (objectTransform.nowRot == Vector3.zero)
  54. return objectTransform.startRot;
  55. else
  56. return objectTransform.nowRot;
  57. // return Vector3.zero;
  58. }
  59. Vector3 getInfoScale()
  60. {
  61. if (objectTransform.nowScale == Vector3.zero)
  62. return objectTransform.startScale;
  63. else
  64. return objectTransform.nowScale;
  65. }
  66. private void InitObjectTransform()
  67. {
  68. if(objectTransform==null)
  69. {
  70. objectTransform = new ObjectTransform();
  71. objectTransform.startPos = Vector3.zero;
  72. objectTransform.nowPos = Vector3.zero;
  73. objectTransform.startRot = Vector3.zero;
  74. objectTransform.nowRot = Vector3.zero;
  75. objectTransform.startScale = Vector3.one;
  76. objectTransform.nowScale = Vector3.zero;
  77. }
  78. // 处理组合素材
  79. switch (type)
  80. {
  81. case (int)MaterialType.None:
  82. break;
  83. case (int)MaterialType.Image:
  84. case (int)MaterialType.Video:
  85. case (int)MaterialType.Model:
  86. case (int)MaterialType.Text:
  87. case (int)MaterialType.LocaImage:
  88. CreateSuCaiObj(this, Model);
  89. break;
  90. case (int)MaterialType.Image_Video_Text:
  91. CreateImage_Video_Text(this, Model);
  92. break;
  93. case (int)MaterialType.Model_Text:
  94. CreateModel_Text(this, Model);
  95. break;
  96. default:
  97. break;
  98. }
  99. }
  100. /// <summary>
  101. /// 创建 1图片 2视频 3模型 4文字
  102. /// </summary>
  103. /// <param name="type">素材类型</param>
  104. /// <param name="material">素材数据</param>
  105. /// <param name="spoit">景点</param>
  106. /// <returns></returns>
  107. private void CreateSuCaiObj(ModelList material, GameObject spoit)
  108. {
  109. List<ObjectValue> objects = new List<ObjectValue>();
  110. List<ModelItem> objs = material.materialList;
  111. for (int i = 0; i < objs.Count; i++)
  112. {
  113. var mat = objs[i];
  114. GameObject go = null;
  115. switch (mat.type)
  116. {
  117. case (int)MaterialType.None:
  118. break;
  119. case (int)MaterialType.Image:
  120. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  121. go = GameObject.Instantiate(pImage, spoit.transform);
  122. go.SetActive(true);
  123. go.AddComponent<TemplateImage>();
  124. //var imageitem = go.AddComponent<TemplateImage>();
  125. //imageitem.SetData(mat, material.updateTime);
  126. break;
  127. case (int)MaterialType.Video:
  128. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  129. go = GameObject.Instantiate(pVideo, spoit.transform);
  130. go.SetActive(true);
  131. go.AddComponent<TemplateVideo>();
  132. //var videoitem = go.AddComponent<TemplateVideo>();
  133. //videoitem.SetData(mat, material.updateTime);
  134. break;
  135. case (int)MaterialType.Model:
  136. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  137. go = GameObject.Instantiate(pModel, spoit.transform);
  138. go.SetActive(true);
  139. go.AddComponent<TemplateModel>();
  140. //var modelitem = go.AddComponent<TemplateModel>();
  141. //modelitem.SetData(mat, (int)Time.deltaTime);
  142. //Debug.Log(modelitem.Data.localSavePath);
  143. break;
  144. case (int)MaterialType.Text:
  145. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  146. go = GameObject.Instantiate(pText, spoit.transform);
  147. go.SetActive(true);
  148. go.AddComponent<TemplateText>();
  149. //var textitem = go.AddComponent<TemplateText>();
  150. //textitem.SetData(mat, material.updateTime);
  151. break;
  152. case (int)MaterialType.LocaImage:
  153. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  154. go = GameObject.Instantiate(pLocaImage, spoit.transform);
  155. go.SetActive(true);
  156. go.AddComponent<TemplateImage>();
  157. //var locaImageitem = go.AddComponent<TemplateImage>();
  158. //locaImageitem.SetLocaImageData(mat);
  159. break;
  160. default:
  161. break;
  162. }
  163. if (go != null)
  164. {
  165. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  166. mat.name = go.name;
  167. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  168. if (material.select)
  169. {
  170. go.transform.localPosition = mat.objectTransform.nowPos;
  171. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  172. go.transform.localScale = mat.objectTransform.nowScale;
  173. }
  174. else
  175. {
  176. go.transform.localEulerAngles = Vector3.zero;
  177. go.transform.localScale = new Vector3(1, 1, 1);
  178. if (mat.type != (int)MaterialType.Text)
  179. {
  180. go.transform.localPosition = Vector3.zero;
  181. }
  182. else
  183. {
  184. //Set text position
  185. if (mat.textPosition == "top")
  186. {
  187. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  188. }
  189. else if (mat.textPosition == "bottom")
  190. {
  191. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  192. }
  193. }
  194. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  195. }
  196. mat.prefabModel = go;
  197. }
  198. }
  199. }
  200. /// <summary>
  201. /// 创建 6模型+文字
  202. /// </summary>
  203. /// <param name="material"></param>
  204. /// <param name="spoit"></param>
  205. /// <returns></returns>
  206. private void CreateModel_Text(ModelList material, GameObject spoit)
  207. {
  208. List<ObjectValue> objects = new List<ObjectValue>();
  209. List<ModelItem> objs = material.materialList;
  210. for (int i = 0; i < objs.Count; i++)
  211. {
  212. var mat = objs[i];
  213. GameObject go = null;
  214. switch (mat.type)
  215. {
  216. case (int)MaterialType.None:
  217. break;
  218. case (int)MaterialType.Model:
  219. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  220. go = GameObject.Instantiate(pModel, spoit.transform);
  221. go.SetActive(true);
  222. go.AddComponent<TemplateModel>();
  223. //var modelitem = go.AddComponent<TemplateModel>();
  224. //modelitem.SetData(mat, material.updateTime);
  225. break;
  226. case (int)MaterialType.Text:
  227. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  228. go = GameObject.Instantiate(pText, spoit.transform);
  229. go.SetActive(true);
  230. go.AddComponent<TemplateText>();
  231. //var textitem = go.AddComponent<TemplateText>();
  232. //textitem.SetData(mat, material.updateTime);
  233. break;
  234. default:
  235. break;
  236. }
  237. if (go != null)
  238. {
  239. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  240. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  241. if (material.select)
  242. {
  243. go.transform.localPosition = mat.objectTransform.nowPos;
  244. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  245. go.transform.localScale = mat.objectTransform.nowScale;
  246. }
  247. else
  248. {
  249. go.transform.localEulerAngles = Vector3.zero;
  250. go.transform.localScale = new Vector3(1, 1, 1);
  251. if (mat.type != (int)MaterialType.Text)
  252. {
  253. go.transform.localPosition = Vector3.zero;
  254. }
  255. else
  256. {
  257. //Set text position
  258. if (mat.textPosition == "top")
  259. {
  260. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  261. }
  262. else if (mat.textPosition == "bottom")
  263. {
  264. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  265. }
  266. else if (mat.textPosition == "left")
  267. {
  268. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  269. }
  270. else if (mat.textPosition == "right")
  271. {
  272. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  273. }
  274. }
  275. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  276. }
  277. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  278. objects.Add(objectValue);
  279. mat.prefabModel = go;
  280. }
  281. }
  282. }
  283. /// <summary>
  284. /// 创建 5图片+文字/视频+文字
  285. /// </summary>
  286. private void CreateImage_Video_Text(ModelList material, GameObject spoit)
  287. {
  288. List<ObjectValue> objects = new List<ObjectValue>();
  289. switch (material.typesetting)
  290. {
  291. case "1":
  292. SRTitleLayout.CalLayout(material, spoit);
  293. break;
  294. case "2":
  295. // objects = SRSectorLayout.CalLayout(material, spoit);
  296. break;
  297. case "3":
  298. // objects = DRTitleLayout.CalLayout(material, spoit);
  299. break;
  300. case "4":
  301. // objects = DRFanLayout.CalLayout(material, spoit,);
  302. break;
  303. case "5":
  304. SRTitleLayout.CalLayout(material, spoit);
  305. break;
  306. case "自定义":
  307. break;
  308. default:
  309. break;
  310. }
  311. }
  312. /// <summary>
  313. /// 创建物体ObjectValue,并赋值位置信息
  314. /// </summary>
  315. /// <param name="id"></param>
  316. /// <param name="parentid"></param>
  317. /// <param name="go"></param>
  318. /// <param name="mat"></param>
  319. /// <returns></returns>
  320. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, ModelItem mat)
  321. {
  322. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  323. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  324. //为物体位置信息赋值
  325. if (mat.objectTransform != null)
  326. {
  327. go.transform.localPosition = mat.objectTransform.nowPos;
  328. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  329. go.transform.localScale = mat.objectTransform.nowScale;
  330. }
  331. else
  332. {
  333. go.transform.localPosition = Vector3.zero;
  334. go.transform.localEulerAngles = Vector3.zero;
  335. go.transform.localScale = new Vector3(1, 1, 1);
  336. }
  337. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  338. return objectValue;
  339. }
  340. }