ModelItem.cs 4.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum ModelType
  5. {
  6. Image,
  7. Video,
  8. ABModel,
  9. Text
  10. }
  11. public class ModelItem
  12. {
  13. //模型所在组合素材内
  14. public GameObject modelList;
  15. public GameObject prefabModel;
  16. private GameObject _model;
  17. //模型数据
  18. public GameObject Model
  19. {
  20. get {
  21. if(_model==null)
  22. {
  23. _model = new GameObject(name);
  24. _model.transform.parent = modelList.transform;
  25. _model.transform.localPosition = getInfoPos();
  26. _model.transform.localEulerAngles = getInfoEul();
  27. Debug.Log(" ModelName>>>> " + name + " Type " + type);
  28. if(modelType!= ModelType.Video)
  29. LoadManager.Instance.load(this, (float f)=> {
  30. //显示加载
  31. },(GameObject obj)=> {
  32. obj.transform.transform.parent = _model.transform;
  33. obj.transform.localPosition = Vector3.zero;
  34. obj.transform.localEulerAngles = Vector3.zero;
  35. });
  36. }
  37. return _model; }
  38. }
  39. //模型地址
  40. public string url;
  41. //模型类型
  42. public ModelType modelType;
  43. ////模型原始信息
  44. //public string info;
  45. //模型版本
  46. public string Version { get; set; }
  47. Vector3 getInfoPos()
  48. {
  49. //return Vector3.zero;
  50. if (objectTransform.nowPos == Vector3.zero)
  51. return objectTransform.startPos;
  52. else
  53. return objectTransform.nowPos;
  54. }
  55. Vector3 getInfoEul()
  56. {
  57. if (objectTransform.nowRot == Vector3.zero)
  58. return objectTransform.startRot;
  59. else
  60. return objectTransform.nowRot;
  61. // return Vector3.zero;
  62. }
  63. Vector3 getInfoScale()
  64. {
  65. if (objectTransform.nowScale == Vector3.zero)
  66. return objectTransform.startScale;
  67. else
  68. return objectTransform.nowScale;
  69. }
  70. //模型id
  71. public string uid { get; set; }
  72. //模型name
  73. public string name { get; set; }
  74. /// <summary>
  75. /// 模型类型
  76. /// </summary>
  77. public int type { get; set; }
  78. /// <summary>
  79. /// 文本内容
  80. /// </summary>
  81. public string textContent { get; set; }
  82. /// <summary>
  83. /// 文本框背景
  84. /// </summary>
  85. public string TextBJ { get; set; }
  86. public string textPosition { get; set; }
  87. /// <summary>
  88. /// 下载地址
  89. /// </summary>
  90. public string DownloadPath { get; set; }
  91. /// <summary>
  92. /// 本地保存地址
  93. /// </summary>
  94. public string localSavePath { get; set; }
  95. /// <summary>
  96. /// 坐标
  97. /// </summary>
  98. public ObjectTransform objectTransform { get; set; }
  99. public void init(GameObject modelList)
  100. {
  101. switch (type)
  102. {
  103. case 1: // 图片
  104. modelType = ModelType.Image;
  105. break;
  106. case 2: // 视频
  107. modelType = ModelType.Video;
  108. break;
  109. case 3: // 模型
  110. modelType = ModelType.ABModel;
  111. break;
  112. case 4: // 文字
  113. modelType = ModelType.Text;
  114. break;
  115. default:
  116. Debug.LogError(name + " 素材结构类型异常!!!");
  117. break;
  118. }
  119. url = DownloadPath;
  120. this.modelList = modelList;
  121. if (Version == null)
  122. Version = Application.version.ToString();
  123. if (Model != null)
  124. Debug.Log(" 添加模型 " + name);
  125. }
  126. public void SetData(byte[] data)
  127. {
  128. switch (type)
  129. {
  130. case 1: // 图片
  131. // prefabModel.GetComponent<TemplateImage>().
  132. Texture2D texture = new Texture2D(1, 1);
  133. texture.LoadImage(data);
  134. Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  135. prefabModel.GetComponent<TemplateImage>().M_Image.sprite = sprite;
  136. break;
  137. case 2: // 视频
  138. prefabModel.GetComponent<TemplateVideo>().SetData(DownloadPath);
  139. break;
  140. case 3: // 模型
  141. AssetBundle assetBundle = AssetBundle.LoadFromMemory(data);
  142. Debug.Log(data.Length);
  143. prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  144. break;
  145. case 4: // 文字
  146. prefabModel.GetComponent<TemplateText>().SetData(textContent , TextBJ);
  147. break;
  148. default:
  149. break;
  150. }
  151. }
  152. }