GameManager.cs 60 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using XRTool.Util;
  10. /*
  11. * 半自动交付/自动交付
  12. * 景点、触发范围、水晶点应保持顺序对应
  13. * 当前场景下景点名称不应重复
  14. * 同一景点下素材名称不应重复
  15. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  16. *
  17. * 新增锚点列表
  18. * 锚点识别图Vuforia XML和DAT文件
  19. * 各个锚点的位置信息
  20. *
  21. * 每次打开都下载vuforia文件
  22. * 自动加载生成ImageTarget
  23. *
  24. */
  25. public class GameManager : MonoSingleton<GameManager>
  26. {
  27. public Text text;
  28. public GameObject Map;
  29. /// <summary>
  30. /// 景点ID与对应的素材组合
  31. /// </summary>
  32. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  33. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  34. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  35. [Header("Spoit")]
  36. [Tooltip("景点对应的显示物体")]
  37. public List<Transform> ListShowObjs;
  38. [Tooltip("景点对应的显示物体,本地添加物体")]
  39. public List<Transform> ListLocalShowObjs;
  40. public bool isShowLoacalShowObjs = false;
  41. [Tooltip("景点对应的物体触发范围")]
  42. public List<Transform> ListColliderBoxs;
  43. private List<MeshRenderer> ListColiderBoxs_Mesh;
  44. [Tooltip("景点对应的水晶点")]
  45. public List<Transform> ListCrystals;
  46. [Tooltip("景点对应的显示物体父物体")]
  47. public Transform ObjsParent;
  48. [Tooltip("触发器父物体")]
  49. public Transform CollidersParent;
  50. [Tooltip("水晶点父物体")]
  51. public Transform CrystalsParent;
  52. [Tooltip("锚点父物体")]
  53. public Transform AnchorsParent;
  54. public GameObject ColliderItem;
  55. public GameObject CrystalItem;
  56. [Space(20)]
  57. [Tooltip("是否显示路径")]
  58. public bool IsShowLuJIng = true;
  59. [Tooltip("是否为编辑模式")]
  60. public bool IsEditor = true;
  61. [Tooltip("是否是全自动显示景点")]
  62. public bool IsAuto = true;
  63. [SerializeField, Tooltip("路径控制器")]
  64. private RouteCtr RouteCtr;
  65. [SerializeField, Tooltip("素材编辑器")]
  66. private EditorPanel m_EditorPanel;
  67. [SerializeField, Tooltip("计算人物在地图上的位置")]
  68. [Header("MinMap")]
  69. private CalMap m_CalMap;
  70. [SerializeField, Tooltip("小地图信息")]
  71. private MinMap m_MinMap;
  72. [Header("Setting")]
  73. [SerializeField, Tooltip("设置面板")]
  74. private SettingPanel m_SettingPanel;
  75. [SerializeField, Tooltip("编辑器面板")]
  76. private Transform m_EditorCanvas;
  77. [SerializeField, Tooltip("设置按钮")]
  78. private Transform m_SetBtn;
  79. [Header("地图比例")]
  80. public Transform PointA;
  81. public Transform PointB;
  82. public Transform PointC;
  83. public Transform PointD;
  84. public bool isStart; // 场景四个点已经确定
  85. public Vector2 WebMapSize;
  86. public Vector2 MapSize;
  87. public Vector2 MinMapSize = new Vector2(320, 135);
  88. public string MapPicUrl;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. public bool IsTriggerExiting
  107. {
  108. get { return m_IsTriggerExiting; }
  109. set { m_IsTriggerExiting = value; }
  110. }
  111. /// <summary>
  112. /// 是否可以开始编辑素材
  113. /// </summary>
  114. private bool m_IsStartEditor;
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. public bool IsStartEditor
  119. {
  120. get { return m_IsStartEditor; }
  121. set { m_IsStartEditor = value; }
  122. }
  123. /// <summary>
  124. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  125. /// </summary>
  126. public bool m_IsRuning;
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool IsRuning
  131. {
  132. get { return m_IsRuning; }
  133. set { m_IsRuning = value; }
  134. }
  135. /// <summary>
  136. /// 当前触发物体的下标
  137. /// </summary>
  138. private int m_SpoitIndex;
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. public int SpoitIndex
  143. {
  144. get { return m_SpoitIndex; }
  145. set { m_SpoitIndex = value; }
  146. }
  147. /// <summary>
  148. /// 当前场景数据
  149. /// </summary>
  150. public SceneValue m_SceneValue;
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue SceneValue
  155. {
  156. get { return m_SceneValue; }
  157. set { m_SceneValue = value; }
  158. }
  159. /// <summary>
  160. /// 当前场景中的景点信息
  161. /// </summary>
  162. private List<SpoitValue> m_SpoitValues;
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. public List<SpoitValue> SpoitValues
  167. {
  168. get { return m_SpoitValues; }
  169. set { m_SpoitValues = value; }
  170. }
  171. /// <summary>
  172. /// 景点详情数据
  173. /// </summary>
  174. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  179. {
  180. get { return m_SpoitsValueDetail; }
  181. set { m_SpoitsValueDetail = value; }
  182. }
  183. public UIAnchorsPanel m_UIAnchorsPanel;
  184. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  185. public Dictionary<Anchor, MeshRenderer> AnchorValue
  186. {
  187. get { return m_AnchorValue; }
  188. set { m_AnchorValue = value; }
  189. }
  190. private Dictionary<Anchor, GameObject> m_AnchorChild;
  191. public Dictionary<Anchor,GameObject> AnchorChild
  192. {
  193. get { return m_AnchorChild; }
  194. set { m_AnchorChild = value; }
  195. }
  196. public Toggle EditorToggle;
  197. private void Awake()
  198. {
  199. // Debug.unityLogger.logEnabled = false;
  200. }
  201. private void Start()
  202. {
  203. this.gameObject.AddComponent<TimerMgr>();
  204. // PlayerPrefs.DeleteAll();
  205. isStart = false;
  206. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  207. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  208. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  209. SceneValue = null;
  210. m_IsStartEditor = false;
  211. m_IsRuning = false;
  212. m_SetBtn.gameObject.SetActive(false);
  213. //CalMapSize();
  214. SpoitIndex = -1;
  215. SpoitValues = new List<SpoitValue>();
  216. if (m_EditorPanel == null)
  217. {
  218. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  219. }
  220. if (!IsAuto)
  221. {
  222. //GetObjectValue();
  223. //CreateSpoitValue();
  224. }
  225. else
  226. {
  227. ListShowObjs = new List<Transform>();
  228. ListColliderBoxs = new List<Transform>();
  229. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  230. ListCrystals = new List<Transform>();
  231. // ListLocalShowObjs = new List<Transform>();
  232. }
  233. m_MinMap.gameObject.SetActive(false);
  234. Map.SetActive(false);
  235. }
  236. private void LateUpdate()
  237. {
  238. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  239. // {
  240. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  241. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  242. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  243. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  244. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  245. // }
  246. }
  247. public void Init()
  248. {
  249. }
  250. private void InitCrystals()
  251. {
  252. for (int i = 0; i < ListCrystals.Count; i++)
  253. {
  254. ListCrystals[i].gameObject.SetActive(true);
  255. }
  256. }
  257. private void InitBoxColliders()
  258. {
  259. for (int i = 0; i < ListColliderBoxs.Count; i++)
  260. {
  261. ListColliderBoxs[i].gameObject.SetActive(true);
  262. }
  263. }
  264. public void IntoScene()
  265. {
  266. Map.SetActive(true);
  267. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  268. //ImageTargetManager.Instance.LoadVuforiaDat();
  269. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  270. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  271. StartCoroutine(StartScene(isPlayMRZhanTing));
  272. HttpSocket.Instance.SendIpToElectric();
  273. }
  274. IEnumerator StartScene( bool isPlayMRZhanTing)
  275. {
  276. yield return new WaitForSeconds(0.5f);
  277. if(isPlayMRZhanTing)
  278. {
  279. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  280. //{
  281. MRZhanTing.gameObject.SetActive(true);
  282. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  283. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  284. yield return new WaitForSeconds(18f);
  285. MRZhanTing.gameObject.SetActive(false);
  286. //}
  287. }
  288. m_SettingPanel.gameObject.SetActive(true);
  289. m_EditorPanel.Init();
  290. m_SettingPanel.Init();
  291. if (RouteCtr.CurrentPoints.Count > 0)
  292. {
  293. Player.MovePoints = RouteCtr.CurrentPoints;
  294. //判断选择那个虚拟导游
  295. //int id = ChooseIroBot();
  296. //if (id < 3)
  297. //{
  298. //m_IroBot = Irobots[id - 1];
  299. m_IroBot.gameObject.SetActive(true);
  300. m_IroBot.Points = RouteCtr.CurrentPoints;
  301. yield return new WaitForSeconds(5f);
  302. //}
  303. }
  304. IsRuning = true;
  305. m_SetBtn.gameObject.SetActive(true);
  306. InitCrystals();
  307. InitBoxColliders();
  308. }
  309. private int ChooseIroBot()
  310. {
  311. int id = 3;
  312. var navlines = DataManager.Instance.CurrentScene.navLines;
  313. if (navlines.Count > 0)
  314. {
  315. id = navlines[0].guideMod;
  316. }
  317. return id;
  318. }
  319. /// <summary>
  320. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  321. /// </summary>
  322. private void GetObjectValue()
  323. {
  324. //for (int i = 0; i < ListShowObjs.Count; i++)
  325. //{
  326. // var spoit = ListShowObjs[i];
  327. // List<ObjectValue> values = new List<ObjectValue>();
  328. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  329. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  330. // for (int j = 1; j < editors.Length; j++)
  331. // {
  332. // var obj = editors[j];
  333. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  334. // objectValue.ChildrenObj.Add(value);
  335. // }
  336. // values.Add(objectValue);
  337. // ObjectValues.Add(i, values);
  338. //}
  339. }
  340. /// <summary>
  341. /// 半自动时创建景点信息
  342. /// </summary>
  343. //private void CreateSpoitValue()
  344. //{
  345. // if (SpoitValues == null)
  346. // {
  347. // SpoitValues = new List<SpoitValue>();
  348. // }
  349. // SpoitValues.Clear();
  350. // foreach (int id in ObjectValues.Keys)
  351. // {
  352. // var item = ObjectValues[id];
  353. // SpoitValue spoit = new SpoitValue();
  354. // spoit.id = item[0].ID;
  355. // spoit.name = item[0].matName;
  356. // for (int i = 0; i < item.Count; i++)
  357. // {
  358. // var objs = item[i];
  359. // MaterialObl materialObl = new MaterialObl();
  360. // materialObl.id = objs.ID;
  361. // materialObl.name = objs.matName;
  362. // materialObl.type = 0;
  363. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  364. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  365. // {
  366. // var obj = objs.ChildrenObj[i];
  367. // MaterialObjValue mat = new MaterialObjValue();
  368. // mat.name = obj.matName;
  369. // mat.type = 0;
  370. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  371. // materialObl.materialList.Add(mat);
  372. // }
  373. // spoit.material.Add(materialObl);
  374. // SpoitValues.Add(spoit);
  375. // }
  376. // }
  377. //}
  378. #region 设置功能
  379. public bool needSavePosRotScale = true;
  380. public void OnEditorBtnValueChanged(bool ison)
  381. {
  382. m_EditorCanvas.gameObject.SetActive(ison);
  383. m_IsStartEditor = ison;
  384. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  385. {
  386. ListColiderBoxs_Mesh[i].enabled = ison;
  387. }
  388. if (ison)
  389. {
  390. if (needSavePosRotScale)
  391. {
  392. GetPosRotScale(); // 获取所有物体位置旋转缩放
  393. needSavePosRotScale = false;
  394. }
  395. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  396. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  397. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  398. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  399. }
  400. else
  401. {
  402. //SetPosRotScale();// 设置所有物体位置旋转缩放
  403. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  404. if (SpoitIndex >= 0 && !IsTriggerExiting)
  405. {
  406. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  407. if (isShowLoacalShowObjs)
  408. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  409. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  410. m_EditorPanel.ClosePanel();
  411. SpoitIndex = -1;
  412. }
  413. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  414. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  415. }
  416. }
  417. public void OnSettingBtnValueChanged(bool ison)
  418. {
  419. m_SettingPanel.gameObject.SetActive(ison);
  420. if (ison)
  421. {
  422. Debug.Log(OpenXRCamera.Instance.head.forward);
  423. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  424. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  425. }
  426. }
  427. public void OnAnchorBtnValueChanged(bool ison)
  428. {
  429. foreach (var item in m_AnchorValue)
  430. {
  431. item.Value.enabled = ison;
  432. }
  433. //foreach (var item in m_AnchorChild)
  434. //{
  435. // item.Value.SetActive(ison);
  436. //}
  437. if(ison)
  438. {
  439. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  440. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  441. }
  442. else
  443. {
  444. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  445. }
  446. }
  447. public void OnNYImmersalLocalizerBtnValueChange(bool ison)
  448. {
  449. if(ison)
  450. {
  451. SetSceneActive.Instance.ImmersalLocalizer = false;
  452. }
  453. else
  454. {
  455. SetSceneActive.Instance.ImmersalLocalizer = true;
  456. }
  457. }
  458. public void GetPosRotScale()
  459. {
  460. PosRotScale.PosRotScalePatchList.Clear();
  461. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  462. {
  463. if (i != 0)
  464. {
  465. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  466. {
  467. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  468. {
  469. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  470. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  471. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  472. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  473. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  474. }
  475. }
  476. }
  477. }
  478. }
  479. #endregion
  480. #region 获取景点信息--素材编辑模式下
  481. /// <summary>
  482. /// 获取当前景点对应的物体信息
  483. /// </summary>
  484. /// <param name="spoitID"></param>
  485. /// <returns></returns>
  486. public ObjectValue GetSpoitObjs(int spoitID)
  487. {
  488. if (ObjectValues.ContainsKey(spoitID))
  489. {
  490. return ObjectValues[spoitID];
  491. }
  492. else
  493. {
  494. return null;
  495. }
  496. }
  497. /// <summary>
  498. /// 初始化数据
  499. /// 素材编辑模式下
  500. /// </summary>
  501. /// <param name="matObjs"></param>
  502. public void InitSpoitObjs()
  503. {
  504. m_EditorPanel.InitObjTransForm();
  505. }
  506. /// <summary>
  507. /// 保存数据
  508. /// 素材编辑模式下
  509. /// </summary>
  510. /// <param name="matObjs"></param>
  511. public void SaveSpoitObjs()
  512. {
  513. m_EditorPanel.SaveObjTransForm();
  514. }
  515. public void SaveAnchorObjs( string name)
  516. {
  517. foreach (var item in AnchorValue) // 保存所有锚点
  518. {
  519. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  520. }
  521. // 锚点发送后台
  522. m_UIAnchorsPanel.SaveAnchors(name);
  523. }
  524. #endregion
  525. #region 创建水晶点、触发器范围、显示物体
  526. public void CreateScene(SceneValue scene)
  527. {
  528. SceneValue = scene;
  529. if (m_MinMap.Map.sprite == null)
  530. {
  531. GetMinMap(scene );
  532. }
  533. else
  534. {
  535. StartCreateScene(scene);
  536. }
  537. Invoke("MoveScenePatch",1);
  538. }
  539. private void MoveScenePatch()
  540. {
  541. Vector3 temp = ObjsParent.parent.localPosition;
  542. temp.z += MapSize.y;
  543. ObjsParent.parent.localPosition = temp;
  544. }
  545. private void StartCreateScene(SceneValue scene)
  546. {
  547. if (scene.navLines != null && scene.navLines.Count > 0)
  548. SetRouteValue(scene.navLines);
  549. else
  550. Debug.LogError(" 当前场景未设置路径");
  551. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  552. SetSpoitValue(scene.listSpoit);
  553. else
  554. Debug.LogError(" 当前场景未创建景点");
  555. if (scene.listPicture != null && scene.listPicture.Count > 0)
  556. SetAnchor(scene.listPicture);
  557. else
  558. Debug.LogError(" 当前场景未创建锚点");
  559. //设置小地图景点
  560. // m_CalMap.SettingMapPoint(ListCrystals);
  561. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  562. DownloadManager.Instance.UpdataData();
  563. }
  564. /// <summary>
  565. /// 获取小地图
  566. /// </summary>
  567. public void GetMinMap( SceneValue scene )
  568. {
  569. DownloadData data1 = new DownloadData();
  570. string filename = Path.GetFileName(MapPicUrl);
  571. data1.name = filename;
  572. data1.type = 1;
  573. data1.downloadPath = MapPicUrl;
  574. //data1.updateTime = (int)SceneValue.updateTime;
  575. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  576. if(scene.width>0 &&scene.length>0)
  577. {
  578. //Debug.Log(scene.width + " " + scene.length);
  579. isStart = true;
  580. PointB.position = Vector3.zero;
  581. PointB.eulerAngles = Vector3.zero;
  582. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  583. PointA.eulerAngles = Vector3.zero;
  584. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  585. PointC.eulerAngles = Vector3.zero;
  586. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  587. PointD.eulerAngles = Vector3.zero;
  588. m_CalMap.SettingMapPoint(ListCrystals);
  589. }
  590. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  591. {
  592. if (b)
  593. {
  594. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  595. m_MinMap.Map.sprite = sprite;
  596. //m_MinMap.Map.SetNativeSize();
  597. float width = tex.width;
  598. float height = tex.height;
  599. if(width>height)
  600. {
  601. width = width / height;
  602. height = 1;
  603. }
  604. else
  605. {
  606. height = height / width;
  607. width = 1;
  608. }
  609. MinMapSize = new Vector2(width * 150, height * 150);
  610. CalMapSize();
  611. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  612. //获取网页端
  613. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  614. if (SceneValue != null)
  615. {
  616. StartCreateScene(SceneValue);
  617. }
  618. }
  619. });
  620. }
  621. /// <summary>
  622. /// 设置景点素材信息
  623. /// </summary>
  624. /// <param name="spoits"></param>
  625. public void SetSpoitValue(List<SpoitValue> spoits)
  626. {
  627. SpoitValue spoitValue;
  628. for (int i = 0; i < spoits.Count-1; i++)
  629. {
  630. spoitValue = null;
  631. for (int j = 0; j < spoits.Count-1-i; j++)
  632. {
  633. if(spoits[j].id>spoits[j+1].id)
  634. {
  635. spoitValue = spoits[j];
  636. spoits[j] = spoits[j+1];
  637. spoits[j+1] = spoitValue;
  638. }
  639. }
  640. }
  641. SpoitValues.Clear();
  642. for (int i = 0; i < spoits.Count; i++)
  643. {
  644. var spoit = spoits[i];
  645. SpoitValue spoit1 = spoit;
  646. CreateCrystalAndTrigger(spoit);
  647. CreateMaterial(spoit, out spoit1);
  648. spoits[i] = spoit1;
  649. }
  650. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  651. {
  652. ListColiderBoxs_Mesh[i].enabled = false;
  653. }
  654. SpoitValues.AddRange(spoits);
  655. SceneValue.listSpoit = SpoitValues;
  656. DataManager.Instance.Spoits = SpoitValues;
  657. }
  658. /// <summary>
  659. /// 创建水晶点和触发器
  660. /// </summary>
  661. private void CreateCrystalAndTrigger(SpoitValue spoit)
  662. {
  663. var spoitPos = Vector3.zero;
  664. if (spoit.SpoitTransform.Count > 0)
  665. {
  666. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  667. SpoitPos trans = spoit.SpoitTransform[0];
  668. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  669. //创建水晶点
  670. var obj = Instantiate(CrystalItem, CrystalsParent);
  671. CommandSystem.Instance.Send(
  672. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  673. );
  674. obj.name = spoit.name;
  675. obj.transform.localPosition = spoitPos;
  676. ListCrystals.Add(obj.transform);
  677. var spoitobj = CreateSpoit(spoit, spoitPos);
  678. ListShowObjs.Add(spoitobj.transform);
  679. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  680. ObjectValues.Add(spoit.id, spoitvalue);
  681. ////创建触发器
  682. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  683. //{
  684. // var spoitdetail = SpoitsValueDetail[spoit.id];
  685. // var range = spoitdetail.triggerRange;
  686. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  687. // {
  688. // }
  689. // else
  690. // {
  691. // trans = range;
  692. // }
  693. //}
  694. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  695. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  696. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  697. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  698. triggerobj.name = spoit.name;
  699. triggerobj.transform.localPosition = tiggerpos;
  700. triggerobj.transform.localScale = tiggerRange;
  701. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  702. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  703. ColliderObjectValues.Add(boxvalue);
  704. ListColliderBoxs.Add(triggerobj.transform);
  705. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  706. }
  707. else
  708. {
  709. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  710. }
  711. }
  712. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  713. {
  714. //生成景点父物体
  715. GameObject spoitObj = new GameObject(spoit.name);
  716. spoitObj.transform.SetParent(ObjsParent.transform);
  717. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  718. //为景点位置信息赋值
  719. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  720. {
  721. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  722. spoitObj.transform.localRotation = Quaternion.identity;
  723. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  724. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  725. }
  726. else
  727. {
  728. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  729. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  730. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  731. }
  732. return spoitObj;
  733. }
  734. /// <summary>
  735. /// 创建整体素材
  736. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  737. /// </summary>
  738. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  739. {
  740. var spoitValues = ObjectValues[spoit.id];
  741. var spoitObj = spoitValues.Object;
  742. //生成素材组合
  743. for (int i = 0; i < spoit.material.Count; i++)
  744. {
  745. //素材整体
  746. MaterialObl material = spoit.material[i];
  747. //Debug.Log(spoit.material[i].name);
  748. //素材组物体
  749. GameObject matObj = new GameObject(material.name);
  750. matObj.transform.SetParent(spoitValues.Object.transform);
  751. matObj.transform.localPosition = Vector3.zero;
  752. matObj.transform.localEulerAngles = Vector3.zero;
  753. matObj.transform.localScale = new Vector3(1, 1, 1);
  754. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  755. /*
  756. if (!material.select)
  757. {
  758. matObj.transform.localPosition = Vector3.zero;
  759. matObj.transform.localEulerAngles = Vector3.zero;
  760. matObj.transform.localScale = new Vector3(1, 1, 1);
  761. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  762. }
  763. else
  764. {
  765. matObj.transform.localPosition = material.objectTransform.nowPos;
  766. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  767. matObj.transform.localScale = material.objectTransform.nowScale;
  768. }
  769. */
  770. //素材组合对应ObjectValue的
  771. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  772. //素材组合下的单个素材ObjectValue
  773. List<ObjectValue> objsvalue = null;
  774. MaterialObl newmaterial = material;
  775. //生成素材组合的ObjectValue,是对应景点的
  776. switch (material.type)
  777. {
  778. case (int)MaterialType.None:
  779. break;
  780. case (int)MaterialType.Image:
  781. case (int)MaterialType.Video:
  782. case (int)MaterialType.Model:
  783. case (int)MaterialType.Text:
  784. case (int)MaterialType.LocaImage:
  785. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  786. break;
  787. case (int)MaterialType.Image_Video_Text:
  788. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  789. break;
  790. case (int)MaterialType.Model_Text:
  791. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  792. break;
  793. default:
  794. break;
  795. }
  796. spoit.material[i] = newmaterial;
  797. spoitValue.ChildrenObj.AddRange(objsvalue);
  798. spoitValues.ChildrenObj.Add(spoitValue);
  799. }
  800. newspoit = spoit;
  801. if (ObjectValues.ContainsKey(spoit.id))
  802. {
  803. ObjectValues[spoit.id] = spoitValues;
  804. }
  805. else
  806. {
  807. ObjectValues.Add(spoit.id, spoitValues);
  808. }
  809. spoitObj.gameObject.SetActive(false);
  810. }
  811. /// <summary>
  812. /// 编辑面板添加素材
  813. /// </summary>
  814. /// <param name="material"></param>
  815. public void AddMaterial(MaterialObl material)
  816. {
  817. if (SpoitIndex < 0)
  818. {
  819. return;
  820. }
  821. MaterialObl newmaterial = new MaterialObl();
  822. newmaterial = material;
  823. var spoit = SpoitValues[SpoitIndex];
  824. var spoitValues = ObjectValues[spoit.id];
  825. var spoitObj = spoitValues.Object;
  826. //素材组物体
  827. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  828. newmaterial.name = matObj.name;
  829. matObj.transform.SetParent(spoitValues.Object.transform);
  830. if (!material.select)
  831. {
  832. matObj.transform.localPosition = Vector3.zero;
  833. matObj.transform.localEulerAngles = Vector3.zero;
  834. matObj.transform.localScale = new Vector3(1, 1, 1);
  835. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  836. }
  837. else
  838. {
  839. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  840. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  841. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  842. }
  843. //素材组合对应ObjectValue的
  844. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  845. //素材组合下的单个素材ObjectValue
  846. List<ObjectValue> objsvalue = null;
  847. //生成素材组合的ObjectValue,是对应景点的
  848. switch (material.type)
  849. {
  850. case (int)MaterialType.None:
  851. break;
  852. case (int)MaterialType.Image:
  853. case (int)MaterialType.Video:
  854. case (int)MaterialType.Model:
  855. case (int)MaterialType.Text:
  856. case (int)MaterialType.LocaImage:
  857. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  858. break;
  859. case (int)MaterialType.Image_Video_Text:
  860. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  861. break;
  862. case (int)MaterialType.Model_Text:
  863. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  864. break;
  865. default:
  866. break;
  867. }
  868. newmaterial.select = true;
  869. spoit.material.Add(newmaterial);
  870. spoitValue.ChildrenObj.AddRange(objsvalue);
  871. spoitValues.ChildrenObj.Add(spoitValue);
  872. if (ObjectValues.ContainsKey(spoit.id))
  873. {
  874. ObjectValues[spoit.id] = spoitValues;
  875. }
  876. else
  877. {
  878. ObjectValues.Add(spoit.id, spoitValues);
  879. }
  880. SpoitValues[SpoitIndex] = spoit;
  881. //更新编辑面板Ui
  882. UpdateEditorUI();
  883. }
  884. /// <summary>
  885. /// 创建 1图片 2视频 3模型 4文字
  886. /// </summary>
  887. /// <param name="type">素材类型</param>
  888. /// <param name="material">素材数据</param>
  889. /// <param name="spoit">景点</param>
  890. /// <returns></returns>
  891. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  892. {
  893. List<ObjectValue> objects = new List<ObjectValue>();
  894. List<MaterialObjValue> objs = material.materialList;
  895. newmaterial = material;
  896. //for (int i = 0; i < objs.Count; i++)
  897. //{
  898. // Debug.Log(objs[i].localSavePath);
  899. //}
  900. for (int i = 0; i < objs.Count; i++)
  901. {
  902. var mat = objs[i];
  903. GameObject go = null;
  904. switch (int.Parse(mat.type))
  905. {
  906. case (int)MaterialType.None:
  907. break;
  908. case (int)MaterialType.Image:
  909. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  910. go = Instantiate(pImage, spoit.transform);
  911. var imageitem = go.AddComponent<TemplateImage>();
  912. go.SetActive(true);
  913. imageitem.SetData(mat, material.updateTime);
  914. break;
  915. case (int)MaterialType.Video:
  916. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  917. go = Instantiate(pVideo, spoit.transform);
  918. var videoitem = go.AddComponent<TemplateVideo>();
  919. go.SetActive(true);
  920. videoitem.SetData(mat, material.updateTime);
  921. break;
  922. case (int)MaterialType.Model:
  923. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  924. go = Instantiate(pModel, spoit.transform);
  925. var modelitem = go.AddComponent<TemplateModel>();
  926. go.SetActive(true);
  927. modelitem.SetData(mat, material.updateTime);
  928. Debug.Log(modelitem.Data.localSavePath);
  929. break;
  930. case (int)MaterialType.Text:
  931. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  932. go = Instantiate(pText, spoit.transform);
  933. var textitem = go.AddComponent<TemplateText>();
  934. go.SetActive(true);
  935. textitem.SetData(mat, material.updateTime);
  936. break;
  937. case (int)MaterialType.LocaImage:
  938. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  939. go = Instantiate(pLocaImage, spoit.transform);
  940. var locaImageitem = go.AddComponent<TemplateImage>();
  941. go.SetActive(true);
  942. locaImageitem.SetLocaImageData(mat);
  943. break;
  944. default:
  945. break;
  946. }
  947. if (go != null)
  948. {
  949. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  950. mat.name = go.name;
  951. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  952. if (material.select)
  953. {
  954. go.transform.localPosition = mat.ObjectTransform.nowPos;
  955. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  956. go.transform.localScale = mat.ObjectTransform.nowScale;
  957. }
  958. else
  959. {
  960. go.transform.localEulerAngles = Vector3.zero;
  961. go.transform.localScale = new Vector3(1, 1, 1);
  962. if (int.Parse(mat.type) != (int)MaterialType.Text)
  963. {
  964. go.transform.localPosition = Vector3.zero;
  965. }
  966. else
  967. {
  968. //Set text position
  969. if (mat.textPosition == "top")
  970. {
  971. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  972. }
  973. else if (mat.textPosition == "bottom")
  974. {
  975. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  976. }
  977. }
  978. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  979. }
  980. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  981. objects.Add(objectValue);
  982. }
  983. newmaterial.materialList[i] = mat;
  984. }
  985. return objects;
  986. }
  987. /// <summary>
  988. /// 创建 6模型+文字
  989. /// </summary>
  990. /// <param name="material"></param>
  991. /// <param name="spoit"></param>
  992. /// <returns></returns>
  993. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  994. {
  995. List<ObjectValue> objects = new List<ObjectValue>();
  996. List<MaterialObjValue> objs = material.materialList;
  997. newmaterial = material;
  998. for (int i = 0; i < objs.Count; i++)
  999. {
  1000. var mat = objs[i];
  1001. GameObject go = null;
  1002. switch (int.Parse(mat.type))
  1003. {
  1004. case (int)MaterialType.None:
  1005. break;
  1006. case (int)MaterialType.Model:
  1007. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1008. go = Instantiate(pModel, spoit.transform);
  1009. var modelitem = go.AddComponent<TemplateModel>();
  1010. go.SetActive(true);
  1011. modelitem.SetData(mat, material.updateTime);
  1012. break;
  1013. case (int)MaterialType.Text:
  1014. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1015. go = Instantiate(pText, spoit.transform);
  1016. var textitem = go.AddComponent<TemplateText>();
  1017. go.SetActive(true);
  1018. textitem.SetData(mat, material.updateTime);
  1019. break;
  1020. default:
  1021. break;
  1022. }
  1023. if (go != null)
  1024. {
  1025. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1026. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1027. if (material.select)
  1028. {
  1029. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1030. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1031. go.transform.localScale = mat.ObjectTransform.nowScale;
  1032. }
  1033. else
  1034. {
  1035. go.transform.localEulerAngles = Vector3.zero;
  1036. go.transform.localScale = new Vector3(1, 1, 1);
  1037. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1038. {
  1039. go.transform.localPosition = Vector3.zero;
  1040. }
  1041. else
  1042. {
  1043. //Set text position
  1044. if (mat.textPosition == "top")
  1045. {
  1046. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1047. }
  1048. else if (mat.textPosition == "bottom")
  1049. {
  1050. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1051. }
  1052. else if (mat.textPosition == "left")
  1053. {
  1054. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1055. }
  1056. else if (mat.textPosition == "right")
  1057. {
  1058. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1059. }
  1060. }
  1061. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1062. }
  1063. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1064. objects.Add(objectValue);
  1065. }
  1066. newmaterial.materialList[i] = mat;
  1067. }
  1068. return objects;
  1069. }
  1070. /// <summary>
  1071. /// 创建 5图片+文字/视频+文字
  1072. /// </summary>
  1073. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1074. {
  1075. newmaterial = material;
  1076. List<ObjectValue> objects = new List<ObjectValue>();
  1077. switch (material.typesetting)
  1078. {
  1079. case "1":
  1080. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1081. break;
  1082. case "2":
  1083. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1084. break;
  1085. case "3":
  1086. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1087. break;
  1088. case "4":
  1089. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1090. break;
  1091. case "5":
  1092. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1093. break;
  1094. case "自定义":
  1095. break;
  1096. default:
  1097. break;
  1098. }
  1099. return objects;
  1100. }
  1101. /// <summary>
  1102. /// 创建物体ObjectValue,并赋值位置信息
  1103. /// </summary>
  1104. /// <param name="id"></param>
  1105. /// <param name="parentid"></param>
  1106. /// <param name="go"></param>
  1107. /// <param name="mat"></param>
  1108. /// <returns></returns>
  1109. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1110. {
  1111. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1112. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1113. //为物体位置信息赋值
  1114. if (mat.ObjectTransform != null)
  1115. {
  1116. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1117. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1118. go.transform.localScale = mat.ObjectTransform.nowScale;
  1119. }
  1120. else
  1121. {
  1122. go.transform.localPosition = Vector3.zero;
  1123. go.transform.localEulerAngles = Vector3.zero;
  1124. go.transform.localScale = new Vector3(1, 1, 1);
  1125. }
  1126. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1127. return objectValue;
  1128. }
  1129. #endregion
  1130. #region 路径
  1131. /// <summary>
  1132. /// 设置路线数据
  1133. /// </summary>
  1134. /// <param name="navLines"></param>
  1135. public void SetRouteValue(List<NavLinesItem> navLines)
  1136. {
  1137. if (navLines == null || navLines.Count <= 0)
  1138. {
  1139. Debug.Log("当前景点未绘制路线");
  1140. return;
  1141. }
  1142. RouteCtr.SetRouteValue(navLines);
  1143. }
  1144. #endregion
  1145. #region 锚点
  1146. /// <summary>
  1147. /// 设置场景锚点
  1148. /// </summary>
  1149. /// <param name="listAnchor"></param>
  1150. public void SetAnchor(List<Anchor> listAnchor)
  1151. {
  1152. if (listAnchor == null)
  1153. return;
  1154. Anchor anchor;
  1155. for (int i = 0; i < listAnchor.Count - 1; i++)
  1156. {
  1157. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1158. {
  1159. if (listAnchor[j].id > listAnchor[j + 1].id)
  1160. {
  1161. anchor = listAnchor[j];
  1162. listAnchor[j] = listAnchor[j + 1];
  1163. listAnchor[j + 1] = anchor;
  1164. }
  1165. }
  1166. }
  1167. for (int i = 0; i < listAnchor.Count; i++)
  1168. {
  1169. // 创建锚点
  1170. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1171. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1172. }
  1173. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1174. }
  1175. private MeshRenderer CreateAnchor(Anchor anchor)
  1176. {
  1177. // 创建锚点 给锚点赋值
  1178. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1179. anchorObj.name = "Anchor" + anchor.id;
  1180. /*
  1181. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1182. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1183. if (VuforiaManager.Instance.list_Anchor == null)
  1184. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1185. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1186. var anchorPos = Vector3.zero;
  1187. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1188. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1189. anchorObj.transform.localPosition = anchorPos;
  1190. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1191. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1192. mesh.enabled = false;
  1193. //if(anchor.objectTransform!=null)
  1194. //{
  1195. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1196. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1197. //}
  1198. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1199. {
  1200. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1201. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1202. }
  1203. return mesh;
  1204. }
  1205. #endregion
  1206. #region 触发器判定
  1207. /// <summary>
  1208. /// 当人物进入触发器范围
  1209. /// </summary>
  1210. public void OnColliderTriggerEnter(Collider other)
  1211. {
  1212. IsTriggerExiting = true;
  1213. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1214. {
  1215. if (other.name == ListColliderBoxs[i].name)
  1216. {
  1217. ListShowObjs[i].gameObject.SetActive(true);
  1218. Debug.Log(i);
  1219. if (isShowLoacalShowObjs)
  1220. ListLocalShowObjs[i].gameObject.SetActive(true);
  1221. // 进入景点通知后台
  1222. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1223. if (SpoitIndex == i)
  1224. {
  1225. return;
  1226. }
  1227. //进入新区域前关闭当前显示
  1228. if (SpoitIndex >= 0 && IsStartEditor)
  1229. {
  1230. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1231. if (isShowLoacalShowObjs)
  1232. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1233. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1234. m_EditorPanel.ClosePanel();
  1235. }
  1236. //进入新的出发区域
  1237. SpoitIndex = i;
  1238. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1239. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1240. //StartCoroutine(SetPosRotScale());
  1241. return;
  1242. }
  1243. }
  1244. //StartCoroutine(SetPosRotScale());
  1245. }
  1246. public void SetPosRotScale()
  1247. {
  1248. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1249. {
  1250. int temp = 0;
  1251. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1252. {
  1253. if (i != 0)
  1254. {
  1255. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1256. {
  1257. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1258. {
  1259. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1260. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1261. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1262. temp++;
  1263. }
  1264. }
  1265. }
  1266. }
  1267. }
  1268. }
  1269. /// <summary>
  1270. /// 当人物退出触发器范围
  1271. /// </summary>
  1272. public void OnColliderTriggerExit(Collider other)
  1273. {
  1274. IsTriggerExiting = false;
  1275. if (IsStartEditor)
  1276. {
  1277. return;
  1278. }
  1279. else
  1280. {
  1281. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1282. if (isShowLoacalShowObjs)
  1283. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1284. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1285. m_EditorPanel.ClosePanel();
  1286. SpoitIndex = -1;
  1287. }
  1288. }
  1289. /// <summary>
  1290. /// 更新景点信息
  1291. /// </summary>
  1292. public void UpdateSpoitValue()
  1293. {
  1294. var spoit = SpoitValues[SpoitIndex];
  1295. var objvalues = ObjectValues[spoit.id];
  1296. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1297. //X\Y\W\H
  1298. var collidervalue = ColliderObjectValues[SpoitIndex];
  1299. var collider = collidervalue.Object;
  1300. var pos = collidervalue.nowPos;
  1301. var w = collidervalue.nowScale.x;
  1302. var h = collidervalue.nowScale.z;
  1303. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1304. var webw = w / MapSize.x * WebMapSize.x;
  1305. var webh = h / MapSize.y * WebMapSize.y;
  1306. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1307. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1308. spoit.SpoitTransform[0].areaRelativeW = webw;
  1309. spoit.SpoitTransform[0].areaRelativeH = webh;
  1310. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1311. if (objvalues.Object == null)
  1312. {
  1313. RemoveSpoitObjectValue(spoit.id);
  1314. spoit.material = new List<MaterialObl>();
  1315. }
  1316. else
  1317. {
  1318. var mats = spoit.material;
  1319. var objvalue = objvalues.ChildrenObj;
  1320. for (int j = 0; j < mats.Count; j++)
  1321. {
  1322. var matobj = mats[j];
  1323. var obis = objvalue[j];
  1324. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1325. for (int m = 0; m < matobj.materialList.Count; m++)
  1326. {
  1327. var childrenobj = obis.ChildrenObj[m];
  1328. var mat = matobj.materialList[m];
  1329. if (childrenobj.Object == null)
  1330. {
  1331. obis.ChildrenObj.RemoveAt(m);
  1332. matobj.materialList.RemoveAt(m);
  1333. break;
  1334. }
  1335. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1336. }
  1337. matobj.select = true;
  1338. if (obis.ChildrenObj.Count <= 0)
  1339. {
  1340. mats.RemoveAt(j);
  1341. objvalue.RemoveAt(j);
  1342. Destroy(obis.Object);
  1343. break;
  1344. }
  1345. }
  1346. }
  1347. SpoitValues[SpoitIndex] = spoit;
  1348. }
  1349. public void UpdateEditorUI()
  1350. {
  1351. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1352. }
  1353. #endregion
  1354. public ObjectValue GetCurrentColliderValue()
  1355. {
  1356. return ColliderObjectValues[SpoitIndex];
  1357. }
  1358. public void SaveSpoitObjectValue(ObjectValue value)
  1359. {
  1360. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1361. {
  1362. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1363. }
  1364. }
  1365. public void RemoveSpoitObjectValue(int id)
  1366. {
  1367. if (ObjectValues.ContainsKey(id))
  1368. {
  1369. ObjectValues.Remove(id);
  1370. }
  1371. }
  1372. public void SaveCurrentColliderValue(ObjectValue value)
  1373. {
  1374. if (ColliderObjectValues.Contains(value))
  1375. {
  1376. ColliderObjectValues[SpoitIndex] = value;
  1377. }
  1378. }
  1379. //计算场景中点云地图比例
  1380. public void CalMapSize()
  1381. {
  1382. //场景地图比例
  1383. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1384. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1385. MapSize = new Vector2(disX, disZ);
  1386. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1387. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1388. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1389. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1390. }
  1391. public void CallBack(string message)
  1392. {
  1393. }
  1394. }
  1395. [Serializable]
  1396. public class ObjectValue
  1397. {
  1398. /// <summary>
  1399. /// 景点ID
  1400. /// </summary>
  1401. [SerializeField]
  1402. public int ID;
  1403. /// <summary>
  1404. /// 当前物体名称
  1405. /// </summary>
  1406. [SerializeField]
  1407. public string matName;
  1408. /// <summary>
  1409. /// 父物体ID
  1410. /// -1表示当期物体为景点
  1411. /// </summary>
  1412. [SerializeField]
  1413. public int parentID;
  1414. /// <summary>
  1415. /// 对应的物体
  1416. /// </summary>
  1417. [SerializeField]
  1418. public GameObject Object;
  1419. /// <summary>
  1420. /// 子物体
  1421. /// </summary>
  1422. [SerializeField]
  1423. public List<ObjectValue> ChildrenObj;
  1424. public Vector3 startPos { get; set; }
  1425. public Vector3 startRot { get; set; }
  1426. public Vector3 startScale { get; set; }
  1427. public Vector3 nowPos { get; set; }
  1428. public Vector3 nowRot { get; set; }
  1429. public Vector3 nowScale { get; set; }
  1430. public ObjectValue()
  1431. {
  1432. ChildrenObj = new List<ObjectValue>();
  1433. parentID = -1;
  1434. }
  1435. /// <summary>
  1436. ///
  1437. /// </summary>
  1438. /// <param name="id">景点对应的index</param>
  1439. /// <param name="parentid">景点ID</param>
  1440. /// <param name="name"></param>
  1441. /// <param name="object"></param>
  1442. /// <param name="pos"></param>
  1443. /// <param name="Rot"></param>
  1444. /// <param name="Scale"></param>
  1445. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1446. {
  1447. ID = id;
  1448. parentID = parentid;
  1449. matName = name;
  1450. Object = @object;
  1451. ChildrenObj = new List<ObjectValue>();
  1452. startPos = pos;
  1453. nowPos = pos;
  1454. startRot = Rot;
  1455. nowRot = Rot;
  1456. startScale = Scale;
  1457. nowScale = Scale;
  1458. }
  1459. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1460. {
  1461. ID = id;
  1462. parentID = parentid;
  1463. matName = name;
  1464. Object = @object;
  1465. ChildrenObj = new List<ObjectValue>();
  1466. startPos = @object.transform.localPosition;
  1467. nowPos = startPos;
  1468. startRot = @object.transform.localEulerAngles;
  1469. nowRot = startRot;
  1470. startScale = @object.transform.localScale;
  1471. nowScale = startScale;
  1472. }
  1473. /// <summary>
  1474. /// 初始化时当前位置和初始位置
  1475. /// 此方法只在组合素材时使用
  1476. /// </summary>
  1477. public void InitTransform()
  1478. {
  1479. if (Object != null)
  1480. {
  1481. startPos = Object.transform.localPosition;
  1482. nowPos = Object.transform.localPosition;
  1483. startRot = Object.transform.localEulerAngles;
  1484. nowRot = Object.transform.localEulerAngles;
  1485. startScale = Object.transform.localScale;
  1486. nowScale = Object.transform.localScale;
  1487. }
  1488. }
  1489. /// <summary>
  1490. /// 编辑物体坐标时初始化坐标
  1491. /// </summary>
  1492. public void InitObjTransform()
  1493. {
  1494. Object.transform.localPosition = startPos;
  1495. Object.transform.localEulerAngles = startRot;
  1496. Object.transform.localScale = startScale;
  1497. nowPos = startPos;
  1498. nowRot = startRot;
  1499. nowScale = startScale;
  1500. }
  1501. /// <summary>
  1502. /// 编辑物体坐标时保存坐标信息
  1503. /// </summary>
  1504. public void SaveObjTransfoem()
  1505. {
  1506. if (Object != null)
  1507. {
  1508. nowPos = Object.transform.localPosition;
  1509. nowRot = Object.transform.localEulerAngles;
  1510. nowScale = Object.transform.localScale;
  1511. }
  1512. }
  1513. }