GameManager.cs 87 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467
  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public LoadReference loadref;
  39. public GameObject armapObj;
  40. public ARMap armap;
  41. public Text text;
  42. public GameObject Map;
  43. /// <summary>
  44. /// 景点ID与对应的素材组合
  45. /// </summary>
  46. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  47. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  48. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  49. [Header("Spoit")]
  50. [Tooltip("景点对应的显示物体")]
  51. public List<Transform> ListShowObjs;
  52. [Tooltip("景点对应的显示物体,本地添加物体")]
  53. public List<Transform> ListLocalShowObjs;
  54. public bool isShowLoacalShowObjs = false;
  55. [Tooltip("景点对应的物体触发范围")]
  56. public List<Transform> ListColliderBoxs;
  57. private List<MeshRenderer> ListColiderBoxs_Mesh;
  58. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  59. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  60. [Tooltip("景点对应的水晶点")]
  61. public List<Transform> ListCrystals;
  62. [Tooltip("景点对应的显示物体父物体")]
  63. public Transform ObjsParent;
  64. [Tooltip("触发器父物体")]
  65. public Transform CollidersParent;
  66. [Tooltip("水晶点父物体")]
  67. public Transform CrystalsParent;
  68. [Tooltip("锚点父物体")]
  69. public Transform AnchorsParent;
  70. public GameObject ColliderItem;
  71. public GameObject CrystalItem;
  72. [Space(20)]
  73. [Tooltip("是否显示路径")]
  74. public bool IsShowLuJIng = true;
  75. [Tooltip("是否为编辑模式")]
  76. public bool IsEditor = true;
  77. [Tooltip("是否是全自动显示景点")]
  78. public bool IsAuto = true;
  79. [SerializeField, Tooltip("路径控制器")]
  80. private RouteCtr RouteCtr;
  81. [SerializeField, Tooltip("素材编辑器")]
  82. private EditorPanel m_EditorPanel;
  83. [SerializeField, Tooltip("计算人物在地图上的位置")]
  84. [Header("MinMap")]
  85. private CalMap m_CalMap;
  86. [SerializeField, Tooltip("小地图信息")]
  87. private MinMap m_MinMap;
  88. [Header("Setting")]
  89. [SerializeField, Tooltip("设置面板")]
  90. private SettingPanel m_SettingPanel;
  91. [SerializeField, Tooltip("编辑器面板")]
  92. private Transform m_EditorCanvas;
  93. [SerializeField, Tooltip("设置按钮")]
  94. private Transform m_SetBtn;
  95. [Header("地图比例")]
  96. public Transform PointA;
  97. public Transform PointB;
  98. public Transform PointC;
  99. public Transform PointD;
  100. public bool isStart; // 场景四个点已经确定
  101. public Vector2 WebMapSize;
  102. public Vector2 MapSize;
  103. public Vector2 MinMapSize = new Vector2(320, 135);
  104. public string MapPicUrl;
  105. [Header("展厅")]
  106. public GameObject MRZhanTing;
  107. public bool isPlayMRZhanTing;
  108. public IrobotMove m_IroBot;
  109. [Header("Player")]
  110. public PlayerTrigger Player;
  111. [Header("Head")]
  112. public Transform m_head;
  113. [Header("虚拟导游")]
  114. public List<IrobotMove> Irobots;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. private bool m_IsTriggerExiting;
  119. /// <summary>
  120. /// 是否在触发区域内
  121. /// </summary>
  122. ///
  123. public GameObject arcamre;
  124. public GameObject immser;
  125. public bool IsTriggerExiting
  126. {
  127. get { return m_IsTriggerExiting; }
  128. set { m_IsTriggerExiting = value; }
  129. }
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. private bool m_IsStartEditor;
  134. /// <summary>
  135. /// 是否可以开始编辑素材
  136. /// </summary>
  137. public bool IsStartEditor
  138. {
  139. get { return m_IsStartEditor; }
  140. set { m_IsStartEditor = value; }
  141. }
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool m_IsRuning;
  146. /// <summary>
  147. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  148. /// </summary>
  149. public bool IsRuning
  150. {
  151. get { return m_IsRuning; }
  152. set { m_IsRuning = value; }
  153. }
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. private int m_SpoitIndex;
  158. /// <summary>
  159. /// 当前触发物体的下标
  160. /// </summary>
  161. public int SpoitIndex
  162. {
  163. get { return m_SpoitIndex; }
  164. set { m_SpoitIndex = value; }
  165. }
  166. /// <summary>
  167. /// 2.0 场景数据
  168. /// </summary>
  169. public UserSceneItem m_scene;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue m_SceneValue;
  174. /// <summary>
  175. /// 当前场景数据
  176. /// </summary>
  177. public SceneValue SceneValue
  178. {
  179. get { return m_SceneValue; }
  180. set { m_SceneValue = value; }
  181. }
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. private List<SpoitValue> m_SpoitValues;
  186. /// <summary>
  187. /// 当前场景中的景点信息
  188. /// </summary>
  189. public List<SpoitValue> SpoitValues
  190. {
  191. get { return m_SpoitValues; }
  192. set { m_SpoitValues = value; }
  193. }
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  198. /// <summary>
  199. /// 景点详情数据
  200. /// </summary>
  201. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  202. {
  203. get { return m_SpoitsValueDetail; }
  204. set { m_SpoitsValueDetail = value; }
  205. }
  206. public UIAnchorsPanel m_UIAnchorsPanel;
  207. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  208. public Dictionary<Anchor, MeshRenderer> AnchorValue
  209. {
  210. get { return m_AnchorValue; }
  211. set { m_AnchorValue = value; }
  212. }
  213. private Dictionary<Anchor, GameObject> m_AnchorChild;
  214. public Dictionary<Anchor,GameObject> AnchorChild
  215. {
  216. get { return m_AnchorChild; }
  217. set { m_AnchorChild = value; }
  218. }
  219. public Toggle EditorToggle;
  220. private void Awake()
  221. {
  222. // Debug.unityLogger.logEnabled = false;
  223. }
  224. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  225. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  226. public Thread thread;
  227. private ThreadStart tstart;
  228. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  229. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  230. public Queue<long> TheadAcitonsId = new Queue<long>();
  231. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  232. List<long> removeLong = new List<long>();
  233. bool isBack;
  234. public long theadID;
  235. public long AddThead(Action a, Action b)
  236. {
  237. theadID++;
  238. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  239. dic.Add("Thead", a);
  240. dic.Add("callBack", b);
  241. TheadAcitons.Enqueue(dic);
  242. TheadAcitonsId.Enqueue(theadID);
  243. return theadID;
  244. }
  245. private void subThread()
  246. {
  247. Dictionary<string, Action> dic;
  248. long id;
  249. while (true)
  250. {
  251. Thread.Sleep(100);
  252. try
  253. {
  254. if (TheadAcitons.Count > 0 && !isBack)
  255. {
  256. dic = TheadAcitons.Dequeue();
  257. id = TheadAcitonsId.Dequeue();
  258. if (!removeLong.Contains(id))
  259. {
  260. dic["Thead"].Invoke();
  261. if (dic["callBack"] != null && !removeLong.Contains(id))
  262. {
  263. isBack = true;
  264. TheadBackAcitons.Enqueue(dic["callBack"]);
  265. }
  266. }
  267. }
  268. else if (TheadAcitons.Count <= 0)
  269. {
  270. if (removeLong.Count > 0)
  271. removeLong = new List<long>();
  272. if (textureThread.Count > 0)
  273. textureThread = new Dictionary<long, GameObject>();
  274. }
  275. }
  276. catch
  277. {
  278. isBack = false;
  279. Debug.Log("22222222222");
  280. }
  281. }
  282. }
  283. public Text t;
  284. public void foundmap()
  285. {
  286. t.text = "发现地图";
  287. }
  288. public void lostmap()
  289. {
  290. t.text = "地图丢失";
  291. }
  292. public void destroyGo(UnityEngine.Object go)
  293. {
  294. if(go)
  295. {
  296. Debug.Log("destroyGo===>" + go.name);
  297. Destroy(go);
  298. }
  299. }
  300. public GameObject go20exit;
  301. public GameObject go21exit;
  302. public void show20exitpop(bool isshow)
  303. {
  304. go20exit.SetActive(isshow);
  305. }
  306. public void show21exitpop(bool isshow)
  307. {
  308. go21exit.SetActive(isshow);
  309. }
  310. public void exitscene2()
  311. {
  312. GameScene.Instance.o20.SetActive(false);
  313. //m_SetBtn.gameObject.SetActive(false);
  314. destroyGo(LoadManager.Instance.datFileObj);
  315. destroyGo(LoadManager.Instance.xmlFileDownObj);
  316. MsgHandler.ClearAllListeners();
  317. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  318. GameScene.Instance.ShowScenes();
  319. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  321. }
  322. public List<SceneValue> sucessvalues;
  323. public void exitscene()
  324. {
  325. Destroy(loadref.goRefrence);
  326. loadref.goRefrence = null;
  327. armapObj.transform.parent.position = Vector3.zero;
  328. armapObj.transform.parent.eulerAngles = Vector3.zero;
  329. t.text = "退出场景后";
  330. MoveChange.isCx = false;
  331. MoveChange.islixian = false;
  332. SetLocalTime.isFind = true;
  333. ARSpace.isFind=false;
  334. allobjs.Clear();
  335. ARSpace.transformToSpace.Clear();
  336. ARSpace.spaceToTransform.Clear();
  337. ARSpace.mapIdToOffset.Clear();
  338. ARSpace.mapIdToMap.Clear();
  339. armap.FreeMap();
  340. Destroy(armap);
  341. armap = armapObj.AddComponent<ARMap>();
  342. armap.OnFirstLocalization = new MapLocalizedEvent();
  343. armap.OnFirstLocalization.AddListener(firstfound);
  344. XRLocalizer.Instance.Reset();
  345. m_IroBot.gameObject.SetActive(false);
  346. RouteCtr.CurrentPoints.Clear();
  347. m_SetBtn.gameObject.SetActive(false);
  348. // armap.FreeMap();
  349. m_MinMap.gameObject.SetActive(false);
  350. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  351. {
  352. Destroy(RouteCtr.list_route[i].gameObject);
  353. }
  354. RouteCtr.list_route.Clear();
  355. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  356. {
  357. Destroy(m_MinMap.listAllPoint[i].gameObject);
  358. }
  359. m_MinMap.listAllPoint.Clear();
  360. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  361. {
  362. Destroy(m_MinMap.list_route[i].gameObject);
  363. }
  364. m_MinMap.list_route.Clear();
  365. GameManager.Instance.IsRuning = false;
  366. ObjectValues.Clear();
  367. ColliderObjectValues.Clear();
  368. for (int i = 0; i < ListShowObjs.Count; i++)
  369. {
  370. Destroy(ListShowObjs[i].gameObject);
  371. }
  372. ListShowObjs.Clear();
  373. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  374. {
  375. Destroy(ListLocalShowObjs[i].gameObject);
  376. }
  377. ListLocalShowObjs.Clear();
  378. for (int i = 0; i < ListColliderBoxs.Count; i++)
  379. {
  380. Destroy(ListColliderBoxs[i].gameObject);
  381. }
  382. ListColliderBoxs.Clear();
  383. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  384. {
  385. Destroy(ListColiderBoxs_Mesh[i]);
  386. }
  387. ListColiderBoxs_Mesh.Clear();
  388. for (int i = 0; i < ListCrystals.Count; i++)
  389. {
  390. Destroy(ListCrystals[i].gameObject);
  391. }
  392. ListCrystals.Clear();
  393. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  394. {
  395. Destroy(UIAddMaterialPanel.pfablist[i]);
  396. }
  397. spoitposDic.Clear();
  398. foreach(var i in spoitposObjDic.Values)
  399. {
  400. Destroy(i);
  401. }
  402. spoitposObjDic.Clear();
  403. UIAddMaterialPanel.pfablist.Clear();
  404. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  405. }
  406. public void firstfound(int arg0)
  407. {
  408. t.text = "第一次发现_"+ arg0;
  409. }
  410. public bool isShowDownTip;
  411. private void Start()
  412. {
  413. ARSpace.transformToSpace.Clear();
  414. ARSpace.spaceToTransform.Clear();
  415. ARSpace.mapIdToOffset.Clear();
  416. ARSpace.mapIdToMap.Clear();
  417. armap = armapObj.AddComponent<ARMap>();
  418. armap.OnFirstLocalization = new MapLocalizedEvent();
  419. armap.OnFirstLocalization.AddListener(firstfound);
  420. armapObj.transform.parent.position = Vector3.zero;
  421. armapObj.transform.parent.eulerAngles = Vector3.zero;
  422. // XRLocalizer.Instance.Reset();
  423. #if UNITY_EDITOR
  424. ArchitectureInitiator.Initiate();
  425. #endif
  426. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  427. try
  428. {
  429. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  430. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  431. Utils.texture2DToMat(texture2D, imgMat);
  432. // Destroy(texture2D);
  433. imgMat.release();
  434. }
  435. catch { }
  436. this.gameObject.AddComponent<TimerMgr>();
  437. // PlayerPrefs.DeleteAll();
  438. isStart = false;
  439. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  440. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  441. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  442. SceneValue = null;
  443. m_IsStartEditor = false;
  444. m_IsRuning = false;
  445. m_SetBtn.gameObject.SetActive(false);
  446. //CalMapSize();
  447. SpoitIndex = -1;
  448. SpoitValues = new List<SpoitValue>();
  449. if (m_EditorPanel == null)
  450. {
  451. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  452. }
  453. if (!IsAuto)
  454. {
  455. //GetObjectValue();
  456. //CreateSpoitValue();
  457. }
  458. else
  459. {
  460. ListShowObjs = new List<Transform>();
  461. ListColliderBoxs = new List<Transform>();
  462. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  463. ListCrystals = new List<Transform>();
  464. // ListLocalShowObjs = new List<Transform>();
  465. }
  466. m_MinMap.gameObject.SetActive(false);
  467. Map.SetActive(false);
  468. var t = TimerMgr.Instance.CreateTimer(()=> {
  469. if(isShowDownTip)
  470. {
  471. Debug.Log("HJJ 判断正在下载");
  472. if (downLoadCount == 0)
  473. {
  474. downLoadCount = COSDownLoad.showDownEndLoadCount;
  475. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  476. }
  477. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  478. {
  479. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  480. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  481. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  482. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  483. }
  484. else
  485. {
  486. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  487. TimerMgr.Instance.CreateTimer(()=> {
  488. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  489. {
  490. }else
  491. {
  492. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  493. downLoadCount = 0;
  494. DownloadResManager.Instance.Save();
  495. isShowDownTip = false;
  496. }
  497. },1f);
  498. }
  499. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  500. {
  501. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  502. Debug.Log("DGJ updateEnd ");
  503. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  504. isShowDownTip = false;
  505. }
  506. }
  507. },1,-1);
  508. tstart = new ThreadStart(subThread);
  509. thread = new Thread(tstart);
  510. thread.Start();
  511. StartCoroutine(startSendPos());
  512. }
  513. IEnumerator startSendPos()
  514. {
  515. while(true)
  516. {
  517. if (Player != null && GameManager.Instance.isStart)
  518. {
  519. float rot = Player.transform.localEulerAngles.y - 180;
  520. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  521. JsonData data = new JsonData();
  522. data["sn"] = SendSN.GetSN();
  523. data["position"] = new JsonData();
  524. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  525. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  526. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  527. ;
  528. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  529. }
  530. yield return new WaitForSeconds(3f);
  531. }
  532. }
  533. int downLoadCount = 0;
  534. private void LateUpdate()
  535. {
  536. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  537. {
  538. try
  539. {
  540. TheadBackAcitons.Dequeue().Invoke();
  541. }
  542. catch
  543. {
  544. }
  545. isBack = false;
  546. }
  547. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  548. // {
  549. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  550. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  551. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  552. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  553. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  554. // }
  555. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  556. {
  557. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  558. TemplateVideo.isPlaying = false;
  559. avplayer = null;
  560. }
  561. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  562. {
  563. Debug.Log("HJJVideo 开始播放");
  564. TemplateVideo.isPlaying = true;
  565. TimerMgr.Instance.CreateTimer(()=> {
  566. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  567. TemplateVideo.isPlayLock = false;
  568. },3);
  569. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  570. #if !UNITY_EDITOR
  571. if (!video.localSavePath.Contains("file"))
  572. video.m_Video.SetUrl("file://" + video.localSavePath);
  573. #endif
  574. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  575. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  576. avplayer = video.m_Video;
  577. }
  578. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  579. {
  580. ModelItem mi = ModelItem.loadAB.Dequeue();
  581. if (IsAB(mi))
  582. {
  583. ModelItem.isLoad = true;
  584. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  585. Debug.Log(mi.abByte.Length);
  586. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  587. }else
  588. {
  589. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  590. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  591. }
  592. }
  593. }
  594. public bool IsAB(ModelItem mi)
  595. {
  596. bool finish = false;
  597. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  598. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  599. {
  600. finish = true;
  601. }
  602. return finish;
  603. }
  604. float lockTime = 0;
  605. public AVProVideoPlayer avplayer;
  606. public void Init()
  607. {
  608. }
  609. private void InitCrystals()
  610. {
  611. for (int i = 0; i < ListCrystals.Count; i++)
  612. {
  613. ListCrystals[i].gameObject.SetActive(true);
  614. }
  615. }
  616. private void InitBoxColliders()
  617. {
  618. for (int i = 0; i < ListColliderBoxs.Count; i++)
  619. {
  620. ListColliderBoxs[i].gameObject.SetActive(true);
  621. }
  622. }
  623. public void IntoScene()
  624. {
  625. Map.SetActive(true);
  626. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  627. //ImageTargetManager.Instance.LoadVuforiaDat();
  628. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  629. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  630. StartCoroutine(StartScene(isPlayMRZhanTing));
  631. HttpSocket.Instance.SendIpToElectric();
  632. if(!UserInfo.Instance.is20)
  633. MQTTClient.Instance.StartSendCameraPos();
  634. }
  635. public void saveOldData()
  636. {
  637. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  638. foreach (var i in allobjs.Keys)
  639. {
  640. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  641. foreach (var j in allobjs[i].Keys)
  642. {
  643. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  644. foreach (var k in allobjs[i][j].Keys)
  645. {
  646. PosRotScalePatch p = new PosRotScalePatch();
  647. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  648. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  649. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  650. allOldobjs[i][j].Add(k, p);
  651. }
  652. }
  653. }
  654. }
  655. public void refOldData()
  656. {
  657. foreach (var i in allobjs.Keys)
  658. {
  659. foreach (var j in allobjs[i].Keys)
  660. {
  661. foreach (var k in allobjs[i][j].Keys)
  662. {
  663. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  664. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  665. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  666. }
  667. }
  668. }
  669. }
  670. IEnumerator StartScene( bool isPlayMRZhanTing)
  671. {
  672. yield return new WaitForSeconds(0.5f);
  673. if(isPlayMRZhanTing)
  674. {
  675. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  676. //{
  677. MRZhanTing.gameObject.SetActive(true);
  678. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  679. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  680. yield return new WaitForSeconds(18f);
  681. MRZhanTing.gameObject.SetActive(false);
  682. //}
  683. }
  684. m_SettingPanel.gameObject.SetActive(true);
  685. m_EditorPanel.Init();
  686. m_SettingPanel.Init();
  687. if (RouteCtr.CurrentPoints.Count > 0)
  688. {
  689. Player.MovePoints = RouteCtr.CurrentPoints;
  690. //判断选择那个虚拟导游
  691. //int id = ChooseIroBot();
  692. //if (id < 3)
  693. //{
  694. //m_IroBot = Irobots[id - 1];
  695. m_IroBot.gameObject.SetActive(true);
  696. m_IroBot.Points = RouteCtr.CurrentPoints;
  697. yield return new WaitForSeconds(5f);
  698. //}
  699. }
  700. IsRuning = true;
  701. m_SetBtn.gameObject.SetActive(true);
  702. InitCrystals();
  703. InitBoxColliders();
  704. }
  705. private int ChooseIroBot()
  706. {
  707. int id = 3;
  708. var navlines = DataManager.Instance.CurrentScene.navLines;
  709. if (navlines.Count > 0)
  710. {
  711. id = navlines[0].guideMod;
  712. }
  713. return id;
  714. }
  715. /// <summary>
  716. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  717. /// </summary>
  718. private void GetObjectValue()
  719. {
  720. //for (int i = 0; i < ListShowObjs.Count; i++)
  721. //{
  722. // var spoit = ListShowObjs[i];
  723. // List<ObjectValue> values = new List<ObjectValue>();
  724. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  725. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  726. // for (int j = 1; j < editors.Length; j++)
  727. // {
  728. // var obj = editors[j];
  729. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  730. // objectValue.ChildrenObj.Add(value);
  731. // }
  732. // values.Add(objectValue);
  733. // ObjectValues.Add(i, values);
  734. //}
  735. }
  736. /// <summary>
  737. /// 半自动时创建景点信息
  738. /// </summary>
  739. //private void CreateSpoitValue()
  740. //{
  741. // if (SpoitValues == null)
  742. // {
  743. // SpoitValues = new List<SpoitValue>();
  744. // }
  745. // SpoitValues.Clear();
  746. // foreach (int id in ObjectValues.Keys)
  747. // {
  748. // var item = ObjectValues[id];
  749. // SpoitValue spoit = new SpoitValue();
  750. // spoit.id = item[0].ID;
  751. // spoit.name = item[0].matName;
  752. // for (int i = 0; i < item.Count; i++)
  753. // {
  754. // var objs = item[i];
  755. // MaterialObl materialObl = new MaterialObl();
  756. // materialObl.id = objs.ID;
  757. // materialObl.name = objs.matName;
  758. // materialObl.type = 0;
  759. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  760. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  761. // {
  762. // var obj = objs.ChildrenObj[i];
  763. // MaterialObjValue mat = new MaterialObjValue();
  764. // mat.name = obj.matName;
  765. // mat.type = 0;
  766. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  767. // materialObl.materialList.Add(mat);
  768. // }
  769. // spoit.material.Add(materialObl);
  770. // SpoitValues.Add(spoit);
  771. // }
  772. // }
  773. //}
  774. #region 设置功能
  775. public bool needSavePosRotScale = true;
  776. public void OnEditorBtnValueChanged(bool ison)
  777. {
  778. m_EditorCanvas.gameObject.SetActive(ison);
  779. m_IsStartEditor = ison;
  780. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  781. {
  782. ListColiderBoxs_Mesh[i].enabled = ison;
  783. }
  784. if (ison)
  785. {
  786. if (needSavePosRotScale)
  787. {
  788. GetPosRotScale(); // 获取所有物体位置旋转缩放
  789. needSavePosRotScale = false;
  790. }
  791. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  792. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  793. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  794. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  795. }
  796. else
  797. {
  798. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  799. if (SpoitIndex >= 0 && !IsTriggerExiting)
  800. {
  801. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  802. if (isShowLoacalShowObjs)
  803. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  804. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  805. m_EditorPanel.ClosePanel();
  806. SpoitIndex = -1;
  807. }
  808. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  809. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  810. }
  811. }
  812. public SCToggleSwitch3D sc3D20zuJD;
  813. public SCToggleSwitch3D sc3D20zuEditor;
  814. public SCToggleSwitch3D sc3Dopen20zu;
  815. public static bool m_IsStartEditorJD;
  816. public void open20zuJD(bool ison)
  817. {
  818. m_IsStartEditorJD = ison;
  819. if (!ison)
  820. {
  821. // save20All();
  822. }else
  823. {
  824. sc3D20zuEditor.isOn = false;
  825. sc3Dopen20zu.isOn = false;
  826. }
  827. SaveButton.SetActive(ison);
  828. }
  829. public static bool m_IsStartEditorzu;
  830. public void open20zu(bool ison)
  831. {
  832. m_IsStartEditorzu = ison;
  833. if (!ison)
  834. {
  835. // save20All();
  836. }
  837. else
  838. {
  839. sc3D20zuJD.isOn = false;
  840. sc3D20zuEditor.isOn = false;
  841. }
  842. SaveButton.SetActive(ison);
  843. }
  844. public static bool m_IsStart20Editor;
  845. //2.0编辑模式 保存
  846. public void open20Editor(bool ison)
  847. {
  848. m_IsStart20Editor = ison;
  849. if(!ison)
  850. {
  851. // save20All();
  852. }
  853. else
  854. {
  855. // sc3D20zuJD.isOn = false;
  856. // sc3Dopen20zu.isOn = false;
  857. }
  858. SaveButton.SetActive(ison);
  859. }
  860. public GameObject SaveButton;
  861. public void save20All()
  862. {
  863. //if (!m_IsStartEditor)
  864. // {
  865. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  866. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  867. {
  868. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  869. SendSaveDataNew data = new SendSaveDataNew();
  870. data.position = sp.position;
  871. data.triggerImageId = sp.triggerImageId;
  872. data.id = int.Parse(sp.id);
  873. data.name = sp.name;
  874. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  875. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  876. foreach (var z in sp.modelList.Keys)
  877. {
  878. ObjectTransform objt2 = new ObjectTransform();
  879. if(sp.isInitModel)
  880. {
  881. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  882. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  883. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  884. }else
  885. {
  886. objt2 = sp.modelList[z].objectTransform;
  887. }
  888. sp.modelList[z].objectTransform = objt2;
  889. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  890. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  891. {
  892. ObjectTransform objt3 = new ObjectTransform();
  893. if (sp.isInitModel)
  894. {
  895. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  896. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  897. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  898. }
  899. else
  900. {
  901. objt3 = sp.modelList[z].materialList[j].objectTransform;
  902. }
  903. sp.modelList[z].materialList[j].objectTransform = objt3;
  904. MaterialObjValueNew mov = new MaterialObjValueNew();
  905. mov.uid = sp.modelList[z].materialList[j].uid;
  906. mov.id = sp.modelList[z].materialList[j].id;
  907. mov.fileId = sp.modelList[z].materialList[j].fileId;
  908. mov.type = sp.modelList[z].materialList[j].type;
  909. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  910. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  911. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  912. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  913. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  914. mov.name = sp.modelList[z].materialList[j].name;
  915. mov.template = sp.modelList[z].materialList[j].template;
  916. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  917. materialList.Add(mov);
  918. }
  919. MaterialOblNew obj = new MaterialOblNew();
  920. obj.id = sp.modelList[z].id;
  921. obj.name = sp.modelList[z].name;
  922. obj.objectTransform = sp.modelList[z].objectTransform;
  923. obj.describe = sp.modelList[z].describe;
  924. obj.select = true;// sp.modelList[z].select;
  925. obj.type = sp.modelList[z].type;
  926. obj.materialList = materialList;
  927. MaterialObllsit.Add(obj);
  928. }
  929. data.material = MaterialObllsit;
  930. ObjectTransform objt = new ObjectTransform();
  931. objt.nowPos = sp.SpotsObj.transform.localPosition;
  932. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  933. objt.nowScale = sp.SpotsObj.transform.localScale;
  934. data.spoittf = objt;
  935. //data.triggerRange = spoit.SpoitTransform[0];
  936. saveData.Add(data);
  937. }
  938. string sendData = JsonConvert.SerializeObject(saveData);
  939. //string sendData = JsonMapper.ToJson(saveData);
  940. Debug.Log("更新景点数据: " + sendData);
  941. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  942. JsonData jd = JsonMapper.ToObject(str);
  943. if(jd["message"].ToString()=="success")
  944. {
  945. InstantiateCommand Command = new InstantiateCommand(
  946. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  947. InstantiateSystem.Instance.BlueObject.SuccessText);
  948. CommandSystem.Instance.Send(Command);
  949. }else
  950. {
  951. InstantiateCommand Command = new InstantiateCommand(
  952. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  953. InstantiateSystem.Instance.BlueObject.NetErrorText);
  954. CommandSystem.Instance.Send(Command);
  955. }
  956. Debug.Log("保存回调===》" + str);
  957. });
  958. // }
  959. }
  960. public void OnSettingBtnValueChanged(bool ison)
  961. {
  962. m_SettingPanel.gameObject.SetActive(ison);
  963. if (ison)
  964. {
  965. Debug.Log(OpenXRCamera.Instance.head.forward);
  966. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  967. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  968. }
  969. }
  970. public void OnAnchorBtnValueChanged(bool ison)
  971. {
  972. foreach (var item in m_AnchorValue)
  973. {
  974. item.Value.enabled = ison;
  975. }
  976. //foreach (var item in m_AnchorChild)
  977. //{
  978. // item.Value.SetActive(ison);
  979. //}
  980. if(ison)
  981. {
  982. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  983. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  984. }
  985. else
  986. {
  987. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  988. }
  989. }
  990. public void GetPosRotScale()
  991. {
  992. saveOldData();
  993. return;
  994. PosRotScale.PosRotScalePatchList.Clear();
  995. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  996. {
  997. if (i != 0)
  998. {
  999. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1000. {
  1001. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1002. {
  1003. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1004. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1005. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1006. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1007. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1008. }
  1009. }
  1010. }
  1011. }
  1012. }
  1013. #endregion
  1014. #region 获取景点信息--素材编辑模式下
  1015. /// <summary>
  1016. /// 获取当前景点对应的物体信息
  1017. /// </summary>
  1018. /// <param name="spoitID"></param>
  1019. /// <returns></returns>
  1020. public ObjectValue GetSpoitObjs(int spoitID)
  1021. {
  1022. if (ObjectValues.ContainsKey(spoitID))
  1023. {
  1024. return ObjectValues[spoitID];
  1025. }
  1026. else
  1027. {
  1028. return null;
  1029. }
  1030. }
  1031. /// <summary>
  1032. /// 初始化数据
  1033. /// 素材编辑模式下
  1034. /// </summary>
  1035. /// <param name="matObjs"></param>
  1036. public void InitSpoitObjs()
  1037. {
  1038. m_EditorPanel.InitObjTransForm();
  1039. }
  1040. /// <summary>
  1041. /// 保存数据
  1042. /// 素材编辑模式下
  1043. /// </summary>
  1044. /// <param name="matObjs"></param>
  1045. public void SaveSpoitObjs()
  1046. {
  1047. m_EditorPanel.SaveObjTransForm();
  1048. }
  1049. public void SaveAnchorObjs( string name)
  1050. {
  1051. foreach (var item in AnchorValue) // 保存所有锚点
  1052. {
  1053. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1054. }
  1055. // 锚点发送后台
  1056. m_UIAnchorsPanel.SaveAnchors(name);
  1057. }
  1058. #endregion
  1059. #region 创建水晶点、触发器范围、显示物体
  1060. public IEnumerator CreateScene(SceneValue scene)
  1061. {
  1062. SceneValue = scene;
  1063. if (m_MinMap.Map.sprite == null)
  1064. {
  1065. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1066. GetMinMap(scene ,null);
  1067. }
  1068. else
  1069. {
  1070. yield return StartCoroutine(StartCreateScene(scene));
  1071. }
  1072. yield return new WaitForSeconds(1f);
  1073. MoveScenePatch();
  1074. }
  1075. private void MoveScenePatch()
  1076. {
  1077. Vector3 temp = ObjsParent.parent.localPosition;
  1078. temp.z += MapSize.y;
  1079. ObjsParent.parent.localPosition = temp;
  1080. }
  1081. private IEnumerator StartCreateScene(SceneValue scene)
  1082. {
  1083. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1084. if (scene.navLines != null && scene.navLines.Count > 0)
  1085. SetRouteValue(scene.navLines);
  1086. else
  1087. Debug.LogError(" 当前场景未设置路径");
  1088. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1089. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1090. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1091. else
  1092. Debug.LogError(" 当前场景未创建景点");
  1093. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1094. SetAnchor(scene.listPicture);
  1095. else
  1096. Debug.LogError(" 当前场景未创建锚点");
  1097. //设置小地图景点
  1098. // m_CalMap.SettingMapPoint(ListCrystals);
  1099. yield return null;
  1100. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1101. // DownloadManager.Instance.UpdataData();
  1102. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1103. IntoScene();
  1104. }
  1105. Action<bool> GetMinMapBack;
  1106. /// <summary>
  1107. /// 获取小地图
  1108. /// </summary>
  1109. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1110. {
  1111. GetMinMapBack = getBack;
  1112. //DownloadData data1 = new DownloadData();
  1113. //string filename = Path.GetFileName(MapPicUrl);
  1114. //data1.name = filename;
  1115. //data1.type = 1;
  1116. //data1.downloadPath = MapPicUrl;
  1117. ////data1.updateTime = (int)SceneValue.updateTime;
  1118. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1119. if(scene.width>0 &&scene.length>0)
  1120. {
  1121. Debug.Log("playerPos===>" + isStart);
  1122. //Debug.Log(scene.width + " " + scene.length);
  1123. isStart = true;
  1124. PointB.position = Vector3.zero;
  1125. PointB.eulerAngles = Vector3.zero;
  1126. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1127. PointA.eulerAngles = Vector3.zero;
  1128. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1129. PointC.eulerAngles = Vector3.zero;
  1130. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1131. PointD.eulerAngles = Vector3.zero;
  1132. m_CalMap.SettingMapPoint(ListCrystals);
  1133. }
  1134. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1135. downLoadMaterial.downLoadPath = MapPicUrl;
  1136. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1137. downLoadMaterial.updataTime = scene.updateTime;
  1138. downLoadMaterial.type = "-1";
  1139. Debug.Log("Hjj 开始获取地图大小==》");
  1140. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1141. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1142. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1143. GameManager.Instance.isShowDownTip = true;
  1144. DownloadResManager.Instance.StartDownLoad();
  1145. }
  1146. public static MatOfByte filePathToMatByte(byte[] bytes)
  1147. {
  1148. Debug.Log("加載完成2222");
  1149. MatOfByte matOfByte = new MatOfByte(bytes);
  1150. Debug.Log("加載完成3333");
  1151. //Imgcodecs.imdecode
  1152. return matOfByte;
  1153. }
  1154. /// <summary>
  1155. /// OpenCV生成图片缩略图
  1156. /// </summary>
  1157. /// <param name="path">文件路径</param>
  1158. /// <param name="zoom">缩放值</param>
  1159. /// <returns></returns>
  1160. public static Mat zoomByteByOpenCV(byte[] path)
  1161. {
  1162. Debug.Log("加載完成2222");
  1163. MatOfByte matbytes = filePathToMatByte(path);
  1164. Debug.Log("加載完成3333");
  1165. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  1166. Debug.Log("加載完成4444");
  1167. float zoom = 1;
  1168. float sint = 2048f;
  1169. if (mat.cols() > sint)
  1170. {
  1171. zoom = (float)(sint / mat.cols());
  1172. }
  1173. if (mat.rows() * zoom > sint)
  1174. {
  1175. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1176. }
  1177. Debug.Log("加載完成3333");
  1178. //Debug.Log(mat.cols());
  1179. //Debug.Log(mat.rows());
  1180. //压缩图片
  1181. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1182. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1183. Imgproc.resize(mat, zoomMat, size);
  1184. ////BGR 转RGB
  1185. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1186. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1187. //RefreshEvent?.Invoke();
  1188. zoomMat.release();
  1189. mat.release();
  1190. matbytes.release();
  1191. Debug.Log("加載完成444");
  1192. return imgRGBMat;
  1193. //return mat;
  1194. }
  1195. public static Texture2D TextureByMat(Mat imgRGBMat)
  1196. {
  1197. //Debug.Log(imgRGBMat.cols());
  1198. //Debug.Log(imgRGBMat.rows());
  1199. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1200. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1201. return _tex;
  1202. }
  1203. private void HandleMsg(Msg msg)
  1204. {
  1205. Debug.Log("Hjj 获取地图大小==》");
  1206. // MsgHandler.RemoveListener()
  1207. if(msg.Value!=null)
  1208. {
  1209. Texture2D tex = new Texture2D(1, 1);
  1210. OpenCVForUnity.CoreModule.Mat _mat = null;
  1211. Loom.RunAsync(() =>
  1212. {
  1213. Debug.Log("加載完成222222222222222222");
  1214. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1215. Debug.Log("1111111");
  1216. Loom.QueueOnMainThread(() =>
  1217. {
  1218. Debug.Log("加載完成111111111111");
  1219. tex = TextureByMat(_mat);
  1220. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1221. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1222. m_MinMap.Map.sprite = sprite;
  1223. //m_MinMap.Map.SetNativeSize();
  1224. float width = tex.width;
  1225. float height = tex.height;
  1226. if (width > height)
  1227. {
  1228. width = width / height;
  1229. height = 1;
  1230. }
  1231. else
  1232. {
  1233. height = height / width;
  1234. width = 1;
  1235. }
  1236. MinMapSize = new Vector2(width * 150, height * 150);
  1237. CalMapSize();
  1238. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1239. //获取网页端
  1240. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1241. if (SceneValue != null)
  1242. {
  1243. // StartCreateScene(SceneValue);
  1244. }
  1245. Debug.Log("playerPos===>GetMinMapBack");
  1246. GetMinMapBack?.Invoke(true);
  1247. });
  1248. });
  1249. }else
  1250. {
  1251. GetMinMapBack?.Invoke(false);
  1252. }
  1253. }
  1254. /// <summary>
  1255. /// 设置景点素材信息
  1256. /// </summary>
  1257. /// <param name="spoits"></param>
  1258. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1259. {
  1260. SpoitValue spoitValue;
  1261. for (int i = 0; i < spoits.Count-1; i++)
  1262. {
  1263. spoitValue = null;
  1264. for (int j = 0; j < spoits.Count-1-i; j++)
  1265. {
  1266. if(spoits[j].id>spoits[j+1].id)
  1267. {
  1268. spoitValue = spoits[j];
  1269. spoits[j] = spoits[j+1];
  1270. spoits[j+1] = spoitValue;
  1271. }
  1272. }
  1273. }
  1274. SpoitValues.Clear();
  1275. for (int i = 0; i < spoits.Count; i++)
  1276. {
  1277. var spoit = spoits[i];
  1278. SpoitValue spoit1 = spoit;
  1279. CreateCrystalAndTrigger(spoit);
  1280. yield return StartCoroutine(CreateMaterial(spoit));
  1281. spoits[i] = SV;
  1282. }
  1283. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1284. {
  1285. ListColiderBoxs_Mesh[i].enabled = false;
  1286. }
  1287. SpoitValues.AddRange(spoits);
  1288. SceneValue.listSpoit = SpoitValues;
  1289. DataManager.Instance.Spoits = SpoitValues;
  1290. }
  1291. /// <summary>
  1292. /// 创建水晶点和触发器
  1293. /// </summary>
  1294. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1295. {
  1296. var spoitPos = Vector3.zero;
  1297. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1298. {
  1299. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1300. SpoitPos trans = spoit.SpoitTransform[0];
  1301. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1302. //创建水晶点
  1303. var obj = Instantiate(CrystalItem, CrystalsParent);
  1304. CommandSystem.Instance.Send(
  1305. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1306. );
  1307. obj.name = spoit.name;
  1308. obj.transform.localPosition = spoitPos;
  1309. ListCrystals.Add(obj.transform);
  1310. var spoitobj = CreateSpoit(spoit, spoitPos);
  1311. ListShowObjs.Add(spoitobj.transform);
  1312. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1313. ObjectValues.Add(spoit.id, spoitvalue);
  1314. ////创建触发器
  1315. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1316. //{
  1317. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1318. // var range = spoitdetail.triggerRange;
  1319. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1320. // {
  1321. // }
  1322. // else
  1323. // {
  1324. // trans = range;
  1325. // }
  1326. //}
  1327. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1328. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1329. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1330. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1331. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1332. triggerobj.name = spoit.name;
  1333. triggerobj.transform.localPosition = tiggerpos;
  1334. triggerobj.transform.localScale = tiggerRange;
  1335. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1336. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1337. ColliderObjectValues.Add(boxvalue);
  1338. ListColliderBoxs.Add(triggerobj.transform);
  1339. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1340. }
  1341. else
  1342. {
  1343. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1344. }
  1345. }
  1346. public float wutiH=1.5f;
  1347. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1348. {
  1349. //生成景点父物体
  1350. GameObject spoitObj = new GameObject(spoit.name);
  1351. spoitObj.transform.SetParent(ObjsParent.transform);
  1352. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1353. spoitposObjDic.Add(spoit.id, spoitObj);
  1354. /*
  1355. //为景点位置信息赋值
  1356. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1357. {*/
  1358. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1359. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1360. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1361. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1362. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1363. spoitObj.transform.localRotation = Quaternion.identity;
  1364. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1365. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1366. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1367. {
  1368. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1369. }
  1370. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1371. /* }
  1372. else
  1373. {
  1374. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1375. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1376. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1377. }*/
  1378. return spoitObj;
  1379. }
  1380. SpoitValue SV;
  1381. /// <summary>
  1382. /// 创建整体素材
  1383. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1384. /// </summary>
  1385. private IEnumerator CreateMaterial(SpoitValue spoit)
  1386. {
  1387. MsgHandler.ClearAllListeners();
  1388. if (!ObjectValues.ContainsKey(spoit.id))
  1389. {
  1390. SV = new SpoitValue();
  1391. }
  1392. else
  1393. {
  1394. var spoitValues = ObjectValues[spoit.id];
  1395. var spoitObj = spoitValues.Object;
  1396. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1397. SyncSpoit syncSpoit = new SyncSpoit();
  1398. syncSpoit.spoitId = spoit.name;
  1399. syncSpoit.spoitObj = spoitObj;
  1400. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1401. {
  1402. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1403. }
  1404. else
  1405. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1406. if(!UserInfo.Instance.is20)
  1407. //生成素材组合
  1408. for (int i = 0; i < spoit.material.Count; i++)
  1409. {
  1410. //素材整体
  1411. MaterialObl material = spoit.material[i];
  1412. //Debug.Log(spoit.material[i].name);
  1413. //素材组物体
  1414. GameObject matObj = new GameObject(material.name);
  1415. matObj.transform.SetParent(spoitValues.Object.transform);
  1416. matObj.transform.localPosition = Vector3.zero;
  1417. matObj.transform.localEulerAngles = Vector3.zero;
  1418. matObj.transform.localScale = new Vector3(1, 1, 1);
  1419. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1420. //素材组合对应ObjectValue的
  1421. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1422. //素材组合下的单个素材ObjectValue
  1423. List<ObjectValue> objsvalue = null;
  1424. MaterialObl newmaterial = material;
  1425. //生成素材组合的ObjectValue,是对应景点的
  1426. switch (material.type)
  1427. {
  1428. case (int)MaterialType.None:
  1429. break;
  1430. case (int)MaterialType.Image:
  1431. case (int)MaterialType.Video:
  1432. case (int)MaterialType.Model:
  1433. case (int)MaterialType.Text:
  1434. case (int)MaterialType.LocaImage:
  1435. Debug.Log("DGJ ===> LocalImage " + material.name);
  1436. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1437. break;
  1438. case (int)MaterialType.Image_Video_Text:
  1439. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1440. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1441. break;
  1442. case (int)MaterialType.Model_Text:
  1443. Debug.Log("DGJ ===> Model_Text " + material.name);
  1444. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1445. break;
  1446. default:
  1447. break;
  1448. }
  1449. spoit.material[i] = newmaterial;
  1450. spoitValue.ChildrenObj.AddRange(objsvalue);
  1451. spoitValues.ChildrenObj.Add(spoitValue);
  1452. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1453. }
  1454. SV = spoit;
  1455. if (ObjectValues.ContainsKey(spoit.id))
  1456. {
  1457. ObjectValues[spoit.id] = spoitValues;
  1458. }
  1459. else
  1460. {
  1461. ObjectValues.Add(spoit.id, spoitValues);
  1462. }
  1463. spoitObj.gameObject.SetActive(false);
  1464. }
  1465. yield return null;
  1466. }
  1467. /// <summary>
  1468. /// 编辑面板添加素材
  1469. /// </summary>
  1470. /// <param name="material"></param>
  1471. public void AddMaterial(MaterialObl material)
  1472. {
  1473. if (SpoitIndex < 0)
  1474. {
  1475. return;
  1476. }
  1477. MaterialObl newmaterial = new MaterialObl();
  1478. newmaterial = material;
  1479. var spoit = SpoitValues[SpoitIndex];
  1480. var spoitValues = ObjectValues[spoit.id];
  1481. var spoitObj = spoitValues.Object;
  1482. //素材组物体
  1483. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1484. newmaterial.name = matObj.name;
  1485. matObj.transform.SetParent(spoitValues.Object.transform);
  1486. if (!material.select)
  1487. {
  1488. matObj.transform.localPosition = Vector3.zero;
  1489. matObj.transform.localEulerAngles = Vector3.zero;
  1490. matObj.transform.localScale = new Vector3(1, 1, 1);
  1491. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1492. }
  1493. else
  1494. {
  1495. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1496. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1497. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1498. }
  1499. //素材组合对应ObjectValue的
  1500. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1501. //素材组合下的单个素材ObjectValue
  1502. List<ObjectValue> objsvalue = null;
  1503. //生成素材组合的ObjectValue,是对应景点的
  1504. switch (material.type)
  1505. {
  1506. case (int)MaterialType.None:
  1507. break;
  1508. case (int)MaterialType.Image:
  1509. case (int)MaterialType.Video:
  1510. case (int)MaterialType.Model:
  1511. case (int)MaterialType.Text:
  1512. case (int)MaterialType.LocaImage:
  1513. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1514. break;
  1515. case (int)MaterialType.Image_Video_Text:
  1516. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1517. break;
  1518. case (int)MaterialType.Model_Text:
  1519. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1520. break;
  1521. default:
  1522. break;
  1523. }
  1524. newmaterial.select = true;
  1525. spoit.material.Add(newmaterial);
  1526. spoitValue.ChildrenObj.AddRange(objsvalue);
  1527. spoitValues.ChildrenObj.Add(spoitValue);
  1528. if (ObjectValues.ContainsKey(spoit.id))
  1529. {
  1530. ObjectValues[spoit.id] = spoitValues;
  1531. }
  1532. else
  1533. {
  1534. ObjectValues.Add(spoit.id, spoitValues);
  1535. }
  1536. SpoitValues[SpoitIndex] = spoit;
  1537. //更新编辑面板Ui
  1538. UpdateEditorUI();
  1539. }
  1540. /// <summary>
  1541. /// 创建 1图片 2视频 3模型 4文字
  1542. /// </summary>
  1543. /// <param name="type">素材类型</param>
  1544. /// <param name="material">素材数据</param>
  1545. /// <param name="spoit">景点</param>
  1546. /// <returns></returns>
  1547. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1548. {
  1549. List<ObjectValue> objects = new List<ObjectValue>();
  1550. List<MaterialObjValue> objs = material.materialList;
  1551. newmaterial = material;
  1552. //for (int i = 0; i < objs.Count; i++)
  1553. //{
  1554. // Debug.Log(objs[i].localSavePath);
  1555. //}
  1556. for (int i = 0; i < objs.Count; i++)
  1557. {
  1558. var mat = objs[i];
  1559. GameObject go = null;
  1560. switch (mat.type)
  1561. {
  1562. case (int)MaterialType.None:
  1563. break;
  1564. case (int)MaterialType.Image:
  1565. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1566. go = Instantiate(pImage, spoit.transform);
  1567. var imageitem = go.AddComponent<TemplateImage>();
  1568. go.SetActive(true);
  1569. imageitem.SetData(mat, material.updateTime);
  1570. break;
  1571. case (int)MaterialType.Video:
  1572. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1573. go = Instantiate(pVideo, spoit.transform);
  1574. var videoitem = go.AddComponent<TemplateVideo>();
  1575. videoitem.autoplay = material.autoplay;
  1576. go.SetActive(true);
  1577. videoitem.SetData(mat, material.updateTime);
  1578. break;
  1579. case (int)MaterialType.Model:
  1580. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1581. go = Instantiate(pModel, spoit.transform);
  1582. var modelitem = go.AddComponent<TemplateModel>();
  1583. go.SetActive(true);
  1584. modelitem.SetData(mat, material.updateTime);
  1585. Debug.Log(modelitem.Data.localLoadPath);
  1586. break;
  1587. case (int)MaterialType.Text:
  1588. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1589. go = Instantiate(pText, spoit.transform);
  1590. var textitem = go.AddComponent<TemplateText>();
  1591. go.SetActive(true);
  1592. textitem.SetData(mat, material.updateTime);
  1593. break;
  1594. case (int)MaterialType.LocaImage:
  1595. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1596. go = Instantiate(pLocaImage, spoit.transform);
  1597. var locaImageitem = go.AddComponent<TemplateImage>();
  1598. go.SetActive(true);
  1599. locaImageitem.SetLocaImageData(mat);
  1600. break;
  1601. default:
  1602. break;
  1603. }
  1604. if (go != null)
  1605. {
  1606. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1607. {
  1608. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1609. }
  1610. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1611. {
  1612. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1613. }
  1614. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1615. {
  1616. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1617. }
  1618. else
  1619. {
  1620. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1621. }
  1622. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1623. mat.name = go.name;
  1624. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1625. if (material.select)
  1626. {
  1627. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1628. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1629. go.transform.localScale = mat.ObjectTransform.nowScale;
  1630. }
  1631. else
  1632. {
  1633. go.transform.localEulerAngles = Vector3.zero;
  1634. go.transform.localScale = new Vector3(1, 1, 1);
  1635. if (mat.type != (int)MaterialType.Text)
  1636. {
  1637. go.transform.localPosition = Vector3.zero;
  1638. }
  1639. else
  1640. {
  1641. //Set text position
  1642. if (mat.textPosition == "top")
  1643. {
  1644. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1645. }
  1646. else if (mat.textPosition == "bottom")
  1647. {
  1648. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1649. }
  1650. }
  1651. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1652. }
  1653. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1654. objects.Add(objectValue);
  1655. }
  1656. newmaterial.materialList[i] = mat;
  1657. }
  1658. return objects;
  1659. }
  1660. /// <summary>
  1661. /// 创建 6模型+文字
  1662. /// </summary>
  1663. /// <param name="material"></param>
  1664. /// <param name="spoit"></param>
  1665. /// <returns></returns>
  1666. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1667. {
  1668. List<ObjectValue> objects = new List<ObjectValue>();
  1669. List<MaterialObjValue> objs = material.materialList;
  1670. newmaterial = material;
  1671. for (int i = 0; i < objs.Count; i++)
  1672. {
  1673. var mat = objs[i];
  1674. GameObject go = null;
  1675. switch (mat.type)
  1676. {
  1677. case (int)MaterialType.None:
  1678. break;
  1679. case (int)MaterialType.Model:
  1680. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1681. go = Instantiate(pModel, spoit.transform);
  1682. var modelitem = go.AddComponent<TemplateModel>();
  1683. go.SetActive(true);
  1684. modelitem.SetData(mat, material.updateTime);
  1685. break;
  1686. case (int)MaterialType.Text:
  1687. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1688. go = Instantiate(pText, spoit.transform);
  1689. var textitem = go.AddComponent<TemplateText>();
  1690. go.SetActive(true);
  1691. textitem.SetData(mat, material.updateTime);
  1692. break;
  1693. default:
  1694. break;
  1695. }
  1696. if (go != null)
  1697. {
  1698. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1699. {
  1700. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1701. }
  1702. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1703. {
  1704. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1705. }
  1706. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1707. {
  1708. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1709. }
  1710. else
  1711. {
  1712. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1713. }
  1714. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1715. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1716. if (material.select)
  1717. {
  1718. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1719. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1720. go.transform.localScale = mat.ObjectTransform.nowScale;
  1721. }
  1722. else
  1723. {
  1724. go.transform.localEulerAngles = Vector3.zero;
  1725. go.transform.localScale = new Vector3(1, 1, 1);
  1726. if (mat.type != (int)MaterialType.Text)
  1727. {
  1728. go.transform.localPosition = Vector3.zero;
  1729. }
  1730. else
  1731. {
  1732. //Set text position
  1733. if (mat.textPosition == "top")
  1734. {
  1735. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1736. }
  1737. else if (mat.textPosition == "bottom")
  1738. {
  1739. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1740. }
  1741. else if (mat.textPosition == "left")
  1742. {
  1743. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1744. }
  1745. else if (mat.textPosition == "right")
  1746. {
  1747. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1748. }
  1749. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1750. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1751. }
  1752. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1753. }
  1754. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1755. objects.Add(objectValue);
  1756. }
  1757. newmaterial.materialList[i] = mat;
  1758. }
  1759. return objects;
  1760. }
  1761. /// <summary>
  1762. /// 创建 5图片+文字/视频+文字
  1763. /// </summary>
  1764. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1765. {
  1766. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1767. newmaterial = material;
  1768. List<ObjectValue> objects = new List<ObjectValue>();
  1769. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1770. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1771. return objects;
  1772. }
  1773. /// <summary>
  1774. /// 创建物体ObjectValue,并赋值位置信息
  1775. /// </summary>
  1776. /// <param name="id"></param>
  1777. /// <param name="parentid"></param>
  1778. /// <param name="go"></param>
  1779. /// <param name="mat"></param>
  1780. /// <returns></returns>
  1781. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1782. {
  1783. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1784. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1785. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1786. if (mat.type != (int)MaterialType.Text)
  1787. {
  1788. //为物体位置信息赋值
  1789. if (mat.ObjectTransform != null)
  1790. {
  1791. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1792. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1793. go.transform.localScale = mat.ObjectTransform.nowScale;
  1794. }
  1795. else
  1796. {
  1797. go.transform.localPosition = Vector3.zero;
  1798. go.transform.localEulerAngles = Vector3.zero;
  1799. go.transform.localScale = new Vector3(1, 1, 1);
  1800. }
  1801. }
  1802. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1803. return objectValue;
  1804. }
  1805. #endregion
  1806. #region 路径
  1807. /// <summary>
  1808. /// 设置路线数据
  1809. /// </summary>
  1810. /// <param name="navLines"></param>
  1811. public void SetRouteValue(List<NavLinesItem> navLines)
  1812. {
  1813. if (navLines == null || navLines.Count <= 0)
  1814. {
  1815. Debug.Log("当前景点未绘制路线");
  1816. return;
  1817. }
  1818. RouteCtr.SetRouteValue(navLines);
  1819. }
  1820. #endregion
  1821. #region 锚点
  1822. /// <summary>
  1823. /// 设置场景锚点
  1824. /// </summary>
  1825. /// <param name="listAnchor"></param>
  1826. public void SetAnchor(List<Anchor> listAnchor)
  1827. {
  1828. if (listAnchor == null)
  1829. return;
  1830. Anchor anchor;
  1831. for (int i = 0; i < listAnchor.Count - 1; i++)
  1832. {
  1833. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1834. {
  1835. if (listAnchor[j].id > listAnchor[j + 1].id)
  1836. {
  1837. anchor = listAnchor[j];
  1838. listAnchor[j] = listAnchor[j + 1];
  1839. listAnchor[j + 1] = anchor;
  1840. }
  1841. }
  1842. }
  1843. for (int i = 0; i < listAnchor.Count; i++)
  1844. {
  1845. // 创建锚点
  1846. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1847. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1848. }
  1849. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1850. }
  1851. private MeshRenderer CreateAnchor(Anchor anchor)
  1852. {
  1853. // 创建锚点 给锚点赋值
  1854. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1855. anchorObj.name = "Anchor" + anchor.id;
  1856. /*
  1857. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1858. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1859. if (VuforiaManager.Instance.list_Anchor == null)
  1860. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1861. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1862. var anchorPos = Vector3.zero;
  1863. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1864. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1865. anchorObj.transform.localPosition = anchorPos;
  1866. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1867. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1868. mesh.enabled = false;
  1869. //if(anchor.objectTransform!=null)
  1870. //{
  1871. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1872. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1873. //}
  1874. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1875. {
  1876. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1877. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1878. }
  1879. return mesh;
  1880. }
  1881. #endregion
  1882. #region 触发器判定
  1883. /// <summary>
  1884. /// 当人物进入触发器范围
  1885. /// </summary>
  1886. public void OnColliderTriggerEnter(Collider other)
  1887. {
  1888. IsTriggerExiting = true;
  1889. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1890. {
  1891. if (other.name == ListColliderBoxs[i].name)
  1892. {
  1893. ListShowObjs[i].gameObject.SetActive(true);
  1894. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1895. Debug.Log(i);
  1896. if (isShowLoacalShowObjs)
  1897. ListLocalShowObjs[i].gameObject.SetActive(true);
  1898. // 进入景点通知后台
  1899. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1900. {
  1901. if(SceneValue.listSpoit[i].name == other.name)
  1902. {
  1903. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1904. }
  1905. }
  1906. if (SpoitIndex == i)
  1907. {
  1908. return;
  1909. }
  1910. //进入新区域前关闭当前显示
  1911. if (SpoitIndex >= 0 && IsStartEditor)
  1912. {
  1913. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1914. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1915. if (isShowLoacalShowObjs)
  1916. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1917. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1918. m_EditorPanel.ClosePanel();
  1919. }
  1920. //进入新的出发区域
  1921. SpoitIndex = i;
  1922. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1923. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1924. return;
  1925. }
  1926. }
  1927. }
  1928. public void SetPosRotScale()
  1929. {
  1930. refOldData();
  1931. }
  1932. /// <summary>
  1933. /// 当人物退出触发器范围
  1934. /// </summary>
  1935. public void OnColliderTriggerExit(Collider other)
  1936. {
  1937. IsTriggerExiting = false;
  1938. if (IsStartEditor)
  1939. {
  1940. return;
  1941. }
  1942. else
  1943. {
  1944. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1945. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1946. if (isShowLoacalShowObjs)
  1947. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1948. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1949. m_EditorPanel.ClosePanel();
  1950. SpoitIndex = -1;
  1951. }
  1952. }
  1953. /// <summary>
  1954. /// 更新景点信息
  1955. /// </summary>
  1956. public void UpdateSpoitValue()
  1957. {
  1958. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1959. {
  1960. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1961. var spoit = SpoitValues[SpoitIndex];
  1962. var objvalues = ObjectValues[spoit.id];
  1963. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1964. //X\Y\W\H
  1965. var collidervalue = ColliderObjectValues[SpoitIndex];
  1966. var collider = collidervalue.Object;
  1967. var pos = collidervalue.nowPos;
  1968. var w = collidervalue.nowScale.x;
  1969. var h = collidervalue.nowScale.z;
  1970. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1971. var webw = w / MapSize.x * WebMapSize.x;
  1972. var webh = h / MapSize.y * WebMapSize.y;
  1973. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1974. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1975. spoit.SpoitTransform[0].areaRelativeW = webw;
  1976. spoit.SpoitTransform[0].areaRelativeH = webh;
  1977. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1978. SpoitValues[SpoitIndex] = spoit;
  1979. }
  1980. return;
  1981. /*
  1982. if (objvalues.Object == null)
  1983. {
  1984. RemoveSpoitObjectValue(spoit.id);
  1985. spoit.material = new List<MaterialObl>();
  1986. }
  1987. else
  1988. {
  1989. var mats = spoit.material;
  1990. var objvalue = objvalues.ChildrenObj;
  1991. for (int j = 0; j < mats.Count; j++)
  1992. {
  1993. var matobj = mats[j];
  1994. var obis = objvalue[j];
  1995. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1996. for (int m = 0; m < matobj.materialList.Count; m++)
  1997. {
  1998. var childrenobj = obis.ChildrenObj[m];
  1999. var mat = matobj.materialList[m];
  2000. if (childrenobj.Object == null)
  2001. {
  2002. obis.ChildrenObj.RemoveAt(m);
  2003. matobj.materialList.RemoveAt(m);
  2004. break;
  2005. }
  2006. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2007. }
  2008. matobj.select = true;
  2009. if (obis.ChildrenObj.Count <= 0)
  2010. {
  2011. mats.RemoveAt(j);
  2012. objvalue.RemoveAt(j);
  2013. Destroy(obis.Object);
  2014. break;
  2015. }
  2016. }
  2017. }
  2018. SpoitValues[SpoitIndex] = spoit;*/
  2019. }
  2020. public void UpdateEditorUI()
  2021. {
  2022. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2023. }
  2024. #endregion
  2025. public ObjectValue GetCurrentColliderValue()
  2026. {
  2027. return ColliderObjectValues[SpoitIndex];
  2028. }
  2029. public void SaveSpoitObjectValue(ObjectValue value)
  2030. {
  2031. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2032. {
  2033. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2034. }
  2035. }
  2036. public void RemoveSpoitObjectValue(int id)
  2037. {
  2038. if (ObjectValues.ContainsKey(id))
  2039. {
  2040. ObjectValues.Remove(id);
  2041. }
  2042. }
  2043. public void SaveCurrentColliderValue(ObjectValue value)
  2044. {
  2045. if (ColliderObjectValues.Contains(value))
  2046. {
  2047. ColliderObjectValues[SpoitIndex] = value;
  2048. }
  2049. }
  2050. //计算场景中点云地图比例
  2051. public void CalMapSize()
  2052. {
  2053. //场景地图比例
  2054. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2055. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2056. MapSize = new Vector2(disX, disZ);
  2057. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2058. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2059. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2060. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2061. }
  2062. public void CallBack(string message)
  2063. {
  2064. }
  2065. }
  2066. [Serializable]
  2067. public class ObjectValue
  2068. {
  2069. /// <summary>
  2070. /// 景点ID
  2071. /// </summary>
  2072. [SerializeField]
  2073. public int ID;
  2074. /// <summary>
  2075. /// 当前物体名称
  2076. /// </summary>
  2077. [SerializeField]
  2078. public string matName;
  2079. /// <summary>
  2080. /// 父物体ID
  2081. /// -1表示当期物体为景点
  2082. /// </summary>
  2083. [SerializeField]
  2084. public int parentID;
  2085. /// <summary>
  2086. /// 对应的物体
  2087. /// </summary>
  2088. [SerializeField]
  2089. public GameObject Object;
  2090. /// <summary>
  2091. /// 子物体
  2092. /// </summary>
  2093. [SerializeField]
  2094. public List<ObjectValue> ChildrenObj;
  2095. public Vector3 startPos { get; set; }
  2096. public Vector3 startRot { get; set; }
  2097. public Vector3 startScale { get; set; }
  2098. public Vector3 nowPos { get; set; }
  2099. public Vector3 nowRot { get; set; }
  2100. public Vector3 nowScale { get; set; }
  2101. public ObjectValue()
  2102. {
  2103. ChildrenObj = new List<ObjectValue>();
  2104. parentID = -1;
  2105. }
  2106. /// <summary>
  2107. ///
  2108. /// </summary>
  2109. /// <param name="id">景点对应的index</param>
  2110. /// <param name="parentid">景点ID</param>
  2111. /// <param name="name"></param>
  2112. /// <param name="object"></param>
  2113. /// <param name="pos"></param>
  2114. /// <param name="Rot"></param>
  2115. /// <param name="Scale"></param>
  2116. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2117. {
  2118. ID = id;
  2119. parentID = parentid;
  2120. matName = name;
  2121. Object = @object;
  2122. ChildrenObj = new List<ObjectValue>();
  2123. startPos = pos;
  2124. nowPos = pos;
  2125. startRot = Rot;
  2126. nowRot = Rot;
  2127. startScale = Scale;
  2128. nowScale = Scale;
  2129. }
  2130. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2131. {
  2132. ID = id;
  2133. parentID = parentid;
  2134. matName = name;
  2135. Object = @object;
  2136. ChildrenObj = new List<ObjectValue>();
  2137. startPos = @object.transform.localPosition;
  2138. nowPos = startPos;
  2139. startRot = @object.transform.localEulerAngles;
  2140. nowRot = startRot;
  2141. startScale = @object.transform.localScale;
  2142. nowScale = startScale;
  2143. }
  2144. /// <summary>
  2145. /// 初始化时当前位置和初始位置
  2146. /// 此方法只在组合素材时使用
  2147. /// </summary>
  2148. public void InitTransform()
  2149. {
  2150. if (Object != null)
  2151. {
  2152. startPos = Object.transform.localPosition;
  2153. nowPos = Object.transform.localPosition;
  2154. startRot = Object.transform.localEulerAngles;
  2155. nowRot = Object.transform.localEulerAngles;
  2156. startScale = Object.transform.localScale;
  2157. nowScale = Object.transform.localScale;
  2158. }
  2159. }
  2160. /// <summary>
  2161. /// 编辑物体坐标时初始化坐标
  2162. /// </summary>
  2163. public void InitObjTransform()
  2164. {
  2165. Object.transform.localPosition = startPos;
  2166. Object.transform.localEulerAngles = startRot;
  2167. Object.transform.localScale = startScale;
  2168. nowPos = startPos;
  2169. nowRot = startRot;
  2170. nowScale = startScale;
  2171. }
  2172. /// <summary>
  2173. /// 编辑物体坐标时保存坐标信息
  2174. /// </summary>
  2175. public void SaveObjTransfoem()
  2176. {
  2177. if (Object != null)
  2178. {
  2179. nowPos = Object.transform.localPosition;
  2180. nowRot = Object.transform.localEulerAngles;
  2181. nowScale = Object.transform.localScale;
  2182. }
  2183. }
  2184. }