LoginPanel.cs 19 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. protected override void OnAwake()
  33. {
  34. base.OnAwake();
  35. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  36. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  37. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  38. m_AccountError = CacheTransform.Find("Error/AccountError");
  39. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  40. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  41. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  42. //m_Islock = false;
  43. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  44. m_PwdError = CacheTransform.Find("Error/PasswordError");
  45. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  46. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  47. m_RemenberPwd.isOn = false;
  48. m_IsRemberPwd = false;
  49. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  50. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  51. AddUIListenEvent();
  52. }
  53. /// <summary>
  54. /// 添加UI的监听事件
  55. /// </summary>
  56. private void AddUIListenEvent()
  57. {
  58. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  59. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  60. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  61. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  62. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  63. //m_Password.contentType = SCInputField.ContentType.Standard;
  64. m_Logn.onClick.AddListener(OnClickLogin);
  65. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  66. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  67. OnClickLogin();
  68. }
  69. #region UI监听事件
  70. /// <summary>
  71. /// 账号输入完成
  72. /// </summary>
  73. /// <param name="str"></param>
  74. private void OnAccountEndEdit(string str)
  75. {
  76. m_AccountStr = "";
  77. if (string.IsNullOrWhiteSpace(str))
  78. {
  79. m_AccountError.gameObject.SetActive(true);
  80. m_AccountErrorStr.text = "请输入邮箱账号";
  81. }
  82. else
  83. {
  84. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  85. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  86. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  87. if (Regex.IsMatch(str, pattern))
  88. {
  89. m_AccountStr = str;
  90. m_AccountErrorStr.text = "";
  91. m_AccountError.gameObject.SetActive(false);
  92. }
  93. else
  94. {
  95. m_AccountError.gameObject.SetActive(true);
  96. m_AccountErrorStr.text = "账号不合法";
  97. }
  98. }
  99. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  100. {
  101. m_Logn.interactable = true;
  102. }
  103. }
  104. /// <summary>
  105. /// 清理账号输入
  106. /// </summary>
  107. private void OnclickEmptyAccount()
  108. {
  109. m_AccountErrorStr.text = "账号不能为空";
  110. m_AccountError.gameObject.SetActive(true);
  111. m_AccountStr = "";
  112. m_Account.text = "";
  113. m_Logn.interactable = false;
  114. }
  115. /// <summary>
  116. /// 密码输入完成
  117. /// </summary>
  118. /// <param name="str"></param>
  119. private void OnPasswordEndEdit(string str)
  120. {
  121. m_PasswordStr = "";
  122. if (string.IsNullOrWhiteSpace(str))
  123. {
  124. m_PwdError.gameObject.SetActive(true);
  125. m_PwdErrorStr.text = "请输入密码";
  126. }
  127. else
  128. {
  129. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  130. if (RegCHZN.IsMatch(str))
  131. {
  132. m_PwdError.gameObject.SetActive(true);
  133. m_PwdErrorStr.text = "密码不合法";
  134. return;
  135. }
  136. //int n = 0;
  137. ////必须包含小写字母
  138. //string pattern1 = @"(?=.*[a-z])";
  139. ////必须包含大写字母
  140. //string pattern2 = @"(?=.*[A-Z])";
  141. ////必须包含数字
  142. //string pattern3 = @"(?=.*\d)";
  143. ////string pattern3 = @"(?=.*[0 - 9])";
  144. ////必须包含特殊符号
  145. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  146. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  147. //至少8个字符,最多32个字符
  148. string pattern5 = @"^.{8,32}$";
  149. if (!Regex.IsMatch(str, pattern5))
  150. {
  151. m_PwdError.gameObject.SetActive(true);
  152. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  153. return;
  154. }
  155. m_PasswordStr = str;
  156. m_PwdErrorStr.text = "";
  157. m_PwdError.gameObject.SetActive(false);
  158. //if (Regex.IsMatch(str, pattern1))
  159. //{
  160. // n++;
  161. //}
  162. //if (Regex.IsMatch(str, pattern2))
  163. //{
  164. // n++;
  165. //}
  166. //if (Regex.IsMatch(str, pattern3))
  167. //{
  168. // n++;
  169. //}
  170. //if (Regex.IsMatch(str, pattern4))
  171. //{
  172. // n++;
  173. //}
  174. //if (n >= 3)
  175. //{
  176. // m_PasswordStr = str;
  177. // m_PwdErrorStr.text = "";
  178. // m_PwdError.gameObject.SetActive(false);
  179. //}
  180. //else
  181. //{
  182. // m_PwdError.gameObject.SetActive(true);
  183. // m_PasswordStr = "";
  184. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  185. //}
  186. }
  187. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  188. {
  189. m_Logn.interactable = true;
  190. }
  191. }
  192. /// <summary>
  193. /// 清理密码输入
  194. /// </summary>
  195. private void OnClickEmptyPwd()
  196. {
  197. m_PwdErrorStr.text = "密码不能为空";
  198. m_PwdError.gameObject.SetActive(true);
  199. m_PasswordStr = "";
  200. m_Password.text = "";
  201. m_Logn.interactable = false;
  202. }
  203. /// <summary>
  204. /// 是否可以显示密码
  205. /// </summary>
  206. private void OnclickLockPwd()
  207. {
  208. if (m_Islock)
  209. {
  210. m_Password.contentType = SCInputField.ContentType.Password;
  211. }
  212. else
  213. {
  214. m_Password.contentType = SCInputField.ContentType.Standard;
  215. }
  216. m_Islock = !m_Islock;
  217. }
  218. /// <summary>
  219. /// 登录
  220. /// </summary>
  221. private void OnClickLogin()
  222. {
  223. m_AccountStr = "ghztest2@ghz-tech.com";
  224. m_PasswordStr = "123456Aa";
  225. if (string.IsNullOrWhiteSpace(m_AccountStr))
  226. {
  227. //m_AccountError.gameObject.SetActive(true);
  228. m_AccountErrorStr.text = "账号不能为空";
  229. return;
  230. }
  231. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  232. {
  233. //m_PwdError.gameObject.SetActive(true);
  234. m_PwdErrorStr.text = "密码不能为空";
  235. return;
  236. }
  237. if (m_IsRemberPwd)
  238. {
  239. PlayerPrefs.SetString("Account", m_AccountStr);
  240. PlayerPrefs.SetString("Password", m_PasswordStr);
  241. PlayerPrefs.SetString("IsremPwd", "1");
  242. }
  243. else
  244. {
  245. PlayerPrefs.SetString("Account", "");
  246. PlayerPrefs.SetString("Password", "");
  247. PlayerPrefs.SetString("IsremPwd", "0");
  248. }
  249. //向服务器发送账号和密码进行验证
  250. Debug.Log("向服务器发送账号和密码进行登录");
  251. SendLogin sendLogin = new SendLogin();
  252. sendLogin.email = m_AccountStr;
  253. sendLogin.password = m_PasswordStr;
  254. string jsonLogin = JsonMapper.ToJson(sendLogin);
  255. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  256. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  257. }
  258. /// <summary>
  259. /// 登录返回数据
  260. /// </summary>
  261. /// <param name="message"></param>
  262. public void LoginCallBack(string mes)
  263. {
  264. //Debug.Log(mes);
  265. JObject obj = JObject.Parse(mes);
  266. if (obj["code"].ToString() != "200")
  267. {
  268. m_Logn.interactable = true;
  269. m_AccountError.gameObject.SetActive(true);
  270. m_AccountErrorStr.text = obj["message"].ToString();
  271. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  272. return;
  273. }
  274. else
  275. {
  276. var token = obj["data"]["token"].ToString();
  277. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  278. StartCoroutine(GetAllMaterials(token));
  279. }
  280. }
  281. /// <summary>
  282. /// 获取账号下的场景返回数据
  283. /// </summary>
  284. /// <param name="message"></param>
  285. private void GetAllSceneDataCallBack(string message)
  286. {
  287. Debug.Log("账号下的场景返回数据: " + message);
  288. if (!string.IsNullOrWhiteSpace(message))
  289. {
  290. JObject jobject = JObject.Parse(message);
  291. if (jobject["code"].ToString() == "200")
  292. {
  293. message = jobject["data"].ToString();
  294. if (!string.IsNullOrWhiteSpace(message))
  295. {
  296. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  297. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  298. StartCoroutine(WaitSnInfo(listScenesPage));
  299. return;
  300. }
  301. }
  302. else
  303. {
  304. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  305. m_Logn.interactable = true;
  306. m_AccountError.gameObject.SetActive(true);
  307. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  308. }
  309. }
  310. Debug.LogError("获取场景列表失败");
  311. }
  312. /// <summary>
  313. /// 绑定设备
  314. /// </summary>
  315. /// <param name="scenes"></param>
  316. /// <returns></returns>
  317. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  318. {
  319. List<SceneValue> sucessvalues = new List<SceneValue>();
  320. List<SceneValue> failevalues = new List<SceneValue>();
  321. for (int i = 0; i < scenes.Count; i++)
  322. {
  323. SendSnInfo sendNet = new SendSnInfo();
  324. sendNet.sn = SendSN.GetSN();
  325. //sendNet.sn = "Nreal-SN";
  326. //API_GSXR_Slam.SlamManager.plugin.SN;
  327. sendNet.projectId = scenes[i].id;
  328. string jsonData = JsonMapper.ToJson(sendNet);
  329. yield return StartCoroutine(HttpTool.Instance.PostnInfoRequest("/client/snInfo", jsonData, i, (index, message) =>
  330. {
  331. JObject jobject = JObject.Parse(message);
  332. if (jobject["code"].ToString() == "200")
  333. {
  334. sucessvalues.Add(scenes[index]);
  335. }
  336. else
  337. {
  338. failevalues.Add(scenes[index]);
  339. }
  340. }));
  341. }
  342. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  343. Debug.Log(str);
  344. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  345. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  346. yield return new WaitForSeconds(1f);
  347. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  348. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  349. Hide();
  350. }
  351. /// <summary>
  352. /// 获取素材库列表
  353. /// </summary>
  354. /// <param name="mes"></param>
  355. /// <returns></returns>
  356. IEnumerator GetAllMaterials(string mes)
  357. {
  358. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  359. {
  360. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  361. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  362. if (!string.IsNullOrWhiteSpace(message))
  363. {
  364. JObject jObject = JObject.Parse(message);
  365. if (jObject["code"].ToString() == "200")
  366. {
  367. //处理素材库信息
  368. string data = jObject["data"].ToString();
  369. JObject dataObject = JObject.Parse(data);
  370. string single = dataObject["single"].ToString();
  371. string library = dataObject["library"].ToString();
  372. string combination = dataObject["combination"].ToString();
  373. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  374. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  375. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  376. if (!string.IsNullOrWhiteSpace(single))
  377. {
  378. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  379. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  380. }
  381. if (!string.IsNullOrWhiteSpace(library))
  382. {
  383. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  384. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  385. }
  386. if (!string.IsNullOrWhiteSpace(combination))
  387. {
  388. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  389. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  390. }
  391. CalMat(singleMaterials);
  392. CalMat(libraryMaterials);
  393. CalMat(combinationMaterials);
  394. }
  395. }
  396. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  397. //获取账号下的场景数据
  398. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  399. });
  400. yield return null;
  401. }
  402. private void CalMat(List<MaterialObl> mats)
  403. {
  404. for (int i = 0; i < mats.Count; i++)
  405. {
  406. var mat = mats[i];
  407. if (!string.IsNullOrWhiteSpace(mat.icon))
  408. {
  409. DownloadData data1 = new DownloadData();
  410. string filename = Path.GetFileName(mat.icon);
  411. data1.name = filename;
  412. data1.type = 1;
  413. data1.downloadPath = mat.icon;
  414. data1.updateTime = mat.updateTime;
  415. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  416. DownloadManager.Instance.AddDownloadData(data1);
  417. }
  418. if (mat.materialList != null)
  419. {
  420. for (int m = 0; m < mat.materialList.Count; m++)
  421. {
  422. var matObj = mat.materialList[m];
  423. if (int.Parse(matObj.type) != 4)
  424. {
  425. DownloadData data = new DownloadData(matObj);
  426. DownloadManager.Instance.AddDownloadData(data);
  427. }
  428. }
  429. }
  430. }
  431. }
  432. /// <summary>
  433. /// 是否记住密码
  434. /// </summary>
  435. /// <param name="b"></param>
  436. private void OnRemPwdValueChange(bool b)
  437. {
  438. m_IsRemberPwd = b;
  439. }
  440. /// <summary>
  441. /// 使用SN进行登录
  442. /// </summary>
  443. private void OnClickSnBtn()
  444. {
  445. string sn = SendSN.GetSN();
  446. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  447. }
  448. #endregion
  449. protected override void OnInit()
  450. {
  451. base.OnInit();
  452. }
  453. protected override void OnShow(object param)
  454. {
  455. base.OnShow(param);
  456. gameObject.transform.localScale = new Vector3(1, 1, 1);
  457. m_Logn.interactable = false;
  458. m_AccountStr = PlayerPrefs.GetString("Account", "");
  459. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  460. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  461. m_RemenberPwd.isOn = n > 0 ? true : false;
  462. m_IsRemberPwd = n > 0 ? true : false;
  463. //m_AccountStr = "test_adv@ghz-tech.com";
  464. //m_PasswordStr = "123456789";
  465. //m_AccountStr = "2463951@qq.com";
  466. //m_PasswordStr = "123456Aa";
  467. //m_AccountStr = "6555474@qq.com";
  468. //m_PasswordStr = "123456Aa";
  469. m_RemenberPwd.isOn = m_IsRemberPwd;
  470. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  471. {
  472. m_Account.text = m_AccountStr;
  473. m_Password.text = m_PasswordStr;
  474. m_Logn.interactable = true;
  475. }
  476. else
  477. {
  478. m_Account.text = "";
  479. m_Password.text = "";
  480. m_AccountStr = "";
  481. m_PasswordStr = "";
  482. m_Logn.interactable = false;
  483. }
  484. }
  485. private void Update()
  486. {
  487. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  488. {
  489. m_SN.text = SendSN.GetSN();
  490. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  491. }
  492. }
  493. protected override void OnHide()
  494. {
  495. base.OnHide();
  496. }
  497. protected override void OnDestroy()
  498. {
  499. base.OnDestroy();
  500. }
  501. }
  502. public class SendInit
  503. {
  504. public string sn { get; set; }
  505. public int projectId { get; set; }
  506. }
  507. public class SendLogin
  508. {
  509. public string email { get; set; }
  510. public string password { get; set; }
  511. }
  512. public class SendMaterials
  513. {
  514. public string url { get; set; }
  515. }
  516. public class SendSceneDetail
  517. {
  518. public int id { get; set; }
  519. }