LoginPanel.cs 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808
  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. private Text m_Versaion;
  33. Toggle Choose21;
  34. Toggle Choose20;
  35. protected override void OnAwake()
  36. {
  37. base.OnAwake();
  38. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  39. Choose21.onValueChanged.AddListener((bool b) => {
  40. UserInfo.Instance.is20 = !b;
  41. });
  42. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  43. Choose20.onValueChanged.AddListener((bool b) => {
  44. UserInfo.Instance.is20 = b;
  45. });
  46. UserInfo.Instance.is20 = Choose20.isOn;
  47. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  48. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  49. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  50. m_AccountError = CacheTransform.Find("Error/AccountError");
  51. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  52. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  53. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  54. //m_Islock = false;
  55. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  56. m_PwdError = CacheTransform.Find("Error/PasswordError");
  57. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  58. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  59. m_RemenberPwd.isOn = false;
  60. m_IsRemberPwd = false;
  61. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  62. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  63. m_Versaion = CacheTransform.Find("SNAndVersion/Versaion/Text").GetComponent<Text>();
  64. AddUIListenEvent();
  65. }
  66. /// <summary>
  67. /// 添加UI的监听事件
  68. /// </summary>
  69. private void AddUIListenEvent()
  70. {
  71. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  72. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  73. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  74. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  75. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  76. //m_Password.contentType = SCInputField.ContentType.Standard;
  77. Debug.Log("1111111111111111111111111111111111111111111111111111");
  78. m_Logn.onClick.AddListener(OnClickLogin);
  79. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  80. m_Versaion.text = Application.version;
  81. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  82. // OnClickLogin();
  83. string path = Application.persistentDataPath + "/Login/";
  84. LoginAcct la = new LoginAcct();
  85. la.acc = "";
  86. la.isre = false;
  87. la.pw = "";
  88. if (File.Exists(path + "Login.txt"))
  89. {
  90. string msg = File.ReadAllText(path + "Login.txt");
  91. la = JsonConvert.DeserializeObject<LoginAcct>(msg);
  92. }
  93. else
  94. {
  95. Directory.CreateDirectory(Application.persistentDataPath + "/Login");
  96. }
  97. m_Account.text = la.acc;
  98. m_Password.text = la.pw;
  99. m_Logn.interactable = la.isre;
  100. m_RemenberPwd.isOn = la.isre;
  101. m_IsRemberPwd = la.isre;
  102. m_AccountStr = la.acc;
  103. m_PasswordStr = la.pw;
  104. }
  105. #region UI监听事件
  106. /// <summary>
  107. /// 账号输入完成
  108. /// </summary>
  109. /// <param name="str"></param>
  110. private void OnAccountEndEdit(string str)
  111. {
  112. m_AccountStr = "";
  113. if (string.IsNullOrWhiteSpace(str))
  114. {
  115. m_AccountError.gameObject.SetActive(true);
  116. m_AccountErrorStr.text = "请输入邮箱账号";
  117. }
  118. else
  119. {
  120. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  121. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  122. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  123. if (Regex.IsMatch(str, pattern))
  124. {
  125. m_AccountStr = str;
  126. m_AccountErrorStr.text = "";
  127. m_AccountError.gameObject.SetActive(false);
  128. }
  129. else
  130. {
  131. m_AccountError.gameObject.SetActive(true);
  132. m_AccountErrorStr.text = "账号不合法";
  133. }
  134. }
  135. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  136. {
  137. m_Logn.interactable = true;
  138. }
  139. }
  140. /// <summary>
  141. /// 清理账号输入
  142. /// </summary>
  143. private void OnclickEmptyAccount()
  144. {
  145. m_AccountErrorStr.text = "账号不能为空";
  146. m_AccountError.gameObject.SetActive(true);
  147. m_AccountStr = "";
  148. m_Account.text = "";
  149. m_Logn.interactable = false;
  150. }
  151. /// <summary>
  152. /// 密码输入完成
  153. /// </summary>
  154. /// <param name="str"></param>
  155. private void OnPasswordEndEdit(string str)
  156. {
  157. m_PasswordStr = "";
  158. if (string.IsNullOrWhiteSpace(str))
  159. {
  160. m_PwdError.gameObject.SetActive(true);
  161. m_PwdErrorStr.text = "请输入密码";
  162. }
  163. else
  164. {
  165. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  166. if (RegCHZN.IsMatch(str))
  167. {
  168. m_PwdError.gameObject.SetActive(true);
  169. m_PwdErrorStr.text = "密码不合法";
  170. return;
  171. }
  172. //int n = 0;
  173. ////必须包含小写字母
  174. //string pattern1 = @"(?=.*[a-z])";
  175. ////必须包含大写字母
  176. //string pattern2 = @"(?=.*[A-Z])";
  177. ////必须包含数字
  178. //string pattern3 = @"(?=.*\d)";
  179. ////string pattern3 = @"(?=.*[0 - 9])";
  180. ////必须包含特殊符号
  181. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  182. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  183. //至少8个字符,最多32个字符
  184. string pattern5 = @"^.{8,32}$";
  185. if (!Regex.IsMatch(str, pattern5))
  186. {
  187. m_PwdError.gameObject.SetActive(true);
  188. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  189. return;
  190. }
  191. m_PasswordStr = str;
  192. m_PwdErrorStr.text = "";
  193. m_PwdError.gameObject.SetActive(false);
  194. //if (Regex.IsMatch(str, pattern1))
  195. //{
  196. // n++;
  197. //}
  198. //if (Regex.IsMatch(str, pattern2))
  199. //{
  200. // n++;
  201. //}
  202. //if (Regex.IsMatch(str, pattern3))
  203. //{
  204. // n++;
  205. //}
  206. //if (Regex.IsMatch(str, pattern4))
  207. //{
  208. // n++;
  209. //}
  210. //if (n >= 3)
  211. //{
  212. // m_PasswordStr = str;
  213. // m_PwdErrorStr.text = "";
  214. // m_PwdError.gameObject.SetActive(false);
  215. //}
  216. //else
  217. //{
  218. // m_PwdError.gameObject.SetActive(true);
  219. // m_PasswordStr = "";
  220. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  221. //}
  222. }
  223. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  224. {
  225. m_Logn.interactable = true;
  226. }
  227. }
  228. /// <summary>
  229. /// 清理密码输入
  230. /// </summary>
  231. private void OnClickEmptyPwd()
  232. {
  233. m_PwdErrorStr.text = "密码不能为空";
  234. m_PwdError.gameObject.SetActive(true);
  235. m_PasswordStr = "";
  236. m_Password.text = "";
  237. m_Logn.interactable = false;
  238. }
  239. /// <summary>
  240. /// 是否可以显示密码
  241. /// </summary>
  242. private void OnclickLockPwd()
  243. {
  244. if (m_Islock)
  245. {
  246. m_Password.contentType = SCInputField.ContentType.Password;
  247. }
  248. else
  249. {
  250. m_Password.contentType = SCInputField.ContentType.Standard;
  251. }
  252. m_Islock = !m_Islock;
  253. }
  254. public class LoginAcct
  255. {
  256. public string acc;
  257. public string pw;
  258. public bool isre;
  259. }
  260. /// <summary>
  261. /// 登录
  262. /// </summary>
  263. private void OnClickLogin()
  264. {
  265. Debug.Log("22222222222222222222222222222222222");
  266. if (string.IsNullOrWhiteSpace(m_AccountStr))
  267. {
  268. //m_AccountError.gameObject.SetActive(true);
  269. m_AccountErrorStr.text = "账号不能为空";
  270. return;
  271. }
  272. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  273. {
  274. //m_PwdError.gameObject.SetActive(true);
  275. m_PwdErrorStr.text = "密码不能为空";
  276. return;
  277. }
  278. if (m_RemenberPwd.isOn)
  279. {
  280. LoginAcct la = new LoginAcct();
  281. la.acc = m_AccountStr;
  282. la.pw = m_PasswordStr;
  283. la.isre = true;
  284. string msg = JsonConvert.SerializeObject(la);
  285. string path = Application.persistentDataPath + "/Login/";
  286. using (System.IO.StreamWriter writer = System.IO.File.CreateText(path + "Login.txt"))
  287. {
  288. writer.Write(msg);
  289. //writer.
  290. }
  291. }
  292. else
  293. {
  294. LoginAcct la = new LoginAcct();
  295. la.acc = "";
  296. la.pw = "";
  297. la.isre = false;
  298. string msg = JsonConvert.SerializeObject(la);
  299. string path = Application.persistentDataPath + "/Login/";
  300. using (System.IO.StreamWriter writer = System.IO.File.CreateText(path + "Login.txt"))
  301. {
  302. writer.Write(msg);
  303. //writer.
  304. }
  305. }
  306. //向服务器发送账号和密码进行验证
  307. // Debug.Log("向服务器发送账号和密码进行登录");
  308. SendLogin sendLogin = new SendLogin();
  309. sendLogin.email = m_AccountStr;
  310. sendLogin.password = m_PasswordStr;
  311. sendLogin.remember = m_IsRemberPwd;
  312. if(DeviceType.type =="Phone")
  313. sendLogin.device = "android";
  314. else
  315. sendLogin.device = "glasses";
  316. UserInfo.Instance.Account = m_AccountStr;
  317. UserInfo.Instance.Password = m_PasswordStr;
  318. string jsonLogin = JsonMapper.ToJson(sendLogin);
  319. // Debug.Log(jsonLogin);
  320. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  321. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  322. //if (UserInfo.Instance.is20)
  323. //{
  324. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  325. //}
  326. //else
  327. //{
  328. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  329. //}
  330. }
  331. /// <summary>
  332. /// 登录返回数据
  333. /// </summary>
  334. /// <param name="message"></param>
  335. public void LoginCallBack(string mes)
  336. {
  337. //Debug.Log(mes);
  338. JObject obj = JObject.Parse(mes);
  339. if (obj["code"].ToString() != "200")
  340. {
  341. m_Logn.interactable = true;
  342. m_AccountError.gameObject.SetActive(true);
  343. m_AccountErrorStr.text = obj["message"].ToString();
  344. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  345. return;
  346. }
  347. else
  348. {
  349. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getUserInfo);
  350. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  351. COSDownLoad.Instance.Credential();
  352. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  353. // StartCoroutine(LoginCallBackYS(3f));
  354. }
  355. }
  356. public void GetUserInfoCallBack(string msg)
  357. {
  358. JObject jobect = JObject.Parse(msg);
  359. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  360. if(int.Parse( jobect["code"].ToString()) == 200)
  361. {
  362. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  363. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  364. {
  365. Debug.Log(jobect["data"]["type"].ToString());
  366. UserInfo.Instance.is20 = true;
  367. StartCoroutine( LoginCallBack2YS(2));
  368. }
  369. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  370. {
  371. Debug.Log(jobect["data"]["type"].ToString());
  372. UserInfo.Instance.is20 = false;
  373. StartCoroutine( LoginCallBackYS(2));
  374. }
  375. else
  376. return;
  377. }
  378. else
  379. {
  380. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/user/getUserInfo 通讯出错 请尝试重启应用");
  381. }
  382. }
  383. private IEnumerator LoginCallBack2YS( float times)
  384. {
  385. // yield return new WaitForSeconds(times);
  386. yield return new WaitForFixedUpdate();
  387. UserManager.Instance.loginBack(true);
  388. GameManager.Instance.arcamre.SetActive(true);
  389. GameManager.Instance.immser.SetActive(false);
  390. }
  391. private IEnumerator LoginCallBackYS(float times)
  392. {
  393. // yield return new WaitForSeconds(times);
  394. yield return new WaitForFixedUpdate();
  395. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  396. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  397. GameManager.Instance.arcamre.SetActive(false);
  398. GameManager.Instance.immser.SetActive(true);
  399. }
  400. /// <summary>
  401. /// 获取账号下的场景返回数据
  402. /// </summary>
  403. /// <param name="message"></param>
  404. private IEnumerator GetAllSceneDataCallBack(string message)
  405. {
  406. Debug.Log("账号下的场景返回数据: " + message);
  407. if (!string.IsNullOrWhiteSpace(message))
  408. {
  409. JObject jobject = JObject.Parse(message);
  410. if (jobject["code"].ToString() == "200")
  411. {
  412. message = jobject["data"]["list"].ToString();
  413. if (!string.IsNullOrWhiteSpace(message))
  414. {
  415. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  416. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  417. yield return StartCoroutine(WaitSnInfo(listScenesPage));
  418. }
  419. }
  420. else
  421. {
  422. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  423. m_Logn.interactable = true;
  424. m_AccountError.gameObject.SetActive(true);
  425. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  426. }
  427. }
  428. Debug.LogError("获取场景列表失败");
  429. }
  430. /// <summary>
  431. /// 获取账号下的场景返回数据
  432. /// </summary>
  433. /// <param name="message"></param>
  434. private void GetAllSceneDataCallBack2(string message)
  435. {
  436. Debug.Log("账号下的场景返回数据: " + message);
  437. if (!string.IsNullOrWhiteSpace(message))
  438. {
  439. JObject jobject = JObject.Parse(message);
  440. if (jobject["code"].ToString() == "200")
  441. {
  442. message = jobject["data"]["list"].ToString();
  443. if (!string.IsNullOrWhiteSpace(message))
  444. {
  445. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  446. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  447. StartCoroutine(WaitSnInfo(listScenesPage));
  448. }
  449. }
  450. else
  451. {
  452. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  453. m_Logn.interactable = true;
  454. m_AccountError.gameObject.SetActive(true);
  455. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  456. }
  457. }
  458. Debug.LogError("获取场景列表失败");
  459. }
  460. /// <summary>
  461. /// 绑定设备
  462. /// </summary>
  463. /// <param name="scenes"></param>
  464. /// <returns></returns>
  465. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  466. {
  467. List<SceneValue> sucessvalues = new List<SceneValue>();
  468. List<SceneValue> failevalues = new List<SceneValue>();
  469. bool finish = false;
  470. for (int i = 0; i < scenes.Count; i++)
  471. {
  472. SendSnInfo sendNet = new SendSnInfo();
  473. sendNet.sn = SendSN.GetSN();
  474. //sendNet.sn = "Nreal-SN";
  475. //API_GSXR_Slam.SlamManager.plugin.SN;
  476. sendNet.projectId = scenes[i].id;
  477. string jsonData = JsonMapper.ToJson(sendNet);
  478. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  479. {
  480. JObject jobject = JObject.Parse(message);
  481. if (jobject["code"].ToString() == "200")
  482. {
  483. sucessvalues.Add(scenes[i]);
  484. }
  485. else
  486. {
  487. failevalues.Add(scenes[i]);
  488. }
  489. finish = true;
  490. }));
  491. }
  492. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.initscene);
  493. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  494. // Debug.Log(str);
  495. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  496. yield return new WaitForSeconds(1f);
  497. yield return finish;
  498. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  499. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  500. Hide();
  501. }
  502. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  503. /// <summary>
  504. /// 获取素材库列表
  505. /// </summary>
  506. /// <param name="mes"></param>
  507. /// <returns></returns>
  508. IEnumerator GetAllMaterials(string mes)
  509. {
  510. string message = "";
  511. yield return StartCoroutine(HttpTool.Instance.SendHttp("/material/init", mes, (m) =>
  512. {
  513. message = m;
  514. },false));
  515. yield return null;
  516. if (!string.IsNullOrWhiteSpace(message))
  517. {
  518. JObject jObject = JObject.Parse(message);
  519. if (jObject["code"].ToString() == "200")
  520. {
  521. //处理素材库信息
  522. string data = jObject["data"].ToString();
  523. JObject dataObject = JObject.Parse(data);
  524. string single = dataObject["single"].ToString();
  525. string library = dataObject["library"].ToString();
  526. string combination = dataObject["combination"].ToString();
  527. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  528. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  529. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  530. if (!string.IsNullOrWhiteSpace(single))
  531. {
  532. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  533. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  534. yield return null;
  535. }
  536. if (!string.IsNullOrWhiteSpace(library))
  537. {
  538. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  539. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  540. yield return null;
  541. }
  542. if (!string.IsNullOrWhiteSpace(combination))
  543. {
  544. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  545. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  546. yield return null;
  547. }
  548. //CalMat(singleMaterials);
  549. //CalMat(libraryMaterials);
  550. //CalMat(combinationMaterials);
  551. CalMatCOS(singleMaterials);
  552. CalMatCOS(libraryMaterials);
  553. CalMatCOS(combinationMaterials);
  554. DownloadResManager.Instance.DownLoad(listMaterail);
  555. }
  556. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  557. // HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack2);
  558. // StartCoroutine(HttpTool.Instance.SendHttp("/project/index", "", GetAllSceneDataCallBack2, false));
  559. string indexmsg = "";
  560. //获取账号下的场景数据
  561. yield return StartCoroutine( HttpTool.Instance.SendHttp("/project/index","", (string msg)=> {
  562. indexmsg = msg;
  563. },false));
  564. if(indexmsg =="")
  565. {
  566. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/project/index 通讯出错 请尝试重启应用");
  567. }
  568. else
  569. {
  570. yield return null;
  571. yield return StartCoroutine(GetAllSceneDataCallBack(indexmsg));
  572. }
  573. }
  574. else
  575. {
  576. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/material/init 通讯出错 请尝试重启应用");
  577. }
  578. }
  579. private void CalMat(List<MaterialObl> mats)
  580. {
  581. //for (int i = 0; i < mats.Count; i++)
  582. //{
  583. // var mat = mats[i];
  584. // if (!string.IsNullOrWhiteSpace(mat.icon))
  585. // {
  586. // DownloadData data1 = new DownloadData();
  587. // string filename = Path.GetFileName(mat.icon);
  588. // data1.name = filename;
  589. // data1.type = 1;
  590. // data1.downloadPath = mat.icon;
  591. // data1.updateTime = mat.updateTime;
  592. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  593. // DownloadManager.Instance.AddDownloadData(data1);
  594. // }
  595. // if (mat.materialList != null)
  596. // {
  597. // for (int m = 0; m < mat.materialList.Count; m++)
  598. // {
  599. // var matObj = mat.materialList[m];
  600. // if (int.Parse(matObj.type) != 4)
  601. // {
  602. // DownloadData data = new DownloadData(matObj);
  603. // DownloadManager.Instance.AddDownloadData(data);
  604. // }
  605. // }
  606. // }
  607. //}
  608. }
  609. private void CalMatCOS(List<MaterialObl> mats)
  610. {
  611. for (int i = 0; i < mats.Count; i++)
  612. {
  613. var mat = mats[i];
  614. if (!string.IsNullOrWhiteSpace(mat.icon))
  615. {
  616. DownLoadMaterial data1 = new DownLoadMaterial();
  617. string filename = Path.GetFileName(mat.icon);
  618. data1.downLoadPath = mat.icon;
  619. data1.updataTime = mat.updateTime;
  620. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  621. listMaterail.Add(data1);
  622. }
  623. if (mat.materialList != null)
  624. {
  625. for (int m = 0; m < mat.materialList.Count; m++)
  626. {
  627. var matObj = mat.materialList[m];
  628. if (matObj.type != 4 && matObj.type != 0)
  629. {
  630. DownLoadMaterial data1 = new DownLoadMaterial();
  631. string filename = Path.GetFileName(matObj.DownloadPath);
  632. data1.downLoadPath = matObj.DownloadPath;
  633. data1.updataTime = mat.updateTime;
  634. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  635. listMaterail.Add(data1);
  636. }
  637. }
  638. }
  639. }
  640. }
  641. /// <summary>
  642. /// 是否记住密码
  643. /// </summary>
  644. /// <param name="b"></param>
  645. private void OnRemPwdValueChange(bool b)
  646. {
  647. m_IsRemberPwd = b;
  648. }
  649. /// <summary>
  650. /// 使用SN进行登录
  651. /// </summary>
  652. private void OnClickSnBtn()
  653. {
  654. string sn = SendSN.GetSN();
  655. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  656. }
  657. #endregion
  658. protected override void OnInit()
  659. {
  660. base.OnInit();
  661. }
  662. protected override void OnShow(object param)
  663. {
  664. base.OnShow(param);
  665. gameObject.transform.localScale = new Vector3(1, 1, 1);
  666. }
  667. private void Update()
  668. {
  669. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  670. {
  671. m_SN.text = SendSN.GetSN();
  672. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  673. }
  674. }
  675. protected override void OnHide()
  676. {
  677. base.OnHide();
  678. }
  679. protected override void OnDestroy()
  680. {
  681. base.OnDestroy();
  682. }
  683. }
  684. public class SendInit
  685. {
  686. public string sn { get; set; }
  687. public int projectId { get; set; }
  688. }
  689. public class SendLogin
  690. {
  691. public string email { get; set; }
  692. public string password { get; set; }
  693. public bool remember { get; set; }
  694. public string device { get; set; }
  695. }
  696. public class SendMaterials
  697. {
  698. public string url { get; set; }
  699. }
  700. public class SendSceneDetail
  701. {
  702. public int id { get; set; }
  703. }