UserSceneManager.cs 8.0 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class UserSceneManager : XRTool.Util.Singleton<UserSceneManager>
  7. {
  8. public delegate void UserSceneInitEnd(bool b);
  9. //下载回调
  10. public UserSceneInitEnd callback;
  11. int max;
  12. int now;
  13. //场景中的模型
  14. public Dictionary<string, UserSceneItem> SceneList = new Dictionary<string, UserSceneItem>();
  15. //初始化场景
  16. public IEnumerator initScene(string msg)
  17. {
  18. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  19. SceneList.Clear();
  20. JsonData data = JsonMapper.ToObject(msg);
  21. Debug.Log("initScene init"+ msg);
  22. if (data["data"]["list"].IsArray)
  23. {
  24. max = data["data"]["list"].Count;
  25. Debug.Log("initScene IsArray");
  26. for (int i = 0; i < data["data"]["list"].Count; i++)
  27. {
  28. yield return GameManager.Instance.StartCoroutine( init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString()));
  29. }
  30. }
  31. else
  32. {
  33. callback?.Invoke(true);
  34. }
  35. }
  36. public IEnumerator init(string id, string name)
  37. {
  38. SendSnInfo sendNet = new SendSnInfo();
  39. sendNet.sn = SendSN.GetSN();
  40. sendNet.projectId = int.Parse(id);
  41. string jsonData = JsonMapper.ToJson(sendNet);
  42. SendInit detail = new SendInit();
  43. yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) =>
  44. {
  45. Debug.Log(" 初始化场景 client_snInfo==》" + message);
  46. detail.projectId = int.Parse(id);
  47. detail.sn = SendSN.GetSN();
  48. }));
  49. yield return null;
  50. string str = JsonConvert.SerializeObject(detail);
  51. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), " 正在初始化场景");
  52. yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.sn_init, str, (mes) =>
  53. {
  54. Debug.Log(" 初始化场景 sn_init==》" + mes + "===>id" + detail.projectId.ToString());
  55. JsonData data = JsonMapper.ToObject(mes);
  56. if (data["data"].ToString() != null)
  57. {
  58. CreateItem(data["data"]["info"], detail.projectId.ToString());
  59. }else
  60. {
  61. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), HttpAction.sn_init+" 网络通讯异常 请重启应用");
  62. }
  63. }));
  64. }
  65. void CreateItem(JsonData msg,string id)
  66. {
  67. // JsonConvert.DeserializeObject<UserSceneItem>(msg.ToJson());
  68. UserSceneItem usi = new UserSceneItem();//
  69. usi.id = id;
  70. usi.name = msg["name"].ToString();
  71. if(msg["sentiment"]!=null)
  72. usi.sentiment = msg["sentiment"].ToString();
  73. if (msg["updateTime"] != null)
  74. usi.updateTime = msg["updateTime"].ToString();
  75. if (msg["navLines"] != null)
  76. usi.navLines = msg["navLines"].ToString();
  77. if (msg["status"] != null)
  78. usi.status = msg["status"].ToString();
  79. if (msg["describe"] != null)
  80. usi.describe = msg["describe"].ToString();
  81. if (msg["image"] != null)
  82. usi.image = msg["image"].ToString();
  83. if (msg["map"] != null)
  84. usi.map = msg["map"].ToString();
  85. if (msg["sandTable"] != null)
  86. usi.sandTable = msg["sandTable"].ToString();
  87. GameManager.Instance.m_scene = usi;
  88. if (msg["listSpoit"] != null)
  89. {
  90. if(msg["listSpoit"].IsArray)
  91. {
  92. for (int i = 0; i < msg["listSpoit"].Count; i++)
  93. {
  94. SpotsItem si = new SpotsItem();
  95. si.usi = usi;
  96. si.position = JsonConvert.DeserializeObject<List<sspos>>(msg["listSpoit"][i]["spoitTransform"].ToJson());
  97. si.id = msg["listSpoit"][i]["id"].ToString();
  98. si.name = msg["listSpoit"][i]["name"].ToString();
  99. si.triggerImageMark = msg["listSpoit"][i]["triggerImageMark"].ToString();
  100. if (msg["listSpoit"][i]["spoittf"]!=null)
  101. {
  102. si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]);
  103. }
  104. else
  105. {
  106. si.SpotsObj.transform.localPosition = Vector3.zero;
  107. si.SpotsObj.transform.localEulerAngles = Vector3.zero;
  108. si.SpotsObj.transform.localScale = Vector3.one;
  109. }
  110. si.updateTime = msg["listSpoit"][i]["updateTime"].ToString();
  111. si.triggerImageId =int.Parse( msg["listSpoit"][i]["triggerImageId"].ToString());
  112. if ( msg["listSpoit"][i].Keys.Contains("triggerImage"))
  113. si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString();
  114. if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray)
  115. {
  116. for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++)
  117. {
  118. if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())))
  119. {
  120. ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
  121. Debug.Log("DGJ ====> " +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
  122. modellist.objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson());
  123. modellist.spotsItem = si;
  124. modellist.init(false);
  125. for (int l = 0; l < modellist.materialList.Count; l++)
  126. {
  127. modellist.materialList[l].modelList = modellist.Model;
  128. }
  129. si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist);
  130. if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray)
  131. {
  132. for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++)
  133. {
  134. modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson());
  135. modellist.materialList[z].initModelObj();
  136. }
  137. }
  138. si.init();
  139. }
  140. }
  141. }
  142. usi.SpotsList.Add(si.id,si);
  143. }
  144. }
  145. }
  146. usi.vufroiaTrigger = new VufroiaTrigger();
  147. // usi.vufroiaTrigger.init(msg);
  148. usi.vufroiaTrigger.msg = msg;
  149. usi.vufroiaTrigger.usi = usi;
  150. SceneList.Add(usi.id, usi);
  151. Debug.Log("UI Data 添加场景===>"+ usi.id);
  152. now++;
  153. if(max<=now)
  154. {
  155. callback?.Invoke(true);
  156. }
  157. }
  158. public string nowId;
  159. public void gotoScene(string id)
  160. {
  161. nowId = id;
  162. if (SceneList.ContainsKey(id))
  163. SceneList[id].load();
  164. DataManager.Instance.ProjectID = int.Parse(id);
  165. }
  166. public Dictionary<string, UserSceneItem> GetScenes()
  167. {
  168. return SceneList;
  169. }
  170. }