ModelItem.cs 8.8 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using UnityEngine;
  6. using XRTool.Util;
  7. public enum ModelType
  8. {
  9. Image,
  10. Video,
  11. ABModel,
  12. Text,
  13. scene = -1,
  14. vuforial = -2,
  15. }
  16. public class ModelItem
  17. {
  18. public int updateTime { get; set; }
  19. //WEB端排版
  20. public string template { get; set; }
  21. //模型所在组合素材内
  22. public GameObject modelList;
  23. public GameObject prefabModel;
  24. private GameObject _model;
  25. //模型数据
  26. public GameObject Model
  27. {
  28. get {
  29. if(_model==null)
  30. {
  31. _model = new GameObject(name);
  32. _model.transform.parent = modelList.transform;
  33. // _model.transform.localPosition = getInfoPos();
  34. // _model.transform.localEulerAngles = getInfoEul();
  35. Debug.Log(" ModelName>>>> " + name + " Type " + type);
  36. }
  37. return _model; }
  38. }
  39. public void init()
  40. {
  41. Debug.LogError("ModelItem Init");
  42. if (modelType != ModelType.Text)
  43. LoadManager.Instance.load(this, (float f) =>
  44. {
  45. //显示加载
  46. }, (GameObject obj) =>
  47. {
  48. _model = prefabModel;
  49. obj.name ="加载出来的模型-----"+ obj.name;
  50. // obj.transform.parent = _model.transform;
  51. // obj.transform.localPosition = getInfoPos();
  52. // obj.transform.localEulerAngles = getInfoEul();
  53. });
  54. // else
  55. // SetData(null);
  56. }
  57. //模型地址
  58. public string url;
  59. //模型类型
  60. public ModelType modelType;
  61. ////模型原始信息
  62. //public string info;
  63. //模型版本
  64. public string Version { get; set; }
  65. Vector3 getInfoPos()
  66. {
  67. if (prefabModel == null || objectTransform.nowPos==null)
  68. return Vector3.zero;
  69. Debug.Log("获取modelItem坐标==》"+prefabModel.name+ objectTransform.nowPos);
  70. //return Vector3.zero;
  71. if (objectTransform.nowPos == Vector3.zero&& prefabModel.transform.localPosition!=Vector3.zero)
  72. return objectTransform.startPos;
  73. else
  74. return objectTransform.nowPos;
  75. }
  76. Vector3 getInfoEul()
  77. {
  78. if (prefabModel == null || objectTransform.nowPos == null)
  79. return Vector3.zero;
  80. if (objectTransform.nowRot == Vector3.zero && prefabModel.transform.localEulerAngles != Vector3.zero)
  81. return objectTransform.startRot;
  82. else
  83. return objectTransform.nowRot;
  84. // return Vector3.zero;
  85. }
  86. Vector3 getInfoScale()
  87. {
  88. if ( objectTransform.nowPos == null)
  89. return Vector3.one;
  90. if (objectTransform.nowScale == Vector3.zero)
  91. return objectTransform.startScale;
  92. else
  93. return objectTransform.nowScale;
  94. }
  95. //模型id
  96. public string uid { get; set; }
  97. //模型name
  98. public string name { get; set; }
  99. /// <summary>
  100. /// 模型类型
  101. /// </summary>
  102. public int type { get; set; }
  103. /// <summary>
  104. /// 文本内容
  105. /// </summary>
  106. public string textContent { get; set; }
  107. /// <summary>
  108. /// 文本框背景
  109. /// </summary>
  110. public string TextBJ { get; set; }
  111. public string textPosition { get; set; }
  112. /// <summary>
  113. /// 下载地址
  114. /// </summary>
  115. public string DownloadPath { get; set; }
  116. /// <summary>
  117. /// 本地保存地址
  118. /// </summary>
  119. public string localSavePath { get; set; }
  120. /// <summary>
  121. /// 坐标
  122. /// </summary>
  123. public ObjectTransform objectTransform { get; set; }
  124. public int fileId { get; set; }
  125. public int id { get; set; }
  126. Timer itemI;
  127. public void init(GameObject modelList)
  128. {
  129. switch (type)
  130. {
  131. case 1: // 图片
  132. modelType = ModelType.Image;
  133. break;
  134. case 2: // 视频
  135. modelType = ModelType.Video;
  136. break;
  137. case 3: // 模型
  138. modelType = ModelType.ABModel;
  139. break;
  140. case 4: // 文字
  141. modelType = ModelType.Text;
  142. break;
  143. default:
  144. Debug.LogError(name + " 素材结构类型异常!!!");
  145. break;
  146. }
  147. if (type == 0)
  148. return;
  149. url = DownloadPath;
  150. Debug.Log(url);
  151. this.modelList = modelList;
  152. BoundingBox bb = modelList.GetComponent<BoundingBox>();
  153. if (!bb)
  154. {
  155. bb= modelList.AddComponent<BoundingBox>();
  156. bb.FlattenAxis = BoundingBox.FlattenModeType.FlattenZ;
  157. bb.ActiveHandle = BoundingBox.HandleType.Rotation | BoundingBox.HandleType.Scale;
  158. modelList.AddComponent<NearInterationGrabbable>();
  159. modelList.AddComponent<ManipulationHandler>();
  160. GameObject ob = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/TipJD"), modelList.transform);
  161. ob.transform.localPosition = new Vector3(0, -0.3f, 0);// Vector3.zero;
  162. ob.transform.localEulerAngles = Vector3.zero;
  163. ob.transform.localScale = Vector3.one;
  164. ob.SetActive(false);
  165. }
  166. if (itemI==null)
  167. {
  168. itemI = TimerMgr.Instance.CreateTimer(() => {
  169. BoxCollider bc = modelList.GetComponent<BoxCollider>();
  170. if (!bc)
  171. {
  172. bc = modelList.AddComponent<BoxCollider>();
  173. bc.size = new Vector3(bc.size.x,bc.size.y,0.01f);
  174. }
  175. ManipulationHandler mh = modelList.GetComponent<ManipulationHandler>();
  176. if (!mh)
  177. mh = modelList.AddComponent<ManipulationHandler>();
  178. BoundingBox bb = modelList.GetComponent<BoundingBox>();
  179. if (!bb)
  180. bb = modelList.AddComponent<BoundingBox>();
  181. bb.enabled = GameManager.m_IsStartEditorzu;
  182. if (modelList.transform.Find("BoundingBox") && modelList.transform.Find("BoundingBox").gameObject != null)
  183. modelList.transform.Find("BoundingBox").gameObject.SetActive(GameManager.m_IsStartEditorzu);
  184. if (bc)
  185. {
  186. bc.enabled = GameManager.m_IsStartEditorzu;
  187. }
  188. if (mh)
  189. mh.enabled = GameManager.m_IsStartEditorzu;
  190. }, 1, -1);
  191. }
  192. if (Version == null)
  193. Version = Application.version.ToString();
  194. init();
  195. // if (Model != null)
  196. // Debug.Log(" 添加模型 " + name);
  197. }
  198. public void SetData(byte[] data)
  199. {
  200. if(data ==null && modelType!= ModelType.Video)
  201. {
  202. Debug.LogError(name + " 未下载完成 !!!!!");
  203. }
  204. switch (modelType)
  205. {
  206. case ModelType.Image:
  207. Texture2D texture = new Texture2D(1, 1);
  208. texture.LoadImage(data);
  209. Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  210. prefabModel.GetComponent<TemplateImage>().M_Image.sprite = sprite;
  211. break;
  212. case ModelType.Video:
  213. Debug.Log(" DownloadPath " + DownloadPath);
  214. // prefabModel.GetComponent<TemplateVideo>().SetData(HttpAction.baseurvideo + DownloadPath);
  215. prefabModel.GetComponent<TemplateVideo>().SetData(Application.persistentDataPath+"/Material/"+Path.GetFileName(DownloadPath));
  216. break;
  217. case ModelType.ABModel:
  218. AssetBundle assetBundle = AssetBundle.LoadFromMemory(data);
  219. Debug.Log(data.Length);
  220. prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  221. break;
  222. case ModelType.Text:
  223. Debug.Log("HJJTEST ModelType.Text " + DownloadPath);
  224. prefabModel.GetComponent<TemplateText>().SetData(textContent, TextBJ);
  225. break;
  226. default:
  227. break;
  228. }
  229. }
  230. public void initModelObj()
  231. {
  232. if (getInfoPos() != Vector3.zero)
  233. {
  234. prefabModel.transform.localPosition = getInfoPos();
  235. }
  236. if (getInfoEul() != Vector3.zero)
  237. {
  238. prefabModel.transform.localEulerAngles = getInfoPos();
  239. }
  240. // prefabModel.transform.localPosition = getInfoPos();
  241. // prefabModel.transform.localEulerAngles = getInfoEul();
  242. switch (modelType)
  243. {
  244. case ModelType.Text:
  245. prefabModel.GetComponent<TemplateText>().SetData(textContent, TextBJ);
  246. break;
  247. default:
  248. break;
  249. }
  250. }
  251. }