- using UnityEngine;
- public class MinMapPos : MonoBehaviour
- {
- [SerializeField] private GameObject MinMapCanvas;
- void Awake()
- {
- MinMapCanvas = GameObject.Find("MinMapCanvas");
- if (MinMapCanvas != null)
- {
- MinMapCanvas.transform.parent = OpenXRCamera.Instance.head;
- }
- }
- }
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