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- using Blue;
- using UnityEngine;
- public class InstantiateCommand : ICommand
- {
- private GameObject prefab;
- private string content;
- public InstantiateCommand(GameObject prefab,string content="")
- {
- this.prefab = prefab;
- this.content = content;
- }
- public void OnExcute()
- {
- InstantiateSystem.Instance.InstantiatePrefab(prefab, content);
- }
- }
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