UIEditorPanel.cs 13 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Blue;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Assertions.Must;
  9. using UnityEngine.UI;
  10. public class UIEditorPanel : AbstractController, EventObserver
  11. {
  12. public event Action<GameObject> OnClickRemoveBtn;
  13. [SerializeField] private Button UCBtn;
  14. [SerializeField] private Button TicBtn;
  15. [SerializeField] private Button RemoveBtn;
  16. [SerializeField] private Image UCElenemt;
  17. [SerializeField] private Button AddSize;
  18. [SerializeField] private Button SubSize;
  19. [SerializeField] private Button SubY;
  20. [SerializeField] private Button AddY;
  21. [SerializeField] private Button SubX;
  22. [SerializeField] private Button AddX;
  23. [SerializeField] private SCButton SubRot;
  24. [SerializeField] private SCButton AddRot;
  25. [SerializeField] private Image TicElenemt;
  26. [SerializeField] private Button ADDXBtn;
  27. [SerializeField] private Button SubXBtn;
  28. [SerializeField] private Button ADDYBtn;
  29. [SerializeField] private Button SubYBtn;
  30. [SerializeField] private Button AddZBtn;
  31. [SerializeField] private Button SubZBtn;
  32. [SerializeField] private Button InitiativeBtn;
  33. [SerializeField] private Button RevocationBtn;
  34. [SerializeField] private Button SaveBtn;
  35. private Transform MaterialObj;
  36. /// <summary>
  37. /// 当前物体移动旋转缩放的操作步骤
  38. /// </summary>
  39. private List<objectData> listAlter;
  40. /// <summary>
  41. /// 当前景点信息
  42. /// </summary>
  43. private SpoitValue listSpoits;
  44. private void Awake()
  45. {
  46. InitEvent();
  47. MaterialObj = null;
  48. listAlter = new List<objectData>();
  49. listSpoits = new SpoitValue();
  50. EventManager.Instance.Register(this, EventID.EVENT_1);
  51. }
  52. public void Init()
  53. {
  54. }
  55. private void InitEvent()
  56. {
  57. UCBtn.onClick.AddListener(() =>
  58. {
  59. if (UCElenemt.gameObject.activeSelf)
  60. return;
  61. UCElenemt.gameObject.SetActive(true);
  62. TicElenemt.gameObject.SetActive(false);
  63. });
  64. TicBtn.onClick.AddListener(() =>
  65. {
  66. if (TicElenemt.gameObject.activeSelf)
  67. return;
  68. UCElenemt.gameObject.SetActive(false);
  69. TicElenemt.gameObject.SetActive(true);
  70. });
  71. RemoveBtn.onClick.AddListener(() =>
  72. {
  73. if (MaterialObj == null)
  74. return;
  75. if (MaterialObj.tag == "TriggerBox")
  76. return;
  77. if (OnClickRemoveBtn != null)
  78. {
  79. OnClickRemoveBtn(MaterialObj.gameObject);
  80. }
  81. });
  82. //RemoveBtn.gameObject.SetActive(false);
  83. AddSize.onClick.AddListener(() =>
  84. {
  85. if (MaterialObj == null)
  86. return;
  87. SaveAlter();
  88. MaterialObj.localScale += new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  89. });
  90. SubSize.onClick.AddListener(() =>
  91. {
  92. if (MaterialObj == null)
  93. return;
  94. SaveAlter();
  95. MaterialObj.localScale -= new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  96. });
  97. AddRot.onClick.AddListener(() =>
  98. {
  99. if (MaterialObj == null)
  100. return;
  101. SaveAlter();
  102. MaterialObj.localEulerAngles += new Vector3(0, 10, 0);
  103. });
  104. SubRot.onClick.AddListener(() =>
  105. {
  106. if (MaterialObj == null)
  107. return;
  108. SaveAlter();
  109. MaterialObj.localEulerAngles -= new Vector3(0, 10, 0);
  110. });
  111. AddX.onClick.AddListener(() =>
  112. {
  113. if (MaterialObj == null)
  114. return;
  115. SaveAlter();
  116. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  117. });
  118. SubX.onClick.AddListener(() =>
  119. {
  120. if (MaterialObj == null)
  121. return;
  122. SaveAlter();
  123. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  124. });
  125. AddY.onClick.AddListener(() =>
  126. {
  127. if (MaterialObj == null)
  128. return;
  129. SaveAlter();
  130. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  131. });
  132. SubY.onClick.AddListener(() =>
  133. {
  134. if (MaterialObj == null)
  135. return;
  136. SaveAlter();
  137. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  138. });
  139. ADDXBtn.onClick.AddListener(() =>
  140. {
  141. if (MaterialObj == null)
  142. return;
  143. SaveAlter();
  144. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  145. });
  146. SubXBtn.onClick.AddListener(() =>
  147. {
  148. if (MaterialObj == null)
  149. return;
  150. SaveAlter();
  151. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  152. });
  153. ADDYBtn.onClick.AddListener(() =>
  154. {
  155. if (MaterialObj == null)
  156. return;
  157. SaveAlter();
  158. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  159. });
  160. SubYBtn.onClick.AddListener(() =>
  161. {
  162. if (MaterialObj == null)
  163. return;
  164. SaveAlter();
  165. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  166. });
  167. AddZBtn.onClick.AddListener(() =>
  168. {
  169. if (MaterialObj == null)
  170. return;
  171. SaveAlter();
  172. MaterialObj.localPosition += new Vector3(0, 0, 0.1f);
  173. });
  174. SubZBtn.onClick.AddListener(() =>
  175. {
  176. if (MaterialObj == null)
  177. return;
  178. SaveAlter();
  179. MaterialObj.localPosition -= new Vector3(0, 0, 0.1f);
  180. });
  181. InitiativeBtn.onClick.AddListener(() =>
  182. {
  183. if (MaterialObj == null)
  184. return;
  185. InitMaterialObj();
  186. });
  187. RevocationBtn.onClick.AddListener(() =>
  188. {
  189. if (MaterialObj == null)
  190. return;
  191. if (listAlter.Count >= 1)
  192. {
  193. MaterialObj.localPosition = listAlter[listAlter.Count - 1].pos;
  194. MaterialObj.localEulerAngles = listAlter[listAlter.Count - 1].rot;
  195. MaterialObj.localScale = listAlter[listAlter.Count - 1].scale;
  196. listAlter.RemoveAt(listAlter.Count - 1);
  197. }
  198. });
  199. SaveBtn.onClick.AddListener(() =>
  200. {
  201. /*
  202. if (MaterialObj == null)
  203. {
  204. InstantiateCommand Command = new InstantiateCommand(
  205. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  206. "保存失败\n服务器异常,请稍后重试");
  207. CommandSystem.Instance.Send(Command);
  208. //this.GetService<ISendLogService>().SendLog("Blue","请选择素材");
  209. return;
  210. }
  211. GameManager.Instance.SaveSpoitObjs();
  212. */
  213. StartCoroutine(SetSpoitInfo());
  214. });
  215. }
  216. public IEnumerator SetSpoitInfo()
  217. {
  218. countSplit =0;saveData.Clear();
  219. int count = GameManager.Instance.ObjsParent.childCount;
  220. for (int i = 1; i <= count-1;i++) // 第一个LocalNULLShowObj是无用的
  221. {
  222. var spoit = GameManager.Instance.SpoitValues[i-1]; // 某个景点
  223. for (int j = 0; j < spoit.material.Count; j++) // 更新 ObjectTransform
  224. {
  225. for (int k = 0;k< spoit.material[j].materialList.Count; k++)
  226. {
  227. spoit.material[j].select = true;
  228. spoit.material[j].materialList[k].ObjectTransform.nowPos = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  229. spoit.material[j].materialList[k].ObjectTransform.nowRot = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  230. spoit.material[j].materialList[k].ObjectTransform.nowScale = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  231. }
  232. }
  233. SplitSpoitData(spoit,count-1); //// 第一个LocalNULLShowObj是无用的 ,so -1
  234. yield return null;
  235. }
  236. }
  237. private List<SendSaveData> saveData = new List<SendSaveData>();
  238. private void SplitSpoitData(SpoitValue spoit,int spoitCount)
  239. {
  240. countSplit++;
  241. SendSaveData data = new SendSaveData();
  242. data.id = spoit.id;
  243. data.name = spoit.name;
  244. data.projectId = DataManager.Instance.ProjectID;
  245. data.material = spoit.material;
  246. data.spoittf = spoit.spoitTf;
  247. saveData.Add(data);
  248. string sendData = JsonConvert.SerializeObject(saveData);
  249. Debug.LogError(countSplit+"=="+spoitCount);
  250. if(countSplit==spoitCount)
  251. HttpTool.Instance.PostTest("/viewpoint/update", sendData, SaveCallBack);
  252. }
  253. private int countSplit =0;
  254. private void SaveCallBack(string message)
  255. {
  256. if (message == "UnityWebRequest Error")
  257. {
  258. InstantiateCommand ErrorCommand = new InstantiateCommand(
  259. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  260. InstantiateSystem.Instance.BlueObject.NetErrorText);
  261. CommandSystem.Instance.Send(ErrorCommand);
  262. //this.GetService<ISendLogService>().SendLog("Blue","UnityWebRequest Error");
  263. return;
  264. }
  265. //Debug.LogError("SaveCallBack: " + message);
  266. JObject jObject = JObject.Parse(message);
  267. string str = jObject["message"].ToString();
  268. if (str != "更新成功")
  269. {
  270. InstantiateCommand ErrorCommand = new InstantiateCommand(
  271. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  272. InstantiateSystem.Instance.BlueObject.NetErrorText);
  273. CommandSystem.Instance.Send(ErrorCommand);
  274. Debug.LogError("执行协程数:" + countSplit);
  275. //this.GetService<ISendLogService>().SendLog("Blue","更新成功出现问题");
  276. return;
  277. }
  278. Debug.Log("更新成功");
  279. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.SaveSpoitDataEnd);
  280. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  281. InstantiateCommand Command = new InstantiateCommand(
  282. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  283. InstantiateSystem.Instance.BlueObject.SuccessText);
  284. CommandSystem.Instance.Send(Command);
  285. PosRotScale.PosRotScalePatchList.Clear();
  286. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount;i++)
  287. {
  288. if (i != 0)
  289. {
  290. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  291. {
  292. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  293. {
  294. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  295. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  296. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  297. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  298. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  299. }
  300. }
  301. }
  302. }
  303. }
  304. /// <summary>
  305. /// 选择素材
  306. /// </summary>
  307. /// <param name="MaterialObj"></param>
  308. public void SelectMaterial(Transform MaterialObj)
  309. {
  310. Debug.LogError("MaterialObjName:"+MaterialObj.name);
  311. this.MaterialObj = MaterialObj;
  312. listAlter.Clear();
  313. listAlter = new List<objectData>();
  314. }
  315. /// <summary>
  316. /// 初始化素材
  317. /// 只初始化当前素材
  318. /// </summary>
  319. private void InitMaterialObj()
  320. {
  321. if (MaterialObj == null)
  322. return;
  323. string name = MaterialObj.name;
  324. listAlter.Clear();
  325. listAlter = new List<objectData>();
  326. GameManager.Instance.InitSpoitObjs();
  327. }
  328. private void SaveAlter()
  329. {
  330. objectData data = new objectData();
  331. data.pos = MaterialObj.localPosition;
  332. data.rot = MaterialObj.localEulerAngles;
  333. data.scale = MaterialObj.localScale;
  334. listAlter.Add(data);
  335. }
  336. public void HandleEvent(EventData data)
  337. {
  338. switch (data.ID)
  339. {
  340. case EventID.EVENT_1:
  341. EventData1 data1 = (EventData1)data;
  342. if (data1.SelectObj != null)
  343. {
  344. SelectMaterial(data1.SelectObj.transform);
  345. }
  346. else
  347. {
  348. MaterialObj = null;
  349. listAlter.Clear();
  350. }
  351. break;
  352. case EventID.EVENT_2:
  353. break;
  354. default:
  355. break;
  356. }
  357. }
  358. private void OnDestroy()
  359. {
  360. //EventManager.Instance.Remove(this);
  361. }
  362. }