MoveChange.cs 3.7 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class MoveChange : MonoBehaviour
  5. {
  6. [SerializeField] private GameObject moveGame;
  7. [SerializeField] private Transform parent;
  8. [SerializeField] private Toggle RotToggle;
  9. private bool isDown;
  10. private float y;
  11. void Start()
  12. {
  13. moveGame = GameObject.Find("ARSpaceForAll/mesh_test");
  14. parent = GameObject.Find("ARSpaceForAll").transform;
  15. y = moveGame.transform.position.y;
  16. DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
  17. DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
  18. RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
  19. IsRot = RotToggle.isOn;
  20. }
  21. private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  22. {
  23. if (keyCode != InputKeyCode.Enter || go==null)
  24. {
  25. return;
  26. }
  27. Debug.Log("keyDownEventDelegate===>" + keyCode);
  28. moveGame.transform.parent = parent;
  29. go.transform.parent = parent;
  30. isDown = false;
  31. }
  32. private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  33. {
  34. if(keyCode != InputKeyCode.Enter)
  35. {
  36. return;
  37. }
  38. if (!SetSceneActive.Instance.active|| go==null)
  39. return;
  40. if(!IsRot)
  41. {
  42. TempVector3 = OpenXRCamera.Instance.head.position-go.transform.position;
  43. moveGame.transform.parent = go.transform;
  44. }
  45. else
  46. {
  47. TempVector3 = OpenXRCamera.Instance.head.eulerAngles-go.transform.eulerAngles;
  48. moveGame.transform.parent = go.transform;
  49. }
  50. /*
  51. Debug.Log("keyUpEventDelegate===>" + keyCode);
  52. #if UNITY_EDITOR
  53. //moveGame.transform.parent = OpenXRCamera.Instance.head;
  54. #else
  55. switch (DeviceType.type)
  56. {
  57. case "Nreal":
  58. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  59. break;
  60. case "A01":
  61. moveGame.transform.parent = OpenXRCamera.Instance.head;
  62. break;
  63. case "Phone":
  64. moveGame.transform.parent = OpenXRCamera.Instance.head;
  65. break;
  66. case "Rhinox":
  67. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDeviceKSPartUI.transform;
  68. break;
  69. default:
  70. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  71. break;
  72. }
  73. #endif
  74. */
  75. isDown = true;
  76. }
  77. void Update()
  78. {
  79. if (isDown && SetSceneActive.Instance.active)
  80. {
  81. if(!IsRot)
  82. {
  83. go.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
  84. go.transform.position = new Vector3(go.transform.position.x, y, go.transform.position.z);
  85. }
  86. else
  87. {
  88. go.transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles - TempVector3;
  89. go.transform.eulerAngles = new Vector3(0, go.transform.eulerAngles.y, 0);
  90. }
  91. //moveGame.transform.eulerAngles = new Vector3(0, moveGame.transform.eulerAngles.y, 0);
  92. }
  93. }
  94. private bool IsRot;
  95. private Vector3 TempVector3;
  96. private Vector3 headPos;
  97. public GameObject go; // 参照物
  98. private void RotToggleOnValueChanged(bool isOn)
  99. {
  100. if (isOn)
  101. {
  102. IsRot = true;
  103. }
  104. else
  105. {
  106. IsRot = false;
  107. }
  108. }
  109. }