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- using SC.XR.Unity.Module_InputSystem;
- using UnityEngine;
- using UnityEngine.UI;
- public class MoveChange : MonoBehaviour
- {
- [SerializeField] private GameObject moveGame;
- [SerializeField] private Transform parent;
- [SerializeField] private Toggle RotToggle;
- private bool isDown;
- private float y;
- void Start()
- {
- moveGame = GameObject.Find("ARSpaceForAll/mesh_test");
- parent = GameObject.Find("ARSpaceForAll").transform;
- y = moveGame.transform.position.y;
- DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
- DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
- RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
- IsRot = RotToggle.isOn;
- }
- private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
- {
- if (keyCode != InputKeyCode.Enter || go==null)
- {
- return;
- }
- Debug.Log("keyDownEventDelegate===>" + keyCode);
- moveGame.transform.parent = parent;
- go.transform.parent = parent;
- isDown = false;
- }
- private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
- {
- if(keyCode != InputKeyCode.Enter)
- {
- return;
- }
- if (!SetSceneActive.Instance.active|| go==null)
- return;
- if(!IsRot)
- {
- TempVector3 = OpenXRCamera.Instance.head.position-go.transform.position;
- moveGame.transform.parent = go.transform;
- }
- else
- {
- TempVector3 = OpenXRCamera.Instance.head.eulerAngles-go.transform.eulerAngles;
- moveGame.transform.parent = go.transform;
- }
- isDown = true;
- }
- void Update()
- {
- if (isDown && SetSceneActive.Instance.active)
- {
- if(!IsRot)
- {
- go.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
- go.transform.position = new Vector3(go.transform.position.x, y, go.transform.position.z);
- }
- else
- {
- go.transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles - TempVector3;
- go.transform.eulerAngles = new Vector3(0, go.transform.eulerAngles.y, 0);
- }
-
- }
- }
- private bool IsRot;
- private Vector3 TempVector3;
- private Vector3 headPos;
- public GameObject go;
- private void RotToggleOnValueChanged(bool isOn)
- {
- if (isOn)
- {
- IsRot = true;
- }
- else
- {
- IsRot = false;
- }
- }
- }
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