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- using Blue;
- using UnityEngine;
- public class TempSendLog : AbstractController
- {
- private int TempCount = 0;
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.L))
- {
- TempCount++;
- this.GetService<ISendLogService>().SendLog("Blue","Temp:"+TempCount);
- Debug.LogError("Temp:"+TempCount);
- }
- }
- }
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