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- using LitJson;
- using Newtonsoft.Json;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- public class UserSceneManager : XRTool.Util.Singleton<UserSceneManager>
- {
- public delegate void UserSceneInitEnd(bool b);
- //下载回调
- public UserSceneInitEnd callback;
- int max;
- int now;
- //场景中的模型
- public Dictionary<string, UserSceneItem> SceneList = new Dictionary<string, UserSceneItem>();
- //初始化场景
- public IEnumerator initScene(string msg)
- {
- UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
- SceneList.Clear();
- JsonData data = JsonMapper.ToObject(msg);
- Debug.Log("initScene init"+ msg);
- if (data["data"]["list"].IsArray)
- {
- max = data["data"]["list"].Count;
- Debug.Log("initScene IsArray");
- for (int i = 0; i < data["data"]["list"].Count; i++)
- {
- yield return GameManager.Instance.StartCoroutine( init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString()));
- }
-
- }
- else
- {
- callback?.Invoke(true);
- }
- }
- public IEnumerator init(string id, string name)
- {
- SendSnInfo sendNet = new SendSnInfo();
- sendNet.sn = SendSN.GetSN();
- sendNet.projectId = int.Parse(id);
- string jsonData = JsonMapper.ToJson(sendNet);
- SendInit detail = new SendInit();
- yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) =>
- {
- Debug.Log(" 初始化场景 client_snInfo==》" + message);
- detail.projectId = int.Parse(id);
- detail.sn = SendSN.GetSN();
- }));
- yield return null;
- string str = JsonConvert.SerializeObject(detail);
- UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), " 正在初始化场景");
- yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.sn_init, str, (mes) =>
- {
- Debug.Log(" 初始化场景 sn_init==》" + mes + "===>id" + detail.projectId.ToString());
- JsonData data = JsonMapper.ToObject(mes);
- if (data["data"].ToString() != null)
- {
- CreateItem(data["data"]["info"], detail.projectId.ToString());
- }else
- {
- UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), HttpAction.sn_init+" 网络通讯异常 请重启应用");
- }
- }));
- }
- Dictionary<string,JsonData> msglist = new Dictionary<string,JsonData>();
- public static JsonData smsg;
- void CreateItem(JsonData msg,string id)
- {
- msglist.Add(id,msg);
- // JsonConvert.DeserializeObject<UserSceneItem>(msg.ToJson());
- UserSceneItem usi = new UserSceneItem();//
- usi.id = id;
- usi.name = msg["name"].ToString();
- if(msg["sentiment"]!=null)
- usi.sentiment = msg["sentiment"].ToString();
- if (msg["updateTime"] != null)
- usi.updateTime = msg["updateTime"].ToString();
- if (msg["navLines"] != null)
- usi.navLines = msg["navLines"].ToString();
- if (msg["status"] != null)
- usi.status = msg["status"].ToString();
- if (msg["describe"] != null)
- usi.describe = msg["describe"].ToString();
- if (msg["image"] != null)
- usi.image = msg["image"].ToString();
- if (msg["map"] != null)
- usi.map = msg["map"].ToString();
- if (msg["sandTable"] != null)
- usi.sandTable = msg["sandTable"].ToString();
- GameManager.Instance.m_scene = usi;
- if (msg["listSpoit"] != null)
- {
- if(msg["listSpoit"].IsArray)
- {
- for (int i = 0; i < msg["listSpoit"].Count; i++)
- {
- SpotsItem si = new SpotsItem();
- si.usi = usi;
- si.position = JsonConvert.DeserializeObject<List<sspos>>(msg["listSpoit"][i]["spoitTransform"].ToJson());
- si.id = msg["listSpoit"][i]["id"].ToString();
- si.name = msg["listSpoit"][i]["name"].ToString();
- si.triggerImageMark = msg["listSpoit"][i]["triggerImageMark"].ToString();
- if (msg["listSpoit"][i]["spoittf"]!=null)
- {
- si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]);
- }
- else
- {
- si.SpotsObj.transform.localPosition = Vector3.zero;
- si.SpotsObj.transform.localEulerAngles = Vector3.zero;
- si.SpotsObj.transform.localScale = Vector3.one;
- }
- si.updateTime = msg["listSpoit"][i]["updateTime"].ToString();
- si.triggerImageId =int.Parse( msg["listSpoit"][i]["triggerImageId"].ToString());
- if ( msg["listSpoit"][i].Keys.Contains("triggerImage"))
- si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString();
- if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray)
- {
- for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++)
- {
- if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())))
- {
- ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
- Debug.Log("DGJ ====> "+ msg["listSpoit"][i]["material"][j]["id"].ToString() + "_" +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
- modellist.objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson());
- // modellist._model.transform.parent = si.SpotsObj.transform;
- modellist.spotsItem = si;
- modellist.select = bool.Parse(msg["listSpoit"][i]["material"][j]["select"].ToString());
- modellist.init(false);
- for (int l = 0; l < modellist.materialList.Count; l++)
- {
- Debug.Log("DGJ New ====> " + modellist.materialList[l].name);
- modellist.materialList[l].modelList = modellist.Model;
- }
- si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist);
-
- if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray)
- {
- for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++)
- {
- Debug.Log("DGJ2 ====> "+ si.triggerImage + "_" + msg["listSpoit"][i]["material"][j]["materialList"][z]["id"].ToJson() + "_" + (msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson()));
- modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson());
- //modellist.materialList[z].initModelObj();
- Debug.Log("DGJ2 ====> " + indexa+"_" + modellist.materialList[z].id+"_"+ msg["listSpoit"][i]["material"][j]["materialList"][z]["id"].ToJson());
- modellist.materialList[z].name = si.triggerImage;
- indexa++;
- // GameManager.Instance.StartCoroutine(modellist.materialList[z].initFrist());
- }
- }
- si.init();
- }
- else
- {
- Debug.Log("沒有找到===》" + int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
- Debug.Log("沒有找到===》" + (msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
- }
- }
- }
- usi.SpotsList.Add(si.id,si);
- Debug.Log("UI Data 添加d景点===>" + si.name+"_"+ si.triggerImageMark);
- }
- }
- }
- usi.vufroiaTrigger = new VufroiaTrigger();
- // usi.vufroiaTrigger.init(msg);
- usi.vufroiaTrigger.msg = msg;
- usi.vufroiaTrigger.usi = usi;
-
- SceneList.Add(usi.id, usi);
- foreach (var usi2 in UserSceneManager.Instance.SceneList.Values)
- {
- foreach (var si in usi2.SpotsList.Values)
- {
- foreach (var item in si.modelList.Keys)
- {
- for (int ij = 0; ij < si.modelList[item].materialList.Count; ij++)
- {
- Debug.Log("測試====》" + si.modelList[item].materialList[ij].name+"_" + si.triggerImageMark);
- }
- }
- }
- }
- Debug.Log("UI Data 添加场景===>"+ usi.id);
- now++;
- if(max<=now)
- {
- callback?.Invoke(true);
- }
- }
- public static int indexa=0;
- public string nowId;
- public void gotoScene(string id)
- {
- nowId = id;
- if (SceneList.ContainsKey(id))
- SceneList[id].load();
- DataManager.Instance.ProjectID = int.Parse(id);
- JsonData msg = UserSceneManager.smsg;
- smsg = msglist[id];
- GameScene.Instance.o20.SetActive(true);
- }
- public Dictionary<string, UserSceneItem> GetScenes()
- {
- return SceneList;
- }
-
- }
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