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- using UnityEngine;
- using System.Collections;
- using System;
- namespace TMPro
- {
- /// <summary>
- /// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format.
- /// </summary>
- [Serializable]
- //[CreateAssetMenu(fileName = "InputValidator - Phone Numbers.asset", menuName = "TextMeshPro/Input Validators/Phone Numbers")]
- public class TMP_PhoneNumberValidator : TMP_InputValidator
- {
- // Custom text input validation function
- public override char Validate(ref string text, ref int pos, char ch)
- {
- Debug.Log("Trying to validate...");
-
- // Return unless the character is a valid digit
- if (ch < '0' && ch > '9') return (char)0;
- int length = text.Length;
- // Enforce Phone Number format for every character input.
- for (int i = 0; i < length + 1; i++)
- {
- switch (i)
- {
- case 0:
- if (i == length)
- text = "(" + ch;
- pos = 2;
- break;
- case 1:
- if (i == length)
- text += ch;
- pos = 2;
- break;
- case 2:
- if (i == length)
- text += ch;
- pos = 3;
- break;
- case 3:
- if (i == length)
- text += ch + ") ";
- pos = 6;
- break;
- case 4:
- if (i == length)
- text += ") " + ch;
- pos = 7;
- break;
- case 5:
- if (i == length)
- text += " " + ch;
- pos = 7;
- break;
- case 6:
- if (i == length)
- text += ch;
- pos = 7;
- break;
- case 7:
- if (i == length)
- text += ch;
- pos = 8;
- break;
- case 8:
- if (i == length)
- text += ch + "-";
- pos = 10;
- break;
- case 9:
- if (i == length)
- text += "-" + ch;
- pos = 11;
- break;
- case 10:
- if (i == length)
- text += ch;
- pos = 11;
- break;
- case 11:
- if (i == length)
- text += ch;
- pos = 12;
- break;
- case 12:
- if (i == length)
- text += ch;
- pos = 13;
- break;
- case 13:
- if (i == length)
- text += ch;
- pos = 14;
- break;
- }
- }
- return ch;
- }
- }
- }
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