123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RouteCtr : MonoBehaviour
- {
- /// <summary>
- /// 路径子物体
- /// </summary>
- public GameObject RouteItem;
- /// <summary>
- /// 所有路线
- /// </summary>
- public List<GameObject> list_route;
- [SerializeField]
- private CalMap m_CalMap;
- private Dictionary<int, List<Vector3>> m_RoutePoints;
- private List<Vector3> m_CurrentPoints;
- public List<Vector3> CurrentPoints
- {
- get { return m_CurrentPoints; }
- }
- private void Start()
- {
- oninit();
- }
- public void oninit()
- {
- list_route = new List<GameObject>();
- m_RoutePoints = new Dictionary<int, List<Vector3>>();
- m_CurrentPoints = new List<Vector3>();
- }
- public List<GameObject> List_route
- {
- get { return list_route; }
- }
- /// <summary>
- /// 设置路线数据
- /// </summary>
- /// <param name="navLines"></param>
- public void SetRouteValue(List<NavLinesItem> navLines)
- {
- m_RoutePoints.Clear();
- for (int i = 0; i < navLines.Count; i++)
- {
- List<Vector3> points = new List<Vector3>();
- SettingLuJing(navLines[i], navLines[i].routerMod - 1, out points);
- // 小地图显示路径
- m_CalMap.SetLines(navLines[i]);
- m_RoutePoints.Add(i, points);
- }
- }
- /// <summary>
- /// 设置路径
- /// </summary>
- /// <param name="data"></param>
- /// <param name="routerMod">线段样式</param>
- private void SettingLuJing(NavLinesItem data, int routerMod, out List<Vector3> points)
- {
- points = new List<Vector3>();
- GameObject routes = new GameObject(data.name);
- routes.transform.parent = transform;
- routes.transform.localPosition = Vector3.zero;
- routes.transform.localEulerAngles = Vector3.zero;
- for (int j = 0; j < data.lines.Count; j++)
- {
- var line = data.lines[j];
- GameObject route = GameObject.Instantiate(RouteItem, routes.transform);
- route.name = line._index.ToString();
- Vector3 startPos = new Vector3((float)line.x1 / GameManager.Instance.WebMapSize.x * GameManager.Instance.MapSize.x, 0, -(float)line.y1 / GameManager.Instance.WebMapSize.y * GameManager.Instance.MapSize.y);
- Vector3 endPos = new Vector3((float)line.x2 / GameManager.Instance.WebMapSize.x * GameManager.Instance.MapSize.x, 0, -(float)line.y2 / GameManager.Instance.WebMapSize.y * GameManager.Instance.MapSize.y);
- route.GetComponent<Route>().SetRoute(endPos, startPos, routerMod);
- route.SetActive(true);
- points.Add(startPos);
- if (j == data.lines.Count - 1)
- {
- points.Add(endPos);
- }
- }
- list_route.Add(routes);
- routes.SetActive(false);
- }
- /// <summary>
- /// 选择路线
- /// </summary>
- /// <param name="Index"></param>
- public void SettingLuJing(int Index, bool isshow)
- {
- if (list_route == null || list_route.Count <= 0)
- {
- Debug.LogError(" 未初始化路径 或 所选的路径不存在 ");
- return;
- }
- list_route[Index].SetActive(isshow);
- m_CurrentPoints = isshow ? m_RoutePoints[Index] : m_RoutePoints[0];
- }
- }
|