BlueObject.cs 371 B

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  1. using UnityEngine;
  2. [CreateAssetMenu(fileName ="PrefabsAsset",menuName ="ScriptableObject/BluePrefabs",order = 1 )]
  3. public class BlueObject : ScriptableObject
  4. {
  5. //可以包含更多的数据,信息
  6. public GameObject WarningPopUp;
  7. public string NetErrorText;
  8. public string SuccessText;
  9. public GameObject SpoitName;
  10. public string DGJ;
  11. }